- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "v0.31:Immigration"
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− | + | Immigration can occur once per season, and can happen at any time throughout (both early and late season immigrations have been reported) | |
Smaller migrant waves (3 to 9) seem typical in early seasons, followed by a large wave (low double digits) in the second Spring (one year after embark). Be prepared with adequate {{l|food}}, {{l|alcohol|drink}}, and {{l|bed}}s, among other things. Max wave size reported to date is 25{{verify}}. | Smaller migrant waves (3 to 9) seem typical in early seasons, followed by a large wave (low double digits) in the second Spring (one year after embark). Be prepared with adequate {{l|food}}, {{l|alcohol|drink}}, and {{l|bed}}s, among other things. Max wave size reported to date is 25{{verify}}. |
Revision as of 07:14, 10 April 2010
This article is about an older version of DF. |
Immigration can occur once per season, and can happen at any time throughout (both early and late season immigrations have been reported)
Smaller migrant waves (3 to 9) seem typical in early seasons, followed by a large wave (low double digits) in the second Spring (one year after embark). Be prepared with adequate Template:L, Template:L, and Template:Ls, among other things. Max wave size reported to date is 25[Verify].
Migrants each can arrive with a wide collection of (often unrelated) skills, far greater than possible with one of the Template:L, and Template:L levels (at least) as high as Legendary.
Any and all skills might be represented, including obscure military skills (like Template:L, high levels of one or more Template:Ls, Template:L, Template:L and others.
Migrants also often bring animals with them. These are often not pets of the migrants, but can instead be food or farm animals.