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Difference between revisions of "v0.31 Talk:Brewer"

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I seem to remember in the old version, there was some sort of inexplicit quality modifier thought to apply to beverages, and thus a higher-skilled brewer makes better booze. Was this hogwash, and if not, is it the case in 0.31 as well? --[[User:Zombiejustice|Zombiejustice]] 17:43, 9 April 2010 (UTC)
 
I seem to remember in the old version, there was some sort of inexplicit quality modifier thought to apply to beverages, and thus a higher-skilled brewer makes better booze. Was this hogwash, and if not, is it the case in 0.31 as well? --[[User:Zombiejustice|Zombiejustice]] 17:43, 9 April 2010 (UTC)
 
:Probably hogwash - alcohol is nothing more than stacks of liquid stored in a barrel, and liquids don't have quality levels. In all likelihood, the happiness received from drinking alcohol was determined based on the dwarf's preference for the booze and possibly the quality of the barrel. --[[User:Quietust|Quietust]] 18:08, 9 April 2010 (UTC)
 
:Probably hogwash - alcohol is nothing more than stacks of liquid stored in a barrel, and liquids don't have quality levels. In all likelihood, the happiness received from drinking alcohol was determined based on the dwarf's preference for the booze and possibly the quality of the barrel. --[[User:Quietust|Quietust]] 18:08, 9 April 2010 (UTC)
 +
::Can this possibly be tested? I think it would have to wait until hacking is available so we can measure the exact amount of happiness the dwarves are getting from the drinks. --[[User:Eagle0600|Eagle0600]] 15:24, 10 April 2010 (UTC)

Revision as of 15:24, 10 April 2010

Brewing Numbers

My Adequate Brewer made a stack of 5 Dwarven wine out of a "stack" of 1 plump helmet. The old version had brewers producing this amount all the time, but I want some verification that it doesn't change in this version. What's everyone else getting? Also, two seeds were produced.--Eagle0600 09:10, 6 April 2010 (UTC)

My Great Brewer made a stack of 10 Dwarven Ale out of a stack of 2 pig tails, with 4 pig tail seeds remaining. --Doub 11:20, 6 April 2010 (UTC)
I have also confirmed this. Five units of alcohol and two seeds per plant brewed, at the very least with all brewable underground plants. --AzureShadow 11:38, 6 April 2010 (UTC)
I'll put this down as confirmed in the Plant article. I might also start the brewer article. --Eagle0600 12:34, 6 April 2010 (UTC)
(Respect, people! Assume nothing! Carry on...)--Albedo 15:43, 6 April 2010 (UTC)

Brewing Quality

I seem to remember in the old version, there was some sort of inexplicit quality modifier thought to apply to beverages, and thus a higher-skilled brewer makes better booze. Was this hogwash, and if not, is it the case in 0.31 as well? --Zombiejustice 17:43, 9 April 2010 (UTC)

Probably hogwash - alcohol is nothing more than stacks of liquid stored in a barrel, and liquids don't have quality levels. In all likelihood, the happiness received from drinking alcohol was determined based on the dwarf's preference for the booze and possibly the quality of the barrel. --Quietust 18:08, 9 April 2010 (UTC)
Can this possibly be tested? I think it would have to wait until hacking is available so we can measure the exact amount of happiness the dwarves are getting from the drinks. --Eagle0600 15:24, 10 April 2010 (UTC)