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Difference between revisions of "User talk:Retro"
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== Revert on Military == | == Revert on Military == | ||
Not that it's a big deal or anything but I'm curious why you reverted my last adjustments on the military page? [[User:Doctorzuber|Doctorzuber]] 03:08, 8 April 2010 (UTC) | Not that it's a big deal or anything but I'm curious why you reverted my last adjustments on the military page? [[User:Doctorzuber|Doctorzuber]] 03:08, 8 April 2010 (UTC) | ||
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+ | == IRC? == | ||
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+ | Think you could get on to Newnet and query me? [[user:Emi|<span style="color:#8a4e4e">Emi</span>]] [[user_talk:Emi|<span style="color:#6a3e4e">[T]</span>]] 20:18, 11 April 2010 (UTC) |
Revision as of 20:18, 11 April 2010
Undergrotto needs a king
Somewhere you mention that Undergrotto has yet to receive a king despite its massive wealth. Have you offered several hundred thousand wealth (i.e., for free) to the dwarf caravan? --Wyriel 21:09, 16 March 2010 (UTC)
- Far more than that, I believe. My issue was that I cut off the population before my count became a duke (ie. 140 dwarves), and then when I reset it and let the game play out another year and a half while creating wealth, trading regularily, and having no deaths, I never got more than a single migrant again. I tried raising the baby cap, too, but I only got like two extra babies. So thirty dwarves short of a duke, I just gave up, reverted back to the pre-wasting-time save, and figured if I ever cared enough I could go back and fuddle around with it. I've never actually had a king before though (HFS or regular) so maybe I missed something obvious. --Retro 01:29, 17 March 2010 (UTC)
- I've had a king at a mere ~100 dwarves. The init.txt file says something like 80 dwarves for a king and 100 for all (currently implemented) game features. As I recall, the thing that actually got in my way was the paved road (or bridges) requirement. I had to invest 10 times more effort in building roads than I had previously; and roads are annoying: they can't be trapped. My savefile with a queen (long after her arrival though) has wealth figures approx: 21.6 million in created wealth, 2 million in architecture, 1.8 mil in imported wealth, 5.8 mil in total exported wealth, 4 mil in wealth exported to the dwarves, and almost but not quite 1 mil in wealth simply given away to the dwarves. I guess the humans arrive at a better time -- almost 8 mil given away for free to them. The wiki does have an article (but without any numbers): King --Wyriel 19:40, 18 March 2010 (UTC)
- Huh. I know you('re supposed to) need to get 140 dwarves to get a duke/duchess, and 'The Incoming King/Queen' shouldn't show up on your noble screen until you do. My battle was with the popcap; once I knew the value I needed to make for roads and whatnot I figured it wouldn't be a problem. I just wanted to hit the popcap to summon a Duke / upgrade my Count. Dunno then. -- Retro 21:13, 18 March 2010 (UTC)
- Well I confirmed that discovering adamantine is sufficient for getting the king. The fortress is in year 23, starting from 19, 61 dwarfs prior to the king arriving. Some time -- 1 or 2 years -- has passed between discovering adamantine and the king actually showing up. --Wyriel 10:37, 27 March 2010 (UTC)
Pitting Carp
- "The carp cannot be pitted into these 1x1 channels as that requires dragging them, thus killing them through drowning."
They drown that quickly? Does it not even suffice to build/stockpile the cage 1 tile away from the pit? --Quietust 02:32, 26 March 2010 (UTC)
- I went with the mentality of "drowning is near-instant, just be over-cautious," but upon reading this rethought it and tested it out. Building the cage directly adjacent works fine; more than few tiles, though, and there's a good chance of it dying. I'll go update the section to reflect that. --Retro 03:27, 26 March 2010 (UTC)
- (further edit - 43 tiles of dragging was possible with attribute-less dwarf doing the dragging; thus anything within 30 tiles should be safe) --Retro 16:46, 27 March 2010 (UTC)
Mainspace Redirects
Please, when you make redirects from mainspace to a version specific namespace (for example the HFS -> DF2010:Hidden fun stuff redirect you made), redirect to cv: and not DF2010. Emi 04:31, 3 April 2010 (UTC)
- Yeah, saw you fix that right after. Got it now, thanks. I'm not so used to wiki syntax but I'm getting there. --Retro 04:33, 3 April 2010 (UTC)
- Oh, you used wiki syntax just fine, our set up is just a little weird. If you have any questions feel free to ask on my talk page, or via IRC on Newnet. Emi 04:35, 3 April 2010 (UTC)
Spoiler Image
Go for it. --Briess 03:23, 4 April 2010 (UTC)
Buzzard Bait (or w/e the image is called)
Images are force-cached for 1 year on the wiki. You have to force refresh in order for the new image to show up. That's working as intended (and as designed). --Briess 02:24, 5 April 2010 (UTC)
- I was going to drop by to explain this one but I see Briess beat me to it. Apparently we were both fooled by the caching behavior which caused quite a little mess. Thanks for your help anyhow. Doctorzuber 03:24, 5 April 2010 (UTC)
Military and stuff
Okay, I'm done fiddling with it for now. I was just adding in a few odds and ends that I thought were lacking. I must say, the pages are looking very nice. Good job on the editing. Doctorzuber 03:44, 6 April 2010 (UTC)
Demonic [F]fortress
All good. I stepped in after I saw you had issues with the redirect and just moved the articles over. :) --Briess 00:36, 7 April 2010 (UTC)
Revert on Military
Not that it's a big deal or anything but I'm curious why you reverted my last adjustments on the military page? Doctorzuber 03:08, 8 April 2010 (UTC)
IRC?
Think you could get on to Newnet and query me? Emi [T] 20:18, 11 April 2010 (UTC)