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Instrument
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
This article or section may need to be updated due to recent changes. |
An instrument ¿
is a new kind of procedurally generated good.
Instruments come in four types defined by the skill necessary for play (keyboard, stringed, wind, and percussion). Some instruments are built by individual components which must be assembled, and some are made in a single step like other finished goods. Instruments can be either hand-held or stationary. Stationary instruments are built like furniture with b-I command. Hand-held instruments can be carried around by dwarves or placed in coffers in taverns or temples.
Instruments and their components are made out of a variety of materials, including wood, bone, stone, silk thread, plant fiber thread, glass, ceramics, metal, or leather. Out of those, thread can only used for components, not for a full instrument. Most of instruments/components are made in craftsdwarf's workshops, except ceramic ones are made at kiln, leather ones at leather works, glass ones at glass furnace and metal ones at metalsmith's forge. In the case of metal, there's currently no way to define what kind of metal is to be used; a dwarf will pick up the closest metal bar to make the component, unlike how other goods are made at the forge. The only way to control this is to tell the forge to only take from a specific stockpile, and set that stockpile to only accept the metals you want to use. Glass instruments appear to be only made from green glass in your fortress (but caravans can bring instruments or instrument parts out of other types of glass). Assembling the instrument after all the components are finished is also performed in a craftsdwarf's workshop, and the skill needed to assemble it is defined by the material of the "main" part of the instrument (see below).
Specific instruments, their names and the kinds of components they are built of are generated at world generation and are usually specific for each civilization. Traders may bring instrument components, but your civilization may not be able to assemble the instrument out of them, depending on what instruments your dwarves know how to make.
In order to find out what instruments are available to your fortress, go to craftsdwarf's workshop and look under the instrument section. It will show the available instruments. Highlight each individual instrument will show their description and material required. The smaller instruments can be made directly. The larger ones require instrument pieces to be made first and the option associated with them is assemble XXX. Record the name of the instrument and enter the manager screen with j-m. Typing in the name of the instrument will show all the pieces required (possibly from other workshops). It is possible for larger instrument to require multiple copies of the same instrument piece. For example, a gitnuk is a larger instrument that must be assembled with 1 gitnuk body and 5 gitnuk bar.
Components
Below are tables of parts instruments can have and what materials they may require (please update). It should be noted that for a given fortress, only one material type is possible for specific instrument. Thus if a given fortress has keyboard material set as metal, it cannot be made using other materials.
Keyboard
Part | Component name | Materials |
---|---|---|
Keyboard | Keyboard | Wood, Bone, Ceramic, Metal, Glass |
Body* | Console | Bone, Metal, Stone |
Chest | Glass, Wood | |
Body | Wood, Ceramic, Glass, Stone, Metal | |
Case | Stone, Ceramic, Bone, Glass | |
Vib | Strings | Silk, Plant Thread, Metal |
Bells | Wood, Stone, Metal, Glass | |
Pipes | Wood, Stone, Metal, Glass, Ceramic | |
Bellows | Pump | Ceramic, Metal, Bone |
Bellows | Leather |
Stringed
Part | Component name | Materials |
---|---|---|
Neck | Neck | Ceramic, Metal, Glass, Wood |
Frame* | Frame | Bone, Wood, Metal, Ceramic |
Yoke | Yoke | Bone, Glass |
Sound-chest | Stone, Ceramic | |
Strings | Strings | Silk, Plant Thread, Metal |
Prod | Bow | Metal, Glass, Ceramic |
Plectrum | Wood, Stone, Metal, Glass, Bone, Ceramic | |
Hammers | Stone, Wood, Ceramic | |
Neck_res | Neck bowl |
Wind
Part | Component name | Materials |
---|---|---|
Blow | Blowpipe | Wood, Ceramic, Metal, Bone, Shell |
Bellows | Leather | |
Bag* | Bag | Leather |
Melody | Melody pipe | Metal, Glass |
Drone | Drone pipe | Metal, Glass |
Chest* | Wind-chest | Ceramic |
Pipes | Pipe | Wood, Stone, Metal, Glass, Ceramic |
Horns* | Horn | Wood, Metal, Bone |
Percussion
Part | Component name | Materials |
---|---|---|
Stand | Stand | Wood, Stone, Bone, Ceramic, Glass, Metal |
Body* | Drum | Glass, Wood, Bone, Metal, Ceramic, Stone |
Chimes | Bone, Glass, Wood | |
Block | Wood, Stone, Glass, Metal, Bone | |
Bowl | Wood, Metal | |
Triangle | Metal, Bone, Glass | |
Bell | Wood, Stone, Metal, Glass | |
Rings | ||
Head | Head | Leather |
Mallet | Mallet | Wood |
Hammer | Stone, Wood, Ceramic, Bone | |
Stick | Wood, Ceramic, Glass |
*: The "main" part, from which the instrument takes its description, e.g. a superior quality black bronze stelid. The main part also determines which skill is used to assemble the instrument (bonecarving, glassmaking, leatherworking, metalcrafting, pottery, stonecrafting or woodcrafting)