- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "40d:Waterfall"
m (Bot: Adding {{av}}) |
m (Fixing in-namespace links) |
||
Line 3: | Line 3: | ||
=Natural waterfalls= | =Natural waterfalls= | ||
− | '''Waterfalls''' can be found often in | + | '''Waterfalls''' can be found often in {{l|mountain}}s. To locate them in the region map, check for {{l|river}}s that cross tall {{l|cliff}}s. |
− | Waterfalls, like any other falling [[water]], generate [[mist]]. Mist gives your dwarves happy [[thought]]s: "He was comforted by a lovely waterfall lately." Mist makes | + | Waterfalls, like any other falling [[water]], generate [[mist]]. Mist gives your dwarves happy [[thought]]s: "He was comforted by a lovely waterfall lately." Mist makes {{l|dwarves}} happy even if it's just from water cascading down a {{l|stair}}way, which in real life might be more of a cause for alarm. Note that dwarves must touch the mist to get the happy thought from a waterfall, just being near or seeing a waterfall will not generate a thought. |
If it's cold enough for water to freeze, the waterfall will freeze as well, forming a partial wall. | If it's cold enough for water to freeze, the waterfall will freeze as well, forming a partial wall. | ||
− | == | + | == {{l|Water pressure}} within waterfalls== |
− | Water that falls from above will exert | + | Water that falls from above will exert {{l|pressure}} against the water already present at the bottom of the waterfall, which can cause channels dug after a waterfall to overflow. In order to prevent flooding, adequate drainage must be present, either in the form of a chasm (or bottomless pit) or a sufficiently wide gap at the edge of the map. |
− | Waterfalls can be used to drive water through a fort with nothing but gravity power: just push it through whatever | + | Waterfalls can be used to drive water through a fort with nothing but gravity power: just push it through whatever {{l|channel}}s you desire and back out the cliff side (or other suitable drain) when it's done its course. |
= Artificial waterfall = | = Artificial waterfall = | ||
Line 27: | Line 27: | ||
[[File:Simple_waterfall.jpg|thumb|right|A simple artificial waterfall, water position before starting pump]] | [[File:Simple_waterfall.jpg|thumb|right|A simple artificial waterfall, water position before starting pump]] | ||
− | You need three | + | You need three {{l|z-level}}s to do this. On the bottom is the {{l|reservoir}} of water. The middle layer is the {{l|screw pump}} and the "{{l|meeting hall}}" where your dwarves will gather to enjoy the mist. On top is a narrow corridor that connects the pump chamber to the hole though the ceiling of the meeting hall. Under this hole is a {{l|grate}} that connects to the reservoir. |
The pump pulls water out the reservoir and pushes it up above the meeting hall. The water falls down through the grate, back into the reservoir. | The pump pulls water out the reservoir and pushes it up above the meeting hall. The water falls down through the grate, back into the reservoir. | ||
Line 35: | Line 35: | ||
=See also= | =See also= | ||
− | + | {{l|Water pressure}} | |
− | + | {{l|Mist}} | |
{{World}} | {{World}} | ||
[[category:world]] | [[category:world]] |
Revision as of 22:46, 2 April 2010
This article is about an older version of DF. |
Natural waterfalls
Waterfalls can be found often in Template:Ls. To locate them in the region map, check for Template:Ls that cross tall Template:Ls.
Waterfalls, like any other falling water, generate mist. Mist gives your dwarves happy thoughts: "He was comforted by a lovely waterfall lately." Mist makes Template:L happy even if it's just from water cascading down a Template:Lway, which in real life might be more of a cause for alarm. Note that dwarves must touch the mist to get the happy thought from a waterfall, just being near or seeing a waterfall will not generate a thought.
If it's cold enough for water to freeze, the waterfall will freeze as well, forming a partial wall.
Template:L within waterfalls
Water that falls from above will exert Template:L against the water already present at the bottom of the waterfall, which can cause channels dug after a waterfall to overflow. In order to prevent flooding, adequate drainage must be present, either in the form of a chasm (or bottomless pit) or a sufficiently wide gap at the edge of the map.
Waterfalls can be used to drive water through a fort with nothing but gravity power: just push it through whatever Template:Ls you desire and back out the cliff side (or other suitable drain) when it's done its course.
Artificial waterfall
By creating a stream of falling water with screw pumps or making use of a river or brook higher up (this is more difficult, mostly because you have to get rid of the water on the other end), you can engineer a waterfall to take advantage of the happiness it causes. Such waterfalls can become highly complex indeed.
Placing such a device is most useful in crowded areas, such as your dining hall or a main hallway/stairway that all your dwarves pass through.
If your map has a chasm, consider building a sewage system that runs into the chasm, this way you can simply build a channel from a river to a specific area within your fortress and then have the water pour into the chasm. If you are feeling creative, create running water outlets across your fortress, all which run into your sewer system.
Design example (see pic at right)
Note: This example is verified to work in v0.28.181.40d (Causes a mess of water though, as seen Here at DFMA)
You need three Template:Ls to do this. On the bottom is the Template:L of water. The middle layer is the Template:L and the "Template:L" where your dwarves will gather to enjoy the mist. On top is a narrow corridor that connects the pump chamber to the hole though the ceiling of the meeting hall. Under this hole is a Template:L that connects to the reservoir.
The pump pulls water out the reservoir and pushes it up above the meeting hall. The water falls down through the grate, back into the reservoir.
A more complicated Dwarven waterfall can be seen here, at DFMA, in movie form. A mistake to note: Water is hitting the side of the bridges, which splashes the water around and can knock dwarves in.
See also
Worlds | |
---|---|
Badlands · Desert · Flatland · Forest · Glacier · Lake · Marsh · Mountain · Murky pool · Ocean · River · Rocky wasteland · Sand desert · Swamp · Tundra |