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Difference between revisions of "40d:Map legend"
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Turgid Bolk (talk | contribs) m (→Legend: changed text to reflect table) |
Lightning4 (talk | contribs) (→Legend: Added new alignment tiles and corrected a few incorrect tiles. This page still needs a lot of work. Grey/red biomes are evil, and maybe a special "savage" tag for the savage forests) |
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==Legend== | ==Legend== | ||
− | Tiles are listed in by alignment, with regular tiles first, then haunted, then good aligned tiles, and | + | Tiles are listed in by alignment, with regular tiles first, then haunted, then good aligned tiles, then evil tiles, and finally savage tiles. |
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{| | {| | ||
− | |{{Biome|n|∩|# | + | |{{Biome|n|∩|#800080|#FF00FF}} |
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|{{Biome|∆|∆|#808080|#808080}} | |{{Biome|∆|∆|#808080|#808080}} | ||
|{{Biome|∆|∆|#FFFFFF|#FFFFFF}} | |{{Biome|∆|∆|#FFFFFF|#FFFFFF}} | ||
+ | |} | ||
+ | || | ||
+ | {| | ||
+ | |{{Biome|∆|∆|#FFFF00|#FFFF00}} | ||
+ | |} | ||
+ | || | ||
+ | {| | ||
+ | |{{Biome|∆|∆|#800080|#FF00FF}} | ||
|} | |} | ||
|- | |- | ||
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|{{Biome|▲|▲|#808080|#808080}} | |{{Biome|▲|▲|#808080|#808080}} | ||
|{{Biome|▲|▲|#FFFFFF|#FFFFFF}} | |{{Biome|▲|▲|#FFFFFF|#FFFFFF}} | ||
+ | |} | ||
+ | || | ||
+ | {| | ||
+ | |{{Biome|▲|▲|#FFFF00|#FFFF00}} | ||
+ | |} | ||
+ | || | ||
+ | {| | ||
+ | |{{Biome|▲|▲|#800080|#FF00FF}} | ||
|} | |} | ||
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|{{Biome|▲|▲|#C0C0C0|#C0C0C0}} | |{{Biome|▲|▲|#C0C0C0|#C0C0C0}} | ||
|{{Biome|▲|▲|#00FFFF|#00FFFF}} | |{{Biome|▲|▲|#00FFFF|#00FFFF}} | ||
+ | |} | ||
+ | || | ||
+ | {| | ||
+ | |{{Biome|▲|▲|#FFFF00|#FFFF00}} | ||
+ | |} | ||
+ | || | ||
+ | {| | ||
+ | |{{Biome|▲|▲|#800080|#FF00FF}} | ||
|} | |} | ||
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|{{Raw Tile|^|#808080|#000000}} | |{{Raw Tile|^|#808080|#000000}} | ||
|{{Raw Tile|^|#FFFFFF|#000000}} | |{{Raw Tile|^|#FFFFFF|#000000}} | ||
+ | |} | ||
+ | || | ||
+ | {| | ||
+ | |{{Raw Tile|^|#FFFF00|#000000}} | ||
+ | |} | ||
+ | || | ||
+ | {| | ||
+ | |{{Raw Tile|^|#FF00FF|#000000}} | ||
+ | |{{Raw Tile|^|#800080|#000000}} | ||
|} | |} | ||
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{| | {| | ||
|{{Biome|"|ⁿ|#00FF00|#00FF00}} | |{{Biome|"|ⁿ|#00FF00|#00FF00}} | ||
+ | |} | ||
+ | || | ||
+ | {| | ||
+ | |{{Biome|"|ⁿ|#0000FF|#0000FF}} | ||
+ | |} | ||
+ | || | ||
+ | {| | ||
+ | |{{Biome|"|ⁿ|#800080|#FF00FF}} | ||
|} | |} | ||
|- | |- |
Revision as of 07:31, 29 November 2007
Tile Colors
The colors of a map tile may give information about that region's predominant biome: its temperature, alignment, and other handy things. Cyan or blue means the area is "good" aligned. Purple and grey/red areas have "evil" alignment. Light grey, brown, and yellow areas usually are dry and have sparse vegetation. Green tiles have vegetation and are usually moist. White tiles indicate snow.
Legend
Tiles are listed in by alignment, with regular tiles first, then haunted, then good aligned tiles, then evil tiles, and finally savage tiles.
Name | Regular | Good | Evil | |||||||||||||||||||||||||||||||||||
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Forests | ||||||||||||||||||||||||||||||||||||||
Broadleaf Forest
Broadleaf forests change tiles with the seasons. |
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Tropical Broadleaf Rainforest |
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Conifer Forest |
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Mountains | ||||||||||||||||||||||||||||||||||||||
Hills |
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Low Mountain |
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Mountain |
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High Mountain |
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Peak |
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Volcano |
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Plains | ||||||||||||||||||||||||||||||||||||||
Grassland |
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Savanna |
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Shrubland |
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Deserts | ||||||||||||||||||||||||||||||||||||||
Sand Desert |
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Rock Desert |
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Desert Badlands |
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Wetlands | ||||||||||||||||||||||||||||||||||||||
Swamp |
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Marsh |
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Ice Biomes | ||||||||||||||||||||||||||||||||||||||
Tundra |
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Glacier |
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Water | ||||||||||||||||||||||||||||||||||||||
River |
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Ocean |
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Pond |
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Delta |
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Sites
Elven retreats |
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Human cities and towns |
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Dwarven mountainhomes and fortresses
Lighter colored fortresses and towns are more populous. |
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Goblin and kobold fortresses |
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Cave |
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Ruins |
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Other
Migrants
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Worlds | |
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Badlands · Desert · Flatland · Forest · Glacier · Lake · Marsh · Mountain · Murky pool · Ocean · River · Rocky wasteland · Sand desert · Swamp · Tundra |