- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Glass
This article was migrated from DF2014:Glass and may be inaccurate for the current version of DF (v50.14). See this page for more information. |
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Glass is produced at the glass furnace using fuel with either sand (green glass), sand and pearlash (clear glass), or rock crystal and pearlash (crystal glass). A magma glass furnace can also be used, in which case no fuel is required. Raw glass (of all three types) can also be acquired from some trade caravans and be purchased in the embark screen. Note that raw glass can not be made into glass items (excluding strange moods), but can only be cut into gem-like items which can be used for decorating items - you have to buy or collect sand to get the raw materials to make glass.
Glass value corresponds to the difficulty of its production, with green glass having the lowest material value (2), clear glass intermediate (5), and crystal glass the highest (10).
Uses
Glass can be used for most things that can be produced at a mason's workshop, (with the exception of slabs, querns and millstones). It can also produce goods normally made at a craftsdwarf's workshop by a stone crafter, with the exception of obsidian short swords and generic crafts. In addition, it may be made as raw glass, which can then be cut as a gem at a jeweler's workshop by a gem cutter, in a similar fashion to cutting generic stones. These, especially ones made of green glass, are excellent practice for aspiring jewelers (and their production provides experience for glassmakers). Glass can also be made as blocks which can be used to build workshops and constructions. You can even make glass trap components. Unique goods made from glass include glass windows and vials, as well as renamed versions of common furniture.
For more information on the use of glass, see the Glass industry page.
Raw and cut glass storage options can be found under the Gem stockpile sub-menu. Glass blocks are stored in Bar/Block stockpiles.
Glass and magma
Glass behaves somewhat oddly with magma, despite being strictly magma-safe (with a melting point of 13600 °U ) - glass objects dropped into magma tend to disappear instantly (a property seemingly shared by every organic material), but built glass furniture will survive indefinitely when covered with magma.
Physical properties
Through memory hacking, the material properties of each type of glass have been determined; for reference, they have been reconstructed below as material definitions:
Raws |
---|
[MATERIAL:GLASS_GREEN] - reconstructed from data extracted from memory
[STATE_COLOR:ALL_SOLID:DARK_GREEN]
[STATE_NAME_ADJ:SOLID:green glass]
[STATE_COLOR:LIQUID:RED]
[STATE_NAME_ADJ:LIQUID:molten green glass]
[STATE_COLOR:GAS:RED]
[STATE_NAME_ADJ:GAS:boiling green glass]
[STATE_NAME_ADJ:SOLID_POWDER:ground green glass]
[STATE_NAME_ADJ:SOLID_PASTE:green glass paste]
[STATE_NAME_ADJ:SOLID_PRESSED:pressed green glass]
[BASIC_COLOR:2:0]
[BUILD_COLOR:2:0:0]
[TILE_COLOR:7:7:1]
[MATERIAL_VALUE:2]
[SPEC_HEAT:700]
[MELTING_POINT:13600]
[BOILING_POINT:16000]
[SOLID_DENSITY:2600]
[LIQUID_DENSITY:2240]
[IMPACT_YIELD:1000000]
[IMPACT_FRACTURE:1000000]
[IMPACT_STRAIN_AT_YIELD:2222]
[COMPRESSIVE_YIELD:1000000]
[COMPRESSIVE_FRACTURE:1000000]
[COMPRESSIVE_STRAIN_AT_YIELD:2222]
[TENSILE_YIELD:33000]
[TENSILE_FRACTURE:33000]
[TENSILE_STRAIN_AT_YIELD:47]
[TORSION_YIELD:33000]
[TORSION_FRACTURE:33000]
[TORSION_STRAIN_AT_YIELD:113]
[SHEAR_YIELD:33000]
[SHEAR_FRACTURE:33000]
[SHEAR_STRAIN_AT_YIELD:113]
[BENDING_YIELD:33000]
[BENDING_FRACTURE:33000]
[BENDING_STRAIN_AT_YIELD:47]
[MAX_EDGE:15000]
[ITEMS_HARD]
[IS_GLASS] |
Raws |
---|
[MATERIAL:GLASS_CLEAR] - reconstructed from data extracted from memory
[STATE_COLOR:ALL_SOLID:CLEAR]
[STATE_NAME_ADJ:SOLID:clear glass]
[STATE_COLOR:LIQUID:RED]
[STATE_NAME_ADJ:LIQUID:molten clear glass]
[STATE_COLOR:GAS:RED]
[STATE_NAME_ADJ:GAS:boiling clear glass]
[STATE_NAME_ADJ:SOLID_POWDER:ground clear glass]
[STATE_NAME_ADJ:SOLID_PASTE:clear glass paste]
[STATE_NAME_ADJ:SOLID_PRESSED:pressed clear glass]
[BASIC_COLOR:3:0]
[BUILD_COLOR:3:0:0]
[TILE_COLOR:7:7:1]
[MATERIAL_VALUE:5]
[SPEC_HEAT:700]
[MELTING_POINT:13600]
[BOILING_POINT:16000]
[SOLID_DENSITY:2600]
[LIQUID_DENSITY:2240]
[IMPACT_YIELD:1000000]
[IMPACT_FRACTURE:1000000]
[IMPACT_STRAIN_AT_YIELD:2222]
[COMPRESSIVE_YIELD:1000000]
[COMPRESSIVE_FRACTURE:1000000]
[COMPRESSIVE_STRAIN_AT_YIELD:2222]
[TENSILE_YIELD:33000]
[TENSILE_FRACTURE:33000]
[TENSILE_STRAIN_AT_YIELD:47]
[TORSION_YIELD:33000]
[TORSION_FRACTURE:33000]
[TORSION_STRAIN_AT_YIELD:113]
[SHEAR_YIELD:33000]
[SHEAR_FRACTURE:33000]
[SHEAR_STRAIN_AT_YIELD:113]
[BENDING_YIELD:33000]
[BENDING_FRACTURE:33000]
[BENDING_STRAIN_AT_YIELD:47]
[MAX_EDGE:15000]
[ITEMS_HARD]
[IS_GLASS] |
Raws |
---|
[MATERIAL:GLASS_CRYSTAL] - reconstructed from data extracted from memory
[STATE_COLOR:ALL_SOLID:CLEAR]
[STATE_NAME_ADJ:SOLID:crystal glass]
[STATE_COLOR:LIQUID:RED]
[STATE_NAME_ADJ:LIQUID:molten crystal glass]
[STATE_COLOR:GAS:RED]
[STATE_NAME_ADJ:GAS:boiling crystal glass]
[STATE_NAME_ADJ:SOLID_POWDER:ground crystal glass]
[STATE_NAME_ADJ:SOLID_PASTE:crystal glass paste]
[STATE_NAME_ADJ:SOLID_PRESSED:pressed crystal glass]
[BASIC_COLOR:7:1]
[BUILD_COLOR:7:0:1]
[TILE_COLOR:7:7:1]
[MATERIAL_VALUE:10]
[SPEC_HEAT:700]
[MELTING_POINT:13600]
[BOILING_POINT:16000]
[SOLID_DENSITY:2600]
[LIQUID_DENSITY:2240]
[IMPACT_YIELD:1000000]
[IMPACT_FRACTURE:1000000]
[IMPACT_STRAIN_AT_YIELD:2222]
[COMPRESSIVE_YIELD:1000000]
[COMPRESSIVE_FRACTURE:1000000]
[COMPRESSIVE_STRAIN_AT_YIELD:2222]
[TENSILE_YIELD:33000]
[TENSILE_FRACTURE:33000]
[TENSILE_STRAIN_AT_YIELD:47]
[TORSION_YIELD:33000]
[TORSION_FRACTURE:33000]
[TORSION_STRAIN_AT_YIELD:113]
[SHEAR_YIELD:33000]
[SHEAR_FRACTURE:33000]
[SHEAR_STRAIN_AT_YIELD:113]
[BENDING_YIELD:33000]
[BENDING_FRACTURE:33000]
[BENDING_STRAIN_AT_YIELD:47]
[MAX_EDGE:15000]
[ITEMS_HARD]
[IS_GLASS] |