- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
User talk:Savok
Hey, I'm new to this Wiki and on Talk:Rock Chute you mentioned that the article violates some rules referred to as just letters. Where are those rules? I'd like to make sure my articles are compliant. --Xazak 15:03, 3 November 2007 (EDT)
- The Lettered Rules can be found at the top of the Community Portal.
- If you think of a rule you'd like to add, feel free. It isn't complete. --Savok 15:08, 3 November 2007 (EDT)
ok so I read the notes you sent me on the dscussion pages, I only made those several edits...
...because I did several previews and then clicked save "oops that didn't work", and re-saved the page (like this one :P ). Sorry for any inconveniance --Frostedfire 23:02, 6 November 2007 (EST)
- That's just a generic message that I paste onto the user talk pages of new users who don't seem to have learned the unsaid conventions of this wiki yet. --Savok 23:34, 6 November 2007 (EST)
Welcome template
I've tossed in a welcome template that I borrowed from elsewhere... you might find it useful for talk page welcomes (especially if things move). --Shagie 13:22, 5 November 2007 (EST)
G'Day
Thanks for the {{welcome}}. If you don't want the text to change, use {{subst:welcome}} instead of {{welcome}}.GarrieIrons 04:07, 7 February 2008 (EST)
- I... do. --Savok 20:03, 7 February 2008 (EST)
RE:N9103's page
Not really what I intended, since I took out all the interim stuff like descriptions. I intended for it to occupy minimal space on the page. On the other hand, I'm not sure if it'll work in that format or not, and was just going to test and see on my next install. Not worth undoing though. Thanks anyways, Edward 07:35, 20 March 2008 (EDT)
Article requesting
Any idea how to request an article? I'm wondering why there's nothing about [insert small animal here] remains that I keep seeing in my refuse piles. Wondering if there's any use for them. --Geofferic 20:59, 27 March 2008 (EDT)
- I'd probably ask about it in a new section, which you forgot to do here, at the Community Portal talk page. --Savok 23:37, 27 March 2008 (EDT)
v → p → z → Enter
He absolutely detests all vermin, especially insects.
He dislikes working outdoors but enjoys inclement weather.
- Ooh, nice. That's easier to use. --Savok 00:14, 29 March 2008 (EDT)
Unsectioned comments
Sorry Savok, I sent that to the wrong page! --AlexFili 09:04, 3 June 2008 (EDT)
- No problem, we all were newbies once. Though, that post does remind me to add something: "If you put a comment at the bottom of a talk page with section headers, you've probably put it in a section. Don't put things in the wrong sections. If necessary, create a section." --Savok 09:12, 3 June 2008 (EDT)
- Happy to help! --AlexFili 09:18, 3 June 2008 (EDT)
Question about population
I couldn't find any other place to ask this so I'll ask here.
What do you think is the best number of population to have as the maximum? At the moment I have it set at 150. Is that a good maximum to have? --AlexFili 05:00, 4 June 2008 (EDT)
- You only need a maximum if you don't want to receive more dwarves. The most common reason for that is FPS. More dwarves lowers the speed at which the game runs. --Savok 11:26, 4 June 2008 (EDT)
- Can I ask what limit you normally use? For example, are there any disadvantages of having a fort of 9999 dwarves? besides FPS? --AlexFili 07:25, 9 June 2008 (EDT)
- Yes, you may ask.
- ...alright, I know what you mean. I currently use a limit of 50 dwarves. More, and my FPS is too slow. It averages around 70 without laggy events (like traders) and 30 with. I may increase it to increase the number of items I can get to the trade depot before they leave.
- Also, in the old version, 200 dwarves was laggy on the best of computers. I doubt going above a few hundred is possible. However, I can't think of any disadvantages, except for the impossibility of managing them all. --Savok 09:13, 9 June 2008 (EDT)
Oh well I'm glad I'm not the only one who changes the default value. Right at the moment I'm using;
[FPS_CAP:75] [G_FPS_CAP:40] [POPULATION_CAP:150]
To be honest though, i've never even gotten past 125 thanks to my temper prone dwarves. I'll try and survive the next few goblin raids and tell you about my experiences. I only have about 15-20 pets at once, keep a few stockpiles... and probably the most important part, I play using an embark area of 2x2. That is fine for my purposes, as you can get plenty of materials in the region, and also buy from trade caravans. There are many advantages; More FPS, keeping all the dwarves close together in case of a raid... I'd consider playing with 2x2, or 3x3. Just to see how much FPS you retain. --AlexFili 09:30, 9 June 2008 (EDT)
- Also, I always start next to a river and a forest. Just in case I need either of those. --AlexFili 09:32, 9 June 2008 (EDT)
Promotion
You are now a Sysop! You now have access to our secret underground rail network, the Harem and you also get 10% off at John Deere Inc. --Senso 21:22, 7 June 2008 (EDT)
- Congrats! --Corc 23:35, 7 June 2008 (EDT)
XKCD
Sign up on the xkcd DF thread. http://forums.xkcd.com/viewtopic.php?f=21&t=19469&start=680
--Schmendreck 09:05, 8 June 2008 (EDT)