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User:Jifodus
My work analyzing DF's formats:
Dwarf Fortress Utility Framework
Memory
v0.28.181.39a
This is the result of a quick analysis, it's incomplete and unchecked, but it may allow some of the tools to work.
menu_state == 0x01322D58 focused_creature == 0x00D16C20 cursor_x == 0x009D6284 cursor_y == 0x009D6288 cursor_z == 0x009D628C map_count_x == 0x01554040 map_count_y == 0x01554044 map_count_z == 0x01554048 map_vector == _not_found main_creature_vector == 0x015124F4 dwarf_race_id == 0x0131F1B8 starting_points == _not_found starting_dwarves == _not_found alt-language_vector == 0x01555FA8 words_vector == 0x01555E88 happiness_offset == 0x00000520 art_defacement_malus == 0x00850135 skill_limit == 0x00831263 start_game_data == 0x01330D98 dwarf_fortress == 0x009623E4 pe_timestamp == 0x00400108 pe_timestampv == 0x487B4E8B dwarf_foreman_check == 0x01AA9D3A
Tools
tile_tool
I wrote a tool that allows nearly complete editing of a tile's data. It's designed for analyzing a tile's data. Since it's not designed for mass editing, therefore I don't recommend using it for adding more than a couple tiles of water or magma. Or build multiple buildings on top of each other. Use '?' for in-tool help.
http://www.geocities.com/jifodus/tile_tool.zip (61KB)
Mar 04, 2008: http://www.geocities.com/jifodus/auto-update_tile_tool.zip (75KB) - Alternate version that is usable as soon as configuration gets uploaded for it. Source code: http://www.geocities.com/jifodus/tile_tool_src.zip (14KB)
Editable information:
- Liquid Level
- Designation Flags
- Occupancy Flags
- Temperature
- Tile #
- Unknown Values
Additional features:
- Track tile data.
- Compare a tile with a tracked tile.
- Dump the raw bits of Designation, Occupancy, Pathfinding and Unknowns.