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40d:Wall
A wall is a either a map tile or a construction that blocks access to creatures. The appearence of a constructed wall is similar to that of a smoothed wall but it works the same as any filled tile composed of mountain rock, clay or soil. Walls either occur naturally (e.g. a Rough-hewn Andesite Wall), or can be constructed. With constructed walls it is possible to create multi-level buildings such as towers complete with roofs by creating floors on the layer above. A wall fills the tile it is in and creates a walkable space above it.
Digging
As explained on the digging page, naturally occuring walls can be dug out using the desginations dig command, or h channel command.
Construction
Walls must be built up tile by tile. To do this, ues the build -> Construction -> wall command. There is no way to build more than one at a time. Walls may be built on any square which does not already contain a structure, provided your dwarves can reach that square (this does not allow for your dwarves to build it diagonally) however any structure which cannot draw support from an adjacent construction (including walls 1 z-level lower) or any unchanneled adjacent floors will collapse. This means it is important to be careful when building around bridges since a bridge will not support a structure and any mason/carpenter who builds a structre off a bridge is likely to sustain wounds often requiring a few months bed rest. Walls made of wood must be built by a carpenter, and stonewalls by a mason. Building a wall will create a floor of the same type as the wall on the layer above it, provided there is no floor there.
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