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DF2014 Talk:Fortress
Revision as of 21:06, 14 February 2022 by Silverwing235 (talk | contribs) (→Fortress "lvl": fix errors)
What about new colonies?
If I retire a fortress that has become a mountainhome, would it not follow that new fortresses I then found will come from my former fortress?--Guardian of Silverybearded (talk) 08:23, 29 November 2014 (UTC)
What do the job counts for fortress titles exactly mean?
What do the Craft/Metal/Wood/Gem/Stone/Food include? Do the stone/wood jobs only include the jobs at the mason's/carpenter's shop or anything that uses stone/wood logs as a reagent as well as construction jobs that use stone/wood logs? Do the food jobs include planting seeds and harvesting plants or only cooking? Are the jobs sorted by skills (Stone = All Jobs with Masonry, Craft = Any crafting skills, Metal = Metalsmithing skills, Food = any farming skills)?
Fortress "lvl"
Title | Population | Changes |
---|---|---|
Outpost | The expedition gets two hardcoded 'migration waves' (reinforcement) almost no matter what. | |
Hamlet | 20 | The fortress can be considered for a Noble title. Attracts attention of forgotten beast and werebeast. Citizens start to suffer from Strange mood. |
Village | 50 | Expedition leader -> Mayor, unlocks many noble positions. |
Town | 80 | Attracts attention of Goblin Sieges, titans and megabeast. |
City | 110 | ?? |
Metropolis | 140 | Monarch, unlocks some noble positions. |
Mountainhome |