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Difference between revisions of "User talk:Retro"

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(→‎Pitting Carp: new section)
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:"The carp cannot be pitted into these 1x1 channels as that requires dragging them, thus killing them through drowning."
 
:"The carp cannot be pitted into these 1x1 channels as that requires dragging them, thus killing them through drowning."
 
They drown '''that''' quickly? Does it not even suffice to build/stockpile the cage 1 tile away from the pit? --[[User:Quietust|Quietust]] 02:32, 26 March 2010 (UTC)
 
They drown '''that''' quickly? Does it not even suffice to build/stockpile the cage 1 tile away from the pit? --[[User:Quietust|Quietust]] 02:32, 26 March 2010 (UTC)
 +
::I went with the mentality of "drowning is near-instant, just be over-cautious," but upon reading this rethought it and tested it out. Building the cage directly adjacent works fine; more than few tiles, though, and there's a good chance of it dying. I'll go update the section to reflect that. --[[User:Retro|Retro]] 03:27, 26 March 2010 (UTC)

Revision as of 03:27, 26 March 2010

Somewhere you mention that Undergrotto has yet to receive a king despite its massive wealth. Have you offered several hundred thousand wealth (i.e., for free) to the dwarf caravan? --Wyriel 21:09, 16 March 2010 (UTC)

Far more than that, I believe. My issue was that I cut off the population before my count became a duke (ie. 140 dwarves), and then when I reset it and let the game play out another year and a half while creating wealth, trading regularily, and having no deaths, I never got more than a single migrant again. I tried raising the baby cap, too, but I only got like two extra babies. So thirty dwarves short of a duke, I just gave up, reverted back to the pre-wasting-time save, and figured if I ever cared enough I could go back and fuddle around with it. I've never actually had a king before though (HFS or regular) so maybe I missed something obvious. --Retro 01:29, 17 March 2010 (UTC)
I've had a king at a mere ~100 dwarves. The init.txt file says something like 80 dwarves for a king and 100 for all (currently implemented) game features. As I recall, the thing that actually got in my way was the paved road (or bridges) requirement. I had to invest 10 times more effort in building roads than I had previously; and roads are annoying: they can't be trapped. My savefile with a queen (long after her arrival though) has wealth figures approx: 21.6 million in created wealth, 2 million in architecture, 1.8 mil in imported wealth, 5.8 mil in total exported wealth, 4 mil in wealth exported to the dwarves, and almost but not quite 1 mil in wealth simply given away to the dwarves. I guess the humans arrive at a better time -- almost 8 mil given away for free to them. The wiki does have an article (but without any numbers): King --Wyriel 19:40, 18 March 2010 (UTC)
Huh. I know you('re supposed to) need to get 140 dwarves to get a duke/duchess, and 'The Incoming King/Queen' shouldn't show up on your noble screen until you do. My battle was with the popcap; once I knew the value I needed to make for roads and whatnot I figured it wouldn't be a problem. I just wanted to hit the popcap to summon a Duke / upgrade my Count. Dunno then. -- Retro 21:13, 18 March 2010 (UTC)

Pitting Carp

"The carp cannot be pitted into these 1x1 channels as that requires dragging them, thus killing them through drowning."

They drown that quickly? Does it not even suffice to build/stockpile the cage 1 tile away from the pit? --Quietust 02:32, 26 March 2010 (UTC)

I went with the mentality of "drowning is near-instant, just be over-cautious," but upon reading this rethought it and tested it out. Building the cage directly adjacent works fine; more than few tiles, though, and there's a good chance of it dying. I'll go update the section to reflect that. --Retro 03:27, 26 March 2010 (UTC)