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v0.31:Archery

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This article is about an older version of DF.

General

Archery is the practice of shooting Template:L at things -- either at Template:L, Template:L, or Template:L.
This Template:L increases the accuracy and finesse of every ranged weapon a Template:L may use.

In order to engage in archery, a dwarf needs four things: a ranged Template:L, some Template:L, a Template:L to hold the ammunition, and a target.

Assignment of ranged weapons is done through the Template:L (m -> e). If you only have a few ranged weapons, Template:L squads get first pick, and then Template:L can choose from the leftovers. Template:Ls can be assigned a particular type of weapon, but hunters cannot be controlled so finely.

Assignment of ammunition is done through the Template:L (m -> f) for both military squads and hunters. Ammunition must match the weapon: bolts for Template:Ls, arrows for bows.

A living target can be selected from the Template:L menu. To practice archery, follow the steps found on the Template:L page.

Template:L

  • If you assign both arrows and bolts to the same group, dwarves who are holding a crossbow may grab arrows, and dwarves who are holding a bow may grab bolts.
  • The way weapons are assigned is bugged. #535 The basic problem is this. Say a hunter that is equipped with a crossbow goes on duty as a marksdwarf. This dwarf will look for a different crossbow than the one he is carrying. One workaround is to have lots of spare weapons.
  • Designating ammo for "Combat" or "Training" has no effect. #2840