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Difference between revisions of "v0.31:Glassmaker"

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{{av}}
 
{{av}}
 
{{elven}}
 
{{elven}}
 +
{{Skill
 +
| color      = #00F
 +
| skill      = Glassmaker
 +
| profession = {{L|Craftsdwarf}}
 +
| job name  = Glassmaking
 +
| tasks      =
 +
* Make {{L|gem|raw glass}}
 +
* Construct glass {{L|furniture}}
 +
* Make glass {{L|goblet}}
 +
* Make glass {{L|toy}}
 +
* Make glass {{L|instrument}}
 +
* Make glass {{L|vial}}
 +
* Make glass {{L|pipe section|tube}}
 +
* Make glass {{L|window}}
 +
* Make glass {{L|trap}} component
 +
| workshop = * {{L|Glass furnace}}
 +
}}
 +
 +
The '''glassmaking''' skill is required to make any of the {{L|green glass}}, {{L|clear glass}} or {{L|crystal glass}} goods at a {{L|glass furnace}}.
 +
 +
Note that the "collect {{L|sand}}" order at the glass furnace requires the "{{L|hauling#Item_hauling|item hauling}}" labor, not glassmaking.
 +
 +
===Glassmaking vs. Masonry===
 +
 +
There is considerable overlap between items produced from {{L|stone}} at {{L|mason}}s' {{L|workshops}}, and items produced from glass at glass furnaces. {{L|Masonry}} is easier to get running and will clear excess stone from your fortress. Glass produces items produce higher base {{L|value}} (unless you make your masons use flux or {{L|obsidian}}), and using a {{L|magma glass furnace}} essentially makes objects from nothing.
 +
 +
{{Skills}}
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{{Category|Skills}}{{Category|Jobs}}

Revision as of 01:58, 27 April 2010

This article is about an older version of DF.

Template:Elven

Skill: Glassmaker
Association  
Profession Template:L
Job Title Glassmaker
Labor Glassmaking
Tasks
Workshop
Attributes
None

The glassmaking skill is required to make any of the Template:L, Template:L or Template:L goods at a Template:L.

Note that the "collect Template:L" order at the glass furnace requires the "Template:L" labor, not glassmaking.

Glassmaking vs. Masonry

There is considerable overlap between items produced from Template:L at Template:Ls' Template:L, and items produced from glass at glass furnaces. Template:L is easier to get running and will clear excess stone from your fortress. Glass produces items produce higher base Template:L (unless you make your masons use flux or Template:L), and using a Template:L essentially makes objects from nothing.

Miner
Woodworker
Stoneworker
Ranger
Doctor
Farmer
Fishery worker
Metalsmith
Jeweler
Craftsdwarf
Engineer

Administrator
Military
General
Weapon
Other
Social
Broker
Other

Other/Peasant
Unused