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v0.31 Talk:Elf
Confirm that trading leather is a no no? Cpad 02:04, 10 April 2010 (UTC)
- see update. leather is fine in all forms. --Birthright 16:53, 10 April 2010 (UTC)
Needs game data
Creatures that you purchase from them do not appear to breed, even if you have enough of both genders chained or caged in close proximity. Perhaps the elves practice spay/neuter policies with the creatures they trade? Volouscheur 21:59, 21 April 2010 (UTC)
- That's nothing to do with Elves, it's just that caged animals don't breed. Not sure about chained ones. Incidentally, proximity has nothing to do with breeding at present - everything seems to reproduce through spores :) Oddtwang of Dork 12:49, 26 April 2010 (UTC)
- Chained cows, horses, dogs, etc. breed when chained (gotta be via spores), so I would expect more exotic animals would do the same. --MisterB777 22:01, 24 June 2010 (UTC)
Removed text
Removed this section as it's not encyclopaedic (or very well-written):
<quote>They are hypocritical, cowardly (Choosing ranged weapons over axes), and "ye best keep your wits about ye" when they are on your map. To sum things up they are not Dwarves... or even Humans (Or even close to Humans), and should therefore be treated as enemies.</quote>
It might be worth including something to the effect of "many players refer to the Elves as 'treehugging hippies' and the like". Oddtwang of Dork 12:49, 26 April 2010 (UTC)
- I think that that is a good sport of comedy, and should be put back (with a "D for Dwarf" banner above it). --Arkenstone 21:46, 28 April 2010 (UTC)
Demands
Can anyone verify that Elves still demand you limit deforestation in 0.31? Oddtwang of Dork 12:49, 26 April 2010 (UTC)
- I got a screenshot from 0.31.12 that shows that they do, but I'm on a new laptop and forgot my password, working on fixing it so I can upload it (my username's Arkenstone, you see I posted below) --67.167.194.192 04:19, 26 July 2010 (UTC)
- Not only do they demand a limit to your deforestation, but they seem to know when you cut down mushrooms in the caverns down deep too. Nadal 7:36, 19 August 2010 (UTC)
- Elves still set tree limits, and count the trees you cut, not just what's in your stockpile when they show up. There is a counter on the civ screen, mine currently reads -405/105, because I've cut down 4 times as many trees as I agreed to. Not sure how mad they're gonna be about all the new charcoal. --Jmz 01:28, 21 August 2010 (UTC)
And do the still refuse meat? --Arkenstone 21:46, 28 April 2010 (UTC)
- I just tested it, as I've gotten into the habit of checking pages and their talk pages when I'm wondering about something currently going on in my fort. Elves in this version do indeed accept meat, as well as fish, bone and other refuse derivatives, leather, and totems. As usual, you still have to be careful of trying to trade them the barrel the meat is contained in. I'm going to remove the verify tags regarding this from the page, if anybody wants proof in screencap form I'll gladly provide it. --Eurytus 20:53, 15 September 2010 (UTC)
- You should probably report that on the bug tracker if it isn't there already - most of those materials have [IMPLIES_ANIMAL_KILL], so elves should be utterly mortified by any attempts to trade them. --Quietust 21:21, 15 September 2010 (UTC)
- I reported it, although I'm not sure if it's a bug or if Toady just made it so that Elves only reject wood-related items now. --Eurytus 21:39, 15 September 2010 (UTC)
- You should probably report that on the bug tracker if it isn't there already - most of those materials have [IMPLIES_ANIMAL_KILL], so elves should be utterly mortified by any attempts to trade them. --Quietust 21:21, 15 September 2010 (UTC)