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v0.34:Necromancer
This article is about an older version of DF. |
Necromancers hold the secrets of life and death. They are immortal magic users who raise legions of zombies and seclude themselves in towers.
Necromancers initially learn the arcane arts from engraved tablets received from the gods - they often write numerous books, occasionally describing the secrets therein. Necromancers may also take apprentices and teach them the secrets of life and death.
Powers
A necromancer can raise any remains which are capable of becoming an undead. These servitors join the necromancer in fights, and are the main cause of danger from these sorcerers. Necromancers also do not age, nor do they require food, drink, or sleep, enabling them to amass years of experience and become formidable opponents if they are so inclined.
Adventure Mode
In Adventure Mode, Necromancers are most commonly found in towers (I
). The towers generally have a few Necromancers and a lot of zombies. Becoming a Necromancer yourself merely requires you to read about the secrets of life and death, which are either found on a slab or in a book. If you decide to attack the tower, it's suggested that you become a night creature by drinking a vampire's blood or being bitten by a werebeast. Zombies and other undead will not bother you if you yourself are undead. Once you learn the secrets of necromancy, all remaining undead in the tower will no longer be hostile toward you, so simply making a mad dash for the slab may also be a viable tactic.
Tips and Tricks
When attacking a tower without being undead, killing the Necromancers before taking on the zombies is a good idea. Your best bet is to hit them with a ranged attack.
If you kill and animate a bogeyman, you will be unable to fast-travel. In order to travel again, you'll have to re-kill it.
You can reanimate corpses as many times as you want, making them useful training tools for weapons and wrestling.
If you attack one of your own reanimated corpses, all of your reanimated companions will become neutral and will no longer follow you. This can also be used with bogeymen - simply attack them and walk away, and they will disappear once out of range.