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40d Talk:Construction
contrast with features carved from native stone?
How are constructions different from the walls and other features carved out from the designation menu? Are they more vulnerable to being knocked over by trolls or tantruming axedwarves? --Keturn 00:30, 8 November 2007 (EST)
- They collapse into their base materials when they cave in. The method for removing them is disassembly (any dwarf can do this) instead of mining. I dont know about trolls and tantrums - instinct says no to that. VengefulDonut 00:40, 8 November 2007 (EST)
Dwarven Stupidity
How do i get my dwarfs to not stand ontop of the floor they are deconstructing? They always fall right after they remove a floor and I always have to build a floor directly below them so they dont injure themselfs. Diabl0658 23:15, 30 November 2007 (EST)
- Build a bridge on the area to "catch" them, or build a statue or floodgate on the floor so that they can't stand on it. They can still remove the floor while standing to the side. The statue or whatever will still fall, though. --Turgid Bolk 02:29, 2 December 2007 (EST)
Building a tower
I want to build a tower with a 3x3 floor on the top level for a siege engine.
What I thought was:
###
#.#
###<
where # is a wall
. is a gap
< is a stair of the right direction to get from the lower to the upper level.
What do I do about the . in the middle to be able to build there? I know that when I build a wall I automatically get a floor, but how do I build a floor in mid-air?
Thanks,GarrieIrons 00:16, 3 February 2008 (EST)
- Wall-created floors are on the next level up. Just build a floor above the gap and it'll be fine... In my executions of the catapult tower idea, the stairs are placed so that access is still possible during a siege. (i.e. underground access and a platform at least 3x5 (typically expanded to 3x7 to get 2 for one) so that the stairs can come between the walls and there still being room for the catapult.) That should help ya, even if it's not exactly what you're looking for. --Edward 08:45, 3 February 2008 (EST)
Removal behaviour
The only part of the construction removal behaviour I haven't verified is how previously engraved floors are handled. -- Raumkraut 00:50, 12 April 2008 (EDT)
Contrasting Costs
Can someone include a blurb concerning the high contrast in costs between building floors and bridges?
It really seems to be a bug at this point.
--Stalinbulldog 12:35, 18 May 2008 (EDT)
Well, a bridge is only meant for dwarves and wagons to walk over, you can't build a wall or floor hanging on a bridge, you can't build rooms on your bridge. i've quite some experience in this because i like making above ground fortresses.
~Scruga~
Children Removing Constructions
My children keep trying to remove constructions, which is fine except for the fact that they take like eight times as long as a miner to do it. Is there any way to forbid them? Lymojo 18:29, 7 May 2009 (UTC)Lymojo
Build Direction
Can we put in a section about the direction from which dwarves will build constructions?
The general rule seems as though they prefer working from the the square above or the square to the left when building walls, but I've seen them break this rule sometimes. There must be some logic to it, does anyone know?