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Personality traits, values, and goals
This article was migrated from DF2014:Personality traits, values, and goals and may be inaccurate for the current version of DF (v50.14). See this page for more information. |
Dwarven personalities are determined by a set of traits. These traits are distinct from attributes.
Update:
New traits may contain or completely replace old traits with these new names:
LOVE_PROPENSITY HATE_PROPENSITY ENVY_PROPENSITY CHEER_PROPENSITY DEPRESSION_PROPENSITY ANGER_PROPENSITY ANXIETY_PROPENSITY LUST_PROPENSITY STRESS_VULNERABILITY GREED IMMODERATION WASTEFULNESS DISCORD FRIENDLINESS POLITENESS DISDAIN_ADVICE BRAVERY CONFIDENCE VANITY AMBITION GRATITUDE IMMODESTY HUMOR VENGEFUL PRIDE CRUELTY SINGLEMINDED HOPEFUL CURIOUS BASHFUL PRIVACY PERFECTIONIST CLOSEMINDED TOLERANT EMOTIONALLY_OBSESSIVE SWAYED_BY_EMOTIONS ALTRUISM DUTIFULNESS THOUGHTLESSNESS ORDERLINESS TRUST GREGARIOUSNESS ASSERTIVENESS ACTIVITY_LEVEL EXCITEMENT_SEEKING IMAGINATION ABSTRACT_INCLINED ART_INCLINED
-thanks goes to Putnam, source: http://www.reddit.com/r/dwarffortress/comments/2a7cbj/anyone_know_the_name_of_the_new_vars_used_in_the/
Personality traits are shown in a dwarf's "thoughts and preferences" description page, which can be accessed by viewing that dwarf then p, z, Enter, or from the unit menu with view, Enter.
Each trait has a value from 0 to 100. The value triggers a report in "thoughts and preferences" depending on where it falls in these seven levels:
Value Range | Values in Range | Probability | Effect |
---|---|---|---|
91 - 100 | 10 | 0.4% | Highest |
76 - 90 | 15 | 2% | Very High |
61 - 75 | 15 | 8.5% | High |
40 - 60 | 21 | 78% | Neutral |
25 - 39 | 15 | 8.5% | Low |
10 - 24 | 15 | 2% | Very Low |
0 - 9 | 10 | 0.4% | Lowest |
The 40-60 range does not cause a report.
Traits are also influenced by species via the use of the PERSONALITY creature token. For example, dwarves are slightly more straightforward than average with a median of 55 in that trait, whereas goblins aren't likely to help others out - their altruism median is a mere 25, and is capped at 50.
Traits also have an effect on which social skills are learned in social interaction, and determine whether certain actions may give a good or bad thought. Traits may have other, more subtle effects on creature behaviour, which are currently not entirely understood.
Token | Value | Description | Gameplay effects |
---|---|---|---|
ANXIETY (Nervousness) | 91 - 100 | is a nervous wreck | More likely to go stark raving mad. |
76 - 90 | is always tense and jittery | ||
61 - 75 | is often nervous | ||
25 - 39 | has a calm demeanor | ||
10 - 24 | has a very calm demeanor | ||
0 - 9 | has an incredibly calm demeanor | ||
ANGER (Rage) | 91 - 100 | is in a constant state of internal rage | Prone to becoming enraged or throwing tantrums when unhappy. More likely to go berserk. |
76 - 90 | is very quick to anger | ||
61 - 75 | is quick to anger | ||
25 - 39 | is slow to anger | Not prone to becoming enraged or throwing tantrums | |
10 - 24 | is very slow to anger | ||
0 - 9 | never becomes angry | ||
DEPRESSION (Depression) | 91 - 100 | is frequently depressed | More likely to be stricken by melancholy. |
76 - 90 | is often sad and dejected | ||
61 - 75 | often feels discouraged | ||
25 - 39 | rarely feels discouraged | ||
10 - 24 | almost never feels discouraged | ||
0 - 9 | never feels discouraged | ||
SELF_CONSCIOUSNESS (Neurosis) | 91 - 100 | is socially crippled by thoughts that everyone is watching and judging (him) | Cannot gain Comedian experience |
76 - 90 | is concerned about rejection and ridicule | ||
61 - 75 | is self-conscious | ||
25 - 39 | is comfortable in social situations | ||
10 - 24 | is very comfortable in social situations | ||
0 - 9 | is absolutely unfazed by the opinions of others | ||
IMMODERATION (Urge) | 91 - 100 | is ruled by irresistible cravings and urges | |
76 - 90 | feels strong urges and seeks short-term rewards | ||
61 - 75 | occasionally overindulges | ||
25 - 39 | doesn't often experience strong cravings or urges | ||
10 - 24 | only rarely feels strong cravings or urges | ||
0 - 9 | never feels tempted to overindulge in anything | ||
VULNERABILITY (Stress) | 91 - 100 | becomes completely helpless in stressful situations | More susceptible to unhappy thoughts |
76 - 90 | cracks easily under pressure | ||
61 - 75 | doesn't handle stress well | ||
25 - 39 | can handle stress | Less susceptible to unhappy thoughts | |
10 - 24 | is confident under pressure | ||
0 - 9 | is impervious to the effects of stress | ||
FRIENDLINESS (Friendly) | 91 - 100 | genuinely likes others and openly expresses positive feelings toward them | |
76 - 90 | makes friends quickly | ||
61 - 75 | is very friendly | ||
25 - 39 | is somewhat reserved | Cannot gain Conversationalist experience | |
10 - 24 | is very distant and reserved | ||
0 - 9 | does not actively seek friendships and is incredibly distant and reserved | ||
GREGARIOUSNESS (Company) | 91 - 100 | truly treasures the company of others | |
76 - 90 | enjoys being in crowds | ||
61 - 75 | enjoys the company of others | ||
25 - 39 | tends to avoid crowds | ||
10 - 24 | prefers to be alone | Will not throw parties | |
0 - 9 | considers spending time alone much more important than associating with others | ||
ASSERTIVENESS (Leadership) | 91 - 100 | loves to take charge and direct activities | |
76 - 90 | is very assertive | ||
61 - 75 | is assertive | ||
25 - 39 | is unassertive | Cannot gain Persuader experience | |
10 - 24 | prefers that others handle the leadership roles | ||
0 - 9 | never speaks out or attempts to direct activities | ||
ACTIVITY_LEVEL (Activeness) | 91 - 100 | is constantly active and energetic | |
76 - 90 | is very energetic and active | ||
61 - 75 | is very active | ||
25 - 39 | is relaxed | ||
10 - 24 | lives life at a leisurely pace | ||
0 - 9 | can't be bothered with frantic, fast-paced living | ||
EXCITEMENT_SEEKING (Thrillseeking) | 91 - 100 | lives for risk and excitement | More likely to join adventurers |
76 - 90 | is a risk-taker and a thrill-seeker | ||
61 - 75 | loves a good thrill | ||
25 - 39 | is not a risk-taker | ||
10 - 24 | doesn't need thrills or risks in life | ||
0 - 9 | is entirely averse to risk and excitement | ||
CHEERFULNESS (Optimism) | 91 - 100 | often feels filled with joy | |
76 - 90 | can be very happy and optimistic | ||
61 - 75 | is often cheerful | ||
25 - 39 | is rarely happy or enthusiastic | ||
10 - 24 | is a pessimist | ||
0 - 9 | is never optimistic or enthusiastic about anything | ||
IMAGINATION (Imagination) | 91 - 100 | is bored by reality and has a wonderful imagination | Is more likely to create better engravings (theory)[Verify] |
76 - 90 | is incredibly creative | ||
61 - 75 | has a fertile imagination | ||
25 - 39 | isn't given to flights of fancy | ||
10 - 24 | is grounded in reality | ||
0 - 9 | is interested only in facts and the real world | ||
ARTISTIC_INTEREST (Artistic) | 91 - 100 | can easily become absorbed in art and the beauty of the natural world | Gains a better happy thought when looking at engravings (theory)[Verify] |
76 - 90 | greatly appreciates art and natural beauty | ||
61 - 75 | appreciates art and natural beauty | ||
25 - 39 | does not have a great aesthetic sensitivity | ||
10 - 24 | is not interested in art | ||
0 - 9 | is completely uninterested in art | ||
EMOTIONALITY (Emotion) | 91 - 100 | has a profound understanding of (his) own feelings | |
76 - 90 | has a great awareness of (his) own emotions | ||
61 - 75 | has a good awareness of (his) own emotions | ||
25 - 39 | tends not to openly express emotions | ||
10 - 24 | is mostly unaware of (his) own emotions and rarely expresses them | ||
0 - 9 | does not display (his) own emotions and has no awareness of them | ||
ADVENTUROUSNESS (Adventure) | 91 - 100 | is highly adventurous and loves fresh experiences | |
76 - 90 | is eager for new experiences | ||
61 - 75 | likes to try new things | ||
25 - 39 | prefers familiar routines | ||
10 - 24 | is uncomfortable with change | ||
0 - 9 | is resistant to change | ||
INTELLECTUAL_CURIOSITY (Thinking) | 91 - 100 | is entranced by riddles and puzzles and loves to debate issues and ideas | |
76 - 90 | loves new and fresh ideas | ||
61 - 75 | is open-minded to new ideas | ||
25 - 39 | dislikes intellectual discussions | ||
10 - 24 | regards intellectual exercises as a waste of energy | ||
0 - 9 | is completely uninterested in ideas and debates over intellectual issues | ||
LIBERALISM (Rebelliousness) | 91 - 100 | revels in chaos and disorder | Receives unhappy thought from talking to nobles[Verify] |
76 - 90 | loves to defy convention | ||
61 - 75 | is put off by authority and tradition | ||
25 - 39 | admires tradition | Receives happy thought from talking to nobles[Verify] | |
10 - 24 | prefers stability and security to ambiguity and disorder | ||
0 - 9 | is an ardent believer in convention and traditional society | ||
TRUST (Trusting) | 91 - 100 | is naturally trustful of everybody | |
76 - 90 | is very trusting | ||
61 - 75 | is trusting | ||
25 - 39 | is slow to trust others | ||
10 - 24 | does not trust others | ||
0 - 9 | sees others as selfish and conniving | ||
STRAIGHTFORWARDNESS (Honesty) | 91 - 100 | is incredibly frank and candid in dealings with others | Cannot gain Flatterer experience. |
76 - 90 | is very straightforward with others | ||
61 - 75 | is candid and sincere in dealings with others | ||
25 - 39 | is guarded in relationships with others | Cannot gain Consoler experience Can gain Liar experience. | |
10 - 24 | is not straightforward when dealing with others | ||
0 - 9 | believes that some deception is necessary in relationships with others | ||
ALTRUISM (Helpfulness) | 91 - 100 | is truly fulfilled by assisting those in need | Receives happy thought from rescuing wounded |
76 - 90 | finds helping others very rewarding | ||
61 - 75 | finds helping others rewarding | ||
25 - 39 | does not go out of (his) way to help others | Receives unhappy thought from rescuing wounded | |
10 - 24 | dislikes helping others | ||
0 - 9 | views helping others as an imposition on (his) time | ||
COOPERATION (Compromising) | 91 - 100 | sacrifices (his) own needs to get along with others | Cannot gain Intimidator experience |
76 - 90 | dislikes confrontations | ||
61 - 75 | is willing to compromise with others | ||
25 - 39 | doesn't like to compromise with others | Cannot gain Pacifier experience | |
10 - 24 | would rather intimidate others than compromise with them | ||
0 - 9 | would never deny (his) own needs just to compromise with somebody else | ||
MODESTY (Modesty) | 91 - 100 | would never claim to be better than somebody else | |
76 - 90 | finds immodesty distasteful | ||
61 - 75 | is modest | ||
25 - 39 | is immodest | ||
10 - 24 | is very willing to compare (himself) favorably with others | ||
0 - 9 | would never shy away from an opportunity to say (he) is better than somebody else | ||
SYMPATHY (Compassion) | 91 - 100 | is incredibly compassionate and feels the pain of others | |
76 - 90 | is easily moved to pity | ||
61 - 75 | is compassionate | ||
25 - 39 | is not easily moved to pity | ||
10 - 24 | is not affected by the suffering of others | ||
0 - 9 | would never let an objective judgement be tempered by mercy or pity | ||
SELF_EFFICACY (Confidence) | 91 - 100 | is incredibly confident | |
76 - 90 | is very confident | ||
61 - 75 | is confident | ||
25 - 39 | lacks confidence | ||
10 - 24 | does not feel effective in life | ||
0 - 9 | always feels as if (he) is not in control of (his) life | ||
ORDERLINESS (Organization) | 91 - 100 | loves to make lists and keep schedules | Gains more Organizer experience (theory)[Verify] |
76 - 90 | tries to live a well-organized life | ||
61 - 75 | is organized | ||
25 - 39 | is disorganized | ||
10 - 24 | is very disorganized | ||
0 - 9 | is completely disorganized | ||
DUTIFULNESS (Lawfulness) | 91 - 100 | has a profound sense of duty and obligation | |
76 - 90 | has a strong sense of duty | ||
61 - 75 | has a sense of duty | ||
25 - 39 | finds rules confining | ||
10 - 24 | dislikes contracts and regulations | ||
0 - 9 | hates rules, contracts and other confining elements in (his) life | ||
ACHIEVEMENT_STRIVING (Excellence) | 91 - 100 | constantly strives for perfection | |
76 - 90 | thinks it is incredibly important to strive for excellence | ||
61 - 75 | strives for excellence | ||
25 - 39 | doesn't go out of (his) way to do more work than necessary | ||
10 - 24 | very rarely does more work than necessary | ||
0 - 9 | does the bare minimum necessary to accomplish the task at hand | ||
SELF_DISCIPLINE (Perseverance) | 91 - 100 | will persist in the face of any difficulty until the task is complete | Affects duration of breaks[Verify] |
76 - 90 | possesses great willpower | ||
61 - 75 | is self-disciplined | ||
25 - 39 | is occasionally given to procrastination | ||
10 - 24 | has very little self-discipline | ||
0 - 9 | rarely completes tasks and is often overcome by distractions | ||
CAUTIOUSNESS (Cautiousness) | 91 - 100 | thinks through every alternative and its consequences before acting | |
76 - 90 | is extremely cautious | ||
61 - 75 | takes time when making decisions | ||
25 - 39 | often does the first thing that comes to mind | ||
10 - 24 | acts impulsively | ||
0 - 9 | always acts without considering alternatives or thinking through possibilities |
Trait value distribution
To clarify how trait values are assigned, 16,000 dwarves were examined. The normalized traits (those with a mean value of 50) provided 432,000 data points; the results are shown below.
Traits | ||||
---|---|---|---|---|
Value Range | Original | Averaged | Proposed | Cumulative |
0 to 9 | 0.3863% | 0.3822% | 0.3875% | 0.3875% |
10 to 24 | 1.8995% | 1.928% | 1.925% | 2.3125% |
25 to 39 | 8.5086% | 8.4666% | 8.4625% | 10.775% |
40 to 60 | 78.4465% | 78.4465% | 78.45% | 89.225% |
61 to 75 | 8,4245% | 8.4666% | 8.4625% | 97.6875% |
76 to 90 | 1.9565% | 1.928% | 1.925% | 99.6125% |
91 to 100 | 0.378% | 0.3822% | 0.3875% | 100% |
Understanding the results
The results demonstrate a better-than 78% chance that a normalized trait's value will fall within the "Neutral" band (from 40 to 60). Further, the probability of an outlying value decreases as distance from the mean value (50) increases. The results are similar to a Normal distribution (aka "Bell curve"), however they do not fall off quite as quickly in the "tails". A "High" or "Low" trait value will be generated approximately 8.5% of the time. A "Very High" or "Very Low" value will appear less than 2% of the time. The probability of receiving a trait in the "Highest" (or "Lowest") band is less than 0.4%; the probability of a dwarf receiving multiple extreme values is infinitesimal.