v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
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- 00:03, 5 February 2023 diff hist +23 Glass →Glass Block Floors
- 00:00, 5 February 2023 diff hist +1,025 Glass Added information regarding glass floors having see-through properties, as well as an exploit that allows players to see through solid floors with them.
- 21:23, 31 January 2023 diff hist -7 m Cross-training →Gym (pump operator)
- 20:43, 31 January 2023 diff hist +583 Cross-training →National self-defense training
- 20:32, 31 January 2023 diff hist +1,144 Cross-training →Gym (pump operator): The line about fast training is misleading, as this refers only to the Pump Operator skill, which is rather useless on its own. In terms of attribute training, Pump Operation is now drastically slower than simple military training, to the point of being at least 6x less effective, while also training no useful skills and not giving dwarves much time to do anything but accumulate loneliness penalties.
- 23:59, 4 January 2023 diff hist +25,901 N World gen.txt/raw Created page with "[WORLD_GEN] [TITLE:LARGE ISLAND] [DIM:257:257] [EMBARK_POINTS:1504] [END_YEAR:250] [BEAST_END_YEAR:300:80] [REVEAL_ALL_HISTORY:1] [CULL_HISTORICAL_FIGURES:0] [ELEVATIO..."
- 18:55, 2 January 2023 diff hist +178 Engraving →Effects on room value: -> verify that room value for a specific dwarf is affected by what's in the engraved image and how.
- 05:48, 2 January 2023 diff hist +199 m Engraving
- 05:44, 2 January 2023 diff hist +6 m Engraving
- 05:34, 2 January 2023 diff hist +135 Engraving Last few edits added the room value mechanics from v50, as well as a call to verify that dwarves do not look at engravings.
- 05:27, 2 January 2023 diff hist +47 Engraving
- 05:14, 2 January 2023 diff hist +87 N User:JuniperAndFriends Created page with "Hi, I'm doing my part to update the wiki for v50. If you're helping us, thanks a bunch." current
- 05:05, 2 January 2023 diff hist +54 Engraving
- 05:02, 2 January 2023 diff hist +5,281 Engraving
- 01:51, 2 January 2023 diff hist -15 Item quality/Table
- 01:51, 2 January 2023 diff hist -39 Item quality/Table
- 01:51, 2 January 2023 diff hist -38 Item quality/Table
- 00:33, 2 January 2023 diff hist +215 Item quality
- 00:22, 2 January 2023 diff hist +111 Item quality/Table
- 00:12, 2 January 2023 diff hist +382 Item quality →Quality grades
- 00:06, 2 January 2023 diff hist -185 Item quality Removed the line about architects and building quality. The architect labor was removed in v50, and buildings no longer have a quality above standard unless they were made out of something that already had a quality level, i.e. you place a masterwork bed or a door.
- 00:00, 2 January 2023 diff hist +1,065 Rose gold Updated rose gold with my own thoughts on the metal as of v50.
- 23:21, 1 January 2023 diff hist 0 m Item quality
- 23:19, 1 January 2023 diff hist +84 Item quality
- 22:52, 1 January 2023 diff hist +1,135 N Rose gold/raw Created page with "temperature values unknown, used gold value is weighted average of 3 gold and 1 copper [INORGANIC:ROSE_GOLD] [USE_MATERIAL_TEMPLATE:METAL_TEMPLATE] [STATE_NAME_ADJ:ALL_SOLID..."
- 06:03, 29 December 2022 diff hist +6,840 N Ogre/raw Created page with "[CREATURE:OGRE] [DESCRIPTION:A giant humanoid monster found stomping about in the evil plains. Their low howls can be heard long before they are seen.] [NAME:ogre:ogres:ogr..."
- 05:54, 29 December 2022 diff hist +7,630 N Troll/raw Created page with "[CREATURE:TROLL] [DESCRIPTION:A huge humanoid monster with coarse fur, large tusks and horns.] [NAME:troll:trolls:troll] [CASTE_NAME:troll:trolls:troll] [CREATURE_TILE:'T'..."
- 05:53, 29 December 2022 diff hist +7,399 N Gremlin/raw Created page with "[CREATURE:GREMLIN] [DESCRIPTION:A small humanoid creature with a mischievous, toothy grin.] [NAME:gremlin:gremlins:gremlin] [CASTE_NAME:gremlin:gremlins:gremlin] [CREATURE..."
- 05:50, 29 December 2022 diff hist +9,340 N Kobold/raw Created page with "[CREATURE:KOBOLD] [DESCRIPTION:A small, squat humanoid with large pointy ears and yellow glowing eyes.] [NAME:kobold:kobolds:kobold] [CASTE_NAME:kobold:kobolds:kobold] [CR..."
- 05:41, 29 December 2022 diff hist +12,442 N Human/raw Created page with "[CREATURE:HUMAN] [DESCRIPTION:A medium-sized creature prone to great ambition.] [NAME:human:humans:human] [CASTE_NAME:human:humans:human] [OUTSIDER_CONTROLLABLE] [CREATUR..."
- 05:36, 29 December 2022 diff hist +11,232 N Goblin/raw Created page with "[CREATURE:GOBLIN] [DESCRIPTION:A medium-sized humanoid driven to cruelty by its evil nature.] [NAME:goblin:goblins:goblin] [CASTE_NAME:goblin:goblins:goblin] [CREATURE_TIL..."
- 05:29, 29 December 2022 diff hist +11,843 N Elf/raw Created page with "[CREATURE:ELF] [DESCRIPTION:A medium-sized creature dedicated to the ruthless protection of nature.] [NAME:elf:elves:elven] [CASTE_NAME:elf:elves:elven] [CREATURE_TILE:'e'..."
- 05:23, 29 December 2022 diff hist +2,551 N Giant olm/raw Created page with "[CREATURE:OLM_GIANT] [DESCRIPTION:A giant amphibian predator found underground near water.] [NAME:giant olm:giant olms:giant olm] [CASTE_NAME:giant olm:giant olms:giant olm..."
- 05:22, 29 December 2022 diff hist +990 N Olm man/raw Created page with "[CREATURE:OLM_MAN] [COPY_TAGS_FROM:OLM] [APPLY_CREATURE_VARIATION:ANIMAL_PERSON] [GO_TO_END] [SELECT_CASTE:MALE] [CASTE_NAME:olm man:olm men:olm man] [SELECT_CASTE:FEMA..."
- 05:21, 29 December 2022 diff hist +2,367 N Olm/raw Created page with "[CREATURE:OLM] [DESCRIPTION:A tiny amphibian, found in underground streams.] [NAME:olm:olms:olm] [CASTE_NAME:olm:olms:olm] [CREATURE_TILE:249][COLOR:7:0:1] [PETVALUE:10]..."
- 01:45, 29 December 2022 diff hist +18,712 N Dwarf/raw Created page with "[CREATURE:DWARF] [DESCRIPTION:A short, sturdy creature fond of drink and industry.] [NAME:dwarf:dwarves:dwarven] [CASTE_NAME:dwarf:dwarves:dwarven] [CREATURE_TILE:1][COLOR..."
- 01:36, 29 December 2022 diff hist +1,171 N Native gold/raw Created page with "[INORGANIC:NATIVE_GOLD] [ENVIRONMENT:IGNEOUS_ALL:VEIN:100] [ENVIRONMENT:ALLUVIAL:CLUSTER_SMALL:100] [ITEM_SYMBOL:'*'] [METAL_ORE:GOLD:100] [STONE_NAME:gold nuggets] [STATE_NAM..."
- 01:35, 29 December 2022 diff hist +1,075 N Gold/raw Created page with "[INORGANIC:GOLD] [USE_MATERIAL_TEMPLATE:METAL_TEMPLATE] [STATE_NAME:SOLID:gold] [STATE_NAME:SOLID_POWDER:gold dust] [STATE_ADJ:ALL_SOLID:gold] [STATE_NAME_ADJ:LIQUID:molt..."
- 01:34, 29 December 2022 diff hist +765 N Slade/raw Created page with "[INORGANIC:SLADE] [STATE_NAME_ADJ:ALL_SOLID:slade][DISPLAY_COLOR:0:0:1][TILE:176] [ITEM_SYMBOL:'*'] [DEEP_SURFACE] [DISPLAY_COLOR:0:0:1] [SOLID_DENSITY:200000] [IMPACT_YIELD:4..."
- 01:33, 29 December 2022 diff hist +336 N Bituminous coal/raw Created page with "[INORGANIC:COAL_BITUMINOUS] [USE_MATERIAL_TEMPLATE:STONE_TEMPLATE] [STATE_NAME_ADJ:ALL_SOLID:bituminous coal][DISPLAY_COLOR:0:7:1][TILE:15] [ENVIRONMENT:SEDIMENTARY:VEIN:100]..."
- 01:14, 29 December 2022 diff hist +3,460 N Giant mole/raw Created page with "[CREATURE:MOLE_GIANT] [DESCRIPTION:A gigantic digging creature found underground.] [NAME:giant mole:giant moles:giant mole] [CASTE_NAME:giant mole:giant moles:giant mole]..."
- 01:09, 29 December 2022 diff hist +350 N Lignite/raw Created page with "[INORGANIC:LIGNITE] [USE_MATERIAL_TEMPLATE:STONE_TEMPLATE] [STATE_NAME_ADJ:ALL_SOLID:lignite][DISPLAY_COLOR:0:7:1][TILE:'*'] [ENVIRONMENT:SEDIMENTARY:VEIN:100] [SPEC_HEAT:409]..."
- 01:04, 29 December 2022 diff hist +13 N File:Giant Mole.png current
- 23:45, 28 December 2022 diff hist +308 Ambush →Types of ambushes: - added pictures
- 23:43, 28 December 2022 diff hist +102 N File:Don't be next Bomrek.png current
- 23:36, 28 December 2022 diff hist +19 N Spears Redirected page to Spear current Tag: New redirect
- 23:04, 28 December 2022 diff hist +97 N File:Olm People Invaders.png current
- 22:31, 28 December 2022 diff hist +8 Ambush →Cavern Dwellers
- 22:27, 28 December 2022 diff hist +1,790 Ambush →Types of ambushes: - added Cavern Dwellers from v50.
- 21:39, 28 December 2022 diff hist +205 m Cross-training Dwarven Gyms seem to be dead, but I can only verify for certain that a dwarf listed as "very weak" could not gain any levels in the trained attributes listed despite maxing out pump operation and despite doing nothing else. At the very least, military training is now by far more efficient and necessary for dwarven mental health for this to be worth it anymore. I believe I also witnessed one dwarf go from "very strong" to "strong" while pumping iron, but I may have just checked the wrong dwarf.