- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Level of conflict
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Not all combat is Dwarf Fortress is lethal, to-the-death fighting. Several different levels of confict exist and are used in different circumstances.
In adventurer mode, you can view the level of combat with any particular enemy with the look command.
Levels
The levels revealed in the object testing arena are as follows:
- No quarter
- Lethal
- Non-lethal
- Brawl
- Training
- Horseplay
- Encounter
One other is commonly found in adventurer mode, despite that strictly speaking, it is not a level of conflict:
- Ally
No Quarter
An attacker who gives no quarter will refuse to accept surrender or otherwise spare the life of an opponent, meaning the conflict will not end until either the opponent is dead or the attacker retreats. No-quarter mode is caused by either required kill ethics (where surrendering would allow cheating the justice system), fighting with a non-sapient animal (which does not understand the concept of surrender), or the opponent faking surrender (so the attacker will not fall for such tricks again).
Lethal
Lethal combat is a fight to the death. Drawing weapons will escalate combat into lethality. Although death is likely in this mode of conflict, surrender may be accepted to end the fight.
Non-lethal
Non-lethal combat is a fight without weapons drawn. Non-lethal fights may end without killing a creature.
Training
Training is the mode used in sparring. Sparring is currently buggy as weapons are never drawn, as in non-lethal combats and brawlsBug:7519, resulting in weapon-related skills never rising during sparring sessions.