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Difference between revisions of "40d Talk:Mining"
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Whoa. We have [[Digging]] AND [[Mining]]? Major R violation. *merges* --[[User:Savok|Savok]] 11:45, 28 March 2008 (EDT) | Whoa. We have [[Digging]] AND [[Mining]]? Major R violation. *merges* --[[User:Savok|Savok]] 11:45, 28 March 2008 (EDT) | ||
+ | :Finished your merge, see changelog. Hope it's satisfactory. --[[User:MarauderIIC|MarauderIIC]] 05:45, 22 August 2008 (EDT) | ||
== One-way corridor? == | == One-way corridor? == |
Revision as of 09:45, 22 August 2008
It'd be nice if someone could reformat this following the format of Farming -- that format should be the standard. --Infinity 05:33, 31 October 2007 (EDT)
Forcing stones to be hauled
Even with one dwarf set to having stone hauling as his only active job, I still have problems getting my stones hauled out of the way... any hints?GarrieIrons 01:26, 4 January 2008 (EST)
- Yes. For heavy-duty stone clearance, I prefer to use dumps. Set up a dump (any size). Mark the stones you want to shift as "dump" (use either the object display screen or the stockpiles interface). Order a bunch of dwarves to haul refuse. HTH. Fedor 01:46, 4 January 2008 (EST)
Talk page from Digging
I think this should be merged with mining. --Mizipzor 07:20, 1 November 2007 (EDT)
- Move the 3D map stuff from Design strategies here and integrate. I feel it explains better how the floor/wall system works. -- Zaratustra 10:49, 4 November 2007 (EST)
- Markavian explained the 3d system far better then i ever could - i vote it be the only way it's explained on this page for clarity. dethb0y 7:04, 5 November 2007 (EST)
Has anyone else noticed that the 'dig priority' holds true also for constructed items?
i.e. You tell a dwarf to build a windmill, he'll TRY to be on the west side first? --CrushU 22:13, 14 March 2008 (EDT)
Whoa. We have Digging AND Mining? Major R violation. *merges* --Savok 11:45, 28 March 2008 (EDT)
- Finished your merge, see changelog. Hope it's satisfactory. --MarauderIIC 05:45, 22 August 2008 (EDT)
One-way corridor?
Is it possible to create a one-way corridor? It's annoying trying to lead invaders into my traps, without all my stupid workers rushing to collect their friends' dead bodies. --User:AlexFili, unsigned
- Nay. I, personally, keep all civilians in a giant squad. When danger comes, they are drafted and stationed in safety.
- Well, all but a few key ones (siege operators, The Lever Puller in the Control Room, etc). --Savok 11:31, 4 June 2008 (EDT)
Well, I am a noob at this game (it was highly recommended to me) and I can't even figure out how to mine. I followed the exact directions given below, but when I hit ENTER a second time to designate an area to mine, all that happens is the flashing green cross disappears. What should I do?
- Are you sure you're really on "Mine" and not "Chop down trees" ? Things like that can happen when you're outside. Timst 04:26, 14 July 2008 (EDT)
- You need a wall or face to mine into. If you are trying to designate ground that dwarves are standing on then you need to be telling them to channel not mine but that isn't the way to go for most uses. If you're really stuck look at some tutorial vids on you-tube maybe (it worked for me!)GarrieIrons 04:43, 14 July 2008 (EDT)
- Try digging a downward staircase, then build an upward staircase on the level below. Then experiment with the digging tools. That's how I learned. --AlexFili 06:37, 14 July 2008 (EDT)
Ramp action change?
Call me crazy but I just sat here watching my dwarves dig out a series of ramps from the bottom. Ramp up; then above and next to it a ramp up; for a number of tiles. I had intended it to be dug from the top down; but they got to the ramps from the bottom first and just went to school. Anyone confirm that its not just a bad file on my machine? --Silver 22:40, 22 July 2008 (EDT)
Digging upward
Any tips on digging out the level above from below? It gets more than a little fiddly with staircases all over the place, and it's also tricky to avoid dwarves getting stranded on disconnected outcrops of floor. --Theory 07:40, 17 August 2008 (EDT)
- Don't forget you can "remove up stairs/ramps" from the designate menu. If you're digging out an entire floor from below, you could just get up there and dig channels, though, right? You could also place a support under the level you're removing, dig out tiles surrounding the level you're removing, wire the support to a lever and pull it, causing a cave-in. You can also designate entire blocks of up staircases, and then dig out your ceiling (and then designate a mass "remove up stair"). --MarauderIIC 04:47, 22 August 2008 (EDT)