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v0.31 Talk:Melt item

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Revision as of 04:47, 16 June 2012 by Quietust (talk | contribs)
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Using version 0.31.25, I only melted 2 copper battle axes, and I got a copper bar. So the ones I used must have yielded more than 4/10 of a bar each. They were starting equipment, if that makes any difference. -- JasonMel

Base values wrong

In the "buying to melt" table, seems to me the base values are off. According to the table, scimitar and mace are both 10 base value, while what I get is 14 and 17, respectively. Also, if an iron anvil does indeed give a whole bar back, then they're not relative value of 100, they're an absolute steal at 10 (i.e. someone forgot that the value of an iron anvil is 10 base * 10 material (iron), not 100 base value), and as good a value as cages.

If you're importing anvils, you can turn a massive profit through resale, when your master blacksmith produces high-quality furniture. The only problem is with their weight; you might be better importing lots of lightweight crafts and improving them for resale instead.

Why metalsmith must melt buckets?

Why "recommended item" for metalsmith training is a bucket with 50% metal return, when blacksmith can forge various furniture from 1 bar of any metal, he can forge cabinets for example, and then get back 1 bar for melting? I know this is a bug and furniture must consume 3 metal bars, but today we have 1 bar in and 1 bar out, 100% return.

I just noticed the same thing, will edit appropriately. --24.19.208.103 20:47, 29 January 2012 (UTC)

Everything is Wrong

It turns out everything on this page was wrong - item melting yields have never followed MATERIAL_SIZE, at least until version 0.34.11. Every single melting yield claimed on this page seems to date back to an article related to version 0.23.130.23a which was totally incorrect. --Quietust 04:47, 16 June 2012 (UTC)