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Difference between revisions of "40d:Metalsmith's forge"

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==Workshop Skills==
 
==Workshop Skills==
The metalsmith's forge supports multiple skills, so dwarves will need the correct skill for the item you want them to create. The skills available are [[Weaponsmithing]] for weapons, [[Armoring]] for armor, [[Blacksmithing]] for [[Iron]] working, [[Metalcrafting]] for [[Crafts]] and [[Crossbow Making]] for crossbows.{{Verify}}
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The metalsmith's forge supports multiple skills, so dwarves will need the correct skill for the item you want them to create. The skills available are [[Weaponsmith|Weaponsmithing]] for weapons, [[Armorsmith|Armoring]] for armor, [[Metalsmith|Blacksmithing]] for [[Iron]] working, [[Metal crafter|Metalcrafting]] for [[Craft|Crafts]] and [[Crossbow-making]] for crossbows.{{Verify}}
  
  

Revision as of 19:30, 10 November 2007

The metalsmith's forge is a workshop used by dwarves to turn metal bars into useful objects such as weapons, armors, furniture, coins, ammunition for siege equipment, trap components, and other finished goods. To build a forge, you must have an anvil which you start with by default, using 1000 starting points. If you don't bring an anvil, then you can trade with dwarven and human caravans who often carry Iron anvils at a cost of 1000☼, and Steel anvils at a cost of 3000☼.

Workshop Skills

The metalsmith's forge supports multiple skills, so dwarves will need the correct skill for the item you want them to create. The skills available are Weaponsmithing for weapons, Armoring for armor, Blacksmithing for Iron working, Metalcrafting for Crafts and Crossbow-making for crossbows.[Verify]


Finished goods


Rooms
Furniture
Animal trapAnvilArmor standBedBinBucketCabinetCageCoffinContainerRestraintSeatStatueTableWeapon rack

Access
DoorFloodgateBarsGrateFloor hatchBridgeRoadWindow
Constructions
Machine & Trap parts
Other Buildings
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