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Latest revision as of 00:21, 9 March 2010
Year One[edit]
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1st Granite, 201 (Early Spring)
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By the gods we've finally arrived here at Athakzakgol, "Winterspite". There are 7 of us Dwarves "sent" to establish a new colony. Banished is more like it -- damned Dwarven Politics. Well at least we've arrived in one piece. And fortunately enough no Dwarf saw us leave the mountainhome. I don't know who's idea it was, but some idiot thought it would be funny to send us packing our wagon with one mule and one horse. Honestly. You would have died of embarrassment trudging along with a wagon being pulled by some giant stallion and a worthless little mule. Hell, the horse was practically dragging the mule along for the ride. Maybe I'll have the damn mule slaughtered for the meat since we've almost no food left. Worthless beast. Oh wait, we don't have a butcher. Damnit!
The good news is this: if we get this place going then we'll make it rich. Fortunately, we've found a cozy place to settle against this mountain, so aptly named "The Puzzling Point of Melting". So why the hell are we calling this outpost Winterspite again? Damned Dwarven Politics. Anyways, precious mythril ore is visible from the surface here. Our metalsmith estimates that the veins are "large and bountiful." I think he's full of horse shit. But I won't tell the others that -- since seeing this vein of mythril is motivating them into working. For now at least.
And well, the bad news? Our supplies are meager and our outlook is grim. We are pack of nearly skilless Dwarves destined to die in the middle of nowhere. Luckily, there are plenty of trees to the south and it seems that the site itself is adequate enough to support life. However, there are no streams or rivers for us to obtain food or water from. Hopefully we can get a Still (brewery) up and running to produce more booze. But we'll need to find some arable caveland to raise our crops first. Goddam we're screwed.
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17th Granite, 201 (Early Spring)
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I must say, our planning is coming along quite nicely. We have the architectural plans set up for trade, workshops, food service, and bedrooms. Now all we have to do is tunnel it all out -- which will probably take a goddam year. Anyways, we've erected some temporary workshops and our carpenter has made us some beds to sleep on. Which is good, of course. We've all been busy unloading the wagon and placing everything into stock piles. Then again there isn't much to move. Damnit, what's taking these lazy Dwarves so long to move a couple of barrels full of food?
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1st Hematite, 201 (Early Summer)
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Well today is the first day of summer. Despite my normally sour mood I must admit that I'm rather happy of our progress thus far. We have dug out storage for our food and booze supplies and we have also constructed most of our food workshops. We've also carved out space for some of our other workshops and storage to boot. We've been working on getting everything inside of the fortress. That should be accomplished over the next couple of weeks. The next step is to dig out living quarters and a dining area. We're also going to up some defense via traps. It's almost too quiet out there. It seems like something is brewing. However, there's no sign of any foul beasts besides those, ghastly unicorn creatures. Gah! I hate cute shit! Well hopefully they won't bother us and we'll continue to get work done while those dastardly beasts graze. I'm hoping to have the mountainhomes send some more Dwarves our way. Hopefully they'll have some competent skills that we can use. But knowing how the nobles are, we're bound to recieve a bunch of delinquents. Damned Dwarven Politics.
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1st Limestone, 201 (Early Autumn)
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Autumn has come. There wasn't a single drop of rain over the summer but hopefully that will change soon. Although, we don't have any plans to dig out any of the nearby pools to use for water at the moment so I guess the rains don't matter much. We're short on our food supplies but surviving nonetheless. Maybe the caravan will have some seeds and other foodstuffs that we can trade for. Then again, we don't have much wealth accumulated for the trade. I'll be sure to set an order to craft some wooden goods -- especially since our carpenter isn't doing much right now. Lazy fuck.
Our miners have carved out some of the vast halls and we've completed the most important sections of the fortress. Everyone has a room but we're still constructing all of the furniture at the moment. I've even been given an office so that I can do my desk work in peace. So I guess that the fortress is looking good, even if all of the stone is roughly hacked out of the mountainside. We'll wait to smooth the walls out later. Next we'll focus on getting food stores up to par and increasing our defensive position. I'm not expecting any trouble for awhile since I doubt anybody even knows that we're here in the middle of nowhere. Hell, I wouldn't be surprised if our noble king forgot about us by now. Damned Dwarven nobles.
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15th Sandstone, 201 (Mid Autumn)
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The merchants have arrived. And they brought trouble. A Kobold thief snuck in behind them. The damn thing snuck by our traps, and unfortunately for the Kobold, it was caught by our carpenter, Obok. The battle was rather horrifying I'm told. The kobold didn't even stand a chance Obok's vicious and brutal onslaught. I've included a description of the scene as described by eye witnesses.
*** Battle Report ***
Chrachreelmis (Chrach). Kobold Thief. Armed with a copper dagger.
-versus-
Obok Enkosfeb. Dwarven Carpenter. Armed with a copper battle axe.
The Kobold was spotted by Obok as it rounded the corner of the hallway. Obok immediately reacted by swinging the broad side of his axe blade against the Kobold's chest. Chrach was stunned by the blow and became enraged, but before the poor creature could do a thing, Obok was swinging his axe and gashing the kobold across the right leg. Obak followed through the swing by bringing the handle of his axe down against Crach's right hand -- breaking it at the wrist. The kobold staggered and tried to regain his posture but Obok was too swift and sliced the thief across the bottom of his right leg. The pain brought Chrach to his senses and he began to fight back. Obok dodged the futile stab of the theif's dagger, raised his battle axe above his head, and cut the kobold's left leg off at the knee. The thief howled in pain and collapsed onto the floor as he lost consciousness. Continuing his assault, Obak mangled the creature's other leg, sending blood spattering against the walls. The Dwarf continued to beat the helpless thief until his ribs were broken and his head was bruised and bleeding. Then with a great, Dwarvish yell, Obok raised his axe above his head and swung it down as hard as he could. The blade cleaved completely through Crach's right hand, gashed across his lower body, and cut his right leg clean off. The force of the blow sent the poor Kobold's corpse flying across the hall where he collided with the wall and died instantly from the resulting head trauma.
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And so our first battle is won. A flawless and bloody victory by the savage defenses of the mighty Dwarves! Kobolds and Goblins will cower before us! Never shall they take down these magnificent halls!! Huhah!! Well, I'm just glad I wasn't there to clean up the mess. I hear that the Kobold's limbs were scattered everywhere. And maybe I shouldn't get overexcited by this petty and insignificant fight. It just means that the Kobolds may have discovered our outpost. We'll need to set up a small guard when we get new slaves.. erm, I mean immigrants. Oh that's just great. Damned Kobolds.
As for other news, we've completed everyone's room, posh with furniture. Our forge is up and running and we're ready to mine some ore and smelt it down. We also traded the Kobold thief's weapon and linens, along with some wooden shields crafted by Obak, to the Dwarven caravan for some food stuffs and seeds. And lastly, we've experienced our first rain. It hasn't let up for 2 weeks now. It's rather depressing if you ask me.
Year Two[edit]
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1st Granite, 202 (Early Spring)
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Alas!! We have survived our first year upon these accursed grounds!
We've been extra busy this last season. Winter. It didn't get very cold -- nothing froze over anyway. Besides, we were holed up in our fortress for most of it. Accomplishments this season? hmm let's see here. Oh yes. Our congratulations go out to our miner, Olin Sazirkulal. She is the first Dwarf of this outpost to achieve legendary status with her skills. You should see her with that copper pick of hers. She'll literally plow through the thickest stone as if it's made of naught but sand. She'll dig a tunnel in the blink of an eye; faster than you can say, "holy fekkin' neckbeards!" Also, our metalsmith crafted a nice Aluminium door. It's so shiny and polished that it's like looking into some alternate Dwarven dimension. Freaky really. We've placed it at the front of our fortress so it will act as our main gate to bedazzle our future guests. And since aluminium is rare it's worth a bit of a trifle.
There are two other tidbits of news worthy enough to mention. We've discovered a lava tube. Yep, that's right. It's filled with Magma Men and Fire Imps to boot. So we can't touch it until we clear those flaming bastards out of it. After that we'll dig down and channel it through a section of the fortress. We'll use the heat it produces for our smithing operations. With all the ore up here available to use we'll be rich, rich, rich in no time flat!
On an amazing note, we managed to capture a Giant Eagle. The bastard swooped right down on me -- came out of freaking nowhere! Fortunately I was standing right outside our shiny, aluminum gate and managed to duck inside before those giant claws could catch me. Well that damn bird proved to be either brave or stupid because it managed to follow me through the door and right into the cage trap we have set up inside. Everyone was hoping for some Giant Poultry in their stews but I'm going to have the beast tamed once we get a trainer. It should make a good defensive pet. Speaking of trainer, I hope that we get some immigrants this month. They'll probably be a bunch of worthless cripples outcast by the king himself. Damned Dwarven Politics.
Lastly, we've had some plans for better defense in the works as well as: plans for the future jail, plans for the better handling of cages and captured creatures, and plans for the torture of goblin prisoners. Also got some rooms set aside for military use and storage. Hahaha! This is getting good!! I'm looking forward to the coming months! May Winterspite never fall!!
Record of Winterspite[edit]
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Current Population: 7
Number of Tamed Beasts: 2
Military Size: 0
Number of Deaths: 0
Number of Kills: 1
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Created Wealth: ¤20,195
Imported Wealth: ¤14,707
Exported Wealth: ¤450
Total Worth of Artifacts: 0
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Edible Food Stores: 32
Booze on Hand: 40
Seeds: 62
Total Food Stores: 134
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4th Felsite, 202 (Late Spring)
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Those hippie-assed Elves arrived at the fortress asking for a chance to peddle their goods. We let them inside and what do you think happens? Two goddamn Kobolds took the opportunity to join them. One of the rat bastards made off with some not-so-precious cotton thread. Yeah. Good job there, buddy. Steal our thread... Fuckin retarded Kobolds. Well unforunately he got away. His partner was not so lucky. Our legendary miner, Olin, took care of him.
Olin charged the thief and as it raised its right hand to defend itself Olan swung her pickaxe with such force that it pierced through the Kobold's hand, continued through the side of the bastard's chest, and pierced right through both lungs. The severity of the blow also broke the thief's wrist! Poor bastard. Hahaha!! That's one more kill for the fortress!
Anway, we mined out our first mythril ore earlier this year and smote it down into some goods. I've never seen such a beautiful site as mythril before. The goblets that we made could be higher quality but they will suffice for trade. And trade we did. Turns out that those freaky Elves love mythril too. They were willing to trade a few cages, some cloth, ALL of their booze, and a shitton of those damned berries that those accursed Elves love to eat. Haha! Not even those tree loving hippies can resist the beauty of mythril.
On a final note, we got eighteen fucking immigrants today. Eighteen! What in the gods are the nobles thinking? We've barely carved out enough rooms for 14. We now have 25 dwarves. This is a fucking disaster. We've not enough food, space, or supplies to support these bumbling idiots. The nobles even had the gall to banish a child to this pit in the mountain. Effing Dwarven Politics! Well, at least I'll have enough fools to make a rag-tag militia. I'll set these damn Dwarves to work -- even if it kills them.
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12th Galena, 202 (Late Summer)
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Things have been hectic around here. Dwarves have been shuffling all over the place trying to get some of the smaller odd-jobs completed. Bedrooms have been completed for everyone -- even for the new arrivals. Our food and booze stores are up. Everyone seems to be in a good mood (I think it's all the booze) and Dwarves can be found hanging around in the open Statue Garden -- even when the rain is pouring in. Trust me, that's just fuckin' odd! Dwarves dislike the rain but here we are cajolling around in it like a bunch of fuggin fairies. Somehow I think I can blame the damned Dwarven politics on this one too. Damned Dwarven politics.
It seems that we've upped our production recently as well. I've assigned most of the newcomers with jobs to help distribute the labor and open up new lines of manufacturing. Now we have clothing, leatherworking, and crafting industries up and running smoothly. There has been a sharp increase for wood demand but that should change once we get the magma forges and smelters up and running. The plans have been laid out but we have yet to break ground on them. Literally... We should be fixing to get a hunter out there shooting stuff dead. Then we can flay the dead animal, eat its meat, boil the fat, and tan the hide. We'll also use those bones for crafts and ammunition.
Human traders arrived with the summer. I'm afraid of an attack; especially since we only have a couple of battle-axes for weapons. However, we were able to trade our precious mythril goblets for food, cloth, and leather. Our newly appointed leather worker was able to turn out some leather armor. So at least our Dwarves could have some protection. Also, due to the heightened risk of attack we dug out a 10-level pit and set up a series of traps to capture and kill any intruders. Hopefully we can get plans set up to build a tower over the fortress entrance to oppress any attackers. Oh it should be dark and sinister -- a mighty feat built from the earth itself! It is a glorious time to be a Dwarf in WinterSpite!
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3rd Obsidian, 202 (Late Winter)
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Ah so much drama recently and I haven't had time to make an entry! The Dwarven Caravan arrived during the Autumn and delivered to us a whole bunch of booze. We owe our lives to the shipment because somehow we managed to run out. Damn drunken dwarves! Every time I turn my back the lazy schmucks are planning a party. I really need to elect a Sherriff to handle those trouble makers.
Our new hunter has also been hard at work. He slayed us a unicorn and brought it back to be butchered. I had the chef whip up a dinner out of it and those delicious mushrooms we call Plump Helmets. It was absolutely delicious! We are looking forward to eating more unicorn meat.
Finally, we've got our magma forges and smelters up and running. We tunneled out a tube for the lava to flow in and placed an iron grate right at the entrance so those lavamen and fire imps can't get into the fortress. We should have our smiths doing some real work in no time! Now we won't need nearly as much wood for the fortress and those hippie-ass elves will be all the happier that we're not cutting down the forest.
As for the military aspects of Winterspite, our front tower is going to be made with white alunite stone. The face that the door is on is going to be lined with black obsidian. It will be beautiful. I'll see about getting it polished later. For now I just want a defensible position available for when we need it. Unfortunately it wasn't soon enough. We were raided by Kobold thieves. They got away with a pricey Titanium Crossbow. They almost made out with a nearly priceless Mythril Idol but our brave Mason tackled the creature and started wailing on it with his fists. The Kobold managed to escape but not without some fairly serious injuries. I guess one of the caravan guards also cut off the arms and head of a kobold outside the walls as well. That counts as a kill for the fortress as far as I'm concerned! Hell, it was on our property.
But in all honesty...
I fear a real attack coming on.