- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "40d Talk:Mechanic"
m (moved Talk:Mechanic to [[Talk:40d:Mechanic]]: 40d namespace migration) |
m (moved Talk:Broken/40d\x3aMechanic to 40d Talk:Mechanic: Fixing talk page name (426/738)) |
Latest revision as of 21:49, 8 March 2010
I forget-do quality mechanisms change the effectiveness of a trap? Either way, skilled mechanics are pretty useful, especially now that they do more than trapmaking.Kefkakrazy 03:36, 4 November 2007 (EST)
- Toady mentioned something about high quality mechanisms working better in traps. I've not personally tested it (and how would you test something like that?) so I am hesitant to put it in as fact, especially because I can't find the post offhand.
- I think Toady said that the quality of the mechanism was used in weapon traps like the skill of a dwarf wielding that weapon. I can't recall what effect it might have had on other types of trap, and I also can't find the relevant post. --Morlark
- The quality of a mechanism increases the damage dealt by a trap. So an exceptional mechanism is something like 2.0x more effective then a bog standard novice mechanism; that's why I use all my shoddy mechanisms for levers and linking and keep the high quality ones aside for traps. --Markavian
- I've found that the quality of a trap affects the reaction time of pressure plates. --Kjoery 16:53, 6 November 2007 (EST)
I had 2 legendary mechanics, they linked stuff no faster than the novices. --GauHelldragon 21:42, 17 November 2007 (EST)
- This may be arbritraty since legendary mechanics may get the quickness boost from stat gain. --Eagle of Fire 01:08, 18 November 2007 (EST)
I just saw one of my armorsmith/mechanics change titles from 'armorsmith' to 'mechanic' after reloading a stonefall trap. Have updated the page to say that reloading stonefall traps gives experience--I previously thought this wasn't the case. --Sowelu 23:06, 24 November 2008 (EST)
I made a hallway of crossbow loaded traps, and noticed my mechanic gaining exp from reloading them with crossbow bolts, so I added that. Yuriatayde 12:54, 30 May 2009 (UTC)