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v0.34:Weapon token
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This article is about an older version of DF. |
These tokens can only be placed within an ITEM_WEAPON object definition, most do not function in armor objects.
Token | Arguments | Description | Works in armor |
---|---|---|---|
NAME |
|
Name of the weapon. Required. | X |
ADJECTIVE |
|
Adjective of the weapon, e.g. the "large" in "large copper dagger". | |
SIZE / WEIGHT |
|
Volume of weapon in mL or cubic cm. Defaults to 100. | |
SHOOT_FORCE |
|
The amount of force used when firing projectiles - velocity is presumably determined by the projectile's mass. Defaults to 0. | |
SHOOT_MAXVEL |
|
The maximum speed a fired projectile can have. | |
SKILL | The skill to determine effectiveness in melee with this weapon. Defaults to MACE. Skill of AXE will allow it to be used to chop down trees. | ||
RANGED |
|
Makes this a ranged weapon that uses the specified ammo. The specified skill determines accuracy in ranged combat. | |
TWO_HANDED |
|
Creatures under this size (in cm^3) must use the weapon two-handed. Defaults to 50000. | |
MINIMUM_SIZE |
|
Minimum body size (in cm^3) to use the weapon at all (multigrasp required until TWO_HANDED value). Defaults to 40000. | |
CAN_STONE | Allows the weapon to be made at the Craftsdwarf Shop from stones that have some value of the [MAX_EDGE] tag (i.e. obsidian) plus a wood log. | ||
TRAINING | Restricts this weapon to being made of wood. | ||
MATERIAL_SIZE |
|
Number of bar units needed for forging, as well as the amount gained from melting. Required. | |
ATTACK |
|
You can have many ATTACK tags and one will be randomly selected for each attack, with EDGE attacks 100 times more common than BLUNT attacks. Required. |