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40d:Insanity
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Certain events/conditions can drive a dwarf insane.
- Entering a strange mood but failing to complete a legendary artifact.
- A diplomat who is trapped inside the fortress for a long time. A caged diplomat will go insane immediately (e.g. if he falls unconscious while standing on cage trap)
- Being very unhappy for a long time.
There are three types of insanity:
- Stark, raving mad (crawling around babbling!)
- The afflicted dwarf will drop all their items and stand around babbling until they die of hunger or thirst.
- Melancholy
- The afflicted dwarf refuses to eat or drink, and will eventually starve to death.
- If possible, the dwarf will commit suicide by jumping off a cliff or into water/magma.
- Berserk
- The afflicted dwarf attacks randomly, this can be dangerous if it happens to an experienced dwarf(Especially one carrying an artifact weapon); war dogs will quickly pull down an unskilled dwarf though.
Insanity always ends in the death of the afflicted dwarf, which will upset their friends and family. This can lead to a vicious circle of depression and tantrums. Make sure to build coffins to avoid compounded unhappiness from their friends decaying on open air.
In Adventure Mode, it is possible to have your adventurer become stark raving mad, this can be caused by extreme drowsiness. When this happens, your adventurer will be able to fall off cliffs without using the ALT-key, and possibly won't be able to swim during this state. Other than that, nothing really else happens, and the effect goes away when you travel on the world map.