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User talk:SethCreiyd
Special Attributes
Where exactly did you get the numeric values you posted for cave adaptation, alcoholism, and psychological trauma? I ask because I analyzed the game code responsible for displaying those messages and found that your numbers were completely incorrect - alcohol withdrawal is based entirely on the time since last drink (3 months, 6 months, 9 months, 1 year), opinion about outdoors is a simple 0/1/2 value, and while trauma uses a number from 0 to 100, the breakpoints are completely different from what you originally reported. --Quietust 19:18, 21 April 2011 (UTC)
- The numbers were incidental and just there to show the various levels (they should have been replaced by ??'s in the Preview step but I got sidetracked and neglected it). Sorry for the confusion, and thanks for the info. I wanted to include those traits on the page in some fashion, but I suck at tables and the new Personality-Trait-Like Characteristics section is much better, so I'll rework them in that manner. Alcohol Dependence, for example:
Attribute | Time Since Last Drink | Description | Effect |
---|---|---|---|
Alcohol Dependence | < 3 months | Needs alcohol to get through the working day. | The longer a dependent creature goes without booze, the greater the penalties to their speed become. See Alcohol for more information. |
3 to 6 months | Needs alcohol to get through the working day and is starting to work slowly due to its scarcity. | ||
6 to 9 months | Needs alcohol to get through the working day and really wants a drink. | ||
9 to 12 months | Needs alcohol to get through the working day and has gone without a drink for far, far too long. | ||
> 12 months | Needs alcohol to get through the working day and can't even remember the last time s/he had some. |
I seem to recall Dwarves getting the 'scarcity' thought the instant they drink something that isn't booze, and that might trigger the count toward a year, but I haven't yet verified this speculation.
- --SethCreiyd 00:32, 25 April 2011 (UTC)