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Difference between revisions of "v0.31:Exploratory mining"

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== Dangers. ==
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== Goals ==
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Minerals are quite common (as of v0.31.01), reducing the need for extensive exploratory mining to find raw materials.  Instead, the goal of most exploratory mining will be finding special features like {{L|Caverns}} and {{L|Magma}}.
  
There are dangers to exploratory mining, like, for example, digging down and ending up right next to a troll, watch out for [[DF2010:Caverns|caverns]]. Other dangers include your dwarves being extremely loyal to you. When you're 20 z-levels down and dehydrated, you might want to get a drink. A possible soulution might be to give miners water skins.
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== Dangers ==
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Potential dangers include:
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*hostile creatures which inhabit underground areas
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*large pools of liquids ({{L|Water}}, {{L|Magma}})
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*Dehydration - dwarves are quite task oriented and may forget to break for a drink! (Consider giving miners waterskins)
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*{{L|Fun}}
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==Strategies==
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All of the interesting stuff is below you when you start - digging straight down may be the fastest (if not the safest) way to find points of interest.
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Those interested in *safely* exploring the depths may wish to create a level every so often where the stairway is broken so you can create barriers (like doors or lever-controlled floodgates) or garrison military squads to deal with any discovered hostiles.

Revision as of 17:23, 2 April 2010

This article is about an older version of DF.

Goals

Minerals are quite common (as of v0.31.01), reducing the need for extensive exploratory mining to find raw materials. Instead, the goal of most exploratory mining will be finding special features like Template:L and Template:L.

Dangers

Potential dangers include:

  • hostile creatures which inhabit underground areas
  • large pools of liquids (Template:L, Template:L)
  • Dehydration - dwarves are quite task oriented and may forget to break for a drink! (Consider giving miners waterskins)
  • Template:L

Strategies

All of the interesting stuff is below you when you start - digging straight down may be the fastest (if not the safest) way to find points of interest.

Those interested in *safely* exploring the depths may wish to create a level every so often where the stairway is broken so you can create barriers (like doors or lever-controlled floodgates) or garrison military squads to deal with any discovered hostiles.