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40d:Noise

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Revision as of 11:49, 1 May 2008 by Juckto (talk | contribs) (added FAQ template)
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Certain jobs (when completed) will generate noise that will cause your dwarves to get the unhappy thought "slept uneasily." Building or destroying buildings causes noise within 16 tiles, as does firing siege engines. Mining and wood cutting causes noise within 8 tiles.[Verify] Jobs performed at workshops cause noise within 4 tiles, and most other jobs cause noise within 4 or 2 tiles. Noise radiates in the shape of a cube, so noise that travels 4 tiles will generate noise in a 9x9 pattern on 9 successive floors, with the source centered in the middle of the square on the middle floor (see diagram below).

Neither walls nor doors will insulate dwarves from sound. Distance is the only factor in whether a dwarf's sleep will be disturbed.

When noise radiates from buildings, it radiates from the center tile, like this:

  Level 0      Level ± 1     Level ± 2     Level ± 3     Level ± 4     Level ± 5

...........   ...........   ...........   ...........   ...........   ...........
.*********.   .*********.   .*********.   .*********.   .*********.   ...........
.*********.   .*********.   .*********.   .*********.   .*********.   ...........
.*********.   .*********.   .*********.   .*********.   .*********.   ...........
.***WWW***.   .*********.   .*********.   .*********.   .*********.   ...........
.***WWW***.   .*********.   .*********.   .*********.   .*********.   ...........
.***WWW***.   .*********.   .*********.   .*********.   .*********.   ...........
.*********.   .*********.   .*********.   .*********.   .*********.   ...........
.*********.   .*********.   .*********.   .*********.   .*********.   ...........
.*********.   .*********.   .*********.   .*********.   .*********.   ...........
...........   ...........   ...........   ...........   ...........   ...........

W = Workshop
* = Noise
. = No noise