v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d:Electrum"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m (Bot: Adding {{av}})
(Elaborated a bit, combined paragraphs. --Safe-Keeper)
Line 14: Line 14:
 
One [[gold]] bar and one [[silver]] bar, or one gold nugget and one silver [[ore]] (but not a mix of bars and ore), produces two electrum bars.
 
One [[gold]] bar and one [[silver]] bar, or one gold nugget and one silver [[ore]] (but not a mix of bars and ore), produces two electrum bars.
  
Smelting bars together consumes a value 30 material and a value 10 material to produce two units of value 20, thus producing no net gain (or loss).
+
Smelting bars together consumes a value 30 material and a value 10 material to produce two units of value 20, thus producing no net gain (or loss). Essentially, you're sacrificing a bar with a value of 30 to double the value of another. Smelting the ore directly saves you two units of [[fuel]] (if you don't have access to [[magma]]). Moreover, low-value [[galena]] or [[tetrahedrite]] ore can be substituted for [[native silver]] or [[horn silver]], producing more value overall than would be generated from smelting the ores separately. Thus, if you have access to a silver ore, it is always favourable value-wise to produce electrum bars over gold bars, unless your legendary metalsmith has a particular fancy for gold.
 
 
Smelting the ore directly saves you two units of [[fuel]] (if you don't have access to [[magma]]). Moreover, low-value [[galena]] or [[tetrahedrite]] ore can be substituted for [[native silver]] or [[horn silver]], producing more value overall than would be generated from smelting the ores separately.
 
 
 
Thus, if you have access to a silver ore, it is always favourable value-wise to produce electrum bars over gold bars, unless your legendary metalsmith has a particular fancy for gold.
 
  
 
{{Game_Data|[MATGLOSS_METAL:ELECTRUM]
 
{{Game_Data|[MATGLOSS_METAL:ELECTRUM]

Revision as of 05:55, 28 March 2010

This article is about an older version of DF.
Electrum
÷ Ω Ω Ω Ω Ω ÷
= = Ω
= Ω
= = Ω
= Ω
÷ Ω Ω Ω Ω Ω ÷
Uses
Graphic

No graphic.

Recipe

- or -

Properties

Wikipedia article

Electrum bars can be made at a smelter by a dwarf with the furnace operating labor activated.

One gold bar and one silver bar, or one gold nugget and one silver ore (but not a mix of bars and ore), produces two electrum bars.

Smelting bars together consumes a value 30 material and a value 10 material to produce two units of value 20, thus producing no net gain (or loss). Essentially, you're sacrificing a bar with a value of 30 to double the value of another. Smelting the ore directly saves you two units of fuel (if you don't have access to magma). Moreover, low-value galena or tetrahedrite ore can be substituted for native silver or horn silver, producing more value overall than would be generated from smelting the ores separately. Thus, if you have access to a silver ore, it is always favourable value-wise to produce electrum bars over gold bars, unless your legendary metalsmith has a particular fancy for gold.

Template:Game Data