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Difference between revisions of "40d:Mining"
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(New page: Mining requires a pick: You can select this in the Fortress Mode preparation screen, create one using a Metalsmith's Forge, or obtain one via trade with Dwarves and Humans...) |
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* Mining into warm walls can lead to breaches of magma. | * Mining into warm walls can lead to breaches of magma. | ||
* Mining leaves a "floor" between z-levels. Your dwarves will not fall through z-levels if they are simply mined. | * Mining leaves a "floor" between z-levels. Your dwarves will not fall through z-levels if they are simply mined. | ||
− | * Building [[ | + | * Building [[Channel]]s will remove the floor of the current Z-level AND mine the walls in the Z-level below. |
Revision as of 09:27, 31 October 2007
Mining requires a pick: You can select this in the Fortress Mode preparation screen, create one using a Metalsmith's Forge, or obtain one via trade with Dwarves and Humans (?).
To assign your dwarf a mining task:
- Press 'd' to bring up the Designations menu.
- Highlight Mine (it's highlighted by default) by pressing 'd' again.
- Move the cursor to the starting point, press enter. You should see a green flashing cross symbol indicating that it's in Selection Mode.
- Move the cursor to another point to define the opposite corners of a rectangle, press enter again. A yellow area should now be highlighted, indicating the area to be mined.
Notes:
- Mining into damp walls can lead to breaches of water, be especially careful near large rivers and aquifers.
- Mining into warm walls can lead to breaches of magma.
- Mining leaves a "floor" between z-levels. Your dwarves will not fall through z-levels if they are simply mined.
- Building Channels will remove the floor of the current Z-level AND mine the walls in the Z-level below.