v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

String dump/raw

From Dwarf Fortress Wiki
< String dump
Revision as of 15:25, 1 December 2023 by Joostheger (talk | contribs) (Made the stringdump much more readable)
Jump to navigation Jump to search
!This program cannot be run in DOS mode.
api-ms-win-core-synch-l1-2-0.dll
SleepConditionVariableCS
WakeAllConditionVariable
bad allocation
Out of memory - aborting
Fatal Error
UTF-16LE
Unknown exception
bad array new length
string too long
TRANS_NAME
nameless
FIRST_NAME
PRO_POS
PRO_OBJ
PRO_SUB
PRO_REF
<structure>
</local_id>
<local_id>
<type>counting house</type>
</name>
<name>
</structure>
<type>guildhall</type>
<type>hospital</type>
<type>tower</type>
<type>mead hall</type>
<type>keep</type>
<type>dark tower</type>
<type>underworld spire</type>
<type>temple</type>
</worship_hfid>
<worship_hfid>
</entity_id>
<entity_id>
<type>library</type>
</copied_artifact_id>
<copied_artifact_id>
<type>inn tavern</type>
<type>market</type>
<type>tomb</type>
<type>dungeon</type>
<subtype>standard</subtype>
<subtype>sewers</subtype>
<subtype>catacombs</subtype>
vector too long
invalid string position
Training Session
Activity
Research
Activity Event
Worship
Socialize
empties
empty
picks up
pick up
has shared many tales from beyond
embraces
has shared a rumor from abroad.
has shared a few rumors.
has discovered
gives you
Ponder
has become a student of
Learn
Teach
Discuss
Write about
Meditate on
Go to Combat Training
Pray to
Lead Combat Training
Organize Combat Training
Play Make Believe
Wait for Combat Training
Play with
Promote
Preach on
Inveigh Against
Family
Loyalty
Friendship
Cunning
Fairness
Eloquence
Tradition
Decorum
Cooperation
Artwork
Stoicism
Independence
Self-Control
Introspection
Harmony
Tranquility
Craftsmanship
Merriment
Martial Prowess
Sacrifice
Hard Work
Perseverance
Competition
Commerce
Leisure Time
Nature
Romance
Knowledge
Tell Story
Listen to Sermon
Recite Poetry
Listen to Story
Simulate
Listen to Poetry
Perform Music
Perform Dance
Listen to Music
Go to
Watch Dance
Organize
Demonstration
Wait for
Serve
Watch
Go to Individual Combat Drill
Serve Customer
/Resting
Individual Combat Drill
Go to Sparring Match
Watch Sparring Practice
Go to Sparring Practice
DOUBLE TAGGED ITEM: By Activity,
Archery Practice
There are not enough dancers.
There is not enough room to perform here.
You cannot perform here.
You could not find a partner.
Some children
begins
playing with
playing make believe.
The performers
the story of
a sermon on
an improvised recital of
reciting the poem
improvised music,
the musical composition
an improvised dance,
dancing
You continue the sermon.
in the middle of
You continue the story.
The sermon continues.
You begin
The story continues.
The poetry enters
the verse paragraph
line.
the stanza
verse paragraph
You continue the poem.
stanza
You enter
The poem continues.
The music enters
The dance enters a new section with
the introduction
a simple passage
of the theme
the exposition
of the second theme
of the first theme
a recapitulation
of the previous passage
of the two themes
the synthesis
a verse
of previous passages
the finale
a chorus
a bridge-passage
the coda
second
first
a series of variations
on the first theme
on the theme
on the second theme
You continue the dance.
You continue the music.
The dance continues.
You conclude your performance.
The music continues.
Some performers finish their act.
The performers are finished.
concludes a performance.
has finished performing.
You feel like you know the basic rules of
You've learned
forth an awe-inspiring sermon for the ages!
a lucid and powerful sermon.
artfully deliver
just can't give a sermon very well.
giving a creditable sermon.
a mesmerizing tale!
weave
the story in vivid detail.
stumble
telling the tale quite well.
bring
over the details.
choose
the poem to life with this flawless recitation.
recite
the perfect phrasing.
enunciate
the words evocatively.
speak
crisply.
mumble
well.
poorly.
, having completely forgotten the words.
instrument
and the
delivering a virtuoso performance on the
are indistinguishable!
could nearly pass for the voice of the
is absolutely flawless.
with skill.
sound
beautifully.
playing the
vaguely like the intended
singing
chanting
a mockery of the
doesn't
with a shameworthy performance.
seem to know how to play the
and even forget
sloppily
dance
some of the words.
dancing exceptionally.
flawlessly, like someone out of a legend!
dancing well.
tangled up.
The pages are blank.
It has no writing.
It has no pages.
Alias:
Associated Plot:
Highest known in organization
Associated Organization:
We haven't performed for some time.
We are going the wrong way.
We should be making better progress.
We should have made it there by now.
We must not abandon
The oppressor has been overthrown!
We have arrived at our destination.
We must go back.
Empty announcement
flying
, but it is deflected by
by the
spinning
, but the attack is deflected by
, lightly tapping the target!
, but there is no force!
, but it passes right through!
in the
from behind
from the side
with
the part
is smashed into the body, an unrecognizable mass!
splits in gore!
collapses!
, but the attack passes right through!
, but it glances away!
, but the attack glances away!
and the severed part sails off in an arc!
is cloven asunder!
explodes into gore!
collapses into a lump of gore!
is crushed!
the injured part
is ripped into loose shreds!
is torn apart!
and it is mostly cut away from the rest of the torso!
out of the wound
through the
tearing
passing through a hole in the
main part
jamming the
denting
bruising
apart
tearing apart
shattering
chipping
fracturing
chipping
fracturing
denting
bruising
tearing apart
shattering
tearing
the rest of
through a hole in the
through the
and spilling
breaking away
most of
half of
a piece of
rancid
stinking
filthy
reeking
rotten
decomposing
a major artery
an artery
has been opened by the attack
many nerves
The geldables have been torn away!
It is a gelding strike!
It is a gelding blow!
been severed
a ligament
has been
a motor nerve
a sensory nerve
is ripped to shreds!
breaks!
attack is interrupted!
sprained
bruised
a tendon
strained
latches on firmly
latch on firmly!
latches on firmly!
become enraged!
has lodged firmly in the wound!
latch on firmly
been stunned again!
been stunned!
having more trouble breathing!
having trouble breathing!
propelled away by the force of the blow!
been knocked unconscious!
is injected into the
crumbles over the
splatters over the
flows over the
looks
even more sick!
sick!
pours over the
is sucked out of the wound!
No team/side
Independent
(Tame)
Equipment
Skills
Conditions
Create
Side #
Creature
Scattered cumulus
No cumulus clouds
Cumulonimbus (rain)
Many cumulus (rain)
Tame/mountable
Set the weather, temperature, and time.
No fog
Nimbostratus (rain)
Thin mist
No stratus
Cirrus
Stratus (rain)
Altostratus
Scorching
Dragonfire
Thick fog
Absolute zero
Deathly cold
Morning
Subterranean
Below freezing
Freezing
Evening
Early evening
Late morning
Late afternoon
Early afternoon
Late night
Early morning
and others have returned.
have returned.
, the performance troupe, has arrived.
, a performance troupe, is visiting.
has arrived.
is visiting.
has brought back a few rumors.
has brought back a rumor from abroad.
has returned.
has brought back many tales from beyond
The dead walk. Hide while you still can!
Forms twisted from their nature, legion of the night. What hope remains?
Autumn
Winter
Spring
Summer
Spoils Report:
and others
army is located out of bounds: teleporting
FORCED_ADMINISTRATOR
The enemy have come and are laying siege to the fortress.
An army is invading!
An army has come to your lands seeking a parley.
A vile force of darkness has arrived!
A vile force of darkness has arrived, seeking a parley!
The enemy have come and are preparing to lay siege. They seek a parley!
has been conquered and now
, has been
incorporated into your holdings.
has been founded
, has been conquered and
overlord
overlords
looks to your thriving economy for its future prosperity.
vector<bool> too long
Empty biased index vector
Biased index vector computation error
bad cast
save/current
themselves
prostrating
torturing
before
devouring
committing a depraved act upon
burning
admiring
save/current/art_image-
save/current/
art_image-
raising
striking down
praying to
hiding
cooking
contemplating
impaled on
engraving
surrounded by
shooting
fighting with
massacring
refusing
greeting
embracing
speaking with
committing a depraved act
being tortured
in a fetal position
making a submissive gesture
falling
smeared out into a spiral
laughing
hanging from
being flayed by
being mutilated by
weeping
praying
screaming
cringing
confused
offended
withering away
suffering
striking a triumphant pose
striking a menacing pose
traveling
laboring
making a plaintive gesture
being shot
burning
melting
terrified
dejected
[/LPAGE]
Untitled
, the deity of
[LPAGE:HF:
skeletal
, depicted as a
ghostly
rotting
cooking
contemplating
unnaturally contorted
engraving
being mutilated
being flayed
[LPAGE:ARTIFACT:
female
the deity of
will be installed at target
will be installed at
Weight:
Owner:
Click a building to link to
Cannot link to
Link to
Sunk into depression...
Throwing a tantrum!
Corrupt Soldier Mood:
Stumbling obliviously!
Specify image
In a martial trance!
Enraged at all enemies!
View stockpile
Engraving
Value:
Overcome by terror!
Corrupt Strange Mood:
Overwhelmed by horror!
In emotional shock!
Running around crazed!
Crawling around crazed!
Staring off into space...
In a berserk rage!
Stricken by melancholy...
Possessed by unknown forces!
Running around babbling!
Crawling around babbling!
Brooding darkly...
Has a horrible fell look!
Peculiarly secretive...
Has the aspect of one fey!
Wallowing in misery!
Taken by a fright!
Shaken to the core!
Truly mortified!
Lost in despair!
Anguished!
Distressed!
Completely dismayed!
with grief!
itself
Writhing in agony!
Drowning in sadness!
Beside
Experiencing mortal fear!
himself
herself
Child does the expelling
Spouse is elected
Child is nobility
Child is not present
Spouse does the expelling
Holds elected office
Spouse is nobility
Spouse is not present
Cannot expel or send away:
Creator of
Nobility
Does the expelling
Emotionally overloaded!
In existential crisis!
Somebody
Pet of
Thoughts
Military
Personality
Groups
Relations
Overview
Cancel
Health
Child is elected
Send away
Send to
Resists sickness
Clumsy
Recovers quickly
High stamina
Child:
children
Strong
Spouse:
Lover:
lovers
High kinesthetic sense
Musical
High social awareness
Developed empathy
Good memory
Patient
Good spatial sense
Good with language
High willpower
Good focus
Good intuition
Creative
Recovers slowly
Low stamina
Good analytical ability
Sickly
Quick to love
Poor social awareness
Envious
Hateful
Not musical
Poor spatial sense
Poor empathy
Poor kinesthetic sense
Impatient
Poor intuition
Bad with words
Poor memory
Poor focus
Poor analytical ability
Not creative
Low willpower
Polite
Flatterer
Fearless
Disdains advice
Stubborn
Brawler
Prone to discord
Wasteful
Easily stressed
Lustful
Intemperate
Greedy
Depression-prone
Cheerful
Anxious
Anger-prone
Private
Bashful
Obstinate
Perfectionist
Single-minded
Curious
Hopeful
Extravagant
Vengeful
Overconfident
Gracious
Ambitious
Inclined to abstract
Flights of fancy
Slow to love
Artistically inclined
Overbearing
Gregarious
Thrill-seeker
Frenetic
Thoughtless
Dutiful
Trusting
Orderly
Emotional obsessive
Tolerant
Altruistic
Swayed by emotions
Seeks harmony
Not wasteful
Quarreler
Temperate
Not greedy
Quick to give up
Avoid fights
Not anxious
Slow to anger
Resilient
Not lustful
Not envious
Slow to hate
Not easily depressed
Cheerless
Incurious
Quick to despair
Overshares
Shameless
Low self esteem
Not vengeful
Scatterbrained
Merciful
Ungrateful
Not ambitious
Humorless
Austere
Fearful
Overreliant on advice
Not vain
Pusillanimous
Avoids excitement
Leisurely
Not inclined to abstract
Fact-oriented
Distrustful
Sloppy
Unassertive
Not altruistic
Unswayed by emotions
Overcautious
Not dutiful
Acquiescing
Inattentive
Emotionally distant
Intolerant
Values cooperation
Values artwork
Values stoicism
Values independence
Values fairness
Values eloquence
Values tradition
Values decorum
Values power
Values friendship
Values cunning
Values truth
Values law
Not inclined to create art
Values family
Values loyalty
Values commerce
Values leisure time
Values nature
Values romance
Values sacrifice
Values hard work
Values perseverance
Values competition
Values craftwork
Values merriment
Values skill
Values martial prowess
Values self-control
Values introspection
Values harmony
Values tranquility
Disdains artwork
Disdains tradition
Disdains independence
Disdains cooperation
Disdains eloquence
Disdains cunning
Disdains decorum
Disdains fairness
Disdains friendship
Disdains family
Disdains truth
Disdains power
Values knowledge
Values peace
Disdains loyalty
Disdains law
Disdains leisure time
Disdains perseverance
Disdains romance
Disdains commerce
Disdains hard work
Disdains skill
Disdains competition
Disdains sacrifice
Disdains merriment
Disdains harmony
Disdains martial prowess
Disdains craftwork
Disdains introspection
Disdains stoicism
Disdains tranquility
Disdains self-control
Paralyzed
Unconscious
Sluggish
Partially paralyzed
Thirsty
Dehydrated
Drowsy
Very drowsy
Stressed
Haggard
Hungry
Starving
Disdains peace
Disdains nature
Harrowed
Disdains knowledge
Bleeding
Heavy bleeding
Extreme pain
Drowning
Nauseous
Winded
Stunned
Over-exerted
Exhausted
Focused
Focused!
Distracted
Distracted!
Squad:
(Rusty)
(V Rusty)
Needs
Healthy
Haul:
No official position
Partially webbed
Webbed
Injured
Seriously injured
Uphold tradition
Hear eloquence
Make merry
Self-examination
Learn something
Excitement
Be with friends
Be with family
Stay occupied
Meditate
Admire art
Be creative
Unmet need:
No unmet needs
Drink alcohol
Wander
Be extravagant
Think abstractly
Help somebody
Eat good meal
Cause trouble
See animal
Make romance
Acquire object
See great beast
Martial training
Craft object
Take it easy
Practice skill
Geography
Chemistry
Engineering
Medicine
Mathematics
Philosophy
Natural history
Astronomy
Combat
Description
Other skills
Social
Wounds
Status
History
Treatment
Dialog
Choreography
Musical composition
Autobiography
Biography
Letter
Chronicle
Short story
Musical form
Poetic form
Manual
Dance form
Work details
No assigned rooms
Locations
Workshops
Star chart
Dictionary
Star catalogue
Cultural comparison
Cultural history
Treatise on technological evolution
Alternate history
Biographical dictionary
Comparative biography
Encyclopedia
Genealogy
Doctor
Monster slayer
Surgeon
Diagnostician
Scholar
Performer
Mercenary
Scribe
No dedicated workshop assignments
No work details
Tavern keeper
No location assignments
Will only do assigned tasks
Work animals
Cannot assign work details
Will do available tasks anywhere
War buddy
Childhood friend
Fellow scholar
Obsession
Father
Bonded
Pet owner
Mother
Spouse
Cannot assign work animals
Bone doctor
No relationships
No assigned or assignable work animals
Pure hate
Disliked
Grudge
Religious persecutor
Supernatural vengeance
Jealous grudge
Athletic rival
Friend
Persecutor
Business rival
Fellow athlete
Fellow artist
Close friend
Kindred spirit
Considers violent
Considers dancer
Good for business
Considers psychotic
Considers storyteller
Considers preacher
Considers bard
Considers poet
Considers monster
Intruder
Considers bully
Considers brigand
Long-term acquaintance
Object of worship
Passing acquaintance
Former apprentice
Former master
Considers flatterer
Considers quarreler
Master
Loyal soldier
Companion
Apprentice
Member of hated group
Member of respected group
Friendly fighter
Enemy fighter
Considers killer
Friendly terms
Comrade
Considers murderer
Outcast
Military organization
Merchant company
Performance troupe
Migrating group
Vessel crew
Religion
Nomadic group
No groups
Site government
Civilization
Protector of the weak
Hunter
Treasure hunter
Preserver of knowledge
Noted monster
Infamous monster
Feared as a monster
Certainly feared as a monster
Certainly considered an intruder
Noted intruder according
Legendary monster
Considered an intruder
Respected for heroic acts
Greatly respected for heroic acts
Infamous intruder
Legendary intruder
guild
Famous her
Legendary hero
Certainly considered a brawler
Moted brawler
Legendary villain
Considered a brawler
Considered a bully
Certainly considered a bully
Famous brawler
Legendary brawler
Legendary bully
Feared as a brigand
Noted bully
Infamous bully
Infamous brigand
Legendary brigand
Certainly feared as a brigand
Noted brigand
Feared as a killer
Greatly feared as a killer
Infamous murderer
Legendary murderer
Legendary killer
Respected as a hunter
Noted killer
Infamous killer
Great hunter
Legendary hunter
Skilled hunter
Talented hunter
Noted villain
Infamous villain
Feared as a villain
Greatly feared as a villain
Legendary loyal soldier
Respected for fighter
Noted loyal soldier
Famous loyal soldier
Famous fighter
Legendary fighter
Greatly respected for fighter
Noted fighter
Noted enemy fighter
Infamous enemy fighter
Feared for violent opposition
Greatly feared for violent oppositoin
Greatly feared as a murderer
Noted murderer
Legendary enemy fighter
Feared as a murderer
Famous treasure hunter
Legendary treasure hunter
Greatly respected for hunting treasure
Noted treasure hunter
Noted preserver of the knowledge
Famous preserver of the knowledge
Respected for preserving the knowledge
Greatly respected for preserving the knowledge
Greatly respected for protecting the weak
Noted protector of the weak
Legendary preserver of the knowledge
Respected for protecting the weak
Respected for loyalty
Greatly respected for loyalty
Famous protector of the weak
Legendary protector of the weak
Former member
Prisoner
Former slave
Criminal
Member
Citizen
Considered a thief
Certainly considered a thief
Former mercenary
Former
Legendary thief
Respected for hunting treasure
Noted thief
Infamous thief
Preferences
Slated for removal
*** Forbidden ***
Memories
Recent thoughts
Values
Traits
Uniform
No orders
No squad assigned
Worker
Former prisoner
Former worker
Remove building
Cancel construction
been claimed by
This building has
Construction inactive.
Construction suspended.
Suspend construction
Resume construction
Construction initiated.
Waiting for construction...
Construction nearly done.
Partially constructed.
Removal inactive.
Removal suspended.
Trap Occupied:
Cancel removal

" I must have

needs

mutters things... certain things Leave me. I need..."

screams
works with menacing fury!
works, darkly brooding...

" Yes. I need broods keeps muttering works furiously! works secretly... cloth... thread leather... skin sketches bars... metal stone... rock blocks... bricks... gems... shining raw... clear raw... green rough... color raw... crystal a shell bones... yes tree... life a corpse square blocks cut gems stacked cloth stacked leather a quarry rough gems of metal shining bars a forest rough gems and glass glass and burning wood skeletons pictures of shells will do available tasks anywhere will only do assigned tasks A manager is required to add work orders to the shop. Work orders cannot be assigned to this building. Workers cannot be assigned to this building. Add new task Only one master may be assigned to each workshop. This workshop is free for anybody to use. Link lever Need accessible mechanisms. Link plate Pull lever Workers Work orders Hanging Stable Foundation Start Pump Manually Stop Pumping Manually Inactive Active Total Power Needed: Total Power: The well is dry. The well is operational. Frozen Elsewhere Frozen Here General work orders allowed: Work orders can be added specifically for this shop. The bucket is full. There is no bucket.

* Destroys colony

Gather any products Do not gather products

* Requires a jug
* Requires wild colony or

Install colony when ready Do not install colony

* Existing hive

On display This is a memorial to Assign new display items Assigned Pumps from the east Pumps from the north Pumps from the west Pumps from the south before this restraint will You must designate a dungeon This furniture is a part of multiple rooms. be used for imprisonment. Unassigned occupant Occupant Aquarium Terrarium Too many hives Not ready to be split

  • Output restricted
  • No output

Outdoor access

* Saves colony for split

Ready to be split No outdoor access Unnamed animal training area Unnamed clay collection area Unnamed bedroom Unnamed plant gathering area Unnamed museum Unnamed zoo Unnamed pen/pasture Unnamed meeting hall Unnamed pit/pond Unnamed fishing area Unnamed sculpture garden Unnamed memorial hall Unnamed water source This furniture is a part of Unnamed sand collection area Unnamed dump Orientation Not in Use Forbidden Operated by Mechanisms Chained Assigned and chained Prepare to Fire Fire at Will Unnamed dining hall Unnamed dormitory Unnamed zone Unnamed tomb Unnamed archery range Unnamed office Unnamed dungeon Unnamed barracks Nest box claimed by Deceased Move goods to/from depot Nest box unclaimed before this coffin will You must designate a tomb This is the resting place of be used for burial. HATCH TAKEN BY INVADERS HATCH USED BY INTRUDER Retake hatch to forbid it. DOOR TAKEN BY INVADERS Passable DOOR USED BY INTRUDER Retake door to forbid it. Nothing Large gem Broker cannot access depot Broker can access depot Desired bait: You do not have a broker. Anyone requested at depot Broker requested at depot Broker: No trader needed at depot

items

Awaiting There are no merchants trading right now. Disengaged is best) Show items Show linked buildings Poor soil every season (Cavern soil Set to fertilize Not set to fertilize Fertilize Current amount: Trap Baited: No seeds Leave fallow asking questions heard this was a good place to search for monsters. seeking work as a scholar seeking work as a mercenary seeking sanctuary for diplomacy to perform to relax seeking work as a performer to slay beasts This visitor has come This visitor is ready to leave. to study to pray

was the place to look for long-term work.
would make a good base for a mercenary.
would be a safe place to stay.

believes

was the place to entertain people.
was the place to enjoy oneself.
was the place for long-term scholarship.
was the place to perform research.

was curious about went on this journey out of curiosity.

was the place to admire fine architecture.
was the place for a good drink.

heard heard this was the place for those seeking danger.

was the place for prayer.

[C:6:0:0] doesn't feel [C:3:0:1] [C:2:0:1] was in feels didn't feel is in [C:7:0:1]

about the location of 

is seeking information [C:7:0:0] You can learn more about this visitor after they chat with a local. grim satisfaction horrified grieves grieved suspicious fondness shocked alarmed satisfied annoyed grumpy grouchy [C:4:0:1] [C:5:0:1] [C:1:0:1] [C:6:0:1] affection adoration aggravated agitated vengeful admiration accepting gaiety blissful triumph excited bitter caring aroused apathetic aversion astonished amused anxious anguish alienated ambivalent amazed distressed embarrassed elated dislike disillusioned displeasure dismayed despair delighted disgusted disappointed contemptuous confused dejected content gratitude guilty frustrated frightened gloomy gleeful afraid exhilarated ferocity empathy exasperated enjoyment lustful lonely mortified miserable jovial loathing jubilant interested insulted isolated irritated hateful humiliated hopeless regretful relieved repentant remorseful pleasure rejected enraptured panics panicked passionate patient nostalgic nervous outraged optimistic wonder unhappy wrathful worried terrified tenderness uneasy thrilled shaken servile sympathy ashamed restless resentful self-pity indignant remembering dwelling upon

[C:7:0:1]
[C:7:0:0]
[C:5:0:0]

anything reliving

[C:5:0:1]

enthusiastic euphoric pessimistic existential crisis zealous expectant defeated Cleaning Making weapons Making armor Making projectiles

intellectual values

Building Making furniture

intellectual values and changed 
to rethink 

changed

personal tendencies

, [C:5:0:1] , [C:5:0:0] allowed and mulling over the recurring memory letter short story autobiography biography manual This is an untitled chronicle Making anvils star catalogue star chart , authored by alternate history cultural comparison dictionary treatise on technological evolution genealogy biographical dictionary cultural history encyclopedia musical composition dialog comparative biography choreography It is an example of Squad Order Population: ~3000 Population: ~2000 Population: ~5000 Population: ~4000 Population: ~7500 Population: ~6000 Population: >10000 Population: ~10000 Inaccessible from your location Your location A half day's travel A short trip A day's travel Nearly a day's travel

days' travel

More than a day's travel Population: ~10 Population: <10 Population: ~30 Population: ~20 Population: ~50 Population: ~40 Population: ~75 Population: ~60 Population: ~200 Population: ~100 Population: ~400 Population: ~300 Population: ~600 Population: ~500 Population: ~1000 Population: ~750 Artifacts (Rumored) Cannot raid your civilization Economically linked to you Prisoners They accept tribute Skirmishing No contact They offer tribute Alliance They accept

tribute

Civilization: They offer No civilized population Site government: Terror Imports from Exports to Petty Annoyance Accepting tribute Your site government

civilization

Offering tribute Click to raid this site (creates new mission) Unnamed Cannot order mission without leader Click to explore this site (creates new mission) Click to request workers Inaccessible mission location Cannot make request without leader No workers available Pillage Demand Tribute from Make Request of Explore You have no agreements with this land. This land has no important leaders. Agreed in year Pending Trade Agreement (Exports to Requests (Imports from a broker with appraisal skill. You accept their tribute every Vengeance You can look at trade information once you have Offerings from and more... Click for assignments and details

commander

Messenger (unfilled)

traveling

No commanders

messenger

No messengers Recover Rescue Seize Take Over Demand surrender and occupy WARNING: If successful, your soldiers will join the Demand ongoing tribute Conquer and occupy Raze (openly attack and destroy site) Demand one-time tribute Raid (squads will try to avoid detection) Pillage (openly attack) Loot other items Steal livestock Release other prisoners Take important treasures No notable skills Free captives belonging to your civilization This mission cannot be altered now. Remove Location unknown Click to rescue (creates new mission) Last in Last known to be traveling No reports available Click to view all news and rumors No messengers available No squads available On this mission No specific orders occupation and not return. Your new holdings will be manageable from this screen.

marched on 
claimed 

the army of Artifacts Reports Civilizations Missing citizens Missions News and rumors Click to recover (creates new mission) Center on fort Claimed by local Claimed by local family Last held by Claimed by your local government

founded 
after a long journey from the lands of 
reclaimed 
on behalf of 

crushed an insurrection a group calling itself was overthrown after an insurrection waited out an insurrection an insurrection against

began in 
was known to be

, replacing

in the name of 
became 

Unknown creature

(not possible)

elevation , position Unnamed recenter location Recenter to was kidnapped

from 
led by 
descended upon 

refugees calling themselves

fled from the area just before an army
moved on in search of a better future after the horrible mismanagement of 
gave up on their occupation of 
was conquered

Saving items... Saving units... Characterizing raw data... Allocating space... Offloading art... Opening file... Preliminary cleaning... Offloading units... Initializing... Checking directory structure... Add new recenter location Saving game Not yet asssigned Hotkey: Unknown item

(hidden)

Saving squads... Saving formations... Saving world events... Saving coin information... Saving mandates... Saving work quotas... Saving local animal populations... Saving events... Saving effects... Saving entities... Saving machines... Saving flow guides... Saving projectiles... Saving buildings... Saving jobs... Saving schedules... Saving belief systems... Saving image sets... Saving art forms... Saving occupations... Saving cultural identities... Saving agreement... Saving army controllers... Saving tracking information... Saving vehicles... Saving armies... Saving incidents... Saving crimes... Saving written content... Saving identities... Saving activities... Saving interactions... Woodcutting Information sheets Mining Stockpiles Interactive tutorial Camera controls Closing file... Finishing... Saving adventure data... Saving general information... Saving artifacts... Saving active historical figures... Saving fortress information... Saving world information... Saving divination sets... Saving announcements... Meeting areas and locations Ramps and channels Handling light aquifers Clothing Traps and levers Offices and administrative work Ore and smelting Other food sources Bins, bags, and barrels Survival Planting [Completed] Information and guides Alerts Preparing for the caravan [Viewed] There is a folder with this name already. Popup: The world Popup: Work orders Popup: Justice Popup: Squads Popup: Work details Popup: Nobles Popup: Hauling Popup: Stocks Popup: Zones Popup: Burrows Happiness and stress Refuse and dumping Dig deeper here again. Retire Really retire? The world will be saved but you will need to unretire the fort to play autosave 2 autosave 3 current autosave 1 save? It will never be overwritten, but you can delete it while loading. title screen, with their own active save. What would you like to name this manual What would you like to name this timeline? Saves starting here will be grouped on the Would you like to overwrite it? Return to game Save world and return to title menu Succumb to the invasion Settings Abandon the fortress to ruin Quit without saving Save and continue playing Retire the fortress (for the time being) Abandon Save and return to title menu Really quit? The fort will be saved but you will need to reclaim the fort to play save will be lost. Really quit without saving? All of your progress since the last Death Spiral Koganusan Expansive Cavern Dwarf Fortress Dabu & Simon Swerwer Do this if you want to keep the old save. May interfere with existing saves. Recommended! Multiple copies of the timeline found. Save to new timeline Save to new folder (same timeline) Save to this timeline Save to timeline folder: Return to title menu Continue Classic DF Main Theme Track playing: Classic DF Title Theme Tarn Adams Dabu & Agueda Macias Mountainhome Winter Entombs You Craftsdwarfship Strike the Earth! Strange Moods First Year Another Year Drink & Industry Vile Force of Darkness Hill Dwarf Forgotten Beast Toady Five Toady Six Toady Four Obsidian Suite Espagnole Part II Suite Espagnole Part III Dolomite Suite Espagnole Part I Toady Three Roldeth Toady One Toady Two The Tavern Part I The Tavern Part II Last track: Your strength has been broken. Withered Your settlement has been abandoned. Conquered Your fortress has settled into the rhythm of day-to-day living, beyond your meticulous concern. Abandoned And remember: [C:2:0:1]Losing is fun![C:7:0:0] Retired The game is open-ended and you can do whatever you choose. If you'd like a goal, try to become a barony, then a Mountainhome. More likely, your dwarves will starve, unless you read the first few guides here! save/*.* save/current/world.sav Interlude playing: Last interlude: Haunted Lands Cages & Chains

of 20)

Open stockpile mode Finish mining Room completed ( End stairway Unpause Open mining mode Start stairway Zoom in oom out Move the camera up Move the camera down Skip tutorial Move the camera Your settlement has crumbled to its end. Start tutorial Dismiss the large red alert Click the help button Click a citizen or creature Close the information sheet Make the bed Place a bed Click workshop Add a Make bed"" task"

Place carpenter's workshop
Construct workshop
Stockpile wood
Open building mode
Designate tree
Chop down tree
Place All stockpile
Open tree-felling mode
After you embark, help is available by pressing the help button in the top right corner, including all of the tutorials.
(1 of 8)
If this is your first time playing, please heed the embark warnings about aquifers, saltwater, and other hazards.
Some locations are challenging even for experienced players, and it will be a very short game indeed if you don't know how to deal with them!
Non-interactive help will be available whatever you decide.
On your own!
Quick start and short tutorial?
Would you like your fortress located in a forested mineral-rich region of this world where you can play through a short tutorial?
As you dig deeper and more citizens take up residence in your outpost, your doings will attract attention, both wanted and unwanted.
Deal with challenges as they arise, and you might one day find that your humble settlement has grown to become a Mountainhome, the center of your civilization.
You'll begin by creating your world and watching the region's history unfold.
Once this process is complete, you can prepare a group and send them out to seek wealth deep in the mountains.
Welcome to Dwarf Fortress
Prepare to guide your stout charges to fortune in a world fraught with many perils.
Don't show again
There may be plenty of hillside to dig into, but you'll want to seek wealth below the surface.
Mining tasks are designated on the play area. Begin by clicking the highlighted [C:5:0:1]Mining[C:7:0:0] button.
(2 of 8)
It's time to get to work! Let's start by digging a stairwell into the ground.
You can zoom in and out of the play area using
], [C:2:0:1]Ctrl+mouse wheel[C:7:0:0], or the indicated buttons.
The view will be dark underground until you begin mining. You can move the camera to the surface with the surface button (highlighted.) The
] hotkey will recenter on your wagon.
] or [C:2:0:1]roll the mouse wheel[C:7:0:0]. Hold shift to move faster.
When your view is in the air above other tiles, you can see them below, but you can only interact with objects in your current elevation.
To change the camera's elevation, press
] and
] or hold the middle mouse button and drag the view.
Your view is focused on one elevation at a time. To move the camera around, press
supplies around your fortress where they are needed.
[C:6:0:0]Stockpiles[C:7:0:0] are placed with the [C:5:0:1]Stockpile[C:7:0:0] button (highlighted.) Click it now.
The supplies on the wagon are in danger of being carried off by wild creatures!
It's time to build a [C:6:0:0]Stockpile[C:7:0:0] underground to unload them. [C:6:0:0]Stockpiles[C:7:0:0] are crucial to moving
from the [C:5:0:1]Zones[C:7:0:0] menu. Otherwise your citizens will continue to gather by the [C:6:0:0]Wagon[C:7:0:0] outside.
(3 of 8)
but it leaves [C:6:0:1]Boulders[C:7:0:0] which are an essential building material.
Later you can consider making a [C:3:0:0]Meeting Area[C:7:0:0]
Dig a rectangle underground big enough for a large [C:6:0:0]Stockpile[C:7:0:0] and some [C:6:0:0]Workshops[C:7:0:0].
Consider that most [C:6:0:0]Workshops[C:7:0:0] are 3x3 squares. Mining through the stone layers further down may take longer,
to unpause or use the highlighted controls at the top of the screen. You should pause regularly starting out.
Let's make a safe place to work. Select [C:5:0:1]Regular Mining[C:7:0:0] mode, to the left of [C:5:0:1]Stair Mining[C:7:0:0] mode.
order also works.
Now we'll unpause the game and let the miner finish the task. Press
There are several ways to mine. Stairwells (selected) start at one elevation and are completed at
the next. [C:2:0:1]Click[C:7:0:0] the surface, [C:2:0:1]move the camera down one level[C:7:0:0], and [C:2:0:1]click[C:7:0:0] the underground. Reversing the
When you are ready, open the [C:5:0:1]Woodcutting[C:7:0:0] menu and designate the trunk of a tree on the surface.
Make sure your woodcutter can walk to the designated location.
Before you start chopping down trees you may want to create a dedicated [C:6:0:0]Wood Stockpile[C:7:0:0].
[C:2:0:0]Haulers[C:7:0:0] will also drop [C:6:0:1]Wood[C:7:0:0] in your [C:6:0:0]All Stockpile[C:7:0:0] unless you turn it off in the [C:5:0:1]Custom Stockpile Menu[C:7:0:0].
With shelter ready underground, it's time to build.
First you need building materials, like [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0].
always be used to close most menus, as well as
(4 of 8)
good idea to keep your fortress clean.
If the [C:5:0:1]Stockpile[C:7:0:0] menu is still open, you can close it now by right-clicking. Right-clicking can
Later you may want to customize your [C:6:0:0]Stockpiles[C:7:0:0] by clicking on them and pressing the [C:5:0:1]Custom[C:7:0:0]
button to forbid certain categories, like [C:5:0:1]Refuse[C:7:0:0] for example. A separate [C:6:0:0]Refuse Stockpile[C:7:0:0] is a
Once the pile is placed, click [C:5:0:1]Accept[C:7:0:0] and select the [C:5:0:1]All[C:7:0:0] option.
If unpaused, your workers should start unloading the wagon into the [C:6:0:0]Stockpile[C:7:0:0].
Click the add button, and click two corners of a rectangle somewhere safe
to place your pile. [C:6:0:0]Stockpiles[C:7:0:0] can be placed both on the surface and underground.
[C:6:0:1]Furniture[C:7:0:0] created at the [C:6:0:0]Carpenter's Workshop[C:7:0:0] usually takes one [C:6:0:1]Wood[C:7:0:0] to build. Add a task and make a [C:6:0:1]Bed[C:7:0:0].
Chop down more trees if necessary. Unpause and wait for the [C:6:0:1]Bed[C:7:0:0] to be completed.
Your industrious citizens will perform any task added to the [C:6:0:0]Workshop[C:7:0:0].
Most objects that are placed, like [C:6:0:1]Doors[C:7:0:0] and [C:6:0:1]Furniture[C:7:0:0], must first be built in a [C:6:0:0]Workshop[C:7:0:0].
When unpaused, a worker should now build the [C:6:0:0]Workshop[C:7:0:0].
Once the worker is done, click on the building to select it.
If you have some [C:6:0:1]Wood[C:7:0:0] stockpiled, you'll be able to place a [C:6:0:0]Carpenter's Workshop[C:7:0:0].
Click [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Carpenter[C:7:0:0] and place the shop in an empty area on the surface or underground.
[C:6:0:0]Workshops[C:7:0:0] are one of many buildings you can place with the highlighted [C:5:0:1]Build[C:7:0:0] button. Click it now.
Most [C:6:0:0]Workshops[C:7:0:0] require building material, such as [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0].
(5 of 8)
Now that you have the building materials it's time to start building.
You can right click to close [C:5:0:1]Woodcutting[C:7:0:0] mode. Right clicking closes most menus.
If all of your [C:6:0:0]Stockpiles[C:7:0:0] are full, go ahead and place another one.
Now we just need to wait for the woodcutter to chop down the tree.
If the fallen logs are accessible, everyone will help store them in the [C:6:0:0]Stockpile[C:7:0:0].
Important and sometimes urgent information is given as alerts on the left side of the screen.
There have been several already!
(7 of 8)
This is an example urgent alert! These are very important. Ignore them at your peril.
Feel free to pause and check out the information.
Right click to dismiss the information sheet.
Click on a [C:2:0:0]Resident[C:7:0:0] to see their needs, inventory, thoughts, relations, and more.
You can also access information from the [C:5:0:1]Citizens[C:7:0:0] button.
The rest of the interface is now enabled.
You can click on [C:2:0:0]Creatures[C:7:0:0] and [C:6:0:1]Items[C:7:0:0] just as you can click on [C:6:0:0]Buildings[C:7:0:0] to get more information about them.
room with a [C:6:0:0]Door[C:7:0:0] and use the [C:5:0:1]Zones[C:7:0:0] menu to assign an official [C:3:0:0]Bedroom[C:7:0:0] for each resident.
(6 of 8)
[C:5:0:1]Beds[C:7:0:0] are found in the [C:5:0:1]Furniture[C:7:0:0] category. Unlike [C:6:0:0]Workshops[C:7:0:0], [C:6:0:0]Beds[C:7:0:0] must be placed underground.
With a [C:6:0:0]Bed[C:7:0:0] placed, your workers will have somewhere to sleep. Later you can create a
Now that you have a [C:6:0:1]Bed[C:7:0:0] you can place in it the fortress.
Use the [C:5:0:1]Build[C:7:0:0] menu to place it in a room underground, just like the [C:6:0:0]Workshop[C:7:0:0]. Dig a new room first if you like.
[C:6:0:1]Gems[C:7:0:0] can be [C:3:0:1]Cut[C:7:0:0] at the [C:6:0:0]Jeweler's Workshop[C:7:0:0]. [C:3:0:1]Encrust[C:7:0:0] them on [C:6:0:1]Crafts[C:7:0:0] and other items to add even more value.
Just the beginning
If you dig down enough layers you will find a near infinite amount of [C:6:0:1]Boulders[C:7:0:0] of various
kinds as well as some [C:6:0:1]Rough Gems[C:7:0:0] if you are lucky.
Make the appropriate workshop with [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Crafts[C:7:0:0].
An obvious material to use to make the crafts is rock.
You need something of value to trade.
[C:6:0:1]Crafts[C:7:0:0] are an easy way to make a lot of trade goods quickly.
You may need supplies before the coming of winter.
To trade with the autumn caravan, you must build a [C:6:0:0]Trade Depot[C:7:0:0] from the [C:5:0:1]Build[C:7:0:0] menu.
Preparing for the Caravan
(8 of 8)
Hover over an alert icon to see the information.
Left click on an alert for recentering options, and right click to dismiss an alert.
There have been a few already!
There has been one already!
[C:7:0:0], [C:2:0:0]
Woodcutter
Click here and make sure you have a [C:2:0:0]
[C:7:0:1]Labor[C:7:0:0]
Some essential tasks must be assigned from the [C:5:0:1]Labor[C:7:0:0] menu.
To make sure they spend their free time down there you will need to use the [C:5:0:1]Zones[C:7:0:0] menu to create a [C:3:0:0]Meeting Area[C:7:0:0].
Later you may try the [C:5:0:1]Burrows[C:7:0:0] menu to create a safe place for your civilians to hide when real trouble comes.
[C:7:0:1]Shelter[C:7:0:0]
By now you should have a room underground where your residents can hide from the creatures above.
In order to keep your citizens alive in the unforgiving wilderness they will need shelter, drink, and food.
Use the arrow at the top of this window to minimize the tutorial when it obscures your view.
The [C:5:0:1]Help[C:7:0:0] button at the top of the screen contains more guides.
Click it now, and this tutorial will be concluded.
There's a lot more to learn!
As you enter new menus, there will be information and tips.
Absent alcohol and in warmer weather, you can designate a [C:3:0:0]Water Source[C:7:0:0] from the [C:5:0:1]Zones[C:7:0:0] menu at a river or pond,
so that your residents have water to drink. You'll want one of these anyway for other purposes, like cleaning
If you survive until the caravan comes you may also trade for [C:6:0:1]Drinks[C:7:0:0]
or [C:6:0:1]Plants[C:7:0:0] there. The number of [C:6:0:1]Drink[C:7:0:0] rations can be seen at the top of the screen.
may try [C:5:0:1]Planting[C:7:0:0] or [C:5:0:1]Gathering[C:7:0:0].
The task also requires a [C:6:0:1]Barrel[C:7:0:0] from the [C:6:0:0]Carpenter's Workshop[C:7:0:0].
This is done by building a [C:6:0:0]Still[C:7:0:0] from the [C:5:0:1]Build[C:7:0:0] menu using [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Farming[C:7:0:0] -> [C:5:0:1]Still[C:7:0:0].
Once the [C:6:0:0]Still[C:7:0:0] is constructed, click on it and add the task [C:3:0:1]Brew Drink from Plant (or fruit)[C:7:0:0]. If you have no suitable [C:6:0:1]Plants[C:7:0:0], you
There are two ways to make drinks for your residents.
The main way is by brewing alcohol.
But if one of these brave workers falls, you'll need to assign somebody to these duties.
[C:7:0:1]Drink[C:7:0:0]
[C:7:0:0].
If you haven't suffered any casualties, you should have these labors assigned already.
[C:7:0:0], and [C:2:0:0]
Fisherdwarf
Now your [C:2:0:0]Planters[C:7:0:0], those that can access both the [C:6:0:0]Farmplot[C:7:0:0] and the [C:6:0:1]Spawn[C:7:0:0], will plant the field, and after a period of growth, they'll be harvested.
If you'd like to focus a few of your citizens on farming, which gives skill benefits, you can assign them to the [C:2:0:0]Planters[C:7:0:0] work detail from the [C:5:0:1]Labor[C:7:0:0] menu.
[C:6:0:1]Plump Helmets[C:7:0:0] are edible and the default [C:6:0:0]Wagon[C:7:0:0] comes with [C:6:0:1]Plump Helmet Spawn[C:7:0:0], which are their "seeds".
Note that you can obtain aboveground [C:6:0:1]Seeds[C:7:0:0] from trade or by eating gathered [C:6:0:1]Plants[C:7:0:0], but aboveground farming exposes your [C:2:0:0]Planters[C:7:0:0] to dangers and the elements.
You need to select the crops to be grown each season.
Click on the [C:6:0:0]Farmplot[C:7:0:0] you placed to pull up the [C:5:0:1]Farming[C:7:0:0] menu.
This isn't rich soil, but will suffice for now. Dig deeper to find better soil.
Select [C:5:0:1]Farmplot[C:7:0:0] from the [C:5:0:1]Build[C:7:0:0] menu. It's in [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Farming[C:7:0:0] -> [C:5:0:1]Farmplot[C:7:0:0]. Place the [C:6:0:0]Farmplot[C:7:0:0] on the subterranean soil.
Make sure to leave the ceiling above intact so the underground soil doesn't receive any sunlight.
With a subterranean soil floor exposed, you can place an underground [C:6:0:0]Farmplot[C:7:0:0].
The underground rectangle must be near the surface, where there is soil (loam, clay, or sand.) One level down should suffice, before you hit rock.
The highest mountain elevations do not have soil.
The [C:6:0:0]Wagon[C:7:0:0] comes with some [C:6:0:1]Seeds[C:7:0:0], but as you might expect, these crops must be grown underground!
Using [C:5:0:1]Mining[C:7:0:0] orders, you'll need to carve out a rectangular area underground for your [C:6:0:0]Farmplot[C:7:0:0].
and certain [C:6:0:0]Workshop[C:7:0:0] tasks. You may find water underground.
There's some food on the embark [C:6:0:0]Wagon[C:7:0:0], and you can trade for food, but you can also grow your own.
[C:6:0:1]Meat[C:7:0:0] from [C:2:0:0]Livestock[C:7:0:0] you slaughter is a source of food.
To slaughter an [C:2:0:0]Animal[C:7:0:0] you must first build a [C:6:0:0]Butcher's Shop[C:7:0:0].
Then draw a rectangle over the bushes you wish to search.
[C:7:0:1]Butchering[C:7:0:0]
[C:7:0:1]Gathering[C:7:0:0]
It is possible to survive by gathering plants outside. Do this by selecting the [C:5:0:1]Gathering[C:7:0:0] order.
Remember, your workers do not eat raw fish! You must build a [C:6:0:0]Fishery[C:7:0:0] to prepare them.
Do this by selecting [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Farming[C:7:0:0] -> [C:5:0:1]Fishery[C:7:0:0].
fishing labor assigned will begin fishing automatically.
You can optionally choose to designate a [C:3:0:0]Fishing[C:7:0:0] zone if you don't want your workers going far afield.
[C:7:0:1]Fishing[C:7:0:0]
If there is a river or pond nearby you may consider fishing. If the water isn't frozen, a worker with the
[C:6:0:1]Potash[C:7:0:0] is the fertilizer of choice, and it can be created in the [C:6:0:0]Ashery[C:7:0:0], using [C:6:0:1]Ash[C:7:0:0] from [C:6:0:1]Wood[C:7:0:0] burned in a [C:6:0:0]Wood Furnace[C:7:0:0]. A [C:3:0:0]Water Source[C:7:0:0] zone and a [C:6:0:1]Bucket[C:7:0:0] are also required.
[C:6:0:1]Fertilizer[C:7:0:0] is not needed to farm.
[C:6:0:1]Fertilizer[C:7:0:0] and skilled [C:2:0:0]Planters[C:7:0:0] have a direct impact on crop yield.
These effects are more pronounced deep underground where you can locate the cavern biome and its rich soil.
[C:1:0:0]Burrows[C:7:0:0] are work and living areas where citizens can be assigned.
Workers will try to limit their tasks to the confines of the [C:1:0:0]Burrow[C:7:0:0], but they will sometimes form paths which pass through other areas.
Just make sure you have the correct [C:6:0:0]Furniture[C:7:0:0] placed in the rooms with [C:6:0:0]Doors[C:7:0:0] or vertical entries separating each room before you begin.
Burrows
Unlike [C:6:0:0]Stockpiles[C:7:0:0], multiple [C:3:0:0]Zones[C:7:0:0] can overlap.
Certain [C:3:0:0]Zones[C:7:0:0] like [C:3:0:0]Bedrooms[C:7:0:0] can be placed several at a time.
There are several kinds of [C:3:0:0]Zones[C:7:0:0], which you can see in the panel on the left.
[C:3:0:0]Zones[C:7:0:0] are placed much like [C:6:0:0]Stockpiles[C:7:0:0].
[C:3:0:0]Zones[C:7:0:0] are areas you designate where your citizens will work, socialize, rest, or perform specific duties.
To keep them alive use the [C:3:0:0]Pen/Pasture[C:7:0:0] zone from the [C:5:0:1]Zones[C:7:0:0] menu to select a section of grass and click the
add button to assign the [C:2:0:0]Animals[C:7:0:0].
There you can select which [C:2:0:0]Animals[C:7:0:0] to slaughter. You may need to minimize the tutorial to see the [C:5:0:1]Slaughter[C:7:0:0] buttons.
Note that some [C:2:0:0]Livestock[C:7:0:0] must eat vegetation to survive.
Do this by selecting the building in [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Farming[C:7:0:0] -> [C:5:0:1]Butcher[C:7:0:0].
Once the shop is built, open the [C:5:0:1]Creatures[C:7:0:0] info menu. From there select the [C:5:0:1]Pets/Livestock[C:7:0:0] tab.
Generally, almost every task will be available for every citizen, but you can both restrict both citizens and tasks.
Citizens are restricted by using their [C:5:0:1]Specialization[C:7:0:0] button.
If you don't have a [C:5:0:0]Bookkeeper[C:7:0:0], or they don't have an [C:3:0:0]Office[C:7:0:0] to work in, numbers may be approximate.
Work details are one way you can control which workers do which tasks, and they are the only way to assign certain tasks like mining, woodcutting, hunting, and fishing.
Here you can see every [C:6:0:1]Item[C:7:0:0] in the fortress.
Click on category headings to collapse and expand them.
When a route has a steep descent, consider using powered [C:6:0:0]Rollers[C:7:0:0], extra curves, track "stops" between [C:6:0:0]Stops[C:7:0:0] with various friction settings, or a worker to guide the vehicle.
Stocks
Only one condition needs to be satisfied for the [C:6:0:1]Minecart[C:7:0:0] to move to the next [C:6:0:0]Track Stop[C:7:0:0].
[C:6:0:1]Minecarts[C:7:0:0] that move too quickly around corners will spill their contents.
One [C:6:0:1]Minecart[C:7:0:0] can be assigned to each route, and workers will move the vehicle from [C:6:0:0]Track Stop[C:7:0:0] to [C:6:0:0]Track Stop[C:7:0:0] according to conditions you specify.
Each [C:6:0:0]Track Stop[C:7:0:0] must be linked to a [C:6:0:0]Stockpile[C:7:0:0] for [C:6:0:1]Items[C:7:0:0] to be put on or removed from the [C:6:0:1]Minecart[C:7:0:0].
Minecart routes
[C:6:0:1]Minecarts[C:7:0:0] and [C:6:0:0]Tracks[C:7:0:0] are a convenient way to move a lot of objects around the fortress quickly, though they take a little effort to prepare.
[C:1:0:0]Burrows[C:7:0:0] can be suspended and unsuspended freely. When a [C:1:0:0]Burrow[C:7:0:0] is suspended, assigned citizens will ignore it.
It can be useful to assign all of your civilians to a safe emergency [C:1:0:0]Burrow[C:7:0:0] which you activate in case of intruders.
All available witness information is presented for each case.
You can also interrogate suspects.
Certain crimes are indicative of larger problems, so you should pay attention to them, and affected victims and family members get upset if crime is ignored.
It's up to you to choose whom to convict.
Justice
If you have a law enforcement administrator like a [C:5:0:0]Sheriff[C:7:0:0] or [C:5:0:0]Captain of the Guard[C:7:0:0], witnesses of crimes will make reports, which find their way here.
Once they are assigned, you can create work orders, run a [C:1:0:1]Hospital[C:7:0:0], and count and appraise your hoard.
Nobles and certain administrators require rooms, and some may also make demands.
These can also be assigned from the squad menu.
Certain important functions in your fortress can only be performed by assigned administrators, such as the [C:5:0:0]Manager[C:7:0:0] and [C:5:0:0]Bookkeeper[C:7:0:0].
[C:5:0:0]Militia Commanders[C:7:0:0] are assigned here.
Once the first leader is assigned, subsequent [C:5:0:0]Captain[C:7:0:0] positions will appear.
Nobles and administrators
Here you can view your nobles, as well as assign your administrators, military leaders, and other officials.
Tasks are restricted by setting their work detail to [C:5:0:1]"Only selected do this"[C:7:0:0].
If a task does not have a default work detail, you can create a custom work detail. Once you assign citizens to the task, you can then set [C:5:0:1]"Only selected do this"[C:7:0:0] if you want to restrict it.
Raids are created by clicking on any site not belonging to your civilization.
Work orders are used to automate [C:3:0:1]Tasks[C:7:0:0] in [C:6:0:0]Workshops[C:7:0:0].
Stolen [C:6:0:1]Artifacts[C:7:0:0] and kidnapped citizens can be recovered by preparing missions from this screen.
You can also cause trouble if you'd like to raid your neighbors.
The World
The world created at the beginning of the game is active, and others may take an interest in your outpost as it grows.
It is recommended that you prepare a squad and get them training as soon as you can.
You have no idea what's lurking out there.
Although this location is relatively safe, it is recommended that you prepare a squad and get them training at some point.
Wildlife and even your own citizens can still be dangerous at times.
This is the squad menu.
Here you can create squads, fill their positions, assign equipment and schedules, and give specific orders.
Officers may opt for physical punishment if they cannot carry out custodial sentences.
Squads
This is particularly important for schemes where the witnesses might not have the full story.
It is recommended to place a certain number of [C:6:0:0]Cages[C:7:0:0] and [C:6:0:0]Chains[C:7:0:0] and assign them to a [C:3:0:0]Dungeon[C:7:0:0] zone.
When trading you select which goods you want from the list on the left, and which goods of yours to
trade from the list on the right. Then hit [C:5:0:1]"Trade"[C:7:0:0]. The trader will accept if the deal is fair and
select [C:5:0:1]"Trade"[C:7:0:0]. Don't worry if you have no [C:5:0:0]Broker[C:7:0:0], just select [C:5:0:1]"Anyone can Trade"[C:7:0:0]. You cannot trade
until your [C:5:0:0]Broker[C:7:0:0] or another resident arrives at the depot.
When the caravan arrives at the [C:6:0:0]Trade Depot[C:7:0:0], you must click on the depot and select [C:5:0:1]"Bring Goods to Depot"[C:7:0:0].
Here you can select which goods you wish to trade. After everyone has brought their goods you can
The [C:6:0:0]Carpenter's Workshop[C:7:0:0] is the best place to make lightweight [C:6:0:1]Bins[C:7:0:0] and [C:6:0:1]Barrels[C:7:0:0], but they can also be made at
the [C:6:0:0]Stoneworker's Shop[C:7:0:0] and the [C:6:0:0]Metalsmith's Forge[C:7:0:0]. [C:6:0:1]Bags[C:7:0:0] are created at the [C:6:0:0]Clothier's Shop[C:7:0:0] or the [C:6:0:0]Leatherworks[C:7:0:0].
[C:6:0:1]Barrels[C:7:0:0], and [C:6:0:1]Bags[C:7:0:0]. [C:6:0:1]Barrels[C:7:0:0] are used to store [C:6:0:1]Food[C:7:0:0]. [C:6:0:1]Bags[C:7:0:0] are used to store [C:6:0:1]Seeds[C:7:0:0]
(and some other things like [C:6:0:1]Sand[C:7:0:0]). [C:6:0:1]Bins[C:7:0:0] hold just about everything else except [C:6:0:1]Furniture[C:7:0:0], [C:6:0:1]Wood[C:7:0:0] and [C:6:0:1]Boulders[C:7:0:0].
The system is reasonably powerful and you can eventually automate almost all of your production if you wish.
If you find that your stockpiles are filling up too fast, you can create room by building [C:6:0:1]Bins[C:7:0:0],
You can limit work orders to a number of [C:6:0:0]Workshops[C:7:0:0].
You can also create work orders at specific [C:6:0:0]Workshops[C:7:0:0] from their building sheet.
These work orders are set to complete a certain number of [C:3:0:1]Tasks[C:7:0:0] and can be given start conditions.
For instance, you can create an order to [C:3:0:1]Make Wooden Bins[C:7:0:0] if you are out of empty ones, to [C:3:0:1]Brew Drinks[C:7:0:0] if you are running low, or to [C:3:0:1]Make Five Statues[C:7:0:0] every month.
To get [C:6:0:1]Fuel[C:7:0:0] you need to make [C:6:0:1]Charcoal[C:7:0:0] with a [C:6:0:0]Wood Furnace[C:7:0:0],
found at [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Furnaces[C:7:0:0] -> [C:5:0:1]Wood Furnace[C:7:0:0].
[C:6:0:1]Ore[C:7:0:0] is mined underground, below the soil layers.
If you have found magma you can build a [C:6:0:0]Magma Smelter[C:7:0:0] directly over it, otherwise you need [C:6:0:1]Fuel[C:7:0:0].
In order to make [C:6:0:1]Metal Bars[C:7:0:0] for the [C:2:0:0]Metalsmith[C:7:0:0], you must smelt [C:6:0:1]Ore[C:7:0:0].
This can done at the [C:6:0:0]Smelter[C:7:0:0] which can be found under [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Furnaces[C:7:0:0] -> [C:5:0:1]Smelter[C:7:0:0].
Other nobles may appear or be assigned as
the game progresses. Use the [C:5:0:1]Nobles and administrators[C:7:0:0] menu to check their wants and needs.
The [C:3:0:0]Zone[C:7:0:0] you select must contain a [C:6:0:0]Chair[C:7:0:0], or you can paint a [C:3:0:0]Zone[C:7:0:0] and place a [C:6:0:0]Chair[C:7:0:0] later.
Remember to assign the [C:5:0:0]Administrator[C:7:0:0] to the [C:3:0:0]Office[C:7:0:0].
Some [C:5:0:0]Administrators[C:7:0:0] will require [C:3:0:0]Offices[C:7:0:0] to perform their work.
You can create these with [C:5:0:1]Zones[C:7:0:0] -> [C:5:0:1]Office[C:7:0:0].
In order for some functions to be used, like work orders or bookkeeping, [C:5:0:0]Administrators[C:7:0:0] must be assigned.
To do this select the [C:5:0:1]Nobles and administrators[C:7:0:0] menu and click the add button to assign somebody.
they can carry away the weight of the things you are selling.
Note that if you have a [C:5:0:0]Broker[C:7:0:0] the value of each good with be shown if their skill is high enough.
[C:6:0:0]Wells[C:7:0:0] require a [C:6:0:1]Bucket[C:7:0:0], [C:6:0:1]Blocks[C:7:0:0], a [C:6:0:1]Rope[C:7:0:0] or [C:6:0:1]Chain[C:7:0:0], and [C:6:0:1]Mechanisms[C:7:0:0]. They can be built over
any body of water. It is possible to find water underground, or divert it from the surface.
Non-alcoholic water is essential to a functioning fortress. The most favored place to
get it is from a [C:6:0:0]Well[C:7:0:0].
There are also predesigned traps, such as [C:6:0:0]Weapon[C:7:0:0], [C:6:0:0]Cage[C:7:0:0], and [C:6:0:0]Stone-Fall Traps[C:7:0:0].
These require a [C:6:0:1]Weapon[C:7:0:0], [C:6:0:1]Cage[C:7:0:0], or [C:6:0:1]Boulder[C:7:0:0] to function.
Then click on the [C:6:0:0]Lever[C:7:0:0] and choose to link it to a [C:6:0:0]Bridge[C:7:0:0] or [C:6:0:0]Door[C:7:0:0]. This will lock the [C:6:0:0]Door[C:7:0:0]
or raise the [C:6:0:0]Bridge[C:7:0:0], locking you inside.
Most require [C:6:0:1]Mechanisms[C:7:0:0] made at the [C:6:0:0]Mechanic's Shop[C:7:0:0], using [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Mechanic[C:7:0:0].
To stop some enemies from entering your fortress use [C:5:0:1]Build[C:7:0:0] -> [C:5:0:1]Machines/fluids[C:7:0:0] -> [C:5:0:1]Lever[C:7:0:0] to build a [C:6:0:0]Lever[C:7:0:0].
The best way to avoid this fate is to build traps and
lock the ways into your fortress. The ways to build traps are as wild as your imagination.
It is a dangerous world, and if the entrances of your fortress are left open,
you can succumb to invasions.
You may switch to other forms of [C:6:0:1]Fuel[C:7:0:0] later, such as [C:6:0:1]Coal[C:7:0:0], but you will usually
need [C:6:0:1]Charcoal[C:7:0:0] from the [C:6:0:0]Wood Furnace[C:7:0:0] to start the process.
There are five types of [C:1:0:1]Locations[C:7:0:0], which we'll go over in turn.
[C:7:0:1]Taverns[C:7:0:0]
[C:3:0:0]Meeting Areas[C:7:0:0] are [C:3:0:0]Zones[C:7:0:0] where your citizens gather when not working or taking care of their needs.
[C:3:0:0]Zones[C:7:0:0] can be assigned to special [C:1:0:1]Locations[C:7:0:0]. Usually one [C:3:0:0]Meeting Area[C:7:0:0] is sufficient, but [C:1:0:1]Locations[C:7:0:0] can span several [C:3:0:0]Zones[C:7:0:0].
[C:6:0:1]Skins[C:7:0:0] can be obtained by butchering [C:2:0:0]Livestock[C:7:0:0] at the [C:6:0:0]Butcher's Shop[C:7:0:0].
[C:6:0:1]Skins[C:7:0:0] are tanned at the [C:6:0:0]Tanner's Shop[C:7:0:0], and made into [C:6:0:1]Clothing[C:7:0:0] at the [C:6:0:0]Leather Works[C:7:0:0].
weave [C:6:0:1]Cloth[C:7:0:0] at the [C:6:0:0]Loom[C:7:0:0], then make [C:6:0:1]Clothing[C:7:0:0] at the [C:6:0:0]Clothier[C:7:0:0].
Gathered [C:6:0:1]Silk[C:7:0:0] can go directly to the [C:6:0:0]Loom[C:7:0:0].
gather [C:6:0:1]Silk[C:7:0:0], or tan [C:6:0:1]Skins[C:7:0:0] for [C:6:0:1]Leather[C:7:0:0].
After harvesting plants like the [C:6:0:1]Pigtail[C:7:0:0], first process them at the [C:6:0:0]Farmer's Workshop[C:7:0:0], then
Eventually the [C:6:0:1]Clothing[C:7:0:0] that your residents start with will rot away.
While it is possible to trade for [C:6:0:1]Clothing[C:7:0:0], [C:6:0:1]Cloth[C:7:0:0], or [C:6:0:1]Leather[C:7:0:0], you can also farm [C:6:0:1]Pigtails[C:7:0:0],
You can then build [C:6:0:0]Walls[C:7:0:0] around the stairs until the leaking water is blocked off.
Repeat this pattern until you get below the aquifer.
Aquifers can block the downward progress of your fortress, but it is possible to bypass them.
One way is to simply re-designate the damp stone for mining in order to build a 3x3 room around the stairs.
that you increase the value of the temple by decorating or adding [C:6:0:0]Furniture[C:7:0:0] like [C:6:0:0]Statues[C:7:0:0].
You can also add [C:6:0:0]Chests[C:7:0:0] or [C:6:0:0]Coffers[C:7:0:0] to hold [C:6:0:1]Musical Instruments[C:7:0:0] that the faithful will use.
You can see how many worshipers of each deity live in your fortress by scrolling over their names.
In the [C:6:0:1]Temple Info Menu[C:7:0:0] you can see the value of the [C:1:0:1]Temple[C:7:0:0]. Sometimes the worshipers will demand
Upon creation of the [C:1:0:1]Location[C:7:0:0] you must choose which deity to dedicate the [C:1:0:1]Temple[C:7:0:0] to, if any.
Sometimes the adherents to a certain religion will demand that you build a [C:1:0:1]Temple[C:7:0:0] to their specific deity.
[C:7:0:1]Temples[C:7:0:0]
[C:1:0:1]Temples[C:7:0:0] are places for faithful residents to commune with their chosen deity.
From the [C:5:0:1]Tavern Info Menu[C:7:0:0] you can choose to assign [C:5:0:0]Performers[C:7:0:0] or a [C:5:0:0]Tavern Keeper[C:7:0:0] who will serve the
visitors drinks. There is also an option to allow outsiders to come to your [C:1:0:1]Tavern[C:7:0:0].
You may also leave a cleared space your tavern-goers will use as a dance floor. If you have any [C:6:0:1]Musical
Instruments[C:7:0:0] these can also be used by the [C:1:0:1]Tavern[C:7:0:0].
The inhabitants also like to drink from [C:6:0:1]Goblets[C:7:0:0], [C:6:0:1]Cups[C:7:0:0], or [C:6:0:1]Mugs[C:7:0:0]. These must be stored in [C:6:0:0]Chests[C:7:0:0] or
[C:6:0:0]Coffers[C:7:0:0] inside the [C:1:0:1]Tavern[C:7:0:0]. Optionally you can place [C:6:0:0]Tables[C:7:0:0] and [C:6:0:0]Chairs[C:7:0:0] where your residents can eat.
[C:1:0:1]Taverns[C:7:0:0] are where your residents gather to drink, socialize, tell stories, and dance.
To have a fully functioning [C:1:0:1]Tavern[C:7:0:0] you must have a [C:6:0:0]Stockpile[C:7:0:0] with [C:6:0:1]Booze[C:7:0:0] in it, preferably close by.
The [C:5:0:0]Doctor[C:7:0:0] will need a [C:6:0:0]Table[C:7:0:0] to perform surgeries. Some injuries will require
[C:6:0:0]Traction Benches[C:7:0:0] which can be built at the [C:6:0:0]Mechanic's Shop[C:7:0:0].
You will need to assign a [C:5:0:0]Doctor[C:7:0:0] to the [C:1:0:1]Hospital[C:7:0:0] from the [C:5:0:1]Hospital Info Menu[C:7:0:0].
Later you can assign [C:5:0:0]Doctors[C:7:0:0] to specific roles such as the [C:5:0:0]Diagnostician[C:7:0:0].
Chief Medical Dwarf
[C:7:0:0] from the [C:5:0:1]Nobles and administrators[C:7:0:0] menu.
Some patients will need [C:6:0:1]Crutches[C:7:0:0] after they are treated.
You will need to appoint a [C:5:0:0]
You must build [C:6:0:0]Chests[C:7:0:0] or [C:6:0:0]Coffers[C:7:0:0] inside the [C:1:0:1]Hospital[C:7:0:0] to store these items.
Some injuries require [C:6:0:1]Splints[C:7:0:0], or [C:6:0:1]Gypsum Plaster Powder[C:7:0:0] for [C:6:0:1]Orthopedic Casts[C:7:0:0]. [C:6:0:1]Soap[C:7:0:0] is necessary to prevent infection.
To fully function your [C:1:0:1]Hospital[C:7:0:0] needs to have [C:6:0:0]Beds[C:7:0:0],
[C:6:0:1]Buckets[C:7:0:0] (with a source of water), [C:6:0:1]Thread[C:7:0:0] for sutures, and [C:6:0:1]Cloth[C:7:0:0] for bandages.
Your unfortunate citizens are taken to the [C:1:0:1]Hospital[C:7:0:0] when injured. There they will rest and given water until
they are seen by a [C:5:0:0]Doctor[C:7:0:0].
You can also assign [C:5:0:0]Performers[C:7:0:0] to the [C:1:0:1]Temple[C:7:0:0] and even [C:5:0:0]Priests[C:7:0:0] once the [C:1:0:1]Temple[C:7:0:0] becomes more established.
[C:7:0:1]Hospitals[C:7:0:0]
from the [C:5:0:1]Nobles and administrators[C:7:0:0] menu.
Then from the [C:5:0:1]Squad[C:7:0:0] menu you can assign your first squad, led by the [C:5:0:0]Commander[C:7:0:0]. First you must
decorating the hall and building [C:6:0:0]Furniture[C:7:0:0] like [C:6:0:0]Statues[C:7:0:0].
Before you can create a military, you must appoint a [C:5:0:0]Militia Commander[C:7:0:0]
and see how many workers of each profession there are and whether a guild has been established.
As the guild grows in power they may demand a [C:1:0:1]Guildhall[C:7:0:0] of greater value. This can be increased by
[C:1:0:1]Guildhalls[C:7:0:0] are where the workers of specific professions gather to socialize and share their knowledge.
When deciding which guild to dedicate the [C:1:0:1]Guildhall[C:7:0:0] to, you can scroll over the names of the guilds
[C:6:0:1]Writing Material[C:7:0:0] for the [C:5:0:0]Scribes[C:7:0:0] to write on.
[C:7:0:1]Guildhalls[C:7:0:0]
In order to hold [C:6:0:1]Scrolls[C:7:0:0] and [C:6:0:1]Codices[C:7:0:0] you will need [C:6:0:0]Bookcases[C:7:0:0]. You will also need
[C:6:0:0]Tables[C:7:0:0] for your [C:5:0:0]Scribes[C:7:0:0] to work on. [C:6:0:0]Chests[C:7:0:0] or [C:6:0:0]Coffers[C:7:0:0] are needed to store the
From the [C:5:0:1]Library Info Menu[C:7:0:0] you can assign [C:5:0:0]Scholars[C:7:0:0] who discuss their interests with the inhabitants,
and [C:5:0:0]Scribes[C:7:0:0] to record them. Beware! Some knowledge is dangerous.
[C:7:0:1]Libraries[C:7:0:0]
The thirst for knowledge some residents have can be satisfied at the [C:1:0:1]Library[C:7:0:0].
You can also click on details to customize each individual soldier.
The [C:5:0:1]Schedule menu[C:7:0:0] is a powerful tool to give automatic orders to the selected squad.
The [C:5:0:1]Equipment[C:7:0:0] menu allows you to customize the uniforms of the selected squads.
You can assign new uniforms to your squads or add a new one to customize it and add it to the uniform list.
the [C:5:0:1]Burrow[C:7:0:0] menu) for your squad to defend. The [C:3:0:1]Training[C:7:0:0] order allows your soldiers to train, but you must
first assign a [C:3:0:0]Barracks[C:7:0:0] created from the [C:5:0:1]Zones[C:7:0:0] menu.
You can make a [C:3:0:1]Station[C:7:0:0] order to have your squad stand in that position. You can create a [C:3:0:1]Patrol Route[C:7:0:0]
and assign your squads to it. The [C:3:0:1]Defend Burrow[C:7:0:0] order gives you a list of [C:1:0:0]Burrows[C:7:0:0] (created by pressing
or the whole squad from the [C:5:0:1]Squad[C:7:0:0] menu.
The orders can be found at the bottom of the [C:5:0:1]Squad[C:7:0:0] menu when somebody is selected. You can make a [C:3:0:1]Kill[C:7:0:0] order and confirm it.
are the checkmark to select the squad to give orders and the [C:5:0:1]Position[C:7:0:0] button to add more soldiers to the squad.
You can give individual orders to the soldiers by selecting them with the checkmark from the [C:5:0:1]Position[C:7:0:0] menu
can select the leader from the buttons at the top of the squad screen.
The most important buttons
assign the uniform. A new uniform can be assigned later.
The squad can be customized and you
below. If there's no solid ground below the square being channeled, channeling will destroy the floor
and create a hole instead.
Once a ramp is present, you can start using the regular mining command on the higher level.
Digging a channel will mine out a floor or wall at the current level and dig out a ramp at the level
and an adjacent wall with an open floor above for the ramp to be usable.
Digging a ramp into a wall on the same level will create a connection to the higher level and remove the ceiling.
This leaves a "ceiling" above and "floor" below the empty space you have mined.
A ramp is a special square that can be traversed to the level above. There must be space above a ramp
column itself will assign the routine to the selected squad.
The regular mining command digs a tunnel into the side of a mountain or deep underground.
for each month, line up with your chosen routine, go down the column, and press edit on the
orders lining up with the month. You can also copy an order from any cell. Clicking on the
You can also give your squads a monthly schedule. The routines are aligned along the top of
the grid and the months of the year are shown down the left side. To assign different orders
Routines are individual orders given to a squad or individual members of a squad. From here you
can assign and edit the routines your soldiers will follow.
desperately needed water, fungal lumber, and other tantalizing mysteries.
To attract migrants and build a successful settlement,
In order to pursue the wealth of the earth, you must dig deeper!
Valuable gems and precious metals can be found, along with richer soil,
you want to dump using the [C:5:0:1]Dump Designation[C:7:0:0] tool.
There are many treasures and perils deep underground.
then designate [C:6:0:1]Items[C:7:0:0] for [C:3:0:1]Dumping[C:7:0:0].
This can be done either from the [C:5:0:1]Item's Info Sheet[C:7:0:0] or by dragging a rectangle over everything
If your [C:6:0:0]Refuse Stockpile[C:7:0:0] starts to fill up you can create a [C:3:0:0]Dump Zone[C:7:0:0].
Use the [C:5:0:1]Zones[C:7:0:0] menu to select [C:3:0:0]Garbage Dump[C:7:0:0] and draw a rectangle over a cliff or hole and
Some [C:6:0:1]Refuse[C:7:0:0] can be put to use, for instance [C:6:0:1]Shells[C:7:0:0] can be turned into [C:6:0:1]Crafts[C:7:0:0].
Most of it will just generate foul smelling [C:0:0:1]Miasma[C:7:0:0].
This includes everything from [C:6:0:1]Bones[C:7:0:0] and other [C:6:0:1]Remains[C:7:0:0] to worn-out [C:6:0:1]Clothing[C:7:0:0].
You can gather the [C:6:0:1]Refuse[C:7:0:0] in a [C:6:0:0]Refuse Stockpile[C:7:0:0].
To easily see which ramps go up or down, click the [C:5:0:1]Ramp Vision[C:7:0:0] button by the minimap.
As your dwarves live and work in your fortress they will generate [C:6:0:1]Refuse[C:7:0:0].
But this is only the beginning. Ultimately, your true goals are up to your imagination.
Call visitors from all over the world with the greatest tavern, library, or temple the world has ever known.
and finally become a Mountainhome by seating them on a legendary throne with seven mythical symbols of office.
You'll be an accomplished player at this point.
can attract the existing monarch of the civilization.
This is the first step to completing the game. Next, you'll need to satisfy your ruler's needs,
From there, you can build your wealth, export goods, and attract more migrants until
you become a county then a duchy. A happy fortress with many exports and massive wealth
miserable fortress.
The current and optional path to victory is to have your fortress elevated to a barony.
Monitor their thoughts to identify problems that you can solve.
Unhappy citizens can act out and cause trouble, and fewer people will risk travel to a
Alcohol, good food, and personal rooms go a long way.
Meet their needs by providing [C:3:0:0]Meeting Areas[C:7:0:0] and [C:1:0:1]Locations[C:7:0:0] for socializing, worship, and study.
you will need to keep your citizens happy.
There are many ways to maintain your citizens.
Your exploits will be recorded for Legends mode and by the master engravers in subsequent fortresses in your world.
region
Build an elaborate water-powered contraption or domesticate previously untameable wild beasts.
Settle in unliveable regions tormented by ancient evils and defend your fortress from zombies with your own army of vampires.
weeping
praying
looks terrified
looks dejected
burning
melting
making a plaintive gesture
being shot
laughing
falling
smeared out into a spiral
in a fetal position
making a submissive gesture
committing a depraved act
being tortured
screaming
cringing
torturing
prostrating itself before
being mutilated
being flayed
unnaturally contorted
engraving
cooking
contemplating
laboring
striking a triumphant pose
striking a menacing pose
withering away
suffering
looks confused
looks offended
praying to
hiding
raising
striking down
embracing
speaking with
refusing
greeting
fighting with
massacring
surrounded by
shooting
burning
admiring
devouring
committing a depraved act upon
Front Compound
Given name
Random
Name the symbol
Name the squad
Name the location
Name the image
Name your group
Name your settlement
being mutilated by
hanging from
being flayed by
impaled on
engraving
cooking
contemplating
Present Participle
Past Participle
Preterite
Present (3rd)
Present (1st)
Prefix
Adjective
Plural Noun
Singular Noun
Hyphen Compound
Second Adjective
First Adjective
Rear Compound
Existing image
Related to civilization or other group
Related to site
Related to historical figure
Leave editor and discard data
Any image data you've changed will be lost.
Keep working
Don't perform action
You won't perform your action if you leave.
Warning!
Image information
Image information for engraving
Image information for
The symbol of
Delete element
Action or relationship
Artifact
Object
Historical figure
Civ commission
Civilization symbol
Group commission
Group symbol
Allow artist to choose
Let your mind wander
Specify a new image
performance troupe
merchant company
civilization
outcast
local
nomadic
migrating
These are
This is a
Choose Y:
Choose X:
Untitled/unnamed
(0 for unnumbered plural)
Number:
thread
leather
Specify type
military organization
religion
vessel
government
Setting material
Spikes
Hanging rings
Covered
Setting type
Specify size
material
map/set too long
Music Volume:
Master Volume:
Change it to [SOUND:YES] for audio.
Check data/init/init_default.txt and prefs/init.txt for [SOUND:NO] or similar.
Audio has been manually disabled.
Range:
No fullscreen resolutions detected.
Detect
Resolution:
Fullscreen
Windowed
drops
drinks
straps
draws
to load a macro.
to save a macro to a file.
to play back a recorded macro.
to record/stop recording a macro.
Fast repeat
Delayed repeat
Don't repeat
Macros
Text entry
Fortress
General
Average Seconds Between Tracks/Interludes:
Sound Effects Volume:
Ambience Volume:
Difficulty
Keybindings
prefs/interface.txt
data/init/interface.txt
Economy:
(Custom)
Normal
Enemies:
Custom settings
Restore defaults
No macros created.
Lanczos
Nearest-neighbor
Automatic
Scaling mode
Use Classic ASCII glyphs
Graphical FPS cap (default 50)
Maximum interface percentage (not counting minimap/elevation)
Window is resizable (takes effect on restart)
Initial window height (if windowed)
Initial window width (if windowed)
Interface scaling percentage if not fitting width
Desired grid height for scaling (default = 64)
Desired grid width for scaling (default = 170)
Scale interface to fit grid height/width
Always
If points remain
Prepare carefully embark confirmation
Confirmation window for all embarks
Pause after loading
Pause after every autosave
Autosave the game after embark
Seasonal
Semiannual
Yearly
Autosave frequency
Mwheel
Mouse:
Default low traffic path cost
Default normal traffic path cost
Default high traffic path cost
Default embark height
Default embark width
Enable multithreading (experimental!)
Log world generation map rejects
Keyboard cursor enabled
Walking spreads spatter
Enable testing arena (on next title)
Enable artifact moods
Enable caveins
Enable weather
Enable temperature
In site finder
Show tunnels on world map
Show improvement quality in item names
Engravings start obscured
Total seed cap
Seed cap (per species)
Cull dead units at
Visitor cap
Baby+child cap (percentage of total)
Baby+child cap
Strict population cap (includes births)
Population cap
Storage path decrease (bin combine)
Storage path decrease (barrel combine)
Storage path decrease (bucket combine)
Storage path decrease (seed bag combine)
Storage path decrease (# of contained item cap)
Default restricted traffic path cost
Disabled
Number of key repeats before accelerating
Milliseconds for each key repeat
Key hold milliseconds before repeat
Game frames-per-second cap (default 100)
Show frames-per-second
Grazing coefficient (higher = less grass)
Nickname position (legends mode)
Replace all
Centralize
Replace first
Nickname position (fort mode)
Show all historical events in engravings etc.
Number of lower elevation layers to show
Show up/down arrows on ramps at current elevation
Show numeric liquid levels
Enemy production trigger 1
Enemy population trigger 5
Enemy population trigger 4
Enemy population trigger 3
Enemy population trigger 2
Enemy population trigger 1
Curious wilderness creatures can come to cause trouble
Werebeasts can attack
Megabeasts can attack
Civilizations can attack
Maximum embark dimension
Compressed saves (recommended!)
Milliseconds between macro instructions
Milliseconds interface shutdown after recenter
Maximum key repeat acceleration multiplier
Wilderness irritation decay (more = safer)
Wilderness irritation minimum (less = sooner)
Wilderness sensitivity (less = sooner)
Forgotten beast wealth divisor (more = safer)
Forgotten beast irritation minimum (less = sooner)
Forgotten beast sensitivity (less = sooner)
Megabeast attack period (seasons)
Enemy trade trigger 5
Enemy trade trigger 4
Enemy trade trigger 3
Enemy trade trigger 2
Enemy trade trigger 1
Enemy production trigger 5
Enemy production trigger 4
Enemy production trigger 3
Enemy production trigger 2
Economy population trigger 1
Diplomacy tree-fell count (untamed wilds)
Diplomacy tree-fell count
Cavern dweller maximum attackers
Cavern dweller scale (increase per attack)
Siege frequency (percentage, otherwise raid)
Minimum raids between sieges (per civ)
Minimum raids before first siege (per civ)
Invasion cap (monsters, attack three+)
Invasion cap (regulars, attack three+)
Invasion cap (monsters, attack two)
Invasion cap (regulars, attack two)
Invasion cap (monsters, attack one)
Invasion cap (regulars, attack one)
Vampire migrant fraction (more = safer)
Werebeast attack period (seasons)
(mods)
Land holder population trigger
Economy trade trigger 5
Economy trade trigger 4
Economy trade trigger 3
Economy trade trigger 2
Economy trade trigger 1
Economy production trigger 5
Economy production trigger 4
Economy production trigger 3
Economy production trigger 2
Economy production trigger 1
Economy population trigger 5
Economy population trigger 4
Economy population trigger 3
Economy population trigger 2
Failed to open
for writing
prefs/init.txt
Demand period (more = fewer)
Mandate period (more = fewer)
Grand guild unit count
Guild unit count
Value of grand guildhall
Value of guildhall
High priesthood unit count
Priesthood unit count
Value of temple complex
Value of temple
Land holder trade trigger
Land holder production trigger
[FULLSCREENY:
[FULLSCREENX:
[RESIZABLE:
[WINDOWEDY:
[WINDOWEDX:
NO_EXCLUSIVE
PROMPT
[WINDOWED:
[AVERAGE_TIME_BETWEEN_SONGS:
[SFX_VOLUME:
[AMBIENCE_VOLUME:
[MUSIC_VOLUME:
[MASTER_VOLUME:
[SOUND:
[USE_CLASSIC_ASCII:
[COMPRESSED_SAVES:
[RECENTER_INTERFACE_SHUTDOWN_MS:
[MACRO_MS:
[KEY_REPEAT_ACCEL_START:
[KEY_REPEAT_ACCEL_LIMIT:
[KEY_REPEAT_MS:
[KEY_HOLD_MS:
[G_FPS_CAP:
[FPS_CAP:
[MAXIMUM_INTERFACE_PERCENTAGE:
[INTERFACE_SCALING_PERCENTAGE:
[INTERFACE_SCALING_DESIRED_GRID_HEIGHT:
[INTERFACE_SCALING_DESIRED_GRID_WIDTH:
[INTERFACE_SCALING_TO_DESIRED_GRID:
[INITIAL_SAVE:
[AUTOSAVE_PAUSE:
YEARLY
SEMIANNUAL
SEASONAL
[AUTOSAVE:
prefs/d_init.txt
NEAREST
LANCZOS
[TEXTURE_PARAM:
STANDARD
SOFTWARE
[PRINT_MODE:
[LOG_MAP_REJECTS:
[KEYBOARD_CURSOR:
[WALKING_SPREADS_SPATTER_ADV:
[WALKING_SPREADS_SPATTER_DWF:
[TESTING_ARENA:
[ARTIFACTS:
[CAVEINS:
[WEATHER:
[TEMPERATURE:
FINDER
[SHOW_EMBARK_TUNNEL:
IF_POINTS_REMAIN
ALWAYS
[POST_PREPARE_EMBARK_CONFIRMATION:
[EMBARK_WARNING_ALWAYS:
[PAUSE_ON_LOAD:
[FORTRESS_SEED_CAP:
[SPECIFIC_SEED_CAP:
[CULL_DEAD_UNITS_AT:
[VISITOR_CAP:
[BABY_CHILD_CAP:
[STRICT_POPULATION_CAP:
[POPULATION_CAP:
[STORE_DIST_BIN_COMBINE:
[STORE_DIST_BARREL_COMBINE:
[STORE_DIST_BUCKET_COMBINE:
[STORE_DIST_SEED_COMBINE:
[STORE_DIST_ITEM_DECREASE:
[PATH_COST:
[EMBARK_RECTANGLE:
[MULTITHREADING:
[MAXIMUM_EMBARK_DIM:
[GRAZE_COEFFICIENT:
[NICKNAME_LEGENDS:
[NICKNAME_ADVENTURE:
REPLACE_ALL
CENTRALIZE
REPLACE_FIRST
[NICKNAME_DWARF:
[SHOW_ALL_HISTORY_IN_DWARF_MODE:
[NUMBER_OF_LOWER_ELEVATIONS_SHOWN:
[SHOW_RAMP_ARROWS:
[SHOW_FLOW_AMOUNTS:
[SHOW_IMP_QUALITY:
[ENGRAVINGS_START_OBSCURED:
deque<T> too long
r;HCx;X
)8>-^<>
l>Wvq>v
*?'i.?
d2?-w6?
>?>@C?l
t?,Iz?
r;HCx;X
)8>-^<>
l>Wvq>v
*?'i.?
d2?-w6?
>?>@C?l
t?,Iz?
? unzip 1.01 Copyright 1998-2004 Gilles Vollant - http://www.winimage.com/zLibDll
Qkkbal
[-&LMb#{'
w+OQvr
)\ZEo^m/
H*0"ZOW
mj>zjZ
IiGM>nw
ewh/?y
OZw3(?
V_:X1:
#+3;CScs
Fail to schedule the chore!
broken promise
This function cannot be called on a default constructed task
promise already satisfied
future already retrieved
future
no state
Histories of
Jealousy
Avarice
Gluttony
Cupidity
Enterprise
Industry
Determination
Resourcefulness
Dynamism
Mettle
Diligence
Tenacity
Exertion
Copyright (C) 2002-2023 by Tarn Adams
Sound...
Music...
Colors...
Shapes...
Material templates...
Patterns...
Plants...
Inorganics...
Items...
Tissue templates...
Body detail plans...
Buildings...
Creature variations...
Creature bodies...
Entities...
Creatures...
Installed
Mods install automatically when chosen during world creation.
Author:
Unnamed mod
Version:
Unknown author
Description:
Earliest compatible version:
Must be before
Must be after
Conflicts with
Requires
Loading object files...
Dwarf Fortress: Arena
Text...
Languages...
Preparing text objects...
Preparing material data...
Preparing arena...
Preparing graphics...
Preparing Arena...
Preparing screen...
A Bay 12 Games Production
Importing world...
Dwarf Fortress uses FMOD by Firelight Technologies
(only this inactive copy will be deleted)
Are you sure you want to delete this world?
Reclaim Fortress
Delete
Testing Arena
Adventurer
Interactions...
Reactions...
Finalizing descriptors...
Finalizing languages...
Finalizing inorganics...
Finalizing material templates...
Finalizing tissue templates...
Finalizing plants...
Finalizing buildings...
Finalizing items...
Finalizing creature variations...
Finalizing body detail plans...
Finalizing entities...
Finalizing creatures...
Finalizing interactions...
Finalizing reactions...
See the SDL folder for license information.
SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga
Timeline:
World:
saves
Autosave
Folder:
Manual save
Active save
adventurer
Start new game in existing world
Continue active game
Object testing arena
Create new world
Unknown Type Error
Testing Arena (Adventurer)
early
spring
autumn
summer
Are you sure you want to delete this game?
winter
Are you sure you want to delete this active world?
(no other folders will be deleted)
This Version of DF uses FMOD Studio
All active/manual/autosaves there will be deleted!
This version of DF uses SDL: Simple DirectMedia Layer,
Copyright(C)1994-2023 Firelight Technologies Pty, Ltd.
The topic being taught is
The topic being discussed is
This organizational activity will branch into specific social events.
The topic being written about is
This organizational activity will branch into specific play events.
This organizational activity will branch into specific worship events.
There is no specific information for this activity.
About DF
/world.sav
data/credits.txt
data/sound/song_title.ogg
/world.dat
Loading...
data/sound/song_game.ogg
[C:7:0:0]
[C:3:0:1]
The performance is at
poetry
is an example of
The topic being considered is
The dance has reached the point where its accompaniment is at
Seed text
beast_small
beast_large
humanoid
humanoid_giant
CUSTOM_LAW_MAKER
failed_experiment_small
failed_experiment_large
ladies
lady consort
ladies consort
lord consort
lords consort
CUSTOM_OUTCAST_LT
hearthperson
hearthpeople
played for sympathy
offered a bribe
using the position
made a blackmail threat, due to embezzlement
a business rival,
a jealous grudge,
offered revenge upon
by appealing to a shared worship of
the sacrilegious
a grudge,
the persecutor
the tormentor
was too vain to accept death and agreed
was too afraid not to comply
gave in to fear of death
offered immortality
lured
, while completely misreading the situation,
met with
, where the latter
to a meeting with
pulled rank
made flattering remarks
made a threat
accepted in admiration of power
spurned the law and agreed willingly
the efforts of surrounding allies to stop the plot
lack of respect of
being willing to accept death
being unafraid
being unafraid of death
being unafraid in the moment
a lack of desire for vengeance
being unswayed by the emotional appeal
feeling no avarice
being unaffected by the comments
complied out of fear of
agreed for love of
accepted out of loyalty to
trusted
desired vengeance and willingly complied
was swayed by the emotional appeal
was overcome by greed
succumbed to vanity
was too unsettled by death to face it and agreed
was too proud to accept death and agreed
was too ambitious to accept death and agreed
was too envious of others to face death and agreed
loathing the powerful
valuing the law
, despite
could not accept the uncertainty following death and agreed
lack of fear toward
hatred of
lack of loyalty toward
distrust of
the efforts of co-conspirators to further the plot
respect of
fear of
love of
being afraid
fearing of death
loathed abuses of power and refused
valued the law and refused
being swayed by the emotional appeal
feelings of greed
feelings of vanity
an unwillingness to accept death
felt no loyalty to
distrusted
a desire for vengeance
The plan worked.
Effective pressure to comply came from co-conspirators surrounding
and agreed
respected
was willing to accept eventual death and refused
was not afraid and refused
did not fear death and refused
was unafraid in the moment
lacked a desire for vengeance and refused
was unswayed by the emotional appeal and refused
felt no avarice and refused
was unaffected by the comments and refused
loyalty toward
trust of
admiration of power
disdaining the law
master
father
mother
fellow athlete
fellow believer
ex-spouse
companion
apprentice
guildmate
fellow company member
troupemate
fellow order member
in order to have an agent in
in order to have someone to act on plots and schemes in
in order to have law enforcement look the other way in
neighbor
Allies surrounding
and refused
had no respect for
was unafraid of
attempted to corrupt
The plan failed.
raised their suspicions and the plan was foiled.
lover
spouse
corrupted
subordinated
fellow artist
fellow scholar
comrade-in-arms
childhood friend
prepare a coup
instill terror
initiate sabotage
steal treasures
plotted to frame
under the influence of
to handle the matter directly or through another party
approached by
job order violation
export prohibition violation
production order violation
building destruction
disorderly conduct
murder
a conspiracy to slow labor
toward the fulfillment of plots and schemes in
as a member of
the wilds
in order to secure embezzled funds in
Subject revealed that in
to corrupt
the failed attempt by
the corruption of
a bribery conspiracy
concocted
, and
an unknown party
in order to
plotted to infiltrate
a embezzlement conspiracy
a corruption conspiracy
plotted to steal
plotted to assassinate
plotted to abduct
began
a position
to give
promised
aided
passing a portion of corruptly-obtained funds
embezzling funds
accepting bribes in exchange for leniency
. The ritual involved
using
. The ritual took place in
in becoming a permanent part of the living world
vandalism
embezzlement
bribery
blood-drinking
treason
espionage
robbery
attempted kidnapping
kidnapping
attempted murder
attempted theft
plotted to sabotage the activities of
upon
plotted to induce a war of
by fooling
a guildhall
a grand guildhall
agreed to establish
in order to be brought to safety
the bribery conspiracy
a corrupt agreement was formed
a temple
a temple complex
the plot of
concocted by
the embezzlement conspiracy
the corruption conspiracy
to sabotage the activities of
to induce a war of
to frame
to infiltrate
to eradicate monsters
, becoming a resident of
made an agreement with
agreed to a parley with
, becoming a citizen of
to study
to work as a mercenary
to entertain the citizenry
to entertain the world
to oust
to help rescue
joined with
to find
as a guide
after being compelled to serve
to live a life of adventure
has revealed the presence of
the formation of a corrupt agreement
to establish
the agreement by
the promise by
to steal
to assassinate
to abduct
the passing of corruptly-obtained funds by
the embezzlement of
the bribery of
the agreement between
the parley between
to the living world
the permanent joining by
in bound service
the joining of
and become a citizen of
and become a resident of
Nameless
Unidentified
A plot
Sabotage
Corrupt
Provide Position
Attempted Bribery
Attempted Espionage
, agreed in
Abduct
Assassinate
the conspiracy to slow labor
the murder
the kidnapping
the theft
multiple crimes
the production order violation
the export prohibition violation
the job order violation
is in fact an assumed identity. Subject's true name is
Subject has used
as an alias
a nameless identity
the robbery
the crime
Subject revealed that
being nameless
between
Attempted Embezzlement
Infiltrate
Start War
Interrogation Report:
Subject confessed to
Misrepresented
facts surrounding case in order to elicit information.
Subject
acquiesced to the argument
Attempted to build
rapport in order to elicit information.
Attempted to misrepresent
spurning the value of honesty
spurning the value of cooperation
interrogator
value the law
was naturally inclined to speak
had a trusting nature and agreed
spurning the law
spurning the value of harmony
intimidating remarks in order to elicit information.
flattering remarks in order to elicit information.
Attempted to appeal
in the past.
Unfortunately, no new pertinent information was revealed.
Met with subject.
Attempted to make
belief in the law
belief in harmony
belief in the truth
belief in cooperation
Appealed
to shared worship of
in order to elicit information.
to subject's
being trusting by nature
and refused
Subject was cagey and refused to comply.
In retrospect, interrogator may have completely misjudged subject's character.
spurning the truth and refused to listen
spurning the value of cooperation and refused to listen
an acquiescing nature
being inclined to converse
being a natural loner
a distrustful nature
spurning the truth
Subject naively complied.
valued harmony
valued honesty
believed in the value of cooperation
being intellectually stubborn
valuing the truth
a belief in the value of cooperation
spurned the law and refused to listen
spurned harmony and refused to listen
was intellectually stubborn and refused to listen
was a natural loner and refused to listen
had a distrustful nature and refused to listen
valuing harmony
FIRED_MAT
Not found:
LEAVES
Palette not found
graphics/
HIGH_PRIEST
Route
PRIEST
priests
Ghostly
sacred
priest
high priests
exalted
high priest
Leather
Well-crafted
Finely-crafted
Crystal glass
Standard
Green glass
Clear glass
Multizone Flood Overflow
unprepared
Cannot find path
SIDEBURNS
MOUSTACHE
Corpse
Plant cloth
other large tools
sand bags
minecarts
wheelbarrows
Plant growth (?)
large pots/food storage
Your fortress of
Merchants from
will not go unanswered.
is a great treasure. We respect that this is no mere trade.
with the presentation of
Villains! The seizure of
Allow non-plant/animal
You honor
Berserk
Caged Prisoner
Undead
Opposed to life
(Caged)
(Chained)
Missing
Wild Animal
Potash
Rotten raw hide
Masterwork
Fresh raw hide
Superior quality
Exceptional
Allow plant/animal
Crystal Glass
Plant Cloth
Green Glass
Clear Glass
Pearlash
Domesticated
Semi-Wild
Exceptionally trained
Masterfully trained
Skillfully trained
Expertly trained
Trained
Well-trained
Furniture/siege ammo
Animals
Wild Animal (Small)
All tasks
Tame (Small)
Friendly
Underworld
Guest /
Visitor
Diplomat /
Merchant
Chained Prisoner
Invader
Current Resident
Hostile
Chained Guest
Uninvited Guest
Agitated Wilderness Creature
Caged Guest
Agitated Caged Creature
Agitated Chained Creature
Plants
Drink (plant)
Unprepared fish
Usable armor
Unusable armor
Usable weapons
Unusable weapons
Bone meal
Fruit/leaves
Milled plant
Cheese (animal)
Drink (animal)
Cheese (plant)
Finished goods
Bars/blocks
Corpses
Refuse
Empty animal traps
Prepared meals
Additional options
Empty cages
Weapons/trap comps
Metal ores
Economic
Blocks: metal
Blocks: stone/clay
Bars: metal
Blocks: other materials
Bars: other materials
Cut stone
Rough gem
Cut gem
Rough glass
Cut glass
Other stone
Body parts
Skulls
Misc. liquid
Item types
Extract (plant)
Extract (animal)
Pressed material
Other materials
Stone/clay
Hair/wool
Horns/hooves
Shells
Dist:
Select materials for the
Amount needed:
Core quality
Total quality
Shield
Your efforts are legend there. Let us trade!
Greetings. We are enchanted by
Greetings from the outer lands.
Greetings from the Mountainhomes.
We'll be ready soon!
There are no merchants present with which to trade.
Select a merchant group to trade with:
My apologies, but we're still unloading.
Cloth (yarn)
Cloth (metal)
Cloth (silk)
Cloth (plant)
Thread (yarn)
Thread (metal)
Thread (silk)
Thread (plant)
Weapons
Trap components
Parchment
I will see that our leader gets this offering.
Take what you wish. I can't stop you.
Ah, wonderful. Thank you for your business.
You are too kind.
Even with your combined trade goods, such as they are, I can't
fathom you ending up with the items you desire.
You'll need more goods to make this arrangement.
All I see here is not enough.
I am a merchant, yes. You see, I wish to trade. Which of my goods do you desire?
Yes, and trade we will! Simply tell me
[Laughs uproariously] You had me
going there. Obviously, your copious wit is matched only by your industry!
This would please us greatly. What do you offer?
[Chuckles] How droll.
You wish to make an offering? We love gifts.
You wish to make an offering to our leader?
What do you want?
These goods are too heavy and cheap for me to consider.
is unparalleled. Let's make a deal!
A hairy drunkard has come hither to once more disrespect the sanctity of life, I see.
craftsman
ship of the
your more ethical works. We've come to trade.
Greetings. The
Leave it to the besotted dullard to miss the finer points of discourse. I'm leaving. Do reflect.
Your childish games have made me tired. Perhaps next time I visit you'll take this seriously.
I won't trade at a loss.
Please understand the journey must be profitable. Perhaps you'd consider tossing in a little extra?
I wish I could take so much, but my animals...
I must make a profit. There is simply not enough value here.
I cannot take so much -- and at such cost!
Do not tempt me! My beasts of burden cannot possibly haul such a load.
The following fortress goods
were added for the counteroffer:
not going to take much more of this
unwilling to trade
willing to trade
to be rapidly losing patience
very happy about the trading
pleased with the trading
Unmark all
Excess Weight:
Mark all
Trader Loss:
Allowed Weight:
Contains
Trader Profit:
wish to trade or to make an offering to our leader?
Are these gifts? Do you wish to trade?
For me? At no price? I can accept your offer, or perhaps you wish to trade.
My stones, are you giving me those? Do you
These _are_ fine items, aren't they? Now,
what do offer for them?
what interests you and what you're prepared to offer in exchange.
Ah, but my goods are not free! What do you offer in trade?
seems
ecstatic with the trading
I see your low race still revels in death.
That poor, gentle creature...
Once a beautiful tree, and now?
It is a rude bauble, fit only for your kind.
You truly despise life, don't you?
I am beside myself with grief. Perhaps we will show you how they suffered.
No material
Satisfied for next check
Restarts if completed, checked seasonally
Restarts if completed, checked yearly
Restarts if completed, checked daily
Restarts if completed, checked monthly
Restarts if completed, conditions checked yearly
One-time order
0 = Can use any shop
shop(s)
must first be completed
Suggested conditions
Not satisfied for next check
must first be activated
at least
at most
Amount of
available is
Inaccessible
Distance:
Accept Counteroffer
Offer as gift
Restarts if completed, conditions checked monthly
Restarts if completed, conditions checked seasonally
One-time order, conditions checked daily
Restarts if completed, conditions checked daily
exactly
greater than
less than
Any unassigned trainer
Select a trainer for
Any trainer
Expert
Select a work partner for
General familiarity
Knowledgeable
Ready for slaughter
Available as pet
Being traded
Trainer: Any unassigned
Adopted somebody
Trainer:
Trainer: Any
active.
Creatures
All work orders must be validated
by the manager before they become
A manager is required to coordinate
work orders.
Can use any shop
There are no active work orders.
Others
A few facts
Citizens
Pets/Livestock
Dead/Missing
Places
Objects
Meeting area
Animal training
Pit/pond
Garbage dump
Pen/pasture
Fishing
Gather fruit
Dungeon
Barracks
Dormitory
Office
Archery range
Bedroom
Dining hall
You do not have any zones.
Zones can be added using the zone menu at the bottom of the screen.
Overall Training
Farm plots
Tame at the vermin catcher's shop
Train (to make a pet) or slaughter
Unavailable as pet
Uninterested in an owner
You do not have any farm plots.
Water source
You do not have any workshops.
Workshops are placed using the building menu at the bottom of the screen.
You do not have any stockpiles
Stockpiles can be placed using the stockpile menu at the bottom of the screen.
You do not have any locations.
Locations can be created from zones.
Your workers will rarely make them on their own.
You may also send a squad to obtain one.
Written content
There aren't any crafted artifacts here.
Symbols
Named objects
planted
to harvest
Writing materials include paper and parchment sheets.
Use these to make scrolls and quires.
There is no written content here.
Prepare writing material and assign scholars to a library.
There are no named objects here.
Citizens, especially soldiers, will rarely name items.
You haven't named any position symbols yet.
You can do this from the Nobles and Administrators menu.
Tavern
Library
imprisoned
available
assigned
present
Unnamed location
squads assigned
Unknown location
% occupied
Hospital
patient
Temple
guildhall
Remove assignment
Deceased:
Civilians:
Soldiers:
Click somebody to assign them to position
Possible targets in this area:
Click a creature to assign it.
Click somebody to assign them.
Targeted by
squad
Archer
skilled
No relevant skills
Fighter
, commander
family treasure
Click the map to add points.
Sacred to
family heirloom
Heirloom of
Treasure of
Libraries are a location that can be created at a zone.
Symbol of
Select how squads will use this space.
Select the squads to train here.
Select which burrows to defend.
Burrow
Select or create a route.
Create new route
Point
Confirm
Only members can visit (if guild established)
Only members can visit
You need to assign a
to utilize a hospital.
, no workers
You need a
No established guild
worker
Dance floor in common area:
Rented rooms (Total):
Goblets (Desired):
Stored Instruments (Desired):
Citizens only
Chests in common area:
All visitors welcome
Citizens and long-term residents only
workshop to
take from
Max wheelbarrows
Select a stockpile or
Max barrels
burrow assignments
Storage and tools
member
, no members
Dedicated to
Guildhall
exchange with
No particular deity
give to
Select a stockpile to
Only organized religions can have recognized priesthoods.
Meeting place,
Agreed to build temple
Agreed to build temple complex
You can recognize a priesthood once this is a temple.
You can recognize a high priest when this is a temple complex.
Recognize priesthood
Recognize high priest
Traction benches in common area:
Thread (Desired):
Beds in common area:
Tables in common area:
Agreed to build guildhall
Agreed to build grand guildhall
Guildhall,
Grand Guildhall,
Shrine,
(next at
Total number of each to scribe:
Writing Material (Desired):
Chairs:
Written objects (incl. copies):
Bookcases:
Tables:
worshipper
needed
Priest:
High priest:
worshippers
worshipper
Temple,
Temple Complex,
Remove current location assignment
New inn/tavern
outside the fortress.
Add or choose a location.
bedrooms. These larger associations
of rooms can attract visitors from
and libraries can be created from
meeting area zones, dining rooms and
Constructions
Machines/fluids
Furniture
Doors/hatches
New guildhall
New hospital
New temple
New library
Tavern Keeper
Monster Slayer
Buckets (Desired):
Soap (Desired):
Crutches (Desired):
Powder for casts (Desired):
Cloth (Desired):
Splints (Desired):
No worshippers
Locations such as taverns, temples
No members
(No Specific Deity)
No workers
Guild:
Bone Doctor
Wood furnace
Magma smelter
Smelter
Magma glass furnace
Magma kiln
Glass furnace
Fishery
Kitchen
Butcher
Tanner
Farm plot
Clothes
Ashery
Bowyer
Farming
Furnaces
Trade depot
Clothing and leather
Cages/restraints
Stoneworker
Mechanic
Metalsmith
Jeweler
Magma forge
Carpenter
Crafts
Stairs
Offering place
Instrument
Vertical bars
Floor bars
Wall grate
Floor grate
Dirt road
Fortification
Bridge
Paved road
Vermin Catcher's Shop
Nest box
Farmer
Bookcase
Display
Statue
Traction bench
Burial
Cabinet
Upright weapon/spike
Archery target
Stone-fall
Weapon
Animal trap
Pressure plate
Rope/chain
Needs walkable perimeter
Hidden, cannot build at this location
Disconnected
Need trigger type
Ballista
Catapult
Weapon rack
Armor stand
Floodgate
Track stop
Support
Glass window
Gem window
Millstone
Rollers
Horizontal axle
Vertical axle
Windmill
Gear assembly
Screw pump
Water wheel
Mud is left by water
Disconnected Build Overflow
Needs ground or near machine
No mud/soil for farm
Water at this location
Lava/Magma at this location
Needs open space
Off map
Surrounded by empty space
Needs adjacent wall
Needs to be anchored on edge
Blocked at this location
Need soil or mud at location
Need soil at location
Must be outside
Cannot build at highest level
Must be inside
Too close to edge
Building present
Must remove construction
Adding water
Adding magma
Right click when done
Placing trees
Placing creatures
Regular mining blueprint
Automated vein and gem mining
Vein and gem mining blueprint
Gem mining blueprint
Removing fluids and spatter
Automated vein and gem mining blueprint
Adding snow
Adding mud
DIPLOMACY
PETITIONS
Smoothing rough floors and walls
Engraving blueprint
Converting to gathering blueprint
Smoothing blueprint
Gathering fruit and leaves
Converting gathering blueprint to regular
Converting to chopping blueprint
Gathering fruit and leaves blueprint
Converting to smoothing blueprint
Claiming forbidden items and buildings
Carving fortifications through walls
Converting smoothing blueprint to regular
Carving tracks in floor
Fortification carving blueprint
Engraving smoothed floors and walls
Track carving blueprint
Ramp mining blueprint
Ramp mining
Stair mining blueprint
Stair mining
Regular mining
Removing stairs/ramp/constructions
Vein and gem mining
Gem mining
Chopping trees
Converting chopping blueprint to regular
Must span multiple elevations
Chopping trees blueprint
Converting mining blueprint to regular
Converting mining to blueprint
Channel mining blueprint
Channel mining
Resets
One use only
Minecart rollers can vary in length.
Set the orientation and speed below.
Water flows from the adjacent input tile
and from the tile below the input tile.
with the water's flow.
Set the liquid flow direction below.
Weight
Water does not trigger
Magma does not trigger
Revealing hidden items
Designating high traffic area
Removing dumping designations
Hiding items from view
Removing melting designations
Designating items for dumping
Forbidding items and buildings
Designating items for melting
Water wheels are 1x3 or 3x1.
The long side should align
Horizontal axles can vary in length.
Set the orientation below.
Designating restricted traffic area
Removing mining/chopping/gathering/smoothing orders
Designating low traffic area
Removing traffic designations
Sheets
Custom
Finished
Bars and
Blocks
Use closest material
Keep building after placement
Overlapping
Water Source
to paint the stockpile.
Accept
Click an existing stockpile to select it.
Click in the play area
Click an icon to set stockpile type.
Warning: stockpile has no type.
Set the friction and auto-dump direction.
Auto-dumping is not required.
Creatures do not trigger
Citizens trigger
Citizens do not trigger
Minecarts do not trigger
Creature trigger settings
levels)
Select material after placement
Click a tile to be a corner of the
(spans
Click a tile to place the
Click a tile to be one end of the
Set the draw direction below.
Then select the corners of the bridge.
Rooms with multiple beds
will be made into
throne rooms/studies.
tombs.
bedrooms.
dining halls.
coffins
in order to form
bedroom
dining hall
Select another rectangle
to continue.
dormitories.
Dining Hall
Archery Range
Meeting Area
Animal Training
Pen/Pasture
Pit/Pond
Gather Fruit
Garbage Dump
tables
chairs
which contains
Click an icon to add a new zone.
Select a rectangle
Click an existing zone to select it.
Select a type below to add a zone.
Create a creature to begin.
Building track stops is recommended!
Add new route
to paint the burrow.
Click a tile to position the stop.
Elevation
Early
created.
dormitor
office
Add new burrow
Nobody assigned
to paint the zone.
rejected (already in use.)
rejected (not enclosed.)
coffin
the appraisal skill.
A bookkeeper helps
Held/Worn:
You need a broker with
Architecture:
Displayed:
Furniture:
Other Objects:
Set digging orders.
Finish setting dig orders.
Left click for recenter and expand options. Right click to dismiss.
Following
Exported Wealth:
Trade Information:
with accuracy.
Imported Wealth:
Lethal
No Quarter
Non-lethal
Horseplay
Training
Conflict Level
Encounter
Weapons:
Armor and Garb:
sparring.
Created Wealth:
fighting!
hunting.
Morale/Fear
Show advanced options.
Hide advanced options.
Change blueprints to standard selections.
Change standard selections to blueprints.
Change to standard dig mode.
Change to blueprint-only mode.
Selected tiles are low priority.
Selected tiles are very low priority.
Finish setting plant gathering orders.
Change to standard gather mode.
Set plant gathering orders.
Set plant gathering orders. Some plants require fruit or other growths to be present.
Finish setting tree chopping orders.
Change to standard chop mode.
Set tree chopping orders.
Set tree chopping orders. Select the base of the tree so that the woodcutter can reach it. Assign a woodcutter to the work detail if necessary. The woodcutter requires an axe.
Left click to choose corners of a rectangle.
Dig every tile selected.
Dig a channel, making a ramp on the level below.
Hold left button to draw.
Dig a stairwell on this level, going up or down. Your selection must span multiple elevations. Click on a tile, change elevations, and click again.
Dig a ramp on this level, going up.
Dig a regular hallway or room. Assign a miner to the work detail if necessary. The miner requires a pick.
Designate constructed walls, floors, and other constructed tiles to be removed by miners. This also designates all stairwells and ramps.
Selected tiles are medium priority. [DEFAULT]
Selected tiles are medium-low priority.
Selected tiles are high priority.
Selected tiles are high-medium priority.
Dig only gems selected.
Selected tiles are very high priority.
Dig only ore and gems selected, and automine any ore and gems of the same type which are uncovered.
Dig only ore and gems selected.
Set a restricted traffic area. Citizens will look hard for better routes. They will still use the area if other routes do not exist or are too long.
Set the exact weight in steps of a traffic type.
Set a normal traffic area, the default state.
Set a low traffic area. Citizens will look for better routes.
Finish setting traffic areas.
Set a high traffic area. Use this in wide central passages.
Hide an item or building from your view. Citizens will still use it.
Set high and low traffic areas.
Start painting a new stockpile. Once the tiles are chosen, you'll be able to set the details.
Remove the stockpile being painted permanently. Also removes existing zones!
Place stockpiles for item storage.
Finish placing stockpiles.
Place structures and work areas that require construction materials.
Finish placing structures.
Remove mining, woodcutting, plant gathering, and smoothing orders.
Finish removing mining etc. orders.
Change to standard orders mode.
Designate items for dumping and melting, claim forbidden items and buildings, and set item visibility.
Carve a gap in a smooth wall to allow your archers to fire upon invaders.
Finish setting wall orders.
Engrave artwork into a smooth wall.
Carve a track in a stone floor. Tracks are used by minecarts with routes set in the hauling menu.
Set wall smoothing, engraving, track carving, and fortification orders.
Smooth a rough wall to make it more pleasing to your citizens. This also prepares the wall for engraving or fortification.
Remove melting designations.
Remove hidden designations.
Remove dumping designations.
Designate an item for melting at any smelter.
Forbid your citizens from using an item or building.
Designate an item for dumping in a dumping zone.
Finish setting item/building designations.
Claim a forbidden item or building so it will be used by your citizens.
Assign a new or existing location to this zone. Locations are groups of zones and rooms with a larger purpose, like a tavern, a temple, a library, or a craft guildhall.
Set details for the assigned location.
Designate this zone as the top of a pond. Citizens will bring buckets of water if the pond below isn't filled.
Select animals to be dropped into the pit or pond below this zone. Animals will not feel obligated to stay if they can find a way out.
Select animals to be placed in this pasture zone. They will stay after being led here.
Designate this zone as the top of a pit. Citizens will not fill the pit below with water.
Gather fruit and vegetables from shrubs in this zone.
Gather fallen fruit in this zone.
Plant gathering zones are used in locations where plants will be gathered frequently. Use the gather designation otherwise.
Items designated for dumping will be tossed into open air spaces included in this zone. If no open air tiles are included, they will dump the items on the floor.
Your citizens will drink at a water source zone or gather water using buckets for various tasks. This is useful if you don't have a functioning well and you want to control exactly where the tasks take place.
Citizens assigned to the fishing work detail will fish in this zone if it exists. Otherwise, they will fish everywhere.
Choose which squads will use this barracks.
Remove the zone being painted permanently. Also removes existing zones!
Select this option and any unassigned deceased citizens will be buried here automatically.
Select this option and any unassigned deceased pets will be buried here automatically.
Place zones to establish meeting areas, pastures, and more.
Finish placing zones.
Set from which workshops and stockpiles this stockpile gives and takes items.
Set how many barrerls, bins, and wheelbarrows this stockpile can use.
Remove this stockpile permanently.
Toggle whether the stockpile can take items from anywhere or only from specific workshops and stockpiles.
Repaint this stockpile.
Erase a portion of this stockpile.
Remove this zone permanently.
Gather fruit in trees in and just above this zone. Requires a stepladder.
Erase a portion of this zone.
Suspend activities in this zone. Does not remove the zone.
Go to the next zone overlapping the tile you clicked.
Repaint this zone.
Start painting a new zone. Once the tiles are chosen, you'll be able to set the details.
Go to the previous zone overlapping the tile you clicked.
Suspend this burrow. Assigned citizens will not respect burrow restrictions while a burrow is suspended, but all tasks within the burrow will still function.
Set hauling routes for minecarts.
Recenter on this burrow.
Toggle whether workshops can source materials from outside the burrow.
Erase a portion of this burrow.
Remove this burrow permanently.
Remove the burrow being painted permanently. Also removes existing burrows!
Repaint this burrow.
Link a stockpile to this stop. Citizens will haul items to and from the minecart as you specify. Items for the minecart must be specified using the desired items button to the left.
Set conditions for the minecart to move on to the next stop.
Remove this route.
Set the items desired by the minecart at this stop. Items must be in a linked stockpile.
Assign a minecart to this route. Only one vehicle can operate on each route.
Name this route.
Finish setting hauling routes.
Add a stop to this route. Minecarts will move between stops when conditions are satisfied.
Your citizens will sleep in bedrooms. It should include a bed! Try to enclose it with walls and/or doors. Do not overlap with other rooms.
Your citizens will eat at this zone. When not assigned to a particular citizen, citizens without their own dining hall will eat here. Tables and adjacent chairs should be included.
This important zone is where your citizens will gather to socialize. Crucially, the meeting area is where locations such as taverns, temples, hospitals, and the like are established.
Animals that are capable of being trained receive their training at this zone once they have been assigned a trainer from the Pets/Livestock menu. Generally, a piece of meat is required.
Your citizens will fill sand bags at this zone if a sandy floor or sandy wall is included. This task is initiated manually at the glass furnace.
Your citizens will collect clay at this zone if a clay floor or clay wall is included. This task is initiated manually at the kiln.
Certain livestock need to graze on grass. Assign these animals to a pasture zone. No fencing is needed.
Animals assigned to pit/pond zones are dumped in the pit, but will leave the zone afterward if possible. If the pit is designated as a pond, your citizens will attempt to fill it with water using buckets.
Establish burrows to organize work and living spaces in larger fortresses.
Finish establishing burrows.
Prisoners convicted in the Justice menu can be incarcerated at a chain or metal cage in the dungeon zone.
Deceased citizens and pets can be laid to rest in a tomb. It should include a coffin, casket, or sarcophagus.
Squads should be assigned to a barracks. The squad can be set to train, sleep, and store equipment there.
Dormitories should include multiple beds and will not belong to a particular citizen.
An office or study is required for certain official tasks, such as approving work orders and bookkeeping. A chair or throne is required for these functions.
Your archers can train in this zone if there is an archery target included.
Toggle the forbidden status of the item. Citizens will not use forbidden items or buildings.
Toggle the dump status of the item. Items are dumped in dumping zones.
Leave menu and recenter the view on the time.
Leave menu and open the item's sheet.
Sort by distance from the depot.
Sort by value.
Toggle whether the stockpile allows non-plant-and-animal-based objects, regardless of other settings.
Toggle whether goods banned by export mandates are listed.
This work order is ready to activate.
Set the maximum number of workshops that can be used by the work order.
This work order is waiting for its next scheduled check.
This work order is checking its conditions for activation.
Create a new work order. Work orders are like workshop jobs but they are assigned to shops automatically and can be activated with various conditions.
This work order is active.
Toggle the melt status of the item. Items are melted at any smelter.
Toggle the visibility of the item. Hidden items cannot be seen but citizens will still use them.
Open the task information menu.
Open the place information menu.
The assigned vehicle wants to be at this stop but is not currently there. A worker may be bringing it, or it may be stranded.
Open the citizen information menu.
The assigned vehicle is at this stop.
The assigned vehicle is moving toward this stop.
Name this stop.
Remove this stop.
Open the justice menu.
Toggle whether the stockpile allows plant and animal-based objects, regardless of other settings.
Open the squad sidebar.
Open the world screen.
Open the nobles and administrators menu.
Open the objects menu.
Open the labor menu.
Open the work orders menu.
Leave this menu and view this place's sheet or menu.
Leave this menu and recenter on the task's building.
Leave this menu and view this object's sheet.
Leave this menu and recenter on this place.
Leave this menu and view this creature's sheet.
Leave this menu and recenter on this object.
Remove this condition.
Leave this menu and recenter on this creature.
Assign a trainer to this creature.
Assign this creature as a work animal for a specific citizen or resident.
Suspend this task. This removes the worker. The task can be unsuspended.
Cancel this task.
Toggle whether the task will be repeated indefinitely.
Remove the current worker from the task.
Set the details of this task, such as the material used.
View a detailed description of this activity.
Remove this work order.
Change the frequency that the conditions are checked.
Set the conditions for work order activation. This can involve needed materials, the current stock of products, or the completion of other work orders.
Set the material used or other details of the task.
Change the number of times the task will be performed.
Change the work order priority. Work orders at the top of the list will use workshops first.
This work order has been validated by the manager.
This work order has not been validated by the manager. A manager can be employed in the nobles and administrators menu, and they must have an assigned office where they will work to validate orders.
Change the properties of the item being checked. Many of these are obscure and rely on specific tasks, but certain properties like 'empty' can be used in many conditions.
Change whether the work order must be activated or completed to satisfy this condition.
Change the type of the item being checked.
Change the material of the item being checked.
Change the amount of the item being checked.
Change the inequality of the condition.
Add a condition to the work order that checks the amount of some item.
Make the activation of the work order depend on the status of another work order.
Toggle whether this creature will be gelded at a farmer's workshop when the opportunity arises.
This type is not relevant to brewing.
This creature is assigned to a work detail.
Toggle whether this creature will be slaughtered at a butcher's shop when the opportunity arises.
This creature is a doctor.
This creature is assigned to a specific workshop.
This creature is a mercenary.
This creature is a monster slayer.
This option allows visitors from outside the fortress to enter this location.
This option allows long-term residents of the fortress to enter this location.
This type is allowed to be cooked.
Rename this location.
This type is not relevant to cooking.
This type is restricted from cooking.
This type is restricted from brewing.
This type is allowed to be brewed.
This creature is content right now.
This creature is displeased right now.
This creature is happy right now.
This creature is pleased right now.
Toggle whether this creature is available as a pet for any interested citizen or resident.
This creature is ecstatic right now.
Toggle whether this creature will receive war training. War animals have more lethal attacks.
Toggle whether this creature will receive hunting training. Hunting animals can move stealthfully during hunts.
This creature is a scholar.
This creature is a scribe.
This creature is a tavern keeper.
This creature is a performer.
This worker is specialized and will only do tasks that match their workshop assignments, work details, and occupations. Click to toggle.
This worker is not specialized and will do any free tasks that become available. Click to toggle.
This creature is unhappy right now.
This creature is miserable right now.
Click to set this task to repeat indefinitely.
This task is highest priority among all tasks everywhere.
This task came from a work order.
This task is set to repeat indefinitely.
Remove this building.
This task has been assigned and is active.
Recenter on this item.
Name this building.
Recenter on the linked building.
Add stockpile links for this workshop.
Click to suspend the task. Assigned workers are removed from suspended tasks.
Create a new work order for this workshop. Work orders are tasks that can repeat specified numbers of times and which can be given start conditions. This is useful for automation.
Set details for this task, such as the material to be used.
This task has been suspended.
Click to set this task as highest priority among all tasks everywhere.
Increase the priority of the task in this workshop.
Set the camera to follow this creature.
Send this creature to a linked site, or expel this creature entirely.
This item is tagged by a task and will not be used by other tasks.
Customize this creature's nickname and profession nickname.
Remove this worker from this occupation.
Set the camera to follow this item.
This option indicates that the location is only open to fortress citizens.
This option indicates that the location is only open to members.
View details about this knowledge.
Recenter on this creature.
View this item's sheet.
View this creature's sheet.
This item is a symbol of a noble or administrator.
This item is part of the creature's regular clothing.
This item is part of the assigned squad equipment.
This item is a tool assigned by a work detail.
Assign a training order. The squad must be assigned to a barracks zone with the training option set.
Cancel an order. Does not affect scheduled orders.
Assign a patrol order. The soldiers will walk a specified route repeatedly.
Assign a burrow defense order. The soldiers will patrol the burrow and attack any hostile creatures.
Assign a station order. The soldiers will stand near the point selected and engage any hostile creatures that come near.
Assign a kill order. The soldiers will attempt to kill a targeted creature.
View the positions in this squad.
Customize the squad's name.
Toggle whether the squad will train here.
Toggle whether the soldiers will store their individually assigned weapons and armor here.
Recenter on the item (at the time of the announcement.)
Toggle whether the squad will sleep here.
Recenter on the announcement's location.
Recenter on the creature (at the time of the announcement.)
Disband the squad.
Inspect the route.
This item is a semi-permanent part of the building, like an item on display.
Toggle the forbidden status of the item. Citizens will not use forbidden items or buildings. If a permanent building item is forbidden, citizens will not perform tasks there!
This item has been loaded.
This item is resting within the building.
This is a small creature within the trap.
This item is bait.
This item is a permanent part of the building. Forbid and visibility tags set here affect the whole building.
This item is being traded.
View the leader's sheet.
The squad leader is traveling or otherwise occupied off-site.
Cancel this position's scheduled orders.
Change the squad's symbol.
The soldiers can be allowed to sleep in their rooms whenever they way, or in the barracks either when they want or only when they must.
Cancel this scheduled order.
Toggle the visibility of the item. Hidden items cannot be seen but citizens will still use them. If a permanent building item is invisible, the building will be too!
The soldiers can either keep their equipment on at all times, or only when an order is active.
Edit the recenter hotkey locations.
Recenter on the surface at this location.
The creature is assigned to a pond.
The creature is assigned to a pit.
The creature is set to be caged.
The creature is assigned to a pasture.
The creature is caged.
The creature is set to be chained.
Show up and down arrows over ramps at the current elevation.
Zoom in on the play area.
Delete this recenter location.
Display water and magma depth numerically (1 to 7.)
Set this entry to recenter on the current view.
Clear this recenter hotkey location.
Recenter on the deepest discovered area at this location.
Recenter on this location.
Choose a stockpile to which the selected stockpile will give items.
Choose a stockpile from which the selected stockpile will take items.
Choose a stockpile to which the workshop will give items.
Choose a stockpile from which the workshop will take items.
Choose a stockpile from which the track stop's vehicle will take items.
Choose a stockpile with which the track stop's vehicle will exchange items. The vehicle will take desired items and offload any others.
Toggle whether the squad will store squad-level equipment here, such as ammunition.
Choose a stockpile to which the track stop's vehicle will give items.
The selected stockpile will give items to here.
The creature is chained.
The selected workshop will give items to here.
The selected stockpile will take items from here.
The track stop's vehicle will give items to this stockpile.
The selected workshop will take items from here.
The track stop's vehicle will exchange items with this stockpile. The vehicle will take desired items and offload any others.
The track stop's vehicle will take items from this stockpile.
Here you can make parts for ballistae and catapults. This workshop is also the place where ballista ammo is assembled.
Make stone furniture here, as well as blocks which are used in constructions.
Make mechanisms here which are used to make levers, pressure plates, and gears. You can also use mechanisms to link levers and pressure plates to other machinery.
Forge weapons and armor here, as well as most other metal objects from furniture to trap components. These tasks require fuel.
Cut rough gems here to increase their value, and improve the value of other objects by encrusting them with cut gems.
Forge weapons and armor here, as well as most other metal objects from furniture to trap components. Magma below the forge will power tasks. You are responsible for placing the forge above the magma, but no other fuel is required.
Make beds and various furniture here, as well as bins, barrels, and more.
Make crafts for trade and your own citizens here, as well as a variety of tools, armor, and bolts.
Make leather from animal hides here. You can also make parchment using milk of lime and a hide.
Process raw fish into edible food here. Raw fish will not be eaten.
Brew alcohol from plants, fruit, or honey.
Slaughter livestock here in order to obtain meat, hides, bones, and other animal products.
Make cloth into clothing and tools here, such as bags and ropes.
Use dyes here to color thread and cloth. Requires a barrel and bucket for construction.
Use leather tanned at the tanner's shop here to make clothing and tools, such as bags and waterskins.
Here you can turn thread into cloth, whether it is thread from the farmer's workshop or spider silk gathered underground.
Use options in this category to place furniture that has already been constructed in a workshop.
Place doors and hatches here after you have constructed them in an appropriate workshop.
These workshops are used in the clothesmaking process, whether dyeing and weaving or using tanned hides.
A wide variety of food-and-drink-related workshops can be found in this category.
Most tasks in the fortress are started and completed at workshops. Tasks generally require raw materials and most workshops are constructed from boulders, blocks, or wood.
Furnaces are used for smelting, glassmaking, pottery, ashmaking, or to make fuel from wood or raw coal. Furnaces require fuel to function, or they can be set above magma.
Zoom out from the play area.
Open the stocks window, where you can see all of your fortress's items.
Used to make lye, potash, and milk of lime. Construction requires blocks, barrel, and a bucket.
Make crossbows here from wood or bone. The metalsmith's forge can be used for metal crossbows and metal bolts, and the crafts workshop is used to make other bolts.
Archery targets, siege weapons, and some ornamental display items can be found in this category.
This crucial building is where all trading will be done. Pack animals from distant civilizations will need to access this building from the edge of the map. Later, wagons will need a clear 3-wide path to the depot.
Cages, ropes, and animal traps are found here. Cages can be used in cage traps or to transport large animals. Metal cages and chains are also used by the justice system.
Various mechanical traps can be found here. The pressure plate is also found here, which has applications beyond traps.
Most terrain-altering constructions can be found here, from walls and floors to bridges, ramps, stairs, and more.
More complicated buildings from wells to powered machine components to levers and floodgates are found here.
Statues can be used to decorate your fortress and add value to your rooms. A statue object must be made at an appropriate workshop first.
Certain injuries such as overlapping fractures require advanced medical contraptions like the traction bench for treatment. A traction bench object must be made before it can be placed.
The dead are buried in coffins. Coffins must be placed in their own tomb zone in order to work. A coffin object must be made before it can be placed.
Citizens that cannot be buried properly can still be memorialized on slabs. Slabs are created and engraved at the stoneworker's shop.
Chests and coffers are used in personal bedrooms for storing non-clothing objects. They are also used in some zone-based locations like taverns, hospitals, and libraries for storing useful materials. A box object must be made before it can be placed.
Cabinets are used in personal bedrooms for storing clothing objects. A cabinet object must be made before it can be placed.
Chairs are required for offices to function, and a chair next to a table is the preferred dining arrangement. A chair/throne object must be made before it can be placed.
Tables are required for dining. A chair should be placed adjacent to the table. A table object must be made before it can be placed.
Bridges can be used to span open spaces or placed above water or magma. Bridges can be connected to levers and raised to block access.
Paved roads use less materials than constructed floors and can be used to stop plants from growing over wagon trails.
Doors can be used along with walls to enclose rooms, which is especially important when placing multiple zones at once. Doors can also be forbidden or attached to levers to control movement in the fort.
Hatches can be placed at the tops of stairwells or above ramps to control movement in the fort when they are forbidden or attached to levers.
These ornamental objects increase the value of rooms in which they are placed. An offering place object must be made before it can be placed.
Large instruments must be placed in taverns or temples before they will be used. These instruments must be assembled at a workshop first.
Codices and scrolls in your library can be stored in bookcases. A bookcase object must be made before it can be placed.
Your most valuable objects can be placed for display in rooms to increase their value and to entertain passing citizens. A pedestal or display case must be made before it can be placed.
Bake clay objects here, as well as a few other useful materials. Clay can also be collected here if you have a clay collection zone. All tasks require fuel aside from clay collection.
You can make a variety of objects using three different types of glass. You can also collect sand in bags from a task originating here, if you have a sand collection zone. Magma below the furnace will power tasks. You are responsible for placing the furnace above the magma, but no other fuel is required.
Make sugar, flour, and various useful slurries here. Powered version of the quern. Must be hooked to a windmill or water wheel to function.
You can make a variety of objects using three different types of glass. You can also collect sand in bags from a task originating here, if you have a sand collection zone. Glassmaking requires fuel.
Make sugar, flour, and various useful slurries here. Tasks are completed very slowly compared to the powered millstone.
Capture and train small animals here. Requires animal traps.
Cook meals here. You can also render fat into tallow.
Process plants and work with livestock here. Milk and shear animals, make cheese, and spin thread.
Keep a colony of insects at your hives. A wild colony must be collected after the hive is placed, or a colony can be split from an existing hive colony.
Your citizens need a comfortable place to sleep. A bed object must be made at the carpenter's shop before it can be placed.
Plant crops at the farmplot. You will need seeds or spawn and must select crops by season. Crops can be fertilized with potash. Soil is richer deeper underground.
When placed, a female bird will claim the box and start laying eggs, if one is available.
Make metal bars from ore here. Can also refine coal into usable fuel or make alloys. All tasks require fuel.
Make charcoal and ash from wood here. Does not require fuel.
Bake clay objects here, as well as a few other useful materials. Clay can also be collected here if you have a clay collection zone. Magma below the kiln will power tasks. You are responsible for placing the kiln above the magma, but no other fuel is required.
Make metal bars from ore here. Can also refine coal into usable fuel or make alloys. Magma below the smelter will power tasks. You are responsible for placing the smelter above the magma, but no other fuel is required.
Rollers move minecarts on tracks without the need for a citizen to push or guide the minecart.
A chain can be placed for use in the justice system or for the restraint of an animal.
Horizontal axles transfer power on the same elevation. Horizontal axles can be east-west or north-south.
Vertical axles transfer power between two adjacent elevations.
Place the windmill aboveground to generate power for machines, such as the millstone or screw pump. Not all areas have strong winds.
Use the gear assembly to connect axles and machinery together. Gear assemblies can be disengaged temporarily by linking them to levers.
Use a screw pump to move liquids upward from the elevation below the pump to the same elevation as the pump.
Place the water wheel above flowing water to generate power for machines, such as the millstone or screw pump.
Weapon traps use a weapon or trap component to strike intruders. Can be used with ranged weapons and loaded with ammo. Can use multiple weapons at once.
Cage traps capture intruders in cages. Must be loaded with a cage.
Pressure plates, like levers, are used with machines, doors, floodgates, bridges, cages, and other structures to change their state. The trigger for pressure plates can be set by creature weight, fluid, or minecart passage.
Stone-fall traps drop a stone on intruders. Must be loaded with boulders.
Track stops are used in conjunction with the hauling menu. They can also be used to add friction to minecart tracks.
Levers are used with machines, doors, floodgates, bridges, cages, and other structures to change their state.
Cages can be used to contain an animal, and metal cages can be used by the justice system. Glass cages can be filled with water and used as aquariums.
Animal traps can be placed in the wild and baited with meat, plants, or gems, in order to catch small creatures.
This ornamental construction can enhance the value of rooms. Three cut gem objects must be made at a jeweler's shop before it can be placed.
Supports will stop cave-ins in the rare event you completely detach a piece of your fortress. Otherwise, they are ornamental.
Blocks creatures but allows the passage of fluids and items. Can be built over empty spaces, stairs, ramps, or above liquids. Bars unlike grates do not have a quality and so do not enhance the value of rooms significantly. Bars can be connected to levers.
This ornamental construction can enhance the value of rooms. A window object must be made at a glass furnace before it can be placed.
Blocks creatures but allows the passage of fluids and items. Can be built over empty spaces, stairs, ramps, or above liquids. Grates unlike bars have a quality and enhance the value of rooms. Grates can be connected to levers.
Blocks creatures but allows the passage of fluids and items. Can be built on any floor. Bars unlike grates do not have a quality and so do not enhance the value of rooms significantly. Bars can be connected to levers.
Dirt roads do not require materials, but the dirt road may quickly be overgrown by plants.
Blocks creatures but allows the passage of fluids and items. Can be built on any floor. Grates unlike bars have a quality and enhance the value of rooms. Grates can be connected to levers.
Place the well in an open space above water to provide a relatively safe area for your citizens to draw water. Requires mechanisms, blocks, a chain or rope, and a bucket.
Use floodgates to control the flow of fluids between spaces in your fortress. Must be attached to a lever or pressure plate to function. Requires a floodgate object to be built before it can be placed.
Fortifications block creature movement but allow projectiles through. Soldiers near fortifications are reasonably safe from incoming projectiles. Requires boulder, block, or wood.
Use minecart tracks in conjunction with the hauling menu.
You can build a ramp next to a wall to provide access to the floor above. The space above the ramp must also be empty. Requires boulder, block, or wood.
You can build staircases to connect different elevations. Staircases must span at least two elevations. Requires boulder, block, or wood.
You can build walls aboveground, in caverns, or in spaces you have mined out in order to block the passage of creatures, objects, and fluids. Requires boulder, block, or wood.
You can place floors for functional reasons or to enhance the appearance of the fortress. Requires boulder, block, or wood.
a swarm of
Miasma
a colony of
- mine rock underground
- mine rock or chop trees
Lava Mist
vapor
Sea Foam
Magma Mist
Item Cloud
An Ocean Wave
Add or remove fluids.
Add water to the arena.
A catapult fires a boulder in one of the four cardinal directions. The operator can adjust the aim slightly.
Create a creature to place in the arena.
Ornamental. Demanded by some nobles.
A ballista fires a ballista arrow in one of the four cardinal directions. The operator can adjust the aim slightly.
Upright weapons are a nasty place for intruders to fall upon. Can also be linked to levers or pressure plates to raise them into intruders.
Archery targets are used in archery range zones for training archers.
- make at a workshop first
- chop down trees
Create a tree to place in the arena.
Change the weather, temperature, and time.
Add mud to the arena.
Remove fluids and spatter from the arena.
Add magma to the arena.
Add snow to the arena.
unintelligible
right
print
imprint
Track/Spoor:
broken vegetation
/yours or companion's
A pile of
A Fire
A dusting of
A small pile of
A smear of
A pool of
A Campfire
A spattering of
Lava [
Track/Spoor
Magma [
Salt water [
Water [
Stagnant salt water [
Stagnant water [
Status of
Citizenship of
There are no petitions that need your attention.
Parley with
We cannot stop production just because of your quaint sensibilities.
You do not have an official capable of handling these matters.
Our needs exceed your allowances. Relax. They're only trees.
We can grant this request. Let's discuss the specifics, though...
in order to avert
loss of life.
Some corrupt data
wishes to parley
A High Priest for
A Grand Guildhall for
A Priest for
A Guildhall for
Make requests for next year's caravan. They'll charge more for these items.
We will gladly do as you ask and strengthen our bonds of friendship.
No positions available
Elevate whom?
No recommendations available
You can recenter on certain announcements. Right click to close.
Select a report to view the full text. Right click to close.
Flattering, but we'd rather maintain our distance from the homeland.
We can abide by this. Let us work toward mutual co-existence.
We will drown out the call with the screams of your dying. Begone.
I can scarcely believe this good news! I have some recommendations.
Your claim is worthless here. Trade your lives if you must.
I hear the call. Let us stop this war.
Sadly, we do not possess this object. Best of luck in your search.
Give up this childish errand. We do not part with our treasures lightly.
has many members here
with the hall designated for a
with the new position appointed by you.
has many members in
a temple and priest
The location must be built and furnished,
and now requires
a temple complex and high priest
I've boldly searched
I've already searched in
My epic journey began
I've searched nearly the whole world over.
is sought by
, and I aim to return it home.
guild.
meets with
eradicating monsters.
entertaining citizens and visitors.
wishes to reside here
for the purpose of
wishes to reside in
Do you approve this request?
Approve
has many worshippers in
has many worshippers here
desires citizenship.
as a citizen of
sanctuary.
wishes to join
soldiering.
study.
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Well then, we have finalized the import agreement. Feel free to go over the documents.[B]
requested, priced at
%. [C:4:0:1]This export agreement only applies to trades next year, not with any merchants currently present.
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: The Mountainhomes have some need of the same goods you have requested, sadly, so there is no export agreement to be had. We will still try to fill your needs as best we can.
% and
% respectively. [C:4:0:1]This export agreement only applies to trades next year, not with any merchants currently present.
A need for [C:6:0:1]
[C:VAR:MEETING:ACTOR]is expected, and if you are able to provide some, the caravan will offer
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: You continue to impress! I have come empowered to elevate this land in the eyes of our realm.
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: We can part with at most
Can you imagine the trade wagons? Of course, there are responsibilities, and the nobility must live well.[B]
Do you have anyone suitable to recommend for elevation?
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:
Merit deserves a reward, and I come empowered to establish this colony as an official land of our realm.[B]
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Remember, trade agreements strengthen bonds. Please consider an import agreement next year.
is a sacred relic of our people.
[B]Pass this treasure into our possession, and we shall depart in peace.
is an heirloom of our people.
is the property of our people.
is the symbol of
our people
I can only rest when I've brought the prize safely to
[B]Play your role in this noble quest and become legendary!
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Let's discuss what we are willing to offer for your
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: It's such a pleasant place you've carved out for yourselves...
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Let's discuss the state of our current agreements...
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: The world is the same as ever.
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Peace is calling out to us. How do you respond?
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: I don't know very much about the outside world. I wish I had more to tell you.
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: There is much to share... (Information added to Civilizations/World Info)
always (at least 0%)
when empty
immediately
in 1 day
You have no vehicles.
desired items
any items
when full
always (at most 100%)
I will try to return next year as I am able.
And beware.
we are willing to ask that you cap your tree-fells at
until we next meet.
We elves are partial in particular to the trees in the forests surrounding your lands.
Although we are loath to spare a single branch to your senseless slaughter,
trees, butcher.
Whatever possessed you to brave these wilds, where our animal friends are even larger than your kind than usual, we do not know. But know that this land is sacred to us, these trees more than any others.
Set conditions for
(Vehicle moved to next stop if any condition triggered.)
Choose a vehicle for
Inaccessible from first stop
Prohibited
Export of
Dining Room
Throne Room/Office
armor stand
weapon rack
cabinet
77 -> 77 777 -> 780 7777 -> 7800 77777 -> 78000
77 -> 80 777 -> 800 7777 -> 8000 77777 -> 80000
Stocks amount display:
Highest Precision
High Precision
Medium Precision
Low Precision
Lowest Precision
Needs:
VACANT
(traveling)
Leave Vacant
Choose symbols for the position holder to carry or wear.
Hauling
Automated workshops
Nobody can be assigned.
Nobody does this
Only selected do this
Everybody does this
You have no work details.
Add new work detail
Automatically collect webs
Use any cloth
Use only dyed cloth
No automatic weaving
Automatically weave dyed thread
Automatically weave all thread
Chores
Sieges and forbidding
highest precision
high precision
medium precision
low precision
Your bookkeeper has done enough work to attain
All counts accurate
77 -> 77 777 -> 777 7777 -> 7777 77777 -> 77780
77 -> 77 777 -> 777 7777 -> 7780 77777 -> 77800
Custom Detail
Custom Detail
DRINK_MAT
Administrators handle various aspects of your fortress and can be reassigned. Many administrators also require rooms.
Members of the nobility have required rooms and can make demands. They cannot be reassigned.
% updated toward the next precision level.
The stockpile records are
Your bookkeeper needs to work in an office to improve precision
Workers ignore furniture
Workers gather furniture
Workers ignore food
Workers gather food
Workers ignore animals
Workers gather animals
Do not automate other shops
Automate other shops
Workers ignore refuse
Workers gather refuse
Workers ignore wood
Workers gather wood
Workers ignore minerals
Workers gather minerals
Workers ignore bodies
Workers gather bodies
Automate kitchen
No automatic fish cleaning
Automatically clean fish
No automatic butchery
Automatically butcher carcasses
No automatic slaughter
Slaughter any marked animal
No automatic web collection
Do not automate smelter
Automate smelter
Do not automate kiln
Automate kiln
Do not automate tannery
Automate tannery
Do not automate kitchen
Claim your dead
Forbid your dead during sieges
Forbid your dead
Claim used ammunition
Forbid used ammunition during sieges
Forbid used ammunition
Workers save other objects
Workers dump other objects
Forbid other death items during sieges
Forbid other death items
Claim other dead
Forbid other non-hunted dead during sieges
Forbid other non-hunted dead
Claim your death items
Forbid your death items during sieges
Forbid your death items
Workers save skulls
Workers dump skulls
Workers save corpses
Workers dump corpses
Workers ignore outdoor vermin remains
Workers gather outdoor vermin remains
Workers ignore outdoor refuse
Workers gather outdoor refuse
Workers save hair and wool
Workers dump hair and wool
Workers save skins
Workers dump skins
Workers save shells
Workers dump shells
Workers save bones
Workers dump bones
Announce some job cancellations
Announce most job cancellations
Announce all job cancellations
to do your chores.
There are no children
Children don't do chores
Children do chores
Forbidding of death objects occurs at time of death.
Fish only in designated zones
Prefer zones for water drinking
Drink water only from designed zones
Do not mix similar food in barrels
Mix similar foods in barrels
Only farmers harvest
Everybody harvests
Announce no job cancellations
Forbid trap rearming
Allow trap cleaning
Forbid trap cleaning during sieges
Forbid trap cleaning
Allow floor/wall cleaning
Forbid floor/wall cleaning during sieges
Forbid floor/wall cleaning
Claim other death items
Claim toppled building items
Forbid toppled building items during sieges
Forbid toppled building items
Claim cages from sprung traps
Forbid cages from sprung traps during sieges
Forbid cages from sprung traps
Allow trap rearming
Forbid trap rearming during sieges
(unnamed orders)
Done editing
Foreground
Background
Symbol
Choose a symbol for the squad.
Choose a symbol for the detail.
Choose a symbol for the burrow.
soldiers to follow
Minimum number of
Sleep/barracks at need
Sleep/barracks at will
Sleep/room at will
Equip/orders only
Equip/always
Editing routine
Vegetables, fruit, and leaves
You know of no appropriate stones.
Select to use in non-economic jobs.
Economic uses
Magma-safe
Stone type
Economic stone
Prefer zones for fishing
Stone use
Standing orders
You have no appropriate ingredients.
Permissions
Number
Ingredient type
Meat, fish, and others
Drinks
member to give orders,
Select a squad or squad
Schedule
Move: click on the map.
No target
target
Routine:
No uniform
seleced squads.
seleced positions.
squad.
Choose a uniform for the
assign schedules.
change equipment, and
until commander
Cannot appoint
Assign position
Assign leader
Back to squads
Vacant position
At least
new order
No special orders
Multiple orders
Create new squad
to create a squad.
You must appoint a
somebody first
You must appoint
is selected
specific weapon
specific shield
specific shoes
specific gloves
specific pants
specific helm
specific armor
Monthly orders
BROKEN
plant fiber
(foreign)
indiv choice, ranged
indiv choice, melee
, weapon
individual choice
appointed by
's squad
Create which squad?
Constant training
Staggered training
Off duty
View monthly schedule
Add/edit routines (columns)
Current month
Really delete this routine?
Add new routine
Routine #
Military routines
Not yet assigned
assigned items
indiv choice, ranged
indiv choice, melee
individual choice
Partial matches okay
Exact matches only
Uniform worn over clothing
Details
Custom uniform
Update equipment
Add uniform
Assign uniform
No assigned items
Confirm and save uniform
(enter name here)
Adding uniform
Position
missing item
(Dye)
any color
any material
Uniform replaces clothing
New weapon
New shield
New footwear
New handwear
New legwear
New headwear
New bodywear
against
Treason
Blood-drinking
Attempted theft
Attempted murder
Kidnapping
Attempted kidnapping
1 witness
Disorderly conduct
Building destruction
Bribery
Embezzlement
Vandalism
Robbery
Espionage
There are no closed cases.
There are no cold cases.
Open cases become cold after one year.
Violation of production order
Violation of export prohibition
Violation of job order
Conspiracy to alow labor
Murder
Open cases
Closed cases
Cold cases
Fortress guard
Convicts
Intelligence
There are no open cases.
You have not yet appointed any guards.
assigned.
No cases assigned.
Unavailable.
Missing.
Deceased.
Caged.
Found the body.
Saw that the object was missing.
Saw that the object was disturbed.
admire the object.
Date:
Reported:
Desired metal cages and chains in dungeons:
Unsolved.
Interrogate
Witness:
unknown
Confessed.
Implicates:
Accuses:
somebody
witnesses
No witnesses
Interview scheduled
Already interviewed
Convict
Injured party:
Convicted:
Unknown convict.
Robbery.
Espionage.
Treason.
Blood-drinking.
Attempted theft.
Attempted murder.
Kidnapping.
Attempted kidnapping.
Conspiracy to slow labor.
Murder.
Disorderly conduct.
Building destruction.
Bribery.
Embezzlement.
Vandalism.
Theft.
Beating.
in prison.
Officer:
none assigned
Violation of production order.
Violation of export prohibition.
Violation of job order.
Chained.
No working grasps.
In combat.
Exhausted.
Injured.
Nobody has been convicted so far.
No sentence pending.
hammerstrike
[C:3:0:1]Slightly numb
[C:4:0:1]Serious fever
[C:4:0:1]Moderate fever
[C:4:0:1]Slight fever
[C:6:0:1]Extreme pain
[C:6:0:1]Moderate pain
[C:6:0:1]Slight pain
[C:6:0:1]Exhausted
[C:5:0:1]Severe blood loss
[C:5:0:1]Faint
[C:5:0:1]Moderate blood loss
[C:3:0:1]Paralyzed
[C:3:0:1]Partially paralyzed
[C:3:0:1]Sluggish
[C:3:0:1]Completely numb
[C:3:0:1]Partially numb
Selected actor:
One member
members
[C:6:0:0]In traction
[C:4:0:1]Heavy bleeding
[C:4:0:1]Bleeding
[C:5:0:1]Pale
There is no intelligence information yet.
If a crime involves a conspiracy, an interrogation may reveal the plot.
Interrogations
Actors
Organizations
Prepared by
No interrogation reports.
[C:4:0:1]Vision lost
[C:6:0:1]Vision impaired
[C:7:0:0]Vision somewhat impaired
[C:6:0:1]Ability to stand lost
[C:6:0:1]Ability to stand somewhat impaired
[C:6:0:1]Ability to grasp lost
[C:6:0:1]Ability to grasp somewhat impaired
[C:6:0:1]Ability to fly lost
[C:4:0:1]Thirsty!
[C:4:0:0]Thirsty
[C:5:0:1]Thirsty
[C:6:0:1]Thirsty
[C:4:0:1]Very hungry
[C:6:0:1]Hungry
[C:4:0:1]Cannot breathe
[C:7:0:0]Trouble breathing
[C:1:0:1]Drowsy
[C:5:0:1]Dehydrated
[C:1:0:1]Thirsty
[C:4:0:1]Starving
[C:6:0:0]Hungry
[C:4:0:1]Slumberous
[C:6:0:1]Drowsy
[C:1:0:0]Drowsy
[C:6:0:1]Over-exerted
[C:6:0:1]Tired
[C:3:0:1]Stunned
[C:3:0:1]Dizzy
[C:1:0:1]Drowning
[C:7:0:0]Winded
[C:2:0:1]Nauseous
[C:4:0:1]Very drowsy
[C:4:0:1].Cut apart
[C:4:0:1].Smashed apart
[C:4:0:1].Broken apart
[C:4:0:1].Torn apart
[C:4:0:1].Cut open
[C:4:0:1].Smashed open
[C:4:0:1].Broken open
[C:4:0:1].Torn open
[C:6:0:1].Bruised tendon
[C:6:0:1].Torn ligament
[C:6:0:1].Sprained ligament
[C:6:0:1].Bruised ligament
[C:4:0:1].Compound fracture
[C:6:0:0].Overlapping fracture (in traction)
[C:4:0:1].Overlapping fracture
[C:6:0:1].Needs setting
[C:4:0:1].Major artery torn
[C:4:0:1].Artery torn
[C:4:0:1].Heavy bleeding
[C:4:0:1].Bleeding
[C:7:0:1].Motor nerve severed
[C:7:0:1].Sensory nerve severed
[C:6:0:1].Torn tendon
[C:6:0:1].Strained tendon
[C:6:0:1]Ability to fly somewhat impaired
[C:7:0:1]Motor nerve damage
[C:7:0:1]Sensory nerve damage
[C:7:0:0]No health problems
[C:7:0:0]---
[C:5:0:1].Gelded
[C:2:0:1].Spilled
[C:5:0:1].Butchered
[C:5:0:1].Minor rot
[C:6:0:0].Serious blistering
[C:6:0:0].Moderate blistering
[C:6:0:0].Minor blistering
[C:7:0:1].Extreme pain
[C:7:0:1].Moderate pain
[C:7:0:1].Minor pain
[C:2:0:1].Nausea
[C:6:0:0].Serious freezing
[C:6:0:0].Moderate freezing
[C:6:0:0].Minor freezing
[C:6:0:0].Serious condensation
[C:6:0:0].Moderate condensation
[C:6:0:0].Minor condensation
[C:5:0:1].Advanced rot
[C:5:0:1].Moderate rot
[C:6:0:0].Moderate frost-bite
[C:6:0:0].Minor frost-bite
[C:6:0:0].Serious melting
[C:6:0:0].Moderate melting
[C:6:0:0].Minor melting
[C:6:0:0].Serious boiling
[C:6:0:0].Moderate boiling
[C:6:0:0].Minor boiling
[C:6:0:0].Dented
[C:6:0:0].Heavy bruising
[C:6:0:0].Moderate bruising
[C:6:0:0].Light bruising
[C:6:0:0].Serious burn
[C:6:0:0].Moderate burn
[C:6:0:0].Minor burn
[C:6:0:0].Serious frost-bite
.[C:6:0:1]Needs traction
.[C:6:0:1]Needs immobilization
[C:7:0:0]No treatment scheduled
[C:7:0:0:]Diagnosed with
[C:7:0:1]Received
[C:7:0:1:]Received
[C:7:0:1]Diagnosis required
[C:7:0:1]Crutch required
.[C:5:0:1]Rotten -- inoperable
.[C:3:0:1]Needs cleaning
.[C:4:0:1]Needs surgery
.[C:2:0:1]Needs sutures
.[C:6:0:1]Needs setting
.[C:7:0:0]Needs dressing
[C:6:0:1].Moderate swelling
[C:6:0:1].Minor swelling
[C:7:0:1].Function totally impaired
[C:7:0:1].Partially impaired function
[C:7:0:1].Slightly impaired function
[C:7:0:1]Has been sutured
[C:5:0:1]Infection
[C:7:0:0]No evaluated wounds
[C:3:0:1].Dizziness
[C:3:0:1].Paralysis
[C:3:0:1].Partial paralysis
[C:3:0:1].Some sluggishness
[C:3:0:1].Complete numbness
[C:3:0:1].Partial numbness
[C:3:0:1].Slight numbness
[C:6:0:1].Extreme swelling
does not mind being outdoors, at least for a time.
likes working outdoors and grumbles only mildly at inclement weather.
doesn't really care about anything anymore.
is a hardened individual.
is getting used to tragedy.
likes
fabric
[C:0:0:1]-
[C:7:0:0]No medical history
needs alcohol to get through the working day
and can't even remember the last time
had some
and has gone without a drink for far, far too long
and really wants a drink
and is starting to work slowly due to its scarcity
amputated
Rotten tissue excised from
[C:6:0:1]Had
[C:6:0:1]Placed in traction
[C:7:0:1]Evaluated
[C:7:0:1]Brought to rest
[C:3:0:1]Cleaned
[C:6:0:1]Received
splint on
dressing on
[C:4:0:1]Received
sutures on
[C:4:0:1]Bleeding stopped
[C:4:0:1]Compound fracture of
repaired
distracted by unmet needs
unfocused by unmet needs
untroubled by unmet needs
unfettered
level-headed
untroubled
not distracted
unfocused
unknown item
absolutely detests
[C:2:0:0]
Overall,
very focused with satisfied needs
quite focused with satisfied needs
somewhat focused with satisfied needs
badly distracted by unmet needs
unknown fish
unknown plants
unknown drink
unknown liquid
unknown seeds
unknown leaves
unknown powder
unknown cheese
for their
the color
the words of
the sound of
the sight of
When possible,
prefers to consume
unknown meat
after being unable to hear eloquent speech
after upholding tradition
after being away from traditions
after self-examination
after a lack of introspection
after making merry
after being unable to make merry
after practicing a craft
after leading an unexciting life
after learning something
after not learning anything
after being with family
after being away from family
after being with friends
after being away from friends
after hearing eloquent speech
after being unable to pray
after staying occupied
after being unoccupied
after admiring art
after being unable to admire art
after doing something creative
after doing nothing creative
after doing something exciting
distracted
badly distracted
after spending time with people
after being away from people
after drinking
after being kept from alcohol
after communing with
after meditation
after being unable to be extravagant
after wandering
after being unable to wander
after helping somebody
after being unable to help anybody
after thinking abstractly
after a lack of abstract thinking
[C:7:0:1]Time before time
after a lack of decent meals
after fighting
after being unable to fight
after causing trouble
after a lack of trouble-making
after arguing
after being unable to argue
after being extravagant
after being unable to make romance
after seeing animals
after being away from animals
after seeing a great beast
after being away from great beasts
after acquiring something
after being unable to acquire something
after eating a good meal
after being unable to practice a craft
after practicing a martial art
after being unable to practice a martial art
after practicing a skill
after being unable to practice a skill
after taking it easy
after being unable to take it easy
after making romance
greedier
less greedy
less temperate
more temperate
more likely to brawl
less likely to fight
more stubborn
less stubborn
more angry
less angry
more anxious
less anxious
more lustful
less lustful
more prone to stress
more resilient
more hateful
slower to hate
more envious
less envious
more cheerful
less cheerful
more depressed
less depressed
[C:2:0:1]Spring
[C:6:0:1]Summer
[C:4:0:1]Autumn
[C:3:0:1]Winter
[C:5:0:1]
Became
quicker to love
slower to love
more vengeful
less vengeful
more proud
less proud
more cruel
more merciful
more single-minded
more scatterbrained
more ambitious
less ambitious
more gracious
less gracious
more extravagant
more austere
more zany
more humorless
less reliant on advice
less disdainful of advice
more fearless
more fearful
more confident
less confident
more vain
less vain
more industrious
less wasteful
more prone to discord
less prone to discord
less quarrelsome
more quarrelsome
more polite
more rude
more orderly
less orderly
more trusting
less trusting
more gregarious
more of a loner
more overbearing
less assertive
more swayed by others' emotions
less swayed by others' emotions
more altruistic
less altruistic
more dutiful
less dutiful
less cautious
more cautious
more of a perfectionist
less attentive to details
more obstinate
more acquiescing
more tolerant
less tolerant
more emotionally obsessive
more emotionally distant
more hopeful
less hopeful
more curious
less curious
more bashful
more shameless
more private
less private
tradition
artwork
cooperation
independence
stoicism
introspection
self-control
tranquility
family
friendship
cunning
eloquence
fairness
decorum
more artistically inclined
less artistically inclined
and learned to
value
disdain
Learned to
loyalty
more frenetic
more leisurely
more of a thrill-seeker
inclined to avoid excitement
more prone to flights of fancy
more fact-oriented
more inclined to the abstract
less inclined to the abstract
perseverance
leisure time
commerce
romance
nature
knowledge
harmony
merriment
craftsmanship
martial prowess
hard work
sacrifice
competition
scholar
performer
diagnostician
doctor
bone doctor
surgeon
monster slayer
mercenary
I am sort of confused.
I am a little confused.
I am very confused.
I am confused.
. What do you command?
Commendable! Your loyalty and bravery cannot be denied.
tavern keeper
I wish to become a
The task is accomplished.
I am your loyal
will be slain.
is dead!
The need for my task seems to have passed.
have been driven from
There will be no rest for the enemy.
The enemy will be driven off.
What happened?
I don't remember clearly.
I would be honored if you would become a
You can no longer be a
I would be honored to serve as a
. Will you have me as
Please help me!
Come with me and I'll bring you to safety.
Intruder!
I hate you.
I'm leaving
I'm kicking you out of
Gladly. I will be your
I cannot accept this honor. I am sorry.
You are not worthy of such an honor yet. I am sorry.
I am sorry. I do not think there is room for me.
I am sorry. There is no room for you here.
Gladly. You are now one of my
. Can I perform with you?
I would love to join
You just aren't good enough yet, but you should keep performing.
Welcome to
? The troupe could use your talent.
Would you like to join
I'm sorry, but I can't join the troupe.
Yes! It'll be great to perform with you.
. Will you have me?
scribe
be made
I ask that
Yes, you'd make a fantastic
. Will you have us?
I'll need to see something impressive before I consider it.
here. Make us proud!
the beast
beasts
bandits
criminals
bone-chilling horror
skulking vermin
open war
ruffians
the fighting
law-breaking
the army on the march
armies on the march
the abduction
abductions
the occupation
occupations
Behold, mortal. I am
Don't talk to me.
. I know why you have come.
a divine being
we've got
Well, let's see...
the death
deaths
The enemy!
Vile creature!
I must obey the master!
Murderer!
Ahhh...
Gwargh!
Get away from me!
The dead!
They must be stopped by any means at our disposal.
Now we will live under
It was inevitable.
It's not my problem.
I don't know anything else about them.
This is the life for me.
It's for the best.
We are in the right in all matters.
Please guide me to myself.
Please guide me to
We can no longer travel together.
Please guide me to you.
We were going to entertain the world! It's a shame, but I'll have to make my own way now.
I'm giving up on this hopeless venture.
I hope you find what you are seeking here.
I'm returning on my own.
I give to you this fine beast,
I deign to favor you with my little pretty,
What can you tell me about yourself?
What do you think of me?
Can you tell me where I can find myself?
What can you tell me about
Can you tell me where I can find
Can you tell me where I can find you?
the missing treasure
brewing trouble with our neighbors
Wait here until I return.
I've forgotten what trouble it was...
Can you tell me the way to
Let's continue onward together.
Thank you. I will take excellent care of this majestic creature.
What have you done? This is horrifying!
the open war
the ruffians
How have things been?
the brewing trouble
It has been the same as ever.
How's life here?
This
You must kill
the law-breaking
the deaths
the beasts
the abductions
the bandits
the criminals
the bone-chilling horror
the skulking vermin
Where should I take you?
How are you enjoying the adventure?
We shall bring
Soon the world will be set right.
Are you looking forward to the performance?
home safely.
Tell me about
I've forgotten what I was going to say...
I hate them.
I don't care one way or another.
They are terrific.
I am afraid of them.
Now we will have to build our own future.
They are outlaws.
You are bound to obey me.
Are we close?
came try to boss us around, but you'll teach that coward a lesson.
to try to boss us around, but you'll show them the true nature of power.
out of
You must drive the skulking vermin
. Their aggressive order must not be allowed to flourish.
You must drive
. These criminals have been allowed to thrive for too long.
. These outlaws must be punished.
Seek your foe in the
threatens our people with its very presence.
Enjoy the hunt!
Our hopes travel with you.
You must drive the ruffians of
sent
. They have been harassing the people for too long.
beast from underground
vile monster from the bowels of the earth
terrifying wilderness monster
creeping thing
ferocious wild animal
savage beast
beast from the wilds
ferocious unnatural beast
ancient force of nature
great beast
fearsome beast
cursed demon
night creature
horrible beast
terror from the evil depths
evil being
torture
the treatment of plants
truthfulness
a formalized agreement
the display of war and hunting trophies
the devouring of the bodies of sapient beings
a desire to kill the living and any others in opposition
the adversary's inability to communicate and form treaties
is unknown us.
is skirmishing with us.
and there is no hard feeling between our peoples.
and there is friendship between our peoples.
The trouble started because of
but there is ill-will between our peoples.
the treatment of animals
a dispute over
I tire of this pointless skirmishing.
We can no longer pay them homage.
is our ally
I wish I could tell you where to begin your search. Until then, you are free to do as you please.
is at war with us.
is not at war with us
accepts our tribute
is paying us tribute
The group
from their home at
could afford to learn a lesson or two, though open conflict would be unwise.
must be driven off or subjugated.
In any case, peace is no longer an option.
The alliance has outlived its usefulness.
Their tribute is not enough.
This war must end with our victory.
a special occasion
a previous insurrection
a competition
a performance
a ceremony
a procession
a raid
a purge
a previous battle
a previous war
a previous conquest
a previous duel
an act of theft
an abduction
a journey
an attack by a beast
territory
an incident involving a trade caravan
grazing rights
water rights
rights-of-way
fishing rights
general ill feelings over past historical events
livestock ownership
a dispute over the ownership of
the disturbance of once-eternal rest
a first contact that went horribly wrong
prior aggression by the adversary
the adversary's abuse of the aggressor's fallen
the adversary's refusal to form treaties
a disagreement over prior treaties
an incident involving a lost diplomat
a cottage
the mead hall
the great tower
the keep
a hillock
a house
an abandoned shop
a tree
They consider you an infamous villain among those opposing them.
Their strength has been broken.
They consider you a key figure in the opposition.
They consider you a leader of the opposition.
You are considered part of the opposition.
You are considered an integral part of the opposition.
There are guards in
There are guards patrolling
Be careful, for their leader
the natural issue of their oneness with
It does not help matters that their leader
is my
They do not feel challenged at all.
I don't really know.
Their strength has been challenged, and their hold has loosened.
They still hold this area, but they do not feel certain.
a coup
persecution
a family matter
There is also
the issue of their worship of
the issue of their godlessness
the natural issue of their worship of
the issue of their oneness with
shrine
the processed goods market
There is a long-ranging patrol
the shrine to
I'd watch out for them.
I have no idea.
other groups vying for control.
There are no fewer than
a metal furniture shop
a stone furniture shop
the imported food market
the imported goods market
the meat market
the imported clothing market
the cheese market
the fruit and vegetable market
a weaponsmith's shop
a gem cutter's shop
a blacksmith's shop
a bowyer's shop
a metal craft shop
a armorsmith's shop
a carpenter's shop
a leather goods shop
a clothing imports store
a food imports store
a cloth shop
a general imports store
a woven clothing shop
a leather shop
a bone carver's shop
a leather clothing shop
Goodbye.
I must take my leave.
If you want to find a relative,
lives in
If you want to offer your condolences,
should travel to
should talk to
abides here in magnificence
Not that it matters, as
is here, and
Not that it matters, as the seat of
the law is absolute
the blood-drinker allows no chattel to rise
is also located here
The seat of
has occupied
You sound like a troublemaker.
rules
is a group of
from this capital as well
I rule
I haven't heard anything like that.
are vying for control.
groups fled.
No fewer than
A few separate groups were organized.
One group organized itself.
Nobody I remember.
fled before the attack.
I've decided. Let's call our troupe
Here's something you might be interested in...
I'm in charge of
I've forgotten what to say...
I've forgotten my bold pronouncement...
now. Make way for
What's available here?
Let's trade.
Nevermind.
Thank you!
Please let me shelter here for the night.
I'd like to stay here another day if you don't mind.
Of course. My pleasure.
Uh... what was that?
Ah, I'm sorry. Permission is not mine to give.
Certainly. It would be terrible to leave someone to fend for themselves after sunset.
back home!
this poor soul
the oppressors
Join me and we can shake off the yoke of
this place
the weary shoulders of the people of
I'm with you on this.
forever!
You may enjoy these times of peace, but remain vigilant.
We weren't personally acquainted.
What will you do about it?
My condolences.
Let's entertain the world together!
What should I do about it?
Join me and we'll bring
Come, join me on my adventures!
a room
a free room
a night.
. Let me know and you can stay as long as you like.
free rooms
Tavern keeper!
This is not that kind of establishment.
We have many drinks to choose from. [You receive a list.]
There's no need for trouble here.
All drinks cost
We have
All drinks are free, of course!
for a mug.
We rent out
You have a room here, and you can stay longer if you like.
Long live the cause.
Thank you for preserving our legacy of wisdom.
What stories you tell! It's such an honor to have you here.
Loyalty should be rewarded.
My talented bard! It's such an honor to have you here.
The poet! It's such an honor to have you here.
Your selfless dedication is appreciated here.
What a dancer! It's such an honor to have you here.
You have been such a good trade partner.
I'd just as soon you went someplace else.
My good friend.
It's such a pleasure to serve you.
It is good to see you here.
My companion.
You ought to be rewarded for returning our treasures.
Thank you for all you do.
Intruder! Intruder!
This is my new home.
someone
Would you agree to become
Would you please adopt
, taking over my duties and responsibilities?
I accept this honor.
this poor nameless child
this tower
this establishment
this tomb
this market
these sewers
this dungeon
this spire
these catacombs
this counting house
You'll have the room for another day. I'm glad you're enjoying your stay.
this guildhall
this hospital
this keep
this hall
this library
this temple
Uhh... nevermind.
I'd like a room.
I'd like the
I'll be back with your drink in a moment.
I'd like my room for another night.
somewhere
Your room is
It is good to be indoors.
I would prefer to be outdoors.
Where am I?
It sure is dark down here.
Let us stop this pointless fighting!
Tell me about this area.
I have no reason to accept this.
I accept your offer.
What a strange place!
I have confidence in your abilities.
It is good to be outdoors.
It is invigorating to be out in the wilds!
How I long for civilization...
Indoors, outdoors. It's all the same to me as long as the weather's fine.
How sinister the glow...
I would prefer to be indoors.
Did anybody flee the attack?
Does anybody else still have a stake in these lands?
Does this settlement engage in trade? Tell me about those places.
Tell me about the local ruler.
What an odd glow!
Look at the sky! Are we in the Underworld?
Is it raining?
At least it doesn't rain down here.
I will accept the child into my home.
I am sorry, but I am otherwise disposed.
This must be the will of
It has always been my dream to start a family.
Why are you traveling?
I'm sorry, but I'm unable to help.
Where are their forces? Are there patrols or guards?
Do they have a firm grip on these lands?
You look like a mighty warrior indeed.
What have you been scheming?
really
How are you feeling right now?
You are amazing.
the outfit.
You must yield!
You are bound to me!
The bond is broken! Return to the Underworld and trouble us no more!
Tell me who you work for, or else.
Whosoever would blight the world, preying on the helpless, fear me! I call you a child of the night and will slay you where you stand.
Reveal what you have been scheming or suffer the consequences.
Who do you work for?
Identify yourself!
or suffer the consequences.
the object I can't remember
is yours. Please consider my offer.
Fortune has favored you, and
Where is
Perhaps you'd be willing to trade
Never.
Gladly. May this new age of harmony last a thousand year.
I will not bow before you.
I agree to submit to your request.
will no longer pay homage to
offers to pay homage to
must pay homage to
Let there be peace between
is well-traveled and would probably have that information.
No such place exists.
not be able to guide you personally. It is the best I can do.
However, the
is dead.
I don't know myself, and I don't even know anybody that could tell you.
I don't remember what I was going to say...
Please be patient. I'll have your order ready in a moment.
Come see me in the market sometime.
Yes, I can serve you when we're both there.
We don't offer any specific services here.
You haven't ordered anything. Would you like something?
I don't work here.
This is
You should probably try a shopkeeper.
You'll have to talk to somebody older.
Sorry, I'm otherwise occupied.
Fantastic! Please come closer and ask again.
Really? Please come closer.
Of course. Let's do business.
Really? Alright.
Come see me at the trade depot sometime.
Come see me in my store sometime.
So, the
Calm yourself!
said, "Are you going to eat that?"
... and the
Tell me about your family.
saw the sun and vomited on the spot!
Yes, let's go.
Of course.
I seek to rescue
and am returning to
I have obtained
, and this quest is taking me to
The treasure is sought by
I am searching for
I will return it to
I am returning it to
in search of excitement
in search of a thrilling adventure
in search of work
in search of adventure
. Perhaps I'll finally make my fortune!
, and wealth and pleasures beyond measure!
I have rescued
and maybe something to drink as well!
to take up my position
I'm going to
to move into my new home with
spouse
to start a new life
husband
I started my pilgrimage in
Probably on the move or deep underground, but I can't be sure.
to view
I visited
I'm traveling to
I'm preparing to travel to
I'm returning to my home in
I'm not sure.
utilize the market here.
is the only other settlement to utilize the market here.
The people of
This place is insulated from the rest of the world, at least in terms of trade.
to trade.
go to
is the only other settlement to utilize the market there.
other villages which utilize the market there.
other major settlements.
trades directly with no fewer than
engages in trade with
The largest of these is
villages which utilize the market here.
There are
The village
The villages
I'm walking my patrol.
I was out visiting the library.
I'm going to visit the temple.
I'm going out for some water.
I'm going out to the tavern.
I'm going to visit the shrine.
I'm not planning a journey.
I'm going to visit the library.
I'm on an important mission.
I am escaping from danger which threatened my former home.
I'm just out for a stroll.
I'm returning from my patrol.
I was out visiting the temple.
I was just out for some water.
I was just out at the tavern.
I was out visiting the shrine.
cousin
nephew
, is it really you?
has returned
Is it really you?
brother
grandchild
sibling
sister
half-sister
half-brother
half-sibling
parent
father
daughter
grandmother
grandparent
grandfather
There's nothing organized here.
also utilize the market there.
That's me. I'm right here.
Where?
Ask me when I've returned to my home!
Yes, master. Ask and I shall obey.
mother
I'd rather not say.
the surrounding area
a village nearby
just outside town
out to the
the settlements
northeast
northwest
! Best price in town
! Limited supply
were
tanned
right here in
distant
all the way
faraway
the great
! Today only
right here
I don't remember what I believe...
An item has returned!
get your
your very own
authentic
Never!
I will fight no more.
Okay! I'll do it.
You first, coward!
Over my dead body!
spits out
Maybe you're right.
I am compelled to continue!
my good
person
We yield! We yield!
Stop! This isn't happening!
We will fight no more.
I yield! I yield!
Splendid
Fantastic
Decent
Excellent
my friend
right there
southeast
southwest
some of our kind
some of my kind
Are you interested in
out to the
Might I interest you in
I assure you I am already calm. Look to yourself.
You're right. I need to relax.
Don't waste my time.
Ha ha ha... You're funny!
You dare to flatter me?!
Base flattery!
Insufferable!
How dare you?!
Do I look like I need to calm down?!
I am so nearly swayed by your greatness alone that we can simply assign you the victory!
Get away from me!
I'll show you calm!
Spare me the compliments.
You calm down!
Thank you for your kind words.
Don't tell me to calm myself.
I admire how brilliant you are!
you are so clever I must concede!
I confess your stunning argument overwhelms me!
I must say that is a truly insightful observation!
we can both agree you are by far the most persuasive!
I am overmastered by your presence!
you needn't indulge my trivial thoughts!
no one can deny your genius!
I have been so foolish. Yes, I agree.
Yes, I can see it clearly now.
Though I cannot agree fully on a slight technicality,
You know, I think you're right.
Even if I don't change my mind,
Despite some minor reservations...
Although my own insignificant beliefs lie elsewhere,
Ignoring that I don't quite concur...
Are you being serious?
What did you just say?
Wait, what?
Am I supposed to engage with that?
Forgive me, but
I've heard it all now!
You must be joking.
How unreasonable!
Give me a break.
Were you trying to make an argument?
How gracious!
Fine. Let's drop the argument.
Let's move on.
You are right.
Let's drop the argument.
There must be something else to discuss.
Yes, let's move on.
I will settle this my way.
You mock me?!
You insult me with your flattery
This conversation is over.
, but let us move on.
You insult me with your derision
Well, there must be something else to discuss.
If you insist so strongly, we can move on.
That's wrong.
I cannot agree.
I beg to differ.
That's not right.
Pause to consider.
Stop and reflect.
You are thinking about this all wrong.
Really.
Unbelievable.
I just don't know.
It's wrong.
I don't know what to say.
I don't want to argue.
I disagree.
I guess I'm not sure.
there's just no way you can believe something so stupid.
it would amaze me if somebody actually thought that.
you should keep your weird thoughts to yourself.
the things some people think just boggle the mind.
I'm appalled.
that isn't at all convincing.
You're wrong.
Shameful.
That's absurd!
Oh, no,
don't waste my time with this drivel.
that is the stupidest statement I have ever heard.
I couldn't follow your rambling.
really, I've been over all this nonsense before.
nobody could possibly believe that.
I'm having trouble taking you seriously.
asked me
sent me to
told me to ask
I asked
to ask
told me to tell
Through
to tell
demands a portion of my official funds
asks that I look past illicit acts in my official capacities
ask that
I sent
I asked that
demand a portion of the official funds from
look past illicit acts
I demand a portion of the official funds from
Help! Save me!
I believe... something.
I serve
I must withdraw!
I have no master, but
I do not know! My instructions come from
I serve no one.
sometimes has need for my services.
Just think about it.
I don't agree.
No, I mean it.
I must insist.
I require a substantive reply.
You must be convinced.
Well, I believe... something else.
I sense you're wavering.
It is not convincing.
appears to acquiesce.
You flinch.
appears unconvinced.
You are unperturbed.
flinches.
appears unperturbed.
I do not scheme.
engaged to induce a war of
You must think you're really frightening.
You just aren't as convincing as you think you are.
I have nothing to say to you.
That was compelling!
What is this madness? Calm yourself!
sent me to engage
to obtain
engaged me to abduct
engaged me to assassinate
engaged me to infiltrate
engaged me to sabotage the activities of
engaged me to frame
I decided to frame
was asked
I told
to grant an important position
engaged me to obtain
when one came available.
I engaged
to engage
grotesque
crude
refined
a series of
graceful
serene
Finally,
should be
is one of the fundamental dance moves.
the fundamental dance position.
is one of the fundamental dance positions.
First,
called the
the fundamental dance move.
vigorous
intense
aggressive
powerful
proud
flamboyant
lively
spirited
energetic
passionate
vivacious
joyous
loudly percussive
softly percussive
aborted
partially realized
sharp-edged
straight-lined
fluid
undulating
jerking
expressive
strong
large
weightless
understated
delicate
elaborate
left kick
right kick
leg lift
straight walk
curved walk
facial expression
hand gesture
steps in a circular pattern
steps in a triangle pattern
steps in a figure-eight pattern
steps in an intricate pattern
quarter
repeated
steps in a square pattern
sinuous
counterclockwise
clockwise
eighth
sensual
debauched
twisting
sprightly
sluggish
relaxed
passive
subtle
group
group
celebration
is a
sacred
shadowed
by group members
from the lead
from the follower
movement along the line of dance
mirrored
performed in retrograde
performed in succession
backward bend
leftward bend
rightward bend
footwork
independent body movement
forward bend
arm carriage
raised left arm
raised right arm
raised arm
left leg lift
right leg lift
body level
body level change
along a counterclockwise circle
turning counterclockwise
along an improvised path
along an intricate path
in a double circle
loosely mingled
along a clockwise circle
turning clockwise
The dancers perform
in a single line
in several lines
in a circle
any composition of
The dancer performs
The form guides dancers during improvised performances.
The dance is accompanied by
as the dancer acts out
as the dancers act out
which grew out of the performances of
originating in
originally devised by
The rules of the form are applied by choreographers to produce individual dances which can be performed.
for a single pair
pairs
dancers
participation
social
partner
performance
with the lead turning out clockwise
with the lead turning out counterclockwise
The dancers imitate the movement of the
This dance is a refined artform, with
through spoken cues
There are partner changes throughout the dance
with the lead advancing along the main line of motion
with the lead advancing against the main line of motion
briefly
through touch
through a light touch
through visual cues
constantly
briefly
by pulling away
constantly
maintain open contact
rarely make contact
, communicating intent
by pushing together
rhythm
with the music
The partners
dance closely
faster and faster
quickly
very quickly
to the music's
, moving
very slowly
slowly
slower and slower
loudly percussive
softly percussive
aborted
partially realized
sharp-edged
straight-lined
undulating
jerking
expressive
strong
weightless
refined
understated
delicate
elaborate
serene
grotesque
dance is
dance is punctuated by
graceful
special position
specific move
to be mastered.
The entire dance has a basic movement
straight walks
curved walks
repeated
facial expressions
hand gestures
clockwise
eighth
quarter
twisting
sprightly
sinuous
counterclockwise
passive
subtle
sensual
debauched
aggressive
powerful
sluggish
relaxed
lively
spirited
vigorous
intense
energetic
vivacious
joyous
flamboyant
movement
mirrored
performed in retrograde
performed in succession
large
aborted
partially realized
movement along the line of dance
of the lead
of the follower
, with
backward bends
leftward bends
rightward bends
footwork
independent body movement
forward bends
arm carriage
raised left arms
raised right arms
raised arms
left leg lifts
right leg lifts
body level
body level changes
left kicks
right kicks
leg lifts
section is
section is punctuated by
section is distinct.
to the
There are partner changes
There is a basic movement
bridge-passage
variations
of the music.
synthesis
chorus
finale
passage
introduction
exposition
recapitulation
shadowed
The dance begins with the
The dance enters a new section with the
negative
gamelog.txt
errorlog.txt
Seventh
Eighth
Fourth
Second
Negative
Zeroth
ninety
seventy
eighty
thirty
hundred
twenty
million
thousand
nineteen
billion
seventeen
eighteen
fifteen
sixteen
thirteen
fourteen
eleven
twelve
Nineteenth
Seventeenth
Eighteenth
Fifteenth
Sixteenth
Thirteenth
Fourteenth
Eleventh
Twelfth
Digging designation cancelled: damp stone located.
sculpture has melted!
Digging designation cancelled: warm stone located.
The impertinent magma has defaced a
The impertinent lava has defaced a
TAN_MAT
's Forge
Magma Forge
Siege Workshop
's Shop
Leather Works
Clothier
Workshop
Farm Plot
Glass Furnace
Wood Furnace
Magma Smelter
Magma Glass Furnace
Magma Kiln
Furnace
Pressure Plate
Cage Trap
Stone-Fall Trap
Weapon Trap
Track Stop
Siege Engine
Floor Hatch
Wall Grate
Floor Grate
Vertical Bars
Floor Bars
Restraint
Gear Assembly
Horizontal Axle
Vertical Axle
Trade Depot
Nest Box
Offering Place
Carpenter's Workshop
Farmer's Workshop
's Workshop
Craftsman
Track (SEW)
Track (NSEW)
Track/Ramp (N)
Track/Ramp (S)
Track/Ramp (E)
Track/Ramp (W)
Track/Ramp (NS)
Track/Ramp (NE)
Track/Ramp (NW)
Track/Ramp (SE)
Track/Ramp (SW)
Track/Ramp (EW)
Track/Ramp (NSE)
Track/Ramp (NSW)
Track/Ramp (NEW)
Track/Ramp (SEW)
Track/Ramp (NSEW)
Construction
Display Furniture
Vacant Shop
General Store
Crafts Market
Clothing Shop
Exotic Clothing Shop
Activity Zone #
Lever
Custom Workshop
Floor Hatch
Wall Grate
Floor Grate
Vertical
Upright Spear/Spike
Archery Target
Screw Pump
Water Wheel
Burial Receptacle
Animal Trap
Weapon Rack
Armor Stand
Container
Traction Bench
Dirt Road
Paved Road
Glass Window
Gem Window
Stockpile
Up Stair
Down Stair
Up/Down Stair
Track (N)
Track (S)
Track (E)
Track (W)
Track (NS)
Track (NE)
Track (NW)
Track (SE)
Track (SW)
Track (EW)
Track (NSE)
Track (NSW)
Track (NEW)
Bridge
Statue
Window
Armor
Weapon
Animal
Furniture
Corpse
Refuse
Stone
Coins
Bar/Block
Finished Goods
Leather
Cloth
Sheet
Stockpile #
have hatched.
You've caught a
Your trap was robbed of the
BALLISTA
closes.
Floor Bars
Floodgate
Chain
Shared
Rough
Archery Target
Gear Assembly
Rollers
Horizontal
Pillar
Support
Retracted
Upright
Spears
Spears/Spikes
Casket
Sarcophagus
Coffin
Chair
Throne
Animal Trap
Table
Cabinet
Weapon Rack
Armor Stand
Chest
Coffer
Command Tent (Bld)
Tent (Bld)
Dungeon Cell
Animal Pit
Cloth Pit
Tanning Pit
Cloth Clothing Pit
Leather Clothing Pit
Bone Carving Pit
Gem Cutting Pit
Weaponsmithing Pit
Bowmaking Pit
Blacksmithing Pit
Armorsmithing Pit
Metal Crafting Pit
Leatherworking Pit
Carpentry Pit
Stoneworking Pit
Forging Pit
Fighting Pit
Animal Workshop
Cloth Workshop
Tanning Workshop
Cloth Clothing Workshop
Leather Clothing Workshop
Bone Carving Workshop
Gem Cutting Workshop
Weaponsmithing Workshop
Bowmaking Workshop
Blacksmithing Workshop
Armorsmithing Workshop
You hear
distant
nearby
grinding.
close.
opens.
open.
has constructed a masterpiece!
preparetomb() HAS NULL owner
preparetomb() HAS LIVE owner
A masterwork of
has been lost!
Mead Hall
Throneroom
Entrance
Treasury
Mechanism Room
Guard post
Noble quarters
Captive Room
Tower Top
Courtyard
Secret Library
Counting House Offices
Counting House Storage
Guildhall Offices
Guildhall Storage
Market Stall
Campground
Command Tent
Metal Crafting Workshop
Leatherworking Shop
Carpentry Workshop
Stoneworking Workshop
Forging Workshop
Tower Entrance
Tower Feasthall
Tower Bedroom
Tower Treasury
Tower Dungeon
Tower Attic
Sand Collection
Fishing Area
Meeting Hall
Clay Collection
Plant Gathering
Invalid Type
Building Level Map Overflow
ANY_LEATHER_MATERIAL
ANY_SOAP_MATERIAL
ANY_STRAND_TISSUE
ANY_BONE_MATERIAL
ANY_WOOD_MATERIAL
ANY_SHELL_MATERIAL
ANY_GEM_MATERIAL
ANY_STONE_MATERIAL
ANY_HORN_MATERIAL
ANY_TOOTH_MATERIAL
CAN_USE_LOCATION_RESERVED
ANY_PEARL_MATERIAL
NO_EDGE_ALLOWED
USE_BODY_COMPONENT
ON_GROUND
HAS_EDGE
NOT_ARTIFACT
IS_CRAFTED_ARTIFACT
METAL_ORE
NOT_ENGRAVED
HAS_TOOL_USE
MIN_DIMENSION
CREATURE_MAT
BUILD_ITEM
PLANT_MAT
BUILD_LABOR
NAME_COLOR
WORK_LOCATION
BUILD_KEY
TOOLTIP
OBJECT
BUILDING_FURNACE
BUILDING_WORKSHOP
REACTION_CLASS
Unrecognized Building Definition Type:
HAS_ITEM_REACTION_PRODUCT
HAS_MATERIAL_REACTION_PRODUCT
CONTAINS_LYE
UNROTTEN
NOT_WEB
POTASHABLE
WEB_ONLY
GLASS_MATERIAL
NOT_CONTAIN_BARREL_ITEM
FIRE_BUILD_SAFE
BUILDMAT
CAN_USE_ARTIFACT
MAGMA_BUILD_SAFE
ANY_PLANT_MATERIAL
WORTHLESS_STONE_ONLY
ANY_YARN_MATERIAL
ANY_SILK_MATERIAL
NEEDS_MAGMA
Unrecognized Building Definition (Workshop) Token:
Unrecognized Building Definition (Furnace) Token:
Furniture Hauling
, Etc.
from the year
[LPAGE:ENT:
currency of
This is the
from a period of no rule
under an obscure ruler
under
from an unknown year
RANDOM
governor
governors
administrator
administrators
factor
factors
agents
error: intrigue actors identical
error: intrigue actors identical (3)
error: intrigue actors identical (2)
plotter (steal artifact) placed out of bounds
master
masters
representative
representatives
lieutenant
lieutenants
plotter (assassinate) placed out of bounds
intrigue traveler placed out of bounds (infiltrator)
RESERVED_BLOOD
CUSTOM_OUTCAST_FACTOR
intrigue traveler placed out of bounds (recover artifact task)
intrigue traveler placed out of bounds (abduct task)
intrigue traveler placed out of bounds (sabotage task)
plotter (funding network) placed out of bounds
's corpse
intrigue traveler placed out of bounds
intrigue traveler placed out of bounds (assassin task)
CUSTOM_COMPANY_FACTOR
CUSTOM_COMPANY_LEADER
strikes
strike
NO_SUB
to remove
tries
misses
miss
pulls
on the embedded
a chokehold on
down by the
takes
locks
places
place
gouges
gouge
bends
throws
throw
pinches
pinch
the joint lock of
break
the choke hold of
releases
release
loosens
loosen
easily
just barely
but the shot is blocked!
parried
strikes at
strike at
deftly
but the shot is
scrambles
rolls
attacks
attack
scramble
The force twists the
The force pulls the
but the shot is blocked
The force bends the
jumps
silently
away from
deflected
aside
bats
blocks
block
narrowly
effortlessly
shake
in vain against the grip of
around by the
shakes
the grip of
breaks
struggles
struggle
hold of the
loses
strangle
mouth
is ripped away and remains in
has moved out of range!
passes
adjusts
adjust
attacks
attack
catches
catch
pushes
drop away as
looks
charges at
onslaught!
surprised by the ferocity of
leap at
out of the air
charge at
leaps at
backward
and tumbles
bounces
bounce
collides
collide
and tumble
knocked over
They tangle together and fall over!
You tangle together and fall over!
They tangle together and tumble forward!
You tangle together and tumble forward!
corrected null contaminant
covering
dusting
specks
spatter
coating
in grief
feeling triumphant
feeling fond
feeling grim satisfaction
rewards
rewarded
reward
in adoration
feeling affection
in acceptance
feeling admiration
joyful
feeling love
enraged
feeling gaiety
feeling caring
feeling apathetic
feeling aversion
feeling ambivalent
anguished
in agony
feeling alienated
feeling ferocious
feeling free
feeling empty
feeling enjoyment
displeased
empathetic
in despair
feeling dislike
yourself
myself
appear
appears
appearing
appeared
will be
speaks
speaking
destroy
destroys
destroying
destroyed
floods
rewarding
flooded
flooding
burned
Last I saw, it was in
Last I heard, it was in
Last I saw, it was held by
Last I heard, it was held by
Last I heard, I had it.
Last I heard, you held it.
returned to
Last I remember, I had it.
destroyed
a counting house
stole
stole our treasures
devoured
devoured our livestock
I have no idea where it is.
Knowing no mercy,
a market
a tomb
a tavern
a tower
a keep
a library
a hospital
a mead hall
disturbed
prayed inside
destroyed our homes
profaned
the sewers
the catacombs
an underworld spire
a dungeon
feeling rejected
feeling self-pity
feeling loathing
pleased
taking hope
feeling hopeless
feeling gratitude
feeling guilty
feeling expectant
in doubt
in existential crisis
feeling defeated
feeling tenderness
in wonder
feeling servile
sympathetic
be returned.
I require it as a symbol of the
Speaking as a representative of
, it is important that
be returned to me.
be returned to my family.
emotionless
I desire that
wants
returned
It would be wonderful if
found a lasting home within
It is a valuable treasure to us.
It should be brought to
requires it to be a proper
It is the symbol of the
The guildhall
right around here
The throne room
The counting house
The library
The treasury
a poem
history
an enemy.
a friend.
a murderer.
I worship no one.
an unknown creature
dancing
I worship
a safe creature.
a dangerous animal.
the same as me.
an animal.
of the living and must be killed.
not of the living.
unstable.
gladly not of the living.
has killed
lust for murder
murdered
has even killed
This vile fiend
profaned our homes
This bloodsucking fiend
my own
, now twisted into monstrosity
It pains me all the more, for the foul villain
was once
pauses to regain
composure.]
, among them
harms the creature.
Other arms may not cut so deeply.
Beware! It it said that only
It is said that
horror
traitor
, now cursed
Save us from this
the dormitory
the dining hall
the guildhall
the tower
the throne room
the counting house
the library
the treasury
somewhat violent
started a fight with
well-known brawler
prone to violence
a legendary brawler
capable of such violence
my partner
, but it means nothing now.
gave an unwelcome name.
did not name
thuggish
bullied
a well-known thug
a known thug
a legendary thug
an infamous thug
a known brigand
a brigand
an infamous brigand
a noted brigand
on the blood of the living!
a legendary brigand
feasts
unhinged
perpetrated a violent attack upon
a noted villain
a known villain
a legendary villain
an infamous villain
are dangerous outlaws.
robbed
my lover.
I hate
my former apprentice.
my traveling companion.
my apprentice.
my former master.
my prisoner.
my master.
a friend
, but that bond seems so thin now.
a kindred spirit
a close friend
a monster.
It is my misfortune that
my enemy.
an intruder.
a legendary hero
with every fiber of my being
, and now we can all see why.
never liked
loathe
bravely put an end to
, but those acts bring no forgiveness.
reunited
so very brave
a great hero
a hero
, but you can't talk your way out of this.
a pleasure to speak with
a known flatterer
something of a flatterer
an infamous flatterer
a noted flatterer
, but you can't argue your way out of this.
a legendary flatterer
a legendary killer
an infamous killer
a skilled hunter
something of a hunter
a great hunter
a talented hunter
, but now this stands between us.
a legendary hunter
a noted murderer
a known murderer
a legendary murderer
an infamous murderer
a killer
ended the days of
a noted killer
a known killer
worthy of respect
, but at what price?
, but nothing can change the facts.
are worthy of respect
are my comrades
my comrade
a murderer
took the life of
a great storyteller
a talented storyteller
gives sermons, and may be a preacher
a legendary storyteller
a talented preacher
a skilled preacher
a legendary preacher
a great preacher
a poet, according to some
a legendary bard
a talented poet
a skilled poet
a legendary poet
a great poet
a skilled storyteller
a storyteller, or at least tells stories
a talented dancer
a skilled dancer
a legendary dancer
a great dancer
a skilled bard
a modest bard
a great bard
a talented bard
known to be quarrelsome
somewhat quarrelsome
infamously quarrelsome
a noted quarreler
, but you can't bargain your way out of this.
a legendary quarreler
something of a dancer
good for a deal now and then
One must always be loyal to their cause and the ones they serve.
Don't serve anyone blindly. You'll only get into trouble.
You must never forget true loyalty. Repay it in full.
How can society function without loyalty? We must be able to have faith in each other.
Rules are there to be bent, but they shouldn't be flouted thoughtlessly.
I consider laws to be more of a suggestion than anything.
No law can do justice to the complexity of life.
Some laws are just, while others were made to be broken.
You can always rely on your family when everything else falls away.
Family is the true bond that keeps society thriving.
Consider your loyalties carefully, adhere to them while they last, and abandon them when you must.
How great it is to be surrounded by family!
Loyalty has value, but you should always keep the broader picture in mind.
You should only maintain loyalty so long as something more important is not at stake.
The whole idea of loyalty is pointless. Acting purely out of loyalty implies acting against one's own best interest.
Never lose yourself in loyalty. You know what is best for yourself.
Surround yourself with friends you can trust and you will be unstoppable.
When all other bonds wither, friendship will remain.
You can't always rely on your family, but it's good to know somebody is there.
There's nothing like a good friend.
I hold the relationships I've forged myself over family ties I had no part in creating.
Family is complicated and those ties be both a boon and a curse. Sometimes both at once!
I was always irritated by family.
We cannot choose our families, but we can choose to avoid them.
You can be powerful or powerless. The choice is yours, until somebody makes it for you.
There's nothing admirable about bullying others.
Strive for power.
Power over others is the only true measure of worth.
Building friendships is a waste. There is no bond that can withstand distance or a change of circumstance.
Friends are nice, but you should keep your priorities straight.
Be careful of your so-called friends.
Friends are future enemies. I don't see the difference. People do as they must.
, yet that means little now
brought back
killed
protected knowledge from being irrevocably lost
an enemy fighter.
attacked
are not fit to rule.
part of the problem.
, but that hardly matters now.
challenged
stole
a protector of the defenseless
, though it doesn't much matter
a thieving scoundrel.
an untitled work
sought out and returned our treasures
famous for your loyalty as a soldier
such a loyal soldier
boldly slew
one of the most loyal soldiers to serve anybody at any time
, but what does that mean now?
brought battle to
justly slew
on my side
Society flourishes when law breakers are punished.
Nothing gives them the right to establish these laws.
I don't know
One should always respect the law.
. What happened to bring us to this?
my neighbor.
a very loyal soldier
a loyal soldier
I treasure my freedom.
Nobody is free, and it is pointless to act as if you are.
It's better to work alone when possible, I think. Cooperation breeds weakness.
You should think carefully before embarking on a joint enterprise, though there is some value in working together.
Art is complicated. I know what I like, but some I can do without.
We should all work together.
What's so special about art?
Art? More like wasted opportunity.
Knowledge can be useful, but it can also be pointless or even dangerous.
It is important to discover yourself.
The quest for knowledge never ends.
All of that so-called knowledge doesn't mean a thing.
Do not hide yourself behind an unfeeling mask.
There are times when it is best to keep your feelings to yourself, but I wouldn't want to force it.
Personal freedom must be tempered by other considerations.
One should not complain or betray any feeling.
Give me the bustle and noise over all that quiet!
I like a balance of tranquility and commotion myself.
People should be able to control themselves, but it's fine to follow impulses that aren't too harmful.
The mind thinks best when the world is at rest.
I think self-control is key. Master yourself.
Why deny yourself your heart's desire?
Why would I waste time thinking about myself?
Some time spent in reflection is admirable, but you must not forget to live your life.
Merriment is worthless.
I can take or leave merrymaking myself, but I don't begrudge people their enjoyment.
It's great when we all get a chance to be merry together.
Bah! I hope you aren't celebrating something.
Some discord is a healthy part of society, but we must also try to live together.
Be merry!
We should all be as one. Why all the struggling?
We grow through debate and struggle, even chaos and discord.
Is there ever a time when honesty by itself overrides other considerations? Say what is right, not what is true.
Don't think about the truth, whatever that is. Just say what needs to be said.
Everything is so much easier when you just tell the truth.
There is no value in telling the truth thoughtlessly. Consider the circumstances and say what is best.
You should always tell the truth.
There is nothing so important that it is worth telling a lie.
It is abhorrent to seek power over other people.
The struggle for power must be balanced by other considerations.
I do admire a clever turn of phrase.
I can appreciate the right turn of phrase.
There's no value in all of this scheming I see these days.
Be shrewd, but do not lose yourself in guile.
Sometimes the blunt truth just does more damage. Think about how the situation will unfold before you speak.
I do admire a clever trap.
There are times when it is alright not to tell the whole truth.
It is best not to complicate your life with lies, sure, but the truth also has its problems.
Please maintain your dignity.
What do you care how I speak or how I live?
Don't be afraid to do anything to get ahead in this world.
Life isn't fair, and sometimes you have to do what you have to do, but working toward a balance isn't a bad thing.
There is a time for artful speech, and a time for blunt speech as well.
Always deal fairly.
Who are these mealy-mouthed cowards trying to impress?
They are so full of all those big words.
Art is life.
The creative impulse is so valuable.
We need to move beyond traditions.
Some traditions are worth keeping, but we should consider their overall value.
It's admirable when the traditions are upheld.
We need to find a better way than those of before.
I can see a place for maintaining decorum, but it's exhausting to live that way.
Some things should never change.
There's nothing like a great romance!
These people carrying on about romance should be more practical.
All of this buying and selling isn't honest work.
There's something to be said for trade as a necessity, but there are better things in life to do with one's time.
There's some value in leisure, but one also has to engage with other aspects of life.
Trade is the life-blood of a thriving society.
There's work to be done!
Time spent in leisure is such a waste.
War is sometimes necessary, but peace must be valued as well, when we can have it.
Uhh...
Let there be peace throughout the world.
How I long for the beautiful spectacle of war!
I could do without all of those creatures and that tangled greenery.
Nature can be enjoyed and used for myriad purposes, but there must always be respect and even fear of its power.
You shouldn't get too carried away with romance, but it's fine in moderation.
It's wonderful to be out exploring the wilds!
the concept of
the idea of
the subject of
been
considering
I have
I don't understand how somebody can become so obsessed by what somebody else has.
Be happy!
How can someone be so consumed by hate?
I get so jealous sometimes.
People do get so carried away sometimes, but not I.
Sometimes I just don't like somebody.
the theme of
It's a great day to fall in love all over again.
We should all be so lucky as to truly master a skill.
The amount of practice that goes into mastering a skill is so impressive.
Why this obsession with weapons and battle? I don't understand some people.
The world isn't always safe. I can see the value in martial training, the beauty even, but it shouldn't be exalted.
A tool should get the job done, but one shouldn't obsess over the details.
A skilled warrior is a beautiful sight to behold.
An artisan, their materials and the tools to shape them!
Masterwork? Why should I care?
The best way to get what you want out of life is to work for it.
It's foolish to work hard for anything.
In life, you should work hard. Then work harder.
Hard work is the true sign of character.
I think people should hone their skills, but it's possible to take it too far and lose sight of the breadth of life.
There's more to life than becoming great at just one thing, but being good at several isn't bad!
Everyone should broaden their horizons. Any work beyond learning the basics is just a waste.
All of that practice is misspent effort.
Why harm yourself for anybody else's benefit?
Some self-sacrifice is worthy, but do not forget yourself in devotion to the well-being of others.
Hard work is great. Finding a way to work half as hard is even better.
We must be ready to sacrifice when the time comes.
An earnest effort at any required tasks. That's all that's needed.
I only work so hard, but sometimes you have to do what you have to do.
You shouldn't whittle your life away on working.
Hard work is bested by luck, connections and wealth every time.
Wouldn't it be grand to just take my life off and do nothing for the rest of my days?
It's best to slow down and just relax.
Anybody that sticks to something a moment longer than they have to is an idiot.
It's good to keep pushing forward, but sometimes you just have to know when it's time to stop.
There is value in a good rivalry, but such danger as well.
Keep going and never quit.
It's a competitive world, and you'd be a fool to think otherwise.
All of this striving against one another is so foolish.
I don't feel like I need to chase anything.
One should always return a favor.
Some people are so wrapped up in themselves.
My goals are important to me.
I don't think I'm cut out for this.
I look splendid today.
Bravery is not a strength of mine.
We will be successful.
You shouldn't waste your life on revenge.
I am a very, very important person.
That isn't funny.
Don't get on my bad side.
I wouldn't feel comfortable getting all dressed up.
Did you hear the one about the
It's not a gift if you expect something in return.
I like to dress well.
It won't turn out well.
I'm curious. Tell me everything!
Huh? What was that?
I'm feeling optimistic about the future.
Show some mercy now and again.
I'm concentrating on something.
Oh, I'm nothing special.
There's no room for mercy in this world.
It's not perfect, but it's good enough. Why fret about it?
I'm not going to change my mind.
I could tell you all about it!
If you have a task, do it properly.
Who cares what they think?
I don't feel like telling you about it.
I don't really want to know.
I wonder what they think.
There's nothing to be upset about.
I'm feeling randy today!
People can be so angry, and I just don't understand it.
W... worried? Do I look worried?
How can people be so glum?
I have trouble controlling my temper.
Is there something to be happy about?
It really gets me down sometimes.
So I overindulge sometimes.
Sometimes I think I need a drink, but I can control myself.
Why are they so fixated on these baubles?
I could really use a drink.
I'm at my best under pressure.
Yes, I want more. Is that so bad?
I just don't understand these flames of passion people go on about.
I don't handle pressure well.
We must be careful not to waste.
I don't mind stirring things up.
Maybe I give up too early sometimes.
I don't always do things in the most efficient way.
Why must they be so violent?
Get me going and I won't stop for anything.
I am not governed by urges.
There's nothing like a good brawl.
I'm not much of a decision maker.
Have no fear.
What's this about proper living?
I was never one to follow advice.
You don't care, so don't ask.
I try to live and behave properly.
It's so great when everybody just gets along.
You're so perceptive!
It's all starting to get me down.
I've been feeling anxious.
I feel angry all the time.
I'm feeling really worn down.
I feel so tired of everything.
I can't take much more of this!
I'm feel like I'm about to snap.
I just don't care anymore...
Everything's
alright
I'm doing
I get fed up sometimes.
I've been under some pressure.
The horror...
Rawr!!!
Somebody help!
Ah... uh...
just fine
I've been
I feel
Every last one of you will pay with your lives!
Ahhhhhhh! No!
The love overwhelms me!
Such sweet bliss!
How incredibly satisfying!
Oh joyous occasion!
Waaaaa...
The pain!
Don't bother trying to play on my emotions.
I'm happy to help.
I don't really get attached to people.
I go with the flow sometimes.
I don't understand why they have to be that way.
Friendship is forever.
Try to keep an open mind.
Everybody has their own way of life.
It's my mess.
People are basically trustworthy.
One must always carefully consider the correct course of action.
Everything just so in its proper place!
I don't like being obligated to anybody.
Oh, I don't usually think much.
Why should I help?
Do your duty.
What's the rush?
I need some more excitement in my life.
I try not to interrupt.
There's so much to be done!
I prefer to be by myself.
People should listen to what I have to say.
My trust is earned, and not by many.
It's such a joy to be with people.
I cannot stand the world any longer...
Everything is all piling up at once!
A great piece of art is one that moves me.
I guess I just don't appreciate art.
Try to focus on the practical side of the matter.
I encountered a fascinating conundrum recently.
I'd just as soon not have anything too exciting happen today.
Do you have dreams? Tell me a story!
I could not care less.
I am very aroused!
So annoying!
I'm so anxious!
I'm annoyed.
That's annoying.
How annoying!
It's annoying.
I'm so incredibly confused...
I can't describe the contempt I feel...
This is so boring!
I care so much!
I'm awe-struck!
I'm terribly bitter about this...
Astonishing!
I really need to get away from this.
How naive I was... this strikes me to the core.
I feel such an intense dislike...
My disappointment is palpable!
How disgusting!
How very delightful!
I despair at this!
I am so content about this.
I feel so dejected...
I feel such empathy!
I feel so empty inside...
Such elation I feel!
How embarrassing!
What shall I do? This is a disaster!
I can't wait to get to it!
Everything is coming apart!
I am very, very displeased.
The horror consumes me!
I cannot be overwhelmed by grief!
What's going on?!
What's that?!
I can't believe how great I feel!
That's incredibly suspicious!
What is the meaning of it all?!
I am so happy!
I feel such love!
I feel such unbearable sadness...
That was very satisfying!
Yes! It is done.
I must not succumb to fear!
Fantastic!
I am so enraged!
How affectionate I am!
How agitating!
How admirable!
Such adoration I feel!
I must press on!
I am in complete accord with this!
How blissful!
I will take revenge!
I am so angry!
The anguish is overwhelming...
I am so torn over this...
Ha ha! So amusing!
I feel so alienated...
Wow! That's amazing!
This is so aggravating!
The agony is too much!
I burn with such passion!
How pleasurable!
I'm panicking! I'm panicking!
My patience is as the still waters.
My optimism is unshakeable!
This is such an outrage!
I am so nervous!
Such nostalgia!
I repent! I repent!
I am overcome by such resentment...
I have so many regrets...
I feel such remorse!
Such rejection! I cannot stand it.
Such a relief!
I am so proud!
Such total rapture!
I feel such sympathy!
The tenderness I feel!
I can't take it!
I am so ashamed!
Why does it keep happening to me? Why me?!
I live to serve... my dear master...
I feel so restless!
I have been so wronged!
Nothing shall stand in my way!
What am I even doing here?
I'm so worried!
I am filled with such wrath!
Such unhappiness!
The wonder!
It's so thrilling!
I feel so uneasy!
Such a fright!
How frustrating!
I'm feeling so fond!
Such freedom I feel!
How exhilarating!
You will know my ferocity!
How enjoyable!
So exasperating!
The guilt is almost unbearable!
Such happiness!
It makes me so grouchy!
Not that it's your business! Harumph!
How glum I am...
I am so grateful!
The gloom blankets me...
How irritating!
I feel so isolated!
Such an offense!
How incredibly interesting!
There is no hope!
The humiliation!
I am consumed by hatred.
I am filled with such hope!
Such misery!
The mortification overwhelms me!
I'm so terribly lonely!
I'm overcome by lust!
Such jubilation I feel!
I crawl with such unbearable loathing!
Such a jolly time!
How jovial I feel!
It makes me very anxious.
It would be hard to care less.
I feel so anguished...
That's very annoying.
That's very amusing.
I'm very angry.
That's amazing!
I have strong feelings of ambivalence.
I really care.
I'm so confused.
It makes me very bitter.
It's really boring.
I'm very averse to this.
Awe-inspiring...
I'm aroused!
It's quite astonishing.
So disgusting...
I've become so disillusioned. What now?
I feel such despair...
I am very disappointed.
I'm feeling very dejected.
This is delightful!
Contemptible!
I'm very content.
This is so embarrassing...
I'm very empathetic.
I'm very eager to get started.
I'm so elated.
This is quite displeasing.
I'm so distressed about this!
I really don't like this.
It has all gone wrong!
Such gaiety!
This is so exciting!
This cannot possibly end well...
I feel so good!
I am wracked by doubts!
Let's go!
I feel so defeated...
I know it will come to pass!
I am about to lose it!
It is done.
I am almost overcome by grief.
This is great!
Most shocking!
This is truly horrifying.
That's suspicious!
That's alarming!
I will have my revenge.
I am not scared!
This is love.
How blissful I am.
I am very satisfied.
This is a joyous time.
Begone fear!
I cannot give in to sadness.
The agony I feel...
I feel alienated.
This is driving me to agitation.
I'm very aggravated.
I adore this.
I'm feeling affectionate.
I accept this.
I admire this.
I'm very patient.
I feel such passion.
This is an outrage!
I'm really starting to panic.
I'm feeling very nostalgic.
I'm quite optimistic.
I'm so mortified...
I'm very nervous.
I'm truly remorseful.
I must repent.
I'm so relieved.
I'm so regretful.
I am so spiritually moved!
I feel so rejected.
I'm very pleased.
I am very proud.
I feel such shame.
I'm very sympathetic.
I live to serve.
This leaves me so shaken.
I feel so wronged.
This is such a hardship for me!
I'm very resentful.
I'm really restless.
I am wrathful.
I shall accomplish much!
I am filled with wonder.
I'm very worried.
I feel very uneasy.
I'm very unhappy.
I feel such tenderness.
This is quite a thrill!
I feel so free.
That was so frightful.
I'm feeling so ferocious!
I'm very fond.
I'm quite exasperated.
That was very exhilarating!
I feel such emptiness.
I really enjoyed that!
Harumph!
I feel so guilty.
I'm very grateful.
It makes me very grouchy.
It makes me so gloomy.
I feel so glum.
This is very frustrating.
I'm so gleeful.
It's very interesting.
I'm very irritated by this.
This is so humiliating.
I am very insulted.
I am very hopeful.
I feel hopeless.
I am so happy.
The hate burns within me.
I feel such lust.
I'm so miserable.
I feel so much loathing...
I'm very lonely.
I'm very jovial.
I feel much jubilation.
I feel very isolated.
I'm feeling so jolly.
I'm anxious.
Who cares?
That makes me angry.
I'm anguished.
I'm ambivalent.
Amusing.
I feel somewhat alienated.
That is amazing.
I care.
This is confusing.
It makes me bitter.
It's boring.
I'd like to get away from it.
It fills one with awe.
Arousing...
It's astonishing, really.
That's disgusting.
This makes me question it all.
I feel despair.
This is disappointing.
I'm dejected.
I feel some delight.
I feel only contempt.
I'm content.
I'm embarrassed.
I feel empathy.
I'm eager to go.
I'm elated.
I am not pleased.
This is distressing.
I dislike this.
What has happened?
I'm feeling great!
The gaiety I'm feeling!
I feel enthusiastic!
I really don't see this working out.
Things are going to happen.
I'm very doubtful.
What is the meaning of life...
I've been defeated.
I feel like a victor.
I'm a little angry.
This cannot horrify me.
I must let grief pass me by.
That was alarming.
I will master myself.
This is really exciting!
How suspicious...
This could be bliss.
This might require an answer.
This is nice.
Is this love?
I feel somewhat sad.
That was satisfying.
It has come to pass.
This doesn't scare me.
This is aggravating.
This is agonizing.
That might be affection I feel.
This is agitating.
I find this somewhat admirable.
I can adore this.
I feel no terror.
I can accept this.
I'm patient.
I feel passion.
It is an outrage.
I feel a little panic.
I feel nostalgia.
I'm optimistic.
This is mortifying.
I'm nervous.
I feel remorse.
I repent of my deeds.
I'm relieved.
I feel regret.
My spirit moves.
I feel rejected.
It pleases me.
I'm proud.
I am ashamed.
I'm sympathetic.
I will serve.
This has shaken me.
I've been wronged.
Why me?
I feel resentful.
I feel restless.
The wrath rises within me...
I am ready for this.
It's wondrous.
It's worrisome.
I'm uneasy.
I'm unhappy.
I feel tenderness.
Thrilling.
I'm free.
That was frightening.
I burn with ferocity.
I feel fond.
That was exasperating.
That's exhilarating.
I feel empty.
I enjoyed that.
Harumph.
I feel guilty.
I'm grateful.
I'm a little grouchy.
I'm a little gloomy.
I'm glum.
It's frustrating.
There's some glee here!
It's interesting.
It's irritating.
This is humiliating.
I take offense.
I have hope.
I cannot find hope.
I'm happy.
I feel hate.
I'm lustful.
I feel miserable.
I feel loathing.
I'm lonely.
I feel jovial.
I feel jubilation.
I feel isolated.
It makes me jolly.
I'm not anxious.
If I thought about it more, I guess I'd be apathetic.
This is nothing.
No, that's not annoying.
That was not amusing.
I'm not angry.
That wasn't amazing.
I guess I should be feeling ambivalent right now.
I don't care.
This isn't confusing.
That's nothing to be bitter about.
It isn't boring.
I'm not averse to it.
I am not held in awe.
That is not in the least bit arousing.
Astonished? No.
It'll take more than that to disgust me.
This won't make me lose faith.
I will not despair.
I'm not disappointed.
There's nothing to be dejected about.
I am not filled with delight.
I don't feel contempt.
I am not contented.
This isn't embarrassing.
I don't feel very empathetic.
I am not eager.
I'm not elated.
I feel no displeasure.
This isn't distressing.
I don't dislike that.
I'm not dismayed.
This is gaiety.
I'm excited.
Things usually don't work out
I feel pretty good.
I have my doubts.
Let's do this.
I'm beat.
It could happen!
I have no feelings of rage.
I guess it could be considered grimly satisfying.
Grief? I feel nothing.
There is no need for celebration.
That did not shock me.
I am not upset by this.
Takes all kinds these days.
What is it this time...
There is no need to feel vengeful.
I laugh in the face of death!
There is no love.
I do not see the bliss in this.
That was not satisfying.
I suppose this would be a joyous occasion.
This does not scare me.
I am not feeling sad right now.
I can take this.
I guess that would be alienating.
I don't feel agitated.
I'm not feeling aggravated.
I suppose I should be feel adoration.
I'm not feeling very affectionate.
I do not accept this.
There's not much to admire here.
I am not feeling patient.
I'm not feeling passionate.
This doesn't outrage me.
I'm not panicking.
I'm not feeling nostalgic.
I'm not optimistic.
I am not mortified.
I don't feel nervous.
I feel no remorse.
I am not repentant.
I don't feel relieved.
I have no regrets.
This does not move me.
I don't feel rejected.
I take no pleasure in this.
I am not proud.
I have no shame.
There will be no sympathy from me.
I bow to no one.
I can keep it together.
There's nothing to be indignant about.
I don't feel sorry for myself.
I do not resent this.
I don't feel restless.
Wrath has not risen within me.
I have no zeal for this.
There is no sense of wonder.
I'm not worried.
I'm not uneasy.
That doesn't make me unhappy.
I don't feel tenderness.
There was no thrill in it.
I don't feel free.
I guess that could have given me a fright.
I should be feeling ferocious right now.
I am not fond of this.
This isn't exasperating.
I am not exhilarated.
What's inside me isn't emptiness exactly...
I'm not enjoying this.
That doesn't make me grumpy.
I don't feel guilty about it.
I'm not feeling very grateful.
No, I'm not grouchy.
I'm not feeling gloomy.
I don't feel glum.
This isn't frustrating.
I'm not gleeful.
No, I'm not interested.
This isn't irritating.
No, this isn't humiliating.
That doesn't insult me.
I am not hopeful.
I will not lose hope.
I am not happy.
I feel no hatred.
I am not burning with lust.
I'm not miserable.
I am not filled with loathing.
I'm not lonely.
This doesn't put me in a jovial mood.
This isn't the time for jubilation.
I don't feel isolated.
I'm not jolly.
was crushed
was crushed by a bridge
burned to death
was scalded to death
died in magma
burned in dragonfire
was slain
was scuttled
died in the heat
died in the cold
died in a trap
vanished
died in a cage
was murdered
was crushed by a rock
fell into a chasm
was executed by drowning
was burned alive
was crucified
was buried alive
was executed
was beheaded
was killed by spikes
froze to death
died in the dark
collapsed
was put to rest
was scared to death
was left out to suffocate
died of an illness
was fed to beasts
was hacked to pieces
I should be feeling great.
There is no gaiety.
I'm just not enthusiastic.
There's no reason to be pessimistic.
I'm not expecting anything.
I have no doubts.
I could be questioning my life right now.
This isn't a defeat.
would not give
I was reunited with
obtained
was destroyed
This doesn't excite me.
placed
I found
dead.
and it is all thanks to
I found myself dead.
reunited with
due to your efforts
You were
drowned
suffocated
was shot and killed
bled to death
starved to death
died of thirst
I died.
fell to the passing years
danced
I saw a performance of
a performance of
was performed
performed
perform
chanted
demanded submission from
escalated a conflict with
refused to give a name
Somebody refused to name themself
Somebody named themself
You refused to name yourself
You named yourself
self-identified
in this dubious place
I have communed with
I have performed the rites of
in this holy place
I played make believe.
I played with
I realized
I am awoken to
Is that a weapon?
Is this an attack?
I have fallen for
and I broke up.
and I are divorced.
I am a parent.
Children.
a production order violation
a export prohibition violation
attempted
perpetrated
leapt from a great height
was drained of blood
was slaughtered
I saw
preach
a robbery
I preached
a kidnapping
a theft
a job order violation
a murder
a telling of
the story of
was preached
I told the story of
sermon
a sermon
preached
was recited
played
a recital of
recited
was told
I recited
told the story of
story of
I murdered
This is my fight too.
I defeated
I abducted
I am together with my
I am reunited with my
I am separated from
Oh, where is
I made a suggestion about work allocations in a meeting.
I requested that more weapons be produced in a meeting.
I asked to become a citizen.
I brought up the lack of jobs in a meeting.
I won't go down without a fight!
You can't take me alive!
I cannot just stand by.
I have a part in this.
I was cried on by an unhappy worshipper.
I was yelled at by an unhappy citizen.
I told somebody that I am being prevented from leaving.
I was yelled at by an unhappy worshipper.
I yelled at somebody in charge.
I cried on somebody in charge.
I complained to my priest.
I cried on my priest.
my own
arranged
in my personal museum
I was near to
a piece
on display
I was cried on by an unhappy citizen.
A visitor complained about being prevented from leaving.
I shall name you
This is a true masterpiece.
I have improved my
I have mastered
A battle!
There's fighting!
Who's skulking around there?
Somebody up to no good...
This is a fight!
In the midst of conflict...
It is drinking the blood of the living.
The battle rages...
I can't believe
It feeds on blood.
This is a masterpiece.
is dead?
Can it all end so quickly?
Our time in
So easily broken...
Those injuries...
How fleeting life is...
Gruesome wounds!
Has the tide turned?
How fragile we are...
has killed.
Slayer.
, slayer of
, slayer.
Death...
is really dead.
is so brief...
Death is all around us.
I was not able to petition for citizenship.
I was not able to bring up the lack of jobs.
I practiced at the archery target.
I had a sparring session.
a ghost
I did my combat drills.
the ghost of my friend
the ghost of an acquaintance
I've been on a long patrol.
I was nauseated by the sun.
I could not find anybody in charge to complain at.
I could not find anybody in charge to comfort me.
I could not find a priest to complain at.
I could not find a priest to comfort me.
I was not able to make suggestions about work allocations.
I was unable to request weapon production.
I'm starving.
I have been away from people for a long time.
I'm dehydrated.
I'm hungry.
I haven't slept for a very long time.
I'm thirsty.
I've been out in the sunshine again after a long time away.
I'm sleepy.
I need some excitement in my life.
I need to learn something new.
It has been long time since I've done something creative.
I miss having art in my life.
I need time to contemplate.
I need something to do.
I need a drink.
I must pray to
My clothes are in tatters.
My clothes actually rotted right off of my body.
My spouse lost the baby.
I am wearing old clothes.
I was released from confinement.
I lost the baby.
I lost a pet.
I threw something.
I had a nightmare about my deceased child.
I had a nightmare about my deceased animal training partner.
I had a nightmare about my deceased mother.
I had a nightmare about my deceased father.
I had a nightmare about my deceased lover.
I had a nightmare about my deceased sibling.
I had a nightmare about my deceased pet.
I had a nightmare about my deceased spouse.
tortured
I was
tormented
possessed
I had a nightmare about the dead.
haunted
I had a nightmare about my deceased friend.
I had a nightmare about my deceased acquaintance.
the ghost of my child
the ghost of my animal training partner
the ghost of my mother
the ghost of my father
the ghost of my lover
the ghost of my sibling
the ghost of a pet
the ghost of my spouse
I was close to a waterfall.
I got caught in dust underground.
I got caught in a miasma.
I was caught in smoke underground.
I was out in a blizzard.
It was snowing on me.
It was raining on me.
I was in a snow storm.
will be recognized.
I can now reside in
I was re-elected.
has been recognized.
My punishment was reduced.
I won the election.
I was considering the demands I've made.
A criminal could not be properly punished.
was abandoned.
The guildhall petition for
was ignored.
The agreement to establish a temple for
The temple petition for
was rejected.
I am now part of
I was denied residency in
A criminal's punishment was delayed.
There are not enough cages and chains.
Nobody could be punished for failing to obey my commands.
My punishment was delayed.
My request was approved.
My request was ignored.
The agreement to establish a guildhall for
I was rejected by
I wish to make something.
I must practice the fighting arts.
I need to pause and reflect upon myself.
We must make merry again.
I'd like to hear somebody eloquent.
I long to uphold the traditions.
I want to spend some time with family.
I want to see my friends.
I could really use a good meal.
I just want to fight somebody.
I want to see a great beast.
I need more.
I long to make romance.
It would nice to get out in nature and see some creatures.
I need to perfect my skills.
I just want to slow down and take it easy for a while.
I have unmet needs.
I've been injured badly.
I just wish to help somebody.
I want to puzzle over something.
I need to wear fine things.
I need to get away from here and wander the world.
This place could really use some more trouble.
I'm feeling argumentative.
I was out in the rain.
I've been rained on.
I was able to rest up.
I was caught in freakish weather.
It was very hard to sleep with the noise.
I couldn't sleep at all with all the noise.
I've been wounded.
I didn't sleep soundly due to the noise.
dining
sleeping
Somebody has better
burial
I don't have enough weapon racks.
I don't have enough armor stands.
I don't have enough chests.
I don't have enough cabinets.
I formed a bond with my animal training partner.
I was rescued.
I didn't have a dining room.
There aren't enough chairs.
I ate at a crowded table.
I ate in a dining room.
arrangements than I do.
There aren't enough dining tables.
I put a piece on display.
I finished up some work.
I chained up a creature.
I gelded a creature.
I slaughtered an animal.
I put a creature in a cage.
I brought somebody to rest in bed.
I felled a tree.
Tax collection went smoothly.
I disappointed the nobility.
I was misinformed about a room during tax collection.
I pleased the nobility.
I do not have adequate protection.
I was unable to reach a room during tax collection.
The tax collector's escorts stole my property.
I lost some property to taxes.
I have entered the nobility.
I was knocked out by a cave-in.
I toppled something over.
I have attained a higher rank of nobility.
There wasn't enough work last season.
I smashed up a building.
My mandate was ignored.
A mandate deadline was missed.
I had to eat vermin to survive.
I started a fist fight.
I had to eat my beloved pet to survive.
I had to eat one of my favorite animals to survive.
I don't have a shirt.
I have no shoes.
My deadline was met.
I am uncovered.
I ate rotten food.
I put on a
I could not find the hammer.
I have been eating the same old food.
I was beat somebody with the hammer.
I was beaten with the hammer.
I beat somebody as a punishment.
I was beaten as a punishment.
I ate a meal.
I had a drink.
truly splendid
item.
superior
n exceptional
well-crafted
finely-crafted
I had a drink, but it had gone bad.
I drank water without a well.
I drank water mixed with pus.
I drank foul water.
I drank gooey water.
I drank water mixed with ichor.
I drank slime.
I drank vomit.
I slept in the grass.
I slept on a rough cave floor.
I slept on the floor.
I slept in the mud.
I slept without a proper room.
I slept in a bedroom.
I had a drink without using a goblet.
I was near to a caged
I taught
I learned about
My artwork was defaced.
I was evicted.
I slept in the dirt.
I slept on a pile of driftwood.
I slept on rocks.
I slept on ice.
I just don't understand
I've been discussing
powerful knowledge
I've made a breakthrough regarding
I read
I learned
I wrote
an untitled composition
I was accosted by
I was pestered by
I got into an argument
I am forming a grudge against
friends with
a new friend
The tax collection did not go smoothly.
I made
There was a scholarly lecture in
There was a performance in
I played with my pet.
I was confined.
I acquired something.
I adopted a new pet.
was given away.
I acquired
The criminal was convicted and I received justice.
My family received justice when the criminal was convicted.
An animal was convicted of a crime.
The victim of a crime was somehow convicted of that very offense.
A child was turned away from sanctuary.
Somebody dead was convicted of a crime.
I was expelled.
was expelled.
I have been drinking the same old booze.
I drank bloody water.
I was attacked by the dead.
I was attacked by my own dead
I killed somebody in a sparring accident.
I was attacked.
I had a bath.
I had a bath with soap!
I shared a personal insight with an acquaintance.
I shared a personal insight with somebody.
I shared a personal insight with my child.
I shared a personal insight with my friend.
I shared a personal insight with my mother.
I shared a personal insight with my father.
I shared a personal insight with my lover.
I shared a personal insight with my sibling.
My friend shared a personal insight with me.
An acquaintance shared a personal insight with me.
My father shared a personal insight with me.
My child shared a personal insight with me.
My sibling shared a personal insight with me.
My mother shared a personal insight with me.
My spouse shared a personal insight with me.
My lover shared a personal insight with me.
I discussed my problems with my child.
I discussed my problems with my friend.
I discussed my problems with my mother.
I discussed my problems with my father.
I discussed my problems with my lover.
I discussed my problems with my sibling.
Somebody shared a personal insight with me.
I discussed my problems with my spouse.
My father discussed their problems with me.
My child discussed their problems with me.
My sibling discussed their problems with me.
My mother discussed their problems with me.
My spouse discussed their problems with me.
My lover discussed their problems with me.
I discussed my problems with an acquaintance.
I discussed my problems with somebody.
I received water.
I gave somebody water.
I have a new sibling.
I have become a parent
I got married.
I have new siblings.
I've been mulling over
I gave birth to
my lover
my sibling
my pet
my spouse
There was an incident.
The body of
I received food.
I gave somebody food.
I had an intellectual discussion with my spouse.
I had an intellectual discussion with my lover.
my acquaintance
decayed without burial.
my child
my animal training partner
my mother
my father
I had an intellectual discussion with somebody.
I shared a personal insight with my spouse.
I had an intellectual discussion with my friend.
I had an intellectual discussion with an acquaintance.
I had an intellectual discussion with my father.
I had an intellectual discussion with my child.
I had an intellectual discussion with my sibling.
I had an intellectual discussion with my mother.
I was on an infiltration mission.
This must be stopped by any means at our disposal.
I received a cut of corruptly-obtained funds.
I was far away.
I accepted bribed in exchange for offering leniency.
I embezzled funds.
I prey on the blood of civilized creatures.
I am unnaturally ageless.
That's terrific!
It accords with my faith.
That is sad but not unexpected.
That is terrible.
I hate it.
I am afraid of it.
It is terrifying.
I don't know anything about that.
It was okay.
I'm conflicted.
It was great.
It was good.
It was legendary.
It was fantastic.
Preaching is my calling.
I enjoyed performing.
This storyteller
This recitation
I concur!
This preacher
No doubt.
Truly.
I agree completely.
So true, so true.
I talked to my sibling.
I talked to my mother.
I talked to my spouse.
I talked to my lover.
Somebody discussed their problems with me.
I visited with my pet.
My friend discussed their problems with me.
An acquaintance discussed their problems with me.
I conducted a meeting in
a setting worthy of legends
I talked to an acquaintance.
I talked to somebody.
I visited with my animal training partner.
I talked to my friend.
I talked to my father.
I talked to my child.
an awful setting
a very poor setting
a horribly substandard setting
a horrible setting
a very good setting
a good setting
a fantastic setting
a great setting
I talked to somebody important to our traditions.
It was
I thought about my tomb.
I do not have a tomb.
I conducted an official meeting in a dining room.
I had no room for an official meeting.
a poor setting
I conducted an official meeting in a bedroom.
doesn't belong here.
makes me retch.
is terrible.
is just bad.
is a waste of time.
couldn't be much worse.
stinks!
is lousy.
This is my favorite poetry.
I love the reflective lyrics of the accompaniment.
The lyrics of the accompaniment are my favorite poetry.
The lyrics are my favorite poetry.
The accompaniment is my favorite music.
This is my favorite music.
? Awful.
This is my favorite dance.
I love the riddle in the lyrics.
I love riddles.
I hate self-absorbed poetry.
I love the riddle in the lyrics of the accompaniment.
I hate the self-absorbed lyrics of the accompaniment.
I hate the self-absorbed lyrics.
I love the reflective lyrics.
I love reflective poetry.
The lyrics of the accompaniment are so funny!
The lyrics are so funny!
The lyrics are so embarrassing!
This poetry is so embarrassing!
I hate riddles.
The lyrics of the accompaniment are so embarrassing!
Why is there a riddle in the lyrics of the accompaniment? I hate riddles.
Why is there a riddle in the lyrics? I hate riddles.
is fantastic!
is awesome!
This chanter
This dancer
player
This singer
That sounds just like the
is great.
is splendid.
! Amazing ability.
That sounds almost like the
. How can I even describe the skill?
is legendary.
is magnificant!
? Unbelievable talent!
has promise.
That sounds vaguely like the
is pretty good.
is alright!
That sounds like the
is good.
is really quite good!
shows such talent.
Is that supposed to be the
is no good.
could be worse.
is middling.
is alright.
could be better.
is okay.
is fine.
You have my thanks.
in a time before time
We are rid of a nuisance.
The defenseless are safer from outlaws.
We are saved from a dangerous enemy!
We are rid of an enemy.
We are saved from a mighty enemy!
We are saved from a fearsome enemy!
a few hours ago
not one day ago
not a half hour ago
not one hour ago
a few minutes ago
not a quarter hour ago
in the future
just now
months ago
a year ago
a month ago
a few months ago
a week ago
a few weeks ago
a few days ago
several days ago
a creature
creatures
long, long ago
I slew
many years ago
long ago
a few years ago
several years ago
I love ribald poetry.
Must the lyrics of the accompaniment be so off-putting?
I love the ribald lyrics of the accompaniment.
I love the ribald lyrics.
I love the raunchy lyrics!
I love raunchy poetry!
This poetry is so funny!
I love the raunchy lyrics of the accompaniment!
These lyrics are too breezy.
I prefer more weighty subject matter myself.
I love light poetry.
Couldn't the lyrics of the accompaniment be a bit more somber?
I love the light lyrics of the accompaniment.
I love the light lyrics.
These lyrics are simply unacceptable.
I hate this sleazy sort of poetry.
This legendary hunt has saved us from a mighty enemy!
This magnificent hunt has saved us from a fearsome enemy!
These lyrics are too austere.
I can't stand poetry this serious.
I love solemn poetry.
The lyrics of the accompaniment are way too serious.
I love the solemn lyrics of the accompaniment.
I love the solemn lyrics.
That was a worthy hunt.
That was hunter's work.
That was a magnificent hunt!
That was a great hunt!
This hunt has rid us of a nuisance.
That was a legendary hunt!
This great hunt has saved us from a dangerous enemy!
This worthy hunt has rid us of an enemy.
What a wind!
And what a wind!
It is hot.
It is cold.
The stars are bold tonight.
It is a starless night.
The weather does not look too bad today.
The weather looks to be fine today.
nuances
It is a nice temperature today.
many died
by the forces of
many foes
was slain
a member
the forces
Looks to be snowing outside.
Look at the fog out there!
falling outside?
Looks like rain outside.
It is freezing cold!
Is that
the forces of
It is scorching hot!
sunset
out there.
Seems a pleasant enough
There is fog outside.
There is a mist outside.
I hope this mist passes.
Look at those clouds!
Curse this fog! I cannot see a thing.
I hope this fog lifts soon.
It is raining.
It is snowing.
I wonder what the weather is like outside.
What is this?
happiness
misery
. Please be respectful of the materials.
How are you, my
. What can I do for you?
You are welcome at
It is good to finally meet you!
Welcome home, my child.
It is an honor.
Your name precedes you. Thank you for all that you have done.
Long live the cause!
Thank you for keeping us safe.
Let's not hurt anybody.
Make any good deals lately?
Are you ready to learn?
Been in any good scraps today?
It's great to have a friend like you!
And what exactly do you want?
It really is a pleasure to speak with you again.
Do you have wisdom to share, preacher?
I have nothing for you.
I value your loyalty.
Thank you for protecting our wisdom.
Don't try to throw your weight around.
Don't let the enemy rest.
Are you hunting for treasure?
Are you stalking a dangerous beast?
Don't walk off with anything.
Are in a foul mood?
You'll get nothing from me with your flattery.
Is it time to make music?
Are you still dancing?
Do you have a story to tell?
Have you written a new poem?
Greetings
Greetings.
Salutations
([LIP])
([lip])
A legend? Here? I can scarcely believe it.
I am honored to be in your presence.
. It is good to see you.
is dumbstruck for a moment.
I thought you called yourself
An honor as always. How can I be of service?
I'm a true
We formed
in order to find better lives
This place has been conquered
has been conquered
left to reclaim the ruins
left to found a new settlement
We founded
I hear that a group from
just before an army
and escaped
I hear that refugees calling themselves
We had to pull out of
We banded up as
moved on in search of a better future
after the horrible mismanagement of
is not in
is in
I have
I heard that there was an incident.
was destroyed.
descended upon the place.
I heard that
ENTITY
something
CONTEXT
I do not have
does not possess
I know you've seen your share of adventure, but be careful or the bogeyman may get you.
Only a fool would travel alone at night! Take shelter or the bogeyman will get you.
Traveling alone in the wilds?! You know better than that.
Only a hero such as yourself can travel at night. The bogeyman would get me.
I know you can handle yourself, but be careful out there.
Hopefully your friends can dissuade you from this foolishness.
It is amazing how far you've come. Welcome home.
It's good to see you have companions to travel with on your adventures.
demand of tribute from
accepted a peace offer from
offer of tribute from
refused
Don't travel alone at night, or the bogeyman will get you.
agreed to
Night is falling. You'd better stay indoors, or the bogeyman will get you.
The sun will set soon. Be careful that the bogeyman doesn't get you.
has a real mean streak.
Best keep your head down.
that tribute would no longer be offered
I hear
regarding the conflict between
informed
to stop the conflict between
refused an offer of peace from
We reclaimed
I hear that a group calling itself
waited out an insurrection in
crushed an insurrection in
after an insurrection
I hear that there is an insurrection against
I hear that
BELIEF_SYSTEM
IMAGE_SET
RHYTHM
OCCUPATION
DANCE_FORM
POETIC_FORM
MUSICAL_FORM
A great beast threatens to bring ruin upon our people.
We have been under siege by an ancient force of nature.
An evil lurks within.
As you know, we are at war. You might be able to strike our enemies where our armies cannot reach.
AUDIENCE
A night creature has infiltrated our communities and now makes prey of us.
DIVINATION_SET
SPEAKER
A vile monster from the bowels of the earth has been preying on our people.
A beast from underground has been assailing us.
The forces of darkness have descended upon us.
A terror most foul from the evil depths nigh the underworld plagues us.
A beast horrible beyond imagining threatens us.
A creature of the night has our people cowering in fear.
It is time to send our cursed enemy back to the underworld.
Our people have been tormented by a fearsome foe.
Vanquishing a great beast on our behalf would bring us all much glory.
Mastering the forces of nature would glorify us in the eyes of the world.
A ferocious unnatural beast has become the bane of our people.
A beast from the wilds has been harassing our people.
A savage beast from the thick of the wilds hunts us at will.
A ferocious wild animal has been set on us by nature.
At times, creeping things slither out from below ground.
We are besieged by a terrifying monster from the harshest wilderness.
ORDINAL
UNIT_NAME
FAMILY_RELATIONSHIP
NUMBER
SUBREGION
HIST_FIG
ABSTRACT_BUILDING
FORMATION
ARCH_ELEMENT
JUSTIFICATION
SPHERE
DEF_SPHERE
INDEF_FAMILY_RELATIONSHIP
INCIDENT
WRITTEN_CONTENT
IDENTITY
BATTLEFIELD
INTERACTION_INSTANCE
ACTIVITY
CULTURAL_IDENTITY
AGREEMENT
ARMY_CONTROLLER
ARMY_TRACKING_INFO
VEHICLE
REGION_WEATHER
CREATION_ZONE
has been harassing people over in
The army of
, led by
has been harassing people right here on the streets of
around here
A bandit gang calling itself
called
somewhere
forgetful guard
I am a slave of
of the
, as are you
There's absolutely nothing interesting around here.
I am a
is marching here!
is marching on
Can you lead me to battle and a warrior's death?
is our family's ancestor.
I've always dreamed of seeing far-away places.
I would give anything to be away from here. I can't stand the boredom!
But mostly I just like to drink.
How I long for some excitement in my life...
I am a prisoner of
Please help me to escape from this place.
named
There is a tavern there
] No... I don't want to talk about it.
There is a great keep there
The head of the family is
is overcome for a moment.
is the head of the family.
Our family's ancestor is
A great monster from the underground is said to have emerged from the darkness.
A vile beast from the caverns now walks the land.
A force of evil has arisen in the world.
Something truly horrifying has vomited itself forth from the depths of the world.
Terrible monstrosities live deep under the ground.
The world is safer for travelers when night creatures no longer stalk the darkness.
Demons from the underworld must not be permitted to walk freely upon the land.
Not far from here, a fearsome creature has made its home.
This insidious evil is
Seek this place if you hunt
Sometimes animals just get out of control.
Seek this place if you wish to confront
Creatures grow mighty out in the wildest regions.
You might win fame by putting down a wild beast of great renown.
A lurking pest has come up from the underground.
At the end of the world dwell the fiercest beasts of legend.
A small but organized military order have been causing us much hardship.
A marauding warband is threatening our people.
A highly-organized military order is threatening our people.
An organized military order have brought terror to our doorsteps.
assumes a beastly form to terrorize us.
Our people have been pestered by skulking villains.
The creature is
Body corrupted beyond reckoning,
over at
They have a
A lowly group of outcasts have perpetrated enough crimes against our community to gain notice.
There are foul goings-on
A sprawling criminal organization has left our people living in fear.
A scheming criminal gang has eluded capture for far too long.
Malicious outlaws have brought terror to our doorsteps.
Particular outlaws have been causing us much hardship.
to the
I've always wanted to travel the world. Let us be off!
Excitement! Adventure! I am thrilled to join you.
Surely any place is better than this. Let's set off immediately!
Nothing beats the open road. Let us be off!
I'm not sure exactly where to look.
Hey... that sounds like a great idea!
That's such a fantastic idea. I can't wait to be off!
It's such a noble pursuit. Let's go immediately!
This is a cause worthy of struggle.
I'm sorry. My duty is here.
Take me away from here.
Let us leave as soon as possible.
I will agree to guide you if you lead me to glory and death.
I will agree to travel with you if you lead me to glory and death.
A demonstration of your skill might convince me.
Keep practicing!
Let's spread the joy!
The performances will be great.
I'd love to travel and create art.
The performing arts are so important. Let's go!
It would be so great to perform and make people happy.
I so love the performing arts. It's time to go!
It is a place of great evil.
looks around nervously and leans forward, speaking quietly.
housing
is there.
There is a library there
There is a tomb
There is a temple
there
I don't know very much about it.
I am the
have been known to hunt out there.
roam freely out there.
Savage beasts call it their home.
! It's terrifying.
It is rumored that the dead rise and stalk the living!
That place is blessed.
I've defeated many fearsome opponents!
We are in
[PRO_OBJ]
[PRO_POS]
STORKIS
[PRO_SUB]
STRANGUS
AUGIS
a dark tower
the dungeon
The surrounding area is called
Search first in
[You receive a detailed description.]
I've heard of a place called
incident
I have no interest in your objectives.
I cannot give up my quest for
With a band so large, what share of the glory would I have?
I'm sorry. I can't go with you.
It is I that would lead you, but I have no need of your protection.
Ha! Such enthusiasm from one such as yourself.
Maybe after you've improved. Prove you have what it takes. The life of the traveling performer is a hard one.
Can you manage a troupe so large?
I am unfit to brave danger with you.
I would... rather not.
I cannot abandon my pilgrimage.
I cannot, for I am on an important journey.
nothing
diplomacy
artifact
criminal
occupation
conflict
treasure
leader
the destruction of
writing
conspiracy to slow labor
building
insurrection
flight
crushed
weather
creature
subject
intruder
position
slayer
monster
tavern
doctors
adventure
protected
performing
riddle
failed to load conflict report incident
argument
somebody whose name I don't know
VERMIN_SOIL
VERMIN_FISH
LOOSE_CLUSTERS
LARGE_ROAMING
DOES_NOT_EXIST
FANCIFUL
MUNDANE
VERMIN_ROTTER
VERMIN_GROUNDER
VERMIN_EATER
HIVE_PRODUCT
UBIQUITOUS
ARTIFICIAL_HIVEABLE
VERMIN_SOIL_COLONY
GENERAL_CHILD_NAME
GENERAL_BABY_NAME
TRIGGERABLE_GROUP
CLUSTER_NUMBER
POPULATION_NUMBER
UNDERGROUND_DEPTH
CHANGE_FREQUENCY_PERC
FREQUENCY
SOLDIER_ALTTILE
ALTTILE
GLOWTILE
CREATURE_SOLDIER_TILE
CREATURE_TILE
GLOWCOLOR
<SWAP>
REMOVE_MATERIAL
PLUS_MATERIAL
SELECT_MATERIAL
Unrecognized Material Template:
USE_MATERIAL_TEMPLATE
USE_MATERIAL
MATERIAL
PROCEDURAL_CREATURE_GRAPHICS
REMOVE_TISSUE
SELECT_TISSUE
Unrecognized Tissue Template:
USE_TISSUE_TEMPLATE
USE_TISSUE
TISSUE
PROFESSION_NAME
Caste Selection Fails:
SELECT_ADDITIONAL_CASTE
SELECT_CASTE
USE_CASTE
PCG_LAYERING
DEFAULT
Custom butcher object shape not found:
: No tissue thickness
: Tissue
was not found, using first tissue instead
, layer
has no body parts and creature doesn't have [DOES_NOT_EXIST], adding [DOES_NOT_EXIST] to creature
: Special attack interaction token not recognized :
: Special attack material missing state -- set to liquid
LOCAL_CREATURE_MAT
Unrecognized Color Token:
: Cannot find SPECIFIC_FOOD:CREATURE token
: Cannot find SPECIFIC_FOOD:PLANT token
a child
a girl
null app_mod_selection
Tile page token not recognized:
ADD_COLOR
decaplets
nonuplets
octuplets
septuplets
sextuplets
quintuplets
quadruplets
triplets
Unrecognized Creature Token:
SOURCE_ENID
SOURCE_HFID
GENERATED
SLAIN_SPEECH
PREFSTRING
EQUIPMENT_WAGON
SAVAGE
COPY_TAGS_FROM
CREATURE
SELECT_CREATURE
CUT_CREATURE
logs/current_entry.txt
  1. NAAM?
LOG_CURRENT_ENTRY
GO_TO_TAG could not find target, setting to end:
GO_TO_TAG
GO_TO_END
GO_TO_START
APPLY_CURRENT_CREATURE_VARIATION
Unrecognized Creature Variation:
APPLY_CREATURE_VARIATION
Unrecognized Creature Copy (Order is important!):
: Numbered body parts cannot have children -- number set to 1 (make individual parts if possible)
Custom tissue shape not found:
(no mat3)
(no mat1)
(empty tissue)
Creature Tissue Material Failure:
*** Error(s) finalizing the creature
POP_RATIO
SLAIN_CASTE_SPEECH
TLCM_GENETIC_MODEL
APP_MOD_GENETIC_MODEL
TLCM_IMPORTANCE
TLCM_NOUN
TLCM_TIMING
) Was Not Used
AMPHIBIOUS
AQUATIC
BABYNAME
CHILDNAME
CASTE_PROFESSION_NAME
FEATURE_ATTACK_GROUP
SUPERNATURAL
NATURAL_ANIMAL
NATURAL
MAGICAL
VEGETATION
MOUNT_EXOTIC
Unrecognized Creature Caste Body Token:
Duplicate Body Token:
REMAINS_UNDETERMINED
REMAINS_ON_VERMIN_BITE_DEATH
DIE_WHEN_VERMIN_BITE
COLONY_EXTERNAL
VERMIN_HATEABLE
zombie
NUMBERED_NAME
many babies
quindecaplets
quattuordecaplets
tredecaplets
duodecaplets
undecaplets
TISSUE_LAYER_APPEARANCE_MODIFIER
TSU_NOUN
TISSUE_STYLE_UNIT
PLUS_TL_GROUP
SET_TL_GROUP
PLUS_BP_GROUP
SET_BP_GROUP
BODY_APPEARANCE_MODIFIER
BP_APPEARANCE_MODIFIER
BP Remove Type
BP_REMOVE_TYPE
BP Add Type
BP_ADD_TYPE
Was Not Used
Shearable Tissue
SHEARABLE_TISSUE_LAYER
Color Mod Ending With (
TL_COLOR_MODIFIER
NO_END
APP_MOD_RATE
APP_MOD_IMPORTANCE
APP_MOD_NOUN
APP_MOD_DESC_RANGE
BP Mod
LAYS_UNUSUAL_EGGS
NATURAL_SKILL
NOSMELLYROT
SPECIALATTACK_SUCK_BLOOD
SPECIALATTACK_INJECT_EXTRACT
SPECIALATTACK_INTERACTION
ATTACK_FLAG_EDGE
ATTACK_FLAG_WITH
NOFEAR
GETS_INFECTIONS_FROM_ROT
GETS_WOUND_INFECTIONS
CANOPENDOORS
UNDERSWIM
BEACH_FREQUENCY
ITEMCORPSE_QUALITY
ITEMCORPSE
NOEXERT
HASSHELL
NOMEAT
NOBONES
NOSKIN
NOSKULL
PARALYZEIMMUNE
NOSTUCKINS
NO_THOUGHT_CENTER_FOR_MOVEMENT
ARENA_RESTRICTED
NOTHOUGHT
CAVE_ADAPT
LIGAMENTS
HAS_NERVES
TENDONS
NOPAIN
CDI token precedes any CAN_DO_INTERACTION tag:
CAN_DO_INTERACTION
RETRACT_INTO_BP
RELSIZE
Unrecognized Creature Caste Body Gloss Token:
BODYGLOSS
Body Token Recognized But Could Not Connect:
BODYPART
ATTACK
EBO_SHAPE
ANY_HARD_STONE
EBO_ITEM
Gastroliths seem to have correct format but could not find proper BPs in any caste, so not added
EXTRA_BUTCHER_OBJECT
Unrecognized CDI Token:
ATTACK_CONTACT_PERC
ATTACK_VERB
ATTACK_SKILL
seems to have correct format but could not find proper BPs in any caste, so not added
Attack
CHILD_TISSUE_LAYER_GROUP
CHILD_BODYPART_GROUP
TISSUE_LAYER
ATTACK_FLAG_CANLATCH
ATTACK_FLAG_BAD_MULTIATTACK
ATTACK_FLAG_INDEPENDENT_MULTIATTACK
ATTACK_PREPARE_AND_RECOVER
ATTACK_VELOCITY_MODIFIER
ATTACK_PRIORITY
ATTACK_PENETRATION_PERC
VISION_ARC
CLUTCH_SIZE
EGG_SIZE
LAYS_EGGS
PRONE_TO_RAGE
GRAZER
STANDARD_GRAZER
DIURNAL
ALL_ACTIVE
EQUIPS
UTTERANCES
CAN_SPEAK
SLOW_LEARNER
CAN_LEARN
INTELLIGENT
FEATURE_BEAST
SEMIMEGABEAST
MEGABEAST
VESPERTINE
MATUTINAL
CREPUSCULAR
NOCTURNAL
NIGHT_CREATURE_BOGEYMAN
NIGHT_CREATURE_HUNTER
NIGHT_CREATURE
NIGHT_CREATURE_EXPERIMENTER
SPREAD_EVIL_SPHERES_IF_RULER
UNIQUE_DEMON
SMELL_TRIGGER
LOW_LIGHT_VISION
SENSE_CREATURE_CLASS
NONAUSEA
NOSTUN
TRANCES
NOEMOTION
NO_CONNECTIONS_FOR_MOVEMENT
OPPOSED_TO_LIFE
NO_PHYS_ATT_RUST
NO_PHYS_ATT_GAIN
EXTRAVISION
NO_FEVERS
NO_DIZZINESS
ODOR_STRING
ODOR_LEVEL
SYNDROME_DILUTION_FACTOR
CARNIVORE
BONECARN
BLOODSUCKER
CANNOT_CLIMB
CANNOT_JUMP
STANCE_CLIMBER
CRAZED
GENERAL_MATERIAL_FORCE_MULTIPLIER
MATERIAL_FORCE_MULTIPLIER
PERSONALITY
CREATURE_CLASS
ROOT_AROUND
GOBBLE_VERMIN_CLASS
GOBBLE_VERMIN_CREATURE
IMMOBILE
REMAINS_COLOR
CASTE_GLOWCOLOR
CASTE_COLOR
CASTE_NAME
SPECIFIC_FOOD
REMAINS
NO_UNIT_TYPE_COLOR
NO_DRINK
NO_EAT
CANNOT_UNDEAD
NOT_LIVING
VERMIN_MICRO
LIGHT_GEN
IMMOBILE_LAND
LOCAL_POPS_CONTROLLABLE
LOCAL_POPS_PRODUCE_HEROES
STRANGE_MOODS
PACK_ANIMAL
WAGON_PULLER
COMMON_DOMESTIC
NO_SLEEP
THICKWEB
WEBBER
TRAINABLE_WAR
TRAINABLE_HUNTING
TRAINABLE
PET_EXOTIC
OUTSIDER_CONTROLLABLE
TRAPAVOID
LOCKPICKER
AMBUSHPREDATOR
NOBREATHE
ALCOHOL_DEPENDENT
MULTIPART_FULL_VISION
MEANDERER
NIGHT_CREATURE_NIGHTMARE
CURIOUSBEAST_GUZZLER
CURIOUSBEAST_ITEM
CURIOUSBEAST_EATER
PATTERNFLIER
COOKABLE_LIVE
MISCHIEVOUS
MISCHIEVIOUS
NOT_BUTCHERABLE
IMMOLATE
ADOPTS_OWNER
DIVE_HUNTS_VERMIN
HUNTS_VERMIN
RETURNS_VERMIN_KILLS_TO_OWNER
AT_PEACE_WITH_WILDLIFE
VERMINHUNTER
FLEEQUICK
remains
SMALL_REMAINS
BENIGN
LARGE_PREDATOR
NO_WINTER
NO_AUTUMN
NO_SUMMER
NO_SPRING
TRADE_CAPACITY
SWIMS_INNATE
SWIMS_LEARNED
GRASSTRAMPLE
NO_VEGETATION_PERTURB
DIFFICULTY
BUILDINGDESTROYER
VIEWRANGE
TEST_ALL
HABIT_NUM
LAIR_CHARACTERISTIC
LAIR_HUNTER_SPEECH
LAIR_HUNTER
CASTE_SOLDIER_TILE
CASTE_TILE
EGG_MATERIAL
EXERTION
EXTREME_EMOTION
CONTINUOUS
SECRETION
SPOUSE_CONVERSION_TARGET
SPOUSE_CONVERTER
CONVERTED_SPOUSE
MILKABLE
EXTRACT
CASTE_SOLDIER_ALTTILE
CASTE_ALTTILE
CASTE_GLOWTILE
NO_GENDER
FEMALE
FIREIMMUNE_SUPER
FIREIMMUNE
MAGMA_VISION
MULTIPLE_LITTER_RARE
WEBIMMUNE
BODY_SIZE
PETVALUE_DIVISOR
PETVALUE
DESCRIPTION
GNAWER
MAXAGE
LITTERSIZE
ORIENTATION
STEALTH_SLOWS
AGILITY
STRENGTH
LAYERS_SLOW
NO_BUILD_UP
CHANGE_BODY_SIZE_PERC
GRAVITATE_BODY_SIZE
MODVALUE
ATTACK_TRIGGER
Unknown GAIT flag
Attribute range not in increasing order, repaired
PHYS_ATT_RANGE
SKILL_RUST_RATES
SKILL_LEARN_RATES
SKILL_RATES
SKILL_LEARN_RATE
SKILL_RUST_RATE
SKILL_RATE
MENT_ATT_RATES
MENT_ATT_RANGE
Attribute cap perc less than 100, set to 100
PHYS_ATT_CAP_PERC
PHYS_ATT_RATES
Attribute range greater than
, repaired
Attribute range less than
SELECT_TISSUE_LAYER
Tissue layer not added because no BP found:
Unknown Body Part Position Token:
Unknown Body Group/Relation Token(s):
NORMAL
TISSUE_LAYER_OVER
TISSUE_LAYER_UNDER
MENT_ATT_CAP_PERC
Body detail plan not found:
BODY_DETAIL_PLAN
PLUS_TISSUE_LAYER
MANNERISM_EYELIDS
MANNERISM_STRETCH
MANNERISM_POSTURE
MANNERISM_BREATH
MANNERISM_SIT
MANNERISM_WALK
MANNERISM_SMILE
MANNERISM_LAUGH
MANNERISM_KNUCKLES
MANNERISM_HAIR
MANNERISM_MOUTH
MANNERISM_EYES
MANNERISM_HEAD
MANNERISM_EAR
MANNERISM_NOSE
MANNERISM_FINGERS
MANNERISM_LEG
MANNERISM_TONGUE
MANNERISM_HANDS
MANNERISM_ARMS
MANNERISM_FEET
MANNERISM_NAILS
MANNERISM_CHEEK
MANNERISM_LIPS
FIXED_TEMP
HOMEOTHERM
VERMIN_NOTRAP
VERMIN_NOFISH
VERMIN_NOROAM
FISHITEM
PENETRATEPOWER
VERMIN_BITE
TISSUE_MAT_STATE
SUBORDINATE_TO_TISSUE
TISSUE_SHAPE
STYLEABLE
COSMETIC
INSULATION
MAJOR_ARTERIES
CONNECTS
CV_ADD_TAG
CV_NEW_TAG
*** Error(s) finalizing the template
LOCAL_PLANT_MAT
Unrecognized Tissue Template Token:
TISSUE_TEMPLATE
Tissue Template
TISSUE_LEAKS
CVCT_TARGET
CVCT_MASTER
CV_CONVERT_CTAG
CV_CONVERT_TAG
CV_REMOVE_CTAG
CV_ADD_CTAG
CV_NEW_CTAG
CV_REMOVE_TAG
needs 3 tokens:
BP_POSITION
ADD_TISSUE
needs 2 tokens:
ADD_MATERIAL
Unrecognized Creature Variation Token:
CREATURE_VARIATION
CVCT_REPLACEMENT
TISSUE_NAME
TL_PAIN_RECEPTORS
TL_VASCULAR
TL_HEALING_RATE
TL_MAJOR_ARTERIES
TL_CONNECTS
TL_RELATIVE_THICKNESS
SET_LAYER_TISSUE
THICKENS_ON_STRENGTH
PAIN_RECEPTORS
VASCULAR
HEALING_RATE
RELATIVE_THICKNESS
TISSUE_MATERIAL
missing plural string
Tissue Definition
FUNCTIONAL
SPLINTABLE
SETTABLE
CONNECTIVE_TISSUE_ANCHOR
STRUCTURAL
ARTERIES
THICKENS_ON_ENERGY_STORAGE
BREATHE
FLIGHT
MUSCULAR
THOUGHT
NERVOUS
isn't strong but is very large
is very large yet weak
is very weak despite being very large overall
is very large with strong muscles
is very large and very muscular
is incredibly muscular and very large
is weak and skinny yet has a large build overall
is very large yet also very weak and incredibly skinny
is incredibly muscular and fat, with a large build overall
is very large
is skinny but with a very large body overall
is very large yet quite skinny as well
has a very large frame but is incredibly skinny
is fat and has a very large body overall
has a very large body with quite a bit of fat on it
is very large and just incredibly fat
has a large body but is quite weak
is large yet frail
is large and muscular
is very muscular with a large body
has bulky muscles on a large body
is weak and skinny yet has a reasonably large body overall
has a large body but it is very skinny and frail
is large, muscular and fat
is large
is large yet skinny
is large yet very skinny
has a large body but is incredibly skinny
is large and fat
has a large body and is very fat
has a large body made larger still by mounds of fat
has ill-defined muscles but is large overall
Unrecognized Body Detail Plan Token:
BP_LAYERS_OVER
BP_LAYERS_UNDER
BP_LAYERS
BP_RELSIZE
needs 6 tokens:
BP_RELATION
is gigantic but incredibly skinny with virtually no muscles to speak of
is huge, muscular and fat
is gigantic with huge muscles and hanging rolls of lard
body part
[CREATURE:
[OBJECT:CREATURE]
creature_layer
chunks
bears untold amounts of fat over a gigantic frame
isn't very muscular but has a gigantic build
is enormous yet very weak
is gigantic yet incredibly weak
is gigantic and muscular
is very muscular and just gigantic overall
is gigantic with incredible muscles
is gigantic yet weak and skinny
is very large, fat and muscular
is very large and bears great lard rolls and impressive muscles
is gigantic
is enormous yet skinny
has an enormous build but is very skinny
is incredibly skinny yet gigantic overall
is gigantic and quite fat
is very fat and enormous overall
is has large muscles on a incredibly broad body
is incredibly muscular and broad-bodied
has an incredibly broad body that is somewhat weak with only a little fat on it
has an extremely broad frame with few traces of either muscle or fat
has an incredibly broad body with some muscle and fat on it
has a massive broad body, highly muscular, with thick rolls of lard hanging from it
is stout
has a short, broad build overall but is somewhat skinny
has an incredibly broad body with almost no fat on it
is fat with an extremely broad body
has an extremely broad body with lots of fat on it
has an incredibly broad body hung with curtains of lard
is somewhat weak and has a body that is incredibly broad
has an extremely broad body but is weak
has an incredibly broad body but is very frail
is muscular with an extremely broad body
is incredibly muscular and has a very broad body
has a very broad body overall but it is weak with little fat on it
has a very broad body but it is frail with very little fat on it
has a very broad, muscular, fat body
has a very broad body, with enormous lard pockets packed in with the giant muscles
is incredibly broad-bodied
has an extremely broad body with little fat
has an extremely broad body with very little fat
is fat and very broad
is very broad and fat
has a very broad body and is incredibly fat
has a broad body that is somewhat weak
has ill-defined muscles on an otherwise broad body
has a very broad body but it is frail
is muscular and very broad
is very muscular and broad
is lanky and frail
is muscular, tall and thin
is tall, thin and very muscular
is tall and thin with incredible muscles
is tall and thin, weak with few traces of fat
has a tall, skinny body that is very frail
is lanky, with strong muscles and some fat
would be lanky were it not for the massive muscles and slabs of lard
has a tall, thin body with little fat
has a tall, thin frame with very little fat on it
has a tall, narrow body that is just incredibly skinny
has a tall, thin body layered with some fat
has a tall, thin frame but manages to be very fat
packs extraordinary obesity on to what was once a tall and thin body
is lanky with ill-defined muscles
is lanky and weak
has a stout muscular body
is stout and very muscular
is stout and incredibly muscular
has a short broad body but is kind of weak and skinny at the same time
has a short body that is broad yet with few traces of muscle or fat
is stout, muscular and fat
has a short, broad body stacked thick with muscles and lard
is lanky
has a short, broad body with very little fat
has a short, broad frame with almost no fat on it
is short, broad and fat
has a short broad body with a lot of fat on it
is short, broad and morbidly obese
has a short broad body with ill-defined muscles
has a short broad body with little in the way of muscles
has a short broad body but is very frail
has managed to put some muscle and fat on an extremely thin frame
could be incredibly thin but has massive lardy rolls and enormous muscles
is long and slim
has a long, thin frame with little fat
has a long, thin body with very little fat
has a long, thin body with almost no fat on it
has a long, thin body with some fat on it
has a long, thin body with a lot of fat on it
is extremely thin with ill-defined muscles
is very weak and extremely thin
is extremely thin and frail
is muscular and extremely thin
is very muscular and incredibly thin
has an extremely thin body packed with huge muscles
is weak with little fat and just incredibly thin overall
is a frail, extremely skinny thing
has a very thin build buried underneath endless muscles and fat
is incredibly thin
has an incredibly thin body with little fat
has an extremely thin body with very litte fat on it
has an extremely thin body with almost no fat on it
has an incredibly thin frame with some fat on it
has an extremely thin frame with a lot of fat on it
has an extremely thin frame underlying a massive lardy edifice
is weak and very thin
is very thin and weak
is muscular and very thin
is very muscular and thin
is incredibly muscular and very thin
is weak and has a very thin body with very little fat
has a very thin, frail body without visible traces of fat
would be very thin but has opted for some muscle and fat
is broad-bodied, though weak and skinny
is frail and very skinny yet with an overall broad body
is broad-bodied, muscular and fat
has a broad body bearing impressive muscles and a great load of fat
is very broad-bodied
has a very broad body with little fat
has a very broad frame with very little fat on it
has a very broad body but almost no fat
is broad-bodied and very fat
has a broad body made broader still by no shortage of surrounding lard
is broad with little muscle
is broad yet weak
has a broad body but it is very frail
is broad and muscular
is very muscular with a broad body
has incredible muscles stretched over a broad body
has a long, thin frame, frail with very little fat
has a long, thin body, thickened by muscle and fat
has a long body and would be slim were it not for the massive layers of lard over equally gigantic muscles
has a broad body
has a broad body with little fat
has a broad body with very little fat
has a broad body with almost no fat on it
is broad and fat
has a long, thin frame hidden beneath copious rolls of lard
is long, thin and somewhat weak
is long, weak and thin
is long and thin but very weak
is long, thin and muscular
is long and thin with strong muscles
has a long, thin frame strapped with incredible muscles
has a long, thin body that is somewhat weak with little fat
is very skinny and even more tall
is incredibly tall and skinny
is fat and extremely tall
is very fat and extremely tall
is incredibly tall and fat
is scrawny yet extremely tall
is incredibly tall yet weak
is incredibly tall but has a frail body
is very tall and muscular
is very tall with huge muscles
is weak and skinny but very tall overall
is very tall and skinny but also very weak
is very tall with plenty of muscle and fat
is very tall with huge muscles and great lardy rolls
is incredibly tall
is skinny and extremely tall
is very tall and incredibly skinny
is fat and very tall
is very tall and fat
is very tall with a hanging apron of lard
is very tall yet somewhat weak
is very tall yet weak
is very tall yet frail
is muscular and very tall
has loaded a tall body with incredible muscles
is tall, weak and skinny
is tall, extremely skinny and frail
is tall, muscular and fat
is very muscular, tall and obese
is very tall
is skinny and very tall
is very tall and skinny
is very thin
has a very thin body with little fat
has a very thin frame with very little fat
has a very thin body with almost no fat on it
has a very thin frame with a bit of fat on it
has much fat on a very thin frame
would be very thin but bears an enormous lardy burden
is somewhat scrawny and very thin
is thin and frail
is wiry
is thin and very muscular
is thin but has incredible muscles
is thin, skinny and weak
is thin, frail and incredibly skinny
has a generally thin build with some muscle and fat on it
has a thin frame but it is loaded with muscles and great layers of fat
has a thin body with little fat
has a thin body with very little fat
has a thin body with almost no fat on it
has a thin frame with some fat on it
has a once-thin frame, now belarded
has what was once a thin frame, now bearing enormous, thick layers of fat
is thin and scrawny
is thin and weak
is muscular and incredibly tall
is very muscular and extremely tall
is incredibly tall and muscular
is incredibly tall and a bit skinny, with ill-defined muscles
is very frail with an extremely tall and skinny body
is incredibly tall with strong muscles and some fat
is incredibly tall, layered with massive muscles and hanging sacks of lard
is thin
has a very long body that is beset by a morbid corpulence
is somewhat weak and very long
is weak and very long
is very long and frail
is muscular and very long
is very long and muscular
is very long and incredibly muscular
is weak and skinny with a very long body overall
is long, muscular and fat
is extremely muscular, obese and long
is very long
is skinny and very long
is very long and skinny
is very long and incredibly skinny
is fat and very long
is very long and fat
is long and scrawny
is long but weak
is long with a frail body
is long and muscular
is very muscular with a long body
has an incredibly muscular, long body
is long, weak and skinny
has a frail body, long and incredibly skinny
is incredibly short yet has extremely strong muscles hidden under massive lardy rolls
is long
is long and skinny
is long and very skinny
is long and incredibly skinny
is fat and long
is long and very fat
is long and incredibly fat
is tall and fat
is tall and very fat
is tall and belarded by great hanging sacks of fat
is tall and scrawny
is tall but has quite ill-defined muscles
is pretty tall but also very frail
is tall and muscular
is tall and very muscular
is incredibly long yet is also weak and skinny
is frail and really skinny but also extremely long
is extremely long with muscle and fat in equal measure
is incredibly long with impressive muscles and great sacks of lard
is tall
is tall and skinny
is tall and very skinny
is tall and incredibly skinny
is extremely long and very fat
is incredibly long, encapsulated in massive layers of lard
is somewhat weak and extremely long
is weak and extremely long
is very frail and incredibly long
is muscular and extremely long
is very muscular and incredibly long
is incredibly long and muscular
has a very long body, frail and skinny
is very long, muscular and fat
is extremely muscular and lardy and also very long
is incredibly long
is skinny and incredibly long
is very skinny and extremely long
is incredibly long and skinny
is fat and incredibly long
is short and muscular
is short with well-defined muscles
isn't tall but has incredible muscles
is weak, short and skinny
is short, very weak and incredibly skinny
isn't very tall but makes up for it with muscle and fat
is short yet layered with equal parts of giant muscles and lardy slabs
is very short
is short and very skinny
is short and incredibly skinny
is short and fat
is short and obese
is short and just incredibly fat
is short and not very strong
is weak and short
is short and very weak
is very muscular if incredibly short
has an extremely short body that is incredibly muscular
is weak and skinny as well as incredibly short
is incredibly short, skinny and frail
is incredibly short, if muscular and fat
is as short as can be yet has great muscles and rolls of lard
is short
is short and skinny
is very short yet impressively muscular and enormously fat
is skinny and extremely short
is very skinny and even more short
has an incredibly short body but still manages to be very fat
is incredibly short and bears massive lardy rolls
is scrawny and extremely short
is weak as well as incredibly short
is as short as they come and very frail on top of that
is weak and extremely short
is incredibly short and frail
is muscular and extremely short
is very muscular and incredibly short
has put on an extreme amount of muscle, especially for one so short
is weak, skinny and incredibly short
is extremely short, weak and thin
is muscular and fat yet at the same time incredibly short
is incredibly short
is skinny and incredibly short
is very skinny and extremely short
is incredibly short and skinny
is fat and incredibly short
is very fat and extremely short
is incredibly short but somehow packs in an enormous amount of fat
is extremely short with little muscle
is very weak and very short
is very short with well-defined muscular
is very muscular and very short
packs enormous muscles on to a very short body
is weak, skinny and very short
is very short, very weak and very skinny
is very short yet muscular and fat
is very short but covered with great amounts of lard and with huge muscles
is skinny and very short
is very short and skinny
is very short and incredibly skinny
is fat and very short
is very short and fat
carries massive amounts of fat, especially for one so short
is somewhat weak and very short
is weak and really short
has a small build and is weak and skinny
has a small build and is very weak and incredibly skinny
has a small build but is muscular and fat
has a small build yet is strapped with massive amounts of muscle and lard
is average in size
is skinny
is very skinny
is incredibly skinny
has a small build but is very fat
packs massive amounts of fat on to a small build
is small and scrawny
is weak and small
is very weak and small
is small yet muscular
is very muscular yet has a small build
has incredible muscles over a small build
is very weak, skinny and small
is muscular and fat yet has a very small overall build
is very small yet with huge slabs of lard and muscle
is small
is skinny with a small build
is very skinny with a small build
is incredibly skinny with a small build
is small and fat
is very small and fat
has a very small body bedecked with lardy rolls
is very small with ill-defined muscles
is weak and very small
is muscular and very small
is very small yet very muscular
is incredibly muscular for one so small
is weak, skinny and very small
is very short and quite weak
is very short and frail
is muscular and very short
is very short and muscular
carries great muscles on a very short body
is weak and skinny and also very short
is very short, weak and skinny
is very short in length but muscular and fat as well
is short and weak
is very muscular with a short body
is incredibly muscular if a little short
is weak, skinny and short
is short in length but muscular and fat
is short with great muscles and copious amounts of lard
has a very short body buttressed by rolls of lard
is very short with ill-defined muscles
is incredibly muscular
is weak and skinny
is very weak and incredibly skinny
is muscular and fat
is strapped with massive amounts of muscle and lard
is short and very fat
is short and incredibly fat
is short and scrawny
is fat
is very fat
is corpulent
is scrawny
is weak
is very weak
is muscular
is very muscular
oozing
dripping
running with
spraying
gushing
gouting
torn open
broken open
completely swollen
blistered
condensed
frozen
boiled
melted
frost-bitten
dented.
slightly swollen
swollen
quite swollen
very swollen
heavily swollen
sunken
small-irised
large-irised
wide-set
close-set
narrow
is incredibly small, weak and skinny, so as to be almost nothing
is muscular and fat and very, very small
is tiny yet incredibly muscular and lardy
is very small
is skinny and very small
is very small and skinny
is incredibly skinny and very small
is fat and very small
bears an enormous amount of fat for one so tiny
is tiny with ill-defined muscles
is tiny and weak
is tiny and utterly weak
is muscular yet with a incredibly small body overall
has an extremely small body but it is very muscular
is a minuscule bundle of muscles
is tiny, skinny and weak
are spilled.
is mangled beyond recognition.
is tiny
is incredibly small and skinny
is very skinny with an overall minuscule build
is tiny overall and in particular incredibly skinny
is fat yet tiny
is tiny yet very fat
smashed open
cut open
have compound fractures
has a compound fracture
fractured.
broken.
has been partially butchered.
is gelded.
somewhat short
very short
somewhat tall
extremely tall
is gone.
body is
clear-voiced
raspy-voiced
extremely short
somewhat long
quite long
extremely long
somewhat narrow
extremely narrow
somewhat broad
extraordinarily broad
slightly wide-set
very wide-set
slightly close-set
incredibly close-set
slightly low
extremely low
somewhat high
incredibly high
have very thin irises
have slightly large irises
have large irises
have very large irises
slightly protruding
bulging
slightly sunken
deeply sunken
straight
concave
convex
smooth
wrinkled
protruding
great-lobed
flattened
splayed out
hooked
upturned
sparse
jutting-chinned
narrow-chinned
broad-chinned
low-cheekboned
high-cheekboned
crowded
gapped
fuse-lobed
high-voiced
deep-voiced
greasy
round-chinned
square-chinned
recess-chinned
are fuse-lobed
are free-lobed
have large hanging lobes
have great swinging lobes
slightly flattened
very flattened
somewhat splayed out
very splayed out
tangled
widely-spaced
small-lobed
nearly fuse-lobed
free-lobed
hanging-lobed
have small lobes
have nearly fused lobes
spots
mottled
striped
crinkly
somewhat greasy
slightly rounded
very round
has a high-pitched, grating voice
has a high-pitched, clear voice
has a deep, guttural voice
stripes
mixed with
with some
with flecks of
with a touch of
extremely wrinkled
slightly thin-irised
thin-irised
very thin-irised
slightly large-irised
very large-irised
have slightly thin irises
have thin irises
slightly convex
very convex
incredibly straight
coiled
slightly smooth
very smooth
slightly wrinkled
slightly sparse
quite sparse
extremely sparse
slightly dense
quite dense
extremely dense
somewhat concave
incredibly concave
slightly hooked
sharply hooked
slightly upturned
incredibly upturned
somewhat thin
very thin
slightly thick
very thick
has a round chin
has a very round chin
has an angular chin
has a square chin
has a deeply recessed
has a recessed
has a prominent
has a jutting
tied in a pony tail
arranged in double braids
braided
neatly combed
stubble
clean-shaven
medium-length
very long
very long
massive
the marks of old wounds, including
the marks of numerous old wounds, the chief among them
bears
unkempt
very large
straight scar.
curving scar.
very short
short
has a grating, raspy voice
has a clear voice
has a very clear voice
has a high, clear voice
has a low, clear voice
has a high squeaky voice
has a fairly deep and raspy voice
has a clear, deep voice
has low cheekbones
has high cheekbones
has very high cheekbones
has a low voice
has a very deep voice
has a high voice
has a very high-pitched voice
has a scratchy voice
has a deeply recessed, narrow
has a narrow, jutting
has a deeply recessed, broad
has a massive
round chin
square chin
has very low cheekbones
has a narrow
has a very narrow
has a broad
has a very broad
has a narrow, recessed
has a narrow, prominent
has a broad, recessed
has a broad, prominent
narrow-chin
broad-chin
prominent-chin
jutting-chin
recessed-chin
massive-chin
muscular
very large
gigantic
jagged scar.
dent.
very small
small
skinny
chubby
guttural-voiced
splayed
average
scrawny
towering
round-chin
square-chin
low-cheekbones
high-cheekbones
low-voiced
scratchy-voiced
squeaky-voiced
grating-voiced
CON_CAT
CONTYPE
STANCE
Unrecognized Creature Bodypart CONTYPE Token:
UPPERBODY
LOWERBODY
INTERNAL
CIRCULATION
GELDABLE
THROAT
SKELETON
UNDER_PRESSURE
TOTEMABLE
VERMIN_BUTCHER_ITEM
EMBEDDED
APERTURE
Unrecognized Creature Bodypart Token:
Unrecognized Creature Body Token:
CONNECTOR
PREVENTS_PARENT_COLLAPSE
SOCKET
CATEGORY
DEFAULT_RELSIZE
: number capped at 32
INDIVIDUAL_NAME
anteater
WEREBEAST_ANTEATER
antelope
WEREBEAST_ANTELOPE
WEREBEAST_ELK
WEREBEAST_FOX
WEREBEAST_GECKO
gila monster
WEREBEAST_GILA_MONSTER
giraffe
WEREBEAST_COYOTE
WEREBEAST_DEER
donkey
WEREBEAST_DONKEY
elephant
WEREBEAST_ELEPHANT
WEREBEAST_HEDGEHOG
WEREBEAST_HORSE
WEREBEAST_HYENA
iguana
WEREBEAST_IGUANA
jackal
WEREBEAST_GIRAFFE
WEREBEAST_GOAT
gopher
WEREBEAST_GOPHER
WEREBEAST_HARE
hedgehog
WEREBEAST_BEAVER
WEREBEAST_BISON
buffalo
WEREBEAST_BUFFALO
WEREBEAST_BULL
capybara
WEREBEAST_APE
armadillo
WEREBEAST_ARMADILLO
badger
WEREBEAST_BADGER
WEREBEAST_BEAR
beaver
WEREBEAST_CHAMELEON
chinchilla
WEREBEAST_CHINCHILLA
WEREBEAST_CIVET
WEREBEAST_COATI
coyote
WEREBEAST_CAPYBARA
WEREBEAST_CAMEL
WEREBEAST_CAT
WEREBEAST_CAVY
chameleon
WEREBEAST_PORCUPINE
rabbit
WEREBEAST_RABBIT
raccoon
WEREBEAST_RACCOON
WEREBEAST_RAT
rhinoceros
WEREBEAST_PANDA
pangolin
WEREBEAST_PANGOLIN
panther
WEREBEAST_PANTHER
WEREBEAST_PIG
porcupine
WEREBEAST_SKUNK
WEREBEAST_SLOTH
squirrel
WEREBEAST_SQUIRREL
WEREBEAST_TAPIR
tortoise
WEREBEAST_RHINOCEROS
WEREBEAST_SHEEP
WEREBEAST_SHREW
WEREBEAST_SKINK
WEREBEAST_LIZARD
WEREBEAST_LLAMA
WEREBEAST_LORIS
mammoth
WEREBEAST_MAMMOTH
marmot
WEREBEAST_JACKAL
kangaroo
WEREBEAST_KANGAROO
WEREBEAST_KOALA
WEREBEAST_LEMUR
lizard
WEREBEAST_MOOSE
monkey
WEREBEAST_MONKEY
WEREBEAST_MOUSE
opossum
WEREBEAST_OPOSSUM
WEREBEAST_MARMOT
WEREBEAST_MOLE
mongoose
WEREBEAST_MONGOOSE
monitor
WEREBEAST_MONITOR_LIZARD
assigndesjobs
assignbuildingjobs
season_count
precise_phase
cursor
gamemode
season
season_timer
cur_rain
cur_snow
cur_rain_counter
cur_snow_counter
cur_weather
weathertimer
index1_8
index1_9
index1_10
index1_11
index1_12
index1_13
index1_14
index1_15
gametype
index1_1
index1_2
index1_3
index1_4
index1_5
index1_6
index1_7
WEREBEAST_WOMBAT
WEREBEAST_ZEBRA
WEREBEAST_TORTOISE
warthog
WEREBEAST_WARTHOG
weasel
WEREBEAST_WEASEL
WEREBEAST_WOLF
wombat
jobvalue_setter
buildreq
scrollx
scrolly
scrollz
linelim
linechar
version
min_load_version
movie_version
event_flow
plot_event
jobvalue
index1_56
index1_57
index1_58
index1_59
index1_60
index1_61
index1_62
index1_63
index1_48
index1_49
index1_50
index1_51
index1_52
index1_53
index1_54
index1_55
index1_72
index1_73
index1_74
index1_75
index1_76
index1_77
index1_78
index1_79
index1_64
index1_65
index1_66
index1_67
index1_68
index1_69
index1_70
index1_71
index1_24
index1_25
index1_26
index1_27
index1_28
index1_29
index1_30
index1_31
index1_16
index1_17
index1_18
index1_19
index1_20
index1_21
index1_22
index1_23
index1_40
index1_41
index1_42
index1_43
index1_44
index1_45
index1_46
index1_47
index1_32
index1_33
index1_34
index1_35
index1_36
index1_37
index1_38
index1_39
index1_120
index1_121
index1_122
index1_123
index1_124
index1_125
index1_126
index1_127
index1_112
index1_113
index1_114
index1_115
index1_116
index1_117
index1_118
index1_119
index1_136
gamemode_cansave
modejob
modeitem
modeseason
selectingtaskobject
addingtask
addingtask_sub
index1_128
index1_129
index1_130
index1_131
index1_132
index1_133
index1_134
index1_135
index1_88
index1_89
index1_90
index1_91
index1_92
index1_93
index1_94
index1_95
index1_80
index1_81
index1_82
index1_83
index1_84
index1_85
index1_86
index1_87
index1_104
index1_105
index1_106
index1_107
index1_108
index1_109
index1_110
index1_111
index1_96
index1_97
index1_98
index1_99
index1_100
index1_101
index1_102
index1_103
standingorder_smelter
standingorder_other
standingorder_gatherrefuse_outside
standingorder_gatherrefuse_outside_vermin
standingorder_gatherrefuse_chasm_corpses
standingorder_gatherrefuse_chasm_skulls
standingorder_gatherrefuse_chasm_skins
standingorder_gatherrefuse_chasm_bones
standingorder_zone_drinking
standingorder_zone_fishing
standingorder_slaughter
standingorder_butcher
standingorder_tan
standingorder_fishery
standingorder_kitchen
standingorder_kiln
standingorder_forbid_floor_and_wall_cleaning
standingorder_forbid_trap_cleaning
standingorder_forbid_rearming_traps
standingorder_forbid_cages_from_sprung_traps
standingorder_forbid_toppled_building_items
index2_1
index2_2
index2_3
standingorder_gatherrefuse_chasm_strand_tissue
standingorder_gatherrefuse_chasm_shell
standingorder_gatherrefuse_chasm_othernonmetal
standingorder_autoforbid_projectile
standingorder_autoforbid_your_corpse
standingorder_autoforbid_other_corpse
standingorder_autoforbid_your_items
standingorder_autoforbid_other_items
buildjob_unit
buildjob_item
buildjob_building
buildjob_flowx
buildjob_flowy
buildjob_flowz
buildjob_item1
modeunit
buildjob_sizerad
buildjob_sizeroom
buildjob_assignroom
buildjob_mastering
buildjob_give_to
buildjob_popback
buildjob_type
buildjob_selected
standingorder_gatherbodies
standingorder_gatherrefuse
standingorder_gatheranimals
standingorder_gatherfurniture
standingorder_allharvest
standingorder_loom
standingorder_dyed_clothes
standingorder_collect_web
squadcount
modeview
modepage
modestation
paused
standingorder_gatherstone
standingorder_gatherwood
standingorder_gatherfood
throwitem
dung_target
dung_targlist
interactitem
interactinvslot
dung_attackmode
dung_dodgemode
dung_chargedefendmode
oscrollz
dunginv_relitem
dunginv
dunginv_inv
dunginv_depth
dunginv_flag
dunginv_index
next_civ_global_id
next_nem_global_id
next_artifact_global_id
next_job_global_id
next_schedule_global_id
next_proj_global_id
next_building_global_id
next_machine_global_id
dung_swimmode
handleannounce
preserveannounce
updatelightstate
dung_buildinginteract
next_item_global_id
next_unit_global_id
next_soul_global_id
itemmade
itemmade_subtype
itemmade_subcat1
itemmade_subcat2
itemmade_number
plotinfo
index2_4
index2_5
index2_6
index2_7
index2_8
index2_9
index2_10
index2_11
unitprintstack_clear
menuposition
looklist
olookx
olooky
olookz
oscrollx
oscrolly
mainview
texture
d_init
unitprintstack
unitprintstack_cur
unitprintstack_start
DEBUG_SAFEDWARVES
DEBUG_NOANIMALS
DEBUG_NOTHIRST
DEBUG_NOHUNGER
DEBUG_NOSLEEP
DEBUG_VISIBLEAMBUSHERS
DEBUG_QUICKMODE_MINING
DEBUG_ALWAYSHAPPY
filecomp_buffer
filecomp_buffer2
filecomp_buffer_aux
filecomp_buffer2_aux
DEBUG_SHOW_RIVER
DEBUG_FASTCAVEIN
DEBUG_CONTINUOUS
DEBUG_NOMOOD
mt_virtual_buffer
mt_buffer
mt_virtual_seed_type
enabler
game.external_flag
BEAST_AMORPHOUS
BEAST_AMORPHOUS_SHELL_BACK
BEAST_SNAKE
DEBUG_NEVERBERSERK
DEBUG_DISABLEHUMANCARAVAN
DEBUG_GAMELOG
DEBUG_MEGAFAST
option_exceptions
standingorder_mixfoods
mt_index
mt_cur_buffer
next_formation_global_id
next_activity_global_id
next_interaction_instance_global_id
next_written_content_global_id
next_identity_global_id
next_incident_global_id
next_crime_global_id
next_vehicle_global_id
next_flow_guide_global_id
next_histfig_global_id
next_histevent_global_id
next_histeventcol_global_id
next_unitchunk_global_id
next_art_imagechunk_global_id
next_task_global_id
next_squad_global_id
next_scale_global_id
next_rhythm_global_id
next_occupation_global_id
next_belief_system_global_id
next_image_set_global_id
next_divination_set_global_id
manucomp
manucomp2
next_army_global_id
next_army_controller_global_id
next_army_tracking_info_global_id
next_cultural_identity_global_id
next_agreement_global_id
next_poetic_form_global_id
next_musical_form_global_id
next_dance_form_global_id
BEAST_WORM_SHORT_SHELL_BACK
BEAST_WORM_SHORT_TRUNK
BEAST_WORM_SHORT_ANTENNAE
BEAST_INSECT
BEAST_INSECT_MANDIBLES
BEAST_INSECT_HORNS
BEAST_INSECT_WINGS_LACY_BACK
BEAST_INSECT_WINGS_FEATHERED_FRONT
BEAST_WORM_SHORT_WINGS_LACY_BACK
BEAST_WORM_SHORT_WINGS_LACY_FRONT
BEAST_WORM_SHORT_WINGS_FEATHERED_BACK
BEAST_WORM_SHORT_WINGS_FEATHERED_FRONT
BEAST_WORM_SHORT_WINGS_BAT_BACK
BEAST_WORM_SHORT_EYE_ONE
BEAST_WORM_SHORT_EYE_TWO
BEAST_WORM_SHORT_EYE_THREE
BEAST_SPIDER
BEAST_SPIDER_MANDIBLES
BEAST_SPIDER_HORNS
BEAST_SPIDER_WINGS_LACY_FRONT
BEAST_SPIDER_WINGS_FEATHERED_FRONT
BEAST_SPIDER_WINGS_BAT_FRONT
BEAST_SPIDER_EYE_ONE
BEAST_SPIDER_EYE_TWO
BEAST_INSECT_WINGS_BAT_FRONT
BEAST_INSECT_EYE_ONE
BEAST_INSECT_EYE_TWO
BEAST_INSECT_EYE_THREE
BEAST_INSECT_PROBOSCIS
BEAST_INSECT_SHELL_BACK
BEAST_INSECT_TRUNK
BEAST_INSECT_ANTENNAE
BEAST_SNAKE_EYE_ONE
BEAST_SNAKE_EYE_TWO
BEAST_SNAKE_EYE_THREE
BEAST_SNAKE_SHELL_BACK
BEAST_SNAKE_TRUNK
BEAST_SNAKE_ANTENNAE
BEAST_WORM_LONG
BEAST_WORM_LONG_MANDIBLES
BEAST_SNAKE_MANDIBLES
BEAST_SNAKE_HORNS
BEAST_SNAKE_WINGS_LACY_BACK
BEAST_SNAKE_WINGS_LACY_FRONT
BEAST_SNAKE_WINGS_FEATHERED_BACK
BEAST_SNAKE_WINGS_FEATHERED_FRONT
BEAST_SNAKE_WINGS_BAT_BACK
BEAST_SNAKE_WINGS_BAT_FRONT
BEAST_WORM_LONG_EYE_TWO
BEAST_WORM_LONG_EYE_THREE
BEAST_WORM_LONG_SHELL_BACK
BEAST_WORM_LONG_TRUNK
BEAST_WORM_LONG_ANTENNAE
BEAST_WORM_SHORT
BEAST_WORM_SHORT_MANDIBLES
BEAST_WORM_SHORT_HORNS
BEAST_WORM_LONG_HORNS
BEAST_WORM_LONG_WINGS_LACY_BACK
BEAST_WORM_LONG_WINGS_LACY_FRONT
BEAST_WORM_LONG_WINGS_FEATHERED_BACK
BEAST_WORM_LONG_WINGS_FEATHERED_FRONT
BEAST_WORM_LONG_WINGS_BAT_BACK
BEAST_WORM_LONG_WINGS_BAT_FRONT
BEAST_WORM_LONG_EYE_ONE
BEAST_HUMANOID_HORNS
BEAST_HUMANOID_WINGS_LACY_BACK
BEAST_HUMANOID_WINGS_LACY_FRONT
BEAST_HUMANOID_WINGS_FEATHERED_BACK
BEAST_HUMANOID_WINGS_BAT_BACK
BEAST_HUMANOID_EYE_ONE
BEAST_HUMANOID_EYE_TWO
BEAST_HUMANOID_EYE_THREE
BEAST_BIPEDAL_DINOSAUR_TAIL_ONE
BEAST_BIPEDAL_DINOSAUR_TAIL_TWO
BEAST_BIPEDAL_DINOSAUR_TAIL_THREE
BEAST_BIPEDAL_DINOSAUR_SHELL_BACK
BEAST_BIPEDAL_DINOSAUR_TRUNK
BEAST_BIPEDAL_DINOSAUR_ANTENNAE
BEAST_HUMANOID
BEAST_HUMANOID_MANDIBLES
BEAST_FRONT_GRASP_OCT
BEAST_FRONT_GRASP_MANDIBLES
BEAST_FRONT_GRASP_HORNS
BEAST_FRONT_GRASP_WINGS_LACY_BACK
BEAST_FRONT_GRASP_WINGS_LACY_FRONT
BEAST_FRONT_GRASP_WINGS_FEATHERED_BACK
BEAST_FRONT_GRASP_WINGS_BAT_BACK
BEAST_FRONT_GRASP_EYE_ONE
BEAST_HUMANOID_TAIL_ONE
BEAST_HUMANOID_TAIL_TWO
BEAST_HUMANOID_TAIL_THREE
BEAST_HUMANOID_SHELL_BACK
BEAST_HUMANOID_TRUNK
BEAST_HUMANOID_ANTENNAE
BEAST_FRONT_GRASP
BEAST_FRONT_GRASP_HEX
BEAST_SCORPION_WINGS_LACY_FRONT
BEAST_SCORPION_WINGS_FEATHERED_BACK
BEAST_SCORPION_WINGS_FEATHERED_FRONT
BEAST_SCORPION_WINGS_BAT_BACK
BEAST_SCORPION_WINGS_BAT_FRONT
BEAST_SCORPION_EYE_ONE
BEAST_SCORPION_EYE_TWO
BEAST_SCORPION_EYE_THREE
BEAST_SPIDER_EYE_THREE
BEAST_SPIDER_SHELL_FRONT
BEAST_SPIDER_TRUNK
BEAST_SPIDER_ANTENNAE
BEAST_SCORPION
BEAST_SCORPION_MANDIBLES
BEAST_SCORPION_HORNS
BEAST_SCORPION_WINGS_LACY_BACK
BEAST_BIPEDAL_DINOSAUR_HORNS
BEAST_BIPEDAL_DINOSAUR_WINGS_LACY_BACK
BEAST_BIPEDAL_DINOSAUR_WINGS_LACY_FRONT
BEAST_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK
BEAST_BIPEDAL_DINOSAUR_WINGS_BAT_BACK
BEAST_BIPEDAL_DINOSAUR_EYE_ONE
BEAST_BIPEDAL_DINOSAUR_EYE_TWO
BEAST_BIPEDAL_DINOSAUR_EYE_THREE
BEAST_SCORPION_TAIL_ONE
BEAST_SCORPION_TAIL_TWO
BEAST_SCORPION_TAIL_THREE
BEAST_SCORPION_SHELL_FRONT
BEAST_SCORPION_TRUNK
BEAST_SCORPION_ANTENNAE
BEAST_BIPEDAL_DINOSAUR
BEAST_BIPEDAL_DINOSAUR_MANDIBLES
BEAST_QUADRUPED_SLINKY_EYE_THREE
BEAST_QUADRUPED_SLINKY_TAIL_ONE
BEAST_QUADRUPED_SLINKY_TAIL_TWO
BEAST_QUADRUPED_SLINKY_TAIL_THREE
BEAST_QUADRUPED_SLINKY_SHELL_FRONT
BEAST_QUADRUPED_SLINKY_TRUNK
BEAST_QUADRUPED_SLINKY_ANTENNAE
BEAST_WALRUS
BEAST_QUADRUPED_SLINKY_HORNS
BEAST_QUADRUPED_SLINKY_WINGS_LACY_FRONT
BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK
BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT
BEAST_QUADRUPED_SLINKY_WINGS_BAT_BACK
BEAST_QUADRUPED_SLINKY_WINGS_BAT_FRONT
BEAST_QUADRUPED_SLINKY_EYE_ONE
BEAST_QUADRUPED_SLINKY_EYE_TWO
BEAST_WALRUS_EYE_THREE
BEAST_WALRUS_TAIL_ONE
BEAST_WALRUS_TAIL_TWO
BEAST_WALRUS_TAIL_THREE
BEAST_WALRUS_SHELL_BACK
BEAST_WALRUS_TRUNK
BEAST_WALRUS_ANTENNAE
BEAST_SMALL_AMORPHOUS
BEAST_WALRUS_MANDIBLES
BEAST_WALRUS_WINGS_LACY_BACK
BEAST_WALRUS_WINGS_LACY_FRONT
BEAST_WALRUS_WINGS_FEATHERED_BACK
BEAST_WALRUS_WINGS_FEATHERED_FRONT
BEAST_WALRUS_WINGS_BAT_BACK
BEAST_WALRUS_EYE_ONE
BEAST_WALRUS_EYE_TWO
BEAST_QUADRUPED_BULKY
BEAST_QUADRUPED_BULKY_HEX
BEAST_QUADRUPED_BULKY_OCT
BEAST_QUADRUPED_BULKY_MANDIBLES
BEAST_QUADRUPED_BULKY_HORNS
BEAST_QUADRUPED_BULKY_WINGS_LACY_BACK
BEAST_QUADRUPED_BULKY_WINGS_LACY_FRONT
BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_BACK
BEAST_FRONT_GRASP_EYE_TWO
BEAST_FRONT_GRASP_EYE_THREE
BEAST_FRONT_GRASP_TAIL_ONE
BEAST_FRONT_GRASP_TAIL_TWO
BEAST_FRONT_GRASP_TAIL_THREE
BEAST_FRONT_GRASP_SHELL_BACK
BEAST_FRONT_GRASP_TRUNK
BEAST_FRONT_GRASP_ANTENNAE
BEAST_QUADRUPED_BULKY_TAIL_THREE
BEAST_QUADRUPED_BULKY_SHELL_FRONT
BEAST_QUADRUPED_BULKY_TRUNK
BEAST_QUADRUPED_BULKY_ANTENNAE
BEAST_QUADRUPED_SLINKY
BEAST_QUADRUPED_SLINKY_HEX
BEAST_QUADRUPED_SLINKY_OCT
BEAST_QUADRUPED_SLINKY_MANDIBLES
BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT
BEAST_QUADRUPED_BULKY_WINGS_BAT_BACK
BEAST_QUADRUPED_BULKY_WINGS_BAT_FRONT
BEAST_QUADRUPED_BULKY_EYE_ONE
BEAST_QUADRUPED_BULKY_EYE_TWO
BEAST_QUADRUPED_BULKY_EYE_THREE
BEAST_QUADRUPED_BULKY_TAIL_ONE
BEAST_QUADRUPED_BULKY_TAIL_TWO
BEAST_SMALL_WORM_SHORT_EYE_TWO
BEAST_SMALL_WORM_SHORT_EYE_THREE
BEAST_SMALL_WORM_SHORT_SHELL_BACK
BEAST_SMALL_WORM_SHORT_TRUNK
BEAST_SMALL_WORM_SHORT_ANTENNAE
BEAST_SMALL_INSECT
BEAST_SMALL_INSECT_MANDIBLES
BEAST_SMALL_INSECT_HORNS
BEAST_SMALL_WORM_SHORT_MANDIBLES
BEAST_SMALL_WORM_SHORT_HORNS
BEAST_SMALL_WORM_SHORT_WINGS_LACY_BACK
BEAST_SMALL_WORM_SHORT_WINGS_LACY_FRONT
BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_BACK
BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_FRONT
BEAST_SMALL_WORM_SHORT_WINGS_BAT_BACK
BEAST_SMALL_WORM_SHORT_EYE_ONE
BEAST_SMALL_INSECT_TRUNK
BEAST_SMALL_INSECT_ANTENNAE
BEAST_SMALL_SPIDER
BEAST_SMALL_SPIDER_MANDIBLES
BEAST_SMALL_SPIDER_HORNS
BEAST_SMALL_SPIDER_WINGS_LACY_FRONT
BEAST_SMALL_SPIDER_WINGS_FEATHERED_FRONT
BEAST_SMALL_SPIDER_WINGS_BAT_FRONT
BEAST_SMALL_INSECT_WINGS_LACY_BACK
BEAST_SMALL_INSECT_WINGS_FEATHERED_FRONT
BEAST_SMALL_INSECT_WINGS_BAT_FRONT
BEAST_SMALL_INSECT_EYE_ONE
BEAST_SMALL_INSECT_EYE_TWO
BEAST_SMALL_INSECT_EYE_THREE
BEAST_SMALL_INSECT_PROBOSCIS
BEAST_SMALL_INSECT_SHELL_BACK
BEAST_SMALL_SNAKE_WINGS_BAT_BACK
BEAST_SMALL_SNAKE_WINGS_BAT_FRONT
BEAST_SMALL_SNAKE_EYE_ONE
BEAST_SMALL_SNAKE_EYE_TWO
BEAST_SMALL_SNAKE_EYE_THREE
BEAST_SMALL_SNAKE_SHELL_BACK
BEAST_SMALL_SNAKE_TRUNK
BEAST_SMALL_SNAKE_ANTENNAE
BEAST_SMALL_AMORPHOUS_SHELL_BACK
BEAST_SMALL_SNAKE
BEAST_SMALL_SNAKE_MANDIBLES
BEAST_SMALL_SNAKE_HORNS
BEAST_SMALL_SNAKE_WINGS_LACY_BACK
BEAST_SMALL_SNAKE_WINGS_LACY_FRONT
BEAST_SMALL_SNAKE_WINGS_FEATHERED_BACK
BEAST_SMALL_SNAKE_WINGS_FEATHERED_FRONT
BEAST_SMALL_WORM_LONG_WINGS_BAT_FRONT
BEAST_SMALL_WORM_LONG_EYE_ONE
BEAST_SMALL_WORM_LONG_EYE_TWO
BEAST_SMALL_WORM_LONG_EYE_THREE
BEAST_SMALL_WORM_LONG_SHELL_BACK
BEAST_SMALL_WORM_LONG_TRUNK
BEAST_SMALL_WORM_LONG_ANTENNAE
BEAST_SMALL_WORM_SHORT
BEAST_SMALL_WORM_LONG
BEAST_SMALL_WORM_LONG_MANDIBLES
BEAST_SMALL_WORM_LONG_HORNS
BEAST_SMALL_WORM_LONG_WINGS_LACY_BACK
BEAST_SMALL_WORM_LONG_WINGS_LACY_FRONT
BEAST_SMALL_WORM_LONG_WINGS_FEATHERED_BACK
BEAST_SMALL_WORM_LONG_WINGS_FEATHERED_FRONT
BEAST_SMALL_WORM_LONG_WINGS_BAT_BACK
BEAST_SMALL_HUMANOID
BEAST_SMALL_HUMANOID_MANDIBLES
BEAST_SMALL_HUMANOID_HORNS
BEAST_SMALL_HUMANOID_WINGS_LACY_BACK
BEAST_SMALL_HUMANOID_WINGS_LACY_FRONT
BEAST_SMALL_HUMANOID_WINGS_FEATHERED_BACK
BEAST_SMALL_HUMANOID_WINGS_BAT_BACK
BEAST_SMALL_HUMANOID_EYE_ONE
BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_TWO
BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_THREE
BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_ONE
BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_TWO
BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_THREE
BEAST_SMALL_BIPEDAL_DINOSAUR_SHELL_BACK
BEAST_SMALL_BIPEDAL_DINOSAUR_TRUNK
BEAST_SMALL_BIPEDAL_DINOSAUR_ANTENNAE
BEAST_SMALL_FRONT_GRASP
BEAST_SMALL_FRONT_GRASP_HEX
BEAST_SMALL_FRONT_GRASP_OCT
BEAST_SMALL_FRONT_GRASP_MANDIBLES
BEAST_SMALL_FRONT_GRASP_HORNS
BEAST_SMALL_FRONT_GRASP_WINGS_LACY_BACK
BEAST_SMALL_FRONT_GRASP_WINGS_LACY_FRONT
BEAST_SMALL_FRONT_GRASP_WINGS_FEATHERED_BACK
BEAST_SMALL_HUMANOID_EYE_TWO
BEAST_SMALL_HUMANOID_EYE_THREE
BEAST_SMALL_HUMANOID_TAIL_ONE
BEAST_SMALL_HUMANOID_TAIL_TWO
BEAST_SMALL_HUMANOID_TAIL_THREE
BEAST_SMALL_HUMANOID_SHELL_BACK
BEAST_SMALL_HUMANOID_TRUNK
BEAST_SMALL_HUMANOID_ANTENNAE
BEAST_SMALL_SCORPION_HORNS
BEAST_SMALL_SCORPION_WINGS_LACY_BACK
BEAST_SMALL_SCORPION_WINGS_LACY_FRONT
BEAST_SMALL_SCORPION_WINGS_FEATHERED_BACK
BEAST_SMALL_SCORPION_WINGS_FEATHERED_FRONT
BEAST_SMALL_SCORPION_WINGS_BAT_BACK
BEAST_SMALL_SCORPION_WINGS_BAT_FRONT
BEAST_SMALL_SCORPION_EYE_ONE
BEAST_SMALL_SPIDER_EYE_ONE
BEAST_SMALL_SPIDER_EYE_TWO
BEAST_SMALL_SPIDER_EYE_THREE
BEAST_SMALL_SPIDER_SHELL_FRONT
BEAST_SMALL_SPIDER_TRUNK
BEAST_SMALL_SPIDER_ANTENNAE
BEAST_SMALL_SCORPION
BEAST_SMALL_SCORPION_MANDIBLES
BEAST_SMALL_BIPEDAL_DINOSAUR
BEAST_SMALL_BIPEDAL_DINOSAUR_MANDIBLES
BEAST_SMALL_BIPEDAL_DINOSAUR_HORNS
BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_LACY_BACK
BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_LACY_FRONT
BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK
BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_BAT_BACK
BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_ONE
BEAST_SMALL_SCORPION_EYE_TWO
BEAST_SMALL_SCORPION_EYE_THREE
BEAST_SMALL_SCORPION_TAIL_ONE
BEAST_SMALL_SCORPION_TAIL_TWO
BEAST_SMALL_SCORPION_TAIL_THREE
BEAST_SMALL_SCORPION_SHELL_FRONT
BEAST_SMALL_SCORPION_TRUNK
BEAST_SMALL_SCORPION_ANTENNAE
BEAST_SMALL_QUADRUPED_SLINKY_EYE_ONE
BEAST_SMALL_QUADRUPED_SLINKY_EYE_TWO
BEAST_SMALL_QUADRUPED_SLINKY_EYE_THREE
BEAST_SMALL_QUADRUPED_SLINKY_TAIL_ONE
BEAST_SMALL_QUADRUPED_SLINKY_TAIL_TWO
BEAST_SMALL_QUADRUPED_SLINKY_TAIL_THREE
BEAST_SMALL_QUADRUPED_SLINKY_SHELL_FRONT
BEAST_SMALL_QUADRUPED_SLINKY_TRUNK
BEAST_SMALL_QUADRUPED_SLINKY_OCT
BEAST_SMALL_QUADRUPED_SLINKY_MANDIBLES
BEAST_SMALL_QUADRUPED_SLINKY_HORNS
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_LACY_FRONT
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_BACK
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_FRONT
BEAST_SMALL_WALRUS_EYE_ONE
BEAST_SMALL_WALRUS_EYE_TWO
BEAST_SMALL_WALRUS_EYE_THREE
BEAST_SMALL_WALRUS_TAIL_ONE
BEAST_SMALL_WALRUS_TAIL_TWO
BEAST_SMALL_WALRUS_TAIL_THREE
BEAST_SMALL_WALRUS_SHELL_BACK
BEAST_SMALL_WALRUS_TRUNK
BEAST_SMALL_QUADRUPED_SLINKY_ANTENNAE
BEAST_SMALL_WALRUS
BEAST_SMALL_WALRUS_MANDIBLES
BEAST_SMALL_WALRUS_WINGS_LACY_BACK
BEAST_SMALL_WALRUS_WINGS_LACY_FRONT
BEAST_SMALL_WALRUS_WINGS_FEATHERED_BACK
BEAST_SMALL_WALRUS_WINGS_FEATHERED_FRONT
BEAST_SMALL_WALRUS_WINGS_BAT_BACK
BEAST_SMALL_FRONT_GRASP_TRUNK
BEAST_SMALL_FRONT_GRASP_ANTENNAE
BEAST_SMALL_QUADRUPED_BULKY
BEAST_SMALL_QUADRUPED_BULKY_HEX
BEAST_SMALL_QUADRUPED_BULKY_OCT
BEAST_SMALL_QUADRUPED_BULKY_MANDIBLES
BEAST_SMALL_QUADRUPED_BULKY_HORNS
BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_BACK
BEAST_SMALL_FRONT_GRASP_WINGS_BAT_BACK
BEAST_SMALL_FRONT_GRASP_EYE_ONE
BEAST_SMALL_FRONT_GRASP_EYE_TWO
BEAST_SMALL_FRONT_GRASP_EYE_THREE
BEAST_SMALL_FRONT_GRASP_TAIL_ONE
BEAST_SMALL_FRONT_GRASP_TAIL_TWO
BEAST_SMALL_FRONT_GRASP_TAIL_THREE
BEAST_SMALL_FRONT_GRASP_SHELL_BACK
BEAST_SMALL_QUADRUPED_BULKY_TAIL_ONE
BEAST_SMALL_QUADRUPED_BULKY_TAIL_TWO
BEAST_SMALL_QUADRUPED_BULKY_TAIL_THREE
BEAST_SMALL_QUADRUPED_BULKY_SHELL_FRONT
BEAST_SMALL_QUADRUPED_BULKY_TRUNK
BEAST_SMALL_QUADRUPED_BULKY_ANTENNAE
BEAST_SMALL_QUADRUPED_SLINKY
BEAST_SMALL_QUADRUPED_SLINKY_HEX
BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_FRONT
BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_BACK
BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT
BEAST_SMALL_QUADRUPED_BULKY_WINGS_BAT_BACK
BEAST_SMALL_QUADRUPED_BULKY_WINGS_BAT_FRONT
BEAST_SMALL_QUADRUPED_BULKY_EYE_ONE
BEAST_SMALL_QUADRUPED_BULKY_EYE_TWO
BEAST_SMALL_QUADRUPED_BULKY_EYE_THREE
UNDIRECTED_GAS
UNDIRECTED_VAPOR
UNDIRECTED_DUST
WEB_SPRAY
DRAGONFIRE
FIREJET
FIREBALL
WEATHER_CREEPING_GAS
Unrecognized Usage Hint Token:
TRAILING_DUST_FLOW
TRAILING_VAPOR_FLOW
TRAILING_GAS_FLOW
SOLID_GLOB
LIQUID_GLOB
SPATTER_POWDER
SPATTER_LIQUID
LAW_ENFORCEMENT
RECEIVE_DIPLOMATS
MEET_WORKERS
MANAGE_PRODUCTION
ACCOUNTING
ESTABLISH_COLONY_TRADE_AGREEMENTS
MAKE_INTRODUCTIONS
WEATHER_CREEPING_VAPOR
WEATHER_CREEPING_DUST
WEATHER_FALLING_MATERIAL
UNDIRECTED_ITEM_CLOUD
TRAILING_ITEM_FLOW
SHARP_ROCK
Unrecognized Breath Attack Token:
LAW_MAKING
SOLID_PASTE
PRESSED
SOLID_PRESSED
ALL_SOLID
Unrecognized Material State Token:
IN_WATER
IN_MAGMA
NO_WATER
BEAST_SMALL_WALRUS_ANTENNAE
Unrecognized Procedural Layer Token:
LIQUID
POWDER
SOLID_POWDER
FLEEING
NEGATIVE_SOCIAL_RESPONSE
TORMENT
DEFEND
MEDIUM_CURSE
MINOR_CURSE
MEDIUM_BLESSING
MINOR_BLESSING
NO_MAGMA
NO_THICK_FOG
OUTSIDE
Unrecognized Location Hint Token:
MAJOR_CURSE
GREETING
CLEAN_SELF
CLEAN_FRIEND
CUNNING
ELOQUENCE
FAIRNESS
DECORUM
TRADITION
ARTWORK
COOPERATION
INDEPENDENCE
MAINTAIN_TUNNELS
DELIVER_MESSAGES
Unrecognized Position Responsibility Token:
LOYALTY
FAMILY
FRIENDSHIP
MARTIAL_PROWESS
HARD_WORK
SACRIFICE
COMPETITION
PERSEVERANCE
LEISURE_TIME
COMMERCE
STOICISM
KNOWLEDGE
INTROSPECTION
SELF_CONTROL
TRANQUILITY
HARMONY
MERRIMENT
CRAFTSMANSHIP
PATROL_TERRITORY
MILITARY_GOALS
MILITARY_STRATEGY
UPGRADE_SQUAD_EQUIPMENT
EQUIPMENT_MANIFESTS
SORT_AMMUNITION
BUILD_MORALE
HEALTH_MANAGEMENT
MAKE_PEACE_AGREEMENTS
MAKE_TOPIC_AGREEMENTS
COLLECT_TAXES
ESCORT_TAX_COLLECTOR
EXECUTIONS
TAME_EXOTICS
RELIGION
ATTACK_ENEMIES
MAINTAIN_SEWERS
FOOD_SUPPLY
FIRE_SAFETY
BUILDING_SAFETY
CONSTRUCTION_PERMITS
MAINTAIN_ROADS
MAINTAIN_BRIDGES
ESPIONAGE
ADVISE_LEADERS
OVERSEE_LEADER_HOUSEHOLD
MANAGE_ANIMALS
MANAGE_LEADER_HOUSEHOLD_FOOD
MANAGE_LEADER_HOUSEHOLD_DRINKS
PREPARE_LEADER_MEALS
MANAGE_LEADER_HOUSEHOLD_CLEANLINESS
PUNISH_SERIOUS
PUNISH_EXILE
PUNISH_CAPITAL
UNTHINKABLE
Unrecognized Ethic Response Token:
TUNNEL
BRIDGE
JUSTIFIED_IF_GOOD_REASON
JUSTIFIED_IF_EXTREME_REASON
JUSTIFIED_IF_SELF_DEFENSE
ONLY_IF_SANCTIONED
MISGUIDED
APPALLING
PUNISH_REPRIMAND
WINTER
Unrecognized Season Token:
AGRICULTURE
ANIMALS
BALANCE
BEAUTY
Unrecognized World Construction Token:
PANTHEON
REGIONAL_FORCE
Unrecognized Religion Token:
SPRING
SUMMER
AUTUMN
EAT_SAPIENT_OTHER
EAT_SAPIENT_KILL
MAKE_TROPHY_SAME_RACE
MAKE_TROPHY_SAPIENT
MAKE_TROPHY_ANIMAL
KILL_PLANT
TORTURE_AS_EXAMPLE
TORTURE_FOR_INFORMATION
ROMANCE
NATURE
Unrecognized Value Token:
KILL_ENTITY_MEMBER
KILL_NEUTRAL
KILL_ENEMY
KILL_ANIMAL
ASSAULT
SLAVERY
Unrecognized Ethic Action Token:
NOT_APPLICABLE
REQUIRED
ACCEPTABLE
PERSONAL_MATTER
JUSTIFIED_IF_NO_REPERCUSSIONS
TORTURE_FOR_FUN
TORTURE_ANIMALS
TREASON
OATH_BREAKING
VANDALISM
TRESPASSING
HOSPITALITY
HUNTING
INSPIRATION
JEALOUSY
JEWELS
JUSTICE
FORGIVENESS
FORTRESSES
FREEDOM
GAMBLING
GENEROSITY
HAPPINESS
HEALING
MARRIAGE
METALS
MINERALS
MISERY
MOUNTAINS
LIGHTNING
LONGEVITY
COURAGE
CRAFTS
CREATION
DARKNESS
BLIGHT
BOUNDARIES
CAVERNS
CHARITY
CHILDREN
COASTS
CONSOLATION
FERTILITY
FESTIVALS
FISHING
DEFORMITY
DEPRAVITY
DISCIPLINE
DISEASE
DREAMS
VICTORY
VOLCANOS
WEALTH
WEATHER
THRALLDOM
THUNDER
TORTURE
TRAVELERS
TREACHERY
TRICKERY
TWILIGHT
CREATE_A_GREAT_WORK_OF_ART
CRAFT_A_MASTERWORK
BRING_PEACE_TO_THE_WORLD
BECOME_A_LEGENDARY_WARRIOR
MASTER_A_SKILL
FALL_IN_LOVE
SEE_THE_GREAT_NATURAL_SITES
IMMORTALITY
WISDOM
WRITING
Unrecognized Sphere Token:
STAY_ALIVE
MAINTAIN_ENTITY_STATUS
START_A_FAMILY
RULE_THE_WORLD
PAINTING
PERSUASION
PLANTS
POETRY
PREGNANCY
RAINBOWS
REBIRTH
MURDER
NIGHTMARES
OCEANS
SILENCE
SPEECH
STORMS
SUICIDE
REVELRY
REVENGE
RIVERS
RULERSHIP
RUMORS
SCHOLARSHIP
SEASONS
VERMIN_ALT
SWARM_LARGE
SWARM_MEDIUM
SWARM_SMALL
LIGHT_VERMIN
LIGHT_VERMIN_ALT
LIGHT_SWARM_LARGE
LIGHT_SWARM_MEDIUM
CAVE_DETAILED
TREE_CITY
FORTRESS
MONUMENT
Unrecognized Site Token:
VERMIN
CORPSE
Unrecognized Creature Texture Token:
MOTHER
FATHER
SPOUSE
PRISONER
LIGHT_SWARM_SMALL
Unrecognized Creature Small Texture Token:
LAW_ENFORCE
TAX_ESCORT
ANIMATED
ADVENTURER
Unrecognized Art Image Element Token:
HANDLE
ROLLERS
TRACTION_BENCH_ROPE
TRACTION_BENCH_CHAIN
Unrecognized Specific Item Improvement Token:
ART_IMAGE
MAKE_A_GREAT_DISCOVERY
ATTAIN_RANK_IN_SOCIETY
BATHE_WORLD_IN_CHAOS
Unrecognized Goal Token:
OWN_RACE
Unrecognized Art Facet Token:
SEWN_IMAGE
ILLUSTRATION
INSTRUMENT_PIECE
Unrecognized Item Improvement Token:
PLAYER_FORTRESS
DARK_FORTRESS
COVERED
GLAZED
RINGS_HANGING
SPIKES
SPECIFIC
ITEMSPECIFIC
THREAD
ARMORER
BLACKSMITH
METALCRAFTER
JEWELER
GEM_CUTTER
GEM_SETTER
CRAFTSMAN
WOODCRAFTER
ANIMAL_CARETAKER
ANIMAL_TRAINER
HUNTER
TRAPPER
ANIMAL_DISSECTOR
METALSMITH
FURNACE_OPERATOR
WEAPONSMITH
STRAND_EXTRACTOR
FISHERY_WORKER
FISHERMAN
FISH_DISSECTOR
FISH_CLEANER
FARMER
CHEESE_MAKER
MILKER
POTTER
WAX_WORKER
STONECRAFTER
LEATHERWORKER
BONE_CARVER
WEAVER
CLOTHIER
GLASSMAKER
DECEASED_SPOUSE
Unrecognized Historical Figure Hist Fig Link Token:
MERCENARY
FORMER_MERCENARY
CRIMINAL
MEMBER
FORMER_MEMBER
IMPRISONER
MASTER
APPRENTICE
COMPANION
FORMER_MASTER
FORMER_APPRENTICE
PET_OWNER
FORMER_SPOUSE
BOWYER
WOODCUTTER
STONEWORKER
ENGRAVER
STONECUTTER
STONE_CARVER
RANGER
FORMER_SLAVE
FORMER_PRISONER
Unrecognized Historical Figure Entity Link Token:
Unrecognized Historical Figure Site Link Token:
WOODWORKER
CARPENTER
MASTER_WRESTLER
AXEMAN
MASTER_AXEMAN
SWORDSMAN
MASTER_SWORDSMAN
MACEMAN
MASTER_MACEMAN
PIKEMAN
MERCHANT
HAMMERMAN
MASTER_HAMMERMAN
SPEARMAN
MASTER_SPEARMAN
CROSSBOWMAN
MASTER_CROSSBOWMAN
WRESTLER
MASTER_THIEF
LASHER
MASTER_LASHER
MONSTER_SLAYER
BEAST_HUNTER
MASTER_PIKEMAN
BOWMAN
MASTER_BOWMAN
BLOWGUNMAN
MASTER_BLOWGUNMAN
RECRUIT
TRAINED_HUNTER
TRAINED_WAR
PRESSER
BEEKEEPER
GLAZER
PLANTER
HERBALIST
BREWER
SOAP_MAKER
GELDER
SHEARER
SPINNER
THRESHER
MILLER
BUTCHER
TANNER
DOCTOR
DIAGNOSER
BONE_SETTER
SUTURER
SURGEON
ADMINISTRATOR
TRADER
POTASH_MAKER
LYE_MAKER
WOOD_BURNER
ENGINEER
MECHANIC
SIEGE_ENGINEER
SIEGE_OPERATOR
PUMP_OPERATOR
DRESSING_WOUNDS
FEED_WATER_CIVILIANS
RECOVER_WOUNDED
DISSECT_VERMIN
LEATHER
CLOTHESMAKER
PROCESS_PLANT
MAKE_CHEESE
CUTWOOD
ANIMALTRAIN
ANIMALCARE
DIAGNOSE
SURGERY
BONE_SETTING
SUTURING
FORGE_FURNITURE
METAL_CRAFT
CUT_GEM
ENCRUST_GEM
WOOD_CRAFT
PAPERMAKING
BOOKBINDING
POTTERY
CLEAN_FISH
DISSECT_FISH
FORGE_WEAPON
FORGE_ARMOR
HISTORIAN
ASTRONOMER
NATURALIST
CHEMIST
GEOGRAPHER
PAPERMAKER
BOOKBINDER
PERFORMER
SNATCHER
DANCER
SCHOLAR
PHILOSOPHER
MATHEMATICIAN
HAUL_STONE
HAUL_WOOD
HAUL_BODY
HAUL_FOOD
HAUL_REFUSE
HAUL_ITEM
HAUL_FURNITURE
HAUL_ANIMALS
SCRIBE
TAVERN_KEEPER
PEDDLER
PROPHET
PILGRIM
MESSENGER
ENCRUSTGEM
WOODCRAFT
STONECRAFT
METALCRAFT
LEATHERWORK
BONECARVE
CLOTHESMAKING
MILLING
PROCESSPLANTS
CHEESEMAKING
SHEARING
SPINNING
HERBALISM
CUTGEM
BLOWGUN
MECHANICS
MAGIC_NATURE
MISC_WEAPON
DAGGER
HAMMER
CROSSBOW
SHIELD
GLAZING
BURN_WOOD
OPERATE_PUMP
PRESSING
BEEKEEPING
HANDLE_VEHICLES
HAUL_TRADE
PULL_LEVER
WAX_WORKING
STONE_CRAFT
BONE_CARVE
EXTRACT_STRAND
SIEGECRAFT
SIEGEOPERATE
POTASH_MAKING
LYE_MAKING
CUT_STONE
CARVE_STONE
ENGRAVE_STONE
MASONRY
PROCESSFISH
TRAPPING
WEAVING
BREWING
HAUL_WATER
BUILD_ROAD
BUILD_CONSTRUCTION
Unrecognized Labor Token:
Unrecognized Unit Type Token:
MINING
WOODCUTTING
CARPENTRY
PLAY_KEYBOARD_INSTRUMENT
PLAY_STRINGED_INSTRUMENT
PLAY_WIND_INSTRUMENT
PLAY_PERCUSSION_INSTRUMENT
CRITICAL_THINKING
MATHEMATICS
GRASP_STRIKE
STANCE_STRIKE
DODGING
KNAPPING
MILITARY_TACTICS
CLIMBING
MAKE_MUSIC
MODSKILL03
MODSKILL04
MODSKILL05
MODSKILL06
MODSKILL07
MODSKILL08
MODSKILL09
MODSKILL10
ASTRONOMY
CHEMISTRY
GEOGRAPHY
OPTICS_ENGINEER
FLUID_ENGINEER
INTRIGUE
MODSKILL01
MODSKILL02
NEGOTIATION
JUDGING_INTENT
APPRAISAL
ORGANIZATION
RECORD_KEEPING
INTIMIDATION
CONVERSATION
COMEDY
DRESS_WOUNDS
SET_BONE
SUTURE
CRUTCH_WALK
WOOD_BURNING
SOAP_MAKING
SWIMMING
RIDING
READING
SPEAKING
COORDINATION
LEADERSHIP
TEACHING
MELEE_COMBAT
RANGED_COMBAT
WRESTLING
FLATTERY
CONSOLE
PACIFY
TRACKING
KNOWLEDGE_ACQUISITION
CONCENTRATION
SITUATIONAL_AWARENESS
GOBLET
INSTRUMENT
WINDOW
BARREL
FLOODGATE
HATCH_COVER
TRACTION_BENCH
MILLSTONE
WEAPON
GLOVES
BUCKET
ANIMALTRAP
COFFIN
STATUE
PEARLASH
FILTH_B
FILTH_Y
UNKNOWN_SUBSTANCE
Unrecognized Skill Token:
GLASS_GREEN
GLASS_CLEAR
GLASS_CRYSTAL
POTASH
SMALLGEM
BLOCKS
BOULDER
BRANCH
INORGANIC
GET_MATERIAL_FROM_REAGENT
Unrecognized Material Token:
FORCED
UNCOMMON
PIPE_SECTION
Unrecognized Item Token:
VESSEL
MILITARY_UNIT
TEMPLE
BATTLE
TRAPCOMP
POWDER_MISC
CHEESE
LIQUID_MISC
USE_LAVA_STONE
NO_MATGLOSS
Unrecognized Inorganic Token:
Unrecognized Coal Token:
CLUSTER
CLUSTER_SMALL
CLUSTER_ONE
LIBRARY
FESTIVAL
MERCHANT_COMPANY
CRAFT_GUILD
HOSPITAL
map_rejection_log.txt
CHARCOAL
EARRING
BRACELET
CORPSEPIECE
FISH_RAW
ARMORSTAND
WEAPONRACK
CABINET
FIGURINE
AMULET
SCEPTER
SPLINT
ORTHOPEDIC_CAST
CRUTCH
CATAPULTPARTS
BALLISTAPARTS
SIEGEAMMO
BALLISTAARROWHEAD
TRAPPARTS
SKIN_TANNED
PLANT_GROWTH
BACKPACK
QUIVER
Instruments
Bags (Leather)
Bags (Plant)
Bags (Silk)
Bags (Yarn)
Bodywear
Trap Components
Digging Implements
Headwear
Handwear
Footwear
Legwear
Shields
Flasks/Waterskins
Quivers
Backpacks
Buckets
Splints
Crutches
Cups/Mugs/Goblets
Dungeon Commander
Thread (Plant)
Thread (Silk)
Thread (Yarn)
Ropes (Plant)
Ropes (Silk)
Ropes (Yarn)
Barrels
Miscellaneous
Cloth (Plant)
Cloth (Silk)
Unrecognized Inclusion Type Token:
Meat/Fish Recipes
Other Recipes
Metal Bars
Small Cut Gems
Large Cut Gems
Stone Blocks
Anvils
Training Weapons
Cloth (Yarn)
Cheeses
Powders
Extracts
Fruit and Nuts
Garden Vegetables
Valid Pond Dump
Conflict Defense
Adventure Move
Charge Attack
Thief Target
Check Chest
Sleep Bed
Sleep Barracks
Lair Hunter
Wait Order
Nonsense
Come to Job Building
Valid Pond Dump Unit
Clay Zone
Colony to Install
Return Colony To Install
Grab Cage
Uncage Animal
Capture Small Pet
Grab Cage Unit
Grab Milk Unit
Sleep Ground
Leave Wall
Flee Terrain
Tax Room
Guard Taxes
Ransack Taxes
Get Empty Sand Bag
Sand Zone
Wilderness Curious Steal Target
Wilderness Roamer
Pattern Patrol
Inactive Marauder
Commander
Chained Animal
Meeting Location
Insane Mood
Undead Hunt
Maraud Target
Sieger Basepoint
Sieger Mill
Ambush Patrol
Marauder Mill
Wilderness Curious Wander
Head for Edge
Milling Flood
Milling Burrow
Squad Move
Squad Kill List
Squad Patrol
Squad Defend Burrow
Squad Defend Burrow From Target
Meeting Location Building
Vermin Hunting
Seek Commander
Return to Base
Mill Anywhere
Mill Building
Move to Site
Claim Site
Seek Animal for Taming
Seek Drink Item
Seek Food Item
Seek Eating Chair
Seek Eating Chair 2
Seek Bad Mood Building
Set Glass Mood Building
Set Mood Building
Seek Slaughter Building
Seek Animal for Gelding
Seek Gelding Building
Seek Animal for Chain
Seek Chain for Animal
Seek Cage for Unchain
Seek Animal for Unchain
Grab Food for Taming
Grab Clothing
Grab Weapon
Grab Ammunition
Grab Shield
Grab Armor
Grab Helm
Grab Boots
Grab Gloves
Seek Fell Victim
Clean Building Site
Reset Priority Goal
Main Job Building
Drop Off Job Items
Grab Job Resources
Work at Building
Grab Uniform
Grab Goblet
Seek Fill Bucket
Seek Patient for Carry
Seek Patient for Diagnosis
Seek Patient for Immobilize Break
Seek Patient for Crutch
Seek Patient for Suturing
Seek Patient for Dress Wound
Go to Milk Station
Grab Shear Unit
Go to Shear Station
Lay Egg/Nest Box
Go to Cage
Grab Animal Trap
Cage Vermin
Grab Unfill Bucket
Seek Splint
Seek Crutch
Seek Suture Thread
Seek Dressing Cloth
Go to Give Water Target
Seek Food for Target
Seek Target for Food
Seek Animal for Slaughter
Seek Surgery Site
Carry Patient to Bed
Seek Give Water Bucket
Seek Job Item
Seek Unit For Item Drop
Seek Unit For Job
Seek Building For Item Drop
Seek Building For Job
Seek Vermin Catch Location
Wander Vermin Catch Location
Seek Vermin for Hunting
Seek Vermin Hunting Spot
Wander Vermin Hunting Spot
Seek Fish Trap
Seek Fish Catch Location
Seek Well for Water
Seek Sheriff
Seek Hunting Target
Seek Target Mechanism
Seek Target for Mechanism
Seek Mechanism for Trigger
Seek Trigger for Mechanism
Seek Trap for Vermin Catch
Seek Vermin for Catching
Chase Opponent Flood
Chase Opponent (Same Square)
Flee from Opponent
Flee from Opponent (Climb)
Attack Building
Start Bed Carry
Start Medical Aid
Seek Station Flood
Seek Drink Area for Water
Upgrade Squad Equipment
Prepare Equipment Manifests
Wander Depot
Seek Update Office
Seek Manage Office
Assigned Building Job
Chase Opponent
Patrol
Squad Station
Seek Infant
Shop Specific
Mill in Shop
Go to Shop
Seek Training Ammunition
Archery Training Site
Grab Pants
Grab Quiver
Grab Backpack
Grab Waterskin
Start Hunt
Start Fish
Hunt Vermin
Grab Execution Weapon
Drop Kill at Butcher
Drop Kill out Front
Go to Beating Target
Go to Interrogation Target
Interrogation Office
Seek Kidnap Victim
Seek Blood Suck Victim
Sparring Partner
Sparring Site
Seek Artifact
Grab Ammunition for Building
Seek Building for Ammunition
Seek Item for Storage
Store Item
Grab Kill
Grab Toy
Store Object
Leave Site for Squad Order
Parley Unit
Parley Item
Follow Command
Seek Heist Item
Seek Heist Master
Performance
Ponder Topic
Fill Service Order
Get Written Content
Go to Reading Place
Get Writing Materials
Go to Writing Place
Grab Instrument
ASSERTIVE
ARTIFICE
MYSTERY
LEADER
DOMESTIC
MYTHIC
SUBORDINATE
NEGATIVE
Seek Heist Handoff
PRIMITIVE
FLOWERY
BOUNDARY
NAME_CAVE
VIOLENT
Remove Construction
Detail
Gather Plant
Mischief
Rest (Recovered)
Seek Station
Train Animal
Start Water Job Well
Start Water Job Drink Area
Start Eat Job
Scheduled Meal
Scheduled Sleep Bed
Scheduled Sleep Ground
Army Walk
Reunion
Seek Ladder to Climb
Seek Ladder to Move
Place Ladder
Prayer
Make Believe
Play with Toy
Rest (Reset)
Combat Training
Skill Demonstration
Individual Skill Drill
Guard Path
Harass
Site Walk
Site Walk to Building
famous
fertile
festive
forgiving
depraved
disciplined
diseased
dreaming
dusklight
dutiful
earthen
familial
jeweled
deceitful
shining
electrical
long-lived
gambling
playful
generous
healing
hospitable
hunting
inspired
jealous
TRAVEL
NAME_FOREST
NAME_VOLCANO
agricultural
animal
artistic
balanced
beautiful
NEGATOR
PROTECT
NAME_LAKE
RESTRAIN
ROMANTIC
NAME_MOUNTAINS
NAME_OCEAN
consoling
courageous
crafted
created
dawning
noon-time
deformed
birthing
blighted
delineated
cavernous
chaotic
charitable
child-like
coastal
enslaved
thunderous
wicked
enterprising
treacherous
wooden
tricky
twilight
seasonal
silent
cloudy
starry
stormy
thieving
lettered
no sphere
farming
animals
balance
beauty
valorous
victorious
volcanic
warring
watery
wealthy
mountainous
murderous
lyrical
natural
nightmarish
oceanic
loving
married
merciful
crystal
moonlit
colorful
reborn
flowing
lordly
whispering
sacrificial
scholarly
ordered
painted
peaceful
persuasive
poetic
pregnant
lightning
longevity
marriage
metals
minerals
hospitality
inspiration
jealousy
jewels
justice
plants
pregnancy
rainbows
rebirth
revelry
revenge
rivers
mountains
nightmares
oceans
painting
persuasion
consolation
courage
crafts
creation
darkness
deformity
depravity
discipline
blight
boundaries
caverns
charity
children
coasts
fishing
forgiveness
fortresses
freedom
generosity
disease
dreams
fertility
festivals
no architectural element
MOUNTAIN
GLACIER
TUNDRA
SWAMP_TEMPERATE_FRESHWATER
SWAMP_TEMPERATE_SALTWATER
MARSH_TEMPERATE_FRESHWATER
MARSH_TEMPERATE_SALTWATER
upper floors
lower floors
water pool
lava pool
stagnant pool
open structure
paved indoor areas
detailed surfaces
FOREST_TEMPERATE_BROADLEAF
FOREST_TROPICAL_CONIFER
FOREST_TROPICAL_DRY_BROADLEAF
FOREST_TROPICAL_MOIST_BROADLEAF
GRASSLAND_TEMPERATE
SAVANNA_TEMPERATE
SHRUBLAND_TEMPERATE
GRASSLAND_TROPICAL
SWAMP_TROPICAL_FRESHWATER
SWAMP_TROPICAL_SALTWATER
SWAMP_MANGROVE
MARSH_TROPICAL_FRESHWATER
MARSH_TROPICAL_SALTWATER
FOREST_TAIGA
FOREST_TEMPERATE_CONIFER
storms
strength
suicide
thralldom
thunder
travelers
rulership
rumors
scholarship
seasons
silence
speech
wisdom
agriculture
paved outdoor area
uneven pillars
square of pillars
pillars on the perimeter
treachery
trickery
victory
volcanos
wealth
ANY_TEMPERATE
ANY_TROPICAL
ANY_FOREST
ANY_SHRUBLAND
ANY_GRASSLAND
ANY_SAVANNA
ANY_TEMPERATE_FOREST
ANY_TROPICAL_FOREST
ANY_LAKE
ANY_TEMPERATE_LAKE
ANY_TROPICAL_LAKE
ANY_RIVER
ANY_TEMPERATE_RIVER
ANY_TROPICAL_RIVER
ANY_POOL
NOT_FREEZING
ANY_TEMPERATE_SWAMP
ANY_DESERT
Unrecognized Biome Token:
eldest son
second eldest son
third eldest son
ANY_TEMPERATE_BROADLEAF
ANY_TROPICAL_BROADLEAF
ANY_WETLAND
ANY_TROPICAL_WETLAND
ANY_TEMPERATE_WETLAND
ANY_TROPICAL_MARSH
ANY_TEMPERATE_MARSH
ANY_TROPICAL_SWAMP
POOL_TEMPERATE_FRESHWATER
POOL_TEMPERATE_BRACKISHWATER
POOL_TEMPERATE_SALTWATER
POOL_TROPICAL_FRESHWATER
POOL_TROPICAL_BRACKISHWATER
POOL_TROPICAL_SALTWATER
LAKE_TEMPERATE_FRESHWATER
LAKE_TEMPERATE_BRACKISHWATER
SAVANNA_TROPICAL
SHRUBLAND_TROPICAL
DESERT_BADLAND
DESERT_ROCK
DESERT_SAND
OCEAN_TROPICAL
OCEAN_TEMPERATE
OCEAN_ARCTIC
RIVER_TROPICAL_BRACKISHWATER
RIVER_TROPICAL_SALTWATER
SUBTERRANEAN_WATER
SUBTERRANEAN_CHASM
SUBTERRANEAN_LAVA
ALL_MAIN
ANY_LAND
ANY_OCEAN
LAKE_TEMPERATE_SALTWATER
LAKE_TROPICAL_FRESHWATER
LAKE_TROPICAL_BRACKISHWATER
LAKE_TROPICAL_SALTWATER
RIVER_TEMPERATE_FRESHWATER
RIVER_TEMPERATE_BRACKISHWATER
RIVER_TEMPERATE_SALTWATER
RIVER_TROPICAL_FRESHWATER
younger brother
younger sister
younger sibling
older half-brother
older half-sister
older half-sibling
younger half-brother
younger half-sister
only child
paternal grandmother
paternal grandfather
maternal grandmother
maternal grandfather
older brother
older sister
older sibling
GRASSLAND
Unrecognized Region Type Token:
Wetland
Desert
Forest
Mountains
younger half-sibling
no relationship
DESERT
FOREST
only son
eldest daughter
second eldest daughter
third eldest daughter
fourth eldest daughter
fifth eldest daughter
sixth eldest daughter
seventh eldest daughter
fourth eldest son
fifth eldest son
sixth eldest son
seventh eldest son
eighth eldest son
ninth eldest son
tenth eldest son
youngest son
fourth eldest child
fifth eldest child
sixth eldest child
seventh eldest child
eighth eldest child
ninth eldest child
tenth eldest child
youngest child
eighth eldest daughter
ninth eldest daughter
tenth eldest daughter
only daughter
youngest daughter
eldest child
second eldest child
third eldest child
BEHIND
CLEANS
CLEANED_BY
Unrecognized Body Part Relation Token:
BY_TYPE
BY_TOKEN
BOTTOM
Unrecognized Body Part Position Token:
AROUND
SURROUNDED_BY
IN_FRONT
CLOSE_SET
DEEP_SET
HIGH_POSITION
LARGE_IRIS
WRINKLY
CONVEX
BY_CATEGORY
BYTYPE
BYTOKEN
BYCATEGORY
Unrecognized Body Part Group Token:
HEIGHT
BROADNESS
LENGTH
undefined plant material set to default:
TOUGHNESS
ENDURANCE
RECUPERATION
DISEASE_RESISTANCE
Unrecognized Physical Attribute Token:
ANALYTICAL_ABILITY
Glacier
Tundra
Grassland
undefined local creature material set to default:
undefined local plant material set to default:
undefined creature material set to default:
KINESTHETIC_SENSE
EMPATHY
SOCIAL_AWARENESS
Unrecognized Mental Attribute Token:
Unrecognized Body Part Flag Token:
WILLPOWER
CREATIVITY
INTUITION
PATIENCE
MEMORY
LINGUISTIC_ABILITY
SPATIAL_SENSE
MUSICALITY
NO_DESTINATION
HUNGRY
THIRSTY
DROWSY
STRESSED
DISTRACTED
SLEEPING
FEY_MOOD
CUSTOM
Unrecognized Tissue Shape Token:
DOMINANT_LESS
DOMINANT_MORE
Unrecognized Genetic Model Token:
MIGRANT
NO_JOB
MELANCHOLY
BERSERK
ENRAGED
MARTIAL_TRANCE
TERRIFIED
MINOR_INJURY
MAJOR_INJURY
PARALYZED
POSSESSED
SECRETIVE_MOOD
FELL_MOOD
MACABRE_MOOD
TANTRUM
OBLIVIOUS
DEPRESSION
MADNESS
SQUARE_CHIN
ROUND_VS_NARROW
GREASY
DEEP_VOICE
RASPY_VOICE
Unrecognized Appearance Modifier Token:
WEEKLY
THICKNESS
UPTURNED
SPLAYED_OUT
HANGING_LOBES
HIGH_CHEEKBONES
BROAD_CHIN
JUTTING_CHIN
PUPIL_EYE
MOTTLED
Unrecognized Pattern Token:
STRANDS
FEATHERS
SCALES
MONTHLY
Unrecognized Appearance Modifier Rate Scale Token:
Unrecognized Replacement Method Token:
MONOTONE
STRIPES
IRIS_EYE
FEATURE_DISCOVERY
STRUCK_DEEP_METAL
STRUCK_MINERAL
STRUCK_ECONOMIC_MINERAL
COMBAT_TWIST_WEAPON
COMBAT_LET_ITEM_DROP
COMBAT_START_CHARGE
COMBAT_SURPRISE_CHARGE
DEITY_CURSE
COMBAT
SPARRING
Unrecognized Announcement Alert Token:
REACHED_PEAK
ENDGAME_EVENT_1
ENDGAME_EVENT_1B
ENDGAME_EVENT_2
COMBAT_CHARGE_DEFENDER_KNOCKED_OVER
COMBAT_CHARGE_ATTACKER_TUMBLES
COMBAT_CHARGE_ATTACKER_BOUNCE_BACK
COMBAT_CHARGE_TANGLE_TOGETHER
COMBAT_CHARGE_TANGLE_TUMBLE
COMBAT_CHARGE_RUSH_BY
COMBAT_CHARGE_MANAGE_STOP
COMBAT_CHARGE_OBSTACLE_SLAM
COMBAT_JUMP_DODGE_PROJ
COMBAT_JUMP_DODGE_STRIKE
COMBAT_DODGE
COMBAT_COUNTERSTRIKE
COMBAT_BLOCK
COMBAT_PARRY
COMBAT_CHARGE_COLLISION
COMBAT_CHARGE_DEFENDER_TUMBLES
RECITING_POETRY
PERFORMING
Unrecognized Unit Status Token:
GENERAL
ERA_CHANGE
UNDERGROUND
MONSTER
AMBUSH
STUNNED
NAUSEA
WINDED
UNCONSCIOUS
FEVERED
YIELDING
PLAYING_MAKE_BELIEVE
TELLING_A_STORY
MASTERPIECE
JOB_FAILED
UNDEAD_ATTACK
CURIOUS_GUZZLER
RESEARCH_BREAKTHROUGH
GUEST_ARRIVAL
HOLDINGS
ANIMAL
LABOR_CHANGE
MILITARY
LOSE_EMOTION
STRESS
ART_DEFACEMENT
AMBUSH_INJURED
AMBUSH_OTHER
AMBUSH_INCAPACITATED
FOUND_TRAP
CARAVAN_ARRIVAL
NOBLE_ARRIVAL
D_MIGRANTS_ARRIVAL
D_MIGRANT_ARRIVAL
AMBUSH_THIEF_SUPPORT_NATURE
AMBUSH_THIEF_SUPPORT
AMBUSH_MISCHIEVIOUS
AMBUSH_MISCHIEVOUS
AMBUSH_SNATCHER
AMBUSH_SNATCHER_SUPPORT
AMBUSH_AMBUSHER_NATURE
AMBUSH_AMBUSHER
DIPLOMAT_ARRIVAL
LIAISON_ARRIVAL
TRADE_DIPLOMAT_ARRIVAL
CAVE_COLLAPSE
BIRTH_CITIZEN
BIRTH_ANIMAL
BIRTH_WILD_ANIMAL
STRANGE_MOOD
D_MIGRANT_ARRIVAL_DISCOURAGED
D_NO_MIGRANT_ARRIVAL
ANIMAL_TRAP_CATCH
ANIMAL_TRAP_ROBBED
MISCHIEF_LEVER
MISCHIEF_PLATE
MISCHIEF_CAGE
MISCHIEF_CHAIN
COMBAT_WRESTLE_RELEASE_LATCH
COMBAT_WRESTLE_STRANGLE_KO
COMBAT_WRESTLE_ADJUST_GRIP
COMBAT_GRAB_TEAR
COMBAT_STRIKE_DETAILS
COMBAT_STRIKE_DETAILS_2
COMBAT_EVENT_ENRAGED
COMBAT_EVENT_STUCKIN
COMBAT_WRESTLE_LOCK
COMBAT_WRESTLE_CHOKEHOLD
COMBAT_WRESTLE_TAKEDOWN
COMBAT_WRESTLE_THROW
COMBAT_WRESTLE_RELEASE_LOCK
COMBAT_WRESTLE_RELEASE_CHOKE
COMBAT_WRESTLE_RELEASE_GRIP
COMBAT_WRESTLE_STRUGGLE
MIGRANT_ARRIVAL
DIG_CANCEL_WARM
DIG_CANCEL_DAMP
AMBUSH_DEFENDER
AMBUSH_RESIDENT
AMBUSH_HERO
AMBUSH_THIEF
AMBUSH_THIEF_SUPPORT_SKULKING
COMBAT_EVENT_LATCH_BP
COMBAT_EVENT_LATCH_GENERAL
COMBAT_EVENT_PROPELLED_AWAY
COMBAT_EVENT_KNOCKED_OUT
COMBAT_EVENT_STUNNED
COMBAT_EVENT_WINDED
COMBAT_EVENT_NAUSEATED
MIGRANT_ARRIVAL_NAMED
EXHAUSTION
PAIN_KO
BREAK_GRIP
NO_BREAK_GRIP
BLOCK_FIRE
BREATHE_FIRE
SHOOT_WEB
PULL_OUT_DROP
UNIT_PROJECTILE_SLAM_BLOW_APART
UNIT_PROJECTILE_SLAM
UNIT_PROJECTILE_SLAM_INTO_UNIT
LOSE_HOLD_OF_ITEM
REGAIN_CONSCIOUSNESS
FREE_FROM_WEB
OVERCOME_PARALYSIS
NOT_STUNNED
ADVENTURE_INTRO
CREATURE_SOUND
MECHANISM_SOUND
CREATURE_STEALS_OBJECT
BODY_TRANSFORMATION
INTERACTION_ACTOR
INTERACTION_TARGET
REGULAR_CONVERSATION
STAND_UP
MAT_BREATH
NIGHT_ATTACK_STARTS
NIGHT_ATTACK_ENDS
NIGHT_ATTACK_TRAVEL
GHOST_ATTACK
TRAVEL_SITE_DISCOVERY
TRAVEL_SITE_BUMP
WEREBEAST_ARRIVAL
BEAST_AMBUSH
FORT_POSITION_SUCCESSION
BERSERK_CITIZEN
STRESSED_CITIZEN
CITIZEN_TANTRUM
CITIZEN_LOST_TO_STRESS
MAGMA_DEFACES_ENGRAVING
MADE_ARTIFACT
NAMED_ARTIFACT
ITEM_ATTACHMENT
VERMIN_CAGE_ESCAPE
TRIGGER_WEB
MOOD_BUILDING_CLAIMED
ARTIFACT_BEGUN
MEGABEAST_ARRIVAL
ADV_CREATURE_DEATH
CITIZEN_DEATH
PET_DEATH
CITIZEN_MISSING
PET_MISSING
FALL_OVER
CAUGHT_IN_FLAMES
CAUGHT_IN_WEB
ENGRAVING_MELTS
MASTERPIECE_CONSTRUCTION
MASTER_ARCHITECTURE_LOST
MASTER_CONSTRUCTION_LOST
ADV_AWAKEN
ADV_SLEEP_INTERRUPTED
ADV_REACTION_PRODUCTS
CANCEL_JOB
NO_INV_TO_EAT
NO_INV_TO_CONTAIN
NO_INV_TO_DROP
NOTHING_TO_PICK_UP
NO_INV_TO_THROW
NO_INV_TO_FIRE
CURRENT_SMELL
CURRENT_WEATHER
YOU_YIELDED
YOU_UNYIELDED
YOU_STRAP_ITEM
YOU_DRAW_ITEM
NO_GRASP_TO_DRAW_ITEM
NO_ITEM_TO_STRAP
NO_INV_TO_REMOVE
NO_INV_TO_WEAR
CANNOT_CONSTRUCT
MADE_CAMPFIRE
CANNOT_SET_FIRE
SET_FIRE
DAWN_BREAKS
NIGHTFALL
NO_INV_INTERACTION
CURRENT_TEMPERATURE
CURRENT_DATE
NO_GRASP_FOR_PICKUP
CANNOT_STAND
MUST_UNRETRACT_FIRST
CANNOT_REST
CANNOT_MAKE_CAMPFIRE
CANNOT_CHOP_TREE
SKIP_ON_LIQUID
DODGE_FLYING_OBJECT
FLAME_HIT
EMBRACE
BANDIT_EMPTY_CONTAINER
BANDIT_GRAB_ITEM
COMBAT_EVENT_ATTACK_INTERRUPTED
COMBAT_WRESTLE_CATCH_ATTACK
CONFLICT_CONVERSATION
STRANGE_RAIN_SNOW
STRANGE_CLOUD
SIMPLE_ANIMAL_ACTION
FLOUNDER_IN_LIQUID
TRAINING_DOWN_TO_SEMI_WILD
TRAINING_FULL_REVERSION
ANIMAL_TRAINING_KNOWLEDGE
MOVED_OUT_OF_RANGE
CANNOT_SPEAK
NO_TRACKS
ALREADY_SEARCHED_AREA
SEARCH_FOUND_SOMETHING
SEARCH_FOUND_NOTHING
NOTHING_TO_INTERACT
NOTHING_TO_EXAMINE
FAIL_TO_GRAB_SURFACE
LOSE_HOLD_OF_SURFACE
TRAVEL_COMPLAINT
REORGANIZE_POSSESSIONS
PUSH_ITEM
DRAW_ITEM
STRAP_ITEM
GAIN_SITE_CONTROL
FAREWELL_HELPER
ELECTION_RESULTS
SITE_PRESENT
CONSTRUCTION_SUSPENDED
LINKAGE_SUSPENDED
QUOTA_FILLED
JOB_OVERWRITTEN
NOTHING_TO_CATCH_IN_WATER
ARTWORK_DEFACED
POWER_LEARNED
YOU_FEED_ON_SUCKEE
ANIMAL_TRAINED
DYED_MASTERPIECE
COOKED_MASTERPIECE
MANDATE_ENDS
SLOWDOWN_ENDS
NEW_WORK_MANDATE
CITIZEN_BECOMES_SOLDIER
CITIZEN_BECOMES_NONSOLDIER
PARTY_ORGANIZED
POSSESSED_TANTRUM
BUILDING_TOPPLED_BY_GHOST
MASTERFUL_IMPROVEMENT
MASTERPIECE_ENGRAVING
DEMAND_FORGOTTEN
NEW_DEMAND
NEW_MANDATE
PRICES_ALTERED
NAMED_RESIDENT_CREATURE
SOMEBODY_GROWS_UP
GUILD_REQUEST_TAKEN
GUILD_WAGES_CHANGED
PICK_UP_ITEM
YOU_BUILDING_INTERACTION
YOU_ITEM_INTERACTION
YOU_TEMPERATURE_EFFECTS
PROFESSION_CHANGES
RECRUIT_PROMOTED
SOLDIER_BECOMES_MASTER
RESOLVE_SHARED_ITEMS
EMPTY_CONTAINER
TAKE_OUT_OF_CONTAINER
NO_CONTAINER_FOR_ITEM
PUT_INTO_CONTAINER
EAT_ITEM
DRINK_ITEM
CONSUME_FAILURE
DROP_ITEM
PET_ADOPTS_OWNER
UNABLE_TO_COMPLETE_BUILDING
JOBS_REMOVED_FROM_UNPOWERED_BUILDING
CITIZEN_SNATCHED
VERMIN_DISTURBED
LAND_GAINS_STATUS
LAND_ELEVATED_STATUS
MASTERPIECE_CRAFTED
COUGH_BLOOD
VOMIT_BLOOD
MERCHANTS_UNLOADING
MERCHANTS_NEED_DEPOT
MERCHANT_WAGONS_BYPASSED
MERCHANTS_LEAVING_SOON
MERCHANTS_EMBARKED
PET_LOSES_DEAD_OWNER
NEW_GUILD
CRIME_WITNESS_HANDOFF
CRIME_WITNESS_STOLEN
CRIME_WITNESS_ITEM_MOVED
CRIME_WITNESS_ITEM_MISSING
CANNOT_MOUNT
FAILED_MOUNT
DISMOUNT
HASTY_MONARCH
SATISFIED_MONARCH
MOUNTAINHOME
NEW_MARKET_LINK
EMERGENCY_TACTICAL_CONTROL
AGREEMENT_SATISFIED
AGREEMENT_WARNING
AGREEMENT_ABANDONED
BRAIDED
DOUBLE_BRAIDS
PONY_TAILS
CLEAN_SHAVEN
STANDARD_HAIR_SHAPINGS
STANDARD_BEARD_SHAPINGS
STANDARD_MOUSTACHE_SHAPINGS
STANDARD_SIDEBURNS_SHAPINGS
FAILED_DISMOUNT
DIPLOMAT_LEFT_UNHAPPY
FOOD_WARNING
Unrecognized Announcement Token:
SINGULAR
PLURAL
Unrecognized Word Property Token:
NEATLY_COMBED
SEASON_AUTUMN
SEASON_WINTER
SERVICE_ORDER_DELIVERY
PERFORMANCE_START_FAILURE
BEGIN_ACTIVITY
MIDDLE_OF_ACTIVITY
ACTIVITY_SECTION_CHANGE
CONCLUDE_ACTIVITY
NO_MARRIAGE_CELEBRATION
WEATHER_BECOMES_CLEAR
WEATHER_BECOMES_SNOW
WEATHER_BECOMES_RAIN
SEASON_WET
SEASON_DRY
SEASON_SPRING
SEASON_SUMMER
CHOP_TREE
RUMOR_SPREAD
SERVICE_ORDER_RUMOR_RECEIVED
RETURNING_RUMOR_RECEIVED
NEW_HOLDING
EMBARK_MESSAGE
FIRST_CARAVAN_ARRIVAL
MONARCH_ARRIVAL
LEARNED_WRITTEN_CONTENT
LEARNED_ART_FORM
PERFORMER_UPDATE
BUILDING_DESTROYED_OR_TOPPLED
COMPOSITION_COMPLETE
COMPOSITION_FAILED
NEW_APPRENTICESHIP
PETITION_IGNORED
scorpionfly
caddisfly
butterfly
caterpillar
maggot
spider
dung beetle
rhinoceros beetle
rove beetle
snakefly
lacewing
antlion larva
mosquito
earthworm
bristleworm
ribbon worm
flat worm
tarantula
scorpion
shrimp
lobster
nematode
earwig
grasshopper
cricket
stick insect
cockroach
termite
mantis
Unrecognized Tissue Layer Shapings Token:
quadruped
silverfish
mayfly
dragonfly
damselfly
stonefly
tiger beetle
ladybug
weevil
darkling beetle
click beetle
firefly
scarab beetle
stag beetle
thrips
cicada
assassin bug
hornet
kestrel
condor
osprey
buzzard
harrier
albatross
petrel
penguin
pelican
vulture
flamingo
falcon
hummingbird
kingfisher
hornbill
quetzal
toucan
woodpecker
lyrebird
thornbill
pigeon
parrot
cockatoo
cuckoo
nightjar
python
anaconda
turtle
pterosaur
dimetrodon
sauropod
theropod
salamander
alligator
crocodile
serpent
rattlesnake
turkey
grouse
chicken
pheasant
iguanodont
hadrosaurid
stegosaurid
ceratopsid
ankylosaurid
Limestone
Sandstone
Timber
Moonstone
Dabbling
Novice
Adequate
walrus
hippopotamus
Granite
Felsite
Hematite
Malachite
Galena
Grand Master
Legendary
Carpentry
Bowmaking
Stone Carving
Stonecutting
Engraving
Masonry
Competent
Skilled
Proficient
Talented
Professional
Accomplished
High Master
kinglet
swallow
martin
bushtit
warbler
thrush
oxpecker
honeyeater
oriole
fantail
shrike
magpie
titmouse
chickadee
waxwing
flycatcher
fruit bat
starling
mockingbird
nuthatch
sparrow
tanager
cardinal
bunting
Wax Working
Stone Crafting
Metal Crafting
Glassmaking
Studying
Concentration
Discipline
Observation
Armorsmithing
Metalsmithing
Gem Cutting
Gem Setting
Woodcrafting
Papermaking
Bookbinding
Pottery
Keyboard Instrument
Stringed Instrument
Wind Instrument
Percussion Instrument
Critical Thinking
Optics Engineer
Fluid Engineer
Writing
Poetry
Reading
Speaking
Singing
Ambush
Swimming
Riding
Persuasion
Negotiation
Judging Intent
Appraisal
Organization
Animal Caretaking
Fish Dissection
Animal Dissection
Fish Cleaning
Butchery
Trapping
Growing
Herbalism
Tracking
Furnace Operation
Strand Extraction
Soap Making
Potash Making
Lye Making
Wood Burning
Weaponsmithing
Record Keeping
Intimidation
Conversation
Comedy
Flattery
Consoling
Pacification
Cooking
Cheesemaking
Milking
Gelding
Shearing
Spinning
Misc. Object
Wound Dressing
Clothes Making
Milling
Threshing
Blowgun
Throwing
Machinery
Stone Carver
Stonecutter
Engraver
Animal Trainer
Animal Caretaker
Fish Dissector
Animal Dissector
Diagnostics
Surgery
Bone Setting
Suturing
Crutch-walking
Knapping
Climbing
Intrigue
Biting
Striking
Kicking
Dodging
Hammer
Coordination
Balance
Leadership
Military Tactics
Teaching
Fighting
Archery
Wrestling
Tanning
Dyeing
Pressing
Beekeeping
Glazing
Bone Carving
Weaving
Brewing
Crossbow
Siege Engineering
Siege Operation
Pump Operation
Leatherworking
Student
Observer
Wordsmith
Writer
Reader
Speaker
Knapper
Woodcrafter
Papermaker
Bookbinder
Potter
Wax Worker
Stone Crafter
Metal Crafter
Glassmaker
Logician
Mathematician
Astronomer
Chemist
Geographer
Leader
Tactician
Teacher
Dancer
Musician
Singer
Keyboardist
Stringed Instrumentalist
Wind Instrumentalist
Percussionist
Critical Thinker
Negotiator
Judge of Intent
Appraiser
Organizer
Record Keeper
Intimidator
Conversationalist
Fish Cleaner
Trapper
Planter
Herbalist
Ambusher
Swimmer
Persuader
Potash Maker
Lye Maker
Wood Burner
Weaponsmith
Armorsmith
Blacksmith
Gem Cutter
Gem Setter
Comedian
Consoler
Pacifier
Tracker
Fisherman
Furnace Operator
Strand Extractor
Soaper
Suturer
Crutch-walker
Climber
Schemer
Skill 1
Skill 2
Skill 3
Skill 4
Cheesemaker
Milker
Gelder
Shearer
Spinner
Misc. Object User
Wound Dresser
ill-sized art actions (2):
ill-sized art actions (3):
ill-sized art actions (4):
ill-sized art actions (5):
ill-sized art actions (6):
LIQUID_COOKING
LIQUID_SCOOP
GRIND_POWDER_RECEPTACLE
Skill 5
Skill 6
Skill 7
Skill 8
Skill 9
Skill 10
ill-sized art actions (1):
Hammerman
Spearman
Crossbowman
Pikeman
Bowman
Shield User
Armor User
Siege Engineer
Wrestler
Striker
Kicker
Dodger
Axeman
Swordsman
Maceman
Brewer
Miller
Thresher
Blowgunner
Thrower
Knife User
Lasher
Siege Operator
Pump Operator
Leatherworker
Presser
Beekeeper
Glazer
Bone Carver
Weaver
GIANT_NEST
Unrecognized Habit Token:
PEACEFUL_INTERMITTENT
Unrecognized Creature Sound Token:
VOCALIZATION
Unrecognized Creature Sound Method Token:
Random Buffer Overload
COOK_BLOOD
GRIND_VERMIN
COOK_VERMIN
COOK_PEOPLE
COLLECT_TROPHIES
EAT_BONE_PORRIDGE
USE_ANY_MELEE_WEAPON
COLLECT_WEALTH
FOOD_STORAGE
NEST_BOX
BOOKCASE
SMALL_OBJECT_STORAGE
TRACK_CART
HEAVY_OBJECT_HAULING
STAND_AND_WORK_ABOVE
ROLL_UP_SHEET
GRIND_POWDER_GRINDER
MEAT_CARVING
MEAT_BONING
MEAT_SLICING
MEAT_CLEAVING
HOLD_MEAT_FOR_CARVING
MEAL_CONTAINER
LIQUID_CONTAINER
SIMPLE_BURROW
LABYRINTH
SHRINE
WILDERNESS_LOCATION
Unrecognized Lair Token:
HAS_DOORS
Unrecognized Lair Characteristic Token:
GRIND_BONE_MEAL
PROTECT_FOLDED_SHEETS
CONTAIN_WRITING
DISPLAY_OBJECT
PLACE_OFFERING
DIVINATION
GAMES_OF_CHANCE
Unrecognized Tool Use Token:
SIMPLE_MOUND
catatonic
BLOW_AGAINST_FIPPLE
BLOW_OVER_OPENING_SIDE
BLOW_OVER_OPENING_END
BLOW_OVER_SINGLE_REED
BLOW_OVER_DOUBLE_REED
BLOW_OVER_FREE_REED
STRUCK_TOGETHER
SHAKEN
PLUCKED_BY_BP
PLUCKED
STRUCK_BY_BP
STRUCK
VIBRATE_BP_AGAINST_OPENING
MEMBRANE_POSITION
SUBPART_CHOICE
KEYBOARD
STOPPING_FRET
STOPPING_AGAINST_BODY
STOPPING_HOLE
STOPPING_HOLE_KEY
SCRAPED
FRICTION
RESONATOR
BAG_OVER_REED
AIR_OVER_REED
AIR_OVER_FREE_REED
AIR_AGAINST_FIPPLE
Unrecognized Sound Production Token:
sonorous
gentle
slicing
liquid
raucous
breezy
rugged
rippling
sparkling
shrill
floating
ringing
resonant
CROOKS
TIGHTENING
Unrecognized Tuning Token:
choppy
steady
HARMONIC_SERIES
VALVE_ROUTES_AIR
BP_IN_BELL
FOOT_PEDALS
Unrecognized Pitch Choice Token:
ADJUSTABLE_BRIDGES
LEVERS
quavering
fragile
brittle
piercing
strident
wavering
evolving
bright
breathy
mellow
wobbling
focused
vibrating
SLICING
RAUCOUS
BREEZY
SHRILL
RUGGED
SONOROUS
WATERY
GENTLE
animal partner
brawler
psycho
trade partner
information source
storyteller
preacher
FLOATING
RINGING
RESONANT
RIPPLING
SPARKLING
Unrecognized Timbre Token:
GRACEFUL
SPARSE
BREATHY
STRAINED
MELLOW
WOBBLING
FOCUSED
SMOOTH
CHOPPY
STEADY
EVOLVING
STRONG
DELICATE
BRIGHT
PIERCING
STRIDENT
WAVERING
VIBRATING
QUAVERING
FRAGILE
BRITTLE
Unrecognized Meat Category:
respected group
hated group
enemy fighter
friendly fighter
brigand
loyal soldier
quarreler
dancer
friendly
killer
hunter
murderer
comrade
INTESTINES
STOMACH
PANCREAS
SPLEEN
KIDNEY
GIZZARD
flatterer
protector of weak
treasure hunter
preserver of knowledge
SHOW_ALL_HISTORY_IN_DWARF_MODE
data/init/d_init_default.txt
SHOW_FLOW_AMOUNTS
SHOW_EMBARK_TUNNEL
AUTOBACKUP
AUTOSAVE
KEYBOARD_CURSOR
PATH_COST
WALKING_SPREADS_SPATTER_ADV
WALKING_SPREADS_SPATTER_DWF
CAVEINS
TEMPERATURE
NUMBER_OF_LOWER_ELEVATIONS_SHOWN
SHOW_RAMP_ARROWS
ENGRAVINGS_START_OBSCURED
SHOW_IMP_QUALITY
POST_PREPARE_EMBARK_CONFIRMATION
AUTOSAVE_PAUSE
INITIAL_SAVE
EMBARK_WARNING_ALWAYS
TREE_CAP_RAMP
TREE_TWIGS
TREE_CAP_WALL_N
TREE_CAP_PILLAR
TREE_CAP_WALL_E
TREE_CAP_WALL_S
TREE_CAP_WALL_NW
TREE_CAP_WALL_W
TREE_BRANCH_NSE
TREE_BRANCH_SE
TREE_BRANCH_NEW
TREE_BRANCH_NSW
TREE_BRANCH_NSEW
TREE_BRANCH_SEW
TREE_SMOOTH_BRANCHES
TREE_BRANCHES
TREE_TRUNK_PILLAR_DEAD
TREE_ROOTS_DEAD
TREE_TRUNK_N_DEAD
TREE_TRUNK_SLOPING_DEAD
TREE_TRUNK_E_DEAD
TREE_TRUNK_S_DEAD
TREE_TRUNK_NW_DEAD
TREE_TRUNK_W_DEAD
TREE_CAP_WALL_SW
TREE_CAP_WALL_NE
TREE_CAP_FLOOR1
TREE_CAP_WALL_SE
TREE_CAP_FLOOR3
TREE_CAP_FLOOR2
TREE_ROOT_SLOPING_DEAD
TREE_CAP_FLOOR4
NICKNAME_LEGENDS
TREE_ROOT_SLOPING
PILLAR_TILE
TREE_TRUNK_PILLAR
TREE_ROOTS
TREE_TRUNK_N
TREE_TRUNK_SLOPING
TESTING_ARENA
ARTIFACTS
EMBARK_RECTANGLE
MULTITHREADING
LOG_MAP_REJECTS
PAUSE_ON_LOAD
NICKNAME_ADVENTURE
NICKNAME_DWARF
TREE_TRUNK_BRANCH_E
TREE_TRUNK_BRANCH_S
TREE_BRANCH_NS
TREE_TRUNK_BRANCH_W
TREE_BRANCH_NW
TREE_BRANCH_EW
TREE_BRANCH_SW
TREE_BRANCH_NE
TREE_TRUNK_E
TREE_TRUNK_S
TREE_TRUNK_NW
TREE_TRUNK_W
TREE_TRUNK_SW
TREE_TRUNK_NE
TREE_TRUNK_BRANCH_N
TREE_TRUNK_SE
TREE_TRUNK_NSEW
TREE_TRUNK_EW
TREE_TRUNK_NSE_DEAD
TREE_TRUNK_INTERIOR
TREE_TRUNK_NEW_DEAD
TREE_TRUNK_NSW_DEAD
TREE_TRUNK_NS_DEAD
TREE_TRUNK_SEW_DEAD
TREE_CAP_FLOOR3_DEAD
TREE_CAP_FLOOR2_DEAD
TREE_TRUNK_NSE
TREE_CAP_FLOOR4_DEAD
TREE_TRUNK_NEW
TREE_TRUNK_NSW
TREE_TRUNK_NS
TREE_TRUNK_SEW
TRACK_NW
TRACK_NE
TRACK_SW
TRACK_SE
TRACK_NSE
TRACK_EW
TRACK_NEW
TRACK_NSW
TREE_TRUNK_NSEW_DEAD
TREE_TRUNK_EW_DEAD
TRACK_N
TREE_TRUNK_INTERIOR_DEAD
TRACK_E
TRACK_S
TRACK_NS
TRACK_W
TREE_BRANCH_NW_DEAD
TREE_BRANCH_EW_DEAD
TREE_BRANCH_SW_DEAD
TREE_BRANCH_NE_DEAD
TREE_BRANCH_NSE_DEAD
TREE_BRANCH_SE_DEAD
TREE_BRANCH_NEW_DEAD
TREE_BRANCH_NSW_DEAD
TREE_TRUNK_SW_DEAD
TREE_TRUNK_NE_DEAD
TREE_TRUNK_BRANCH_N_DEAD
TREE_TRUNK_SE_DEAD
TREE_TRUNK_BRANCH_E_DEAD
TREE_TRUNK_BRANCH_S_DEAD
TREE_BRANCH_NS_DEAD
TREE_TRUNK_BRANCH_W_DEAD
TREE_CAP_WALL_E_DEAD
TREE_CAP_WALL_S_DEAD
TREE_CAP_WALL_NW_DEAD
TREE_CAP_WALL_W_DEAD
TREE_CAP_WALL_SW_DEAD
TREE_CAP_WALL_NE_DEAD
TREE_CAP_FLOOR1_DEAD
TREE_CAP_WALL_SE_DEAD
TREE_BRANCH_NSEW_DEAD
TREE_BRANCH_SEW_DEAD
TREE_SMOOTH_BRANCHES_DEAD
TREE_BRANCHES_DEAD
TREE_CAP_RAMP_DEAD
TREE_TWIGS_DEAD
TREE_CAP_WALL_N_DEAD
TREE_CAP_PILLAR_DEAD
TRACK_RAMP_SE
TRACK_RAMP_NW
TRACK_RAMP_EW
TRACK_RAMP_SW
TRACK_RAMP_NSW
TRACK_RAMP_NSE
TRACK_RAMP_SEW
TRACK_RAMP_NEW
TRACK_NSEW
TRACK_SEW
TRACK_RAMP_S
TRACK_RAMP_N
TRACK_RAMP_W
TRACK_RAMP_E
TRACK_RAMP_NE
TRACK_RAMP_NS
FORTRESS_SEED_CAP
SPECIFIC_SEED_CAP
BABY_CHILD_CAP
CULL_DEAD_UNITS_AT
POPULATION_CAP
VISITOR_CAP
Unrecognized Init Option:
STRICT_POPULATION_CAP
GRAZE_COEFFICIENT
TRACK_RAMP_NSEW
STORE_DIST_ITEM_DECREASE
MAXIMUM_EMBARK_DIM
STORE_DIST_BUCKET_COMBINE
STORE_DIST_SEED_COMBINE
STORE_DIST_BIN_COMBINE
STORE_DIST_BARREL_COMBINE
FATAL ERROR
[GENERATED]
Nuked Creature Def Reference
NULL JOB ITEM (1):
Nuked Breed Reference
Nuked Art Image Reference
NULL unit projectile loaded
Civ Zone
NULL JOB ITEM (2):
NULL item projectile loaded
Nuked Coin Front Reference
Nuked Coin Back Reference
Nuked Artifact Reference
Nuked Item Improvement Reference
Nuked Feature Layer Reference
Nuked Entity Population Reference
Nuked Detail Event Reference
Nuked Subregion Reference
data/vanilla/vanilla_plants_graphics/
Vanilla Plants Graphics
Vanilla Descriptors Graphics
vanilla_plants_graphics
Vanilla Items Graphics
vanilla_buildings_graphics
vanilla_items_graphics
data/vanilla/vanilla_items_graphics/
Cage: Null Unit Assignment
Cage: Null Item Assignment
: Null Unit Assignment (Id
: Null Item Assignment (Id
data/vanilla/vanilla_descriptors_graphics/
NULL Aid Requester
vanilla_descriptors_graphics
NULL item pointer on load
NULL play item on load: id #
NULL play unit on load: id #
NULL play building on load: id #
NULL displayed announcement
NULL job pointer on load
NULL building pointer on load
[PCG_LAYERING:
[PROCEDURAL_CREATURE_GRAPHICS:DEFAULT]
[NIGHT_CREATURE_HUNTER]
Button
Nuked Entity Reference
Nuked Plot Info Reference
Nuked Vermin Event Reference
Nuked Vermin Reference (Escaped Pet)
Nuked Hist Fig Reference
Nuked Site Reference
Nuked Viewscreen Reference
Nuked Unit Reference (Item Wrestle)
Error 2
Nuked Activity Reference
Error 1
Nuked Item Reference (General)
Nuked Effect Reference
Nuked Job Reference
Nuked Unit Reference (Worker/Inventory)
Generating inorganics...
Generating plants...
Processing music...
Processing sounds...
Generating entities...
Generating reactions...
Generating items...
Generating creatures...
Processing plants...
Processing items...
Processing languages...
Processing inorganics...
Processing reactions...
Processing interactions...
Processing creatures...
Processing entities...
Loading parameters...
Loading artifacts...
Loading civilized populations...
Loading history...
Loading formations...
Loading activities...
Loading active historical figures...
Loading squads...
Preparing graphics...
Loading items...
Generating interactions...
Finalizing generated objects...
Loading coin information...
Loading map data...
Loading buildings...
Loading entities...
Repairing squad info for Unit #
have corrupt feature map at
removed erroneous unit occupancy flag
removed erroneous unit ground occupancy flag
Sorting text...
Sorting material templates...
Loading world to start new game
Loading object files...
vanilla_creatures_graphics
data/vanilla/vanilla_creatures_graphics/
data/vanilla/vanilla_buildings_graphics/
Vanilla Buildings Graphics
** Loading Fortress **
patching dangerously broken trade definition -- magma powder changed to water/snow
Vanilla Creatures Graphics
patching corruption: item off-loaded and also in play:
Sorting languages...
Sorting descriptors...
Sorting creatures...
Sorting entities...
Sorting music...
Sorting sounds...
Sorting reactions...
Sorting interactions...
Sorting tissue templates...
Sorting items...
Sorting inorganics...
Sorting plants...
Sorting creature bodies...
Sorting creature variations...
Sorting buildings...
Sorting body detail plans...
Newer compatible version of mod detected:
data/installed_mods/
Update
Update all
(save uses
, not found
Loading world information...
Loading adventure...
Loading announcements...
Loading fortress information...
Preparing game screen...
Handling compatibility issues...
Loading general information...
Rebuilding more temporary information...
Back to title
Failed to install mod:
Don't update
Don't update any
Failed to find compatible mod:
Loading agreements...
Loading art forms...
Loading tracking information...
Loading cultural identities...
Loading image sets...
Loading divination sets...
Loading occupations...
Loading belief systems...
Loading identities...
Loading incidents...
Loading interactions...
Loading written content...
Loading armies...
Loading army controllers...
Loading crimes...
Loading vehicles...
Loading effects...
Loading local animal populations...
Loading machines...
Loading flow guides...
Loading work quotas...
Loading world events...
Loading events...
Loading mandates...
Failed!
Loading world and continuing active game
Rebuilding temporary information...
Preparing game...
Loading schedules...
Loading projectiles...
Loading units...
Loading jobs...
[INITIAL_LOAD]
GEMS_USE_ADJ
GEMS_USE_NOUN
SIMPLE
Unrecognized Shape Token:
GEMS_USE_ADJ_NOUN
CP_COLOR
COLOR_PATTERN
Unrecognized Colored Pattern Token:
PATTERN
menacing
NULL artifact on create site map, skipping
invalid lair entrance
the word
offended
submitting
triumphant
plaintive
No slabs engraved
Slab engraved
Memorialized
Entombed and memorialized
PARCHMENT
PAPER_PLANT
slabs engraved
SHEET_PLANT
Offloading units...
Offloading units...
PAPER_SLURRY
A new chapter of dwarven history begins here at this place,
get hungry.
autosave

" . [C:2:0:1]Strike the earth![C:7:0:0] slab engraved [Requires Building Placement Distance Overflow no slabs engraved [Requires fuel] Engrave Memorial Slab [Requires ore] [Requires ore, fuel] Siege Equipment Weapons and Ammunition Metal Clothing Other Objects Entombed

(opens menu)

Not memorialized There are almost no supplies left, but with stout labor comes sustenance. Whether by bolt, plow or hook, provide for your

Outpost:[C:7:0:0] You have arrived. After a journey from the Mountainhomes into the forbidding wilderness beyond, your harsh trek has finally ended. Your party of seven is to make an outpost for the glory of all of 

. You are expecting a supply caravan just before winter entombs you, but it is Spring now. Enough time to delve secure lodgings, ere the charges Have they gone on adventures or moved on to richer delving at new frontier settlements? How have your sturdy charges fared in your absence? Deep underground, the promise of treasure and the thrill of overcoming danger have lured you back to this place. Will you strike the earth again? Perhaps they are all still here, unwilling to leave the magnificent fortress you prepared for them.

Outpost Revisited:[C:7:0:0] You have returned. 

dfhooks_prerender dfhooks_update dfhooks_shutdown dfhooks_init dfhooks_ncurses_key dfhooks_sdl_event PRINT_MODE TEXT not supported on windows EMERGENCY: Unknown case in async_wait SDL initialization failure SDL initialization failure, trying windowed mode Resizing font to Resizing grid to Font size: New window size: INIT FAILED! SDL_MOUSE_RELATIVE_SCALING Unable to create texture! Fatal error %s: %s stoi argument out of range invalid stoi argument Shift+ NO BINDING Missing binding displayed: [MOUSEWHEEL:

DOWN]

[BUTTON: [BIND: I/O error while writing keyboard mapping [VERSION:1] Saving bindings to Unknown binding: Broken mousewheel (should be [MOUSEWHEEL:#:UP|DOWN]: Broken button (should be [BUTTON:#:#]): prefs/macros prefs/macros/ prefs/macros/*.mak Quantity not numeric or Unexpected tab(s) while loading macro: Binding missing while loading macro: Binding name unknown while loading macro: End of group End of macro I/O error while loading macro Broken unicode: Unknown SDLKey: Broken repeat request: [MOUSEWHEEL:*:*] Loading bindings from REPEAT_BROKEN REPEAT_FAST REPEAT_SLOW REPEAT_NOT Mousewheel Button list too long TS_PREFERRED_SHAPING TS_MAINTAIN_LENGTH TISSUE_STYLE SELECT_ENTITY CUT_ENTITY --- Logging Entity

Crafts

CHEESE_MAT

associating gloves out of range: 
associating shoes out of range: 
associating helm out of range: 
associating pants out of range: 
associating armor out of range: 

USE_EVIL_PLANTS USE_GOOD_WOOD USE_EVIL_WOOD USE_GOOD_ANIMALS USE_EVIL_ANIMALS USE_CAVE_ANIMALS OUTDOOR_FARMING INDOOR_FARMING OUTDOOR_GARDENS INDOOR_GARDENS OUTDOOR_ORCHARDS INDOOR_ORCHARDS OUTDOOR_WOOD INDOOR_WOOD OCEAN_PRODUCTS RIVER_PRODUCTS WILL_ACCEPT_TRIBUTE WORLD_CONSTRUCTION PERMITTED_REACTION PERMITTED_BUILDING PERMITTED_JOB STONE_SHAPE GEM_SHAPE SKULKING MERCHANT_NOBILITY BIOME_SUPPORT SETTLEMENT_BIOME EXCLUSIVE_START_BIOME START_BIOME BANDITRY LOCAL_BANDITRY USE_GOOD_PLANTS METAL_PREF CURRENCY_BY_YEAR SITE_GUARDIAN CLOTHING SUBTERRANEAN_CLOTHING ITEM_THIEF BABYSNATCHER LAYER_LINKED AMBUSHER SIEGER ALL_MAIN_POPS_CONTROLLABLE INDIV_CONTROLLABLE SITE_CONTROLLABLE CIV_CONTROLLABLE TRANSLATION DIGGER WOOD_ARMOR WOOD_WEAPONS MINING_UNDERWORLD_DISASTERS GENERATE_DANCE_FORMS GENERATE_MUSICAL_FORMS GENERATE_POETIC_FORMS GENERATE_PERCUSSION_INSTRUMENTS GENERATE_WIND_INSTRUMENTS GENERATE_STRINGED_INSTRUMENTS GENERATE_KEYBOARD_INSTRUMENTS DIVINE_MAT_CLOTHING DIVINE_MAT_CRAFTS DIVINE_MAT_ARMOR DIVINE_MAT_WEAPONS STONE_PREF GEM_PREF VARIABLE_POSITIONS FRIENDLY_COLOR CULL_SYMBOL SUBSELECT_SYMBOL REMAINING SELECT_SYMBOL CURRENCY ITEM_IMPROVEMENT_MODIFIER ART_IMAGE_ELEMENT_MODIFIER ART_FACET_MODIFIER SPHERE_ALIGNMENT COMMON_DOMESTIC_PET COMMON_DOMESTIC_MOUNT COMMON_DOMESTIC_PULL COMMON_DOMESTIC_PACK USE_ANIMAL_PRODUCTS ANIMAL_NEVER_PACK_ANIMAL ANIMAL_ALWAYS_PET ANIMAL_NEVER_PET ANIMAL_ALWAYS_SIEGE ANIMAL_NEVER_SIEGE ANIMAL_ALWAYS_WAGON_PULLER ANIMAL_NEVER_WAGON_PULLER ANIMAL_ALWAYS_MOUNT ANIMAL_NEVER_MOUNT ANIMAL_ALWAYS_PRESENT ANIMAL_FORBIDDEN_CLASS ANIMAL_CLASS ANIMAL_CASTE_TOKEN ANIMAL_TOKEN POSITION SITE_VARIABLE_POSITIONS ACTIVE_SEASON MERCHANT_BODYGUARDS DIPLOMAT_BODYGUARDS TREE_CAP_DIPLOMACY RELIGION_SPHERE MAX_POP_NUMBER MAX_SITE_POP_NUMBER MAX_STARTING_CIV_NUMBER WANDERER VARIABLE_VALUE SET_SCHOLARS_ON_VALUES_AND_JOBS NO_ARTIFACT_CLAIMS BUILDS_OUTDOOR_TOMBS BUILDS_OUTDOOR_FORTIFICATIONS ABUSE_BODIES EQUIPMENT_IMPROVEMENTS INVADERS_IGNORE_NEUTRALS IMPROVED_BOWS USE_MISC_PROCESSED_WOOD_PRODUCTS USE_ANY_PET_RACE USE_NON_EXOTIC_PET_RACE TOLERATES_SITE LIKES_SITE DEFAULT_SITE_TYPE PROGRESS_TRIGGER_TRADE_SIEGE PROGRESS_TRIGGER_PROD_SIEGE PROGRESS_TRIGGER_POP_SIEGE PROGRESS_TRIGGER_TRADE PROGRESS_TRIGGER_PRODUCTION PROGRESS_TRIGGER_POPULATION NAME_FEMALE NAME_MALE LAND_NAME AS_NEEDED COMMANDER RESPONSIBILITY LAND_HOLDER

capped
Precedence exceeding
Negative precedence changed to zero

PRECEDENCE REQUIRES_POPULATION REPLACED_BY APPOINTED_BY BY_POSITION BY_HEIR

REQUIRED_OFFICE negative, set to 0

REQUIRED_OFFICE

REQUIRED_STANDS exceeds 100, capped
REQUIRED_STANDS negative, set to 0

REQUIRED_STANDS

REQUIRED_RACKS exceeds 100, capped
REQUIRED_RACKS negative, set to 0

REQUIRED_RACKS

REQUIRED_CABINETS exceeds 100, capped
REQUIRED_CABINETS negative, set to 0

REQUIRED_CABINETS

REQUIRED_BOXES exceeds 100, capped
REQUIRED_BOXES negative, set to 0

REQUIRED_BOXES SPOUSE_FEMALE SPOUSE_MALE DO_NOT_CULL CHAT_WORTHY BRAG_ON_KILL FLASHES SPECIAL_BURIAL EXECUTION_SKILL has equal foreground/background colors without brightness, background set to 0 has invalid brightness value (must be 0 or 1), set to 0 has background color > 7, set to 0 has negative background color, set to 0 has foreground color > 7, set to 7 has negative foreground color, set to 7 ELECTED REQUIRES_MARKET CONQUERED_SITE ANIMAL_ALWAYS_PACK_ANIMAL SUCCESSION DETERMINES_COIN_DESIGN EXPORTED_IN_LEGENDS MILITARY_SCREEN_ONLY GENDER REJECTED_CLASS REJECTED_CREATURE ALLOWED_CLASS ALLOWED_CREATURE QUEST_GIVER KILL_QUEST PUNISHMENT_EXEMPTION SLEEP_PRETENSION MENIAL_WORK_EXEMPTION_SPOUSE MENIAL_WORK_EXEMPTION RULES_FROM_LOCATION

DEMAND_MAX exceeds 100, capped
DEMAND_MAX negative, set to 0

DEMAND_MAX

MANDATE_MAX exceeds 100, capped
MANDATE_MAX negative, set to 0

MANDATE_MAX

REQUIRED_TOMB exceeds 1000000, capped
REQUIRED_TOMB negative, set to 0

REQUIRED_TOMB

REQUIRED_DINING exceeds 1000000, capped
REQUIRED_DINING negative, set to 0

REQUIRED_DINING

REQUIRED_BEDROOM exceeds 1000000, capped
REQUIRED_BEDROOM negative, set to 0

REQUIRED_BEDROOM

REQUIRED_OFFICE exceeds 1000000, capped

Unrecognized Entity Token: DUTY_BOUND ACCOUNT_EXEMPT chieftain warlords warlord ringleaders ringleader commanders commander captains captain chieftesses chieftess chiefs bosses leaders CUSTOM_BANDIT_LEADER Initiate Soldier Sergeant Captain Grandmaster

masters
master
commanders

generals general CUSTOM_MERCENARY_LEADER soldiers soldier chieftains Unrecognized entity helm token: Unrecognized entity ammo token: Unrecognized entity armor token: Unrecognized entity weapon token: Unrecognized entity digger token: Unrecognized entity creature token:

      • Error(s) finalizing the entity

Stone shape not found: Gem shape not found: Unrecognized entity position rejected creature token: Unrecognized entity position rejected caste token: Unrecognized entity position allowed creature token: Unrecognized entity position allowed caste token: Unrecognized symbol: Unrecognized entity siege ammo token: Unrecognized entity tool token: Unrecognized entity instrument token: Unrecognized entity toy token: Unrecognized entity trapcomp token: Unrecognized entity shield token: Unrecognized entity pants token: Unrecognized entity shoes token: Unrecognized entity gloves token: baron consort baronesses baroness barons CUSTOM_LAW_MAKER_2 most high priests most high priest most sacred most holy most exalted absolute most high HIGHEST_PRIEST NULL artifact on wg loot building, skipping treasurers constables constable marshals marshal field CUSTOM_MILITARY_STRATEGY war leaders war leader CUSTOM_MILITARY_GOALS law-givers law-giver , entity # Murder-target mismatch: year baronesses consort baroness consort barons consort Exalted Ultimate Perfect Bearer grappling blowgun crossbow hammer treasurer CUSTOM_MERCENARY_TREASURER

on your left
on your right

, the , at the end of the hall , the door on your left , the door on your right up the stairs

Novice
Bearer
Adept
Master
Degree
administrators
administrator
officials
official
commissioners
commissioner
caretakers
caretaker

bridge tunnel magistrates magistrate justices judges Metal armor Leather armor [ITEM: [RECLAIM_SKILL: [SKILL: TITLE: [PROFILE]

has self-referential diplomacy state

Entity midmap construction path build failure failure to get end square construction for transport link failure to get start square construction for transport link WORSHIP_HF abbots chamberlains chamberlain advisors advisor counselors counselor justiciars justiciar keepers of the seal keeper of the seal chancellors chancellor chief royal CUSTOM_OFFICIAL_ harvest CUSTOM_MARKET_OFFICIAL_ housekeepers housekeeper executioners executioner cup-bearers cup-bearer butlers butler masters of beasts master of beasts bookkeeper clerks stewards steward alderperson CUSTOM_GUILD_CLERK CUSTOM_GUILD_STEWARD CUSTOM_GUILD_ALDERPERSON doyennes doyenne doyens CUSTOM_GUILD_LEADER guard army unattached from parent army invalid nem in army during guard creation camp order missing parent -- army will camp forever

(Set out 

Mission Report: Monster

trying to generate musical form without speech or instruments
has assumed the position of 

[ENTITY: [OBJECT:ENTITY] entity_layer recordkeepers recordkeeper bookkeepers possibly buriable unrotten undisturbed collected sharpenable empty processable cookable solid extract-bearing plant extract-bearing fish extract-bearing small creature processable (to vial) processable (to barrel) tameable small creature sand-bearing Tribute Report: Tribute is being unloaded. (A report is available.) Merchants have arrived and are unloading their goods. A trade depot is requiered for the delivery of the tribute. The merchants need a trade depot to unload their goods. An animal

has become a 
has adopted 

Something has pulled a lever! Something has triggered a pressure plate! Something has emptied a cage! Something has unchained a creature! unused improvable butcherable millable Miner destination wiped now know a few facts about

training.

have attained a general familiarity with

training methods.

are now quite knowledgeable

trainers.

are now expert non-artifact wooden stone -bearing CALCIUM_CARBONATE calcite/limestone/chalk/marble CAN_GLAZE glazable GYPSUM gypsum paper-making paper-slurry lye/milk-free blunt unengraved unimproved written-on non-absorbent food storage non-pressed woven metal edged on-ground divine artifact fire-safe magma-safe building material non-economic plant leather hair/wool shell pearl plaster-containing ivory/tooth glass lye-bearing milkable finished good furniture dyeable totemable glass-making melt-designated deep material sewn-imageless screw divination games of chance

that isn't a bin

Short Pathing Flood Overflow meat-carving holder meal container liquid container food storage nest box small object container track cart heavy object hauler stand-and-work sheet roller folded sheet protector writing container bookcase display object offering placement paper-slurryable RENDER_MAT renderable SOAP_MAT fatty tannable -producing -containing liquid cooking liquid scoop powder grinding receptacle powder grinding meat carving meat boning meat slicing meat cleaving TALLOW tallow BAG_ITEM bag-processable fermentable GLAZE_MAT glaze HONEYCOMB_PRESS_MAT honey-bearing PARCHMENT_MAT parchment-producing PRESS_LIQUID_MAT oil-bearing PRESS_PAPER_MAT

by a 

rough

block

the cave the river the magma pool the pit the underworld portal the volcano the underworld the subterranean water

Null Pop Num
deposit

One of the compressed files on disk has errors in it. Restore from backup if you are able. The glowing barrier has disappeared! Deep within this strange place, we've uncovered what must be a treasure of the gods! The glowing barrier has disappeared, replaced by terrible shrieks from the underworld! Apocalypse! We are being judged by the gods! Something evil is emerging from this newly exposed pocket! We checked that stone for heat! What devilry is this?! Some ancient horror was encased here, until now! We have unleashed the echo of a forgotten divine retribution! Horrifying screams come from the darkness below! [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: What a pleasant surprise! Not a single tree here weeps from the abuses meted out with such ease by your people. Joy! The dwarves have turned a page, not that we would make paper. A travesty! Perhaps it is better said that the dwarves have turned over a new leaf, and the springtime for our two races has only just begun. elves_firstcontact2 [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: You have disrespected the trees in this area, but this is what we have come to expect from your stunted kind. Further abuse cannot be tolerated. Let this be a warning to you. elves_firstcontact1 [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Greetings from the woodlands. We have much to discuss. elves_standard1 [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Although we do not always see eye to eye (ha!), I bid you farewell. May you someday embrace nature as you embrace the rocks and mud. elves_standard_bye [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Greetings, noble dwarf. There is much to discuss. human_standard1 [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: It has been an honor, noble [VAR:NATIVENAME:MEETING:NOBLE]. I bid you farewell. human_standard_bye [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: On behalf of the Merchants' Guild, let me extend greetings to your people. There is much to discuss. human_trade1 [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Again on behalf of the Merchants' Guild, let me bid farewell to you and your stout dwarves. human_trade_bye UNIT_COMBAT_REPORT D_DISPLAY UNIT_COMBAT_REPORT_ALL_ACTIVE Command Line: World generation aborted because folder exists. Command Line: World generation initiated. data/installed_mods [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: I am your liaison from the Mountainhomes. Let's discuss your situation. dwarf_liaison1 [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Farewell, [VAR:NATIVENAME:MEETING:NOBLE]. I look forward to our meeting next year. Our fortunes rise and fall together. dwarf_liaison_bye Synchronizing folders... Saving agreements... Saving tracking info... Saving parameters... Cleaning stranded objects... Cleaning game objects... Passing a few weeks to get things ready... data/init/announcements.txt Command Line:

      • STARTING NEW GAME ***

Cleaning play objects... A_DISPLAY RECENTER DO_MEGA Offloading art images... Saving world Command Line: World exported. save/current/world.dat Saving history... Saving civilized populations... Saving map data... Sorting world information... hatch cover floodgate coffer limb/body backpack quiver crutch splint stones raw crystal glass raw clear glass charcoal

wafers

cut clear glass gems cut green glass gems refined coal portal blocks cut crystal glass gems [DIPSCRIPT:HUMAN_STANDARD] HUMAN_STANDARD [TEXTVIEWER:elves_standard_bye] [TEXTVIEWER:elves_standard1] [DIPSCRIPT:HUMAN_TRADE] HUMAN_TRADE [TEXTVIEWER:human_standard_bye] [TEXTVIEWER:human_standard1] Jobs removed from unpowered

were unable to complete the 

[TEXTVIEWER:human_trade_bye] [TEXTVIEWER:human_trade1] raw green glass branch grown [CONSTRUCTTOPICLIST] [TEXTVIEWER:dwarf_liaison1] [DIPSCRIPT:DWARF_LIAISON] DWARF_LIAISON [DIPSCRIPT:ELVES_FIRSTCONTACT] ELVES_FIRSTCONTACT [TEXTVIEWER:dwarf_liaison_bye] [TOPICDISCUSSION] [TEXTVIEWER:elves_firstcontact2] [ELSE] [TEXTVIEWER:elves_firstcontact1] [IF:GLOBAL:TREESREMOVED:>:GLOBAL:0] [DIPSCRIPT:ELVES_STANDARD] ELVES_STANDARD [HISTORY_DIPEV:FIRSTCONTACT] [ENDIF] ballista parts trap component pipe section siege ammo ballista arrow head amulet scepter ammunition crystal glass clear glass green glass perfect stagnant slimy vomitous sticky ichorous purulent gooey dirty

laced with 
paste

bloody mechanisms catapult parts cheese powder animal trap bucket barrel strands throne codices -bound tanned hide filthy rotten figurine sarcophag casket musical instrument waterskin unglazed terrarium window goblet small tame animal small live animal

chops

preserved prepared meal suits of chain weapon /buckler shield handwear silk body part plant part corpse yarn body part soap body part wooden body part leather body part withered Rotten strand body part leaf or fruit leaves and fruit woven clothing shop sign leather shop sign cloth shop sign general imports sign bowyer's shop sign gem cutter's shop sign bone carver's shop sign leather clothing shop sign carpenter's shop sign leather goods shop sign metal craft shop sign blacksmith's shop sign tavern sign metal furniture shop sign stone furniture shop sign bracelet earring statue millstone traction bench armorsmith's shop sign weaponsmith's shop sign craft shop sign memorial clothing imports sign food imports sign food shop sign general store sign Opulent Throne Room Royal Throne Room Evaluate Depot Caravan Access Overflow Decent Study Splendid Study Throne Room Royal Bedroom No Study Meager Study Modest Study Decent Quarters Fine Quarters Great Bedroom Grand Bedroom Tiny streaks of lightning streak quickly over the object's surface. The item smells like wet earth. The item is covered with small bumps. The item constantly emits a nearly inaudible high-pitched whistle. No access to The item sounds like rustling leaves when moved. The item is covered with minute gray hairs. Creatures that look at the item cannot think negative thoughts. Metropolis Capital No access Outpost Hamlet Village

offers it to 
claims it as a personal treasure.

claims it as a family heirloom claims it as an heirloom in the name of the family ancestor no material

caught in a cloud of flames!

The object looks oddly square. The air around the object seems warped as if it were very hot, yet the item is cool to the touch. The item sparkles with a supernatural brilliance.

caught up in the web!

legwear headwear footwear A thief has stolen

has stolen 

A kidnapper has made off with

has been possessed!
withdraws from society...
is taken by a fey mood!
has created 
begins to stalk and brood...
looses a roaring laughter, fell and terrible!

Item Hauling Refuse Hauling Food Hauling Wood Hauling Animal Care Stone Engraving Push/Haul Vehicles Animal Hauling Feed Patients/Prisoners Dressing Wounds Setting Bones Diagnosis Plant Processing Clothesmaking Small Animal Dissection Recovering Wounded Stone Hauling No Tomb Servant's Burial Chamber Burial Chamber

have been disturbed.

group of

has been disturbed.

an official land of the realm

caught in a burst of 
its way out of confinement!

swarm of ROOM SHARING INDEX OUT OF BOUNDS: lumber limits an even more official land of the realm

and the surrounding lands have been made 

No Quarters Meager Quarters Modest Quarters Quarters Fine Dining Room Great Dining Room Grand Dining Room Royal Dining Room No Dining Room Meager Dining Room Modest Dining Room Decent Dining Room Fine Tomb Mausoleum Grand Mausoleum Royal Mausoleum TEXT_SET INTERACTION REACTION PALETTE save/current/*.dat world.dat /*.dat world.sav save/current/*.sav

created a masterpiece 

You have Healthcare Hunting/Related Stoneworking Woodworking Other Jobs Jewelry Fishing/Related Farming/Related DESCRIPTOR_SHAPE BUILDING MATERIAL_TEMPLATE LANGUAGE TILE_PAGE GRAPHICS DESCRIPTOR_COLOR DESCRIPTOR_PATTERN Armoring Furnace Operating Hunting Farming (Fields) Siege Operating Stonecrafting Metalcrafting Blacksmithing Trade Good Hauling Pump Operating Mechanics Crossbow-making Wall/Floor Construction Road Building Lever Operation Water Hauling shadow bad variant access graphics/tile_page_*

      • Error(s) found in the file"
graphics/graphics_*
graphics/palette_*
Could not load sound file
Could not load music file
MUSIC_FILE
sound/music_file_*
init_sound returned false!
sound/sound_file_*
: error loading file.
SOUND_FILE
sound/
AUTHOR
invalid hash bucket count
unordered_map/set too long
: file not found.
: End of current chunk reached while trying to read data.
: unsupported file or audio format.
: couldn't perform seek operation.
Could not load file
: end of file unexpectedly reached while trying to read essential data.
: media was ejected while reading.
sow the seeds of chaos in the world
highlight boundaries between worlds
bring death to the world
provide opportunities for courage
rescued
<reason>
maintain balance in universe
sphere alignment
failed mood
cannot find artifact
trapped in cage
lack of sleep
admire architecture
danger
as a symbol of everlasting peace
cement bonds of friendship
gather information
on a pilgrimage
unable to leave location
great deal of stress
artifact is heirloom of family hfid
sanctify hf
exiled after conviction
become citizen
be with master
eradicate beasts
arrived at person
make a living as a warrior
entertain people
hire on as mercenary
curiosity
hire on as scholar
hire on as performer
glorify hf
prefers working alone
prevented from leaving
have not performed
cry on boss
vent at boss
insufficient progress toward goal
should have reached goal
make weapon
work request
cry on priest
vent at priest
violent disagreement
reunited with loved one
true name invocation
adopted
arrived at location
going wrong direction
left site
entity no longer rules
bring murder to the world
bring misery to the world
bring thralldom to the world
bring nightmares into reality
because it was destined
liked appearance
great fortresses built and tested
be brought to safety
offer condolences
insufficient work
help with rescue
provide opportunities for acts of valor
bring torture to the world
find relative
bring war to the world
viewed displayed item
viewed item in own display
threw hauled item in tantrum
pet lost
admire owned building
admire building
admire owned arranged building
admire arranged building
clothing rots away
tattered clothing
good spar
haunted in dreams
had miscarriage
freed from prison
old clothing
spouse had miscarriage
nearby conflict
became parent
being an agreement companion
agreement cancelled
broke up with lover
mastered skill
fell in love
divorced
witnessed blood drinking in incident
stranger sneaking around
listened to complaint
made complaint
entity cancels tribute
entity controls site
stranger advancing with weapon
kicked out of squad
witnessed death in incident
death and injury
hf died unexpectedly
found body in incident
</reason_id>
</reason>
<circumstance>
<reason_id>
caught sneaking last stand
jump into existing conflict
produced artifact
produced masterwork
slayer in incident
hf is dead
reunited with hf
separated from hf
holds high value
smoother operation of entity
envious of those that live on
shared interest in profession
part of trade negotiation
seek sanctuary
afraid of persecution
artifact is symbol of entity position
had ambitions for which death is only a small obstacle
too vain to give in to death
heavy losses in battle
lack of funds
afraid to die
panicked about what happens after death
too proud to give in to death
not ready to face the afterlife
eaten rotten food
tired of food
good drink
good food
punished somebody with tool
punished by beating
cannot get punishment tool
punished by tool
eating without table
lesser has better room
eating in dining room
eating at crowded table
do not have enough cabinets
do not have enough chests
do not have enough armor stands
do not have enough weapon racks
established as land holder
land holder rank increased
mandate was obeyed
knocked out by cavein
mandate only partially completed
mandate ignored
committed vandalism
destroyed building
ate vermin while starving
ate favorite animal while starving
punished somebody with beating
beat somebody up
no shirt
ate own pet while starving
no shoes
considering demand
caught in dust
personal punishment reduced
punishment of victimizer reduced
caught in miasma
caught in snow
waterfall mist
caught in smoke
personal punishment delayed
nobody to punish for failed mandate
insufficient justice buildings
punishment of victimizer delayed
reelected
elected
request ignored
request approved
very drowsy
drowsy
dehydrated
thirsty
long patrol
complaint unregistered
sun irritated
sun nauseated
resting
rough sleep
caught in rain
caught in freakish weather
starving
hungry
suffered minor injury
suffered major injury
gained relative
gave birth
gave water
received water
slept on driftwood
slept on dirt
evicted
artwork defaced
relation gave stress complaint chat
relation received personal chat
relation chat
relation received stress complaint chat
gave food
received food
relation gave personal chat
relation abstract chat
drinking without well
drinking rotten
view hated vermin caged
view favorite animal caged
drinking ichor
drinking goo
drinking nasty
drinking pus
slept on rough stone
slept on grass
slept on ice
slept on rocks
slept in room
slept without proper room
slept in mud
slept on smooth floor
acquired favorite animal as pet
acquired item
cleaned self
confined
near hated vermin
new grudge
pestered by flying micro vermin
near favorite animal
drinking blood
tired of drink
drinking vomit
drinking slime
killed somebody in training accident
cleaned self with soap
attacked by zombie possible relative
attacked
completed job
rescued somebody
lost property to taxes
tax escort stole property
eating without chair
eating without dining room
was rescued
new bonded relationship
disappointed nobility
tax collector succeeded
new buddy
tax collector failed
taxable room inaccessible
have inadequate protection
pleased nobility
misinformed about taxable room
did individual melee drills
nightmare
improved skill
did ranged practice
play with toy
make believe
dream about hf
active performance simulated instrument
active performance poem reciter
active performance singer
active performance instrument
change personality value
put on quality worn item
active performance storyteller
active performance preacher
learned musical form
learned poetic form
taught scholar flag
learned dance form
learned skill
learned scholar flag
learned interaction
learned written content
residency petition rejected
citizenship petition accepted
left troupe
citizenship petition rejected
read written content
taught skill
residency petition accepted
wrote written content
religion prayer in godless temple
religion prayer in incorrect temple
drinking without goblet
pray to hf in dedicated temple
unmet needs
body of relation rotted
religion prayer
pray to hf
performed in incident
syndrome emotion
kicked out of troupe
saw performance in incident
stuck on research topic
research breakthrough
discuss research topic
ponder research topic
have no tomb
have tomb
interacted with pet
interacted with community pillar
official meeting in bedroom
met in room
official meeting without room
official meeting in dining room
victim convicted
animal convicted
perpetrator against family convicted
perpetrator convicted
expelled
turned child away from sanctuary
dead unit convicted
relative expelled
on a whim
that great fortresses might be raised and tested in siege
that more might be murdered
that it might bathe in misery forever
to provide opportunities for courage to rise
to sow the seeds of chaos therein
that all should gaze upon a truly gruesome visage
that more might die
in order to find a relative
that war might rage forever
in order to be brought to safety
to offer condolences
in order to make thralls of everyone
in order to make nightmares reality
to provide opportunities for acts of valor to be performed
in order that acts of torture be perpetrated
</circumstance>
is entity subordinate
<circumstance_id>
</circumstance_id>
guildhall petition rejected
guildhall petition accepted
guildhall agreement abandoned
guildhall petition ignored
after pondering the ineffable subtleties of
due to their cosmic similarity
to create a monument to the boundaries between realities
in order to maintain balance in the universe
to adventure
for an insurrection
in order to be rescued
as a guide
performance in site
scholarly lecture in site
embezzling funds from position
accepting bribes for leniency
claimed artifact given away
acquired artifact
unnaturally ageless
preying on civilized for blood
temple petition rejected
entity temple recognition
temple agreement abandoned
temple petition ignored
from afar
cut of corrupt funds
temple petition accepted
during an infiltration mission
active sermon refuse value
active sermon promote value
active poetic form
active story event
active performance dancer
active performance chanter
active sermon sphere
active sermon worship hfid
abducted hf
by preserving part of body
historical event collection
murdered hf
active dance form
active musical form
item was favorite possession
defeated hf
due to panic about what happens after death
due to envy of those that live on
unable to face any possible judgment and the afterlife
due to fear of death
as an heirloom of the
in order to sanctify
as a symbol of authority within
family
due to a belief in
to smooth the operation of
in order to cement the bonds of friendship
as part of a trade negotiation
being too vain to give in to death
being too proud to give in to death
due to fear of persecution
having ambitions for which death was only a small obstacle
in order to drink
to fill a role as a scholar
in order to pray
in order to admire architecture
out of curiosity
after being prevented from leaving
to fill a role as a performer
to fill a role as a mercenary
after being trapped in a cage
due to lack of sleep
after being unable to leave a location
after a great deal of stress
to experience danger
in order to relax
after failing to create an artifact
after being unable to find an artifact
in order to make a living as a warrior
in order to entertain people
in order to flee
in order to study
after invocation of the true name
after adoption
in order to eradicate beasts
after finding
due to jealousy
in order to continue working alone
due to a lack of performances
in order to glorify
in order to pursue scholarship
after being exiled following a criminal conviction
in order to become a citizen
in order to be with the master
to cry on a priest
to vent at a priest
to cry on somebody in charge
to vent at somebody in charge
due to insufficient work
to help with a rescue
that weapons be made
to request work
after leaving the site
as the relevant government was no longer in control
after a violent disagreement
r being reunited with a loved one
as insufficient progress was made toward the goal
as the goal was not reached
after arriving at the location
after going the wrong direction
</rep_psychopath>
<rep_violent>
</rep_trade_partner>
<rep_psychopath>
</rep_bully>
<rep_brigand>
</rep_violent>
<rep_bully>
</rep_poet>
<rep_storyteller>
</rep_bard>
<rep_poet>
</rep_preacher>
<rep_trade_partner>
</rep_storyteller>
<rep_preacher>
after embezzling funds
after accepting bribes in exchange for leniency
</rep_hero>
after receiving a cut of corruptly-obtained funds
being unnaturally ageless
after preying on the blood of civilized creatures
after a performance in
after a scholarly lecture in
</rep_monster>
<rep_intruder>
</rep_brigand>
<rep_monster>
</rep_bonded>
<rep_hero>
</rep_intruder>
<rep_bonded>
after a dream
after dreaming of
after defeating
after a nightmare
after incompletely performing the rites of
in a dedicated temple
in an undedicated temple
in an improperly dedicated temple
after acquiring
during
was given away
after
by preserving a part of the body
as the item was a favorite possession
after murdering
after abducting
astronomy
mathematics
chemistry
natural history
in order to find sanctuary
to gather information
philosophy
due to a shared interest in
after the death of
after taking heavy losses in battle
after performing the rites of
after praying to
medicine
geography
due to a lack of funds
engineering
developed a business rivalry
developed an athletic rivalry
as a capable and connected lieutenant with more autonomy to act on plots in the web of intrigue
recognized
due to a shared scholarly interest
became friends
become friends over a shared love of athletics
due to a shared artistic interest
added masterful rings
added a masterful covering
added masterful spikes
added masterful bands
created a masterful
constructed a masterful
added a masterful image
masterfully dyed a
became childhood friends
<rep_information_source>
became infatuated with
cemented a bond of friendship amidst the horror of combat
</rep_thief>
<rep_treasure_hunter>
</rep_information_source>
<rep_thief>
over the latter's romantic relationship
formed a grudge against
broke up
became lovers
held a deep hatred of
was bent toward supernatural vengeance upon
due to religious persecution
due to persecution
</rep_loyal_soldier>
<rep_friendly_fighter>
</rep_quarreler>
<rep_loyal_soldier>
</rep_enemy_fighter>
<rep_hated_group>
</rep_friendly_fighter>
<rep_enemy_fighter>
</rep_knowledge_preserver>
<rep_protector_of_weak>
</rep_treasure_hunter>
<rep_knowledge_preserver>
</rep_flatterer>
<rep_quarreler>
</rep_protector_of_weak>
<rep_flatterer>
</rep_hunter>
<rep_friendly>
</rep_killer>
<rep_hunter>
</rep_dancer>
<rep_bard>
</rep_friendly>
<rep_dancer>
</rep_respected_group>
<rep_comrade>
</rep_hated_group>
<rep_respected_group>
</rep_murderer>
<rep_killer>
</rep_comrade>
<rep_murderer>
, the forces of
the attack by
the rampage of the forces of
rampaged throughout
by the attackers.
as scouts
as scouts
The defenders hired
the search of
and found nothing
slipped into
by the forces of
fled
throughout
searched
the fleeing of
weaving of a masterful sewn image
addition of masterful cloth
creation of a masterful illustration
writing of a masterpiece
addition of masterful rollers
addition of a masterful handle
addition of masterful thread
, and the defenders were led by
led the attack
were hired
The defenders were led by
creation of a masterful image set
addition of a masterful instrument piece
the masterful engraving
prepared by
by falling debris
during mining
masterfully constructed by
by growing vegetation
by melting
a masterpiece
during fortification carving
by magma
addition of masterful rings
addition of a masterful covering
addition of masterful spikes
addition of masterful bands
created by
the masterful
addition of a masterful image
masterfully dyed with
added masterful thread
wove a masterful sewn image
added masterful cloth
added masterful rollers
added a masterful handle
added a masterful chain
added a masterful rope
prepared a masterful
to a
destroyed
created a masterful engraving
created a masterful illustration
masterfully wrote
created a masterful image set
attached a masterful instrument piece
the attack of
leaving
abandoned the settlement of
spotted the forces of
and destruction of
the detection of the forces of
slipping out of
formed
formed
moved
became the primary criminal organization
withered.
settlement of
the withering of
the abandonment of
and took over
tribute from
declared
and takeover of
Summer
Spring
Winter
Autumn
routed
the surrender of
the rout of
and destroyed
the declaration that
to be a holy city
surrendered
is a holy city
and lordship of
The new government was called
demanded treasure from
over
the freeing of
freed
in charge of
and placed
, but they had nothing left to give
every
the securing of
the failure to secure
tried to secure tribute from
demanded and received treasure from
, to be delivered from
secured tribute from
destruction of
the defeat of
looted treasure and seized livestock from
stole treasure and livestock from
the infiltration of
, undetected by
defeated
the attack on
pillaged
raided
pillaging of
raiding of
looted treasure from
stole treasure from
seized livestock from
stole livestock from
inquiry after
viewing of
against
, an insurrection
profaning
the razing of
prayer inside
disturbing
ended with the disappearance of the rebelling population
overthrown
the overthrow of
crushed the insurrection in
the insurrection in
the insurrection
the local government
concluded with
razed
replaced
asked about
viewed
rebuilt
thrust a spire of slade up from the underworld, naming it
, and established a gateway between worlds
constructed
the rebuilding of
the emergence of
the replacement of
from the underworld through the power of
the creation of
created
the foundation of
the construction of
lifted numerous oppressive laws from
laid a series of oppressive edicts upon
repealed numerous oppressive laws
enacted a series of oppressive laws
the incorporation of
the subordination of
the return to reason at the settlement of
into
as a part of
finished the construction of
the completion of
connecting
the lifting of numerous oppressive laws from
the proclamation of a series of oppressive edicts upon
the repeal of numerous oppressive laws
the enactment of a series of oppressive laws
several
began operating at the direction of
the joining of
hundreds
a multitude of
dozens of
some hundred
the formation of
regained their senses after another period of questionable judgment.
relocation of
ascendency of the criminal organization
under the leadership of
fully incorporated into
regained their senses after an initial period of questionable judgment.
at the settlement of
unrolled a brilliant tactical plan
made an outright foolish plan
put forth a sound plan
made a poor plan
outmanuevered
entirely outwitted
the forces shifted, and
the forces were arrayed, and
the attackers had a positional advantage
the attackers had a strong positional advantage
hatched a stunning strategy
blundered terribly
used good tactics
used poor tactics
, which rises above
an unknown peak
escaped from
the climbing of
stabbing
ripping
the first to reach the summit of
outmatched
the journey of
tactical planning was superior to
with a cunning plan
unknown lands
made a journey to
the return of
the escape from
as a means of torture
stabbed
slashing off
slashing out
smashed
burned away
ripped
slashed
burning away
burning out
slashing
smashing
tearing off
tearing out
ripping off
stabbing out
the reclamation of
the questionable judgment of
the devouring of
devoured
the crushing of the insurrection against
the end of the insurrection in
launched an expedition to reclaim
were taken by a mood to act against their better judgment at
stabbed out
torn off
burned out
ripped off
slashed out
broken away
torn out
slashed off
got into a brawl with
confronted
a scuffle between
the subduing of
ambushed
surprised
cornered
happened upon
surprising of
attack on
happening upon
ambush of
the escape of
in which the former emerged victorious
after a horrific combat
after a punishing fight
wild beasts
tamed the
fought with and subdued
the taming of the
the carousal of
the horrible experiments of
equipment by
the purchased of
despite the latter's wounds
was forced to retreat from
was forced to make a hasty escape
eventually prevailed and
. While defeated, the latter escaped unscathed
fought with
's onslaught
managed to escape from
everyone
losing
performed horrible experiments
the clash between
slaying
a single
exceptional
superior quality
equipment
masterwork
purchased
caroused
finely-crafted
well-crafted
the tactical contest between
neither side had a positional advantage
a tactical situation
the tactics of
the defenders had a strong positional advantage
the attackers had a slight positional advantage
the defenders had a slight positional advantage
the defenders had a positional advantage
a lone
poorly led
clashed with
animated
inspiringly led
brilliantly led
ably led
drowned
out in the air
to beasts
buried
crucified
left
alive
threw
murdered
into a pit of spikes
against an obstacle, causing immediate death
slaughtered
struck down
of blood
drained
burned
as a
to death
in dragon fire
a troublesome poltergeist
an energetic poltergeist
a forlorn haunt
a restless haunt
to pieces
hacked
beheaded
executed
mortally wounded
shot and killed
, who suffocated
, who bled to death
was disturbed from eternal rest
became obsessed with an inscrutable goal
came back from the dead
was brought back from the dead
began dreaming of seeing the great natural wonders of the world
began dreaming of falling in love
came to desire to bathe the world in chaos
began dreaming of attaining rank in society
a moaning spirit
an angry ghost
a secretive poltergeist
a howling spirit
a murderous ghost
once more, this time
a violent ghost
a sadistic ghost
became obsessed with
independently discovered
life by any means
own mortality and sought to extend
confrontation of
cornering of
was the very first to discover
brawl with
began dreaming of bringing peace to the world
began dreaming of crafting a masterwork
began dreaming of mastering a skill
began dreaming of becoming a legendary warrior
came to desire to rule the world
began dreaming of starting a family
began dreaming of creating a great work of art
began dreaming of making a great discovery
to attain rank in society
own life
with an inscrutable goal
to bathe the world in chaos
to fall in love
to master a skill
with extending
to see the great natural wonders of the world
into a deep chasm
the fall of
the death in the dark of
the passing of
, once more,
from the dead
in a cage
the death of
independent discovery
initial discovery
the new dream of
the new desire of
, struck down
, struck down by a
was impaled on spikes
died after colliding with an obstacle
to craft a masterwork
to create a great work of art
to become a legendary warrior
to bring peace to the world
to rule the world
the new obsession of
to make a great discovery
to start a family
, slain
, slain by a
was left out in the air
succumbed to infection
was crushed under a collapsing ceiling
was crushed by a drawbridge
, slain by
was killed by falling rocks
was banished by
was killed by a flying object
, struck down by
was banished by a
was struck down
was drowned
was killed by a vehicle
was killed by a trap
fell into a deep chasm
was encased in ice
burned up in magma
died of old age
solidified
scared
was encased in cooling magma
was encased in cooling lava
was burned to death by
burned up in a magma mist
was burned to death by a
dragon fire
burned up in
dragon fire
's dragon fire
on spikes
the impalement of
to death
the scaring of
with an obstacle
the collision of
, after the death strike by a
, after the death strike by
the reunion of
through the efforts of
was abducted
abducted
from a great height
the leap of
the murder of
blood
by a vehicle
by a trap
the slaughter of
the killing of
the draining of
the scuttling of
attack with
after an attack
the putting to rest of
the vanishment of
the collapse of
by a flying object
after an attack by a
after an attack by
by falling rocks
under a collapsing ceiling
the mortal wounding of
the shooting of
in a magma mist
the scalding of
under a drawbridge
the crushing of
the burial of
the crucifixion of
the feeding of
the leaving of
the hacking of
the fatal illness of
the beheading of
the execution of
the boiling of
in magma
the condensation of
the melting of
the dehydration of
the starvation of
the burning of
the drowning of
in ice
in cooling magma
's fire
in a
the heat-induced death of
the freezing of
in cooling lava
the encasement of
became crazed
was striken by melancholy
stopped responding to the outside world
went berserk
was possessed
withdrew from society
was taken by a fell mood
began to skulk and brood
the melancholy of
the fell mood of
the rampage of
the insanity of
the withdrawal from society of
the fey mood of
the dark brooding of
the possession of
as the latter prefers to work alone
was denied an apprenticeship under
due to
prefers to work alone
raising
within
entombment
discarding
appearing not to age
after
was taken by a fey mood
general suspicion
denial of apprenticeship
jealousy
aroused general suspicion
under
the thievery
the mercenary operation
the start as a
the career change from
the scouting
the wandering
the baby-snatching
the hunting of great beasts
was discarded in
arose from
was entombed in
was buried in
the loss of a hist fig entry
the giving up on being a
throughout
, based in
decided to become a mercenary, operating
decided to become a baby-snatcher, operating
gave up being a
decided to become a thief, operating
began wandering
the abduction of
began hunting great beasts
became a scout
out of
the wilds
around
became a
to become a
lost a hist fig entry
stopped being a
took up residence
took up residence in
was imprisoned in
laired within
started working at
stopped being the pet of
started hanging out at
ruled from
taught
escaped from
the learning of
learned
stopped ruling from
stopped working at
moved out of
stopped hanging out at
stopped being the child of
stopped being the father of
ended the romantic relationship with
lost the worship of
became the pet of
began worshipping
stopped being the mother of
became the spouse of the deceased
stopped being the owner of
stopped traveling with
lost faith in
stopped being the parent of
no longer imprisoned
was no longer imprisoned by
stopped being the apprentice of
stopped being the master of
imprisoned
was imprisoned by
began an apprenticeship under
became the master of
was born to
became romantically involved with
received the worship of
became the deceased spouse of
became the former spouse of
became the parent of
was sired by
ceased being the master of
began traveling with
became the owner of
ceased being the apprentice of
visited
settled in
the area around
fled into
fled to
the catatonia
moved to study in
departed to
into the area around
gave birth to
wandering
studies
settling
the shield
the tooth
serving in combat
dodging
the whip
the pike
the blowgun
the bow
years of membership
being a member for a year
dissolved
the bestowal of the title of
battles
participating in
enemies
slaying an enemy
given to all new members
received the title of
a weapon or technique
attaining sufficient skill with
was crucial to the coup.
The support of
recruited
expelled
the hammer
the mace
the crossbow
the spear
a ranged weapon
a melee weapon or technique
the sword
the axe
collaborative creation
forcible creation
of the position of
popularly-supported creation
, pushed by a wave of popular support
with threats of violence
audacious creation
as a matter of course
toppled the government of
formed a friendship
in power
and assumed control
formed a friendship
formed a false friendship where each used the other for information
in order to extract information
formed a false friendship with
into a
from a
fooled
the transformation of
the moment when
from the teaching of
changed
changed
collaborated to create
compelled the creation of
through force of argument
the position of
assumed the identity
into believing
members of
the impersonation of
sacred sites were desecrated
Several
along with smaller sacred sites
Several major structures were destroyed
Most property was confiscated
along with several smaller sacred sites
were destroyed
, including
several groups
in war if the latter did likewise.
swore to support
the persecution of
the breach of
breached
Five hundred or more people were expelled
A thousand or more people were expelled
Dozens of people were expelled
A hundred or more people were expelled
with dozens of others
with a hundred or more others
with some others
with many others
A few people were expelled
expelled
property was confiscated
Somebody was expelled
and some others
Several people were expelled
and others were
were expelled
rebuilding
inheritance
, inveighing against
preached to
rebuilt
inherited
purchase
formerly owned by
was expelled
persecuted
with five hundred or more others
with a thousand or more others
the sermon of
, urging love be shown to
urging love between
setting
the purchase of
received
had a dungeon constructed within
equipment by
purchased
the dissolution of
, which
standard
a gated courtyard
improved fortifications
purchased
a feast hall
had a gated courtyard added to
had the fortifications improved of
the addition of
had a feast hall added to
was imprisoned by
was enslaved by
an enemy of
a mercenary for
revealed nothing during interrogation.
during interrogation
conviction of
wrongful
a former prisoner of
a former slave of
a claimant for
a worker of
a member of
a criminal in the eyes of
a former mercenary of
a former member of
sentenced to
and sentenced to death
beaten
hammerstroke
the corrupt
as a go-between in a conspiracy to commit
through the machinations of
with fabricated evidence
one year
months
more than
and would have been imprisoned but for lack of accommodations
and exiled
one month
and imprisoned for a term of
with fabricated evidence in
with fabricated evidence, but nothing came of it.
due to ongoing surveillance as the plot unfolded,
after being recognized and arrested
the arrest and interrogation of
was released.
at the behest of
attempted to frame
confessed and
as the plot unfolded,
convicted
wrongfully
the contact
due to ongoing surveillance on
the target
a coconspirator,
the sale of
sold
the sabotage of the activities of
sabotaged the activities of
ransomed
the alliance between
the ransom of
was sent to
Despite the interrogation
but did not reveal everything
After enduring an interrogation
refused to reveal anything and was released.
was arrested
was recognized and arrested
implicated
After being interrogated
the friendship of
the false friendship of
the recruitment of
the expulsion of
the moving out of
the stoppage of hanging-out of
the escape of
the entry
the selection
the crimes
the rise
the ascension
the status
the election
the appointment
the end of the master-apprentice of
the end of the apprenticeship of
as the pet of
the end of the companionship of
the end of the romantic relationship between
the loss of faith of
the end of the imprisonment of
the end of the imprisonment by
the lair of
the removal of the seat of power of
the cease of occupation of
the seat of power of
the working of
the residence of
the hanging-out of
the former apprenticeship of
the companionship of
as the child of
the former master-apprentice relationship of
the imprisonment of
the imprisonment by
the master-apprentice relationship of
the apprenticeship of
the divorce of
the termination of
as the owner of
as the parent of
made peace with
left the service of
was brought to the justice of
, appointed by
ceased to be
ceased to be a
the marriage of
the status of
the romantic relationship between
the belief of
escaped from the prisons of
escaped from the slavery of
ceased to be a claimant for
stopped working for
the rejection of
was rejected by
a sabotage plot
concluded
the failure
the unsatisfactory conclusion
proposed by
the miserable failure
a parley
a citizenship agreement
a promise of position
a residency agreement
an assassination plot
an abduction plot
corrupt dealing
a theft deal
the rejection of contact by
rejected contact with
, cementing bonds of mutual trust
concluded
from the prisons of
from the slavery of
the first contact of
made contact with
the brilliant
with miserable outcome
the fair conclusion
the positive
fairly
with a positive outcome
in failure
in an unsatisfactory fashion
the loss of heroic status of
the peace-making of
the end of the former membership of
the end of the membership of
the fall of
the loss of status of
the departure of
the removal of
from the position of
the end of the claim of
from the mercenary service of
the end of the former enslavement of
the end of the former mercenary status of
the end of work
the end of the former imprisonment of
the claim
into the mercenary service of
to the position of
the enslavement
the acceptance
the work
the imprisonment
as a former slave of
as a former mercenary of
as a former prisoner of
in the eyes of
as an enemy of
as a former member of
as a member of
with the possible involvement of
the loss of a diplomat of
the voiding of agreements with
voided all agreements with
horrible mutilation of
hanging from a
They suspected the involvement of
lost a diplomat at
gambling
broke even
and went into debt
and went further into debt
did well
made a fortune
did poorly
lost a fortune
flayed and the skin stretched over
added to a gruesome sculpture
hung from a
animated
the body
the bodies
added to a grotesque pillar
added to a grisly mound
display on
construction of a gruesome sculpture from
animation of
of the skins of
impalement on
horribly mutilated
construction of a grotesque pillar from
construction of a grisly mound from
an agreement
after an adoption
the conclusion of
was accepted by
because of a leadership change at the site
after arriving at the destination
after a joyous reunion
because the group went too far away
the acceptance of an offer of peace from
accepted an offer of peace from
the rejection of an offer of peace from
rejected an offer of peace from
the acceptance of
corrupt dealings
the dispute between
became embroiled in a dispute over
bound service
a journey to safety
a foiled bribery conspiracy
a performance tour
an insurrection mission
a rescue mission
a guide agreement
an adventure
a framing plot
an infiltration plot
because the group travelled too slowly
a war starting plot
a foiled embezzlement conspiracy
a foiled corruption conspiracy
an agreement to establish a guildhall
an agreement to establish a temple
the concealment of
was stored
was acquired
the storing of
tribute delivery
costly
was hidden in
visit of merchants
was made
the offering of
an official symbol
a symbol of
was inherited
the acquisition of
the inheritance of
was offered
delivered tribute to
a caravan from
visited
merchants from
boxes
chairs
crafts
ill-fated
. They were greatly offended by the locals
terrible
tragic
and suffered great hardships
and were never heard from again
. They reported irregularities with their goods
. They reported a seizure of goods
weapons
ammunition
anvils
ranged weapons
handwear
legwear
headwear
footwear
flasks
cabinets
tables
cloth
thread
backpacks
quivers
trading
gambling of
unfavorable
favorable
skillful
masterful
unfortunate
disastrous
foot armor
hand armor
bodywear
helmets
trading of
leg armor
armor
a poetry competition
a music competition
a flying race
a foot race
the performance
held by
a dance competition
a competition involving
There were
there was a competition
including
competitors
a wrestling competition
a gladiatory competition
throwing competition
was dropped by
was recovered by
held
the discardment of
the looting of
the confiscation of
the theft of
the recovery of
a story recital
a poetry recital
as part of
there was a performance
a dance
a performance of
a recital of
a concert
the original
the acquisition of a copy of
was lost
made a copy of the original
the naming of
, keeping it within
acquired a copy of
was recovered
was looted
and brought to
was stolen
was found
the disappearance of
was confiscated
the discovery of
the sanctification of
the claiming of
a poetic form
into a family heirloom
was claimed
was made a family heirloom
the making of
was sanctified
the authoring of
was authored by
was created
received its name
a musical form
was created by
a work
a dance form
to fight in
as part of
, an assault on
fought in
which was said to permeate
which permeates
as a scout
was hired
casual
faithful
worship
dubious
[C:3:0:1]Related Historical Figures[C:7:0:0][B]
in defense of
ardent
object of
wrestling
known for
striking
biting
devoted to worship
linked to
dedicated to the mastery of
devoted to the worship of
goddess
, a force
their use of
kicking
centered around the worship of
centered around the worship of various beings
civilization of
was a
bandit gang from
religion of
was a legendary
were a population within
could be found within
collection of outcasts from
performance troupe from
group from
merchant company from
shadowy military
versatile mercenary
company
held a procession
was the victor.
It started at
there was a procession
Victory was spread among
Competing were
The victory was shared by
winners
there was a ceremony
held a ceremony
was a
a ceremony held by
and ended at
and returned there after following its route.
a procession held by
It ended at
infamous bully
legendary bully
known bully
noted bully
noted brigand
infamous brigand
rumored brigand
known brigand
rumored villain
known villain
great hunter
legendary hunter
legendary villain
rumored bully
noted villain
infamous villain
legendary intruder
rumored brawler
noted intruder
infamous intruder
famous brawler
legendary brawler
known brawler
noted brawler
known monster
noted monster
legendary brigand
rumored monster
rumored intruder
known intruder
infamous monster
legendary monster
worker
former prisoner
claim to
former worker
former member
member
former slave
famous hero
legendary hero
respected for heroic acts
greatly respected for heroic acts
(associated civilization)[R]
(religious worshippers)[R]
(militant worshippers)[R]
former master
traveling companion
former apprentice
prisoner
apprenticeship
imprisoner
to present
[C:1:0:1]Related Entities[C:7:0:0][B]
former mercenary
until
deceased spouse
former spouse
a time before time
prison
interrogator
an unknown civilization
site occ
[C:6:0:1]Related Sites[C:7:0:0][B]
hangout
seat of power
a bridge
a tunnel
an unknown construction
a wall
[LPAGE:SITE:
an unidentified creature
a road
an unknown site
rumored preserver of knowledge
known preserver of knowledge
famous treasure hunter
legendary treasure hunter
legendary preserver of knowledge
rumored protector of the weak
noted preserver of knowledge
famous preserver of knowledge
noted thief
infamous thief
rumored thief
known thief
known treasure hunter
noted treasure hunter
legendary thief
rumored treasure hunter
known loyal soldier
noted loyal soldier
legendary fighter
rumored loyal soldier
rumored enemy fighter
known enemy fighter
famous loyal soldier
legendary loyal soldier
famous protector of the weak
legendary protector of the weak
known protector of the weak
noted protector of the weak
noted fighter
famous fighter
rumored fighter
known fighter
noted killer
infamous killer
rumored killer
known killer
skilled hunter
talented hunter
legendary killer
rumored hunter
legendary enemy fighter
rumored murderer
noted enemy fighter
infamous enemy fighter
infamous murderer
legendary murderer
known murderer
noted murderer
Age of
Age of Three Powers
Two Powers
HF_LINK
NULL artifact from dead wg inventory, skipping
some vague concept
RANDOM_DEF_SPHERE
Twilight Age
Age of Legends
Age of Heroes
Age of Fairy Tales
Age of the
Age of Myth
Age of One Power
the elevation of the landed nobility
the establishment of landed nobility
a tribute agreement
a trade agreement
an unknown population
an empty population
a lumber agreement
a peace agreement
Many facts are still unclear to historians.
It is still shrouded in mystery.
NULL heirloom artifact
A few issues still trouble scholars, but the picture is fairly clear.
a vague agreement
a demand of unconditional surrender
Its nature is still an intriguing puzzle to the learned.
Only the barest fragments of this amazing story have been uncovered. It is one of the great untold tales of our times.
[LPAGE:AB:
an unknown building
an unknown artifact
[LPAGE:BOOK:
a trenches
a well
a barrow
a fortress entrance
[LPAGE:SR:
an unknown underground region
[LPAGE:EPOP:
an unknown region
the depths of the world
[LPAGE:FL:
the Underworld
the magma sea
a shop
a castle courtyard
a market square
a shrine
a cottage plot
an unknown secret
a castle tower
a castle wall
a meadow
a pasture
a yard
a waste
a warehouse
a vault
a dining hall
a dormitory
I bind myself to this place.
<historical_event>
NULL artifact from wg storage, skipping
Ceremony
, once of the Underworld.
NULL artifact from wg scholar storage, skipping
<seconds72>
</seconds72>
</attacker_civ_id>
<type>field battle</type>
<year>
</year>
Poetry Competition
Musical Competition
Air Race
Poetry Recital
Musical Performance
Dance Competition
Storytelling
Opening Ceremony
Procession
Main Ceremony
Closing Ceremony
Wrestling Competition
Gladiatory Games
Throwing Competition
Insurrection in
Purge in
Abduction
Attempted
Destruction
Surrender
Persecution of
Overthrow of
Occasion of
Journey
Dance Performance
The Occasion
Raid of
in the Wilds
Rampage
the Wilds
Unknown Age
The world has passed into
[C:7:0:0][B]
Notable Kill
Age of Death
Golden Age
Age of Emptiness
Age of Civilization
Duel of
in the wilds
Conquest
Pillaging
Unknown creature in
Other Kill
Unknown creature[R]
<freeing_hfid>
</freeing_hfid>
<holding_civ_id>
</holding_civ_id>
<type>hf freed</type>
<already_bled_dry/>
<freeing_civ_id>
</freeing_civ_id>
</new_leader_hfid>
<new_site_civ_id>
<type>site taken over</type>
<new_leader_hfid>
<rescued_hfid>
</rescued_hfid>
</new_site_civ_id>
<type>new site leader</type>
<type>attacked site</type>
<site_civ_id>
<no_defeat_mention/>
<type>destroyed site</type>
<result>found nothing</result>
<searcher_civ_id>
</site_civ_id>
<type>sneak into site</type>
<type>site tribute forced</type>
<took_livestock/>
</season>
<season>
<detected/>
<type>plundered site</type>
<took_items/>
<was_raid/>
</historical_event>
<defender_merc_enid>
</rampage_civ_id>
<type>entity rampaged in site</type>
</d_support_merc_enid>
<attacker_merc_enid>
</defender_merc_enid>
<d_support_merc_enid>
<fled_civ_id>
</fled_civ_id>
</searcher_civ_id>
<type>entity searched site</type>
</site_id>
<rampage_civ_id>
<type>entity fled site</type>
<site_id>
</feature_layer_id>
<subregion_id>
</coords>
<feature_layer_id>
</defender_civ_id>
<attacker_civ_id>
</subregion_id>
<defender_civ_id>
</a_support_merc_enid>
<defender_general_hfid>
</attacker_merc_enid>
<a_support_merc_enid>
</attacker_general_hfid>
<coords>
</defender_general_hfid>
<attacker_general_hfid>
<type>performance</type>
<site_id2>
<occasion_id>
</occasion_id>
</site_id1>
<master_wcid>
</site_id2>
<site_id1>
</competitor_hfid>
<winner_hfid>
<type>procession</type>
<competitor_hfid>
<schedule_id>
</schedule_id>
</winner_hfid>
<type>competition</type>
<type>hf profaned structure</type>
<hist_fig_id>
<type>hf prayed inside structure</type>
<type>hf disturbed structure</type>
<type>razed structure</type>
<new_ab_id>
</hist_fig_id>
<type>hf razed structure</type>
</wcid>
<type>created world construction</type>
</master_wcid>
<wcid>
<type>hf asked about artifact</type>
<type>hf viewed artifact</type>
<artifact_id>
</artifact_id>
<builder_hfid>
</builder_hfid>
<resident_civ_id>
</resident_civ_id>
<type>site retired</type>
<abandoned/>
<type>created site</type>
<first/>
</old_ab_id>
<type>replaced structure</type>
</new_ab_id>
<old_ab_id>
</structure_id>
<type>created structure</type>
<rebuilt/>
<structure_id>
</spotter_hfid>
<type>spotted leaving site</type>
</leaver_civ_id>
<spotter_hfid>
</religion_id>
<type>holy city declaration</type>
<type>site surrendered</type>
<religion_id>
<type>site died</type>
<type>hf destroyed site</type>
<civ_id>
</civ_id>
<type>hf attacked site</type>
<leaver_civ_id>
<attacker_hfid>
</attacker_hfid>
d slightly favored
d favored
</situation>
neither favored
a favored
a strongly favored
d strongly favored
a slightly favored
<d_hfid>
</d_hfid>
<a_squad_id>
</a_squad_id>
<type>squad vs squad</type>
<start/>
<a_hfid>
</a_hfid>
<group_hfid>
</group_hfid>
</a_tactician_hfid>
<type>tactical situation</type>
</group_2_hfid>
<group_1_hfid>
<type>hf reach summit</type>
<group_2_hfid>
</d_tactics_roll>
<a_tactics_roll>
<situation>
<d_tactics_roll>
</d_tactician_hfid>
<a_tactician_hfid>
</a_tactics_roll>
<d_tactician_hfid>
surprised
scuffle
happen upon
ambushed
<type>hf simple battle event</type>
<was_torture/>
subdued
<subtype>
2 lost after mutual wounds
2 lost after giving wounds
</group_1_hfid>
</subtype>
confront
corner
2 lost after receiving wounds
got into a brawl
leadership overthrown
<outcome>
</outcome>
population gone
<type>insurrection started</type>
<type>ceremony</type>
<target_civ_id>
</target_civ_id>
<woundee_hfid>
</woundee_hfid>
<wounder_hfid>
</wounder_hfid>
<unretire/>
<type>reclaim site</type>
<type>hf wounded</type>
<type>creature devoured</type>
maintain entity status
stay alive
rule the world
start a family
</secret_goal>
<type>hf gains secret goal</type>
<secret_goal>
immortality
fall in love
master a skill
make a great discovery
see the great natural sites
craft a masterwork
create a great work of art
become a legendary warrior
bring peace to the world
</quality>
<return/>
<type>hf travel</type>
<quality>
<type>hf equipment purchase</type>
<hfid>
</hfid>
<knowledge>
</knowledge>
<type>hf new pet</type>
<escape/>
<type>knowledge discovered</type>
<type>hf reunion</type>
<d_race>
</d_race>
<d_interaction>
</d_interaction>
<a_number>
</a_number>
<a_slain>
</a_slain>
<d_slain>
</d_slain>
<type>hf carouse</type>
<type>hf performed horrible experiments</type>
<d_effect>
</d_effect>
<d_number>
</d_number>
<a_leadership_roll>
</a_leadership_roll>
<d_leader_hfid>
</d_leader_hfid>
<d_squad_id>
</d_squad_id>
<a_leader_hfid>
</a_leader_hfid>
<a_interaction>
</a_interaction>
<a_effect>
</a_effect>
<d_leadership_roll>
</d_leadership_roll>
<a_race>
</a_race>
flying object
vehicle
put to rest
vanish
murdered
cage blasted
blood drained
cooling lava
spikes
freezing water
cooling magma
abandon
quitdead
slaughtered
struck
hunger
old age
thirst
dragonfire
crushed bridge
obstacle
scuttled
lava mist
</slayer_hfid>
<type>hf died</type>
</slayer_race>
<slayer_hfid>
<disturbance/>
<raised_before/>
<actor_hfid>
</actor_hfid>
</slayer_shooter_item_id>
<slayer_item_id>
<cause>
<slayer_shooter_item_id>
</slayer_caste>
<slayer_race>
</slayer_item_id>
<slayer_caste>
<ghost>
murderous ghost
violent ghost
sadistic ghost
bathe world in chaos
attain rank in society
</ghost>
<type>hf revived</type>
troublesome poltergeist
energetic poltergeist
forlorn haunt
restless haunt
moaning spirit
angry ghost
secretive poltergeist
howling spirit
</corruptor_seen_as>
possibly unknown director
<type>hfs formed reputation relationship</type>
</target_seen_as>
plot snatcher
usable snatcher
underworld contact
plot saboteur
<hfid2>
</hfid2>
<identity_id2>
</identity_id2>
<hfid1>
</hfid1>
<identity_id1>
</identity_id1>
suspected criminal
source of illegal funds for master
usable thief
general purpose asset
necessary threat
<target_seen_as>
source of illegal funds
rebuffed corruption
usable assassin
handler
personal enemy
plot assassin
plot thief
potential employer
delivery target
compromised position holder
</snatcher_hfid>
<target_hfid>
<type>failed intrigue corruption</type>
<snatcher_hfid>
</cause>
suicide drowned
</target_hfid>
<type>hf abducted</type>
<target_identity>
</target_identity>
<corruptor_seen_as>
<type>hfs formed intrigue relationship</type>
<corruptor_hfid>
</corruptor_hfid>
<corruptor_identity>
</corruptor_identity>
exec burned alive
exec drowned
exec hacked to pieces
exec fed to beasts
exec beheaded
exec generic
exec buried alive
exec crucified
infection
suicide leaping
scared to death
exec left out in air
condense
</entity_1>
<topic>set entity 1 against entity 2</topic>
</entity_2>
<entity_1>
<speaker_hfid>
</speaker_hfid>
<site_hfid>
</site_hfid>
</persecutor_enid>
<persecutor_hfid>
</target_enid>
<persecutor_enid>
<topic>entity 1 should love entity 2</topic>
<entity_2>
</persecutor_hfid>
<type>entity persecuted</type>
<acquirer_hfid>
</acquirer_hfid>
<acquirer_enid>
</acquirer_enid>
<type>building profile acquired</type>
<modification>feast hall</modification>
<building_profile_id>
</building_profile_id>
</last_owner_enid>
<last_owner_hfid>
<type>hf preach</type>
<last_owner_enid>
<inherited/>
<purchased_unowned/>
</last_owner_hfid>
<rebuilt_ruined/>
<honor_id>
</honor_id>
<type>entity equipment purchase</type>
<type>entity dissolved</type>
</unit_type>
<type>hf recruited unit type for entity</type>
<type>add hf entity honor</type>
<unit_type>
<modification>dungeon</modification>
<modifier_hfid>
<modification>gated courtyard</modification>
<modification>improved fortifications</modification>
<new_equipment_level>
</new_equipment_level>
</modifier_hfid>
<type>modified building</type>
</position_profile_id>
<type>entity overthrown</type>
</overthrown_hfid>
<position_profile_id>
<hf_rep_1_of_2>
</hf_rep_1_of_2>
<hf_rep_2_of_1>
</hf_rep_2_of_1>
</conspirator_hfid>
<instigator_hfid>
<type>entity expels hf</type>
<conspirator_hfid>
</pos_taker_hfid>
<overthrown_hfid>
</instigator_hfid>
<pos_taker_hfid>
<held_firm_in_interrogation/>
<did_not_reveal_all_in_interrogation/>
</convicter_enid>
<type>failed frame attempt</type>
<wanted_and_recognized/>
<arresting_enid>
<implicated_hfid>
</implicated_hfid>
</framer_hfid>
<fooled_hfid>
<crime>
<framer_hfid>
</plotter_hfid>
<convicter_enid>
</fooled_hfid>
<plotter_hfid>
</enslaved_hfid>
<type>hf enslaved</type>
</seller_hfid>
<enslaved_hfid>
<payer_hfid>
</payer_hfid>
<moved_to_site_id>
</moved_to_site_id>
</interrogator_hfid>
<type>hf interrogated</type>
</arresting_enid>
<interrogator_hfid>
<type>sabotage</type>
<seller_hfid>
<saboteur_hfid>
</saboteur_hfid>
</initiating_enid>
<type>entity alliance formed</type>
</joining_enid>
<initiating_enid>
<site_entity_id>
</site_entity_id>
<civ_entity_id>
</civ_entity_id>
<ransomer_hfid>
</ransomer_hfid>
<payer_entity_id>
</payer_entity_id>
<type>hf ransomed</type>
<joining_enid>
<ransomed_hfid>
</ransomed_hfid>
</expelled_pop_id>
<expelled_creature>
</expelled_number>
<expelled_pop_id>
</expelled_hfid>
<target_enid>
</expelled_creature>
<expelled_hfid>
</shrine_amount_destroyed>
<destroyed_structure_id>
<type>entity breach feature layer</type>
<shrine_amount_destroyed>
</property_confiscated_from_hfid>
<expelled_number>
</destroyed_structure_id>
<property_confiscated_from_hfid>
</seeker_hfid>
<type>hf relationship denied</type>
<relationship>
<seeker_hfid>
unburied at feature layer
unburied at subregion
</body_state>
entombed at site
<type>change hf state</type>
<reason>murder</reason>
<mood>
</relationship>
apprentice
<reason>ageless</reason>
<type>hf confronted</type>
</appointer_hfid>
<position_id>
</promise_to_hfid>
<appointer_hfid>
resident
former occupation
</position_id>
</link>
buried at site
active
unburied at battlefield
unburied at site
<type>remove hf entity link</type>
<promise_to_hfid>
<body_state>
<type>change hf body state</type>
<surveiled_contact/>
<surveiled_coconspirator/>
<convict_is_contact/>
<surveiled_target/>
<prison_months>
</prison_months>
<surveiled_convicted/>
<wrongful_conviction/>
position claim
former position
former squad
<confessed_after_apb_arrest_enid>
</confessed_after_apb_arrest_enid>
<link>
<type>add hf entity link</type>
<corrupt_convicter_hfid>
</corrupt_convicter_hfid>
<contact_hfid>
</contact_hfid>
<type>hf convicted</type>
</crime>
<convicted_hfid>
</convicted_hfid>
<no_prison_available/>
<death_penalty/>
<hammerstrokes>
</hammerstrokes>
<coconspirator_hfid>
</coconspirator_hfid>
<exiled/>
<beating/>
</relevant_id_for_method>
<relevant_position_profile_id>
<top_facet>
<relevant_id_for_method>
</relevant_entity_id>
<method>offer immortality</method>
</relevant_position_profile_id>
<relevant_entity_id>
anger propensity
depression propensity
lust propensity
anxiety propensity
hate propensity
love propensity
cheer propensity
envy propensity
<action>corrupt in place</action>
<action>bring into network</action>
</lure_hfid>
<action>induce to embezzle</action>
<successful/>
<delegated/>
<action>bribe official</action>
<failed_judgment_test/>
<method>bribe</method>
<method>blackmail over embezzlement</method>
<method>revenge on grudge</method>
<method>religious sympathy</method>
<method>intimidate</method>
<lure_hfid>
<method>precedence</method>
<method>flatter</method>
<contactor_enid>
</contactor_enid>
<contacted_enid>
</contacted_enid>
<type>add hf site link</type>
<type>remove hf hf link</type>
<type>first contact</type>
<type>remove hf site link</type>
<type>agreement formed</type>
<type>agreement rejected</type>
<agreement_id>
</agreement_id>
</rejector_enid>
<type>first contact failed</type>
<type>agreement concluded</type>
<rejector_enid>
berserk
insane
<state>
</mood>
macabre
secretive
melancholy
<type>add hf hf link</type>
<type>change hf job</type>
<hfid_target>
</hfid_target>
refugee
settled
</state>
visiting
<top_relationship_modifier>
</top_relationship_modifier>
<coconspirator_bonus>
</coconspirator_bonus>
<top_relationship_factor>respect</top_relationship_factor>
<top_relationship_factor>fear</top_relationship_factor>
<top_relationship_rating>
</top_relationship_rating>
<agreement_subject_id>
</agreement_subject_id>
<type>site dispute</type>
<type>agreement made</type>
<ally_defense_bonus>
</ally_defense_bonus>
<concluder_hfid>
</concluder_hfid>
</top_facet_modifier>
<top_facet_rating>
<top_value>
<top_facet_modifier>
abstract
flights of fancy
</top_facet_rating>
</top_facet>
<top_relationship_factor>trust</top_relationship_factor>
<top_value_modifier>
<top_relationship_factor>love</top_relationship_factor>
<top_relationship_factor>loyalty</top_relationship_factor>
</top_value_rating>
</top_value>
</top_value_modifier>
<top_value_rating>
tolerance for differences
set-in-ways
swayable
obsessive
bashful
singlemindedness
perfectionist
private
assertive
gregarious
excitement-seeking
frenetic
thoughtless
altruism
trusting
orderly
wastefulness
stubborness
polite
discord
stress vulnerability
likes fighting
intemperance
extravagance
ambition
cruelty
zaniness
fearlessness
disdain advice
vanity
confidence
<type>artifact stored</type>
<hist_figure_id>
<type>artifact given</type>
<type>artifact possessed</type>
</unit_id>
<type>artifact hidden</type>
</hist_figure_id>
<unit_id>
<receiver_hist_figure_id>
</receiver_hist_figure_id>
<receiver_entity_id>
</receiver_entity_id>
<giver_hist_figure_id>
</giver_hist_figure_id>
<giver_entity_id>
</giver_entity_id>
</account_shift>
<allotment_index>
<type>merchant</type>
<account_shift>
</allotment>
<production_zone_id>
</allotment_index>
<allotment>
<offended/>
<seizure/>
<is_tribute/>
<lost_value/>
<depot_entity_id>
</depot_entity_id>
<hardship/>
<all_dead/>
<new_account>
</new_account>
</trader_hfid>
<type>trade</type>
<gambler_hfid>
</gambler_hfid>
<old_account>
</old_account>
</dest_site_id>
<source_site_id>
</production_zone_id>
<dest_site_id>
</trader_entity_id>
<trader_hfid>
</source_site_id>
<trader_entity_id>
<entity_id_2>
</entity_id_2>
<site_id_1>
</site_id_1>
</dispute>
<dispute>
<entity_id_1>
</entity_id_1>
<type>body abused</type>
<type>diplomat lost</type>
<type>gamble</type>
<type>agreement void</type>
<site_id_2>
</site_id_2>
<type>peace rejected</type>
<type>peace accepted</type>
</pop_race>
<type>regionpop incorporated into entity</type>
</pop_number_moved>
<pop_race>
<creator_hfid>
</creator_hfid>
<type>entity relocate</type>
<type>entity primary criminals</type>
</join_entity_id>
<pop_flid>
<type>entity incorporated</type>
<join_entity_id>
</pop_srid>
<pop_number_moved>
</pop_flid>
<pop_srid>
</destroyer_enid>
<destroyer_hfid>
<type>artifact found</type>
<destroyer_enid>
<site_property_id>
</site_property_id>
</destroyer_hfid>
<type>artifact destroyed</type>
<law_add>harsh</law_add>
<type>entity law</type>
<type>entity created</type>
<law_remove>harsh</law_remove>
<type>artifact recovered</type>
<type>item stolen</type>
<injury/>
<type>artifact dropped</type>
</source_structure_id>
<dest_entity_id>
</source_entity_id>
<source_structure_id>
</dest_structure_id>
<type>artifact copied</type>
</dest_entity_id>
<dest_structure_id>
</old_artifact_id>
<new_artifact_id>
<type>artifact lost</type>
<old_artifact_id>
<from_original/>
<source_entity_id>
</new_artifact_id>
<type>artifact transformed</type>
</claim>
holy relic
</form_id>
<type>poetic form created</type>
<claim>
<type>artifact claim formed</type>
heirloom
symbol
<wc_id>
</wc_id>
<name_only/>
<type>artifact created</type>
<type>musical form created</type>
<form_id>
<type>written content composed</type>
<type>dance form created</type>
<end_seconds72>
</end_seconds72>
<eventcol>
</eventcol>
<start_seconds72>
</start_seconds72>
<end_year>
</end_year>
</defender_ent_id>
<aggressor_ent_id>
</historical_event_collection>
<defender_ent_id>
<event>
</event>
</aggressor_ent_id>
<type>war</type>
</new_caste>
<new_race>
<type>assume identity</type>
<new_caste>
</old_caste>
<old_race>
</new_race>
<old_caste>
<historical_event_collection>
<type>create entity position</type>
<start_year>
</start_year>
<trickster_hfid>
</trickster_hfid>
<identity_id>
</identity_id>
</interaction>
<teacher_hfid>
<type>hf does interaction</type>
<interaction>
</student_hfid>
<type>hf learns secret</type>
</teacher_hfid>
<student_hfid>
</changer_hfid>
<changee_hfid>
</old_race>
<changer_hfid>
<doer_hfid>
</doer_hfid>
</changee_hfid>
<type>changed creature type</type>
<leader_hfid>
</leader_hfid>
</skill_at_time>
<partial_incorporation/>
<joiner_entity_id>
</joiner_entity_id>
<joined_entity_id>
</joined_entity_id>
<type>masterpiece food</type>
<type>masterpiece item improvement</type>
<type>masterpiece lost</type>
<type>masterpiece engraving</type>
<type>masterpiece arch constructed</type>
<skill_at_time>
<type>masterpiece dye</type>
<type>masterpiece item</type>
</attacking_enid>
<type>site conquered</type>
</defending_enid>
<attacking_enid>
<parent_eventcol>
</parent_eventcol>
<ordinal>
</ordinal>
<type>purge</type>
<type>persecution</type>
<adjective>
</adjective>
<type>insurrection</type>
<defending_enid>
<target_entity_id>
</target_entity_id>
<defending_squad_entity_pop>
</defending_squad_entity_pop>
<defending_squad_number>
</defending_squad_number>
<attacking_squad_animated/>
<attacking_squad_site>
<defending_squad_race>
</defending_squad_race>
attacker won
<defending_squad_animated/>
<type>duel</type>
defender won
<defending_squad_deaths>
</defending_squad_deaths>
<defending_squad_site>
</defending_squad_site>
</noncom_hfid>
<d_support_merc_hfid>
</attacking_squad_race>
<noncom_hfid>
</a_support_merc_hfid>
<defending_hfid>
</d_support_merc_hfid>
<a_support_merc_hfid>
</attacking_squad_deaths>
<attacking_squad_number>
</attacking_squad_site>
<attacking_squad_deaths>
</attacking_squad_entity_pop>
<attacking_squad_race>
</attacking_squad_number>
<attacking_squad_entity_pop>
</defending_ent_id>
<attacking_ent_id>
</attacking_merc_enid>
<defending_ent_id>
</war_eventcol>
<type>battle</type>
</attacking_ent_id>
<war_eventcol>
<company_merc/>
<attacking_hfid>
</defending_hfid>
<individual_merc/>
</defending_merc_enid>
<attacking_merc_enid>
</attacking_hfid>
<defending_merc_enid>
<entity_former_position_link>
</entity_former_occupation_link>
<site_link>
</entity_former_position_link>
<occupation_id>
</occupation_id>
<entity_former_occupation_link>
</entity_occupation_link>
<link_type>lair</link_type>
<link_type>home site building</link_type>
<link_type>home saved zone</link_type>
<link_type>home site underground</link_type>
<link_type>seat of power</link_type>
<link_type>occupation</link_type>
<link_type>home structure</link_type>
<link_type>hangout</link_type>
<entity_squad_link>
</entity_link>
<squad_id>
</squad_id>
<link_type>former prisoner</link_type>
<link_type>former slave</link_type>
<link_type>criminal</link_type>
<link_type>enemy</link_type>
<entity_position_link>
</entity_former_squad_link>
<entity_occupation_link>
</entity_position_link>
<squad_position>
</squad_position>
<entity_former_squad_link>
</entity_squad_link>
<link_type>former spouse</link_type>
<link_type>pet owner</link_type>
</link_strength>
<link_type>deceased spouse</link_type>
<link_type>companion</link_type>
<link_type>apprentice</link_type>
<link_type>former apprentice</link_type>
<link_type>former master</link_type>
<link_type>mercenary</link_type>
<link_type>former member</link_type>
<link_type>slave</link_type>
<link_type>former mercenary</link_type>
</hf_link>
<link_strength>
<link_type>member</link_type>
<entity_link>
<type>occasion</type>
<type>journey</type>
<link_type>mother</link_type>
<hf_link>
<type>raid</type>
<type>abduction</type>
<type>beast attack</type>
<type>theft</type>
<link_type>prisoner</link_type>
<link_type>lover</link_type>
<link_type>master</link_type>
<link_type>imprisoner</link_type>
<link_type>spouse</link_type>
<link_type>father</link_type>
<link_type>deity</link_type>
<link_type>child</link_type>
<used_identity_id>
</used_identity_id>
rebuffed
possible threat
</entity_reputation>
<entity_reputation>
<current_identity_id>
</current_identity_id>
snatcher
assassin
<relationship_profile_hf_visual>
saboteur
source of funds for master
source of funds
corrupt position holder
</site_property>
<property_id>
<unsolved_murders>
</unsolved_murders>
<holds_artifact>
</holds_artifact>
</property_id>
<site_property>
</cultural_identity_id>
<cultural_identity_reputation>
</cultural_identity_reputation>
<cultural_identity_id>
<first_ageless_year>
</first_ageless_year>
<first_ageless_season_count>
</first_ageless_season_count>
</journey_pet>
</honor_entity>
<goal>immortality</goal>
<journey_pet>
<battles>
</battles>
<kills>
</kills>
<active_interaction>
</active_interaction>
<animated_string>
</animated_string>
<goal>
</goal>
<interaction_knowledge>
</interaction_knowledge>
<sphere>
</site_link>
<hf_skill>
</sphere>
<link_type>prison building profile</link_type>
<link_type>prison structure</link_type>
<sub_id>
</sub_id>
<honor_entity>
</hf_skill>
<entity>
</entity>
<skill>
</skill>
<total_ip>
</total_ip>
attain rank
grow corruption network
corruptly punish actor
assassinate actor
grow funding network
<type>
acquire artifact
grow asset network
counterintelligence
corrupt actor's government
undead world conquest
become immortal
kidnap actor
frame actor
direct war to actor
sabotage actor
</strategy>
torment
<strategy_enid>
</strategy_enid>
work if suited
neutralize
<handle_actor_id>
</handle_actor_id>
<intrigue_plot>
</intrigue_actor>
<strategy_eppid>
</strategy_eppid>
<promised_me_immortality/>
<promised_actor_immortality/>
<relationship_profile_hf_historical>
</relationship_profile_hf_visual>
<relationship_profile_hf_identity>
</relationship_profile_hf_historical>
<loyalty>
</loyalty>
<fear>
</fear>
corrupt and pacify
<strategy>
<intrigue_actor>
</relationship_profile_hf_identity>
<role>
</role>
<last_meet_year>
</last_meet_year>
<last_meet_seconds72>
</last_meet_seconds72>
<hf_id>
</hf_id>
<meet_count>
</meet_count>
<respect>
</respect>
<trust>
</trust>
<known_identity_id>
</known_identity_id>
<love>
</love>
one of the only ones of
the only one of
Although accounts vary, it is universally agreed that
has been lost to time
The identity of
one of the first of
the first of
associated with
was most often depicted as a
chosen by fate as the vanguard of destiny.
of divine parentage and possessed of unnatural gifts.
most often takes the form of a
guided by forces unknown.
world view filter not set (moderate private opinion)
world view filter not set (adjust ci ps)
This nameless being
[NOUN]
</plot_actor>
<agreement_has_messenger/>
NULL artifact from dead post-wg inventory, skipping
</intrigue_plot>
of unknown parentage
born in
was the
is the
that occurs in the myths of
a deity
, animated by unknown forces
a force
</delegated_plot_id>
<on_hold/>
</delegated_plot_hfid>
<delegated_plot_id>
</type>
infiltrate society
<actor_id>
</actor_id>
<plot_actor>
<parent_plot_hfid>
<plot_role>
</plot_role>
</parent_plot_id>
<delegated_plot_hfid>
</parent_plot_hfid>
<parent_plot_id>
AMBIENCE_VOLUME
SFX_VOLUME
MASTER_VOLUME
MUSIC_VOLUME
WINDOWED
TEXTURE_PARAM
INTERFACE_SCALING_DESIRED_GRID_HEIGHT
INTERFACE_SCALING_PERCENTAGE
RECENTER_INTERFACE_SHUTDOWN_MS
COMPRESSED_SAVES
KEY_REPEAT_ACCEL_START
MACRO_MS
KEY_REPEAT_MS
KEY_REPEAT_ACCEL_LIMIT
AVERAGE_TIME_BETWEEN_SONGS
KEY_HOLD_MS
RESIZABLE
FULLSCREENX
WINDOWEDX
WINDOWEDY
FULLFONT
BASIC_FONT
data/art/
INTERFACE_SCALING_TO_DESIRED_GRID
INTERFACE_SCALING_DESIRED_GRID_WIDTH
FPS_CAP
G_FPS_CAP
FULLSCREENY
MAXIMUM_INTERFACE_PERCENTAGE
data/art/curses_640x300.png
data/init/init_default.txt
data/art/intro_button.png
data/art/border.png
Run in Fullscreen Mode? You can set your preferences in data/init/init.txt.
Unless you've changed your bindings, you can press F11 to toggle this setting any time.
data/art/load_bar.png
Text mode is not supported for now
Start FullScreen?
WHITE_G
WHITE_B
data/art/tabs.png
data/art/black_background.bmp
data/art/scrollbar.png
data/art/filter.png
LRED_R
LRED_G
LCYAN_G
LCYAN_B
LGREEN_B
LCYAN_R
LGREEN_R
LGREEN_G
YELLOW_B
WHITE_R
YELLOW_R
YELLOW_G
LMAGENTA_G
LMAGENTA_B
LRED_B
LMAGENTA_R
BROWN_B
LGRAY_R
BROWN_R
BROWN_G
MAGENTA_G
MAGENTA_B
MAGENTA_R
LBLUE_G
LBLUE_B
DGRAY_B
LBLUE_R
DGRAY_R
DGRAY_G
LGRAY_G
LGRAY_B
BLUE_G
BLUE_B
BLACK_B
BLUE_R
BLACK_R
BLACK_G
USE_CLASSIC_ASCII
data/init/colors.txt
CYAN_G
CYAN_B
GREEN_B
CYAN_R
GREEN_R
GREEN_G
a secret identity
SYN_INGESTED
SYN_INHALED
SYN_CONTACT
SYN_INJECTED
GOOD_ONLY
EVIL_ONLY
SAVAGE_ALLOWED
GOOD_ALLOWED
EVIL_ALLOWED
NORMAL_ALLOWED
ANY_TERRAIN
IS_REGION
MUNDANE_RECORDING_POSSIBLE
MUNDANE_TEACHING_POSSIBLE
MUNDANE_RESEARCH_POSSIBLE
SUPERNATURAL_LEARNING_POSSIBLE
IS_SECRET
IS_SECRET_GOAL
IS_SPHERE
SAVAGE_ONLY
Unrecognized Interaction Token:
Unrecognized Interaction Effect Type:
MATERIAL_EMISSION
CONTACT
CHANGE_WEATHER
ADD_SYNDROME
CHANGE_ITEM_QUALITY
IS_USAGE_HINT
IS_NAME
IS_FREQUENCY
IS_TRIGGER_STRING
IS_TRIGGER_STRING_THIRD
IS_TRIGGER_STRING_SECOND
IS_HIST_STRING_2
IS_HIST_STRING_1
LOCATION
I_TARGET
Unrecognized Interaction Source Type:
EXPERIMENT
CREATURE_ACTION
INGESTION
DISTURBANCE
SECRET
CREATE_ITEM
SUMMON_UNIT
PROPEL_UNIT
RESURRECT
RAISE_GHOST
ANIMATE
I_EFFECT
Unrecognized Interaction Target Type:
SELECT_INTERACTION
CUT_INTERACTION
  1. NAAM?
SYN_NO_HOSPITAL
UNDERGROUND_SPECIAL
REGION
I_SOURCE
EXPERIMENT_ONLY
[INTERACTION:
[OBJECT:INTERACTION]
interaction_layer
*** Error(s) finalizing the interaction
BIOME_POOL_TEMPERATE_BRACKISHWATER
BIOME_POOL_TEMPERATE_FRESHWATER
BIOME_SUBTERRANEAN_LAVA
BIOME_SUBTERRANEAN_CHASM
BIOME_SUBTERRANEAN_WATER
BIOME_OCEAN_ARCTIC
BIOME_OCEAN_TEMPERATE
BIOME_OCEAN_TROPICAL
BIOME_LAKE_TROPICAL_FRESHWATER
BIOME_LAKE_TEMPERATE_SALTWATER
BIOME_LAKE_TEMPERATE_BRACKISHWATER
BIOME_LAKE_TEMPERATE_FRESHWATER
BIOME_POOL_TROPICAL_SALTWATER
BIOME_POOL_TROPICAL_BRACKISHWATER
BIOME_POOL_TROPICAL_FRESHWATER
BIOME_POOL_TEMPERATE_SALTWATER
BIOME_GRASSLAND_TEMPERATE
BIOME_FOREST_TROPICAL_MOIST_BROADLEAF
BIOME_FOREST_TROPICAL_DRY_BROADLEAF
BIOME_FOREST_TROPICAL_CONIFER
BIOME_FOREST_TEMPERATE_BROADLEAF
BIOME_FOREST_TEMPERATE_CONIFER
BIOME_FOREST_TAIGA
BIOME_MARSH_TROPICAL_SALTWATER
BIOME_DESERT_SAND
BIOME_DESERT_ROCK
BIOME_DESERT_BADLAND
BIOME_SHRUBLAND_TROPICAL
BIOME_SAVANNA_TROPICAL
BIOME_GRASSLAND_TROPICAL
BIOME_SHRUBLAND_TEMPERATE
BIOME_SAVANNA_TEMPERATE
BIOME_TUNDRA
BIOME_GLACIER
BIOME_MOUNTAIN
EQUIPMENT
IE_PROPEL_FORCE
IE_ARENA_NAME
IE_LOCATION
IE_IMMEDIATE
BIOME_MARSH_TROPICAL_FRESHWATER
BIOME_SWAMP_MANGROVE
BIOME_SWAMP_TROPICAL_SALTWATER
BIOME_SWAMP_TROPICAL_FRESHWATER
BIOME_MARSH_TEMPERATE_SALTWATER
BIOME_MARSH_TEMPERATE_FRESHWATER
BIOME_SWAMP_TEMPERATE_SALTWATER
BIOME_SWAMP_TEMPERATE_FRESHWATER
CONTEXT_CREATURE_OR_LOCATION
CONTEXT_LOCATION
CONTEXT_BP
CONTEXT_ITEM
CONTEXT_CREATURE
CONTEXT_REGION
IT_LOCATION
Interaction Source IS_SECRET token not found
IE_INTERMITTENT
IE_TARGET
CONTEXT_MATERIAL
IT_MATERIAL
IT_MANUAL_INPUT
IT_LOCATION token not valid
RANDOM_NEARBY_LOCATION
HAS_ANY_FLY_RACE_GAIT
HAS_ANY_RACE_GAIT
HAS_ANY_GRASP
HAS_ANY_LOCAL_POPS_PRODUCE_HEROES
HAS_ANY_OUTSIDER_CONTROLLABLE
HAS_ANY_LOCAL_POPS_CONTROLLABLE
HAS_ANY_IMMOBILE
HAS_ANY_GRAZER
CURIOUS_BEAST_EATER
CAN_SWIM
CURIOUS_BEAST_GUZZLER
CURIOUS_BEAST_ITEM
CURIOUS_BEAST
CANNOT_BREATHE_AIR
CAN_BREATHE_WATER
HAS_ANY_SLOW_LEARNER
HAS_ANY_NIGHT_CREATURE
HAS_ANY_DEMON
HAS_ANY_FLIER
HAS_ANY_MISCHIEVIOUS
HAS_ANY_NOT_LIVING
HAS_ANY_UNIQUE_DEMON
HAS_ANY_TITAN
HAS_ANY_FEATURE_BEAST
HAS_ANY_HAS_BLOOD
HAS_ANY_SUPERNATURAL
ALL_CASTES_ALIVE
HAS_ANY_CARNIVORE
HAS_ANY_NIGHT_CREATURE_EXPERIMENTER
HAS_ANY_NIGHT_CREATURE_NIGHTMARE
HAS_ANY_NIGHT_CREATURE_BOGEYMAN
HAS_ANY_NIGHT_CREATURE_HUNTER
HAS_ANY_VERMIN_MICRO
HAS_ANY_POWER
HAS_ANY_SEMIMEGABEAST
HAS_ANY_MEGABEAST
HAS_ANY_NATURAL_ANIMAL
HAS_ANY_BENIGN
HAS_ANY_CURIOUS_BEAST
HAS_ANY_LARGE_PREDATOR
HAS_ANY_INTELLIGENT_SPEAKS
HAS_ANY_UTTERANCES
HAS_ANY_COMMON_DOMESTIC
HAS_ANY_CAN_SWIM
HAS_ANY_NOT_FLIER
HAS_ANY_CANNOT_BREATHE_AIR
HAS_ANY_CANNOT_BREATHE_WATER
HAS_ANY_NOT_FIREIMMUNE
BIOME_RIVER_TROPICAL_SALTWATER
BIOME_RIVER_TROPICAL_BRACKISHWATER
BIOME_RIVER_TROPICAL_FRESHWATER
BIOME_RIVER_TEMPERATE_SALTWATER
BIOME_RIVER_TEMPERATE_BRACKISHWATER
BIOME_RIVER_TEMPERATE_FRESHWATER
BIOME_LAKE_TROPICAL_SALTWATER
BIOME_LAKE_TROPICAL_BRACKISHWATER
OCCURS_AS_ENTITY_RACE
HAS_ANY_VERMIN_HATEABLE
HAS_ANY_INTELLIGENT_LEARNS
SMALL_RACE
HAS_FEMALE
HAS_MALE
MATES_TO_BREED
TWO_GENDERS
IT_IMMUNE_CLASS
IT_IMMUNE_CREATURE
IT_AFFECTED_CLASS
IT_AFFECTED_CREATURE
Target Token not found
IE_REMOVE_WEATHER
IE_ADD_WEATHER
FOG_THICK
IT_FORBIDDEN
Unrecognized IT_REQUIRES token:
FIT_FOR_RESURRECTION
FIT_FOR_ANIMATION
STERILE
NO_AGING
MORTAL
IT_REQUIRES
CUMULUS_MED
FRONT_OCCLUDED
FRONT_COLD
FRONT_WARM
IE_SYNDROME_TAG
IE_GRIME_LEVEL
IE_SET_QUALITY
IE_CHANGE_QUALITY
FOG_NORMAL
FOG_MIST
STRATUS_NIMBUS
STRATUS_PROPER
STRATUS_ALTO
CIRRUS
CUMULUS_NIMBUS
CUMULUS_MULTI
IE_CREATURE_CASTE_FLAG
IE_FORBIDDEN_CREATURE_FLAG
IE_CREATURE_FLAG
HAS_RACE_GAIT
HAS_FLY_RACE_GAIT
HAS_GRASP
VERMIN_GOBBLER
HAS_SOUND_PEACEFUL_INTERMITTENT
ARTIFACT
IE_ITEM_QUALITY
IE_ITEM
IE_MAKE_PET_IF_POSSIBLE
IE_TIME_RANGE
IE_ALL_SLOW_EFFORTLESS_GAIT_SPEED
IE_HAVE_FAST_EFFORTLESS_GAIT_SPEED
IE_FORBIDDEN_CREATURE_CASTE_FLAG
HAS_BABYSTATE
HAS_PUS
HAS_BLOOD
AQUATIC_UNDERSWIM
INTELLIGENT_LEARNS
INTELLIGENT_SPEAKS
HAS_ROTTABLE
HAS_SECRETION
HAS_SOUND_ALERT
HAS_GLOW_COLOR
HAS_GLOW_TILE
HAS_COLOR
HAS_TILE
CAN_SWIM_INNATE
HAS_SOLDIER_TILE
HAS_CHILDSTATE
Unrecognized Creature/Caste Token in Summon Unit Effect:
Unrecognized corpse target immune creature token:
Unrecognized corpse target immune caste token:
Unrecognized corpse target affected creature token:
Unrecognized corpse target affected caste token:
IT_CANNOT_HAVE_SYNDROME_CLASS
IT_CANNOT_TARGET_IF_ALREADY_AFFECTED
Unrecognized IT_FORBIDDEN token:
The rollers are made from
The handle is made from
is made from
are made from
encircled with bands of
by an unknown artist
masterfully worked
exceptionally worked
a series of
On the faces of the object are
It is made from
menaces with spikes of
is adorned with hanging rings of
This object
The chain is
The rope is
decorated with
studded with
encrusted with
It is
cooked
minced
masterfully
exceptionally
finely-crafted
well-crafted
masterfully prepared
exceptionally prepared
superior quality
finely-prepared
well-prepared
glazed with
masterful
exceptional
superior quality
masterfully prepared
exceptional prepared
superiorly prepared
finely-prepared
well-prepared
superiorly
finely
The ingredients are
It is sized for
ship is of the highest quality.
created by an unknown artisan
This is a bundle of
bundles of
This is a stack of
This is
(copy)
Bar/Block
Barrel
Pressed Material
Rendered Fat
NULL inventory item on load: id #
woven by
exceptional
shared
Finished Goods
mangled
icicle
null item load -- type:
Prepared Food
You've lost possession of the
is torn from your
You maintain possession of the
remains stuck in your
Cheese
mutilated
partial remains
partial
This object is heavily worn.
This object is in tatters.
This object is threadbare.
This object is showing some wear.
There is writing on the slab, but you cannot read.
The slab reads "
colored
You gain possession of the
maintains possession of the
remains stuck in
gains possession of the
spattered
coated
This object is mangled.
numbers
, ranging from
symbols
which you cannot read
words
images
images and symbols
superbly
The thread is
There is writing in the book, but you cannot read.
You have not read this book.
There is writing on this item, but you cannot read.
There is writing on this item which you have not read.
The upward face is
Collapsed
Vanished
Killed by a flying object
Killed by a vehicle
Killed by a trap
Murdered
Drained of blood
Scuttled
Leapt from a great height
Scared to death
Impaled on spikes
Died after colliding with an obstacle
Put to rest
Executed
Hacked to pieces
Suffocated
Succumbed to infection
Bled to death
Shot and killed
Killed by falling rocks
Crushed under a collapsing ceiling
Slaughtered
Struck down
Fed to beasts
Burned alive
Left out in the air
Buried alive
Crucified
Beheaded
Drowned
Died of thirst
Starved to death
Died in the dark
Died peacefully
Fell into a deep chasm
Died in a cage
Froze to death
Crushed by a drawbridge
Burned up in a magma mist
Scalded to death
Burned to death
Burned to death by a
Burned to death by
Burned up in
Burned up in magma
in the year
Went missing
/ Born
In memory of
Slayer
NULL inventory pointer on load
Encased in ice
Encased in cooling magma
Encased in cooling lava
Died in the heat
Solidified
Condensed
Melted
Boiled
has a touch of humor
is quite humorous
is a comedy treasure trove
is forceful
is full of force
drives forward relentlessly
is somewhat showy
is quite florid
is very childish
is absolutely puerile
manages an artful inclusion here and there of childish material
contains a deft use throughout of what might be considered immature material
is artfully suffused with what would otherwise be childish and immature material
tries and fails to be funny at times
has poorly-executed humor
is littered with terrible jokes inartfully told
breaks sharply between topics with regularity
artfully flashes through seemingly disjoint topics
is reasonably serious
has a very serious tone
is completely serious
is a bit stiff
is very rigid
is thoroughly mechanical
is excessively ornate
has rare but particularly exquisite turns of phrase
is throughout ornate and refined
uses only artful words and phrases selected with care
occasionally changes topic abruptly
skips around a lot
is utterly disjointed
has some particularly crisp changes in topic
bubbles over with cheerfulness
gets off track from time to time
meanders somewhat
hopelessly meanders
takes frequent interesting tangents
moves quickly from subject to subject
rapidly shifts between topics
happy
is organized
is clearly organized
is thoroughly organized
has a touch of melancholy
is depressing
overflows with sadness
is fairly cheerful
is quite cheerful
mother and wife
father and husband
Devoted
Loving
Hunter of
Slayer of
Slayer of
made
The color
Friend of
Admirer of
Lover of
At one with
United with
parent and spouse
Overall, the composition is masterful
Overall, the poetry is very, very bad
Overall, the poetry is not awful, but not very good either
Overall, the poetry is passable
Overall, the poetry is great
Overall, the poetry is inspired
Overall, the poetry is masterful
Overall, this is a terrible compilation of information
Overall, the choreography is great
Overall, the choreography is inspired
Overall, the choreography is masterful
Overall, the composition is atrocious
Overall, the composition is not awful, but not very good either
Overall, the composition is passable
Overall, the composition is great
Overall, the composition is inspired
For musical accompaniment, the choreographer has selected
For lyrics, the composer has selected
The overall text emphasizes
The writing conveys a moral lesson regarding
The work has no particular subject.
It concerns
It concerns the lineage of
had unfolded differently?"
Overall, the information is not compiled very well
Overall, this is a good source of information
Overall, this is a great source of information
Overall, the splendid source of information
Overall, the information is compiled masterfully
and it
yet it
The writing
is refreshingly witty
is a reservoir of amusingly clever quips
contains the occasional biting remark
is quite mocking in tone
is a pit of bitter scorn
is fairly crisp
is very concise
is a monument to concision
It asks the question, "What if
descends to a rant in places
is a rant more or less
is a completely unhinged rant
tumbles out almost as a rant at times
careens forward as a rant
is an awe-inspiring wild rant
has its moments of cleverness
could only have been produced by a merciful spirit
is somewhat self-indulgent
is quite self-indulgent
is stunningly self-indulgent
contains some asides related to the author's preferences
artfully indulges the author's fancies
indulges the author's every whim
is a bit immature
has a hint of viciousness to it
is quite cruel
is as vicious as can be
gives a feeling of compassion here and there
is very compassionate
is clear evidence of a compassionate being
shows a hint of tenderness
is quite touching
untitled
page
nothing.
The written portion consists of
entitled
an untitled
Overall, the prose is not awful, but not very good either
Overall, the prose is passable
Overall, the prose is great
Overall, the prose is splendid
Overall, the prose is masterful
Overall, the choreography is just terrible
Overall, the choreography is not awful, but not very good either
Overall, the choreography is passable
Written on the item is
There used to be writing on the item.
covers
chapter
chapters.
The work has
The work has a single chapter.
Overall, the prose is amateurish at best
CUT_ITEM
SELECT_ITEM
ITEM_WEAPON
ITEM_TOY
ITEM_TOOL
ITEM_INSTRUMENT
ITEM_TRAPCOMP
ITEM_ARMOR
  1. NAAM?
DOMINANT_MATERIAL_PIECE
ALWAYS_PLURAL
ALWAYS_SINGULAR
: unrecognized INSTRUMENT PIECE tag
PITCH_RANGE
VOLUME_mB
SOUND_PRODUCTION
SOUND_PRODUCTION missing part token
: Did not find token following TOOL_USE
CONTAINER_CAPACITY
DEFAULT_IMPROVEMENT
MUSIC_SKILL
TIMBRE
REGISTER
INDEFINITE_PITCH
PLACED_AS_BUILDING
GLASS_MAT
CERAMIC_MAT
STONE_MAT
SHELL_MAT
BONE_MAT
: Did not find token following VALUE
: Did not find token following TILE
TOOL_USE
NO_DEFAULT_JOB
INCOMPLETE_ITEM
UNIMPROVABLE
INVERTED_TILE
FURNITURE
LEATHER_MAT
SILK_MAT
THREAD_PLANT_MAT
HARD_MAT
WOOD_MAT
METAL_MAT
METAL_WEAPON_MAT
NO_DEFAULT_IMPROVEMENTS
SHAPE_CATEGORY
: Did not find token following SHAPE_CATEGORY
USES_FACE_IMAGE_SET
CAN_STONE
TRAINING
MATERIAL_SIZE
: Did not find token following NAME
: Did not find plural token following NAME
SHEET_MAT
SOFT_MAT
ADJECTIVE
WEIGHT
SHOOT_FORCE
SHOOT_MAXVEL
RANGED
TWO_HANDED
MINIMUM_SIZE
ITEM_AMMO
ITEM_SIEGEAMMO
ITEM_GLOVES
ITEM_SHOES
ITEM_SHIELD
ITEM_HELM
ITEM_PANTS
ITEM_FOOD
did not find tool with index
for instrument piece
item_layer
[OBJECT:ITEM]
[ITEM_
GIZZARD_STONE
METAL_ARMOR_LEVELS
UPSTEP
BLOCKCHANCE
did not find instrument piece
, setting index to zero
COVERAGE
PREPLURAL
MATERIAL_PLACEHOLDER
ARMORLEVEL
UBSTEP
LBSTEP
CHAIN_METAL_TEXT
STRUCTURAL_ELASTICITY_WOVEN_THREAD
STRUCTURAL_ELASTICITY_CHAIN_METAL
STRUCTURAL_ELASTICITY_CHAIN_ALL
LAYER_SIZE
LAYER_PERMIT
IS_SCREW
IS_SPIKE
BARRED
SCALED
SHAPED
SOUND_PRODUCTION missing first part token
SOUND_PRODUCTION missing second part token
PITCH_CHOICE
PITCH_CHOICE missing first part token
PITCH_CHOICE STOPPING_FRET missing second part token
PITCH_CHOICE STOPPING_AGAINST_BODY missing second part token
PITCH_CHOICE PITCH_CHOICE_METHOD_FOOT_PEDALS missing second part token
TUNING
Pen/pasture small animal
Drain aquarium
Fill aquarium
Fill pond
Give water
Give food
Manage work orders
Update stockpile records
Suture
Set bone
Place in traction
Put item on display
Cage small animal
Pit/pond
Pit/pond small animal
Pen/pasture
Recover wounded
Diagnose patient
Immobilize break
Apply cast
Bring crutch
Dress wound
Clean patient
a large animal
Unchain pet
Interrogate
Release
Release pet
Release small creature
Handle small creature
Recover pet
Make potash from ash
Prepare easy meal
Prepare fine meal
Prepare lavish meal
Extract from plants
Extract from raw fish
Extract from land animal
Handle
Shear
Spin thread
Make cheese
Process plants (vial)
Process plants (barrel)
Make lye
Make potash from lye
Construct building
Destroy building
Butcher an animal
Catch live fish
Catch live land animal
Prepare a raw fish
Mill plants
Process plants
DOUBLE TAGGED ITEM:
Stop Bleeding
Repair Compound Fracture
Remove Rotten Tissue
sarcophagus
coffin
chair
throne
Forge
Make totem
terrarium
weapon rack
armor stand
coffer
chest
casket
floodgate
hatch cover
grate
table
Make traction bench
splint
crutch
cabinet
polished stones
Collect sand
Collect clay
Install colony in hive
Collect hive products
blocks
Make raw
Portal
Engrave memorial slab
Decorate with
Stud with
Encrust
finished goods
furniture
cut glass
coins
Cut gems
Cut raw glass into gems
Polish
Polish stones
(engrave memorial)
figurine
amulet
scepter
crown
earring
bracelet
Make large
Trade at depot
Chain
Put in chains
Slaughter
Unchain
Tame a small animal
Link a building to trigger
Carve fortification
Smooth wall
Smooth floor
Detail wall
Detail floor
Carve track
Remove stairs/ramps
Weave thread into silk
Weave yarn into cloth
Weave thread into cloth
(dyed only)
Harvest plants
Plant seeds
Fertilize field
Pull the lever
Melt a metal object
Extract metal strands
Dye thread
Dye cloth
image
Collect webs
Weave metal cloth
hunting animal
for war
war animal
Make charcoal
Make ash
Reaction
Smelt
anvil
statue
quern
millstone
Train
to hunt
quiver
Bait trap with
ballista arrow head
Assemble
catapult parts
mechanisms
ballista parts
animal trap
barrel
pipe section
bucket
window
backpack
chain
waterskin
flask
goblet
Fire catapult
Fire ballista
Operate pump
Load cage trap
Load stone trap
Load weapon trap
Store armor
Store item in location
Pickup equipment
Dump item
Strange mood
Clean trap
Load catapult
Load ballista
Store owned item
Place item in tomb
Store item in stockpile
Store item in bag
Store item in barrel
Store item in bin
Store item in vehicle
Store weapon
Execute criminal
Hunt for small creature
Collect taxes
Guard tax collector
Return kill
Go shopping
Seek artifact
Seek infant
No job
No activity
Report crime
Starting fist fight
Beat criminal
Place track vehicle
Push track vehicle
Bring item to shop
Bring item to depot
Get provisions
Clean self
Fill waterskin
Kidnap
Remove construction
Carve upward staircase
Carve downward staircase
Carve up/down staircase
Carve ramp
Dig channel
Fell tree
Gather plants
KEYBOARD_CURSOR_RIGHT_FAST
KEYBOARD_CURSOR_UPLEFT_FAST
KEYBOARD_CURSOR_UPRIGHT_FAST
KEYBOARD_CURSOR_DOWNLEFT_FAST
KEYBOARD_CURSOR_DOWNRIGHT_FAST
KEYBOARD_CURSOR_UP_Z
KEYBOARD_CURSOR_DOWN_Z
KEYBOARD_CURSOR_UP_Z_AUX
KEYBOARD_CURSOR_RIGHT
KEYBOARD_CURSOR_UPLEFT
KEYBOARD_CURSOR_UPRIGHT
KEYBOARD_CURSOR_DOWNLEFT
KEYBOARD_CURSOR_DOWNRIGHT
KEYBOARD_CURSOR_UP_FAST
KEYBOARD_CURSOR_DOWN_FAST
KEYBOARD_CURSOR_LEFT_FAST
CURSOR_DOWN_Z
CURSOR_UP_Z_AUX
CURSOR_DOWN_Z_AUX
CURSOR_UP_Z_FAST
CURSOR_DOWN_Z_FAST
KEYBOARD_CURSOR_UP
KEYBOARD_CURSOR_DOWN
KEYBOARD_CURSOR_LEFT
CURSOR_DOWN_FAST
CURSOR_LEFT_FAST
CURSOR_RIGHT_FAST
CURSOR_UPLEFT_FAST
CURSOR_UPRIGHT_FAST
CURSOR_DOWNLEFT_FAST
CURSOR_DOWNRIGHT_FAST
CURSOR_UP_Z
CURSOR_DOWN
CURSOR_LEFT
CURSOR_RIGHT
CURSOR_UPLEFT
CURSOR_UPRIGHT
CURSOR_DOWNLEFT
CURSOR_DOWNRIGHT
CURSOR_UP_FAST
STANDARDSCROLL_DOWN
STANDARDSCROLL_PAGEUP
STANDARDSCROLL_PAGEDOWN
CONTEXT_SCROLL_UP
CONTEXT_SCROLL_DOWN
CONTEXT_SCROLL_PAGEUP
CONTEXT_SCROLL_PAGEDOWN
CURSOR_UP
SELECT
LEAVESCREEN
CLOSE_MEGA_ANNOUNCEMENT
TOGGLE_FULLSCREEN
OPTIONS
STANDARDSCROLL_UP
HOTKEY_BUILDING_SIEGEENGINE_BALLISTA
HOTKEY_BUILDING_SIEGEENGINE_CATAPULT
HOTKEY_BUILDING_TRAP_STONE
HOTKEY_BUILDING_TRAP_WEAPON
HOTKEY_BUILDING_TRAP_LEVER
HOTKEY_BUILDING_TRAP_TRIGGER
HOTKEY_BUILDING_TRAP_CAGE
HOTKEY_BUILDING_TRAP_SPIKE
HOTKEY_BUILDING_FARMING
HOTKEY_BUILDING_MACHINE_SCREW_PUMP
HOTKEY_BUILDING_MACHINE_WATER_WHEEL
HOTKEY_BUILDING_MACHINE_WINDMILL
HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY
HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL
HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL
HOTKEY_BUILDING_MACHINE_ROLLERS
HOTKEY_BUILDING_INSTRUMENT
HOTKEY_BUILDING_SUPPORT
HOTKEY_BUILDING_ARCHERYTARGET
HOTKEY_BUILDING_FURNITURE
HOTKEY_BUILDING_PORTALS
HOTKEY_BUILDING_CAGES_CHAINS
HOTKEY_BUILDING_MILITARY
HOTKEY_BUILDING_WORKSHOPS_CLOTHING_LEATHER
HOTKEY_BUILDING_WINDOW_GLASS
HOTKEY_BUILDING_WINDOW_GEM
HOTKEY_BUILDING_ANIMALTRAP
HOTKEY_BUILDING_CHAIN
HOTKEY_BUILDING_CAGE
HOTKEY_BUILDING_TRADEDEPOT
HOTKEY_BUILDING_TRAP
HOTKEY_BUILDING_MACHINE
HOTKEY_BUILDING_STATUE
HOTKEY_BUILDING_TABLE
HOTKEY_BUILDING_ROAD_DIRT
HOTKEY_BUILDING_ROAD_PAVED
HOTKEY_BUILDING_BRIDGE
HOTKEY_BUILDING_WELL
HOTKEY_BUILDING_WORKSHOP
HOTKEY_BUILDING_FURNACE
HOTKEY_BUILDING_GRATE_FLOOR
HOTKEY_BUILDING_BARS_VERTICAL
HOTKEY_BUILDING_BARS_FLOOR
HOTKEY_BUILDING_CABINET
HOTKEY_BUILDING_BOX
HOTKEY_BUILDING_KENNEL
HOTKEY_BUILDING_FARMPLOT
HOTKEY_BUILDING_WEAPONRACK
HOTKEY_BUILDING_DISPLAY_FURNITURE
HOTKEY_BUILDING_OFFERING_PLACE
HOTKEY_BUILDING_CHAIR
HOTKEY_BUILDING_COFFIN
HOTKEY_BUILDING_DOOR
HOTKEY_BUILDING_FLOODGATE
HOTKEY_BUILDING_HATCH
HOTKEY_BUILDING_GRATE_WALL
KEYBOARD_CURSOR_DOWN_Z_AUX
HOTKEY_BUILDING_ARMORSTAND
HOTKEY_BUILDING_BED
HOTKEY_BUILDING_TRACTION_BENCH
HOTKEY_BUILDING_SLAB
HOTKEY_BUILDING_NEST_BOX
HOTKEY_BUILDING_BOOKCASE
HOTKEY_BUILDING_HIVE
D_TOGGLE_RAMP_INDICATORS
D_TOGGLE_FLUID_NUMBERS
D_DESIGNATE_DIG
D_DESIGNATE_CHOP
D_DESIGNATE_GATHER
D_DESIGNATE_SMOOTH
D_DESIGNATE_ITEMS
D_DESIGNATE_TRAFFIC
D_HOTKEY9
D_HOTKEY10
D_HOTKEY11
D_HOTKEY12
D_HOTKEY13
D_HOTKEY14
D_HOTKEY15
D_HOTKEY16
D_HOTKEY1
D_HOTKEY2
D_HOTKEY3
D_HOTKEY4
D_HOTKEY5
D_HOTKEY6
D_HOTKEY7
D_HOTKEY8
HOTKEY_BUILDING_FURNACE_GLASS
HOTKEY_BUILDING_FURNACE_KILN
HOTKEY_BUILDING_FURNACE_SMELTER_LAVA
HOTKEY_BUILDING_FURNACE_GLASS_LAVA
HOTKEY_BUILDING_FURNACE_KILN_LAVA
D_ONESTEP
D_PAUSE
D_HOT_KEYS
HOTKEY_BUILDING_WORKSHOP_MECHANIC
HOTKEY_BUILDING_WORKSHOP_STILL
HOTKEY_BUILDING_WORKSHOP_FARMER
HOTKEY_BUILDING_WORKSHOP_KITCHEN
HOTKEY_BUILDING_WORKSHOP_FISHERY
HOTKEY_BUILDING_WORKSHOP_ASHERY
HOTKEY_BUILDING_FURNACE_WOOD
HOTKEY_BUILDING_FURNACE_SMELTER
HOTKEY_BUILDING_WORKSHOP_LAVAMILL
HOTKEY_BUILDING_WORKSHOP_JEWELER
HOTKEY_BUILDING_WORKSHOP_MASON
HOTKEY_BUILDING_WORKSHOP_BUTCHER
HOTKEY_BUILDING_WORKSHOP_TANNER
HOTKEY_BUILDING_WORKSHOP_DYER
HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN
HOTKEY_BUILDING_WORKSHOP_SIEGE
HOTKEY_BUILDING_WORKSHOP_LEATHER
HOTKEY_BUILDING_WORKSHOP_QUERN
HOTKEY_BUILDING_WORKSHOP_MILLSTONE
HOTKEY_BUILDING_WORKSHOP_LOOM
HOTKEY_BUILDING_WORKSHOP_CLOTHES
HOTKEY_BUILDING_WORKSHOP_BOWYER
HOTKEY_BUILDING_WORKSHOP_CARPENTER
HOTKEY_BUILDING_WORKSHOP_METALSMITH
HOTKEY_BUILDING_CONSTRUCTION
HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION
HOTKEY_BUILDING_CONSTRUCTION_WALL
HOTKEY_BUILDING_CONSTRUCTION_FLOOR
HOTKEY_BUILDING_CONSTRUCTION_RAMP
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN
HOTKEY_BUILDING_CONSTRUCTION_TRACK
HOTKEY_BUILDING_CONSTRUCTION_TRACK_STOP
DESIGNATE_PLANTS
DESIGNATE_SMOOTH
DESIGNATE_ENGRAVE
DESIGNATE_TRACK
DESIGNATE_FORTIFY
DESIGNATE_CLAIM
DESIGNATE_UNCLAIM
DESIGNATE_MELT
DESIGNATE_MINE_MODE_ORE_GEM
DESIGNATE_MINE_MODE_GEM
DESIGNATE_PRIORITY_UP
DESIGNATE_PRIORITY_DOWN
DESIGNATE_TOGGLE_MARKER
DESIGNATE_MARKER_TO_STANDARD
DESIGNATE_STANDARD_TO_MARKER
DESIGNATE_CHOP
DESIGNATE_RAMP
DESIGNATE_CHANNEL
DESIGNATE_DIG_REMOVE_STAIRS_RAMPS
DESIGNATE_RECTANGLE
DESIGNATE_FREE_DRAW
DESIGNATE_TOGGLE_ADVANCED_OPTIONS
DESIGNATE_MINE_MODE_ALL
DESIGNATE_MINE_MODE_AUTO
ZOOM_OUT
MACRO_BREAK
RECORD_MACRO
PLAY_MACRO
SAVE_MACRO
LOAD_MACRO
DESIGNATE_DIG
DESIGNATE_STAIR_UPDOWN
ARENA_FLUIDS_REMOVE
ARENA_CREATE_TREE
ARENA_WEATHER
ARENA_CONFLICT_STATE_1
ARENA_CONFLICT_STATE_2
ARENA_MORALE
KEYBINDING_COMPLETE
ZOOM_IN
D_STOCKS
ARENA_CREATE_CREATURE
ARENA_CREATURE_RESET
ARENA_FLUIDS
ARENA_FLUIDS_WATER
ARENA_FLUIDS_MAGMA
ARENA_FLUIDS_SNOW
ARENA_FLUIDS_MUD
D_LOCATIONS
D_LABOR
D_ORDERS
D_NOBLES
D_ARTLIST
D_SQUADS
D_WORLD
D_JUSTICE
D_DESIGNATE_ERASE
D_BUILDING
D_STOCKPILES
D_CIVZONE
D_BURROWS
D_HAULING
D_UNITLIST
D_JOBLIST
STRING_A047
STRING_A048
STRING_A049
STRING_A050
STRING_A051
STRING_A052
STRING_A053
STRING_A054
STRING_A039
STRING_A040
STRING_A041
STRING_A042
STRING_A043
STRING_A044
STRING_A045
STRING_A046
STRING_A031
STRING_A032
STRING_A033
STRING_A034
STRING_A035
STRING_A036
STRING_A037
STRING_A038
STRING_A023
STRING_A024
STRING_A025
STRING_A026
STRING_A027
STRING_A028
STRING_A029
STRING_A030
STRING_A015
STRING_A016
STRING_A017
STRING_A018
STRING_A019
STRING_A020
STRING_A021
STRING_A022
STRING_A007
STRING_A008
STRING_A009
STRING_A010
STRING_A011
STRING_A012
STRING_A013
STRING_A014
DESIGNATE_TRAFFIC_RESTRICTED
STRING_A000
STRING_A001
STRING_A002
STRING_A003
STRING_A004
STRING_A005
STRING_A006
DESIGNATE_NO_MELT
DESIGNATE_DUMP
DESIGNATE_NO_DUMP
DESIGNATE_HIDE
DESIGNATE_NO_HIDE
DESIGNATE_TRAFFIC_HIGH
DESIGNATE_TRAFFIC_NORMAL
DESIGNATE_TRAFFIC_LOW
STRING_A111
STRING_A112
STRING_A113
STRING_A114
STRING_A115
STRING_A116
STRING_A117
STRING_A118
STRING_A103
STRING_A104
STRING_A105
STRING_A106
STRING_A107
STRING_A108
STRING_A109
STRING_A110
STRING_A095
STRING_A096
STRING_A097
STRING_A098
STRING_A099
STRING_A100
STRING_A101
STRING_A102
STRING_A087
STRING_A088
STRING_A089
STRING_A090
STRING_A091
STRING_A092
STRING_A093
STRING_A094
STRING_A079
STRING_A080
STRING_A081
STRING_A082
STRING_A083
STRING_A084
STRING_A085
STRING_A086
STRING_A071
STRING_A072
STRING_A073
STRING_A074
STRING_A075
STRING_A076
STRING_A077
STRING_A078
STRING_A063
STRING_A064
STRING_A065
STRING_A066
STRING_A067
STRING_A068
STRING_A069
STRING_A070
STRING_A055
STRING_A056
STRING_A057
STRING_A058
STRING_A059
STRING_A060
STRING_A061
STRING_A062
STRING_A176
STRING_A177
STRING_A178
STRING_A179
STRING_A180
STRING_A181
STRING_A182
STRING_A183
STRING_A168
STRING_A169
STRING_A170
STRING_A171
STRING_A172
STRING_A173
STRING_A174
STRING_A175
STRING_A160
STRING_A161
STRING_A162
STRING_A163
STRING_A164
STRING_A165
STRING_A166
STRING_A167
STRING_A152
STRING_A153
STRING_A154
STRING_A155
STRING_A156
STRING_A157
STRING_A158
STRING_A159
STRING_A144
STRING_A145
STRING_A146
STRING_A147
STRING_A148
STRING_A149
STRING_A150
STRING_A151
STRING_A136
STRING_A137
STRING_A138
STRING_A139
STRING_A140
STRING_A141
STRING_A142
STRING_A143
STRING_A128
STRING_A129
STRING_A130
STRING_A131
STRING_A132
STRING_A133
STRING_A134
STRING_A135
STRING_A119
STRING_A120
STRING_A121
STRING_A122
STRING_A123
STRING_A124
STRING_A125
STRING_A126
STRING_A240
STRING_A241
STRING_A242
STRING_A243
STRING_A244
STRING_A245
STRING_A246
STRING_A247
STRING_A232
STRING_A233
STRING_A234
STRING_A235
STRING_A236
STRING_A237
STRING_A238
STRING_A239
STRING_A224
STRING_A225
STRING_A226
STRING_A227
STRING_A228
STRING_A229
STRING_A230
STRING_A231
STRING_A216
STRING_A217
STRING_A218
STRING_A219
STRING_A220
STRING_A221
STRING_A222
STRING_A223
STRING_A208
STRING_A209
STRING_A210
STRING_A211
STRING_A212
STRING_A213
STRING_A214
STRING_A215
STRING_A200
STRING_A201
STRING_A202
STRING_A203
STRING_A204
STRING_A205
STRING_A206
STRING_A207
STRING_A192
STRING_A193
STRING_A194
STRING_A195
STRING_A196
STRING_A197
STRING_A198
STRING_A199
STRING_A184
STRING_A185
STRING_A186
STRING_A187
STRING_A188
STRING_A189
STRING_A190
STRING_A191
CUSTOM_SHIFT_W
CUSTOM_SHIFT_X
CUSTOM_SHIFT_Y
CUSTOM_SHIFT_Z
CUSTOM_CTRL_A
CUSTOM_CTRL_B
CUSTOM_CTRL_C
CUSTOM_CTRL_D
CUSTOM_SHIFT_O
CUSTOM_SHIFT_P
CUSTOM_SHIFT_Q
CUSTOM_SHIFT_R
CUSTOM_SHIFT_S
CUSTOM_SHIFT_T
CUSTOM_SHIFT_U
CUSTOM_SHIFT_V
CUSTOM_SHIFT_G
CUSTOM_SHIFT_H
CUSTOM_SHIFT_I
CUSTOM_SHIFT_J
CUSTOM_SHIFT_K
CUSTOM_SHIFT_L
CUSTOM_SHIFT_M
CUSTOM_SHIFT_N
CUSTOM_Y
CUSTOM_Z
CUSTOM_SHIFT_A
CUSTOM_SHIFT_B
CUSTOM_SHIFT_C
CUSTOM_SHIFT_D
CUSTOM_SHIFT_E
CUSTOM_SHIFT_F
CUSTOM_Q
CUSTOM_R
CUSTOM_S
CUSTOM_T
CUSTOM_U
CUSTOM_V
CUSTOM_W
CUSTOM_X
CUSTOM_I
CUSTOM_J
CUSTOM_K
CUSTOM_L
CUSTOM_M
CUSTOM_N
CUSTOM_O
CUSTOM_P
CUSTOM_A
CUSTOM_B
CUSTOM_C
CUSTOM_D
CUSTOM_E
CUSTOM_F
CUSTOM_G
CUSTOM_H
STRING_A248
STRING_A249
STRING_A250
STRING_A251
STRING_A252
STRING_A253
STRING_A254
STRING_A255
Move selector up
Move selector down
Page selector up
Page selector down
Mouse-context scrollbar up
Mouse-context scrollbar down
Mouse-context scrollbar page up
Mouse-context scrollbar page down
FPS_UP
FPS_DOWN
PREFIX
Select
Leave screen
Close mega announcement
Toggle Fullscreen
Main menu
CUSTOM_ALT_S
CUSTOM_ALT_T
CUSTOM_ALT_U
CUSTOM_ALT_V
CUSTOM_ALT_W
CUSTOM_ALT_X
CUSTOM_ALT_Y
CUSTOM_ALT_Z
CUSTOM_ALT_K
CUSTOM_ALT_L
CUSTOM_ALT_M
CUSTOM_ALT_N
CUSTOM_ALT_O
CUSTOM_ALT_P
CUSTOM_ALT_Q
CUSTOM_ALT_R
CUSTOM_ALT_C
CUSTOM_ALT_D
CUSTOM_ALT_E
CUSTOM_ALT_F
CUSTOM_ALT_G
CUSTOM_ALT_H
CUSTOM_ALT_I
CUSTOM_ALT_J
CUSTOM_CTRL_U
CUSTOM_CTRL_V
CUSTOM_CTRL_W
CUSTOM_CTRL_X
CUSTOM_CTRL_Y
CUSTOM_CTRL_Z
CUSTOM_ALT_A
CUSTOM_ALT_B
CUSTOM_CTRL_M
CUSTOM_CTRL_N
CUSTOM_CTRL_O
CUSTOM_CTRL_P
CUSTOM_CTRL_Q
CUSTOM_CTRL_R
CUSTOM_CTRL_S
CUSTOM_CTRL_T
CUSTOM_CTRL_E
CUSTOM_CTRL_F
CUSTOM_CTRL_G
CUSTOM_CTRL_H
CUSTOM_CTRL_I
CUSTOM_CTRL_J
CUSTOM_CTRL_K
CUSTOM_CTRL_L
Hotkey: Building, Wall Grate
Hotkey: Building, Floor Grate
Hotkey: Building, Vertical Bars
Hotkey: Building, Floor Bars
Hotkey: Building, Cabinet
Hotkey: Building, Chest
Hotkey: Building, Kennel
Hotkey: Building, Farm Plot
Hotkey: Building, Hive
Hotkey: Building, Display Furniture
Hotkey: Building, Altar
Hotkey: Building, Chair
Hotkey: Building, Coffin
Hotkey: Building, Door
Hotkey: Building, Floodgate
Hotkey: Building, Hatch
Move keyboard cursor up (z), aux
Move keyboard cursor down (z), aux
Hotkey: Building, Armorstand
Hotkey: Building, Bed
Hotkey: Building, Traction Bench
Hotkey: Building, Slab
Hotkey: Building, Nest Box
Hotkey: Building, Bookcase
Move keyboard cursor left, fast
Move keyboard cursor right, fast
Move keyboard cursor up and left, fast
Move keyboard cursor up and right, fast
Move keyboard cursor down and left, fast
Move keyboard cursor down and right, fast
Move keyboard cursor up (z)
Move keyboard cursor down (z)
Move keyboard cursor left
Move keyboard cursor right
Move keyboard cursor up and left
Move keyboard cursor up and right
Move keyboard cursor down and left
Move keyboard cursor down and right
Move keyboard cursor up, fast
Move keyboard cursor down, fast
Move view/cursor up (z)
Move view/cursor down (z)
Move view/cursor up (z), aux
Move view/cursor down (z), aux
Move view/cursor up (z), fast
Move view/cursor down (z), fast
Move keyboard cursor up
Move keyboard cursor down
Move view/cursor up, fast
Move view/cursor down, fast
Move view/cursor left, fast
Move view/cursor right, fast
Move view/cursor up and left, fast
Move view/cursor up and right, fast
Move view/cursor down and left, fast
Move view/cursor down and right, fast
Move view/cursor up
Move view/cursor down
Move view/cursor left
Move view/cursor right
Move view/cursor up and left
Move view/cursor up and right
Move view/cursor down and left
Move view/cursor down and right
Hotkey: Building, Wksp, Metalsmith
Hotkey: Building, Wksp, Lavamill
Hotkey: Building, Wksp, Jeweler
Hotkey: Building, Wksp, Mason
Hotkey: Building, Wksp, Butcher
Hotkey: Building, Wksp, Tanner
Hotkey: Building, Wksp, Dyer
Hotkey: Building, Wksp, Craftsman
Hotkey: Building, Construction, Track Stop
Hotkey: Building, Wksp, Leather
Hotkey: Building, Wksp, Quern
Hotkey: Building, Wksp, Millstone
Hotkey: Building, Wksp, Loom
Hotkey: Building, Wksp, Clothes
Hotkey: Building, Wksp, Bowyer
Hotkey: Building, Wksp, Carpenter
Hotkey: Building, Trap, Upright Spear/Spike
Hotkey: Building, Wall/Floor/Stairs
Hotkey: Building, Construction, Fortification
Hotkey: Building, Construction, Wall
Hotkey: Building, Construction, Floor
Hotkey: Building, Construction, Ramp
Hotkey: Building, Construction, Up/Down Stair
Hotkey: Building, Construction, Track
Hotkey: Building, Machine Component, Rollers
Hotkey: Building, Siege, Ballista
Hotkey: Building, Siege, Catapult
Hotkey: Building, Trap, Stone
Hotkey: Building, Trap, Weapon
Hotkey: Building, Trap, Lever
Hotkey: Building, Trap, Trigger
Hotkey: Building, Trap, Cage
Hotkey: Building, Workshops, Cloth/Leather
Hotkey: Building, Workshops, Farming
Hotkey: Building, Machine Component, Screw Pump
Hotkey: Building, Machine Component, Water Wheel
Hotkey: Building, Machine Component, Windmill
Hotkey: Building, Machine Component, Gear Assembly
Hotkey: Building, Machine Component, Horizontal Axle
Hotkey: Building, Machine Component, Vertical Axle
Hotkey: Building, Machine Component
Hotkey: Building, Instrument
Hotkey: Building, Support
Hotkey: Building, Archery Target
Hotkey: Building, Furniture
Hotkey: Building, Doors and Hatches
Hotkey: Building, Cages and Chains
Hotkey: Building, Military
Hotkey: Building, Furnace
Hotkey: Building, Glass Window
Hotkey: Building, Gem Window
Hotkey: Building, Animal Trap
Hotkey: Building, Chain
Hotkey: Building, Cage
Hotkey: Building, Trade Depot
Hotkey: Building, Trap
Hotkey: Building, Weaponrack
Hotkey: Building, Statue
Hotkey: Building, Table
Hotkey: Building, Dirt Road
Hotkey: Building, Paved Road
Hotkey: Building, Bridge
Hotkey: Building, Well
Hotkey: Building, Workshop
Arena: Creature, reset
Arena: Fluids
Arena: Fluids, water
Arena: Fluids, magma
Arena: Fluids, snow
Arena: Fluids, mud
Arena: Fluids, remove
Arena: Create tree
Main: Work orders
Main: Nobles
Main: Artifacts
Main: Squads
Main: World
Main: Justice
Main: Stocks
Arena: Create creature
Main: Stockpiles
Main: Zones
Main: Burrows
Main: Hauling
Main: Units
Main: Tasks
Main: Locations
Main: Labor
Main: Dig
Main: Chop tress
Main: Gather plants
Main: Smooth and engrave
Main: Item properties
Main: Traffic designations
Main: Erase designations
Main: Buildings
Main: Hot Key 11
Main: Hot Key 12
Main: Hot Key 13
Main: Hot Key 14
Main: Hot Key 15
Main: Hot Key 16
Main: Toggle ramp indicators
Main: Toggle fluid numbers
Main: Hot Key 3
Main: Hot Key 4
Main: Hot Key 5
Main: Hot Key 6
Main: Hot Key 7
Main: Hot Key 8
Main: Hot Key 9
Main: Hot Key 10
Hotkey: Building, Furn, Smelter
Hotkey: Building, Furn, Glass
Hotkey: Building, Furn, Kiln
Main: One-Step
Main: Pause/Resume
Main: Hot Keys
Main: Hot Key 1
Main: Hot Key 2
Hotkey: Building, Wksp, Siege
Hotkey: Building, Wksp, Mechanic
Hotkey: Building, Wksp, Still
Hotkey: Building, Wksp, Farmer
Hotkey: Building, Wksp, Kitchen
Hotkey: Building, Wksp, Fishery
Hotkey: Building, Wksp, Ashery
Hotkey: Building, Furn, Wood
String: Character 009
String: Character 010
String: Character 011
String: Character 012
String: Character 013
String: Character 014
String: Character 015
String: Character 016
String: Character 001
String: Character 002
String: Character 003
String: Character 004
String: Character 005
String: Character 006
String: Character 007
String: Character 008
Designate, No Dump
Designate, Hide
Designate, No Hide
Designate, High Traffic
Designate, Normal Traffic
Designate, Low Traffic
Designate, Restricted Traffic
String: Backspace
Designate, Engrave
Designate, Carve Track
Designate, Fortify
Designate, Reclaim
Designate, Forbid
Designate, Melt
Designate, No Melt
Designate, Dump
Designate, Priority Up
Designate, Priority Down
Designate, Toggle Blueprint
Designate, Blueprint to Standard
Designate, Standard to Blueprint
Designate, Chop Trees
Designate, Gather Plants
Designate, Smooth
Designate, Dig Remove Stairs Ramps
Designate, Rectangle
Designate, Free Draw
Designate, Toggle Advanced Options
Designate, Mine All
Designate, Mine Auto
Designate, Mine Ore+Gems
Designate, Min Gems
Macro, Record
Macro, Play
Macro, Save
Macro, Load
Designate, Dig
Designate, UD Stair
Designate, Ramp
Designate, Channel
Arena: Weather
Arena: Conflict state down
Arena: Conflict state up
Arena: Morale
Complete Binding
Zoom In
Zoom Out
Macro, Break
String: Character 073
String: Character 074
String: Character 075
String: Character 076
String: Character 077
String: Character 078
String: Character 079
String: Character 080
String: Character 065
String: Character 066
String: Character 067
String: Character 068
String: Character 069
String: Character 070
String: Character 071
String: Character 072
String: Character 057
String: Character 058
String: Character 059
String: Character 060
String: Character 061
String: Character 062
String: Character 063
String: Character 064
String: Character 049
String: Character 050
String: Character 051
String: Character 052
String: Character 053
String: Character 054
String: Character 055
String: Character 056
String: Character 041
String: Character 042
String: Character 043
String: Character 044
String: Character 045
String: Character 046
String: Character 047
String: Character 048
String: Character 033
String: Character 034
String: Character 035
String: Character 036
String: Character 037
String: Character 038
String: Character 039
String: Character 040
String: Character 025
String: Character 026
String: Character 027
String: Character 028
String: Character 029
String: Character 030
String: Character 031
String: Character 032
String: Character 017
String: Character 018
String: Character 019
String: Character 020
String: Character 021
String: Character 022
String: Character 023
String: Character 024
String: Character 138
String: Character 139
String: Character 140
String: Character 141
String: Character 142
String: Character 143
String: Character 144
String: Character 145
String: Character 130
String: Character 131
String: Character 132
String: Character 133
String: Character 134
String: Character 135
String: Character 136
String: Character 137
String: Character 121
String: Character 122
String: Character 123
String: Character 124
String: Character 125
String: Character 126
String: Character 128
String: Character 129
String: Character 113
String: Character 114
String: Character 115
String: Character 116
String: Character 117
String: Character 118
String: Character 119
String: Character 120
String: Character 105
String: Character 106
String: Character 107
String: Character 108
String: Character 109
String: Character 110
String: Character 111
String: Character 112
String: Character 097
String: Character 098
String: Character 099
String: Character 100
String: Character 101
String: Character 102
String: Character 103
String: Character 104
String: Character 089
String: Character 090
String: Character 091
String: Character 092
String: Character 093
String: Character 094
String: Character 095
String: Character 096
String: Character 081
String: Character 082
String: Character 083
String: Character 084
String: Character 085
String: Character 086
String: Character 087
String: Character 088
String: Character 202
String: Character 203
String: Character 204
String: Character 205
String: Character 206
String: Character 207
String: Character 208
String: Character 209
String: Character 194
String: Character 195
String: Character 196
String: Character 197
String: Character 198
String: Character 199
String: Character 200
String: Character 201
String: Character 186
String: Character 187
String: Character 188
String: Character 189
String: Character 190
String: Character 191
String: Character 192
String: Character 193
String: Character 178
String: Character 179
String: Character 180
String: Character 181
String: Character 182
String: Character 183
String: Character 184
String: Character 185
String: Character 170
String: Character 171
String: Character 172
String: Character 173
String: Character 174
String: Character 175
String: Character 176
String: Character 177
String: Character 162
String: Character 163
String: Character 164
String: Character 165
String: Character 166
String: Character 167
String: Character 168
String: Character 169
String: Character 154
String: Character 155
String: Character 156
String: Character 157
String: Character 158
String: Character 159
String: Character 160
String: Character 161
String: Character 146
String: Character 147
String: Character 148
String: Character 149
String: Character 150
String: Character 151
String: Character 152
String: Character 153
Custom: K
Custom: L
Custom: M
Custom: N
Custom: O
Custom: P
Custom: Q
Custom: R
Custom: C
Custom: D
Custom: E
Custom: F
Custom: G
Custom: H
Custom: I
Custom: J
String: Character 250
String: Character 251
String: Character 252
String: Character 253
String: Character 254
String: Character 255
Custom: A
Custom: B
String: Character 242
String: Character 243
String: Character 244
String: Character 245
String: Character 246
String: Character 247
String: Character 248
String: Character 249
String: Character 234
String: Character 235
String: Character 236
String: Character 237
String: Character 238
String: Character 239
String: Character 240
String: Character 241
String: Character 226
String: Character 227
String: Character 228
String: Character 229
String: Character 230
String: Character 231
String: Character 232
String: Character 233
String: Character 218
String: Character 219
String: Character 220
String: Character 221
String: Character 222
String: Character 223
String: Character 224
String: Character 225
String: Character 210
String: Character 211
String: Character 212
String: Character 213
String: Character 214
String: Character 215
String: Character 216
String: Character 217
Custom: Ctrl + W
Custom: Ctrl + X
Custom: Ctrl + Y
Custom: Ctrl + Z
Custom: Alt + A
Custom: Alt + B
Custom: Alt + C
Custom: Alt + D
Custom: Ctrl + O
Custom: Ctrl + P
Custom: Ctrl + Q
Custom: Ctrl + R
Custom: Ctrl + S
Custom: Ctrl + T
Custom: Ctrl + U
Custom: Ctrl + V
Custom: Ctrl + G
Custom: Ctrl + H
Custom: Ctrl + I
Custom: Ctrl + J
Custom: Ctrl + K
Custom: Ctrl + L
Custom: Ctrl + M
Custom: Ctrl + N
Custom: Shift + Y
Custom: Shift + Z
Custom: Ctrl + A
Custom: Ctrl + B
Custom: Ctrl + C
Custom: Ctrl + D
Custom: Ctrl + E
Custom: Ctrl + F
Custom: Shift + Q
Custom: Shift + R
Custom: Shift + S
Custom: Shift + T
Custom: Shift + U
Custom: Shift + V
Custom: Shift + W
Custom: Shift + X
Custom: Shift + I
Custom: Shift + J
Custom: Shift + K
Custom: Shift + L
Custom: Shift + M
Custom: Shift + N
Custom: Shift + O
Custom: Shift + P
Custom: Shift + A
Custom: Shift + B
Custom: Shift + C
Custom: Shift + D
Custom: Shift + E
Custom: Shift + F
Custom: Shift + G
Custom: Shift + H
Custom: S
Custom: T
Custom: U
Custom: V
Custom: W
Custom: X
Custom: Y
Custom: Z
Rightbracket
Underscore
Backquote
Semicolon
Equals
Greater
Question
Leftbracket
Backslash
Period
Dollar
Ampersand
Leftparen
Rightparen
Asterisk
Command repeat prefix-key
Backspace
Exclaim
Quotedbl
Custom: Alt + U
Custom: Alt + V
Custom: Alt + W
Custom: Alt + X
Custom: Alt + Y
Custom: Alt + Z
Increase FPS limit
Decrease FPS limit
Custom: Alt + M
Custom: Alt + N
Custom: Alt + O
Custom: Alt + P
Custom: Alt + Q
Custom: Alt + R
Custom: Alt + S
Custom: Alt + T
Custom: Alt + E
Custom: Alt + F
Custom: Alt + G
Custom: Alt + H
Custom: Alt + I
Custom: Alt + J
Custom: Alt + K
Custom: Alt + L
Sysreq
Numlock
Capslock
Scrollock
Rshift
Lshift
Page Up
Page Down
Numpad Enter
Numpad Equals
Insert
Numpad 7
Numpad 8
Numpad 9
Numpad Period
Numpad Divide
Numpad Multiply
Numpad Plus
Numpad Minus
Numpad 0
Numpad 1
Numpad 2
Numpad 3
Numpad 4
Numpad 5
Numpad 6
No macros!
  1. NAAM?
[TRANSLATION:
  1. NAAM?
  2. NAAM?
SELECT_WORD
CUT_WORD
CUT_TRANSLATION
CUT_SYMBOL
Unrecognized word token:
*** Error(s) finalizing the symbol
Impoverished Word Selector
*** Error(s) finalizing the translation
[OBJECT:LANGUAGE]
language_layer
[SYMBOL:
[WORD:
NAME_ROAD
NAME_BUILDING_HOSPITAL
NAME_TUNNEL
NAME_BRIDGE
NAME_BUILDING_KEEP
NAME_WALL
NAME_FESTIVAL
NAME_BUILDING_TOMB
NAME_WAR
NAME_CONTINENT
NAME_SIEGE
NAME_BATTLE
NAME_COMMON_RELIGION
NAME_ENTITY_MERCHANT_COMPANY
NAME_BUILDING_LIBRARY
NAME_BUILDING_TEMPLE
NAME_TUNDRA
NAME_GLACIER
NAME_HILLS
NAME_GRASSLAND
NAME_PEAK
NAME_REGION
NAME_ISLAND
NAME_ISLAND_SMALL
NAME_SWAMP
NAME_DESERT
Unrecognized Translation Token:
T_WORD
REAR_COMPOUND_ADJ
FRONT_COMPOUND_ADJ
THE_COMPOUND_PREFIX
FRONT_COMPOUND_PREFIX
Unrecognized Word Token:
STANDARD_VERB
Unrecognized Symbol Token:
S_WORD
THE_COMPOUND_ADJ
THE_COMPOUND_NOUN_PLUR
OF_NOUN_PLUR
OF_NOUN_SING
FRONT_COMPOUND_NOUN_PLUR
FRONT_COMPOUND_NOUN_SING
REAR_COMPOUND_NOUN_PLUR
REAR_COMPOUND_NOUN_SING
SYMBOL
SELECT_TRANSLATION
THE_NOUN_SING
ADJ_DIST
THE_COMPOUND_NOUN_SING
THE_NOUN_PLUR
completed
Historical events
Historical figures
Check for culled historical figures
Structures completed
Artifacts completed
Explore the history of
event sort
incense burning
acrobats
candles
costumes
the sacrifice of
the giving of
Initialization complete...
Sorting
criers in front
a moving performance stage
banners
an order of precedence
the carrying of
images
the scattering of
flowers
mounted
The event featured
storytelling
a telling of the story of
A festival commemorating
Defender was victorious.
A fair occurred in
occurred in
centered around
A holy period dedicated to
A performance of
divine aspect of
, all lost
, lost
, one loss
losses
, no losses
Attacker was victorious.
Attacker was uncontested.
religious opposition to the adversary's inherent association with
religious opposition to the adversary's worship of
natural aversion to the adversary's inherent association with
natural aversion to the adversary's worship of
The causes of the conflict are debated by scholars and very little is truly known.
creature
unknown
occurred.
ended.
was waged by
began.
The most significant cause of the conflict was
One of the most significant causes of the conflict was
disgust with the adversary's godlessness
a family matter
event
Unnamed magma sea area
Unnamed underground area
Legends
Unnamed Underworld area
[LPAGE:HEC:
Part of
Mead hall
Guildhall
Dark tower
Market
Underworld spire
Catacombs
Sewers
Structures
Historical maps
Chronicles by age
Unnamed
Underground regions
Counting house
, force
Export XML
Exporting!
Historical figures
Select a category below to begin.
Codices, scrolls, etc.
Civilizations and other entities
Regions
mead hall
guildhall
temple
dark tower
library
market
underworld spire
Unknown artifact
Unknown site
Unknown region
Unknown book
Unknown group
Unknown underground area
hospital
counting house
again
fantastic creatures were but mere stories told by travelers.
crumbled completely.
no civilized peoples existed in
only simple creatures inhabited
Unknown artwork
the world.
fantastic creatures were few and far between, and some even doubted their existence.
fantastic creatures no longer lived in great numbers.
the last of the
ruled the world.
powers fought their final battles.
ancient
was a time after civilization had
various civilized races peopled the world.
was the only great power in the world.
again
still
living gods and mighty beasts
the powers of the world were fading
held sway.
there were still great powers in the world
great powers had returned to the world
A ceremony occurred in
A procession occurred in
attack
A fearsome
were the only great powers in the world.
was a time when the
was a time when
A music competition
A dance competition
A foot race
A poetry competition
A wrestling competition
A flying race
A competition
A gladiatory competition
A concert
A dance
A poetry recital
A recital of
A story recital
The story of
A competition involving
A performance
sewers
dungeon
catacombs
Unknown structure
Machine node out of bounds on split
Unreachable machine node on split
Failed to find machine node frontier on split
/LPAGE
STRUCTURAL_PLANT_MAT
SEED_MAT
LIQUID_MISC_CREATURE
LIQUID_MISC_OTHER
CARTILAGE
FEATHER
STOCKPILE_PLANT_GROWTH
POWDER_MISC_CREATURE
STOCKPILE_GLOB
CHEESE_CREATURE
POWDER_MISC_PLANT
STOCKPILE_GLOB_PRESSED
LIQUID_MISC_PLANT
STOCKPILE_GLOB_SOLID
STOCKPILE_GLOB_PASTE
*** Error(s) finalizing the material template
Unrecognized Color Token in Material Template:
Unrecognized Material Template Token:
ALCOHOL_CREATURE
CHEESE_PLANT
IMPLIES_ANIMAL_KILL
ALCOHOL_PLANT
MOON_PHASE
POWDER_DYE
BUILD_COLOR
TILE_COLOR
ITEM_SYMBOL
DISPLAY_COLOR
ITEMS_QUERN
STONE_NAME
ITEMS_DELICATE
ITEMS_SIEGE_ENGINE
TEMP_DIET_INFO
IS_GEM
OVERWRITE_SOLID
ITEMS_WEAPON
ITEMS_WEAPON_RANGED
IS_GLASS
CRYSTAL_GLASSABLE
ITEMS_DIGGER
ITEMS_ARMOR
ITEMS_ANVIL
ITEMS_AMMO
IS_CERAMIC
UNDIGGABLE
ITEMS_HARD
IS_STONE
STOCKPILE_THREAD_METAL
IS_METAL
DISPLAY_UNGLAZED
NO_STONE_STOCKPILE
ITEMS_METAL
EDIBLE_COOKED
DO_NOT_CLEAN_GLOB
ITEMS_LEATHER
ITEMS_SOFT
ITEMS_BARRED
ITEMS_SCALED
SPIT_MAP_DESCRIPTOR
EVAPORATES
SWEAT_MAP_DESCRIPTOR
TEARS_MAP_DESCRIPTOR
EDIBLE_VERMIN
EDIBLE_RAW
ENTERS_BLOOD
ALCOHOL
BLOOD_MAP_DESCRIPTOR
GENERATES_MIASMA
SLIME_MAP_DESCRIPTOR
PUS_MAP_DESCRIPTOR
ICHOR_MAP_DESCRIPTOR
GOO_MAP_DESCRIPTOR
CHITIN
ANTLER
NERVOUS_TISSUE
THREAD_PLANT
boiling magma
SOAP_LEVEL
MULTIPLY_VALUE
ground amber
MEAT_CATEGORY
MEAT_NAME
EXTRACT_STORAGE
BUTCHER_SPECIAL
ITEM_REACTION_PRODUCT
HARDENS_WITH_WATER
BLOCK_NAME
MATERIAL_REACTION_PRODUCT
IF_EXISTS_SET_MELTING_POINT
IF_EXISTS_SET_BOILING_POINT
IF_EXISTS_SET_COLDDAM_POINT
IF_EXISTS_SET_IGNITE_POINT
LIQUID_DENSITY
MOLAR_MASS
IF_EXISTS_SET_MAT_FIXED_TEMP
SOLID_DENSITY
COLDDAM_POINT
IGNITE_POINT
SPEC_HEAT
HEATDAM_POINT
MAT_FIXED_TEMP
IF_EXISTS_SET_HEATDAM_POINT
MELTING_POINT
BOILING_POINT
BENDING_YIELD
BENDING_FRACTURE
SHEAR_ELASTICITY
SHEAR_STRAIN_AT_YIELD
MAX_EDGE
MATERIAL_VALUE
BENDING_ELASTICITY
BENDING_STRAIN_AT_YIELD
TORSION_YIELD
TORSION_FRACTURE
TENSILE_ELASTICITY
TENSILE_STRAIN_AT_YIELD
SHEAR_YIELD
SHEAR_FRACTURE
TORSION_ELASTICITY
TORSION_STRAIN_AT_YIELD
COMPRESSIVE_YIELD
COMPRESSIVE_FRACTURE
IMPACT_ELASTICITY
IMPACT_STRAIN_AT_YIELD
TENSILE_YIELD
TENSILE_FRACTURE
COMPRESSIVE_ELASTICITY
COMPRESSIVE_STRAIN_AT_YIELD
STATE_NAME
STATE_NAME_ADJ
BASIC_COLOR
STATE_COLOR
IMPACT_YIELD
IMPACT_FRACTURE
STATE_ADJ
ABSORPTION
pressed filth
frozen filth
boiling salt
boiling filth
YELLOW
frozen filth powder
filth slush
pressed dirt
boiling lye
pressed vomit
molten salt
pearlash paste
pressed pearlash
ASH_GLAZE
pearlash
lye slush
frozen lye
frozen lye powder
potash
potash slush
pressed coal
ash paste
pressed ash
pressed potash
molten crystal glass
boiling crystal glass
coal powder
coal slush
molten clear glass
boiling clear glass
clear glass paste
pressed clear glass
crystal glass paste
pressed crystal glass
crystal glass
ground crystal glass
pressed green glass
molten green glass
ground green glass
green glass paste
clear glass
ground clear glass
boiling green glass
DARK_GREEN
ground coral
amber paste
pressed amber
green glass
coral paste
pressed coral
Unrecognized CE_REGROW_PARTS token:
CE_BLISTERS
Unrecognized CE_HEAL_TISSUES token:
CE_REGROW_PARTS
Unrecognized CE_NUMBNESS token:
CE_REDUCE_PARALYSIS
Unrecognized CE_BLISTERS token:
CE_NUMBNESS
Unrecognized CE_OOZING token:
CE_BRUISING
Unrecognized CE_STOP_BLEEDING token:
CE_OOZING
Unrecognized CE_CLOSE_OPEN_WOUNDS token:
CE_HEAL_TISSUES
Unrecognized CE_BRUISING token:
CE_CLOSE_OPEN_WOUNDS
Unrecognized CE_CURE_INFECTION token:
CE_SWELLING
Unrecognized CE_REDUCE_SWELLING token:
CE_CURE_INFECTION
Unrecognized CE_HEAL_NERVES token:
CE_STOP_BLEEDING
Unrecognized CE_SWELLING token:
CE_HEAL_NERVES
:BP missing body part token
:BP missing tissue token
:BP missing body part group token
Unrecognized CE_PAIN token:
CE_REDUCE_SWELLING
Unrecognized CE_REDUCE_PAIN token:
CE_PAIN
SYN_AFFECTED_CREATURE
SYN_CLASS
SYN_AFFECTED_CLASS
SYN_IMMUNE_CLASS
SYN_CONCENTRATION_ADDED
CE_REDUCE_PAIN
SYN_IDENTIFIER
SYN_IMMUNE_CREATURE
unknown frozen plant paste
unknown pressed frozen plant substance
unknown frozen plant substance
unknown frozen plant powder
SYNDROME
SYN_NAME
unknown plant substance
unknown boiling plant substance
unknown frozen creature powder
unknown creature paste
CREATURE_1
unknown frozen creature substance
unknown boiling creature substance
PLANT_1
unknown pressed frozen creature substance
unknown creature substance
unknown slush
unknown substance
unknown frozen substance
unknown frozen powder
grime paste
pressed grime
unknown boiling substance
SPEED_PERC
SPEED_ADD
Unrecognized CE_MATERIAL_FORCE_MULTIPLIER token:
CE_SPEED_CHANGE
MAT_TOKEN
Unrecognized CE_BODY_MAT_INTERACTION token:
Unrecognized CE_SPEED_CHANGE token:
CE_BODY_MAT_INTERACTION
CE_BP_APPEARANCE_MODIFIER
RESERVED_WHOLE_PART
APPEARANCE_MODIFIER
Unrecognized CE_BODY_APPEARANCE_MODIFIER token:
CE_MATERIAL_FORCE_MULTIPLIER
MAT_MULT
Unrecognized CE_BP_APPEARANCE_MODIFIER token:
Unrecognized CE_FLASH_TILE token:
CE_PHYS_ATT_CHANGE
Unrecognized CE_DISPLAY_NAME token:
CE_FLASH_TILE
Unrecognized CE_MENT_ATT_CHANGE token:
CE_BODY_APPEARANCE_MODIFIER
Unrecognized CE_PHYS_ATT_CHANGE token:
CE_MENT_ATT_CHANGE
CE_REMOVE_TAG
Unsupported CE remove tag:
CE_ADD_TAG
Unsupported CE add tag:
Unrecognized CE_DISPLAY_TILE token:
CE_DISPLAY_NAME
CE_DISPLAY_TILE
CAN_BE_HIDDEN
Unrecognized CE_REDUCE_DIZZINESS token:
CE_DIZZINESS
Unrecognized CE_DROWSINESS token:
CE_REDUCE_DIZZINESS
:INTERACTION missing token
Unrecognized CE_SPECIAL_ATTACK_INTERACTION token:
Unrecognized CE_DIZZINESS token:
CE_SPECIAL_ATTACK_INTERACTION
Unrecognized CE_UNCONSCIOUSNESS token:
CE_NECROSIS
Unrecognized CE_NAUSEA token:
CE_UNCONSCIOUSNESS
Unrecognized CE_IMPAIR_FUNCTION token:
CE_DROWSINESS
Unrecognized CE_NECROSIS token:
CE_IMPAIR_FUNCTION
Unrecognized CE_COUGH_BLOOD token:
CE_VOMIT_BLOOD
Unrecognized CE_BLEEDING token:
CE_COUGH_BLOOD
Unrecognized CE_REDUCE_NAUSEA token:
CE_NAUSEA
Unrecognized CE_VOMIT_BLOOD token:
CE_REDUCE_NAUSEA
Unrecognized CE_PARALYSIS token:
CE_REDUCE_FEVER
Unrecognized CE_REDUCE_PARALYSIS token:
CE_PARALYSIS
Unrecognized CE_FEVER token:
CE_BLEEDING
Unrecognized CE_REDUCE_FEVER token:
CE_FEVER
Unrecognized Creature/Caste Token in Body Transformation Effect:
Interaction Token not recognized :
: Unrecognized Color Token in Material Template:
CE_MATERIAL_FORCE_MULTIPLIER:
TOUCHABLE
DISTURBER_ONLY
TARGET
LINE_OF_SIGHT
DWF_STRETCH
cough
vomit
blood.
coughs
up blood.
ABRUPT_END
SIZE_DELAYS
ABRUPT
ABRUPT_START
MUSCULAR_ONLY
SIZE_DILUTES
VASCULAR_ONLY
TIME_SINCE_SUCKED_BLOOD
DRINKING_BLOOD
EGG_SPENT
GROUNDED_ANIMAL_ANGER
LOCALIZED
RESISTABLE
Unrecognized Counter:
ALL_SLOW_EFFORTLESS_GAIT_SPEED
PERIODIC
FORBIDDEN_CREATURE_CASTE_FLAG
HAVE_FAST_EFFORTLESS_GAIT_SPEED
ALCOHOLIC
MILK_COUNTER
COUNTER_TRIGGER
Unrecognized CE Token:
CDI token precedes any CAN_DO_INTERACTION tag
PERC_ON
Unrecognized CE_SKILL_ROLL_ADJUST token:
FORBIDDEN_CREATURE_FLAG
CREATURE_CASTE_FLAG
SYNDROME_TAG
CREATURE_FLAG
Unrecognized CE_CHANGE_PERSONALITY token:
Unrecognized CE_FEEL_EMOTION token:
CE_CHANGE_PERSONALITY
CE_SKILL_ROLL_ADJUST
CE_ERRATIC_BEHAVIOR
Unrecognized CE_ERRATIC_BEHAVIOR token:
CE_CAN_DO_INTERACTION
Unrecognized CE_CAN_DO_INTERACTION token:
CE_SENSE_CREATURE_CLASS
Unrecognized CE_SENSE_CREATURE_CLASS token:
CE_FEEL_EMOTION
EMOTION
CE_BODY_TRANSFORMATION
Unrecognized CE_BODY_TRANSFORMATION token:
CAN_BE_MUTUAL
VERBAL
WAIT_PERIOD
VERBAL_SPEECH
TARGET_VERB
BP_REQUIRED
FREE_ACTION
VERB_REVERSE
Unrecognized CDI Target Token:
TARGET_RANGE
SELF_ALLOWED
SELF_ONLY
ADV_NAME
MAX_TARGET_NUMBER
LOCATION_HINT
USAGE_HINT
GROWTH_DENSITY
GROWTH_HAS_SEED
HEAVY_BRANCHES_AND_TRUNK
DIRECTED_BRANCHES_AND_TRUNK
NAME_PLURAL
ALL_NAMES
GROWTH_PRINT
GROWTH_NAME
ALL_BRANCHES
BRANCHES_AND_TWIGS
SAPLING
ALL_BRANCHES_AND_TRUNK
LIGHT_BRANCHES_AND_TWIGS
ALL_BRANCHES_AND_TWIGS
BRANCHES
LIGHT_BRANCHES
GROWTH_DROPS_OFF_NO_CLOUD
GROWTH_HOST_TILE
HEAVY_BRANCHES
DIRECTED_BRANCHES
Unrecognized Inorganic Material Definition Token:
GROWTH
Missing Frequency for Stone Environment Spec:
GROWTH_TIMING
GROWTH_DROPS_OFF
GROWTH_ITEM
GROWTH_TRUNK_HEIGHT_PERC
IGNEOUS_ALL
ALLUVIAL
Missing Frequency for Stone Environment:
ALL_STONE
Missing Stone Environment Spec Token:
Missing Stone Environment Spec Inclusion Type Token:
Unrecognized Stone Environment Token:
ENVIRONMENT_SPEC
SEDIMENTARY_OCEAN_DEEP
IGNEOUS_INTRUSIVE
SOIL_SAND
SEDIMENTARY_OCEAN_SHALLOW
Missing Stone Environment Token:
Missing Stone Environment Inclusion Type Token:
IGNEOUS_EXTRUSIVE
ENVIRONMENT
DEEP_SURFACE
AQUIFER
DIVINE
THREAD_METAL
SOIL_OCEAN
METAMORPHIC
SEDIMENTARY
CUT_INORGANIC
SELECT_INORGANIC
  1. NAAM?
SPECIAL
DEEP_SPECIAL
: Could not locate material template
WAFERS
DEAD_SHRUB_COLOR
BASIC_MAT
DEAD_PICKED_COLOR
SHRUB_COLOR
TWIGS_SIDE_BRANCHES
TWIGS_ABOVE_BRANCHES
SHRUB_DROWN_LEVEL
GRASS_COLORS
TREE_HAS_MUSHROOM_CAP
ALT_PERIOD
ALT_GRASS_TILES
CLUSTERSIZE
PICKED_COLOR
SHRUB_TILE
DEAD_SHRUB_TILE
SAPLING_DROWN_LEVEL
TREE_DROWN_LEVEL
SAPLING_COLOR
DEAD_SAPLING_COLOR
DEAD_PICKED_TILE
GRASS_TILES
GROWDUR
PICKED_TILE
TREE_TILE
DEAD_TREE_TILE
TWIGS_NAME
TREE_COLOR
DEAD_TREE_COLOR
SAPLING_TILE
DEAD_SAPLING_TILE
ROOTS_NAME
BRANCHES_NAME
TRUNK_NAME
ROOT_NAME
HEAVY_BRANCHES_NAME
CAP_NAME
LIGHT_BRANCHES_NAME
DIRECTED_BRANCHES_NAME
trunk
roots
ROOT_RADIUS
STANDARD_TILE_NAMES
twigs
branches
thick
TRUNK_BRANCHING
MAX_TRUNK_DIAMETER
LIGHT_BRANCH_RADIUS
BRANCH_RADIUS
CAP_RADIUS
ROOT_DENSITY
TRUNK_WIDTH_PERIOD
CAP_PERIOD
DIRECTED_BRANCH_DENSITY
BRANCH_DENSITY
TRUNK_PERIOD
HEAVY_BRANCH_DENSITY
HEAVY_BRANCH_RADIUS
DIRECTED_BRANCH_RADIUS
LIGHT_BRANCH_DENSITY
MAX_TRUNK_HEIGHT
[OBJECT:INORGANIC]
[INORGANIC:
Ore of
inorganic_generated
[PLANT:
plant_generated
[OBJECT:PLANT]
: Thread Metal Ore Not Found, Token -
: Environment Spec Stone Not Found, Token -
SELECT_PLANT
: Smelt Ore Not Found, Token -
strands
Sharp blades
Extract
EXTRACT_BARREL
EXTRACT_STILL_VIAL
EXTRACT_VIAL
  1. NAAM?
CUT_PLANT
Unrecognized Plant Token:
TWIGS_ABOVE_HEAVY_BRANCHES
TWIGS_BELOW_HEAVY_BRANCHES
TWIGS_BELOW_BRANCHES
TWIGS_SIDE_HEAVY_BRANCHES
TWIGS_BELOW_TRUNK
TWIGS_SIDE_TRUNK
TWIGS_ABOVE_TRUNK
Failed to find vanilla buildings header.
data/vanilla/vanilla_buildings/
data/vanilla/vanilla_buildings/info.txt
Failed to find vanilla items header.
data/vanilla/vanilla_creatures/info.txt
Failed to find vanilla bodies header.
data/vanilla/vanilla_bodies/
data/vanilla/vanilla_bodies/info.txt
data/vanilla/vanilla_plants/info.txt
Failed to find vanilla environment header.
data/vanilla/vanilla_environment/
data/vanilla/vanilla_environment/info.txt
data/vanilla/vanilla_items/
data/vanilla/vanilla_items/info.txt
Failed to find vanilla plants header.
data/vanilla/vanilla_plants/
data/vanilla/vanilla_descriptors/
data/vanilla/vanilla_descriptors/info.txt
Failed to find vanilla languages header.
data/vanilla/vanilla_languages/
Failed to find vanilla materials header.
data/vanilla/vanilla_materials/
data/vanilla/vanilla_materials/info.txt
Failed to find vanilla descriptors header.
). Using the first encountered:
Two uninstalled mods have the same id and numeric version:
Two installed mods have the same id and numeric version:
Unrecognized mod info token:
data/vanilla/vanilla_languages/info.txt
Failed to find vanilla text header.
data/vanilla/vanilla_text/
data/vanilla/vanilla_text/info.txt
STEAM_DESCRIPTION
STEAM_TITLE
STEAM_FILE_ID
CONFLICTS_WITH_ID
STEAM_CHANGELOG
STEAM_METADATA
STEAM_KEY_VALUE_TAG
STEAM_TAG
REQUIRES_ID
EARLIEST_COMPATIBLE_DISPLAYED_VERSION
EARLIEST_COMPATIBLE_NUMERIC_VERSION must be less than or equal to NUMERIC_VERSION!
EARLIEST_COMPATIBLE_NUMERIC_VERSION
REQUIRES_ID_AFTER_ME
REQUIRES_ID_BEFORE_ME
has characters that can't be used in filename.
Identifier
skipped: identifier cannot start with 'classic'.
skipped: identifier cannot start with 'vanilla'.
DISPLAYED_VERSION
NUMERIC_VERSION
has characters that can't be used in filename. Loading without these characters.
Mod identifier
info.txt
mods/*.zip
mods/*
couldn't create directory %s
Error allocating memory
data/vanilla/vanilla_music/info.txt
Failed to find vanilla interface header.
data/vanilla/vanilla_interface/
data/vanilla/vanilla_interface/info.txt
/info.txt
data/installed_mods/*
Failed to find vanilla music header.
data/vanilla/vanilla_music/
data/vanilla/vanilla_creatures_graphics/info.txt
Failed to find vanilla buildings graphics header.
data/vanilla/vanilla_buildings_graphics/info.txt
Failed to find vanilla items graphics header.
Failed to find vanilla world map header.
data/vanilla/vanilla_world_map/
data/vanilla/vanilla_world_map/info.txt
Failed to find vanilla creatures graphics header.
data/vanilla/vanilla_descriptors_graphics/info.txt
Failed to find vanilla interactions header.
data/vanilla/vanilla_interactions/
data/vanilla/vanilla_interactions/info.txt
data/vanilla/vanilla_items_graphics/info.txt
Failed to find vanilla plants graphics header.
data/vanilla/vanilla_plants_graphics/info.txt
Failed to find vanilla descriptors graphics header.
data/vanilla/vanilla_entities/
data/vanilla/vanilla_entities/info.txt
Failed to find vanilla creatures header.
data/vanilla/vanilla_creatures/
Failed to find vanilla reactions header.
data/vanilla/vanilla_reactions/
data/vanilla/vanilla_reactions/info.txt
Failed to find vanilla entities header.
<invalid goal>
<invalid start>
<same square>
has dyed a masterpiece!
:Station
:Path Goal
: Id #
Your mason has defaced a
has begun a mysterious construction!
has claimed a
path not closed, attempting to follow
loop path fail:
toppled
destroyed
Your engraver has carved a track through a
path moved off track
path not closed, attempting fix
has become entangled in a hidden web!
Insufficient resources were available to use additional parallelism.
You chop down the
have been cursed
has been cursed
has cooked a masterpiece!
ANOTHER_YEAR_CARD_3
ANOTHER_YEAR_CARD_2
ANOTHER_YEAR_CARD_1
FIRST_YEAR_CARD_4
STRIKE_THE_EARTH_CARD_2
STRIKE_THE_EARTH_CARD_1
ANOTHER_YEAR_CARD_5
ANOTHER_YEAR_CARD_4
VILE_FORCE_OF_DARKNESS_CARD_4
VILE_FORCE_OF_DARKNESS_CARD_3
VILE_FORCE_OF_DARKNESS_CARD_2
VILE_FORCE_OF_DARKNESS_CARD_1
FIRST_YEAR_CARD_3
FIRST_YEAR_CARD_2
FIRST_YEAR_CARD_1
VILE_FORCE_OF_DARKNESS_CARD_5
FORGOTTEN_BEAST_CARD_1
HILL_DWARF_CARD_5
HILL_DWARF_CARD_4
HILL_DWARF_CARD_3
FORGOTTEN_BEAST_CARD_5
FORGOTTEN_BEAST_CARD_4
FORGOTTEN_BEAST_CARD_3
FORGOTTEN_BEAST_CARD_2
EXPANSIVE_CAVERN_CARD_2
EXPANSIVE_CAVERN_CARD_1
CRAFTSDWARFSHIP
WINTER_ENTOMBS_YOU
HILL_DWARF_CARD_2
HILL_DWARF_CARD_1
EXPANSIVE_CAVERN_CARD_4
EXPANSIVE_CAVERN_CARD_3
DRINK_AND_INDUSTRY
FORGOTTEN_BEAST
HILL_DWARF
DEATH_SPIRAL
STRIKE_THE_EARTH
ANOTHER_YEAR
FIRST_YEAR
VILE_FORCE_OF_DARKNESS
*** Error(s) finalizing the music
SELECT_MUSIC
CUT_MUSIC
EXPANSIVE_CAVERN
KOGANUSAN
  1. NAAM?
Unrecognized Music Token:
Card unrecognized:
Song file unrecognized:
LOST_FORT
Unrecognized Music Event Token:
Unrecognized Music Context Token:
Unrecognized Music Frequency Token:
MEGABEAST_ATTACK
FIRST_CAVERN_OPENED
SECOND_YEAR_PLUS
CAVERNS_OPENED
JUST_EMBARKED
TAVERN_DANCE_PRESENT
TAVERN_MUSIC_PRESENT
FORGOTTEN_BEAST_ATTACK
MOUNTAINHOME_CARD_1
CRAFTSDWARFSHIP_CARD_5
CRAFTSDWARFSHIP_CARD_4
CRAFTSDWARFSHIP_CARD_3
MOUNTAINHOME_CARD_5
MOUNTAINHOME_CARD_4
MOUNTAINHOME_CARD_3
MOUNTAINHOME_CARD_2
WINTER_ENTOMBS_YOU_CARD_2
WINTER_ENTOMBS_YOU_CARD_1
STRIKE_THE_EARTH_CARD_4
STRIKE_THE_EARTH_CARD_3
CRAFTSDWARFSHIP_CARD_2
CRAFTSDWARFSHIP_CARD_1
WINTER_ENTOMBS_YOU_CARD_4
WINTER_ENTOMBS_YOU_CARD_3
be bright
be stately
stress the rhythm
should
be spirited
be vigorous
be made with skill
be lively
bring melody and counterpoint
join in melody, counterpoint and harmony
The musical voices
is melody and rhythm without harmony
The entire performance
The musical voices are purely rhythmic
are joined in melody
bring melody with harmony
music is played on
while the
nonsensical words and sounds
any composition of
al voices cover melody, harmony and rhythm
al voices bring melody, counterpoint and rhythm
al voices join in melody and counterpoint, harmony and rhythm
The music
speaker
singer
The form guides musicians during improvised performances.
The rules of the form are applied by composers to produce individual pieces of music which can be performed.
the words of
recites
recite
chanter
form of music used for entertainment
directed toward the worship of
devotional form of music
form of music used to commemorate important events
form of music used during marches and military engagements
fade into silence
become softer and softer
become louder and louder
be very loud
mid-length phrases
short phrases
The melody and counterpoint both have
start loud then be immediately soft
be very soft
be in whispered undertones
, and it is to
be loud
be moderately loud
be moderately soft
be soft
is at a hurried pace
is consistently slowing
slows and broadens
accelerates as it proceeds
becomes frenzied as it proceeds
becomes calmer as the end is approached
slows down and dies away as it draws to a close
gradually slows as it comes to an end
is moderately paced
is at a walking pace
is slow
is very slow
is extremely fast
is very fast
is fast
is moderately fast
feel playful
be jumpy
feel mysterious
feel heavy
is at a free tempo
be triumphant
feel calm
feel tender
build as it proceeds
be graceful
be merry
be grand
be made with a light touch
feel mournful
be melancholic
evoke tears
be forceful
be energetic
be strong
be made sweetly
be joyful
feel furious
be made expressively
feel heroic
be made with feeling
bring a sense of motion
be fiery
be delicate
be broad
sparkle
be passionate
feel agitated
legato
staccato
arpeggios
rapid runs
does the counterpoint melody
does the main melody
always
as well as
on the fall
on the rise
degree
trills
mordents
grace notes
glides
rising
include a
sometimes
sharpened
melody pattern
falling-rising
rising-falling
match notes and syllables
spread syllables over many notes
freely adjust the beats
play legato
always
, artists should
or composing
From beginning to end, when improvising
add fills
syncopate
locally improvise
play rapid runs
play staccato
play arpeggios
modulate frequently
alternate tension and repose
Throughout, when possible, performers are to
Throughout, when possible, composers and performers are to
free rhythm
and in
make trills
use mordents
use grace notes
glide from note to note
The music repeats for as long as necessary.
The music is broadly layered with chords spanning the range.
Pitches are densely packed in clusters as music moves from chord to chord.
Chords, seldom-used, are sparse -- intervals and single pitches are favored.
scale
using the
without preference for a scale
It is performed
, while the counterpoint has
The melody has
phrases of varied length
long phrases
Never more than an interval sounds at once.
Only one pitch is ever played at a time.
The counterpoint melody has
throughout the form.
up to
repeated
all repeated
possibly
series of variations
simple passage
Each of the
times
bridge-passage
finale
chorus
series of variations
theme
second
first
introduction
passage
unrelated
brief
verse
synthesis
recapitulation
exposition
has the following structure:
has a simple structure:
The voice uses its entire range from the
voice ranges from the
lengthy
another
an additional
has a well-defined multi-passage structure:
The voice ranges from the
The voice uses its entire range.
register.
middle
voice uses its entire range.
The voice is confined to the
register to the
plays staccato
plays arpeggios
modulates frequently
adds fills
The voice stays in the
matches notes and syllables
spreads syllables over many notes
plays legato
uses mordents
uses grace notes
glides from note to note
is to
syncopates
locally improvises
plays rapid runs
makes trills
perform with feeling
perform with skill
provides the rhythm
does harmony
perform with a light touch
build as the performance proceeds
perform expressively
perform sweetly
After a scale is constructed, the root note of chords are named.
After a scale is constructed, notes are named according to degree.
Preferred notes in the fundamental scale are named.
A single note in the fundamental scale is named.
As always, the
spoken
The names are
It is called
Scales are conceived of as two chords built using a division of the perfect fourth interval into
, where 1 is the tonic, O marks the octave and x marks other notes.
In quartertones, their spacing is roughly
notes dividing the octave.
Every note is named.
The tonic note is a fixed tone passed from teacher to student.
The tonic note is fixed only at the time of performance.
notes.
melismatic phrasing
free adjustment of the beats
frequent modulation
alternation between tension and repose
notes spaced evenly throughout the octave.
Scales are constructed from
should
syllabic phrasing
should be composed and performed using
is performed
This passage is richly layered with full chords making use of the available range.
Chords are packed close together in dense clusters in this passage.
syncopation
locally improvisation
should be performed using
in the melody.
in the melody, while the counterpoint has
in the melody and counterpoint
covers its entire range from the
This passage typically has some sparse chords.
This passage features only melodic tones and intervals.
Only one pitch is ever played at a time in this passage.
in the counterpoint melody.
stays in the
voice
each of the
is confined to the
ranges from the
covers its entire range
register
is half the tempo of the last passage
is twice the tempo of the last passage
reciting nonsensical words and sounds
reciting
resumes the original tempo
resumes the previous tempo
is slower than the last passage
moves more quickly than the last passage
the melody of the
is voiced by
The passage
Each passage
reciting the words of
the rhythm of the
the harmony of the
the counterpoint of the
' marks a beat as late,
` marks a beat as early,
X marks an accented beat,
! marks the primary accent,
and | indicates a bar.
, - is silent
x is a beat
The beat is stressed as follows:
The beats are named
pattern
bars in a
[B]where
The patterns are to be played in the same beat, allowing one to repeat before the other is concluded.
As stated above, they are to be played in polymeter.
As stated above, they are to be played in polyrhythm.
(considered the primary)
divided into
beats
rhythm is a single line with
The patterns are to be played over the same period of time, concluding together regardless of beat number.
degrees of the fundamental perfect fourth division
degrees of the octave scale
degrees of the quartertone octave scale
degrees of the semitone octave scale
patterns:
rhythm is made from
[B]The rhythm system is fundamentally polymetric. There are always multiple rhythm lines, and the beats are always played together, even if one rhythm line completes (and then repeats) before the other is finished. The rhythm lines are thought of as one, without a primary-subordinate relationship, though individual lines can be named.
[B]The rhythm system is fundamentally polyrhythmic. There are always multiple rhythm lines, and each of their bars is played over the same period of time, regardless of the number of beats. The rhythm lines are thought of as one, without a primary-subordinate relationship, though individual lines can be named.
[B]The
These chords are named
thought of as two disjoint chords spanning two perfect fourths
thought of as two disjoint chords drawn from the fundamental division of the perfect fourth
(completing the octave)
pentachord
tetrachord
trichord
scale is
heptatonic
hexatonic
pentatonic
thought of as two disjoint chords spanning a tritone and a perfect fourth
thought of as two disjoint chords spanning a perfect fifth and a major third
thought of as joined chords spanning a perfect fifth and a perfect fourth
constructed by selection of degrees from the fundamental scale. The degrees selected are
Duplicate inventory removed:
Minimum
Maximum
X-Variance
Y-Variance
Temperature
Drainage
Volcanism
Savagery
Cull Unimportant Historical Figures
Reveal All Historical Events
Elevation
Rainfall
Site Cap After Civ Creation
Percentage Beasts Dead For Stoppage
Ignore
Year to Begin Checking Megabeast Percentage
Embark Points
End Year
Population Cap After Civ Creation
No Cap
Use History Seed
Use Name Seed
Use Creature Seed
Custom world name
Use Seed
Minimum Initial
Square Count
Region Count
Minimum Final
Desired Good Square Count in Large Subregions
Desired Evil Square Count in Small Subregions
Desired Evil Square Count in Medium Subregions
Desired Evil Square Count in Large Subregions
Allow Necromancer Ghouls
Allow Necromancer Summons
Desired Good Square Count in Small Subregions
Desired Good Square Count in Medium Subregions
Allow Divination
Allow Demonic Experiments
Allow Necromancer Experiments
Allow Necromancer Lieutenants
Number of Disturbance Interaction Types
Number of Evil Cloud Types
Number of Evil Rain Types
Generate Divine Materials
Werebeast Attack Exported Wealth Rating
Werebeast Attack Created Wealth Rating
Number of Secret Types
Number of Regional Interaction Types
Number of Nightmare Types
Number of Vampire Curse Types
Number of Werebeast Curse Types
Werebeast Attack Population Rating
Titan Attack Created Wealth Rating
Number of Demon Types
Number of Night Troll Types
Number of Bogeyman Types
Max Semimegabeast Caves
Titan Number
Titan Attack Population Rating
Titan Attack Exported Wealth Rating
Minimum Volcano Number
Mineral Scarcity (Low = More minerals)
Max Megabeast Caves
No Beasts
North and South
Minimum Mountain Peak Number
Minimum Partial Edge Oceans
Minimum Complete Edge Oceans
Volcanism Weighted Range (
North or South
North and/or South
Savagery Weighted Range (
Temperature Mesh Size
Temperature Weighted Range (
Volcanism Mesh Size
Rain Weighted Range (
Drainage Mesh Size
Drainage Weighted Range (
Savagery Mesh Size
16 x 16
32 x 32
Elevation Weighted Range (
Rain Mesh Size
Elevation Mesh Size
PERIODICALLY_ERODE_EXTREMES
OROGRAPHIC_PRECIPITATION
NORTH_OR_SOUTH
COMPLETE_OCEAN_EDGE_MIN
REVEAL_ALL_HISTORY
CULL_HISTORICAL_FIGURES
EROSION_CYCLE_COUNT
EMBARK_POINTS
PEAK_NUMBER_MIN
PARTIAL_OCEAN_EDGE_MIN
OCEAN_EDGE_MIN
HISTORY_SEED
NAME_SEED
CREATURE_SEED
CUSTOM_NAME
Minimum Number of Low-Volcanism Squares
Minimum Number of High-Volcanism Squares
prefs/world_gen.txt
WORLD_GEN
Minimum Number of Mid-Savagery Squares
Minimum Number of Low-Savagery Squares
Minimum Number of High-Savagery Squares
Minimum Number of Mid-Volcanism Squares
Minimum Number of High-Rain Squares
Minimum Number of Mid-Drainage Squares
Minimum Number of Low-Drainage Squares
Minimum Number of High-Drainage Squares
Minimum Number of Low-Elevation Squares
Minimum Number of High-Elevation Squares
Minimum Number of Mid-Rain Squares
Minimum Number of Low-Rain Squares
Only in Finder
Number of Civilizations
Playable Civilization Required
Minimum Number of Mid-Elevation Squares
Number of Mountain Caves
Number of Non-Mountain Caves
Make Caves Visible
Allow Init Embark Options to Show Tunnels
Z Levels Above Layer 5
Z Levels At Bottom
Minimum Natural Cave Size
Maximum Natural Cave Size
Z Levels Above Layer 1
Z Levels Above Layer 2
Z Levels Above Layer 3
Z Levels Above Layer 4
Cavern Layer Water Max
Magma Layer
Bottom Layer (Forces Magma)
Z Levels Above Ground
Cavern Layer Openness Max
Cavern Layer Passage Density Min
Cavern Layer Passage Density Max
Cavern Layer Water Min
Do Orographic Precipitation and Rain Shadows
Maximum Number of Subregions
Cavern Layer Number
Cavern Layer Openness Min
Erosion Cycle Count
Minimum River Start Locations (Pre-Erosion)
Desired River Start Locations (Post-Erosion)
Periodically Erode Extreme Cliffs
CAVERN_LAYER_OPENNESS_MAX
CAVERN_LAYER_PASSAGE_DENSITY_MIN
CAVERN_LAYER_PASSAGE_DENSITY_MAX
CAVERN_LAYER_WATER_MIN
RIVER_MINS
SUBREGION_MAX
CAVERN_LAYER_COUNT
CAVERN_LAYER_OPENNESS_MIN
EVIL_RAIN_NUMBER
GOOD_SQ_COUNTS
EVIL_SQ_COUNTS
REGION_COUNTS
ALLOW_NECROMANCER_EXPERIMENTS
ALLOW_NECROMANCER_LIEUTENANTS
ALLOW_NECROMANCER_GHOULS
ALLOW_NECROMANCER_SUMMONS
EVIL_CLOUD_NUMBER
GENERATE_DIVINE_MATERIALS
ALLOW_DIVINATION
ALLOW_DEMONIC_EXPERIMENTS
WEREBEAST_NUMBER
SECRET_NUMBER
REGIONAL_INTERACTION_NUMBER
DISTURBANCE_INTERACTION_NUMBER
NIGHT_TROLL_NUMBER
BOGEYMAN_NUMBER
NIGHTMARE_NUMBER
VAMPIRE_NUMBER
TITAN_NUMBER
TITAN_ATTACK_TRIGGER
WEREBEAST_ATTACK_TRIGGER
DEMON_NUMBER
VOLCANISM_FREQUENCY
MINERAL_SCARCITY
MEGABEAST_CAP
SEMIMEGABEAST_CAP
RAIN_FREQUENCY
DRAINAGE_FREQUENCY
TEMPERATURE_FREQUENCY
SAVAGERY_FREQUENCY
Attempted to set world gen presets prior to dimensions
preset attempted beyond Y range
preset failed to load X value at Y =
ELEVATION_FREQUENCY
VOLCANISM
SAVAGERY
BEAST_END_YEAR
ELEVATION
RAINFALL
DRAINAGE
ALL_CAVES_VISIBLE
PLAYABLE_CIVILIZATION_REQUIRED
VOLCANO_MIN
END_YEAR
NORTH_AND_OR_SOUTH
NORTH_AND_SOUTH
Alternatively, you can reduce the number of high, medium or low savagery squares required.
The world generator is having trouble setting volcanism in the manner specified by the parameters.
You might want to adjust the parameters governing volcanism.
Alternatively, you can reduce the number of high, medium or low volcanism squares required.
You might want to adjust the parameters governing drainage.
Alternatively, you can reduce the number of high, medium or low drainage squares required.
The world generator is having trouble placing savagery in the manner specified by the parameters.
You might want to adjust the parameters governing savagery.
The world generator is having trouble placing rainfall in the manner specified by the parameters.
You might want to adjust the parameters governing rainfall.
Alternatively, you can reduce the number of high, medium or low rainfall squares required.
The world generator is having trouble setting drainage in the manner specified by the parameters.
The world generator is having trouble placing enough ocean squares along the edges.
Can your parameters achieve elevations between 0 and 99 frequently?
You might want to adjust the parameters governing elevation.
Alternatively, you can reduce the number of edge oceans required.
The world generator is having trouble placing enough low elevations.
Can your parameters achieve elevations between 0 and 99?
The world generator is having trouble placing enough high elevations.
Can your parameters achieve elevations between 300 and 400?
The world generator is having trouble placing enough mid-level elevations.
Can your parameters achieve elevations between 100 and 299?
You might want to adjust the parameters governing elevation frequencies.
Alternatively, you can reduce the number of mid-level elevation squares required.
Can the elevation 400 be placed enough times to provide space for your peaks?
You might want to check your preset elevations for the elevation 400.
You must have at least as many of these highest elevation points as you are requiring peaks.
Alternatively, you can reduce the number of peaks required by the parameters.
POCKET REGION
Command Line: World generation manually aborted.
The world generator is having trouble placing enough mountain peaks.
You might want to check your maximum elevation value and other elevation parameters.
SMALL REGION
SMALLER ISLAND
SMALLER REGION
POCKET ISLAND
LARGE REGION
MEDIUM ISLAND
MEDIUM REGION
SMALL ISLAND
SAVAGERY_RANGES
VOLCANISM_RANGES
Unrecognized World Gen Token:
LARGE ISLAND
SITE_CAP
ELEVATION_RANGES
RAIN_RANGES
DRAINAGE_RANGES
MOUNTAIN_CAVE_MIN
NON_MOUNTAIN_CAVE_MIN
TOTAL_CIV_NUMBER
TOTAL_CIV_POPULATION
LEVELS_ABOVE_LAYER_5
LEVELS_AT_BOTTOM
CAVE_MIN_SIZE
CAVE_MAX_SIZE
LEVELS_ABOVE_LAYER_1
LEVELS_ABOVE_LAYER_2
LEVELS_ABOVE_LAYER_3
LEVELS_ABOVE_LAYER_4
CAVERN_LAYER_WATER_MAX
HAVE_BOTTOM_LAYER_1
HAVE_BOTTOM_LAYER_2
LEVELS_ABOVE_GROUND
not found -- using default.
CREATE WORLD NOW =
Command Line: World image, detailed image and info exported.
Loading data needed to create new world
Make sure your parameters and raw objects have adequate vegetation.
** Starting New Arena **
Command Line: World generation parameter set located successfully.
Command Line: World generation parameter set
Make sure your parameters and presets have adequate squares of this kind.
Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed).
The world generator is having trouble placing farming civilizations.
Civilizations use available plants in their surroundings as their initial crops.
The world generator couldn't find any civilization definitions.
This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game.
The world generator is having trouble placing a controllable civilization.
Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean.
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites.
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas.
If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well.
Alternatively, you can reduce the number of civilizations required by the parameters.
The world generator is having trouble placing low-lying caves.
Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves.
Alternatively, you can reduce the number of non-mountain caves required by the parameters.
The world generator is having trouble placing enough civilizations.
Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap.
The world generator is having trouble placing mountain caves.
Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves.
Alternatively, you can reduce the number of mountain caves required by the parameters.
Make sure your parameters and presets allow as many mountain squares as you are requiring river start points.
Alternatively, you can reduce the number of rivers required by the parameters.
The world generator is placing too many subregions.
Make sure your parameters and presets aren't so variable that biomes change frequently.
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas.
The world generator is having trouble placing hills.
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas.
The world generator is having trouble placing rivers.
The world generator is having trouble placing tundra regions.
Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas.
Alternatively, you can reduce the number of tundra squares and regions required by the parameters.
The world generator is having trouble placing grasslands.
Alternatively, you can reduce the number of ocean squares and regions required by the parameters.
The world generator is having trouble placing glaciers.
Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas.
Alternatively, you can reduce the number of glacial squares and regions required by the parameters.
Make sure your parameters and presets can support high elevation areas.
Alternatively, you can reduce the number of mountain squares and regions required by the parameters.
The world generator is having trouble placing oceans.
Make sure your parameters and presets can support low elevation areas.
The world generator is having trouble placing forests.
Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas.
Alternatively, you can reduce the number of forest squares and regions required by the parameters.
The world generator is having trouble placing mountains.
Alternatively, you can reduce the number of swamp squares and regions required by the parameters.
The world generator is having trouble placing deserts and badlands.
Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas.
Alternatively, you can reduce the number of desert squares and regions required by the parameters.
You must have at least as many of these highest volcanism points as you are requiring volcanos.
Alternatively, you can reduce the number of volcanos required by the parameters.
The world generator is having trouble placing swamps and marshes.
Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas.
The world generator is having trouble placing enough volcanos.
You might want to check your maximum volcanism value.
Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos?
You might want to check your preset volcanism for the value 100.
and minerals...
Growing vegetation...
Verifying terrain...
Importing wildlife...
Preparing elevation...
Setting temperature...
Running rivers...
Forming lakes
Are you sure you want to go on?
Creating
Creating the world
rejected)
This parameter set will be reset.
Change
Are you sure you want to abort?
You haven't saved your changes.
Various seeds
Random seed
Really delete this parameter set?
Really change the dimensions?
New parameter set
Height
Everywhere
Parameters saved!
Parameters loaded!
Choose or create a parameter set to make a custom world.
Very rare
Sparse
Frequent
Very low
Very high
50 years
100 years
250 years
500 years
Medium
5 years
Natural savagery
Mineral occurrence
Pocket
Smaller
This may take a long while!
Number of civilizations
Maximum number of sites
Number of beasts
Detailed mode
World map size
History length
This may take several minutes!
Back to main menu
Welcome to the arena! Here you can test mods or just play around.
Create world
Basic options
Initializing music load...
Finalizing...
Create arena
Arena profile
Tropical Saltwater Swamp
Mangrove Swamp
Tropical Freshwater Marsh
Tropical Saltwater Marsh
Temperate Saltwater Swamp
Temperate Freshwater Marsh
Temperate Saltwater Marsh
Tropical Freshwater Swamp
Use world now
Continue generating
Mountain
Temperate Freshwater Swamp
ALLOW THIS REJECTION TYPE and continue reporting others.
ALLOW ALL REJECTS, even if I end up with a legends-only world!
Play now
Keep world and return to main menu
UNABLE TO PLACE CONTROLLABLE CIVILIZATION
FARMING CIVILIZATION PLACED WITHOUT CROPS
CONTINUE until you give me another warning.
ABORT NOW and I'll look over my parameters.
LACK OF MOUNTAIN CAVES
LACK OF LOW-LYING CAVES
UNABLE TO PLACE ENOUGH CIVILIZATIONS
NO CIVILIZATIONS AVAILABLE
GRASSLAND REJECTION
HILLS REJECTION
LACK OF RIVERS
TOO MANY REGIONS
MOUNTAIN REJECTION
OCEAN REJECTION
GLACIER REJECTION
TUNDRA REJECTION
LACK OF VOLCANOS
SWAMP REJECTION
DESERT REJECTION
FOREST REJECTION
RAINFALL REJECTION
DRAINAGE REJECTION
SAVAGERY REJECTION
VOLCANISM REJECTION
MEDIUM ELEVATION REJECTION
LOW ELEVATION REJECTION
HIGH ELEVATION REJECTION
LACK OF EDGE OCEANS
An abridged chronicle (
events total):
Events:
LACK OF PEAKS
Finalizing uniforms... (
Finalizing sites... (
, year
Historical figures:
Placing caves... (
Prehistory init...
Finalizing civ mats... (
Finalizing art... (
Making cave pops...
Placing other beasts...
Placing megabeasts...
Placing good/evil...
Recounting legends...
Finished prehistory...
Placing civilizations... (
Making cave civilizations...
Minor River:
Stream:
Brook:
Volcano:
Terrifying
Multiple Constructions
Major River:
River:
Wilderness
Haunted
Joyous Wilds
Untamed Wilds
Serene
Sinister
Mirthful
Other Vegetation:
Moderate
Surroundings:
Trees:
Scarce
Woodland
Heavily Forested
Subterranean Water
Subterranean Chasm
Subterranean Magma
Temperature:
Temperate Saltwater River
Tropical Freshwater River
Tropical Brackish River
Tropical Saltwater River
Tropical Brackish Lake
Tropical Saltwater Lake
Temperate Freshwater River
Temperate Brackish River
Temperate Freshwater Lake
Temperate Brackish Lake
Temperate Saltwater Lake
Tropical Freshwater Lake
Temperate Saltwater Pool
Tropical Freshwater Pool
Tropical Brackish Pool
Tropical Saltwater Pool
Temperate Ocean
Arctic Ocean
Temperate Freshwater Pool
Temperate Brackish Pool
Badlands
Rocky Wasteland
Sand Desert
Tropical Ocean
Temperate Shrubland
Tropical Grassland
Tropical Savanna
Tropical Shrubland
Tropical Dry Brdlf Forest
Tropical Moist Brdlf Forst
Temperate Grassland
Temperate Savanna
Temperate Conifer Forest
Temperate Broadleaf Forest
Tropical Coniferous Forest
Unrecognized arena token:
START_CENTER
MAP_LEVEL
REPEAT_LAST_MAP_LEVEL
data/init/arena.txt
DISPLAY_NAME
vanilla_interactions
vanilla_world_map
vanilla_interface
vanilla_music
vanilla_bodies
vanilla_creatures
vanilla_entities
vanilla_reactions
vanilla_environment
vanilla_plants
vanilla_items
vanilla_buildings
vanilla_text
vanilla_languages
vanilla_descriptors
vanilla_materials
Flux stone layer
To recenter, press
or hold+drag the middle mouse button.
Extremely deep soil
Varied aquifer
Heavy aquifer
Light aquifer
Little soil
Some soil
Deep soil
Very deep soil
Mountain:
Shallow Clay
Shallow Sand
LOVE_PROPENSITY
HATE_PROPENSITY
ENVY_PROPENSITY
SATISFACTION
ACCEPTANCE
ADMIRATION
ADORATION
VENGEFULNESS
TERROR
GRIM_SATISFACTION
SADNESS
HORROR
TRIUMPH
ART_INCLINED
Unrecognized Personality Facet Token:
SUSPICION
ACTIVITY_LEVEL
EXCITEMENT_SEEKING
IMAGINATION
ABSTRACT_INCLINED
ORDERLINESS
GREGARIOUSNESS
ASSERTIVENESS
SWAYED_BY_EMOTIONS
ALTRUISM
DUTIFULNESS
THOUGHTLESSNESS
PERFECTIONIST
CLOSEMINDED
TOLERANT
EMOTIONALLY_OBSESSIVE
HOPEFUL
CURIOUS
BASHFUL
PRIVACY
VENGEFUL
CRUELTY
SINGLEMINDED
AMBITION
GRATITUDE
IMMODESTY
DISDAIN_ADVICE
BRAVERY
CONFIDENCE
VANITY
WASTEFULNESS
DISCORD
FRIENDLINESS
POLITENESS
LUST_PROPENSITY
STRESS_VULNERABILITY
IMMODERATION
CHEER_PROPENSITY
DEPRESSION_PROPENSITY
ANGER_PROPENSITY
ANXIETY_PROPENSITY
JUBILATION
LOATHING
LONELINESS
MORTIFICATION
IRRITATION
ISOLATION
JOLLINESS
JOVIALITY
HOPELESSNESS
HUMILIATION
INSULT
INTEREST
GRUMPINESS
HATRED
GLUMNESS
GROUCHINESS
FEROCITY
FONDNESS
FRIGHT
FRUSTRATION
EMPTINESS
ENJOYMENT
EXASPERATION
EXHILARATION
DISTRESS
EAGERNESS
ELATION
EMBARRASSMENT
DISILLUSIONMENT
DISLIKE
DISMAY
DISPLEASURE
DELIGHT
DESPAIR
DISAPPOINTMENT
DISGUST
CONFUSION
CONTEMPT
CONTENTMENT
DEJECTION
BITTERNESS
BOREDOM
CARING
APATHY
AROUSAL
ASTONISHMENT
AVERSION
ANGUISH
ANNOYANCE
ANXIETY
ALIENATION
AMAZEMENT
AMBIVALENCE
AMUSEMENT
AFFECTION
AGITATION
AGGRAVATION
[C:4:0:0]
GAIETY
Unrecognized Emotion Token:
ENTHUSIASM
PESSIMISM
EUPHORIA
EXCITEMENT
DEFEAT
EXPECTANCY
WONDER
TENDERNESS
THRILL
UNEASINESS
UNHAPPINESS
SELF_PITY
SERVILE
SYMPATHY
REPENTANCE
RESENTMENT
RESTLESS
RIGHTEOUS_INDIGNATION
REJECTION
RELIEF
REGRET
REMORSE
PASSION
PLEASURE
RAPTURE
NERVOUSNESS
NOSTALGIA
OPTIMISM
OUTRAGE
doesn't feel strongly about the law
does not respect the law
disdains the law
finds the idea of laws abhorrent
personally
is an absolute believer in the rule of law
has a great deal of respect for the law
respects the law
culture,
Like others in
values decorum, dignity and proper behavior
doesn't care very much about decorum
finds maintaining decorum a silly, fumbling waste of time
sees those that attempt to maintain dignified and proper behavior as vain and offensive
finds the idea of fair-dealing foolish and cheats when
is disgusted by the idea of fairness and will freely cheat anybody at any time
views decorum as a high ideal and is deeply offended by those that fail to maintain it
greatly respects those that observe decorum and maintain their dignity
respects fair-dealing and fair-play
does not care about fairness
sees life as unfair and doesn't mind it that way
finds it profitable
finds
sees artful speech and eloquence as a wasteful form of deliberate deception and treats it as such
holds fairness as one of the highest ideals and despises cheating of any kind
has great respect for fairness
values eloquence
doesn't value eloquence so much
finds eloquence and artful speech off-putting
somewhat disgusted with eloquent speakers
holds shrewd and crafty individuals in the lowest esteem
is utterly disgusted by guile and cunning
believes that artful speech and eloquent expression are of the highest ideals
deeply respects eloquent speakers
greatly respects the shrewd and guileful
values cunning
does not really value cunning and guile
sees guile and cunning as indirect and somewhat worthless
finds blind honesty foolish
sees lying as an important means to an end
is repelled by the idea of honesty and lies without compunction
holds well-laid plans and shrewd deceptions in the highest regard
believes the truth is inviolable regardless of the cost
believes that honesty is a high ideal
values honesty
does not particularly value the truth
doesn't find power particularly praiseworthy
has a negative view of those who exercise power over others
hates those who wield power over others
finds the acquisition and use of power abhorrent and would have all masters toppled
finds the whole idea of friendship disgusting
believes that the acquisition of power over others is the ideal goal in life and worthy of the highest respect
sees power over others as something to strive for
respects power
thinks friendship is important
does not care about friendship
finds friendship burdensome
is completely put off by the idea of friends
lacks any respect for family
finds the idea of family loathsome
believes friendship is a key to the ideal life
sees friendship as one of the finer things in life
values family greatly
values family
does not care about family one way or the other
is put off by family
views loyalty unfavorably
disdains loyalty
is disgusted by the idea of loyalty
sees family as one of the most important things in life
has the highest regard for loyalty
greatly prizes loyalty
values loyalty
doesn't particularly value loyalty
strongly values tranquility and quiet
values tranquility and a peaceful day
doesn't have a preference between tranquility and tumult
prefers a noisy, bustling life to boring days without activity
finds those that deny their impulses somewhat stiff
sees the denial of impulses as a vain and foolish pursuit
has abandoned any attempt at self-control and finds the whole concept deeply offensive
views tranquility as one of the highest ideals
believes that self-mastery and the denial of impulses are of the highest ideals
finds moderation and self-control to be very important
values self-control
doesn't particularly value self-control
doesn't really see the value in self-examination
finds introspection to be a waste of time
thinks that introspection is valueless and those that waste time in self-examination are deluded fools
finds the whole idea of introspection completely offensive and contrary to the ideals of a life well-lived
sees the attainment and preservation of knowledge as an offensive enterprise engaged in by arrogant fools
feels that introspection and all forms of self-examination are the keys to a good life and worthy of respect
deeply values introspection
sees introspection as important
values knowledge
doesn't see the attainment of knowledge as important
finds the pursuit of knowledge to be a waste of effort
thinks the quest for knowledge is a delusional fantasy
best never to associate with such secretive fools
sees concealment of emotions as a betrayal and tries
finds the quest for knowledge to be of the very highest value
views the pursuit of knowledge as deeply important
believes it is important to conceal emotions and refrain from complaining
doesn't see much value in being stoic
sees no value in holding back complaints and concealing emotions
feels that those who attempt to conceal their emotions are vain and foolish
sees freedom and independence as completely worthless
hates freedom and would crush the independent spirit wherever it is found
views any show of emotion as offensive
thinks it is of the utmost importance to present a bold face and never grouse, complain or even show emotion
treasures independence
values independence
doesn't really value independence one way or another
finds the ideas of independence and freedom somewhat foolish
dislikes cooperation
views cooperation as a low ideal not worthy of any respect
is thoroughly disgusted by cooperation
believes that freedom and independence are completely non-negotiable and would fight to defend them
places cooperation as one of the highest ideals
sees cooperation as very important in life
values cooperation
doesn't see cooperation as valuable
doesn't care about art one way or another
finds artwork boring
sees the whole pursuit of art as silly
finds art offensive and would have it destroyed whenever possible
is disgusted by tradition and would flout any
believes that the creation and appreciation of artwork is one of the highest ideals
greatly respects artists and their works
values artwork
doesn't have any strong feelings about tradition
disregards tradition
finds the following of tradition foolish and limiting
encounters if given a chance
is affronted by the whole notion of maintaining decorum and finds so-called dignified people disgusting
holds the maintenance of tradition as one of the highest ideals
is a firm believer in the value of tradition
values tradition
doesn't have strong views on competition
sees competition as wasteful and silly
deeply dislikes competition
finds the very idea of competition obscene
thinks that the entire concept of sacrifice for others is truly disgusting
holds the idea of competition among the most important and would encourage it wherever possible
views competition as a crucial driving force in the world
sees competition as reasonably important
values sacrifice
doesn't particularly respect sacrifice as a virtue
sees sacrifice as wasteful and foolish
finds sacrifice to be the height of folly
thinks working hard is an abject idiocy
finds the proposition that one should work hard in life utterly abhorrent
finds sacrifice to be one of the highest ideals
believes that those who sacrifice for others should be deeply respected
deeply respects those that work hard at their labors
values hard work
doesn't really see the point of working hard
sees working hard as a foolish waste of time
finds the pursuit of skill mastery off-putting
believes that the time taken to master a skill is a horrible waste
sees the whole idea of taking time to master a skill as appalling
believes that hard work is one of the highest ideals and a key to the good life
believes that the mastery of a skill is one of the highest pursuits
really respects those that take the time to master a skill
respects the development of skill
doesn't care if others take the time to master skills
does not really value skills related to fighting
finds those that develop skill with weapons and fighting distasteful
thinks that the pursuit of the skills of warfare and fighting is a low pursuit indeed
abhors those that pursue the mastery of weapons and skill with fighting
views
believes that martial prowess defines the good character of an individual
deeply respects skill at arms
values martial prowess
as a total waste
sees the pursuit of good
could get away with it
with disgust and would desecrate a so-called masterwork or two if
values good
doesn't particularly care about
to be relatively worthless
considers
to be of the highest ideals and celebrates talented artisans and their masterworks
holds
has a great deal of respect for worthy
doesn't really value merrymaking
sees merrymaking as a waste
is disgusted by merrymakers
is appalled by merrymaking, parties and other such worthless activities
believes deeply that chaos and disorder are the truest expressions of life and would disrupt harmony wherever it is found
believes that little is better in life than a good party
truly values merrymaking and parties
finds merrymaking and partying worthwhile activities
values a harmonious existence
sees equal parts of harmony and discord as part of life
doesn't respect a society that has settled into harmony without debate and strife
can't fathom why anyone would want to live in an orderly and harmonious society
is greatly disturbed by quiet and a peaceful existence
is disgusted by tranquility and would that the world would constantly churn with noise and activity
would have the world operate in complete harmony without the least bit of strife or disorder
strongly believes that a peaceful and ordered society without dissent is best
very easily falls into love and develops positive feelings
can easily fall in love or develop positive sentiments
does not easily fall in love and rarely develops positive sentiments
is not the type to fall in love or even develop positive feelings
dreams of attaining rank in society
dreams of bathing the world in chaos
, and this dream was realized
is always in love with somebody and easily develops positive feelings
dreams of mastering a skill
dreams of falling in love
dreams of seeing the great natural places of the world
dreams of making a great discovery
dreams of creating a great work of art
dreams of crafting a masterwork someday
dreams of bringing lasting peace to the world
dreams of becoming a legendary warrior
less extreme after
due to
dreams of raising a family
dreams of ruling the world
believes war is preferable to peace in general
thinks that the world should be engaged in perpetual warfare
a turn-around after
a strengthening after
believes that peace is always preferable to war
values peace over war
doesn't particularly care between war and peace
sees war as a useful means to an end
finds nature somewhat disturbing
has a deep dislike of the natural world
would just as soon have nature and the great outdoors burned to ashes and converted into a great mining pit
believes the idea of war is utterly repellent and would have peace at all costs
holds nature to be of greater value than most aspects of civilization
has a deep respect for animals, plants and the natural world
values nature
doesn't care about nature one way or another
doesn't care one way or the other about romance
finds romance distasteful
is somewhat disgusted by romance
finds even the abstract idea of romance repellent
holds the view that commerce is a vile obscenity
sees romance as one of the highest ideals
thinks romance is very important in life
values romance
respects commerce
doesn't particularly respect commerce
is somewhat put off by trade and commerce
finds those that engage in trade and commerce to be fairly disgusting
is offended by leisure time and leisurely living
believes that those that take leisure time are evil and finds the whole idea disgusting
sees engaging in commerce as a high ideal in life
really respects commerce and those that engage in trade
treasures leisure time and thinks it is very important in life
values leisure time
doesn't think one way or the other about leisure time
finds leisure time wasteful
sees perseverance in the face of adversity as bull-headed and foolish
thinks there is something deeply wrong with people that persevere through adversity
finds the notion that one would persevere through adversity completely abhorrent
believes that it would be a fine thing if all time were leisure time
believes that perseverance is one of the greatest qualities somebody can have
greatly respects individuals that persevere through their trials and labors
respects perseverance
doesn't think much about the idea of perseverance
doesn't often experience strong cravings or urges
only rarely feels strong cravings or urges
never feels tempted to overindulge in anything
is given to rough-and-tumble brawling, even to the point of starting fights for no reason
often neglects
is ruled by irresistible cravings and urges
feels strong urges and seeks short-term rewards
occasionally overindulges
doesn't focus on material goods
in the way of possessions
desires little for
own wellbeing, having no interest in material goods
is impervious to the effects of stress
is as avaricious as they come, obsessed with acquiring wealth
is very greedy
has a greedy streak
cracks easily under pressure
doesn't handle stress well
can handle stress
is confident under pressure
does not often feel lustful
rarely looks on others with lust
never feels lustful passions
becomes completely helpless in stressful situations
has an incredibly calm demeanor
is constantly ablaze with feelings of lust
is prone to strong feelings of lust
often feels lustful
is always tense and jittery
is often nervous
has a calm demeanor
has a very calm demeanor
is slow to anger
is very slow to anger
never becomes angry
is a nervous wreck
never feels discouraged
is in a constant state of internal rage
is very quick to anger
is quick to anger
is often sad and dejected
often feels discouraged
rarely feels discouraged
almost never feels discouraged
is rarely happy or enthusiastic
is dour as a rule
is never the slightest bit cheerful about anything
is frequently depressed
never envies others their status, situation or possessions
often feels filled with joy
can be very happy and optimistic
is often cheerful
is prone to strong feelings of jealousy
often feels envious of others
doesn't often feel envious of others
is rarely jealous
does not easily hate or develop negative feelings
very rarely develops negative feelings toward things
never feels hatred toward anyone or anything
is consumed by overpowering feelings of jealousy
never falls in love or develops positive feelings toward anything
is often inflamed by hatred and easily develops hatred toward things
is prone to hatreds and often develops negative feelings
is quick to form negative views about things
talent and abilities
has no confidence at all in
own appearance, abilities and other personal matters
is completely wrapped up in
is generally quite confident of
sometimes acts with little determination and confidence
abilities
lacks confidence in
skills
in situations requiring
is extremely confident of
abilities when undertaking specific ventures
has great trouble mastering fear when confronted by danger
is a coward, completely overwhelmed by fear when confronted with danger
skills with what could be called blind overconfidence
presupposes success in any venture requiring
is utterly fearless when confronted with danger, to the point of lacking common sense
is incredibly brave in the face of looming danger, perhaps a bit foolhardy
is brave in the face of imminent danger
is somewhat fearful in the face of imminent danger
has a tendency to go it alone, without considering the advice of others
tends to ask others for help with difficult decisions
relies on the advice of others during decision making
is unable to make decisions without a great deal of input from others
is a vulgar being who does not care a lick for even the most basic rules of civilized living
own counsel
disdains even the best advice of associates and family, relying strictly on
dislikes receiving advice, preferring to keep
is very polite and observes appropriate rules of decorum when possible
is quite polite
could be considered rude
is very impolite and inconsiderate of propriety
is somewhat quarrelsome
is unfriendly and disagreeable
is a dyed-in-the-wool quarreler, never missing a chance to lash out in verbal hostility
exhibits a refined politeness and is determined to keep the guiding rules of etiquette and decorum as if life itself depended on it
would be deeply satisfied if everyone could live as one in complete harmony
is quite a bold flatterer, extremely friendly but just a little insufferable
is very friendly and always tries to say nice things to others
is a friendly individual
finds a chaotic mess preferable to the boredom of harmonious living
doesn't mind a little tumult and discord in day-to-day living
prefers that everyone live as harmoniously as possible
feels best when everyone gets along without any strife or contention
is stingy with resources on projects and refuses to expend any extra effort
cuts any corners possible when working on a project, regardless of the consequences, rather than wasting effort or resources
encourages it whenever possible
revels in chaos and discord, and
is completely careless with resources when completing projects and invariable wastes a lot of time and effort
is not careful with resources when working on projects and often spends unnecessary effort
tends to be a little wasteful when working on projects
tends to be a little tight with resources when working on projects
is stubborn
has a noticeable lack of perseverance
doesn't stick with things if even minor difficulties arise
drops any activity at the slightest hint of difficulty or even the suggestion of effort being required
would flee even the most necessary battle to avoid any form of physical confrontation
mind is made up
is unbelievably stubborn and will stick with even the most futile action once
is very stubborn
would never pass up a chance for a good fistfight
likes to brawl
tends to avoid any physical confrontations
does not enjoy participating in physical confrontations
often acts with compassion
is easily moved to mercy
considerations
always acts with mercy and compassion at the forefront of
sadism
is deliberately cruel to those unfortunate enough to be subject to
is sometimes cruel
generally acts impartially and is rarely moved to mercy
is very humble
has a low sense of self-esteem
own worthlessness
is completely convinced of
is absorbed in delusions of self-importance
has an overinflated sense of self-worth
is fairly important in the grand scheme of things
thinks
tends to hang on to grievances
doesn't tend to hold on to grievances
does not generally seek retribution for past wrongs
has no sense of vengeance or retribution
does not find most jokes humorous
is utterly humorless
is vengeful and never forgets or forgives past grievances
has little time for forgiveness and will generally seek retribution
finds something humorous in everything, no matter how serious or inappropriate
finds the humor in most situations
has an active sense of humor
has little interest in joking around
prefers to present
modestly and frowns on any flashy accoutrements
presents
cleaves to an austere lifestyle, disdaining even minor immodesties in appearance
boldly, even if it would offend an average sense of modesty
likes to present
doesn't mind wearing something special now and again
modestly
, no matter how major the help or how much
does not feel the slightest need to reciprocate favors that others do for
as extravagantly as possible, displaying a magnificent image to the world
always presents
is grateful when others help
takes offered help and gifts without feeling particularly grateful
accepts favors without developing a sense of obligation, preferring to act as the current situation demands
needed it
has no ambition whatsoever
unerringly returns favors and has a profound sense of gratitude for the kind actions of others
feels a strong need to reciprocate any favor done for
out and tries to return favors
is very ambitious, always looking for a way to better
is quite ambitious
isn't particularly ambitious
is not driven and rarely feels the need to pursue even a modest success
appearance, talents or other personal vanities
could not care less about
has a relentless drive, completely consumed by ambition
situation
talents and accomplishments
is not inherently proud of
talents and appearance
takes no pleasure in
own looks and accomplishments
is greatly pleased by
own appearance and talents
is pleased by
is quite comfortable with others that have a different appearance or culture
is somewhat uncomfortable around those that appear unusual or live differently from
is made deeply uncomfortable by differences in culture or appearance
cannot tolerate differences in culture, lifestyle or appearance
mind and will generally go with the prevailing view on anything
easily changes
is not bothered in the slightest by deviations from the norm or even extreme differences in lifestyle or appearance
is very comfortable around others that are different from
doesn't cling tightly to ideas and is open to changing
mind to agree with somebody else
changing
often finds
is intellectually stubborn, rarely changing
mind about things
tends to be a bit stubborn in changing
is frustratingly sloppy and careless with every task
mind after forming an initial idea
is completely closed-minded and never changes
mind during a debate regardless of the merits
doesn't try to get things done perfectly
own work
is inattentive to detail in
sets to carry out
shares intimate details of
is obsessed with details and will often take a great deal of extra time to make sure things are done the right way
is a perfectionist
tries to do things correctly each time
tends to share
is not a private person and freely shares details of
life without sparing a thought to repercussions or propriety
is private to the point of paranoia, unwilling to reveal even basic information about
has a strong tendency toward privacy
tends not to reveal personal information
own experiences and thoughts with others
is not particularly interested in what others think of
actions
is generally unhindered by the thoughts of others concerning
is shameless, absolutely unfazed by the thoughts of others
is incurious and never seeks out knowledge or information to satisfy
is gripped by a crippling shyness
is bashful
tends to consider what others think of
is very curious, sometimes to
is curious and eager to learn
isn't particularly curious about the world
is very rarely moved by curiosity
is a pessimist
despairs of anything positive happening in the future and lives without feelings of hope
is implacably curious, without any respect for propriety or privacy
detriment
is an optimist
quite hopeful about the future
generally finds
tends to assume the worst of two outcomes will be the one that comes to pass
is somewhat scatterbrained
is a complete scatterbrain, unable to focus on a single matter for more than a passing moment
always assumes the best outcome will eventually occur, no matter what
has such a developed sense of optimism that
pursues matters with a single-minded focus, often overlooking other matters
can be very single-minded
generally acts with a narrow focus on the current activity
can occasionally lose focus on the matter at hand
in conversation
only rarely tries to assert
point of view in a discussion
would never under any circumstances speak up or otherwise put forth
is assertive to the point of aggression, unwilling to let others get a word in edgewise when
has an overbearing personality
is assertive
tends to be passive in discussions
tends to avoid crowds
prefers to be alone
considers spending time alone much more important than associating with others
has something to say
sees others as selfish and conniving
truly treasures the company of others
enjoys being in crowds
enjoys the company of others
is very trusting
is trusting
is slow to trust others
does not trust others
living space
is sloppy with
is completely oblivious to any conception of neatness and will just leave things strewn about without a care
is naturally trustful of everybody
things orderly
tries to keep
own possessions
tends to make a small mess with
never acts without prolonged deliberation, even to
own life, with everything kept in its proper place
is obsessed with order and structure in
lives an orderly life, organized and neat
can sometimes act without deliberation
tends to think before acting
can get caught up in internal deliberations when action is necessary
own detriment and the harm of those around
dislikes obligations and will try to avoid being bound by them
hates vows, obligations, promises and other binding elements that could restrict
never deliberates before acting, to the point of being considered thoughtless
doesn't generally think before acting
has a profound sense of duty and obligation
has a strong sense of duty
has a sense of duty
finds obligations confining
does not go out of
dislikes helping others
feels helping others is an imposition on
is truly fulfilled by assisting those in need
finds helping others very emotionally rewarding
finds helping others emotionally rewarding
way to help others
tends to be swayed by the emotions of others
tends not to be swayed by emotional appeals
does not generally respond to emotional appeals
is never moved by the emotions of others
forms only fleeting and rare emotional bonds with others
does not have feelings of emotional attachment and has never felt even a moment's connection with another being
is buffeted by others' emotions and can't help but to respond to them
is swayed by emotional appeals
is emotionally obsessive, forming life-long attachments even if they aren't reciprocated
forms strong emotional bonds with others, at times to
has a tendency toward forming deep emotional bonds with others
tends to form only tenuous emotional bonds with others
nature since
would ideally prefer more strife in
is conflicted by
values friendship
prefers discord and debate at a more abstract level
own nature as
is troubled by
values harmony
finds this troubling, since
is conflicted by this part of
values harmony as an intellectual concept
is conflicted by this since
dislikes the adoration of fighting as an art to be refined
respect of martial prowess
works to square this natural tendency with
values perseverance
values quiet so, at least in the abstract
is disturbed by this since
likes the way that they would break up the monotony on some level
, even though
, though
values self-control
values such powerful forces in life
is conflicted by this for more than one reason
holds romance in low regard
values parties and merrymaking in the abstract
is conflicted by this as
remains put off by deliberate merrymaking
a strengthening
less extreme
values romance
is troubled by this because
does not have a great aesthetic sensitivity
is not readily moved by art or natural beauty
is completely unmoved by art or the beauty of nature
a turn-around
is concerned only with matters practical to the situation at hand, with absolutely no inclination toward abstract discussion
can easily become absorbed in art and the beauty of the natural world
is greatly moved by art and natural beauty
is moved by art and natural beauty
strongly prefers discussions of ideas and abstract concepts over handling specific practical issues
has a tendency to consider ideas and abstractions over practical applications
likes to keep things practical, without delving too deeply into the abstract
dislikes abstract discussions and would much rather focus on practical examples
isn't given to flights of fancy
is grounded in reality
is interested only in facts and the real world
eschews practical concerns for philosophical discussion, puzzles, riddles and the world of ideas
does everything in
is bored by reality and would rather disappear utterly and forever into a world of made-up fantasy
is given to flights of fancy to the point of distraction
has an active imagination
likes a little excitement now and then
doesn't seek out excitement
actively avoids exciting or stressful situations
power to avoid excitement and stress
lives at a slow-going and leisurely pace
has an utterly languid pace of easy living, calm and slow
never fails to seek out the most stressful and even dangerous situations
seeks out exciting and adventurous situations
is driven by a bouncing frenetic energy
lives at a high-energy kinetic pace
lives a fast-paced life
likes to take it easy
more friendly
more disdainful
more prudent
more grateful
less violent
more wasteful
more discordant
more harmonious
more greedy
more intemperant
less intemperant
more violent
more lust-prone
less lust-prone
more vulnerable
less vulnerable
more anger-prone
less anger-prone
more anxiety-prone
less anxiety-prone
more prone to cheerfulness
less prone to cheerfulness
more depression-prone
less depression-prone
more hate-prone
less hate-prone
more envy-prone
less envy-prone
is troubled by this since
is currently
more love-prone
less love-prone
sees the whole pursuit of art as a waste
is torn by this since
holds nature in high regard
dislikes the natural world
considers tranquility preferable to tumult, conceptually
is conflicted by this because
feels intellectually that life should be more tumultuous
values artwork and its creation
sense of independence
finds this can conflict with
, although
still holds the idea of freedom itself in low regard
still holds the law in disdain
natural tendencies
values the concept of loyalty and is troubled by
still views loyalty in a dim light, at least in the abstract
truly respects sacrifice
considers altruism foolish
wishes this were not the case as
believes in the importance of the rule of the law
is disturbed by this as someone who dislikes those that seek to acquire power over others
finds such open expression offensive
struggles against this tendency, as
dislikes this sort of concealment in the abstract
finds dignified society to be stifling and silly when properly considered
since
is troubled by this natural tendency in
sees these tendencies as an impediment to the quest for power
is bothered by this since
dislikes the idea of friendship
is burdened by this tendency because
finds rules of etiquette to be valuable in the abstract
leaving a performance troupe
being removed from a performance troupe
being removed from a military group
when a stranger advanced with a weapon
a site was controlled
a tribute cancellation
an incident
hearing a rumor
becoming a parent
being near to a conflict
an agreement was cancelled
joining a traveling group
a new romance
realizing
playing make believe
playing with
getting divorced
you were
caught up in
improving
mastering
a break up
attending a sermon
watching a performance
producing a masterwork
creating an artifact
being reunited with a loved one
being caught sneaking
joining an existing conflict
giving a sermon
the unexpected death of somebody
somebody's death
while
killing somebody
somebody's
dead body
less inclined to create
while in
experiencing trauma
seeing
more of a thrill seeker
less of a thrill seeker
more inclined to the practical
more inclined to create
more thoughtless
more deliberate
more sloppy
more distrustful
more obsessive
less obsessive
more sensitive
less sensitive
more despairing
more attentive
less attentive
less open-minded
less grateful
more humble
more singleminded
more presumptious
being unable to petition for citizenship
being unable to find somebody to complain to about job scarcity
being unable to make suggestions about work allocations
being unable to request weapon production
by the dead
combat drills
practicing at the archery target
a sparring session
by a dead sibling
by a dead animal training partner
by a dead friend
by a dead and still annoying acquaintance
being
by a dead pet
by a dead spouse
by a dead lover
being tormented in nightmares by a dead animal training partner
being tormented in nightmares by a dead friend
being tormented in nightmares by a dead and still annoying acquaintance
being tormented in nightmares by the dead
being tormented in nightmares by
own dead mother
own dead father
own dead child
being tormented in nightmares by a dead pet
being tormented in nightmares by a dead spouse
being tormented in nightmares by a dead lover
being tormented in nightmares by a dead sibling
wearing tattered clothing
to have
clothes rot off of
a miscarriage
spouse's miscarriage
to be
wearing old clothing
tastefully arranged
losing a pet
throwing something
being released from confinement
very fine
splendid
wonderful
completely sublime
viewing
in a personal museum
being cried on by an unhappy worshipper
being yelled at by an unhappy citizen
being cried on by an unhappy citizen
hearing somebody was being prevented from leaving
yelling at somebody in charge
crying on somebody in charge
telling somebody about being trapped here
being yelled at by an unhappy worshipper
making suggestions about work allocations
requesting weapon production
yelling at a priest
crying on a priest
seeing a stranger sneaking around
witnessing a night creature drinking blood
petitioning for citizenship
bringing up job scarcity in a meeting
uncovered
being forced to eat a treasured pet to survive
being forced to eat a beloved creature to survive
being forced to eat vermin to survive
receiving a higher rank of nobility
entering the nobility
being knocked out during a cave-in
a mandate deadline met
having a mandate deadline missed
the lack of work last season
smashing up a building
toppling something over
punishment delayed
the delayed punishment of a criminal
the scarcity of cages and chains
having a mandate ignored
having a request approved
having a request ignored
that nobody could be punished for a failure
having
the re
ejection of a petition for a guildhall for
a petition for a guildhall for
an agreement to construct a guildhall for
being denied citizenship
being ignored
an agreement to construct a temple for
was abandoned
being abandoned
being denied residency
the rejection of a petition for a temple for
a petition for a temple for
was ignored
the establishment of a guildhall for
the acceptance of a petition for a guildhall for
being granted residency
being granted citizenship
punishment reduced
re-elected
the establishment of a temple for
the acceptance of a petition for a temple for
considering
the state of demands
that a criminal could not be properly punished
having
retching on a miasma
choking on smoke underground
being near to a waterfall
choking on dust underground
loud noises made it impossible to sleep
being able to rest and recuperate
caught in the rain
caught in a snow storm
suffering a major injury
suffering a minor injury
sleeping uneasily due to noise
being disturbed during sleep by loud noises
long patrol duty
being nauseated by the sun
being out in the sunshine again
utterly sleep-deprived
being unable to find a priest to complain to
being unable to find a priest to cry on
being unable to find somebody in charge to yell at
being unable to find somebody in charge to cry on
having disappointed a noble
the tax collection didn't go smoothly
getting into an argument
making a friend
being misinformed about a room for tax collection
having pleased a noble
the tax collection went smoothly
losing property to the tax collector's escorts
being taxed
not having adequate protection
being unable to reach a room for tax collection
caging a creature
chaining up a creature
gelding a creature
putting a piece on display
being rescued
bringing somebody to rest in bed
felling a tree
slaughtering an animal
a poor dining room
eating without a proper dining room
the lack of chairs
forming a bond with an animal training partner
a horribly substandard dining room
a horrible dining room
an awful dining room
a very poor dining room
a fantastic dining room
a great dining room
a very good dining room
a good dining room
the lack of dining tables
eating at a crowded table
dining in
a legendary dining room
not having enough armor stands
a lesser's pretentious
arrangements
a legendary drink
not having enough chests
not having enough cabinets
not having enough weapon racks
a pretty decent drink
a fine drink
a wonderful drink
a truly decadent drink
a wonderful dish
a truly decadent dish
a legendary meal
a drink
putting on a
eating
a pretty decent meal
a fine dish
being beaten with a hammer
being unable to find a hammer
eating the same old food
eating rotten food
starting a fist fight
punishing somebody with a beating
being beaten
beating somebody with a hammer
gaining siblings
gaining a sibling
receiving water
giving somebody water
discussing
pondering
giving birth to
getting married
reading
learning
making a breakthrough concerning
being unable to advance the study of
being evicted
teaching
learning about
writing
sleeping on ice
sleeping in the dirt
sleeping on a pile of driftwood
suffering the travesty of art defacement
sleeping in the mud
sleeping in the grass
sleeping on a rough cave floor
sleeping on rocks
an awful bedroom
a very poor bedroom
a poor bedroom
sleeping on the floor
a very good bedroom
a good bedroom
a horribly substandard bedroom
a horrible bedroom
sleeping in
a bedroom like a personal palace
a fantastic bedroom
a great bedroom
having a drink without using a goblet, cup or mug
drinking water without a well
being near to a
sleeping without a proper room
forced to drink ichorous water
forced to drink purulent water
drinking nasty water
drinking something spoiled
forced to drink bloody water
forced to drink slime
forced to drink vomit
forced to drink gooey water
being attacked by the dead
being attacked by
own dead
drinking the same old booze
a bath
a soapy bath
killing somebody by accident while sparring
being attacked
a satisfying acquisition
acquiring
adopting a new pet
being confined
forming a grudge
being accosted by
being near
being pestered by
a legendary
a fantastic
a great
a very good
conducting a meeting in
having to conduct an official meeting in a bedroom
having to conduct an official meeting in a dining room
not having any rooms
talking with a friend
talking with an acquaintance
forced to talk to somebody annoying
talking with somebody
talking with mother
talking with father
talking with a child
visiting with an animal training partner
visiting with a pet
talking with the spouse
talking with a lover
talking with a sibling
discussing a child's problems
discussing a friend's problems
discussing an acquaintance's problems
discussing somebody's problems
discussing a lover's problems
discussing a sibling's problems
discussing mother's problems
discussing father's problems
a sibling
a friend
an acquaintance
discussing the spouse's problems
sharing somebody's personal insight
problems with
the spouse
a lover
sharing one of father's personal insight
sharing a child's personal insight
sharing a friend's personal insight
sharing an acquaintance's personal insight
sharing one of the spouse's personal insight
sharing a lover's personal insight
sharing a sibling's personal insight
sharing one of mother's personal insight
sharing a personal insight with a child
sharing a personal insight with a friend
sharing a personal insight with an acquaintance
sharing a personal insight with somebody
sharing a personal insight with a lover
sharing a personal insight with a sibling
sharing a personal insight with mother
sharing a personal insight with father
having an intellectual discussion with a friend
having an intellectual discussion with an acquaintance
having an intellectual discussion with somebody
sharing a personal insight with the spouse
having an intellectual discussion with a sibling
having an intellectual discussion with mother
having an intellectual discussion with father
having an intellectual discussion with a child
receiving food
giving somebody food
having an intellectual discussion with the spouse
having an intellectual discussion with a lover
performing the rites of
incompletely performing the rites of
communing with
defeating somebody
being unable to be extravagant for so long
being unable to wander for too long
being unable to help anybody for too long
a lack of abstract thinking for too long
a lack of decent meals for too long
being unable to fight for too long
a lack of trouble-making for too long
being unable to argue for too long
being unable to make romance for so long
being away from animals for so long
being away from great beasts for so long
being unable to acquire something for too long
being unable to practice a craft for too long
being unable to practice a martial art for too long
being unable to practice a skill for too long
being unable to take it easy for so long
being unable to hear eloquent speech for so long
being away from traditions for too long
a lack of introspection for too long
being unable to make merry for so long
leading an unexciting life for so long
not learning anything for so long
being away from family for too long
being away from friends for too long
for too long
being unoccupied for too long
being unable to admire art for so long
doing nothing creative for so long
being forced to endure the decay of an acquaintance
being away from people for too long
being kept from alcohol for too long
being unable to pray
being forced to endure the decay of a child
being forced to endure the decay of an animal training partner
being forced to endure the decay of a friend
being forced to endure the decay of an annoying acquaintance
being forced to endure the decay of a lover
being forced to endure the decay of a sibling
being forced to endure the decay of a mother
being forced to endure the decay of a father
receiving justice through a criminal's conviction
when a family member received justice through a criminal's conviction
being forced to endure the decay of a pet
being forced to endure the decay of a spouse
being expelled
a long-dead corpse was convicted of a crime
an animal was convicted of a crime
the bizarre conviction against all reason of the victim of a crime
not having a tomb after gaining another year
after talking to a pillar of society
interacting with a pet
a child was turned away from sanctuary
a horrible
a horribly substandard
tomb after gaining another year
about
a good
a poor
a very poor
an awful
a performance in
receiving a cut of corruptly-obtained funds
being far away
an infiltration mission
murdering somebody
abducting somebody
preying on the blood of civilized creatures
a scholarly lecture in
has been ignored.
The residency petition of
Others refused to journey to this dangerous and miserable fortress.
No one else even considered making the journey to this cursed miserable death-trap.
No one else even considered making the journey to this cursed unhappy death-trap.
Others were too nervous to make the journey to this miserable fortress.
A migrant has decided to brave this terrifying place.
A migrant has arrived at this unhappy place.
A migrant has arrived.
A migrant has arrived, despite the danger.
A migrant has arrived at this miserable place.
A migrant has arrived at this miserable place, despite the danger.
A migrant has arrived at this unhappy place, despite the danger.
A migrant has decided to brave this terrifying unhappy place.
Some migrants have arrived, despite the danger.
Some migrants have decided to brave this terrifying place, knowing it may be their tomb.
A migrant has decided to brave this terrifying miserable place.
Some migrants have arrived.
Some migrants have decided to brave this terrifying unhappy place, knowing it may be their tomb.
Some migrants have arrived at this miserable place.
Some migrants have arrived at this unhappy place.
Some migrants have arrived at this unhappy place, despite the danger.
Your ruler has arrived, dressed as a peasant!
Their wagons have bypassed your inaccessible site.
Some migrants have arrived at this miserable place, despite the danger.
Some migrants have decided to brave this terrifying place, knowing it may be their miserable tomb.
Take careful stock of your own stores.
caravan from
What these merchants offer might very well be the difference between a prosperous future and a slow and meaningless death.
is a welcome sight.
Although it is a grim reminder of the winter hardships to come, the supply caravan from
craftsmen
Their eyes are alight with the anticipation of inspecting the splendid products of your industrious
A mandate has ended.
has ended a mandate.
The annual tribute from
Wagon Pathing Catastrophe
Try building a butcher's shop and slaughtering some livestock.
Are your farmplots working? Make sure you are planting edible plants.
Perhaps you can gather plants, fruit, or go fishing.
Do you have any livestock to slaughter?
Congratulations! (You should be proud of your accomplishment. Embark in a world with the deepest cavern layers for further challenges.)
Deeper. We must dig deeper.
Consider placing a farmplot on some underground soil and planting seeds.
Your fortress is out of food!
A true Mountainhome must have a true throne!
Everything is properly royal, properly furnished. And yet?
This legend does not end until we've chipped out the last treasures of the underworld!
And a true ruler requires seven symbols, symbols not of this world. Mere steel will not suffice.
The gods surely want you to dig deeper still!
What are a few pesky demons after all?
is satisfied with their position here.
And why shouldn't you dig deeper still?!
guild, has been established.
has been abandoned.
Congratulations! This fortress is now a Mountainhome, proof that any suggestion of hubris was childish nonsense.
has been missing for a week.
The priesthood of
has been satisfied.
The high priest of
is ready to be recognized (from the temple's location menu.) This will satisfy the agreement.
The temple petition by
The citizenship petition of
The guildhall agreement with
The guildhall petition by
has been re-elected.
has been elected
TITLENAME
TRANSLATEDNAME
Wagon arrival location
HISTNAME
REMOVE_FLAG
ADD_FLAG
NATIVENAME
bids you farewell!
DIPLOMAT
ASSOCIATE
YOURFORT
YOURCIV
LOCAL_LARGE_PREDATOR
TREESREMOVED
have embarked on their journey.
DIPLOMACYFLAG_FAILURE
DIPLOMACYFLAG_SUCCESS
has come!
? How curious...
will be leaving soon.
The merchants from
Your ruler has arrived with a full entourage. Your thriving site is now the capital, and with continued fortune and toil, the legend of a true Mountainhome may yet be written.
The fortress attracted no migrants this season.
diplomat from
No one even considered making the journey to such a miserable hellhole this season.
Others were too wary to make the journey.
Migrants were too wary to make the journey this season.
Migrants refused to journey to this unhappy fortress this season.
Migrants were too nervous to make the journey this season.
Migrants refused to journey to such a dangerous fortress this season.
Others refused to journey to this unhappy fortress.
No one else even considered making the journey to this miserable hellhole.
Migrants refused to journey to such a dangerous and unhappy fortress this season.
No one even considered making the journey to such a cursed unhappy death-trap this season.
No one even considered making the journey to such a cursed death-trap this season.
Migrants were too nervous to make the journey this season to this unhappy fortress.
No one even considered making the journey to such a cursed miserable death-trap this season.
Others were too nervous to make the journey.
Migrants were too nervous to make the journey this season to this miserable fortress.
Migrants refused to journey to such a dangerous and miserable fortress this season.
Others were too nervous to make the journey to this unhappy fortress.
Others refused to journey to this dangerous and unhappy fortress.
Others refused to journey to this dangerous fortress.
No one else even considered making the journey to this cursed death-trap.
is divided into
The poem
  1. NAAM?
two distinct
, originating in
concerning
The form guides poets during improvised performances.
The rules of the form are applied by poets to produce individual poems which can be recited.
to refuse consolation
to console the audience
a chosen subject
concerning
to teach a moral lesson
to beseech
to make a concession
to make an assertion
to express pleasure with
to make an apology
to praise
to express grief over
to amuse the audience
to satirize
to renounce
to complain about
narrative
to describe
intended
a light
a ribald
poetic
a solemn
someone's character
mining
a reflective
a dramatic
a specific wilderness region
a specific place
the hunt
alcoholic beverages
the concept of war
the concept of nature
a historical figure
an abstract concept
the concept of death
someone recently retired
the concept of hunting
the concept of family
current events
the past
someone recently deceased
the future
certain lines
often contrast underlying meaning
often share an underlying meaning
A form of
Forms of
common throughout the poem, in that
parallelism
vivid imagery
metonymy
is characteristic of the form.
juxtaposition
symbolism
ambiguity
simile
metaphor
epenthesis
elision
allegory
synchysis
antanaclasis
onomatopoeia
consonance
assonance
Use of
an animal
alliteration
internal rhyme
a relative of the author
a traveler
a fictional poet
a party to a debate
is always written from the perspective of
a soldier
the author
series of
extremely long series of
lengthy
a single
tercet
quatrain
distinct parts:
couplet
septet
quintain
sexain
a series of
numerous series of
verse paragraph
brief
numerous series of
extremely long series of
an extremely long series of
series of
tercet
quatrain
another
couplet
septet
quintain
sexain
octameter
heptameter
an accent pattern of
tetrameter
trimeter
hexameter
pentameter
molossic
antibacchic
dimeter
monometer
pyrrhic
cretic
bacchic
tribrachic
dactylic
spondaic
anapaestic
amphibrachic
(quantitative
long-long-long
trochaic
iambic
short-short-short
short-short
long-long-short
short-long-long
short-long-short
long-short-short
long-short-long
short-short-long
short-long
a syllable weight pattern of
long-long
long-short
even-uneven-uneven
even-even-even
uneven-uneven-uneven
uneven-uneven-even
even-even-uneven
even-uneven-even
even-even
uneven-even-uneven
uneven-even
even-uneven
uneven-even-even
uneven-uneven
The poem has
a tone pattern of
lines which can be read orthogonally across the standard lines
lines which can be read backwards as well as forwards
Each line has
lines which emerge when reading along certain prescribed paths across the body of the poem
Linguistic skill is required in the visual presentation as well, as
reverse grammatical structures
lines with different readings depending on word breaks
must feature
have similar grammatical structures
are required to maintain phrasing
sometimes have reversed word orders
use the same placement of allusions
reverses the grammatical structure of
reverses the word order of
must expand the idea of
presents a different view of the subject of
is required to maintain the phrasing of
contrasts the underlying meaning of
uses the same placement of allusions as
has the same grammatical structure as
line of
shares the underlying meaning of
stanza
present different views of the same subject
Certain lines
part, the
In the
concerns
the subject of the poem
must make use of
is written from the perspective of
to move away from previous ideas
to undercut the previous assertion
to offer a different perspective
to reflect on previous ideas
to synthesize previous ideas
to make a counter-assertion
to invert the previous assertion
to develop the previous idea
is solemn
is light
is a narrative
is a riddle
is dramatic
need to match perfectly
is ribald
is reflective
at the end of the
, though the rhyme
line doesn't
lines don't
sections
, though rhymes at the end of lines in the
don't need to match perfectly
section
a terminal caesura
a medial caesura
, though the rhyming doesn't have to be perfect
The ending of each line of the poem shares the same rhyme
syllables.
(qualitative
an initial caesura
Every line of the poem has
unstressed-stressed-stressed
unstressed-unstressed-unstressed
stressed-stressed-stressed
stressed-stressed-unstressed
unstressed-unstressed-stressed
unstressed-stressed-unstressed
unstressed-unstressed
stressed-unstressed-stressed
stressed-unstressed
unstressed-stressed
stressed-unstressed-unstressed
stressed-stressed
need to match perfectly.
As a rule throughout the poem, the end rhymes don't generally match perfectly.
, where numbers indicate a refrain
The rhyme
In this part of the poem, the end rhymes don't need to match perfectly.
within each stanza
repeating in each stanza
respecting the full poem
within this stanza
repeating in each stanza of
The rhyme scheme
within
within each stanza of
of the
of the poem
shares the same rhyme.
of this part
refrain occurs as lines
The refrain occurs as line
The ending of each line
refrain occurs as line
has different readings depending on word breaks
in each line
The refrain occurs as lines
can be read backwards as well as forwards
includes
line.
has lines with
lines which emerge when reading along certain prescribed paths
Track (SW)
Ice Track (SE)
Track (EW)
Ice Track (SW)
Track (NW)
Ice Track (NE)
Track (SE)
Ice Track (NW)
Track (NS)
Ice Track (W)
Track (NE)
Ice Track (NS)
Track (E)
Ice Track (S)
Track (W)
Ice Track (E)
Track (N)
Floor
Track (S)
Ice Track (N)
Dead Grass
Dry Grass
Ice Floor
Sparse
Dense
Pillar
Exposed
Cluster
Rough-hewn
Detailed
Smooth
Straight
Snow-covered
Muddy
Sculpted
Mossy
Ice Upward Track (NE)
Upward Track (NE)
Ice Upward Track (NW)
Upward Track (NW)
Ice Upward Track (W)
Upward Track (W)
Ice Upward Track (NS)
Upward Track (NS)
Ice Upward Track (S)
Upward Track (S)
Ice Upward Track (E)
Upward Track (E)
Dead Grass Upward Slope
Dry Grass Upward Slope
Ice Upward Track (N)
Upward Track (N)
Ice Upward Stairway
Ice Downward Stairway
Grassy Upward Slope
Upward Slope
Grassy Downward Stairway
Downward Stairway
Ice Up/Down Stairway
Underworld Gate
Grassy Upward Stairway
Upward Stairway
Grassy Up/Down Stairway
Up/Down Stairway
Murky Pool Slope
Unusable
Lava Flow
Semi-molten Rock
Murky Pool
Magma Flow
Eerie Glowing Pit
Glowing Barrier
Glowing Floor
Furrowed
River Source
Waterfall
Sapling
Young
Sapling
Pebbles
Driftwood
Cavern Floor
Track (NSEW)
Ice Track (SEW)
Boulder
Ice Track (NSEW)
Track (NEW)
Ice Track (NSW)
Track (SEW)
Ice Track (NEW)
Track (NSE)
Ice Track (EW)
Track (NSW)
Ice Track (NSE)
Open Space
Downward Slope
Unknown
Downward Track (NSEW)
Ice Downward Track (SEW)
Glacial Downward Slope
Ice Downward Track (NSEW)
Downward Track (NEW)
Ice Downward Track (NSW)
Downward Track (SEW)
Ice Downward Track (NEW)
Downward Track (NSE)
Ice Downward Track (EW)
Downward Track (NSW)
Ice Downward Track (NSE)
Downward Track (SW)
Ice Downward Track (SE)
Downward Track (EW)
Ice Downward Track (SW)
Downward Track (NW)
Ice Downward Track (NE)
Downward Track (SE)
Ice Downward Track (NW)
Downward Track (NS)
Ice Downward Track (W)
Downward Track (NE)
Ice Downward Track (NS)
Downward Track (E)
Ice Downward Track (S)
Downward Track (W)
Ice Downward Track (E)
Downward Track (N)
Dead Grass Downward Slope
Downward Track (S)
Ice Downward Track (N)
Downward Slope
Glacial Upward Slope
Dry Grass Downward Slope
Grassy Downward Slope
Ice Upward Track (SEW)
Upward Track (SEW)
Ice Upward Track (NSEW)
Upward Track (NSEW)
Ice Upward Track (NSW)
Upward Track (NSW)
Ice Upward Track (NEW)
Upward Track (NEW)
Ice Upward Track (EW)
Upward Track (EW)
Ice Upward Track (NSE)
Upward Track (NSE)
Ice Upward Track (SE)
Upward Track (SE)
Ice Upward Track (SW)
Upward Track (SW)
cluster
fortification
smooth
straight
pillar
exposed
sculpted
spit-covered
rough-hewn
detailed
mossy
ichor-drenched
tear-stained
sweat-drenched
vomit-covered
pus-spattered
blood-stained
a few objects
some objects
stuck to
some bones
many bones
many objects
a few bones
much gore
a few corpses
a few corpse chunks
some gore
ghostly
some corpses
many corpses
deep in
animated
various
lying
Here we have
standing
a pile of vomit
a spattering of
chunky
a pool of
a pile of
a slurry of
tear-stained
spit-covered
sweat-drenched
ichor-flecked
bloody
amidst
pus-spattered
struck by a ball of flames!
apart!
flight path!
into an obstacle!
slams
into an obstacle and
away from the
across the
skips
[CDI:ADV_NAME:Vanish]
[CDI:TARGET:A:SELF_ONLY]
[IE_TARGET:C]
[IE_IMMEDIATE]
[IE_TARGET:A]
[IE_TARGET:B]
[IT_MANUAL_INPUT:target]
[I_EFFECT:MATERIAL_EMISSION]
[I_TARGET:C:LOCATION]
[IT_LOCATION:CONTEXT_CREATURE_OR_LOCATION]
[I_TARGET:B:LOCATION]
[IT_LOCATION:CONTEXT_LOCATION]
[I_TARGET:A:MATERIAL]
[IT_MATERIAL:CONTEXT_MATERIAL]
[SOURCE_HFID:
[SOURCE_ENID:
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:50]
[CDI:VERB:clench a fist:clenches a fist:NA]
[CDI:VERB:make a flicking motion:makes a flicking motion:NA]
[CDI:VERB:point:points:NA]
[CDI:VERB:hold up hand:holds up hand:NA]
[CDI:USAGE_HINT:ATTACK]
[CDI:VERB:gesture:gestures:NA]
[CDI:TARGET_RANGE:C:25]
[CDI:BP_REQUIRED:BY_TYPE:GRASP]
[CDI:MATERIAL:WATER:SHARP_ROCK]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:ADV_NAME:Launch ice bolt]
[CDI:INTERACTION:
[CE_CAN_DO_INTERACTION:START:0:ABRUPT]
:BP:BY_CATEGORY:ALL:NERVE
:BP:BY_CATEGORY:ALL:BRAIN
:BP:BY_CATEGORY:ALL:MUSCLE
:BP:BY_CATEGORY:ALL:EYE
[CE_NECROSIS:SEV:500:PROB:100:START:0:PEAK:0:END:3
:BP:BY_CATEGORY:ALL:FAT
[CE_VOMIT_BLOOD:SEV:500:PROB:100:START:0:PEAK:0:END:3
[CE_NAUSEA:SEV:500:PROB:100:START:0:PEAK:0:END:3
[CE_BLEEDING:SEV:50:PROB:100:START:0:PEAK:0:END:3
[CE_COUGH_BLOOD:SEV:500:PROB:100:START:0:PEAK:0:END:3
:VASCULAR_ONLY
[CE_PARALYSIS:SEV:500:PROB:100:START:0:PEAK:0:END:1
[CE_BLISTERS:SEV:500:PROB:100:START:0:PEAK:0:END:3
:BP:BY_CATEGORY:ALL:SKIN
[CE_PAIN:SEV:500:PROB:100:START:0:PEAK:0:END:3
:RESISTABLE]
[SYNDROME]
[SYN_CONCENTRATION_ADDED:1000:0]
[IT_MANUAL_INPUT:victim]
[I_EFFECT:ADD_SYNDROME]
[CDI:TARGET_VERB:feel dizzy:looks dizzy]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:TARGET_VERB:your sight is fading:pauses]
[CDI:TARGET_VERB:feel breath leaving you:pauses]
[CDI:TARGET_VERB:feel sick:looks sick]
[CDI:TARGET_VERB:feel death come over you:grimaces]
[CDI:TARGET_VERB:feel frozen:freezes]
[CDI:TARGET_VERB:feel blood welling up:grimaces]
[CDI:TARGET_VERB:feel intense pain:grimaces]
[CDI:TARGET_VERB:feel blisters forming:grimaces]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:25]
[CDI:ADV_NAME:Suffocate]
[CDI:ADV_NAME:Cause dizziness]
[CDI:ADV_NAME:Rot]
[CDI:ADV_NAME:Blind]
[CDI:ADV_NAME:Cause bleeding]
[CDI:ADV_NAME:Sicken]
[CDI:ADV_NAME:Blister]
[CDI:ADV_NAME:Paralyze]
[IE_ADD_WEATHER:FOG_THICK]
[CDI:ADV_NAME:Cause pain]
[CDI:WAIT_PERIOD:500]
[I_EFFECT:CHANGE_WEATHER]
[CDI:LOCATION_HINT:OUTSIDE]
[CDI:VERB:raise a heavy fog:raises a heavy fog:NA]
[CDI:ADV_NAME:Raise fog]
[CDI:LOCATION_HINT:NO_THICK_FOG]
[I_EFFECT:PROPEL_UNIT]
[IE_PROPEL_FORCE:100000]
[I_TARGET:A:LOCATION]
[I_TARGET:B:CREATURE]
[CDI:VERB:raise a hand:raises a hand:NA]
[CDI:MAX_TARGET_NUMBER:B:1]
[CDI:TARGET_RANGE:B:25]
[CDI:VERB:wave dismissively:waves dismissively:NA]
[CDI:ADV_NAME:Propel away]
[CDI:TARGET:B:LINE_OF_SIGHT]
[IT_LOCATION:CONTEXT_CREATURE]
[I_EFFECT:HIDE]
[CDI:VERB:vanish:vanishes:NA]
[I_TARGET:A:CREATURE]
[CDI:USAGE_HINT:DEFEND]
[CDI:USAGE_HINT:FLEEING]
[BONE_MAT]
[SHELL_MAT]
[CERAMIC_MAT]
[GLASS_MAT]
[STONE_MAT]
[WOOD_MAT]
[THREAD_PLANT_MAT]
[METAL_MAT]
[LEATHER_MAT]
[SILK_MAT]
ceramic
mysterious
pitch and
has a
registers.
begins at
timbre.
It has
At all pitches, the
instrument has a
[TIMBRE
[REGISTER:
octave range
going from
nearly
  1. NAAM?
The instrument has less than an octave of range, with
The instrument has a
The instrument has a single
pitch.
mid-high
very high
very low
mid-low
[CE_DIZZINESS:SEV:500:PROB:100:START:0:PEAK:0:END:3
extremely high
:BP:BY_CATEGORY:ALL:ALL
[CE_IMPAIR_FUNCTION:SEV:500:PROB:100:START:0:PEAK:0:END:1
:BP:BY_CATEGORY:ALL:SPLEEN
:BP:BY_CATEGORY:ALL:KIDNEY
:BP:BY_CATEGORY:ALL:STOMACH
:BP:BY_CATEGORY:ALL:PANCREAS
:BP:BY_CATEGORY:ALL:LIVER
:BP:BY_CATEGORY:ALL:GUT
:BP:BY_CATEGORY:ALL:LUNG
:BP:BY_CATEGORY:ALL:HEART
RCP_3_FRONT_TOES
RCP_2_FRONT_TOES
RCP_5_FRONT_TOES
RCP_4_FRONT_TOES
RCP_3_TOES
RCP_2_TOES
RCP_5_TOES
RCP_4_TOES
RCP_3_FINGERS
RCP_2_FINGERS
RCP_5_FINGERS
RCP_4_FINGERS
RCP_4_HEAD_HORNS
RCP_LARGE_MANDIBLES
RCP_2_HEAD_HORNS
RCP_3_HEAD_HORNS
RCP_ANTENNAE
RCP_1_HEAD_HORN
RCP_TRUNK
RCP_SHELL
RCP_LOWER_BODY_STINGER
RCP_PROBOSCIS
RCP_3_TAILS
RCP_TAIL_STINGER
RCP_TAIL
RCP_2_TAILS
RCP_TWO_FLIGHTLESS_WINGS
RCP_TWO_WINGS
RCP_FRONT_FLIPPER
RCP_REAR_FLIPPER
RCP_SIMPLE_REAR_LEGS
RCP_TWO_PART_LEGS
RCP_SIMPLE_FRONT_LEGS
RCP_SIMPLE_FRONT_LEGS_GRASP
RCP_FOURTH_SIMPLE_LEGS
RCP_FIFTH_SIMPLE_LEGS
RCP_SECOND_SIMPLE_LEGS
RCP_THIRD_SIMPLE_LEGS
RCP_FIRST_SIMPLE_LEGS
RCP_FIRST_SIMPLE_LEGS_GRASP
RCP_PINCERS
RCP_CLAW_ARMS
RCP_NECK
RCP_TWO_PART_ARMS
RCP_CEPHALOTHORAX
RCP_HEAD
RCP_THORAX
RCP_ABDOMEN
RCP_UPPER_BODY
RCP_LOWER_BODY
RCP_BASIC_BODY_STANCE
RCP_BASIC_BODY_STANCE_WITH_HEAD_FLAG
RCP_BASIC_BODY
HEART_TEMPLATE
LIVER_TEMPLATE
BRAIN_TEMPLATE
LUNG_TEMPLATE
EYE_TEMPLATE
NERVE_TEMPLATE
NAIL_TEMPLATE
TOOTH_TEMPLATE
FEATHER_TEMPLATE
SCALE_TEMPLATE
CARTILAGE_TEMPLATE
HAIR_TEMPLATE
SINEW_TEMPLATE
BONE_TEMPLATE
FAT_TEMPLATE
MUSCLE_TEMPLATE
Cannot generate random creatures -- missing body detail plan
SKIN_TEMPLATE
SHELL_POSITIONS
HUMANOID_RELSIZES
HUMANOID_HEAD_POSITIONS
HUMANOID_RIBCAGE_POSITIONS
EXOSKELETON_TISSUE_LAYERS
STANDARD_HEAD_POSITIONS
BODY_FEATHER_TISSUE_LAYERS
VERTEBRATE_TISSUE_LAYERS
FACIAL_HAIR_TISSUE_LAYERS
BODY_HAIR_TISSUE_LAYERS
FACIAL_HAIR_TISSUES
HEAD_HAIR_TISSUE_LAYERS
CHITIN_MATERIALS
CHITIN_TISSUES
STANDARD_MATERIALS
STANDARD_TISSUES
Cannot generate random creatures -- missing body
Cannot generate random creatures -- missing body gloss
RCP_GLOSS_HOOF
RCP_GLOSS_PAW
RCP_2_EYELIDS
RCP_3_EYELIDS
RCP_LIPS
RCP_1_EYELID
RCP_RIBS
RCP_RIBS_EXTERNAL
RCP_MOUTH
RCP_TEETH
RCP_BRAIN
RCP_SKULL
RCP_SPINE
RCP_UPPER_SPINE
RCP_GUTS
RCP_THROAT
RCP_LUNGS
RCP_HEART
RCP_NOSE
RCP_CHEEKS
RCP_3_EYES
RCP_BEAK
RCP_1_EYE
RCP_2_EYES
RCP_3_REAR_TOES
RCP_2_REAR_TOES
RCP_5_REAR_TOES
RCP_4_REAR_TOES
bright metal
pale metal
[STATE_COLOR:ALL_SOLID:BLACK]
glowing metal
[DISPLAY_COLOR:0:0:1]
[BUILD_COLOR:0:0:1]
[STATE_COLOR:ALL_SOLID:RED]
dark metal
[DISPLAY_COLOR:4:0:1]
[BUILD_COLOR:4:0:1]
[STATE_COLOR:ALL_SOLID:RUST]
twisting metal
[DISPLAY_COLOR:4:0:0]
[BUILD_COLOR:4:0:0]
[STATE_COLOR:ALL_SOLID:YELLOW]
rusted metal
[DISPLAY_COLOR:6:0:1]
[BUILD_COLOR:6:0:1]
[STATE_COLOR:ALL_SOLID:WHITE]
flashing metal
[DISPLAY_COLOR:7:0:1]
[BUILD_COLOR:7:0:1]
[DIVINE]
shining metal
*** Error(s) found in Random Material Generation
DIVINE_
TALON_TEMPLATE
Cannot generate random creatures -- missing tissue template
EYELASH_TEMPLATE
CLAW_TEMPLATE
SIDEBURNS_TEMPLATE
EYEBROW_TEMPLATE
CHIN_WHISKERS_TEMPLATE
MOUSTACHE_TEMPLATE
Cannot generate random creatures -- missing material template
CHEEK_WHISKERS_TEMPLATE
CREATURE_EXTRACT_TEMPLATE
FLAME_TEMPLATE
PLANT_POWDER_TEMPLATE
PLANT_EXTRACT_TEMPLATE
THREAD_PLANT_TEMPLATE
PLANT_ALCOHOL_TEMPLATE
SEED_TEMPLATE
LEAF_TEMPLATE
CREATURE_CHEESE_TEMPLATE
STRUCTURAL_PLANT_TEMPLATE
CHITIN_TEMPLATE
MILK_TEMPLATE
SOAP_TEMPLATE
TALLOW_TEMPLATE
SLIME_TEMPLATE
SHELL_TEMPLATE
ICHOR_TEMPLATE
GOO_TEMPLATE
SILK_TEMPLATE
BLOOD_TEMPLATE
HORN_TEMPLATE
PEARL_TEMPLATE
KIDNEY_TEMPLATE
LEATHER_TEMPLATE
PANCREAS_TEMPLATE
SPLEEN_TEMPLATE
GUT_TEMPLATE
STOMACH_TEMPLATE
[BENDING_YIELD:1000000]
[BENDING_FRACTURE:2000000]
[SHEAR_FRACTURE:2000000]
[SHEAR_STRAIN_AT_YIELD:0]
[TORSION_STRAIN_AT_YIELD:0]
[SHEAR_YIELD:1000000]
[TORSION_YIELD:1000000]
[TORSION_FRACTURE:2000000]
[TENSILE_FRACTURE:2000000]
[TENSILE_STRAIN_AT_YIELD:0]
[COMPRESSIVE_STRAIN_AT_YIELD:0]
[TENSILE_YIELD:1000000]
[COMPRESSIVE_YIELD:1000000]
[COMPRESSIVE_FRACTURE:2000000]
[IMPACT_FRACTURE:2000000]
[IMPACT_STRAIN_AT_YIELD:0]
[MOLAR_MASS:20000]
[IMPACT_YIELD:1000000]
[SOLID_DENSITY:1000]
[LIQUID_DENSITY:1000]
[ITEMS_BARRED]
[ITEMS_SCALED]
[ITEMS_HARD]
[ITEMS_METAL]
[BOILING_POINT:NONE]
[ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL]
[SPEC_HEAT:7500]
[MELTING_POINT:NONE]
[STATE_NAME_ADJ:ALL_SOLID:
[MATERIAL_VALUE:200]
flowing metal
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
booming metal
searing metal
[STATE_COLOR:ALL_SOLID:GRAY]
blazing metal
[DISPLAY_COLOR:7:0:0]
[BUILD_COLOR:7:0:0]
twinkling metal
crashing metal
clear blue metal
[STATE_COLOR:ALL_SOLID:SKY_BLUE]
black metal
multicolored metal
[STATE_COLOR:ALL_SOLID:BROWN]
singing metal
frosty metal
slick metal
translucent metal
[STATE_COLOR:ALL_SOLID:CLEAR]
[BUILD_COLOR:2:0:1]
[STATE_COLOR:ALL_SOLID:GREEN]
faceted metal
[DISPLAY_COLOR:2:0:1]
[STATE_COLOR:ALL_SOLID:BURNT_SIENNA]
flickering metal
[DISPLAY_COLOR:6:0:0]
[BUILD_COLOR:6:0:0]
blistered metal
ruddy metal
[STATE_COLOR:ALL_SOLID:PALE_BLUE]
pock-marked metal
[DISPLAY_COLOR:3:0:1]
[BUILD_COLOR:3:0:1]
devilish
fiendish
haunting
abominable
creeping
[SPECIAL]
cursed
[SPHERE:
EVIL_CLOUD_
[MOLAR_MASS:1]
[ITEMS_SOFT]
[MATERIAL_VALUE:300]
[SOLID_DENSITY:1]
[USE_MATERIAL_TEMPLATE:SILK_TEMPLATE]
[IGNITE_POINT:NONE]
liquid cloth
rustling fabric
shadow stuff
molten liquid
blazing cloth
shimmering cloth
motes of light
flowing cloth
flowing fabric
clear blue cloth
moist fabric
multicolored cloth
[BUILD_COLOR:3:0:0]
[STATE_COLOR:ALL_SOLID:SEA_GREEN]
undulating cloth
[DISPLAY_COLOR:3:0:0]
[BUILD_COLOR:5:0:0]
[STATE_COLOR:ALL_SOLID:TAUPE]
screaming mouths
[DISPLAY_COLOR:5:0:0]
sonorous lines
pitch-black fabric
white cloth
dirty fabric
heavy cloth
misty cloth
faceted cloth
still blue fabric
translucent cloth
flickering cloth
[BUILD_COLOR:1:0:1]
[STATE_COLOR:ALL_SOLID:BLUE]
wispy cloth
[DISPLAY_COLOR:1:0:1]
twisted fabric
patchy cloth
bright cloth
pale fabric
shining cloth
[STATE_COLOR:ALL_SOLID:ORANGE]
never-still cloth
liquid darkness
dancing wisps
rotted fabric
glowing cloth
flashing sparks
[BENDING_STRAIN_AT_YIELD:0]
[MAX_EDGE:12000]
repellent
repulsive
nauseating
putrid
loathsome
malodorous
abhorrent
horrid
pungent
:SIZE_DILUTES
EVIL_RAIN_
:RESISTABLE
:SIZE_DELAYS
:LOCALIZED
:MUSCULAR_ONLY
:PEAK:
:SEV:100:PROB:100
:START:
[CE_REMOVE_TAG:HAS_BLOOD:TRANCES:MISCHIEVOUS:START:0:ABRUPT]
[CE_PHYS_ATT_CHANGE:STRENGTH:130:0:TOUGHNESS:300:1000:START:0:ABRUPT]
[CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:STERILE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0:ABRUPT]
[CE_DISPLAY_NAME:NAME:
:START:0:ABRUPT]
thrall
thralls
zombie
zombies
[SYN_INJECTED][SYN_CONTACT][SYN_INHALED][SYN_INGESTED]
[CE_FLASH_TILE:TILE:165:3:0:0:FREQUENCY:2000:1000:START:0:ABRUPT]
sickness]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYNDROME]
[SYN_NAME:
[TEMP_DIET_INFO:SLIME]
[ENTERS_BLOOD]
[COLDDAM_POINT:NONE]
[MAT_FIXED_TEMP:10000]
[SPEC_HEAT:4181]
[HEATDAM_POINT:NONE]
[MATERIAL_VALUE:1]
[STATE_COLOR:ALL:
[DISPLAY_COLOR:
[STATE_NAME:ALL:
[STATE_ADJ:ALL:
infernal
unholy
accursed
execrable
profane
heinous
nefarious
:pump:pumps
:bellows:bellows
:ALWAYS_PLURAL]
BELLOWS:
:bells:bells
:pipes:pipes
:strings:strings
:body:bodies
:case:cases
:console:consoles
:chest:chests
:STANDARD]
KEYBOARD:
:keyboard:keyboards
[DOMINANT_MATERIAL_PIECE:BODY]
[INSTRUMENT_PIECE:
[VALUE:50]
[PLACED_AS_BUILDING]
bellows is used to send air through the instrument.]
[ITEM_INSTRUMENT:
bellows
pump is used to supply air to the instrument.]
_BELLOWS
pipes
vibrate, producing the sound of the instrument.]
strings
bells
is the housing for the workings of the instrument.]
bodies
cases
consoles
chests
[UNIMPROVABLE]
console
keyboard allows the musician to select the pitch of the instrument.]
[MATERIAL_SIZE:
[DESCRIPTION:The
[TILE:155][UNIMPROVABLE]
[SIZE:
keyboards
[VALUE:10]
[NAME:
keyboard
[NO_DEFAULT_JOB]
[INCOMPLETE_ITEM]
_KEYBOARD
[ITEM_TOOL:
:SEV:10:PROB:100
[STATE_NAME:ALL_SOLID:frozen
[STATE_ADJ:ALL_SOLID:frozen
[STATE_NAME:LIQUID:
[STATE_ADJ:LIQUID:
[STATE_NAME:GAS:boiling
[STATE_ADJ:GAS:boiling
sludge
revolting
[DESCRIPTION:The strings of the instrument are attached to the
frame.]
frame
frames
, producing sound.]
_FRAME
and select the pitch of the instrument.]
body of the instrument vibrates with the string
strings
the string
necks
neck allows the musician room to stop
to select which of these bells are struck.
above which hang
bells.
struck.
The musician cannot control the volume.
to select which of these strings are
plucked.
keyboard
and a pedalboard
strings.
The musician uses a
keyboard.
which houses
bellows to send air over interior reeds.
The desired pitch is selected using a
All of the pipes are flue pipes.
. The musician uses a
All of the pipes are single reed.
All of the pipes are free reed.
The instrument has flue pipes and reed pipes.
The instrument has flue pipes and free reed pipes.
The instrument has flue pipes and both single reed and free reed pipes.
The instrument has both single reed and free reed pipes.
The musician directs air through chosen pipes by playing a
and a pedalboard
through any of
pipes.
pump to send water into a chamber, ultimately supplying air to blow
bellows to pressurize air, ultimately blowing it
musical instrument
which uses a
small hand-held
tiny hand-held
large hand-held
mid-size hand-held
huge stationary
large stationary
[MUSIC_SKILL:PLAY_KEYBOARD_INSTRUMENT]
[DESCRIPTION:
[PITCH_CHOICE:KEYBOARD:KEYBOARD]
[PITCH_CHOICE:FOOT_PEDALS:VIB:BODY]
[SOUND_PRODUCTION:AIR_AGAINST_FIPPLE:BELLOWS:VIB]
[VOLUME_mB:
[SOUND_PRODUCTION:AIR_OVER_REED:BELLOWS:VIB]
[SOUND_PRODUCTION:AIR_OVER_FREE_REED:BELLOWS:VIB]
[SOUND_PRODUCTION:STRUCK:BODY:VIB]
[SOUND_PRODUCTION:AIR_OVER_FREE_REED:BELLOWS:BODY]
[PITCH_RANGE:
[SOUND_PRODUCTION:PLUCKED:BODY:VIB]
yoke and a
The strings are tied from the top of the neck down over the body and
neck connecting to a
frame and a
  1. NAAM?
with a
[TUNING:LEVERS:STRINGS]
[MUSIC_SKILL:PLAY_STRINGED_INSTRUMENT]
[TUNING:ADJUSTABLE_BRIDGES:STRINGS]
[TUNING:PEGS:STRINGS]
[PITCH_CHOICE:STOPPING_AGAINST_BODY:STRINGS:BODY]
[PITCH_CHOICE:FOOT_PEDALS:STRINGS:BODY]
[PITCH_CHOICE:STOPPING_FRET:STRINGS:NECK]
[PITCH_CHOICE:STOPPING_AGAINST_BODY:STRINGS:NECK]
[SOUND_PRODUCTION:RESONATOR:NECK_RES]
[PITCH_CHOICE:SUBPART_CHOICE:STRINGS]
[SOUND_PRODUCTION:STRUCK:PROD:STRINGS]
[SOUND_PRODUCTION:PLUCKED_BY_BP:STRINGS]
[SOUND_PRODUCTION:BOWED:PROD:STRINGS]
[SOUND_PRODUCTION:PLUCKED:PROD:STRINGS]
NECK_RES:
:neck bowl:neck bowls
:plectrum:plectra:STANDARD]
:hammers:hammers:ALWAYS_PLURAL]
:bow:bows:STANDARD]
:strings:strings:ALWAYS_PLURAL]
:string:strings:STANDARD]
:sound-chest:sound-chests
STRINGS:
:yoke:yokes
FRAME:
:frame:frames
:neck:necks
[DOMINANT_MATERIAL_PIECE:FRAME]
neck bowl vibrates with the rest of the instrument, producing sound.]
neck bowl
neck bowls
hammers strike the string
of the instrument.]
bow is drawn across the string
plectrum plucks the string
plectra
plectrum
hammers
_NECK_RES
, causing the instrument to produce sound.]
strings vibrate
string vibrates
_STRINGS
string
sound-chests
sound-chest of the instrument vibrates with the strings, producing sound.]
yoke.]
sound-chest
yokes
body of the instrument vibrates with the strings, producing sound.]
:pipe:pipes
[SOUND_PRODUCTION:BAG_OVER_REED:BAG:MELODY]
:wind chest:wind chests
PIPES:
[DOMINANT_MATERIAL_PIECE:CHEST]
CHEST:
:drone pipes:drone pipes:ALWAYS_PLURAL]
:drone pipe:drone pipes:STANDARD]
:melody pipe:melody pipes
DRONES:
:bag:bags
MELODY:
:blowpipe:blowpipes
[DOMINANT_MATERIAL_PIECE:BAG]
[DESCRIPTION:The musician uses the
pipes to select the pitch as the air leaves the instrument.]
wind chest is the body of the instrument.]
wind chest
wind chests
a constant pitch with the flow of air out of the instrument.]
_PIPES
drone pipes produce
drone pipe produces
drone pipe
drone pipes
melody pipes
melody pipe is used by the musician to select the pitch of the instrument.]
bag is used by the musician to control the steady flow of air through the instrument.]
melody pipe
blowpipes
blowpipe is used by the musician to send air into the instrument.]
_DRONE
blowpipe
_MELODY
bowl is attached to the neck to provide additional overtones.
Tuning is also possible using small levers.
Pitch can also be altered by pedals.
Tuning is possible with adjustable bridges.
Tuning is accomplished by pegs.
string by stopping it against the neck.
string by stopping it against the body.
Frets on the neck allow the musician to alter the pitch.
The musician can alter the pitch of
occasionally struck.
occasionally plucked.
A drone string is
drone strings are
Another string vibrates in sympathy and is rarely played itself
other strings vibrate in sympathy and are rarely played themselves
strikes
plucks
picks
plays
the main string
The instrument rests flat as
the musician
The strings are suspended from the frame down to the body and
The strings are suspended from the yoke down to the body and
The musician blows across a hole in the side of each pipe
The musician blows across the end of each pipe
cylindrical
The musician blows into the fipple at the end of each pipe
closed
conical
wind instrument consisting of
adjacent
press keys to stop holes
stop holes
The musician selects the pitch by achieving higher and higher harmonics
and can also
The musician blows over a single reed at one end
The musician blows through a double reed at one end
The musician blows across a hole in the side
The musician blows across the end hole
wind instrument
The musician blows into the fipple at one end
closed cylindrical
globular
by pressing valves to route air through different tube
by restricting air flow out of the bell
by adjusting a slide
by achieving higher and higher harmonics
horn.
The musician blows into the instrument and selects pitch
curved
looping
provides
constant accompaniment.
with a flared bell
s provide
double-tube
with flared bells
conical bore
cylindrical bore
melody pipe attached to the bag.
The melody pipe is a
pressing keys to stop holes
stopping holes
bag, itself supplied by a
The musician selects the pitch by
[MUSIC_SKILL:PLAY_WIND_INSTRUMENT]
wind instrument through which constant air flow is maintained by use of a
[PITCH_CHOICE:STOPPING_HOLE_KEY:CHEST]
[TUNING:CROOKS:SELF]
[SOUND_PRODUCTION:BLOW_OVER_FREE_REED:CHEST]
[PITCH_CHOICE:STOPPING_HOLE:CHEST]
[PITCH_CHOICE:STOPPING_HOLE_KEY:SELF]
[PITCH_CHOICE:SUBPART_CHOICE:SELF]
[SOUND_PRODUCTION:BLOW_OVER_DOUBLE_REED:SELF]
[PITCH_CHOICE:STOPPING_HOLE:SELF]
[SOUND_PRODUCTION:BLOW_OVER_OPENING_SIDE:SELF]
[SOUND_PRODUCTION:BLOW_OVER_SINGLE_REED:SELF]
[SOUND_PRODUCTION:BLOW_OVER_OPENING_END:SELF]
[SOUND_PRODUCTION:BLOW_AGAINST_FIPPLE:SELF]
[PITCH_CHOICE:VALVE_ROUTES_AIR:SELF]
[PITCH_CHOICE:BP_IN_BELL:SELF]
[PITCH_CHOICE:SLIDE:SELF]
[PITCH_CHOICE:HARMONIC_SERIES:SELF]
[PITCH_CHOICE:STOPPING_HOLE_KEY:MELODY]
[SOUND_PRODUCTION:VIBRATE_BP_AGAINST_OPENING:SELF]
[SOUND_PRODUCTION:BAG_OVER_REED:BAG:DRONES]
[PITCH_CHOICE:STOPPING_HOLE:MELODY]
mid-size stationary
small stationary
[TUNING:TIGHTENING:HEAD]
[MUSIC_SKILL:PLAY_PERCUSSION_INSTRUMENT]
[PITCH_CHOICE:SUBPART_CHOICE:HEAD]
[PITCH_CHOICE:SUBPART_CHOICE:BODY]
[SOUND_PRODUCTION:SHAKEN:SELF]
[PITCH_CHOICE:MEMBRANE_POSITION:HEAD]
[SOUND_PRODUCTION:PLUCKED_BY_BP:SELF]
[SOUND_PRODUCTION:STRUCK_TOGETHER:SELF]
[SOUND_PRODUCTION:PLUCKED_BY_BP:BODY]
[SOUND_PRODUCTION:STRUCK_BY_BP:SELF]
[SOUND_PRODUCTION:STRUCK_BY_BP:HEAD]
[SOUND_PRODUCTION:STRUCK_BY_BP:BODY]
[SOUND_PRODUCTION:STRUCK:MALLET:BODY]
[SOUND_PRODUCTION:SCRAPED:MALLET:BODY]
[SOUND_PRODUCTION:SCRAPED:MALLET:HEAD]
[SOUND_PRODUCTION:FRICTION:MALLET:BODY]
[INDEFINITE_PITCH]
[SOUND_PRODUCTION:STRUCK:MALLET:HEAD]
:head:heads
MALLET:
:heads:heads
STAND:
:stand:stands
_MALLET
used by the musician to strike the instrument and produce sound.]
head is
stretched over the instrument and used to produce sound.]
heads are
heads
stands
stand is used to support the instrument.]
_STAND
stand
up the bulk of the instrument.]
triangles
triangle
chimes
bowl-shaped
hourglass
sticks
mallet
hammers
mallets
wind instrument consisting of a central wind chest and
, fitted with free reeds.
The musician blows over a single reed in each pipe
The musician blows through a double reed in each pipe
[REAGENT:cloth:10000:CLOTH:NONE:NONE:NONE]
[ANY_SILK_MATERIAL]
[REAGENT:thread:15000:THREAD:NONE:NONE:NONE]
[NOT_WEB]
[SKILL:WOODCRAFT]
[SKILL:STONECRAFT]
[SKILL:CARVE_STONE]
[BUILDING:CRAFTSMAN:NONE]
[HARD_ITEM_MATERIAL]
:GET_MATERIAL_FROM_REAGENT:stone:NONE]
[REAGENT:stone:1:BOULDER:NONE:INORGANIC:NONE]
[WORTHLESS_STONE_ONLY]
[SKILL:CARPENTRY]
[BUILDING:MASON:NONE]
[REAGENT:wood:1:WOOD:NONE:NONE:NONE]
:GET_MATERIAL_FROM_REAGENT:wood:NONE]
[SKILL:METALCRAFT]
[BUILDING:CARPENTER:NONE]
[METAL_ITEM_MATERIAL]
:GET_MATERIAL_FROM_REAGENT:metal bars:NONE]
[REAGENT:metal bars:300:BAR:NONE:INORGANIC:NONE]
[REAGENT:metal bars:150:BAR:NONE:INORGANIC:NONE]
[SKILL:GLASSMAKER]
[BUILDING:METALSMITH:NONE]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
:GLASS_GREEN:NONE]
[CONTAINS:sand]
[PRESERVE_REAGENT]
[IS_SAND_MATERIAL]
[REAGENT:sand bag:1:NONE:NONE:NONE:NONE]
[BUILDING:GLASS:NONE]
[REAGENT:sand:150:POWDER_MISC:NONE:NONE:NONE]
:GET_MATERIAL_FROM_REAGENT:leather:NONE]
[SKILL:LEATHERWORK]
[BUILDING:LEATHER:NONE]
[REAGENT:leather:1:SKIN_TANNED:NONE:NONE:NONE]
[FUEL]
[SKILL:POTTERY]
[PRODUCT:100:1:TOOL:
:GET_MATERIAL_FROM_REAGENT:clay:FIRED_MAT]
[REAGENT:clay:1:BOULDER:NONE:NONE:NONE]
[HAS_MATERIAL_REACTION_PRODUCT:FIRED_MAT]
[MAX_MULTIPLIER:1]
[BUILDING:KILN:NONE]
[NAME:forge
[NAME:make
[REACTION:
reaction_layer
[OBJECT:REACTION]
The instrument produces a complex sound that cannot be said to be of a single pitch.
Tuning is accomplished by adjusting the tension of the head.
shakes
together
rubs around the lip of
plucks
The musician
scrapes
on a
attached to a
It consists of
which rest
tiny stationary
percussion instrument.
[NATURAL_SKILL:WRESTLING:14]
[NATURAL_SKILL:BITE:14]
[UNIQUE_DEMON]
[SPREAD_EVIL_SPHERES_IF_RULER]
[LAIR:SHRINE:100]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:15]
[ATTACK_TRIGGER:
[NO_DRINK][NO_EAT][NO_SLEEP]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:6]
[TITAN]
[NATURAL_SKILL:MELEE_COMBAT:6]
[NATURAL_SKILL:DODGING:6]
[NATURAL_SKILL:GRASP_STRIKE:6]
[NATURAL_SKILL:STANCE_STRIKE:6]
[NATURAL_SKILL:WRESTLING:6]
[NATURAL_SKILL:BITE:6]
[CARNIVORE]
[DIFFICULTY:10]
[CASTE_NAME:forgotten beast:forgotten beasts:forgotten beast]
[NO_GENDER]
[ATTACK_TRIGGER:0:0:2]
[NAME:forgotten beast:forgotten beasts:forgotten beast]
[FEATURE_BEAST]
E_BEASTL
E_HUMG
E_BEAST
NIGHT_CREATURE_
TITAN_
DEMON_
*** Error(s) found in Random Creature Generation
FORGOTTEN_BEAST_
[CATEGORY_NAME:Make instrument
[CATEGORY_DESCRIPTION:Assemble complete musical instruments and construct single-piece instruments.]
[DESCRIPTION:USE_INSTRUMENT:
[CATEGORY:INSTRUMENT]
[IMPROVEMENT:100:instrument:INSTRUMENT_PIECE:
[SKILL:MASONRY]
:NONE]
[PRODUCT_TOKEN:instrument]
[PRODUCT:100:1:INSTRUMENT:
:GET_MATERIAL_FROM_REAGENT:
:1:TOOL:
:NONE:NONE]
[NAME:assemble
[REAGENT:
[CATEGORY_NAME:Make instrument piece
[CATEGORY_DESCRIPTION:Make instrument pieces which can be used to assemble complete musical instruments.]
[DESCRIPTION:USE_TOOL:
[CATEGORY:INSTRUMENT_PIECE]
[ANY_BONE_MATERIAL]
:GET_MATERIAL_FROM_REAGENT:bone:NONE]
[SKILL:BONECARVE]
[REAGENT:bone:1:NONE:NONE:NONE:NONE]
[ANY_SHELL_MATERIAL]
:GET_MATERIAL_FROM_REAGENT:shell:NONE]
[REAGENT:shell:1:NONE:NONE:NONE:NONE]
[USE_BODY_COMPONENT][UNROTTEN]
[SKILL:WEAVING]
[ANY_PLANT_MATERIAL]
:GET_MATERIAL_FROM_REAGENT:thread:NONE]
:GET_MATERIAL_FROM_REAGENT:cloth:NONE]
[BIOME:ANY_FOREST]
[BIOME:ANY_SHRUBLAND]
[FANCIFUL]
[SUPERNATURAL]
[MAGMA_VISION]
[EVIL]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[PERSONALITY:PRIDE:100:100:100]
[PERSONALITY:GREED:100:100:100]
[PERSONALITY:SWAYED_BY_EMOTIONS:0:0:0]
[PERSONALITY:CRUELTY:100:100:100]
[PERSONALITY:TRUST:0:0:0]
[PERSONALITY:ALTRUISM:0:0:0]
[PERSONALITY:CHEER_PROPENSITY:0:0:0]
[PERSONALITY:GRATITUDE:0:0:0]
[PERSONALITY:ASSERTIVENESS:100:100:100]
[PERSONALITY:DISDAIN_ADVICE:100:100:100]
[PERSONALITY:STRESS_VULNERABILITY:0:0:0]
[PERSONALITY:FRIENDLINESS:0:0:0]
[PERSONALITY:DEPRESSION_PROPENSITY:0:0:0]
[PERSONALITY:BASHFUL:0:0:0]
[MENT_ATT_RANGE:SOCIAL_AWARENESS:700:1300:1400:1500:1600:1800:2500]
[PERSONALITY:ANXIETY_PROPENSITY:0:0:0]
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:450:1050:1150:1250:1350:1550:2250]
[MENT_ATT_RANGE:MUSICALITY:0:333:666:1000:2333:3666:5000]
[MENT_ATT_RANGE:PATIENCE:0:333:666:1000:2333:3666:5000]
[MENT_ATT_RANGE:MEMORY:1250:1500:1750:2000:2500:3000:5000]
[MENT_ATT_RANGE:FOCUS:1250:1500:1750:2000:2500:3000:5000]
[MENT_ATT_RANGE:WILLPOWER:1250:1500:1750:2000:2500:3000:5000]
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:700:1300:1400:1500:1600:1800:2500]
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1500:1750:2000:2500:3000:5000]
[PHYS_ATT_RANGE:ENDURANCE:450:1050:1150:1250:1350:1550:2250]
[PHYS_ATT_RANGE:RECUPERATION:450:1050:1150:1250:1350:1550:2250]
[PHYS_ATT_RANGE:STRENGTH:450:1050:1150:1250:1350:1550:2250]
[PHYS_ATT_RANGE:TOUGHNESS:450:1050:1150:1250:1350:1550:2250]
[POPULATION_NUMBER:5:10]
[CLUSTER_NUMBER:1:5]
[BIOME:SUBTERRANEAN_CHASM]
[UNDERGROUND_DEPTH:5:5]
[LARGE_ROAMING]
[LARGE_PREDATOR][DIFFICULTY:
[NATURAL_SKILL:SITUATIONAL_AWARENESS:10]
[CAN_LEARN][CAN_SPEAK]
[NATURAL_SKILL:RANGED_COMBAT:10]
[NATURAL_SKILL:DODGING:10]
[NATURAL_SKILL:STANCE_STRIKE:10]
[NATURAL_SKILL:MELEE_COMBAT:10]
[NATURAL_SKILL:BITE:10]
[NATURAL_SKILL:GRASP_STRIKE:10]
[DEMON]
[NATURAL_SKILL:WRESTLING:10]
[MALE]
[SELECT_CASTE:ALL]
[FEMALE]
[CASTE:MALE]
[CAN_LEARN][CAN_SPEAK][DIFFICULTY:10]
[CASTE:FEMALE]
[NATURAL_SKILL:DODGING:14]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:14]
[NATURAL_SKILL:MELEE_COMBAT:14]
[NATURAL_SKILL:RANGED_COMBAT:14]
[NATURAL_SKILL:GRASP_STRIKE:14]
[NATURAL_SKILL:STANCE_STRIKE:14]
[MENT_ATT_RANGE:FOCUS:1250:1250:1250:1250:1250:1250:1250]
[MENT_ATT_RANGE:WILLPOWER:1250:1250:1250:1250:1250:1250:1250]
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:5000:5000:5000:5000:5000:5000:5000]
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1250:1250:1250:1250:1250:1250]
[PHYS_ATT_RANGE:ENDURANCE:1250:1250:1250:1250:1250:1250:1250]
[PHYS_ATT_RANGE:RECUPERATION:1250:1250:1250:1250:1250:1250:1250]
[PHYS_ATT_RANGE:STRENGTH:1250:1250:1250:1250:1250:1250:1250]
[PHYS_ATT_RANGE:TOUGHNESS:1250:1250:1250:1250:1250:1250:1250]
[NATURAL_SKILL:DODGING:4]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:4]
[NATURAL_SKILL:MELEE_COMBAT:4]
[NATURAL_SKILL:RANGED_COMBAT:4]
[NATURAL_SKILL:GRASP_STRIKE:4]
[NATURAL_SKILL:STANCE_STRIKE:4]
[NATURAL_SKILL:WRESTLING:4]
[NATURAL_SKILL:BITE:4]
[DIFFICULTY:6]
[DIFFICULTY:2]
[CLUSTER_NUMBER:1:1]
[LARGE_PREDATOR]
[PERSONALITY:HUMOR:100:100:100]
[NIGHT_CREATURE_NIGHTMARE]
[NIGHT_CREATURE_BOGEYMAN]
[CLUSTER_NUMBER:4:6]
[ODOR_LEVEL:90]
[NATURAL_SKILL:SNEAK:20]
[ODOR_STRING:cooked flesh]
[ODOR_STRING:death]
[HABIT:COLLECT_TROPHIES:50]
[ODOR_STRING:bug innards]
[HABIT:COOK_VERMIN:50]
[HABIT:COOK_PEOPLE:50]
[HABIT:COOK_BLOOD:50]
[HABIT:GRIND_VERMIN:50]
[HABIT_NUM:TEST_ALL]
[HABIT:GRIND_BONE_MEAL:50]
[LAIR:SIMPLE_BURROW:50]
[LAIR_CHARACTERISTIC:HAS_DOORS:100]
[DIFFICULTY:1]
[LAIR:SIMPLE_MOUND:50]
[PHYS_ATT_RANGE:STRENGTH:1000:1150:1250:1500:2000:2250:2500]
[PHYS_ATT_RANGE:AGILITY:1000:1150:1250:1500:2000:2250:2500]
[PHYS_ATT_RANGE:STRENGTH:450:550:700:750:800:850:900]
[PHYS_ATT_RANGE:AGILITY:1000:1250:1500:2000:2250:2500:3000]
[PHYS_ATT_RANGE:TOUGHNESS:850:900:950:1000:1050:1100:1150]
[PHYS_ATT_RANGE:ENDURANCE:850:900:950:1000:1050:1100:1150]
[PHYS_ATT_RANGE:STRENGTH:1000:1250:1500:2000:2250:2500:3000]
[PHYS_ATT_RANGE:AGILITY:450:550:700:750:800:850:900]
[BONECARN]
[CRAZED]
[CAN_SPEAK]
[SENSE_CREATURE_CLASS:GENERAL_POISON:15:4:0:1]
[CAN_LEARN]
[SLOW_LEARNER]
[ORIENTATION:MALE:0:0:1]
[ORIENTATION:FEMALE:1:0:0]
[ORIENTATION:FEMALE:0:0:1]
[CONVERTED_SPOUSE]
[SPOUSE_CONVERTER]
[ORIENTATION:MALE:1:0:0]
[BIOME:ANY_WETLAND]
[BIOME:TUNDRA]
[BIOME:ANY_SAVANNA]
[BIOME:ANY_GRASSLAND]
[BUILDINGDESTROYER:2]
[CREATURE_TILE:
[GRASSTRAMPLE:20]
[TRAPAVOID]
[BABY:1]
[CHILD:12]
[BODY_SIZE:2:0:
[BODY_SIZE:12:0:
[SELECT_CASTE:FEMALE]
[BODY_SIZE:0:0:
armless biped
[SELECT_CASTE:MALE]
primate
decapod
octopod
[BENIGN]
hexapod
[NATURAL_SKILL:WHIP:6]
[NATURAL_SKILL:SPEAR:6]
[NATURAL_SKILL:MACE:6]
[NATURAL_SKILL:HAMMER:6]
[NATURAL_SKILL:DAGGER:6]
[NATURAL_SKILL:PIKE:6]
[NATURAL_SKILL:AXE:6]
[NATURAL_SKILL:SWORD:6]
[NATURAL_SKILL:SPEAR:10]
[NATURAL_SKILL:RANGED_COMBAT:6]
[NATURAL_SKILL:HAMMER:10]
[NATURAL_SKILL:WHIP:10]
[NATURAL_SKILL:PIKE:10]
[NATURAL_SKILL:MACE:10]
[NATURAL_SKILL:SWORD:10]
[NATURAL_SKILL:DAGGER:10]
[GENERAL_MATERIAL_FORCE_MULTIPLIER:1:2]
[NATURAL_SKILL:AXE:10]
[MATERIAL_FORCE_MULTIPLIER:INORGANIC:
:10:1]
[NOFEAR]
[NO_FEVERS]
[PETVALUE:2000]
[ALL_ACTIVE]
[NOSTUN]
[BIOME:SUBTERRANEAN_WATER]
[NO_DIZZINESS]
[NOPAIN]
[NONAUSEA]
[NOEXERT]
[AMPHIBIOUS]
[SWIMS_INNATE]
[NIGHT_CREATURE]
[BIOME:ANY_LAND]
[LOCAL_POPS_PRODUCE_HEROES]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[MENT_ATT_RANGE:SOCIAL_AWARENESS:1250:1250:1250:1250:1250:1250:1250]
[LOCAL_POPS_CONTROLLABLE]
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:1250:1250:1250:1250:1250:1250:1250]
[MENT_ATT_RANGE:MUSICALITY:1250:1250:1250:1250:1250:1250:1250]
[MENT_ATT_RANGE:PATIENCE:1250:1250:1250:1250:1250:1250:1250]
[MENT_ATT_RANGE:MEMORY:1250:1250:1250:1250:1250:1250:1250]
composed of water
blizzard
composed of snow
composed of grime and filth
composed of salt
disgusting appearance
quagmire
composed of vomit
composed of mud
cinders
composed of ash
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:SKIN:FAT:MUSCLE]
embers
[HAS_NERVES]
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:FAT:MUSCLE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:NONE:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]
[USE_MATERIAL_TEMPLATE:SHELL:SHELL_TEMPLATE]
[USE_TISSUE_TEMPLATE:SHELL:SHELL_TEMPLATE]
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]
[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]
[REMOVE_MATERIAL:BONE]
[REMOVE_TISSUE:BONE]
[REMOVE_MATERIAL:SKIN]
[REMOVE_TISSUE:SKIN]
[REMOVE_TISSUE:HAIR]
[USE_TISSUE_TEMPLATE:FEATHER:FEATHER_TEMPLATE]
[REMOVE_MATERIAL:HAIR]
[USE_MATERIAL_TEMPLATE:FEATHER:FEATHER_TEMPLATE]
[USE_TISSUE_TEMPLATE:CHITIN:CHITIN_TEMPLATE]
[USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]
[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[USE_MATERIAL_TEMPLATE:CHITIN:CHITIN_TEMPLATE]
[CANOPENDOORS]
[EQUIPS]
[BODYGLOSS
[FLIER]
RCP_TONGUE
RCP_2_FRONT_FINGERS
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
RCP_4_FRONT_FINGERS
RCP_3_FRONT_FINGERS
RCP_5_FRONT_FINGERS
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:SCALE]
[STATE_COLOR:ALL_SOLID:
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[BODY_DETAIL_PLAN:BODY_FEATHER_TISSUE_LAYERS:FEATHER]
[FIXED_TEMP:
[HOMEOTHERM:10040]
[NOBREATHE]
[EXTRAVISION]
[ODOR_STRING:soil]
[COLOR:
[ODOR_STRING:smoke]
[ODOR_STRING:soot]
[ODOR_STRING:vomit]
[ODOR_STRING:filth]
[FIREIMMUNE_SUPER]
[ODOR_STRING:mud]
[CDI:FLOW:FIREJET]
[CDI:TARGET_RANGE:C:5]
[CDI:WAIT_PERIOD:30]
[CDI:ADV_NAME:Spray jet of fire]
[CDI:MAX_TARGET_NUMBER:C:2]
[CDI:MAX_TARGET_NUMBER:C:3]
[CDI:FLOW:FIREBALL]
[CDI:TARGET_RANGE:C:15]
[CAN_DO_INTERACTION:RCP_MATERIAL_EMISSION]
[CDI:ADV_NAME:Hurl fireball]
[NOT_LIVING]
[NOT_BUTCHERABLE]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:UNIFORM_TIS]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[FUNCTIONAL]
[STRUCTURAL]
[TISSUE_MAT_STATE:
[MUSCULAR]
[TISSUE_NAME:tissue:NP]
[TISSUE_MATERIAL:
[MAT_FIXED_TEMP:
[TISSUE:UNIFORM_TIS]
composed of
[USE_MATERIAL_TEMPLATE:
composed of solid salt
composed of ice
composed of coke
composed of crystal glass
composed of charcoal
composed of green glass
composed of clear glass
composed of amber
composed of coral
flaming
scorching
inferno
composed of flame
boiling
of tears
composed of steam
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_GAS_FLOW]
[CDI:ADV_NAME:Spit glob]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_VAPOR_FLOW]
[CDI:ADV_NAME:Spray gas]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_DUST_FLOW]
[CDI:ADV_NAME:Spray vapor]
[CDI:ADV_NAME:Spray dust]
[SECRETION:LOCAL_CREATURE_MAT:POISON:
:BY_CATEGORY:ALL:
[CDI:MATERIAL:LOCAL_CREATURE_MAT:SILK:WEB_SPRAY]
[CDI:MAX_TARGET_NUMBER:C:4]
[WEBBER:LOCAL_CREATURE_MAT:SILK]
[CDI:ADV_NAME:Spray web]
[THICKWEB][WEBIMMUNE]
[USE_MATERIAL_TEMPLATE:SILK:SILK_TEMPLATE]
[SYN_IMMUNE_CREATURE:
[SYN_NAME:divine sickness]
[SYN_NAME:night sickness]
[SYN_NAME:titan sickness]
[SYN_NAME:demon sickness]
[BOILING_POINT:10400]
[SYN_NAME:beast sickness]
[BOILING_POINT:9900]
[MELTING_POINT:10200]
[USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]
[MELTING_POINT:9800]
[SELECT_MATERIAL:ICHOR]
[SELECT_MATERIAL:GOO]
[TISSUE_LAYER:BY_CATEGORY:TOE:TALON:FRONT]
[SELECT_MATERIAL:BLOOD]
[USE_TISSUE_TEMPLATE:TALON:TALON_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:TALON:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[USE_MATERIAL_TEMPLATE:TALON:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:CLAW:FRONT]
[BLOOD:LOCAL_CREATURE_MAT:GOO:LIQUID]
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID]
[USE_MATERIAL_TEMPLATE:GOO:GOO_TEMPLATE]
[CREATURE_CLASS:GENERAL_POISON]
[USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE]
[STATE_COLOR:ALL:
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[TL_MAJOR_ARTERIES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]
[GLOWTILE:249]
[GLOWCOLOR:
[SELECT_MATERIAL:EYE]
[GLOWTILE:'"']
[SELECT_MATERIAL:SKIN]
[NO_UNIT_TYPE_COLOR]
[SELECT_MATERIAL:SCALE]
[SELECT_MATERIAL:CHITIN]
[SELECT_MATERIAL:HAIR]
[SELECT_MATERIAL:FEATHER]
[APPLY_CREATURE_VARIATION:
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:900:675:450:225:1900:2900]
STANDARD_QUADRUPED_GAITS
STANDARD_BIPED_GAITS
STANDARD_WALK_CRAWL_GAITS
STANDARD_WALKING_GAITS
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2900:2175:1450:725:3900:5900]
[APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:900:675:450:225:1900:2900]
[COLDDAM_POINT:NONE]
[IGNITE_POINT:NONE]
[MAT_FIXED_TEMP:
[HEATDAM_POINT:NONE]
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:TALON]
[SELECT_MATERIAL:ALL]
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL]
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:TALON]
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:NAIL]
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:CLAW]
[ATTACK_VERB:scratch:scratches]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]
[ATTACK_VERB:bite:bites]
[ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK]
[ATTACK_VERB:gore:gores]
[ATTACK:BITE:BODYPART:BY_CATEGORY:MANDIBLE]
_BITE]
[ATTACK:HORN:BODYPART:BY_CATEGORY:HORN]
[SPECIALATTACK_INTERACTION:
DEITY_CURSE_WEREBEAST_
[ATTACK_VERB:stab:stabs]
[SPECIALATTACK_SUCK_BLOOD:50:100]
[ATTACK:SUCK:BODYPART:BY_CATEGORY:PROBOSCIS]
[ATTACK_SKILL:BITE]
[ATTACK_CONTACT_PERC:5]
[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:LIQUID:100:100]
[ATTACK:STING:BODYPART:BY_CATEGORY:STINGER]
[ATTACK_VERB:sting:stings]
[ATTACK_VERB:kick:kicks]
[ATTACK_FLAG_BAD_MULTIATTACK]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_FLAG_EDGE]
[ATTACK_FLAG_CANLATCH]
[ATTACK_VERB:snatch:snatches]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_PRIORITY:MAIN]
[ATTACK:PINCER:BODYPART:BY_CATEGORY:PINCER]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:2:2]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[FIREIMMUNE]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[CDI:ADV_NAME:Emit gas]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_GAS]
[CDI:ADV_NAME:Emit vapor]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_VAPOR]
[CDI:ADV_NAME:Emit dust]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_DUST]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:SOLID_GLOB]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:LIQUID_GLOB]
It has a pair of branching antennae
It has a pair of knobby antennae
It has a pair of spindly antennae
It has a pair of squat antennae
It has a pair of long antennae
It has a pair of fan-like antennae
It has an enormous shell
It has a broad shell
It has a square shell
It has a knobby shell
It has a round shell
It has a spiral shell
It has a curling trunk
It has a knobby trunk
It has a fat, bulging trunk
It has a twisting, jointed trunk
It has a long, swinging trunk
It has a short trunk
It has a proboscis
stubby
tails
long, straight
long, curly
It has a
long, hanging
It has two
It has three
feathered wings
lacy wings
thin wings of stretched skin
with lidless eyes
It has
in humanoid form
with external ribs
eight-legged
twisted into humanoid form
skinless
six-legged
beakless
noseless
one-eyed
three-eyed
fleshy
eyeless
scaly
armored
hairy
feathered
small
very large
towering
n enormous
great
gigantic
[CDI:WAIT_PERIOD:100]
[DESCRIPTION:A
[CAN_DO_INTERACTION:
[CDI:ADV_NAME:Transform]
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:900:675:450:225:1900:2900]
BOGEYMAN_POLYMORPH
it moves ponderously
it has a very stark look about it
it seems eager to pronounce judgment on others
it appears very deliberate in its actions
it appears to be a very bitter creature
its whole body appears to be faceted in a symmetric fashion
it inspects the ground intently as it moves
flashes of energy pulse across its surface intermittently
it is surrounded by a gentle atmosphere
it radiates an aura of welcoming
it makes those around it want to give up their possessions
it seems to smile constantly
it changes between two colors intermittently
it giggles at random
it is very sturdy-looking
it eagerly moves from place to place
[ODOR_STRING:freshly-baked goods]
it is impossible to hold a grudge near it
it always moves carefully around water
it has the delicious smell of freshly-baked goods
a sheen around it always seems to rise upward
it only looks comfortable when it is in the water
it appears to be very healthy
it skips and twirls as it moves
fanfare follows it wherever it goes
it never appears to be perturbed or surprised by any happening
it looks very solid and stocky
it appears to be closely related to every other of its kind
it never looks toward the sun
it is utterly still when not taking deliberate action
[ODOR_LEVEL:100]
the details of its form are easily forgotten without deliberate concentration
it moves with great focus
it bears malodorous pustules
its body is bent and misshapen
it slavers uncontrollably
it hums pleasantly when the sun is high in the sky
it has a rattling exhale
it is difficult to see clearly even in bright light
it always turns to welcome the rise of the sun
small objects seem to pop into existence around it
it whirls, skips and jumps whenever it moves
it makes those around it feel brave
it appears constructed
it appears to be covered with rocky crags
it radiates a sad kindness
it seems very pleasant
it never misses an opportunity to jump in puddles
its moans seem to echo no matter where it resides
it spins wildly, lurching and howling
nearby vegetation seem to shrink away from it
the pieces of its body are carefully separated by markings
it is strikingly beautiful
it is covered with a filmy sac
it is decorated with intricate patterns
it is perfectly symmetric
it looks constantly to the sky for rain
it growls, buzzes, clicks and generally makes a varied racket
It has large mandibles
long, curving
horns
It has four
long, spiral
it chitters briefly before sunrise and just after nightfall
it always tries to embolden any fighting in its presence with exhortations of bravery, even its foes
it has a tendency to laugh quietly to itself every so often
it tenses up throughout its entire body whenever somebody tells a falsehood in its presence
it is unsettling to be around
it is top-heavy
it seems most content when a fair wind is blowing
it never stops moving completely
it is incredibly noisy
it appears to be covered with sharp hooks and barbs
it always seems to have its attention on the most valuable object in the area
its movements sound like the rattling of chains
it mutters to itself about death
it is difficult to look at directly
its movement is the sound of wind and rain
it looks solidly built
it pays attention carefully to anybody that is speaking
it appears to sparkle after night falls
it has a slowly shifting pattern on its surface
it sings beautiful songs endlessly
its form is ever-changing
it makes absolutely no sound
it makes nearby water undrinkable
it always seems to be deep in thought
it always nods eagerly when somebody is speaking
it inspires those around it to acts of great sacrifice
its outer surface seems to flow about its body
it is hard to disobey
it moves with a bouncing rhythm
it has a fixed and unblinking gaze when interacting
it is strikingly colored
it alternates from instant to instant between sluggishness and extreme vibrancy
it appears to be expecting
it leaves water wherever it goes
it always seems to point toward the sun when it is in the sky
it recites verses in a strange language on occasion
it has an incredibly calm demeanor
it rocks back and forth whenever somebody changes their mind in its presence
it moves very stiffly
its surface is always enlivened with a refreshing play of color
it cannot look directly at somebody that has broken an oath
it always raises a part of its body toward the moon
it eerily reflects the light of the stars and moon
it reminds those that look upon it of their most unpleasant memories
it sounds clear tones as its body moves in time
it seems most at ease when it is outdoors
there is a foul reek about it
it cannot abide anything that lives
it changes color with the phases of the moon
it is very solidly built
it has a distinctly depressing moan
it is difficult to see clearly
it appears to have sharp shimmering edges on many parts of its body
it has an angular appearance
it heckles those it meets that are not married
it always seems like it is on the verge of crying
it changes direction suddenly at times
it has an unnerving stare
it stares longingly at those nearby
it never abandons its companions
it crackles with energy
it always seems to be looking far into the distance
it seems unerringly honest if one does not concentrate
it returns surrounding light with a new vibrance and intensity
it spouts gibberish periodically
it knows and intones the names of all it encounters
it chants ceaselessly
it murmurs horrible curses
it has a gaunt appearance
it appears to be emaciated
it squirms and fidgets
bloated appearance
it undulates rhythmically
rhythmic undulations
it is slavering
it belches and croaks
it moves its will in accordance with the truth of things
it is ravening
joy marks its every movement
joyful nature
it emanates an aura of giving and kindness
kind nature
it bears a look of unbelievable peace
peaceful nature
with singular purpose it seeks to destroy the living
it is crazed for blood and flesh
emaciated
it hurls vicious insults constantly
it strides in silence with purpose
starved
twisted
it lopes quickly along the ground
its limbs jut out at asymmetric angles
crooked
backward
it moves with uneven jerking motions
hulking
its joints are backward
it lumbers along steadily from place to place
lumbering
it has a bloated body
bloated
it shambles sluggishly
it stamps the ground and snorts
shrieking
wailing
baying
bellowing
it howls into high winds
howling
groaning
moaning
brooding
it groans from time to time
muttering
grumbling
it is a divine being
it mutters to itself as it moves aimlessly
it is covered with divine writing
it appears spry and vigorous
it is surrounded by an everpresent rush of wind
it acts with unwavering calm
it always seems to be counting something
it changes appearance based on the clouds and precipitation above
it bellows and cheers without pause
it seems to flow as it moves
it looks very proud of itself
it seems to glow brightly from within
[PCG_LAYERING:WEREBEAST_ARMADILLO]
[PCG_LAYERING:WEREBEAST_BADGER]
[PCG_LAYERING:WEREBEAST_ANTELOPE]
[PCG_LAYERING:WEREBEAST_APE]
Beware its deadly blood!
[PCG_LAYERING:WEREBEAST_ANTEATER]
Beware its deadly spittle!
Beware its noxious secretions!
Beware its poisonous vapors!
Beware its poisonous gas!
Beware its webs!
Beware its deadly dust!
Beware its hunger for warm blood!
Beware its fire!
Beware its poisonous sting!
Beware its poisonous bite!
and is of a part with
Now you will know why you fear the night.
multitudes
It was created by
gone wrong
unleashed upon
through the fiend's chaotic power
after horrible experiments
through the fiend's terrifying power
through the fiend's twisted power
accidentally
by the
skin is
This night creature was first created
sleek and smooth
rough and cracked
leathery
exoskeleton is
overlapping
set far apart
jagged
oval-shaped
scales are
blocky
long and sparse
long and narrow
long and broad
feathers are
fluffed-out
long and straight
long and wavy
short and even
patchy
long and shaggy
very curly
eye glows
hair is
. Its
eyes glow
it moves about carelessly
[ODOR_STRING:brimstone]
it has an austere look about it
it moves deliberately
it repeatedly makes threats of torture and death
it has a regal bearing
[PCG_LAYERING:WEREBEAST_WARTHOG]
[PCG_LAYERING:WEREBEAST_WEASEL]
[PCG_LAYERING:WEREBEAST_TAPIR]
[PCG_LAYERING:WEREBEAST_TORTOISE]
[PCG_LAYERING:WEREBEAST_SLOTH]
[PCG_LAYERING:WEREBEAST_SQUIRREL]
[PCG_LAYERING:WEREBEAST_SKINK]
[PCG_LAYERING:WEREBEAST_SKUNK]
[PCG_LAYERING:WEREBEAST_SHEEP]
[PCG_LAYERING:WEREBEAST_SHREW]
[PCG_LAYERING:WEREBEAST_RAT]
[PCG_LAYERING:WEREBEAST_RHINOCEROS]
[PCG_LAYERING:WEREBEAST_RABBIT]
[PCG_LAYERING:WEREBEAST_RACCOON]
[PCG_LAYERING:WEREBEAST_PIG]
[PCG_LAYERING:WEREBEAST_PORCUPINE]
[PCG_LAYERING:WEREBEAST_PANGOLIN]
[PCG_LAYERING:WEREBEAST_PANTHER]
[PCG_LAYERING:WEREBEAST_OPOSSUM]
[PCG_LAYERING:WEREBEAST_PANDA]
[PCG_LAYERING:WEREBEAST_MONKEY]
[PCG_LAYERING:WEREBEAST_MOUSE]
[PCG_LAYERING:WEREBEAST_MONITOR_LIZARD]
[PCG_LAYERING:WEREBEAST_MOOSE]
[PCG_LAYERING:WEREBEAST_MOLE]
[PCG_LAYERING:WEREBEAST_MONGOOSE]
[PCG_LAYERING:WEREBEAST_MAMMOTH]
[PCG_LAYERING:WEREBEAST_MARMOT]
[PCG_LAYERING:WEREBEAST_LLAMA]
[PCG_LAYERING:WEREBEAST_LORIS]
[PCG_LAYERING:WEREBEAST_LEMUR]
[PCG_LAYERING:WEREBEAST_LIZARD]
[PCG_LAYERING:WEREBEAST_KANGAROO]
[PCG_LAYERING:WEREBEAST_KOALA]
[PCG_LAYERING:WEREBEAST_IGUANA]
[PCG_LAYERING:WEREBEAST_JACKAL]
[PCG_LAYERING:WEREBEAST_HORSE]
[PCG_LAYERING:WEREBEAST_HYENA]
[PCG_LAYERING:WEREBEAST_HARE]
[PCG_LAYERING:WEREBEAST_HEDGEHOG]
[PCG_LAYERING:WEREBEAST_GOAT]
[PCG_LAYERING:WEREBEAST_GOPHER]
[PCG_LAYERING:WEREBEAST_GILA_MONSTER]
[PCG_LAYERING:WEREBEAST_GIRAFFE]
[PCG_LAYERING:WEREBEAST_FOX]
[PCG_LAYERING:WEREBEAST_GECKO]
[PCG_LAYERING:WEREBEAST_ELEPHANT]
[PCG_LAYERING:WEREBEAST_ELK]
[PCG_LAYERING:WEREBEAST_DEER]
[PCG_LAYERING:WEREBEAST_DONKEY]
[PCG_LAYERING:WEREBEAST_COATI]
[PCG_LAYERING:WEREBEAST_COYOTE]
[PCG_LAYERING:WEREBEAST_CHINCHILLA]
[PCG_LAYERING:WEREBEAST_CIVET]
[PCG_LAYERING:WEREBEAST_CAVY]
[PCG_LAYERING:WEREBEAST_CHAMELEON]
[PCG_LAYERING:WEREBEAST_CAMEL]
[PCG_LAYERING:WEREBEAST_CAT]
[PCG_LAYERING:WEREBEAST_BULL]
[PCG_LAYERING:WEREBEAST_CAPYBARA]
[PCG_LAYERING:WEREBEAST_BISON]
[PCG_LAYERING:WEREBEAST_BUFFALO]
[PCG_LAYERING:WEREBEAST_BEAR]
[PCG_LAYERING:WEREBEAST_BEAVER]
[PCG_LAYERING:BEAST_SMALL_WALRUS_TAIL_THREE]
[PCG_LAYERING:BEAST_SMALL_AMORPHOUS]
[PCG_LAYERING:BEAST_SMALL_WALRUS_TAIL_ONE]
[PCG_LAYERING:BEAST_SMALL_WALRUS_TAIL_TWO]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_TAIL_TWO]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_TAIL_THREE]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_TAIL_THREE]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_TAIL_ONE]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_TAIL_ONE]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_TAIL_TWO]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_TAIL_TWO]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_TAIL_THREE]
[PCG_LAYERING:BEAST_SMALL_HUMANOID_TAIL_THREE]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_TAIL_ONE]
[PCG_LAYERING:BEAST_SMALL_HUMANOID_TAIL_ONE]
[PCG_LAYERING:BEAST_SMALL_HUMANOID_TAIL_TWO]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_TWO]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_THREE]
[PCG_LAYERING:BEAST_SMALL_SCORPION_TAIL_THREE]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_ONE]
[PCG_LAYERING:BEAST_SMALL_SCORPION_TAIL_ONE]
[PCG_LAYERING:BEAST_SMALL_SCORPION_TAIL_TWO]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_SHELL_BACK]
[PCG_LAYERING:BEAST_SMALL_WALRUS_SHELL_BACK]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_SHELL_BACK]
[PCG_LAYERING:BEAST_SMALL_HUMANOID_SHELL_BACK]
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_SHELL_BACK]
[PCG_LAYERING:BEAST_SMALL_INSECT_SHELL_BACK]
[PCG_LAYERING:BEAST_SMALL_SNAKE_SHELL_BACK]
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_SHELL_BACK]
[PCG_LAYERING:BEAST_SMALL_WALRUS_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_SMALL_AMORPHOUS_SHELL_BACK]
[PCG_LAYERING:BEAST_SMALL_WALRUS_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_SMALL_WALRUS_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_SMALL_HUMANOID_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_SMALL_HUMANOID_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_SMALL_HUMANOID_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_SMALL_INSECT_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_BAT_BACK]
[PCG_LAYERING:WEREBEAST_ZEBRA]
[PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_LACY_BACK]
[PCG_LAYERING:WEREBEAST_WOLF]
[PCG_LAYERING:WEREBEAST_WOMBAT]
[PCG_LAYERING:BEAST_SMALL_SPIDER_MANDIBLES]
[PCG_LAYERING:BEAST_SMALL_SCORPION_MANDIBLES]
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_MANDIBLES]
[PCG_LAYERING:BEAST_SMALL_INSECT_MANDIBLES]
[PCG_LAYERING:BEAST_SMALL_SNAKE_MANDIBLES]
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_MANDIBLES]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_HORNS]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_HORNS]
[PCG_LAYERING:BEAST_SMALL_HUMANOID_HORNS]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_HORNS]
[PCG_LAYERING:BEAST_SMALL_SCORPION_HORNS]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_HORNS]
[PCG_LAYERING:BEAST_SMALL_INSECT_HORNS]
[PCG_LAYERING:BEAST_SMALL_SPIDER_HORNS]
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_HORNS]
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_HORNS]
[PCG_LAYERING:BEAST_SMALL_WALRUS_ANTENNAE]
[PCG_LAYERING:BEAST_SMALL_SNAKE_HORNS]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_ANTENNAE]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_ANTENNAE]
[PCG_LAYERING:BEAST_SMALL_HUMANOID_ANTENNAE]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_ANTENNAE]
[PCG_LAYERING:BEAST_SMALL_SCORPION_ANTENNAE]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_ANTENNAE]
[PCG_LAYERING:BEAST_SMALL_INSECT_ANTENNAE]
[PCG_LAYERING:BEAST_SMALL_SPIDER_ANTENNAE]
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_ANTENNAE]
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_ANTENNAE]
[PCG_LAYERING:BEAST_SMALL_WALRUS_TRUNK]
[PCG_LAYERING:BEAST_SMALL_SNAKE_ANTENNAE]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_TRUNK]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_TRUNK]
[PCG_LAYERING:BEAST_SMALL_HUMANOID_TRUNK]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_TRUNK]
[PCG_LAYERING:BEAST_SMALL_SCORPION_TRUNK]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_TRUNK]
[PCG_LAYERING:BEAST_SMALL_INSECT_TRUNK]
[PCG_LAYERING:BEAST_SMALL_SPIDER_TRUNK]
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_TRUNK]
[PCG_LAYERING:BEAST_SMALL_INSECT_PROBOSCIS]
[PCG_LAYERING:BEAST_SMALL_SNAKE_TRUNK]
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_TRUNK]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_SHELL_FRONT]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_SHELL_FRONT]
[PCG_LAYERING:BEAST_SMALL_SPIDER_SHELL_FRONT]
[PCG_LAYERING:BEAST_SMALL_SCORPION_SHELL_FRONT]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_OCT]
[PCG_LAYERING:BEAST_SMALL_WALRUS]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_HEX]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_HEX]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_OCT]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_OCT]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_HEX]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR]
[PCG_LAYERING:BEAST_SMALL_HUMANOID]
[PCG_LAYERING:BEAST_SMALL_SPIDER]
[PCG_LAYERING:BEAST_SMALL_SCORPION]
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT]
[PCG_LAYERING:BEAST_SMALL_INSECT]
[PCG_LAYERING:BEAST_SMALL_SNAKE]
[PCG_LAYERING:BEAST_SMALL_WORM_LONG]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_BAT_FRONT]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_SMALL_HUMANOID_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_BAT_FRONT]
[PCG_LAYERING:BEAST_SMALL_SPIDER_WINGS_BAT_FRONT]
[PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_SMALL_SPIDER_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_SMALL_SPIDER_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_SMALL_INSECT_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_SMALL_INSECT_WINGS_BAT_FRONT]
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_BAT_FRONT]
[PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_BAT_FRONT]
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_SMALL_WALRUS_EYE_TWO]
[PCG_LAYERING:BEAST_SMALL_WALRUS_EYE_THREE]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_EYE_THREE]
[PCG_LAYERING:BEAST_SMALL_WALRUS_EYE_ONE]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_EYE_ONE]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_EYE_TWO]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_EYE_TWO]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_EYE_THREE]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_EYE_THREE]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_EYE_ONE]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_EYE_ONE]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_EYE_TWO]
[PCG_LAYERING:BEAST_SMALL_HUMANOID_EYE_TWO]
[PCG_LAYERING:BEAST_SMALL_HUMANOID_EYE_THREE]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_THREE]
[PCG_LAYERING:BEAST_SMALL_HUMANOID_EYE_ONE]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_ONE]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_TWO]
[PCG_LAYERING:BEAST_SMALL_SCORPION_EYE_TWO]
[PCG_LAYERING:BEAST_SMALL_SCORPION_EYE_THREE]
[PCG_LAYERING:BEAST_SMALL_SPIDER_EYE_THREE]
[PCG_LAYERING:BEAST_SMALL_SCORPION_EYE_ONE]
[PCG_LAYERING:BEAST_SMALL_SPIDER_EYE_ONE]
[PCG_LAYERING:BEAST_SMALL_SPIDER_EYE_TWO]
[PCG_LAYERING:BEAST_SMALL_INSECT_EYE_TWO]
[PCG_LAYERING:BEAST_SMALL_INSECT_EYE_THREE]
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_EYE_THREE]
[PCG_LAYERING:BEAST_SMALL_INSECT_EYE_ONE]
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_EYE_ONE]
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_EYE_TWO]
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_EYE_TWO]
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_EYE_THREE]
[PCG_LAYERING:BEAST_SMALL_SNAKE_EYE_THREE]
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_EYE_ONE]
[PCG_LAYERING:BEAST_SMALL_SNAKE_EYE_ONE]
[PCG_LAYERING:BEAST_SMALL_SNAKE_EYE_TWO]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_MANDIBLES]
[PCG_LAYERING:BEAST_SMALL_WALRUS_MANDIBLES]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_MANDIBLES]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_MANDIBLES]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_MANDIBLES]
[PCG_LAYERING:BEAST_SMALL_HUMANOID_MANDIBLES]
[PCG_LAYERING:BEAST_WALRUS_TAIL_ONE]
[PCG_LAYERING:BEAST_WALRUS_TAIL_TWO]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_TAIL_TWO]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_TAIL_THREE]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_TAIL_THREE]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_TAIL_ONE]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_TAIL_ONE]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_TAIL_TWO]
[PCG_LAYERING:BEAST_FRONT_GRASP_TAIL_TWO]
[PCG_LAYERING:BEAST_FRONT_GRASP_TAIL_THREE]
[PCG_LAYERING:BEAST_HUMANOID_TAIL_THREE]
[PCG_LAYERING:BEAST_FRONT_GRASP_TAIL_ONE]
[PCG_LAYERING:BEAST_HUMANOID_TAIL_ONE]
[PCG_LAYERING:BEAST_HUMANOID_TAIL_TWO]
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_TAIL_TWO]
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_TAIL_THREE]
[PCG_LAYERING:BEAST_SCORPION_TAIL_THREE]
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_TAIL_ONE]
[PCG_LAYERING:BEAST_SCORPION_TAIL_ONE]
[PCG_LAYERING:BEAST_SCORPION_TAIL_TWO]
[PCG_LAYERING:BEAST_FRONT_GRASP_SHELL_BACK]
[PCG_LAYERING:BEAST_WALRUS_SHELL_BACK]
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_SHELL_BACK]
[PCG_LAYERING:BEAST_HUMANOID_SHELL_BACK]
[PCG_LAYERING:BEAST_WORM_SHORT_SHELL_BACK]
[PCG_LAYERING:BEAST_INSECT_SHELL_BACK]
[PCG_LAYERING:BEAST_SNAKE_SHELL_BACK]
[PCG_LAYERING:BEAST_WORM_LONG_SHELL_BACK]
[PCG_LAYERING:BEAST_WALRUS_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_AMORPHOUS_SHELL_BACK]
[PCG_LAYERING:BEAST_WALRUS_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_WALRUS_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_FRONT_GRASP_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_FRONT_GRASP_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_FRONT_GRASP_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_HUMANOID_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_HUMANOID_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_HUMANOID_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_SCORPION_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_SCORPION_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_INSECT_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_SCORPION_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_WORM_SHORT_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_WORM_SHORT_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_WORM_LONG_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_WORM_SHORT_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_WORM_LONG_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_WORM_LONG_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_SNAKE_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_SNAKE_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_SMALL_WALRUS_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_SNAKE_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_FRONT]
[PCG_LAYERING:BEAST_SMALL_WALRUS_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_WORM_SHORT_MANDIBLES]
[PCG_LAYERING:BEAST_INSECT_MANDIBLES]
[PCG_LAYERING:BEAST_SNAKE_MANDIBLES]
[PCG_LAYERING:BEAST_WORM_LONG_MANDIBLES]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_HORNS]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_HORNS]
[PCG_LAYERING:BEAST_HUMANOID_HORNS]
[PCG_LAYERING:BEAST_FRONT_GRASP_HORNS]
[PCG_LAYERING:BEAST_SCORPION_HORNS]
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_HORNS]
[PCG_LAYERING:BEAST_INSECT_HORNS]
[PCG_LAYERING:BEAST_SPIDER_HORNS]
[PCG_LAYERING:BEAST_WORM_LONG_HORNS]
[PCG_LAYERING:BEAST_WORM_SHORT_HORNS]
[PCG_LAYERING:BEAST_WALRUS_ANTENNAE]
[PCG_LAYERING:BEAST_SNAKE_HORNS]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_ANTENNAE]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_ANTENNAE]
[PCG_LAYERING:BEAST_HUMANOID_ANTENNAE]
[PCG_LAYERING:BEAST_FRONT_GRASP_ANTENNAE]
[PCG_LAYERING:BEAST_SCORPION_ANTENNAE]
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_ANTENNAE]
[PCG_LAYERING:BEAST_INSECT_ANTENNAE]
[PCG_LAYERING:BEAST_SPIDER_ANTENNAE]
[PCG_LAYERING:BEAST_WORM_LONG_ANTENNAE]
[PCG_LAYERING:BEAST_WORM_SHORT_ANTENNAE]
[PCG_LAYERING:BEAST_WALRUS_TRUNK]
[PCG_LAYERING:BEAST_SNAKE_ANTENNAE]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_TRUNK]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_TRUNK]
[PCG_LAYERING:BEAST_HUMANOID_TRUNK]
[PCG_LAYERING:BEAST_FRONT_GRASP_TRUNK]
[PCG_LAYERING:BEAST_SCORPION_TRUNK]
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_TRUNK]
[PCG_LAYERING:BEAST_INSECT_TRUNK]
[PCG_LAYERING:BEAST_SPIDER_TRUNK]
[PCG_LAYERING:BEAST_WORM_SHORT_TRUNK]
[PCG_LAYERING:BEAST_INSECT_PROBOSCIS]
[PCG_LAYERING:BEAST_SNAKE_TRUNK]
[PCG_LAYERING:BEAST_WORM_LONG_TRUNK]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_SHELL_FRONT]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_SHELL_FRONT]
[PCG_LAYERING:BEAST_SPIDER_SHELL_FRONT]
[PCG_LAYERING:BEAST_SCORPION_SHELL_FRONT]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_OCT]
[PCG_LAYERING:BEAST_WALRUS]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_HEX]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_HEX]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_OCT]
[PCG_LAYERING:BEAST_FRONT_GRASP_OCT]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY]
[PCG_LAYERING:BEAST_FRONT_GRASP]
[PCG_LAYERING:BEAST_FRONT_GRASP_HEX]
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR]
[PCG_LAYERING:BEAST_HUMANOID]
[PCG_LAYERING:BEAST_SPIDER]
[PCG_LAYERING:BEAST_SCORPION]
[PCG_LAYERING:BEAST_WORM_SHORT]
[PCG_LAYERING:BEAST_INSECT]
[PCG_LAYERING:BEAST_SNAKE]
[PCG_LAYERING:BEAST_WORM_LONG]
[PCG_LAYERING:BEAST_WALRUS_TAIL_THREE]
[PCG_LAYERING:BEAST_AMORPHOUS]
[PCG_LAYERING:BEAST_FRONT_GRASP_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_HUMANOID_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_SCORPION_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_SCORPION_WINGS_BAT_FRONT]
[PCG_LAYERING:BEAST_SPIDER_WINGS_BAT_FRONT]
[PCG_LAYERING:BEAST_SCORPION_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_SPIDER_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_SPIDER_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_INSECT_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_INSECT_WINGS_BAT_FRONT]
[PCG_LAYERING:BEAST_WORM_SHORT_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_WORM_SHORT_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_WORM_LONG_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_WORM_LONG_WINGS_BAT_FRONT]
[PCG_LAYERING:BEAST_SNAKE_WINGS_BAT_FRONT]
[PCG_LAYERING:BEAST_WORM_LONG_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_SNAKE_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_SNAKE_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_WALRUS_EYE_TWO]
[PCG_LAYERING:BEAST_WALRUS_EYE_THREE]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_EYE_THREE]
[PCG_LAYERING:BEAST_WALRUS_EYE_ONE]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_EYE_ONE]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_EYE_TWO]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_EYE_TWO]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_EYE_THREE]
[PCG_LAYERING:BEAST_FRONT_GRASP_EYE_THREE]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_EYE_ONE]
[PCG_LAYERING:BEAST_FRONT_GRASP_EYE_ONE]
[PCG_LAYERING:BEAST_FRONT_GRASP_EYE_TWO]
[PCG_LAYERING:BEAST_HUMANOID_EYE_TWO]
[PCG_LAYERING:BEAST_HUMANOID_EYE_THREE]
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_EYE_THREE]
[PCG_LAYERING:BEAST_HUMANOID_EYE_ONE]
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_EYE_ONE]
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_EYE_TWO]
[PCG_LAYERING:BEAST_SCORPION_EYE_TWO]
[PCG_LAYERING:BEAST_SCORPION_EYE_THREE]
[PCG_LAYERING:BEAST_SPIDER_EYE_THREE]
[PCG_LAYERING:BEAST_SCORPION_EYE_ONE]
[PCG_LAYERING:BEAST_SPIDER_EYE_ONE]
[PCG_LAYERING:BEAST_SPIDER_EYE_TWO]
[PCG_LAYERING:BEAST_INSECT_EYE_TWO]
[PCG_LAYERING:BEAST_INSECT_EYE_THREE]
[PCG_LAYERING:BEAST_WORM_SHORT_EYE_THREE]
[PCG_LAYERING:BEAST_INSECT_EYE_ONE]
[PCG_LAYERING:BEAST_WORM_SHORT_EYE_ONE]
[PCG_LAYERING:BEAST_WORM_SHORT_EYE_TWO]
[PCG_LAYERING:BEAST_WORM_LONG_EYE_TWO]
[PCG_LAYERING:BEAST_WORM_LONG_EYE_THREE]
[PCG_LAYERING:BEAST_SNAKE_EYE_THREE]
[PCG_LAYERING:BEAST_WORM_LONG_EYE_ONE]
[PCG_LAYERING:BEAST_SNAKE_EYE_ONE]
[PCG_LAYERING:BEAST_SNAKE_EYE_TWO]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_MANDIBLES]
[PCG_LAYERING:BEAST_WALRUS_MANDIBLES]
[PCG_LAYERING:BEAST_FRONT_GRASP_MANDIBLES]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_MANDIBLES]
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_MANDIBLES]
[PCG_LAYERING:BEAST_HUMANOID_MANDIBLES]
[PCG_LAYERING:BEAST_SPIDER_MANDIBLES]
[PCG_LAYERING:BEAST_SCORPION_MANDIBLES]
specters
wraith
phantoms
specter
haunts
phantom
banshees
ghosts
banshee
spirit
spirits
brutes
monsters
fiends
devils
demons
demonic
one-eyed
eyeless
skinless
three-eyed
winged
horned
[GO_TO_START]
[CASTE_NAME:
titans:
-titan]
titan:
savanna
plains
tundra
glacier
mountain
jungle
forest
desert
unfathomably horrifying nature
macabre ways
terror-inspiring antics
[PREFSTRING:
unsettling origin
[PCG_LAYERING:BEAST_WALRUS_WINGS_FEATHERED_FRONT]
horrifying features
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_WINGS_BAT_FRONT]
[PCG_LAYERING:BEAST_WALRUS_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_BAT_FRONT]
Destroyer
Destroyers
harbinger
Monsters
Harbinger
Harbingers
Behemoths
behemoth
Beasts
Behemoth
enforcer
Enforcer
Enforcers
messenger
Slayers
Messenger
Messengers
Spirit
Spirits
Guardians
guardian
fighter
Guardian
champion
Fighters
Champion
Champions
Warrior
Warriors
angelic
Soldiers
Angels
disaster
disasters
catastrophe
catastrophes
experiment
experiments
follies
mistake
mistakes
hounds
wolves
towers
giants
warrior
warriors
wraiths
misfortune
ogresses
ogress
crones
trolls
of shadow
of evil
of twilight
of the night
nightmare:nightmares:nightmare]
midnight
retainer
bogeyman:bogeymen:bogeyman]
Retainer
Retainers
puppet
Puppet
Puppets
Beings
Helpers
helper
minion
Helper
Minion
Minions
Attendants
attendant
assistant
Attendant
Assistant
Assistants
Servants
servant
judgment
Servant
Judgment
Judgments
Ruinations
ruination
Catastrophes
Ruination
Catastrophe
destroyer
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:BOOK_INSTRUCTION:SECRET_DEATH]
[IT_REQUIRES:MORTAL]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:SUPERNATURAL_LEARNING_POSSIBLE]
[IS_SPHERE:DEATH]
[IS_SPHERE:NIGHTMARES]
[I_SOURCE:SECRET]
[IS_NAME:the secrets of life and death]
slayers
shades
butchers
hunters
stalkers
butcher
ghouls
stalker
corpses
wasting
sallow
forlorn
dismal
corrupted
ruined
fallen
damned
doomed
hollow
returned
sunless
SECRET_SUMMON_N_
SECRET_GHOUL_
SECRET_UNDEAD_GST_
SECRET_SUMMON_B_
SECRET_ANIMATE_
SECRET_UNDEAD_RES_
SECRET_RES_POWER_
SECRET_GST_POWER_
*** Error(s) found in Random Interaction Generation
SECRET_
grooms
bridegroom
bridegrooms
consorts
husbands
brides
consort
spouses
freaks
horrors
infected
poisoned
[SYN_CLASS:GHOUL]
[CE_FLASH_TILE:TILE:165:4:0:1:FREQUENCY:2000:1000:START:0:ABRUPT]
[IS_HIST_STRING_2:, passing on the ghoulish condition]
[IE_ARENA_NAME:Infected ghoul]
[I_SOURCE:ATTACK]
[IS_HIST_STRING_1: bit ]
[IS_TRIGGER_STRING_THIRD:has]
[IS_TRIGGER_STRING:been infected with a contagious ghoulish condition]
[IS_HIST_STRING_2: with a contagious ghoulish condition]
[IS_TRIGGER_STRING_SECOND:have]
[I_SOURCE:EXPERIMENT]
[IS_HIST_STRING_1: infected ]
[IE_CREATURE_CASTE_FLAG:NIGHT_CREATURE_NIGHTMARE]
[EXPERIMENT_ONLY]
[IE_CREATURE_CASTE_FLAG:NIGHT_CREATURE_BOGEYMAN]
[IE_TIME_RANGE:200:300]
[IT_LOCATION:RANDOM_NEARBY_LOCATION:A:5]
[I_EFFECT:SUMMON_UNIT]
[CE_PHYS_ATT_CHANGE:STRENGTH:200:1000:TOUGHNESS:200:1000:START:0:ABRUPT]
[CE_ADD_TAG:NO_AGING:NOT_LIVING:STERILE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0:ABRUPT]
[SYN_CLASS:RAISED_UNDEAD]
[CE_DISPLAY_TILE:TILE:165:3:0:1:START:0:ABRUPT]
[I_EFFECT:RESURRECT]
[IE_ARENA_NAME:Raised
[IT_CANNOT_HAVE_SYNDROME_CLASS:RAISED_GHOST]
[IT_CANNOT_HAVE_SYNDROME_CLASS:GHOUL]
[IT_CANNOT_HAVE_SYNDROME_CLASS:DISTURBANCE_CURSE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:RAISED_UNDEAD]
[IT_CANNOT_HAVE_SYNDROME_CLASS:WERECURSE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:VAMPCURSE]
[CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0:ABRUPT]
[IT_REQUIRES:FIT_FOR_RESURRECTION]
[CE_SPEED_CHANGE:SPEED_PERC:60:START:0:ABRUPT]
[CE_SPEED_CHANGE:SPEED_PERC:20:START:0:ABRUPT]
[IE_ARENA_NAME:Animated corpse]
[SYN_CLASS:ZOMBIE]
[IT_MANUAL_INPUT:corpses]
[I_EFFECT:ANIMATE]
[IT_REQUIRES:FIT_FOR_ANIMATION]
[IT_FORBIDDEN:NOT_LIVING]
[IT_LOCATION:CONTEXT_ITEM]
[IT_AFFECTED_CLASS:GENERAL_POISON]
[CDI:ADV_NAME:Create ghoul]
[I_TARGET:A:CORPSE]
[CDI:ADV_NAME:Summon nightmare]
[CDI:WAIT_PERIOD:12000]
[CDI:ADV_NAME:Summon bogeymen]
[CDI:VERB:call upon the night:calls upon the night:NA]
[CDI:WAIT_PERIOD:10]
[CDI:ADV_NAME:Raise
[CDI:TARGET_RANGE:A:10]
[CDI:TARGET_VERB:shudder and begin to move:shudders and begins to move]
[CE_CHANGE_PERSONALITY:FACET:ANXIETY_PROPENSITY:50:FACET:TRUST:-50:START:0:ABRUPT]
[CDI:ADV_NAME:Animate corpse]
[CE_ADD_TAG:NOEXERT:NO_AGING:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST
:NIGHT_CREATURE_EXPERIMENTER
[CE_DISPLAY_TILE:TILE:165:5:0:1:START:0:ABRUPT]
[CE_DISPLAY_NAME:NAME:necromancer:necromancers:necromantic:START:0:ABRUPT]
[IE_ARENA_NAME:Necromancer]
[SYN_CLASS:NECROMANCER]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:CAN_SPEAK]
[IS_TRIGGER_STRING:been blessed with holy legwear!]
[IS_TRIGGER_STRING:been blessed with holy headwear!]
[IS_TRIGGER_STRING:been blessed with a holy weapon!]
[IS_TRIGGER_STRING:been blessed with holy bodywear!]
[I_SOURCE:DEITY]
[IS_USAGE_HINT:MEDIUM_BLESSING]
[CE_SKILL_ROLL_ADJUST:PERC:0:PERC_ON:20:START:0:ABRUPT]
MEDIUM_BLESSING_
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IE_ARENA_NAME:Cursed]
[CDI:TARGET_VERB:feel horrible:looks horrible]
[CDI:WAIT_PERIOD:20]
[CDI:VERBAL]
[CDI:VERBAL_SPEECH:curse.txt]
[CDI:TARGET:A:LINE_OF_SIGHT:DISTURBER_ONLY]
[CDI:USAGE_HINT:MAJOR_CURSE]
[CE_CHANGE_PERSONALITY:FACET:ANXIETY_PROPENSITY:50:FACET:TRUST:-50:FACET:VENGEFUL:100:START:0:ABRUPT]
[CDI:ADV_NAME:Curse]
[CE_DISPLAY_NAME:NAME:mummy:mummies:mummified:START:0:ABRUPT]
[CE_PHYS_ATT_CHANGE:STRENGTH:300:1000:TOUGHNESS:300:1000:START:0:ABRUPT]
[SYN_CLASS:DISTURBANCE_CURSE]
[CE_DISPLAY_TILE:TILE:165:6:0:1:START:0:ABRUPT]
[IE_ARENA_NAME:Disturbed dead]
[SYN_CLASS:DISTURBED_DEAD]
interred
[I_SOURCE:DISTURBANCE]
sepulcher
sanctified
mausoleum
buried
once-resting
entombed
DISTURBANCE_UNDEAD_RES_
DISTURBANCE_UNDEAD_GST_
DISTURBANCE_CURSE_
DISTURBANCE_ANIMATE_
DISTURBANCE_RES_POWER_
DISTURBANCE_GST_POWER_
[IT_MATERIAL:MATERIAL:CREATURE_MAT:
DISTURBANCE_
:WEATHER_FALLING_MATERIAL]
:WEATHER_CREEPING_DUST]
[I_TARGET:B:MATERIAL]
:WEATHER_CREEPING_GAS]
:WEATHER_CREEPING_VAPOR]
[IE_INTERMITTENT:WEEKLY]
[IT_MATERIAL:MATERIAL:INORGANIC:
[IS_REGION:ANY_TERRAIN]
[IS_FREQUENCY:100]
[IS_REGION:EVIL_ONLY]
[IS_REGION:SAVAGE_ALLOWED]
REGIONAL_
[I_SOURCE:REGION]
[I_SOURCE:UNDERGROUND_SPECIAL]
[IT_LOCATION:CONTEXT_REGION]
:BP:BY_CATEGORY:MOUTH:BP:BY_CATEGORY:TOOTH:START:0:ABRUPT]
[INTERACTION:UNDERGROUND_SPECIAL]
[CE_REMOVE_TAG:TRANCES:MISCHIEVOUS:START:0:ABRUPT]
[CE_SPECIAL_ATTACK_INTERACTION:INTERACTION:
tainted
plague
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:SUPERNATURAL]
[CE:HAVE_FAST_EFFORTLESS_GAIT_SPEED:1000]
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:DEMON]
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:UNIQUE_DEMON]
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:SEMIMEGABEAST]
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:TITAN]
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:CAN_LEARN]
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:MEGABEAST]
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:CANNOT_BREATHE_AIR]
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:IMMOBILE_LAND]
[CE:FORBIDDEN_CREATURE_FLAG:SMALL_RACE]
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:LARGE_PREDATOR]
[CE_BODY_TRANSFORMATION:START:0:PEAK:0:END:8400:ABRUPT]
[CE:CREATURE_CASTE_FLAG:NATURAL_ANIMAL]
[IS_USAGE_HINT:MEDIUM_CURSE]
[IS_TRIGGER_STRING:been cursed, for one week, to know life as a beast!]
[CE_SKILL_ROLL_ADJUST:PERC:150:PERC_ON:50:START:0:PEAK:0:END:8400:ABRUPT]
MEDIUM_CURSE_
[IS_USAGE_HINT:MINOR_BLESSING]
[IS_TRIGGER_STRING:been blessed with a week's good fortune!]
[CE_REGROW_PARTS:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
MINOR_BLESSING_
[CE_REDUCE_NAUSEA:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
[CE_REDUCE_FEVER:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
[CE_REDUCE_PARALYSIS:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
[CE_REDUCE_DIZZINESS:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
[CE_REDUCE_SWELLING:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
[CE_CURE_INFECTION:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
[CE_HEAL_NERVES:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
[CE_REDUCE_PAIN:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
[CE_CLOSE_OPEN_WOUNDS:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
[CE_HEAL_TISSUES:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
[IS_TRIGGER_STRING:been granted healing!]
[CE_STOP_BLEEDING:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:SUPERNATURAL]
[IE_MAKE_PET_IF_POSSIBLE]
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:DEMON]
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:UNIQUE_DEMON]
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:SEMIMEGABEAST]
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:TITAN]
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:CAN_LEARN]
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:MEGABEAST]
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:CANNOT_BREATHE_AIR]
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:IMMOBILE_LAND]
[IE_CREATURE_CASTE_FLAG:LARGE_PREDATOR]
[IE_CREATURE_CASTE_FLAG:NATURAL_ANIMAL]
[IS_TRIGGER_STRING:been blessed with a pet!]
[IE_FORBIDDEN_CREATURE_FLAG:SMALL_RACE]
[I_EFFECT:CHANGE_ITEM_QUALITY]
[IE_CHANGE_QUALITY:2]
[IE_ITEM_QUALITY:ARTIFACT]
[IS_TRIGGER_STRING:been blessed with improved equipment!]
[IE_ITEM:100:1:SHOES:NONE:NONE:NONE]
[IE_ITEM:100:1:SHIELD:NONE:NONE:NONE]
[IE_ITEM:100:1:HELM:NONE:NONE:NONE]
[IE_ITEM:100:1:GLOVES:NONE:NONE:NONE]
[IE_ITEM:100:1:ARMOR:NONE:NONE:NONE]
[IE_ITEM:100:1:PANTS:NONE:NONE:NONE]
[I_EFFECT:CREATE_ITEM]
[IE_ITEM:100:1:WEAPON:NONE:NONE:NONE]
[IS_TRIGGER_STRING:been blessed with a holy shield!]
[IT_MANUAL_INPUT:recipient]
[IS_TRIGGER_STRING:been blessed with holy handwear!]
[IS_TRIGGER_STRING:been blessed with holy footwear!]
[METAL]
[BARRED]
[LAYER_PERMIT:30]
[MATERIAL_SIZE:6]
[COVERAGE:100]
[LAYER_SIZE:15]
[SHAPED]
[LAYER:ARMOR]
[ARMORLEVEL:3]
[LBSTEP:MAX]
[ADJECTIVE:
rounded
[ITEM_PANTS:
greaves:greaves
[CE:COUNTER_TRIGGER:DRINKING_BLOOD:1:NONE:REQUIRED]
[CE_SENSE_CREATURE_CLASS:START:0:CLASS:GENERAL_POISON:15:4:0:1:ABRUPT]
[CE_DISPLAY_NAME:NAME:vampire:vampires:vampiric:START:0:CAN_BE_HIDDEN:ABRUPT]
[CE_BP_APPEARANCE_MODIFIER:START:0:BP:BY_CATEGORY:TOOTH:APPEARANCE_MODIFIER:LENGTH:150:ABRUPT]
[CE:SYNDROME_TAG:SYN_INJECTED]
[CE_DISPLAY_TILE:TILE:165:4:0:0:START:0:CAN_BE_HIDDEN:ABRUPT]
[CE:INTERACTION:
[CE:SYNDROME_TAG:SYN_INGESTED]
[CE_MATERIAL_FORCE_MULTIPLIER:MAT_MULT:NONE:NONE:1:2:ABRUPT]
[CE_BODY_MAT_INTERACTION:MAT_TOKEN:RESERVED_BLOOD:START:0:ABRUPT]
[CE_ADD_TAG:BLOODSUCKER:NO_AGING:STERILE:NOT_LIVING:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:PARALYZEIMMUNE:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:START:0:ABRUPT]
[CE_PHYS_ATT_CHANGE:STRENGTH:200:0:AGILITY:200:0:TOUGHNESS:200:0:START:0:ABRUPT]
[IE_ARENA_NAME:Vampire]
[SYN_CLASS:VAMPCURSE]
[IS_HIST_STRING_1: consumed the tainted blood of ]
[IS_HIST_STRING_2: and was cursed]
[IS_TRIGGER_STRING:been cursed to prowl the night in search of blood!]
[I_SOURCE:INGESTION]
DEITY_CURSE_VAMPIRE_
[IS_HIST_STRING_2: to prowl the night in search of blood]
monster curse]
[CE_BODY_TRANSFORMATION:START:16800:ABRUPT]
[CE_ADD_TAG:NO_AGING:START:0:ABRUPT]
[IS_HIST_STRING_2:, passing on the
:DEFAULT]
[CE:PERIODIC:MOON_PHASE:27:0]
[CE_BODY_TRANSFORMATION:START:0:ABRUPT]
[CE:CREATURE:
[IE_ARENA_NAME:Werebeast]
[SYN_CLASS:WERECURSE]
[IT_REQUIRES:HAS_BLOOD]
[IT_FORBIDDEN:SUPERNATURAL]
[IS_TRIGGER_STRING:been cursed to assume the form of a
-like monster every full moon!]
[IS_HIST_STRING_2: to assume the form of a
-like monster every full moon]
[IS_USAGE_HINT:MAJOR_CURSE]
[IS_HIST_STRING_1: cursed ]
[CE:CREATURE_CASTE_FLAG:LARGE_PREDATOR]
[CE_ADD_TAG:NO_AGING:START:0:PEAK:0:END:5:ABRUPT:DWF_STRETCH:144]
[I_SOURCE:CREATURE_ACTION]
[CE_BODY_TRANSFORMATION:START:0:PEAK:0:END:5:ABRUPT:DWF_STRETCH:144]
[CE_SKILL_ROLL_ADJUST:PERC:0:PERC_ON:20:START:0:PEAK:0:END:8400:ABRUPT]
[INTERACTION:RCP_MATERIAL_EMISSION]
[IS_USAGE_HINT:MINOR_CURSE]
[IS_TRIGGER_STRING:been cursed with a week's bad luck!]
[CE_ADD_TAG:NO_AGING:NO_EAT:NO_DRINK:START:0:PEAK:0:END:8400:ABRUPT]
MINOR_CURSE_
[NAME:mask:masks]
[LAYER_PERMIT:10]
[NAME:hood:hoods]
[NAME:turban:turbans]
[MATERIAL_SIZE:1]
[NAME:cap:caps]
[LAYER_PERMIT:15]
[LAYER_PERMIT:20]
[SCALED]
[ARMORLEVEL:1]
[METAL_ARMOR_LEVELS]
[ITEM_HELM:
[NAME:helm:helms]
asymmetrical
[NAME:dress:dresses]
[NAME:robe:robes]
[LAYER_PERMIT:300]
[NAME:vest:vests]
[NAME:cape:capes]
[COVERAGE:50]
[UBSTEP:1]
[LAYER_SIZE:30]
[NAME:tunic:tunics]
[NAME:toga:togas]
[LAYER:COVER]
[LAYER_PERMIT:150]
[MATERIAL_SIZE:3]
[NAME:cloak:cloaks]
[NAME:shirt:shirts]
[LAYER:UNDER]
[UBSTEP:MAX]
[MATERIAL_SIZE:5]
[NAME:coat:coats]
[LAYER_PERMIT:50]
[MATERIAL_SIZE:9]
[LBSTEP:0]
[LAYER_SIZE:20]
segmented
[UBSTEP:0]
breastplate:breastplates
square
[ITEM_ARMOR:
[LEATHER]
[STRUCTURAL_ELASTICITY_WOVEN_THREAD]
[MATERIAL_SIZE:2]
[SOFT]
[LAYER_SIZE:10]
[LAYER_PERMIT:100]
[LBSTEP:1]
[LAYER:OVER]
bell-shaped
frilly
[HARD]
wide-headed
cone-headed
[ITEM_AMMO:
[NAME:arrow:arrows]
[ATTACK:BLUNT:10000:4000:bash:bashes:NO_SUB:1250]
[TWO_HANDED:0]
[MINIMUM_SIZE:15000]
[SHOOT_FORCE:1000]
[SHOOT_MAXVEL:200]
pointed
[RANGED:BOW:ARROW]
[ATTACK:BLUNT:1:10:lash:lashes:NO_SUB:5000]
[ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK:EDGE:10:50:lash:lashes:NO_SUB:2000]
[ATTACK_FLAG_BAD_MULTIATTACK]
[TWO_HANDED:27500]
[MINIMUM_SIZE:22500]
branching
[SKILL:WHIP]
lash:lashes
scourge:scourges
[ATTACK:BLUNT:10000:6000:bash:bashes:shaft:1250]
whip:whips
[MATERIAL_SIZE:4]
[ATTACK:EDGE:20:12000:stab:stabs:NO_SUB:1000]
[TWO_HANDED:77500]
[MINIMUM_SIZE:62500]
[SIZE:800]
[SKILL:PIKE]
[ATTACK:BLUNT:20000:4000:slap:slaps:flat:1250]
[ATTACK:BLUNT:100:1000:strike:strikes:pommel:1000]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK:EDGE:50:2000:stab:stabs:NO_SUB:1000]
[MINIMUM_SIZE:32500]
[ATTACK:EDGE:20000:4000:slash:slashes:NO_SUB:1250]
[SKILL:SWORD]
[TWO_HANDED:37500]
[ITEM_WEAPON:
[SIZE:300]
[NAME:sock:socks]
[NAME:chausse:chausses]
[UPSTEP:MAX]
[NAME:shoe:shoes]
[NAME:sandal:sandals]
[NAME:low boot:low boots]
[NAME:high boot:high boots]
[LAYER_SIZE:25]
[COVERAGE:150]
[ITEM_SHOES:
[NAME:glove:gloves]
[NAME:mitten:mittens]
intricate
[ARMORLEVEL:2]
[UPSTEP:1]
[ITEM_GLOVES:
[NAME:gauntlet:gauntlets]
[NAME:headscarf:headscarves]
[NAME:head veil:head veils]
[NAME:face veil:face veils]
[HELM:
:COMMON]
[AMMO:
[SHIELD:
[SITE_GUARDIAN]
[WEAPON:
[UPSTEP:2]
GUARDIAN_ENTITY_
rectangular
[BLOCKCHANCE:20]
[ITEM_SHIELD:
[NAME:bolt:bolts]
[CLASS:BOLT]
[ATTACK:EDGE:20:10000:stab:stabs:NO_SUB:1000]
[RANGED:CROSSBOW:BOLT]
large-headed
[SKILL:SPEAR]
[NAME:maul:mauls]
[ATTACK:BLUNT:100:6000:bash:bashes:NO_SUB:2000]
[SKILL:HAMMER]
[ATTACK:BLUNT:10:200:bash:bashes:NO_SUB:2000]
[NAME:war hammer:war hammers]
[SIZE:400]
[SKILL:MACE]
[ATTACK:BLUNT:20:200:bash:bashes:NO_SUB:2000]
[ATTACK:BLUNT:20:600:strike:strikes:pommel:1000]
[SKILL:DAGGER]
[ATTACK:EDGE:1000:800:slash:slashes:NO_SUB:1250]
prong:prongs
[SIZE:200]
nail:nails
spike:spikes
dagger:daggers
knife:knives
[ATTACK:BLUNT:60000:8000:slap:slaps:flat:1250]
crescent
[SIZE:1300]
[ATTACK:EDGE:60000:8000:hack:hacks:NO_SUB:1250]
[ATTACK:BLUNT:20000:6000:bash:bashes:shaft:1250]
[NAME:great axe:great axes]
[SIZE:1200]
[ATTACK:EDGE:20000:8000:slash:slashes:NO_SUB:1250]
[ATTACK:BLUNT:40000:6000:slap:slaps:flat:1250]
[NAME:halberd:halberds]
[MINIMUM_SIZE:42500]
[ATTACK:EDGE:40000:6000:hack:hacks:NO_SUB:1250]
[SKILL:AXE]
[TWO_HANDED:47500]
[ATTACK:EDGE:1:50:stick:sticks:NO_SUB:1000]
[NAME:battle axe:battle axes]
[CLASS:BLOWDART]
[SIZE:20]
tapered
double-tipped
[MINIMUM_SIZE:5000]
[NAME:blowdart:blowdarts]
[SHOOT_FORCE:100]
[SHOOT_MAXVEL:1000]
[ATTACK:EDGE:5:1000:stab:stabs:NO_SUB:1000]
[RANGED:BLOWGUN:BLOWDART]
[CLASS:ARROW]
[SIZE:150]
[T_WORD:
[CLOTHING]
[TRANSLATION:GEN_DIVINE]
[DIVINE_MAT_CRAFTS]
[DIVINE_MAT_CLOTHING]
[DIVINE_MAT_WEAPONS]
[DIVINE_MAT_ARMOR]
[GLOVES:
[SHOES:
[ARMOR:
[PANTS:
ASHERY
CLOTHES
KITCHEN
SMELTER
*** Error(s) finalizing the reaction
TRANSFER_ARTIFACT_STATUS
Unrecognized Reaction Token:
PRODUCT_PASTE
PRODUCT_PRESSED
DOES_NOT_DETERMINE_PRODUCT_AMOUNT
FORCE_EDGE
PRODUCT_TO_CONTAINER
PRESERVE_REAGENT
PRODUCT_TOKEN
PRODUCT_DIMENSION
GET_ITEM_DATA_FROM_REAGENT
IMPROVEMENT
ANY_CRAFT
PRODUCT
REAGENT
ANY_RAW_MATERIAL
USE_INSTRUMENT
MAX_MULTIPLIER
CATEGORY_KEY
USE_TOOL
CATEGORY_DESCRIPTION
CATEGORY_PARENT
ATTRIBUTE_IP
CATEGORY_NAME
SKILL_ROLL_RANGE
SKILL_IP
IS_SAND_MATERIAL
IS_DIVINE_MATERIAL
NOT_PRESSED
METAL_ITEM_MATERIAL
HARD_ITEM_MATERIAL
WOVEN_ITEM
DOES_NOT_ABSORB
FOOD_STORAGE_CONTAINER
NOT_IMPROVED
HAS_WRITING_IMPROVEMENT
ADVENTURE_MODE_ENABLED
CONTAINS
AUTOMATIC
CUT_REACTION
SELECT_REACTION
  1. NAAM?
, Paste
, Pressed
, Crafts
, Edge
writing on
image set to
illustration to
attached
sewn image to
pages to
thread to
cloth to
spikes to
specific improvement to
rings to
bands to
art to
cover to
: Unrecognized Building Token:
hanging
discourse on medical ethics
discourse on the meaning of individual happiness
the worthlessness
the value
as a dance form
language
as a poetic form
as a musical form
social welfare, its forms and recommendations
inductive reasoning
government, its forms and recommendations
economic policy, its forms and recommendations
etymology
diplomacy, its forms and recommendations
education, its forms and recommendations
grammar
ethics as applied to interpersonal conduct
law, its forms and recommendations
the nature of causation
ethics as applied to war
the nature of events
the nature of processes
the relationship between objects and their properties
the relationship between wholes and parts
the nature of time
the nature of mind and body
the nature of belief
the nature of existence
the nature of perception
the nature of justification
ethics as it regards the benefit of the state
the nature of truth
medical ethics
the meaning of individual happiness
dialectic reasoning
analogical inference
hypothetical syllogisms
propositional logic
deductive reasoning
syllogistic logic
the notion of conflict between members of a community
formal reasoning
the notion of historical, governmental and social cycles
the notion of bonds between members of a community
the idea of source reliability
discourse on the causes of historical events
discourse on the value of art
the idea of using symbolic notation for addition
discourse on social welfare
discourse on the nature of beauty
discourse on government
discourse on economic policy
the notion of etymology
discourse on diplomacy
discourse on education
discourse on grammar
discourse on ethics as applied to interpersonal conduct
discourse on law
discourse on the nature of causation
discourse on ethics as applied to war
discourse on the nature of events
discourse on the nature of processes
discourse on the relationship between objects and their properties
discourse on the relationship between wholes and parts
discourse on the nature of time
discourse on the nature of mind and body
discourse on the nature of belief
discourse on the nature of existence
discourse on the nature of perception
discourse on the nature of justification
discourse on ethics as it regards the benefit of the state
discourse on the nature of truth
the method of compiling several biographies to compare and contrast the subjects' character and to gain insight into history
the compilation of brief biographies into one large collection
conflict between members of a community
the method of writing the history of a single individual
historical, governmental and social cycles
bonds between members of a community
using personal interviews as sources
the causes of historical events
the role of systemic bias in sources
the role of state bias and propaganda in sources
the properties of chords
the reliability of sources
experiments with symbolic notation for addition
the divergence of the harmonic series
a triangular configuration of numbers relating to the successive powers of any sum
methods for solving certain equations involving powers higher than the quadratic
the relationship between the half chords of a triangle's angles, the opposite side lengths, and the diameter of the triangle's circumscribed circle
trigonometric identities relating to the sums and differences of angles
a formula which solves quadratic equations
notation for abbreviating the unknown and other elements of an equation in a systematic and useful fashion
the techniques of balancing and completion for solving equations
the solving of quadratic equations by completion of the square
simple formulas for certain arbitrarily large sums
methods for solving systems of equations
a proof that the length of the diagonal of a square is incommensurable with its edge
the computation of the surface area of a sphere
an approximation for the length of the diagonal of a square
a proof that there are infinitely many prime numbers
the area enclosed by a parabola and a line
an algorithm for calculating prime numbers
the categorization and properties of conic sections
an algorithm for computing a number which has given remainders when divided by several given primes
the relationship between the area of a circle and its radius, involving the ratio of the circumference of the circle to its diameter
an approximation of the ratio of the circumference of a circle to its diameter, using the area of polygons and the method of exhaustion
a table of chord lengths indexed by angle
the computation of the area of a triangle from its three side lengths alone
an approximate value of the ratio of the circumference of a circle to its diameter, using the circumference of polygons and the method of exhaustion
an algorithm for dividing one number into another, possibly yielding a remainder
the computation of the volume of a cone
the computation of the volume of a sphere
an algorithm for computing the greatest common divisor of two numbers
the computation of the volume of different pyramids
axiomatic reasoning
the unique decomposition of a number into products of its prime divisors
examples of triples of very large whole numbers which, when taken together, are the lengths of the sides of a right triangle
the existence of incommensurable ratios
examples of triples of small whole numbers which, when taken together, are the lengths of the sides of a right triangle
examples of triples of large whole numbers which, when taken together, are the lengths of the sides of a right triangle
the angles of triangles inscribed in a circle with one edge on the diameter
the relationship between the lengths of the hypotenuse of a right triangle and the other two sides
the relationship between the length of the altitude of a right triangle and the lengths of the segments into which it divides the hypotenuse
the equality of the base angle of isosceles triangles
the method of exhaustion
the properties of similar and congruent triangles
positional notation
geometric objects: points, lines, circles, triangles, and so on
notation for negative quantities
notation for very large numbers
the method of proof by contradiction
a symbol for nothingness
the value of art
dictionaries
direct inference
the nature of beauty
the preparation of aqua regia
the construction and use of the ampoule
the preparation of spirit of niter
the preparation of oil of vitriol
the construction and use of the funnel
the construction and use of the crucible
the construction and use of the beaker
the construction and use of the vial
methods for performing experiments systematically in the laboratory
the construction and use of the flask
the theory and methods involved in evaporation
the classification of alkali and acids
the theory and methods involved in the extraction of a constituent liquid from one solution to another
the theory and methods involved in distillation
the construction and use of the blast furnace
the construction and use of the alembic
the classification of materials based on which elemental materials might form them
the preparation and use of adhesive materials
the mixture of metals to produce alloys
a method of classify the hardness of materials by scratching them against each other
the classification of combustible materials
the classification of ores
the embriological development of creatures
the struggle for survival among creatures
the diseases of creatures
the ways that creatures are suited to the climates in which they live
the links between the diets of different creatures
the social behavior of creatures
the reproductive behavior of creatures
the foraging behavior and diet of creatures
the classification of creatures by their physical features
the migratory patterns of creatures
the anatomical study of creatures
the comparison of the anatomy of creatures
the method of forming precise models for the paths of astronomical objects
the dissection of creatures
the precession of the equinoxes over great periods of time
methods of empirical observation in astronomy
the classification of stars according to brightness
the shape of the world
the precise compilation of information about stars
the classification of stars according to color
the creation of star charts
the compilation of information about stars
the theory that the world moves around the sun
the dates of lunar and solar eclipses
the variation of daylight with the season
the theory that the sun moves around the world
the rise of the sun according to the season
the relationship between the lunar and solar year
the relationship between the moon and the tides
the height of the tides, the moon and the sun
the rise of the moon according to the season
the path of the moon
the method of examining artifacts to determine how techniques have changed over time
the phases of the moon
the exploration of how history would be different if some key past events had transpired differently
the method of collecting and evaluating artifacts to learn about history and culture
the method of comparing and contrasting different cultures
the role of cultural differences in source reliability and interpretation
the compilation of many summaries into a single text
the method of accurately and comprehensively describing cultures and civilizations
the method of writing a biography of oneself, particularly as it concerns a military campaign or adventure
the compilation of family lineages and methods of displaying them artfully
the construction and use of forceps
the construction and use of the scalpel
the use of animals as surgical models
the use of specialized surgical instruments
the use of mud bags as surgical models
the use of plants as surgical models
the surgical method of ligature
the use of practice models in surgery
the surgical method of probing
the surgical method of suturing
the surgical method of scraping
the surgical method of draining
the tracheotomy surgery
the lithotomy surgery
the surgical method of incision
hernia surgery
the creation and use of the orthopedic cast
the surgical method of excision
the construction and use of the traction bench
the method of fracture immobilization
the treatment of fractures
the classification of fractures
the theory of convalescence
the treatment of traumatic injuries
the notion of paroxysm
the notion of relapse
the theory of epidemic disease
the notion of the exacerbation of a patient's condition
the distinction between acute and chronic conditions
the theory of endemic disease
the classification of disease
the classification of toxic substances
mineral remedies
the method of bandaging wounds
herbal remedies
remedies prepared from animals
the method of autopsy
determining the likely outcome given a patient's current status
the connection between disease and fouled water
the method of physical examination in diagnosing illness
the creation of accurate maps
methods of adjusting maps to account for the shape of the world
a world-wide cycle involving precipitation, oceans, rivers and other forms of water
the division of the world into climate zones
the forces that govern wind patterns
the origin of rainfall through evaporation and condensation
the collection of maps and other information into a single text
the process of the formation of deltas at the mouths of rivers
the process of economic data collection
the placement of economic information on maps
the use of a distance scale in the creation of maps
the measurement of the heights of land features
the placement of geological information on maps
the use of a grid system in the creation of maps
surveying by triangulation for military purposes
surveying by triangulation for engineering projects
surveying by triangulation for the purpose of creating maps
surveying by triangulation for the purpose of allocating land
the process involved in creating maps
surveying by triangulation
the process of surveying land
the construction and use of the surveying staff
the construction and use of the retort
the construction and use of laboratory ovens
the construction and use of the camera obscura
the construction and use of the parabolic mirror
the construction and use of water-filled sphere as a lens
the construction and use of the glass lens
the construction and use of the force pump
the construction and use of the crystal lens
the action of the siphon
the construction and use of valves
the construction and use of the verge escapement
the construction and use of the balance wheel
the construction and use of the differential gear
the construction and use of combination locks
the construction and use of chain drives
the construction and use of the mechanical compass
the construction and use of the water-powered sawmill
the construction and use of the chariot odometer
the construction and use of the camshaft
the construction and use of the crankshaft
the construction and use of the tumbler lock
the construction and use of the padlock
the reasons why gears are effective
the construction and use of the warded lock
the construction and use of the lever
the construction and use of the straight-beam balance
the reasons why the wedge is effective
the reasons why the lever is effective
the reasons why the wheel-and-axle construction is effective
the construction and use of the windlass
the reasons why screws are effective
the construction and use of the screw
the reasons why pulleys are effective
the construction and use of the pulley
the construction and use of the hourglass
the construction and use of mechanical clocks
the use of reservoirs in water-based clocks to improve their accuracy
the construction and use of the astrarium
the use of water-based devices to tell time
the use of conical shapes in water-based clocks to improve their accuracy
the creation of asylums for the mentally ill
the use of shadows to tell direction and time
the use of a laboratory for preparation of remedies in a hospital
schools of medicine
the use of professional hospital staff
the use of specialized wards in hospitals
the treatment of mental illnesses
the preparation and use of dedicated hospitals
the classification of muscles
the classification of mental illnesses
comparative anatomical studies for use in medicine
the source of the voice
the distinction between veins and arteries
pulmonary circulation
the function of the nervous system
the study of reaction time
the anatomy of the eye
the distinction between motor and sensory nerves
anatomical studies for medical edification
the classification of bodily fluids
anesthesia
pulmonary medicine
cataract surgery
cauterization
the construction and use of surgical scissors
the construction and use of surgical needles
the Verse
In The Beginning
the Words
In The End
Afterward
Foretell
Can Say
The Past
Will Tell
Nobody
The Future
The Dirt
The Fool
The Sands
The Wise
The Wind
The Sea
The Day
The Night
Slowly
Surely
Suddenly
[ANY_AGE]
the Age
[NO_ART_NAME]
[ANY_PRONOUN]
the construction and use of the trip hammer
[NAME]
the construction and use of the water-powered piston bellows
the construction and use of the water wheel
the construction and use of the crank
the construction and use of the bellows
the calculation of the height of the atmosphere based on atmospheric refraction
the construction and use of the piston
atmospheric refraction
a precise explanation of the cause of twilight involving atmospheric refraction
the construction and use of double-acting piston bellows
a precise description of buoyancy and water displacement
the construction and use of the orrery
the construction and use of the water-powered trip hammer
the construction and use of the spherical astrolabe
the construction and use of mural instruments
the construction and use of the astrolabe
the construction and use of the armillary sphere
the use of lamination
the construction and use of the dioptra
the relation between refraction and the half chord
the use of models and templates in engineering
the theory of light and color
the appearance of rainbows based on optical theories
Inference
Medical Ethics
Dialogue
Analogy
Method
Reason
Reasoning
Ignorance
Caravans
the Economy
Stubborness
Leisure
Altruism
the Competitor
Battle
Practice
the Festival
Quality
Gaiety
Willpower
Complaints
Self-Examination
the Individual
Emotions
Creativity
Ritual
Creation
Manners
Politeness
the Word
Strategems
Schemes
the Lie
the Truth
Honesty
Tyranny
Mastery
Friends
Fidelity
Lawlessness
Betrayal
Customs
Language
the Steps
the Moves
the Voice
the Dance
the Notes
the Rhythm
the Poetry
the Music
the Proof
the Negation
Beauty
the Contradiction
Those in Need
Generalization
Social Welfare
the Poor
Economics
Economic Policy
Diplomacy
Government
the Meaning
Etymology
Education
Grammar
the Teacher
the Student
the Rule
Dealings
the Law
Interpersonal Conduct
Transactions
Relationships
the Relationship
the Warrior
the War
the Military
the Soldier
Cause and Effect
Effect from Cause
Causes
Effects
the Cause
the Effect
the Process
Processes
Happenings
Occurrences
the Event
Events
the Whole
the Object
Properties
the Soul
Thought
the Mind
the Body
Existence
Everything
Belief
Beliefs
Justification
the Believer
the Facts
Perception
Prosperity
Stability
Happiness
the State
Healing
the Infinite
the Incommensurable
the Parabola
the Diagonal
Conic Sections
Remainders
the Circle
Area and Circumference
Area and Sides
the Area of Circles
the Area
the Triangle
the Table
Chords
Circles
Division
the Circumference
the Ratio
the Cone
the Sphere
the Pyramid
the Volume
the Algorithm
the Greatest Common Divisor
the Prime Divisors
Uniqueness
the Postulates
the Primes
the Axioms
Assumptions
the Sum of Squares
Incommensurable Ratios
the Right Triangle
Sides and Hypotenuse
Triangles and Circles
the Hypotenuse
Isoceles Triangles
the Inscribed Triangle
Perpendicularity
the Angles
the Altitude
Right Triangles
Congruence
the Triangles
Similarity
Similar Triangles
Approximation
the Method
Shapes
Exhaustion
the Shape
the Point
Place Holders
the Line
Grains of Sand
Position
Large Numbers
Vast Amounts
the Numbers
Opposites
Absence
Negativity
the Assumption
Nothingness
the Moon
Lunar Phases
Technology
the Phases
Techniques
Methods
Relics
Outcomes
Histories
Alternatives
Another History
Cultures
Cultural Differences
Lineage
the Collection
Adventure
Your Own Story
Comparison
Summaries
Personal History
Biographies
Disputes
Conflict
the Bond
Repetition
Historical Cycles
Causation
Cycles
Interviews
Conversations
Systemic Bias
Propaganda
Reliability
Circle and Angle
Sources
the Sum
the Chord
Coefficients
the Powers
the Chords
Powers of Sums
Angle Sums
Sums and Differences
Chord and Diameter
Ratios
Notation
Chords and Sides
the Quadratic Equation
the Quadratic Formula
Quadratics
Completing the Square
the Equation
Balancing and Completion
Balancing
Completion
Simultaneous Solutions
Linear Equations
the Sums
the Solution
Surface Area
the Formula
Minerals
Burning
Combustion
the Struggle of Animals
the Survival of Animals
Animal Development
Animal Survival
Animals and the Climate
Animal Embryos
Animal Diseases
the Diseases of Animals
Social Animals
Animal Societies
the Food Chain
Predator and Prey
Foraging Behavior
Animal Diets
Reproduction
Animal Courtship
the Movement of Animals
Mating
Classification
Migration
the Creatures
the Animals
Anatomy
Anatomies
Dissection
Precession
the Path
the Shape of the World
the Equinoxes
Star Brightness
the World's Shape
Star Color
the Brightness of Stars
Star Catalogues
the Color of Stars
Star Charts
the Stars
the Eclipse
Eclipses
the Moving World
the Stationary Sun
the Center
the Moving Sun
the Light of Day
Daylight and the Seasons
the Sun and Moon
the Year
the Rising of the Sun
Seasons and the Sun
the Height of Tides
Tides and the Sun
the Moon and Tides
Tides and the Moon
the Path of the Moon
the Tides
Seasons and the Moon
the Moon's Path
Waxing and Waning
the Rising of the Moon
the Wind
Wind Patterns
the River Mouth
the Delta
Trade Maps
the Atlas
Mountains and Valleys
Maps and the Economy
Maps and Distances
Height Measurement
Map Grids
the Distance Scale
Minerals and Maps
the Grid
Surveying and War
the Straight Road
Triangulation
Allocation
Making Maps
Mapmaking
the Map
the Surveying Staff
the Staff
Laboratory Ovens
Surveying
Retorts
the Laboratory Oven
Ampoules
the Retort
Aqua Regia
the Ampoule
Spirit of Niter
Oil of Vitriol
the Crucible
Crucibles
the Funnel
Funnels
the Vial
the Beaker
Beakers
the Flask
Flasks
Experiments
the Laboratory
Alkalis and Acids
Acids and Alkalis
Distillation
Evaporation
the Liquids
Solutions
the Alembic
Alembics
the Furnace
the Blast Furnace
Adhesives
the Elements
Composition
Hardness
the Scratch Test
Metals
Alloys
Practicing Surgery
Surgery Models
Sutures
Ligature
Draining
Probing
Removing Stones
Scraping
Hernia
Tracheotomy
Excision
Incision
Immobilization
the Cast
Traction
the Traction Bench
the Fractures
Different Fractures
Breaks
Fracture Treatment
Treating Injuries
Fractures
Injuries
the Injury
Convalescence
Trauma
Sudden Attacks
Relapse
Exacerbation
Paroxysm
Plagues
Contagion
Epidemic Diseases
the Plague
Acute and Chronic Diseases
Endemic Diseases
Toxic Substances
Poisons
Types of Diseases
Disease Classification
Wound Wrapping
Diseases
Mineral Remedies
Bandages
the Healing Plants
Animal Remedies
the Course of Disease
Herbal Remedies
Examination of the Dead
Prognosis
the Examination
Autopsy
Disease and Water
Examination of the Patient
Adjusting Maps
Fouled Water
Climate Zones
Maps and the World
Rainfall and Rivers
Climate
Evaporation and Condensation
the Water Cycle
Wind Direction
the Origin of Rainfall
the Crankshaft
Crankshafts
the Camshaft
Camshafts
the Lock
the Gear
the Straight-Beam Balance
Straight-Beam Balances
the Lever
Levers
the Wedge
Wedges
the Wheel-and-Axles
the Windlass
the Screw
Screws
the Pulley
Pulleys
the Mechanical Clock
Mechanical Clocks
the Hourglass
Hourglasses
the Astrarium
Astrariums
the Water Clock
Water Clocks
Sundials
Shadow Clocks
the Sundial
the Shadow Clock
the School of Medicine
Asylum
the Hospital
Medical School
Mental Illness
Hospitals
the Muscles
Types of Muscles
Blood and Breath
Comparative Anatomy
Blood Vessels
Circulation
Reaction Time
Veins and Arteries
the Nerves
Types of Nerves
the Eye
the Anatomy of the Eye
Breathing
the Fluids
Cauterization
Anesthesia
Cataracts
Cataract Surgery
the Surgical Needle
Surgical Needles
Scalpels
Surgical Scissors
Forceps
the Scalpel
Surgical Tools
Surgical Instruments
Cranks
the Water Wheel
Pistons
the Crank
the Height of the Sky
the Piston
Twilight
the Cause of Twilight
Flotation
the Sky and Refraction
Buoyancy
Water Displacement
the Bellows
Floating Bodies
the Trip Hammer
Trip Hammers
the Orrery
Orreries
the Mural Instrument
Mural Instruments
the Spherical Astrolabe
Spherical Astrolabes
the Armillary Sphere
Armillary Spheres
the Astrolabe
Astrolabes
the Dioptra
Dioptras
the Template
Lamination
Models and Templates
the Model
Models
Templates
Refraction
the Law of Refraction
Rainbows
the Origin of Rainbows
the Burning Mirror
Light and Color
Parabolic Mirror
the Burning Glass
the Camera Obscura
the Parabolic Mirror
the Lens
Lenses
the Force Pump
Force Pumps
the Valve
Valves
the Siphon
Siphons
the Balance Wheel
Balance Wheels
the Verge Escapement
Verge Escapements
the Mechanical Compass
Mechanical Compasses
the Chain Drive
Chain Drives
the Odometer
Odometers
the Sawmill
Sawmills
the Performance
the Competition
Duplicate
the Discovery
Perfection
Transformation
the Claim
Genius
the Offering
the Gift
Concealment
the Secret
the Caravan
the Merchants
the Gamble
Chance
Tragedy
Gambling
the Diplomat
Neighbors
the Agreement
the Dispute
Squabbling
the Betrayal
First Contact
Expulsion
the Coup
Meeting
Initiation
Suspicion
the Razing
the Founders
the Invasion
the Rampage
the Infiltration
the Attack
the Seekers
the Raid
the Flight
the Search
Freedom
the Rescue
the Catacombs
the Dungeon
the Sewers
the Market
the Tomb
the Tower
the Spire
the Library
the Tavern
the Keep
the Temple
the Guildhall
the Mead Hall
the Counting House
Treasure
the Artifact
Water Wheels
the Treasure
the Obsession
Storage
the Confrontation
the Knowledge
the Mystery
the Denial
the Resurrection
Rebirth
Trickery
Deceit
the Companion
the Impersonation
the Journey
the Pet
Horror
the Traveler
Debauchery
the Purchase
Tactics
the Party
the Summit
the Explorer
the Construction
the Reunion
the Duel
the Struggle
the Wounding
the Maiming
Hunger
the Wound
the Thief
the Devouring
the Kidnapping
the Theft
the Desecration
the Abduction
the Holy City
the Surrender
Plunder
the Tribute
the Clash
Pillage
the Battle
Melancholy
Insanity
Possession
the Brooding
Inspiration
Secrets
the Joining
Masterpiece
the Resettlement
the Enlightenment
the Punishment
the Reclamation
the Uprising
the Overthrow
the Revolt
the Rebellion
the Insurrection
the Revolution
the Procession
the Ceremony
the Vault
the Burial
the Fort
the Castle
the Burrow
the Monastery
the Shrine
the Maze
the Tunnels
the Hamlet
the Labyrinth
the Village
the Town
the Forest
the Forest Retreat
the Trees
the Hole
the Cavern
the Dark
the Darkness
the Cave
the Pit
the Trenches
the Gutter
the Dark Fortress
the Mountainhome
the Fortress
the Corpse
the Mountain Halls
the Ghost
the Interrogation
the Spirit
the Crime
the Questioning
Bondage
the Conviction
the Price
the Enslavement
the Treaty
the Ransom
the Depths
the Alliance
Persecution
the Breach
the Sermon
Preaching
the Building
the Improvements
the Failure
the Equipment
the Fall
the Rank
the Dissolution
the Honor
the Prestige
the Composition
the Author
the Vessel
the Migration
the Guild
the Artisans
the Company
the Traders
the Group
the Settlement
an unnamed group
the People
the Coins
the Art
corpse
the Creature
a population of
corpses
the Fiery Depths
the Flames
the Magma
the Caverns
the fiery bowels of the earth
the Underground
the Shrubland
the Hills
the Plains
the Savanna
the Frozen Wastes
the Grassland
the Ice
the Tundra
the Waters
the Glacier
the Sea
the Waves
the Deep
the Mountain
the Ocean
the Mountains
the Peaks
the Canopy
the Undergrowth
the Sand
the Rocks
the Murk
the Desert
the Bog
the Mire
the Marsh
the Swamp
the Universe
the Wetland
the World
the Region
the Joy
the Horror
the Place
the Mausoleum
the Monument
mathematics:numbers:unique prime factorization
mathematics:numbers:algorithm for computing gcd
mathematics:geometry:existence of incommensurable ratios
mathematics:method:axiomatic reasoning
mathematics:geometry:pythagorean triples 3 digit
mathematics:geometry:pythagorean triples 4 digit
mathematics:geometry:pythagorean theorem
mathematics:geometry:pythagorean triples small
mathematics:geometry:isosceles base angles equal
mathematics:geometry:inscribed triangle on diameter is right
mathematics:geometry:similar and congruent triangles
mathematics:geometry:geometric mean theorem
mathematics:geometry:basic objects
mathematics:method:exhaustion
mathematics:notation:large numbers
mathematics:notation:positional
mathematics:notation:zero
mathematics:notation:negative numbers
philosophy:specialized:language dictionary
mathematics:method:proof by contradiction
philosophy:aesthetics:nature of beauty
philosophy:aesthetics:value of art
philosophy:logic:inductive reasoning
philosophy:logic:direct inference
philosophy:specialized:politics economic policy
philosophy:specialized:politics social welfare
philosophy:specialized:politics diplomacy
philosophy:specialized:politics government forms
philosophy:specialized:language grammar
philosophy:specialized:language etymology
philosophy:specialized:law
philosophy:specialized:education
philosophy:ethics:applied military
philosophy:ethics:applied interpersonal conduct
philosophy:metaphysics:processes
philosophy:metaphysics:causation
philosophy:metaphysics:wholes and parts
philosophy:metaphysics:events
philosophy:metaphysics:mind body
philosophy:metaphysics:objects and properties
philosophy:metaphysics:existence
philosophy:metaphysics:time
philosophy:epistemology:justification
philosophy:epistemology:belief
philosophy:epistemology:truth
philosophy:epistemology:perception
philosophy:ethics:individual value
philosophy:ethics:state consequentialism
philosophy:logic:analogical inference
philosophy:ethics:applied medical
philosophy:logic:propositional logic
philosophy:logic:dialectic reasoning
philosophy:logic:syllogistic logic
philosophy:logic:hypothetical syllogisms
philosophy:logic:formal reasoning
philosophy:logic:deductive reasoning
the Outcasts
the Criminals
the Faith
the Fighters
the Troupe
the Religion
the Show
Entertainment
astronomy:star catalogues 100
astronomy:star catalogues 1000
astronomy:dates of lunar and solar eclipses
astronomy:star charts
astronomy:geocentric model
astronomy:heliocentric model
astronomy:relationship between lunar solar year
astronomy:daylight variation with solar year
astronomy:height of tides vs moon and sun
astronomy:summer winter sun
astronomy:path of the moon
astronomy:tides and the moon
astronomy:phases of the moon
astronomy:summer winter moon
history:sourcing:basic archaeology
history:form:treatise on tech evolution
history:sourcing:role of cultural differences
history:form:alternate history
history:form:cultural history
history:form:cultural comparison
history:form:genealogy
history:form:encyclopedia
history:form:biographical dictionaries
history:form:autobiographical adventure
history:form:biography
history:form:comparative biography
history:theory:social cohesion
history:theory:social conflict
history:theory:historical causation
history:theory:historical cycles
history:sourcing:role of state bias and propaganda
history:sourcing:personal interviews
history:sourcing:basic reliability
history:sourcing:role of systemic bias
mathematics:algebra:divergence of harmonic series
mathematics:geometry:properties of chords
mathematics:algebra:solving higher order polynomials
mathematics:notation:early symbols for operations
mathematics:geometry:angle sum difference trig identities
mathematics:algebra:pascal's triangle
mathematics:notation:syncopated algebra
mathematics:geometry:law of sines
mathematics:algebra:quadratic by completing square
mathematics:algebra:quadratic formula
mathematics:algebra:solving linear systems
mathematics:algebra:balancing and completion
mathematics:geometry:surface area of sphere
mathematics:algebra:finite summation formulas
mathematics:numbers:infinite primes
mathematics:numbers:root 2 irrational
mathematics:numbers:sieve algorithm for primes
mathematics:numbers:root 2 to 5 digits
mathematics:numbers:chinese remainder algorithm
mathematics:geometry:area enclosed by line and parabola
mathematics:geometry:pi to 6 digits
mathematics:geometry:definitions and basic properties of conic sections
mathematics:geometry:area of triangle from side lengths
mathematics:geometry:area of circle
mathematics:numbers:division algorithm
mathematics:geometry:table of chord values
mathematics:geometry:volume of sphere
mathematics:geometry:pi to 4 digits
mathematics:geometry:volume of pyramid
mathematics:geometry:volume of cone
geography:theory:latitude climate zones
geography:cartography:accurate maps
geography:theory:origin of rainfall from evap condense
geography:theory:water cycle
geography:theory:delta formation
geography:theory:wind patterns
geography:cartography:economic
geography:form:atlas
geography:cartography:height measurements
geography:method:economic data collection
geography:cartography:grid system
geography:cartography:distance scale
geography:surveying:engineering
geography:cartography:geological
geography:surveying:land
geography:surveying:military
geography:surveying:triangulation
geography:surveying:cartographical
geography:surveying:staff
geography:cartography:basic
chemistry:laboratory:lab ovens
geography:surveying:basic
chemistry:laboratory:glass ampoule
chemistry:laboratory:glass retort
chemistry:chemicals:sulfuric acid
chemistry:chemicals:aqua regia
chemistry:laboratory:crucible
chemistry:chemicals:nitric acid
chemistry:laboratory:glass vial
chemistry:laboratory:glass funnel
chemistry:laboratory:glass flask
chemistry:laboratory:glass beaker
chemistry:classification:alkali and acids
chemistry:laboratory:systematic experiments
chemistry:laboratory:theory of distillation
chemistry:laboratory:theory of evaporation
chemistry:laboratory:alembic
chemistry:laboratory:theory of liquid-liquid extraction
chemistry:chemicals:adhesives
chemistry:laboratory:blast furnace
chemistry:classification:scratch test
chemistry:classification:elemental theory
chemistry:classification:ores
chemistry:metallurgy:alloys
naturalist:theory:struggle for existence
chemistry:classification:combustibles
naturalist:theory:climatic adaptation
naturalist:observation:embriological development
naturalist:observation:social behavior
naturalist:observation:diseases
naturalist:observation:foraging behavior and diet
naturalist:theory:food chain
naturalist:observation:migration patterns
naturalist:observation:reproductive behavior
naturalist:theory:comparative anatomy
naturalist:theory:classification by physical features
naturalist:method:dissection
naturalist:observation:anatomy
astronomy:method empirical observation
astronomy:method path models
astronomy:shape of the world
astronomy:precession of equinoxes
astronomy:star color classification
astronomy:star magnitude classification
medicine:method:specialized wards
medicine:method:hospital lab
medicine:tool:dedicated hospitals
medicine:method:professional hospital staff
medicine:theory:classification of mental illnesses
medicine:theory:treatment of mental illnesses
medicine:theory:the voice
medicine:theory:classification of muscles
medicine:theory:pulmonary circulation
medicine:theory:comparative anatomy
medicine:theory:reaction time
medicine:theory:blood vessels
medicine:theory:motor vs sensory nerves
medicine:theory:nervous system function
medicine:theory:classification of bodily fluids
medicine:theory:eye anatomy
medicine:theory:pulmonary medicine
medicine:theory:anatomical studies
medicine:method:cauterization
medicine:method:anesthesia
medicine:tool:surgical needles
medicine:method:cataract surgery
medicine:tool:scalpel
medicine:tool:surgical scissors
medicine:theory:specialized surgical instruments
medicine:tool:forceps
medicine:tool:plants as surgical models
medicine:tool:animals as surgical models
medicine:theory:surgical models
medicine:tool:mud bags as surgical models
medicine:method:surgery suturing
medicine:method:surgery ligature
medicine:method:surgery draining
medicine:method:surgery probing
medicine:method:lithotomy surgery
medicine:method:surgery scraping
medicine:method:hernia surgery
medicine:method:tracheotomy surgery
medicine:method:surgery excision
medicine:method:surgery incision
medicine:method:fracture immobilization
medicine:tool:orthopedic cast
medicine:theory:fracture classification
medicine:tool:traction bench
medicine:method:treatment of traumatic injuries
medicine:method:fracture treatment
medicine:theory:relapse
medicine:theory:convalescence
medicine:theory:exacerbation
medicine:theory:paroxysm
medicine:theory:endemic disease
medicine:theory:epidemic disease
medicine:theory:toxicology
medicine:theory:acute and chronic conditions
medicine:tool:bandages
medicine:theory:disease classification
medicine:tool:animal remedies
medicine:tool:mineral remedies
medicine:theory:prognosis
medicine:tool:herbal remedies
medicine:method:physical examination
medicine:method:autopsy
geography:cartography:map projections
medicine:theory:disease and fouled water
engineering:machine:water wheel
engineering:machine:trip hammer
engineering:machine:bellows
engineering:machine:water-powered piston bellows
engineering:machine:piston
engineering:machine:crank
engineering:optics:cause of twilight
engineering:optics:height of atmosphere
engineering:fluid:archimedes principle
engineering:optics:atmospheric refraction
engineering:machine:water-powered trip hammer
engineering:machine:double-acting piston bellows
engineering:astronomy:mural instrument
engineering:astronomy:orrery
engineering:astronomy:armillary sphere
engineering:astronomy:spherical astrolabe
engineering:astronomy:dioptra
engineering:astronomy:astrolabe
engineering:design:models and templates
engineering:construction:wood lamination
engineering:optics:theory of rainbows
engineering:optics:law of refraction
engineering:optics:parabolic mirror
engineering:optics:theory of color
engineering:optics:glass lens
engineering:optics:camera obscura
engineering:optics:crystal lens
engineering:optics:water-filled spheres
engineering:fluid:valves
engineering:fluid:force pump
engineering:machine:balance wheel
engineering:fluid:theory of siphon
engineering:machine:combination lock
engineering:machine:verge escapement
engineering:machine:mechanical compass
engineering:machine:differential gear
engineering:machine:chariot odometer
engineering:machine:chain drive
engineering:machine:crankshaft
engineering:machine:water-powered sawmill
engineering:machine:padlock
engineering:machine:camshaft
engineering:machine:warded lock
engineering:machine:tumbler lock
engineering:machine:straight-beam balance
engineering:machine:theory of gears
engineering:machine:theory of lever
engineering:machine:lever
engineering:machine:windlass
engineering:machine:theory of wedge
engineering:machine:screw
engineering:machine:theory of wheel-and-axle
engineering:machine:pulley
engineering:machine:theory of screw
engineering:horology:mechanical clock
engineering:machine:theory of pulley
engineering:horology:astrarium
engineering:horology:hourglass
engineering:horology:conical water clock
engineering:horology:water clock reservoir
engineering:horology:shadow clock
engineering:horology:water clock
medicine:method:medical school
medicine:method:asylum for mentally ill
cultural differences
archaeology
autobiographical adventures
the encyclopedia
community conflict
biographical dictionaries
cycles
community bonds
personal interviews
historical causation
systemic bias
state bias
chords
source reliability
powers
the harmonic series
notation
triangle and circles
equations
quadratic equations
large sums
systems of equations
prime numbers
diagonals
remainders
parabolas
chord lengths
conic sections
circles
division
spheres
common divisors
pyramids
incommensurable ratios
prime divisors
isosceles triangles
inscribed triangles
congruent triangles
right triangles
geometric objects
exhaustion
negative quantities
very large numbers
proof by contradiction
nothingness
economic policy
social welfare
interpersonal ethics
education
causation
military ethics
events
processes
objects and properties
wholes and parts
mind and body
belief
existence
perception
justification
individual happiness
ethics and the state
land surveying
military surveying
triangulation
cartographical surveying
the surveying staff
cartography
laboratory ovens
surveying
the ampoule
the retort
oil of vitriol
aqua regia
the crucible
spirit of niter
the vial
the funnel
the flask
the beaker
alkali and acids
systematic experiments
distillation
evaporation
the alembic
liquid extraction
adhesives
the blast furnace
hardness
elemental materials
alloys
the struggle for survival
combustible materials
climatic adaptation
embriological development
social behavior
diseases
foraging behavior
dietary relationships
migratory patterns
reproductive behavior
comparative anatomy
physical features
dissection
anatomy
empirical observation
astronomical models
the brightness of stars
equinoxes
extensive star catalogues
the color of stars
star charts
star catalogues
the heliocentric model
eclipses
daylight and seasons
the geocentric model
the sun and seasons
lunar and solar years
the moon and tides
tidal height
the moon and seasons
the moon's path
technological evolution
moon phases
muscles
mental illnesses
blood vessels
the voice
the nervous system
reaction time
eye anatomy
nerves
anatomical studies
bodily fluids
surgical scissors
surgical needles
forceps
the scalpel
animals as surgical models
specialized surgical instruments
mud bags as surgical models
plants as surgical models
ligature
surgical models
probing
suturing
scraping
draining
tracheotomy surgery
lithotomy surgery
excision
incision
fracture immobilization
the orthopedic cast
fracture classification
the traction bench
traumatic injuries
fracture treatment
relapse
convalescence
exacerbation
paroxysm
endemic disease
epidemic disease
toxicology
acute and chronic conditions
bandages
disease classification
prognosis
animal remedies
physical examination
autopsy
map projections
disease and fouled water
climate zones
map accuracy
rainfall
the water cycle
delta formation
wind patterns
economic cartography
the atlas
height measurements
economic data
map grids
distance scales
surveying for engineering
geological cartography
the water wheel
the trip hammer
the bellows
the water-powered piston bellows
the piston
the crank
water displacement
the height of the atmosphere
the water-powered trip hammer
double-acting piston bellows
mural instruments
the orrery
the armillary sphere
the spherical astrolabe
the dioptra
the astrolabe
models and templates
lamination
light and color
refraction
the camera obscura
the parabolic mirror
water-filled spheres
the glass lens
the force pump
the crystal lens
the siphon
valves
the verge escapement
the balance wheel
the differential gear
combination locks
chain drives
the mechanical compass
the water-powered sawmill
the chariot odometer
the camshaft
the crankshaft
the tumbler lock
the padlock
the warded lock
the lever
the straight-beam balance
the windlass
the wedge
the screw
the wheel-and-axle
mechanical clocks
the pulley
the astrarium
the hourglass
conical water clocks
water clock reservoirs
shadow clocks
water clocks
medical schools
asylums
hospital wards
hospital laboratories
hospitals
hospital staff
Forest region count fails by
Desert region count fails by
Swamp region count fails by
Not enough volcanos
Initial hill square count fails by
Initial grassland square count fails by
Initial tundra square count fails by
Initial glacier square count fails by
Initial ocean square count fails by
Initial mountain square count fails by
Initial forest square count fails by
Initial desert square count fails by
Initial swamp square count fails by
Volcanism not evenly distributed
Savagery not evenly distributed
Flat/rough areas not evenly distributed:
Rainfall not evenly distributed:
Not enough complete edge oceans
Not enough partial edge oceans
Not enough high altitudes after shift up
Not enough medium altitudes after shift up
Not enough low altitudes after shift down:
Not enough medium altitudes after shift down
Not enough medium altitudes
Not enough peaks:
*START REGION SUBREGION SAVE*
*START REGION GEOLOGY SAVE*
*START REGION MAP SAVE*
*START REGION DIM SAVE*
*START REGION SAVE*
Set Region Information Overflow
Final hill region count fails by
Final grassland region count fails by
Final tundra region count fails by
Final glacier region count fails by
Final ocean region count fails by
Final mountain region count fails by
Final forest region count fails by
Final desert region count fails by
Final swamp region count fails by
Placed farming entity without non-orchard crops
Placed farming entity without orchard crops
Did not place controllable entity
No controllable entity definitions available
No entity definitions available
Not enough entity placement locations
Not enough low-lying cave locations after location check
Not enough low-lying cave locations
Not enough mountain cave locations after location check
Not enough mountain cave locations
Not enough high altitude locations after erosion
Not enough low altitude locations after erosion:
Not enough medium altitude locations after erosion
ran into
Error sorting rivers: working with
A world gen error from DF
will be logged after parameter dump.
Too many distinct subregions (over by
Not enough river start points before erosion
Hill region count fails by
Grassland region count fails by
Tundra region count fails by
Glacier region count fails by
Ocean region count fails by
Mountain region count fails by
SEMIMEGABEAST_CAP:
MEGABEAST_CAP:
MINERAL_SCARCITY:
[VOLCANISM_FREQUENCY:
[SAVAGERY_FREQUENCY:
[TEMPERATURE_FREQUENCY:
[DRAINAGE_FREQUENCY:
[RAIN_FREQUENCY:
[ELEVATION_FREQUENCY:
CULL_HISTORICAL_FIGURES:
REVEAL_ALL_HISTORY:
BEAST_END_YEAR:
END_YEAR:
EMBARK_POINTS:
CREATURE_SEED:
NAME_SEED:
HISTORY_SEED:
CUSTOM_NAME:
[WORLD_GEN]
Created in DF
  1. NAAM?
  2. NAAM?
  3. NAAM?
Loop Erase River Temp River Placement Overflow
Loop Erase River Placement Overflow
Loop Erase River Overflow
eastern
western
VOLCANISM_RANGES:
SAVAGERY_RANGES:
DRAINAGE_RANGES:
RAIN_RANGES:
ELEVATION_RANGES:
PLAYABLE_CIVILIZATION_REQUIRED:
SITE_CAP:
TOTAL_CIV_POPULATION:
TOTAL_CIV_NUMBER:
SHOW_EMBARK_TUNNEL:
ALL_CAVES_VISIBLE:
NON_MOUNTAIN_CAVE_MIN:
MOUNTAIN_CAVE_MIN:
CAVE_MAX_SIZE:
CAVE_MIN_SIZE:
LEVELS_AT_BOTTOM:
LEVELS_ABOVE_LAYER_5:
LEVELS_ABOVE_LAYER_4:
LEVELS_ABOVE_LAYER_3:
LEVELS_ABOVE_LAYER_2:
LEVELS_ABOVE_LAYER_1:
LEVELS_ABOVE_GROUND:
HAVE_BOTTOM_LAYER_2:
HAVE_BOTTOM_LAYER_1:
CAVERN_LAYER_WATER_MAX:
CAVERN_LAYER_WATER_MIN:
CAVERN_LAYER_PASSAGE_DENSITY_MAX:
CAVERN_LAYER_PASSAGE_DENSITY_MIN:
CAVERN_LAYER_OPENNESS_MAX:
CAVERN_LAYER_OPENNESS_MIN:
CAVERN_LAYER_COUNT:
SUBREGION_MAX:
OROGRAPHIC_PRECIPITATION:
PERIODICALLY_ERODE_EXTREMES:
RIVER_MINS:
EROSION_CYCLE_COUNT:
[REGION_COUNTS:
VOLCANO_MIN:
COMPLETE_OCEAN_EDGE_MIN:
PARTIAL_OCEAN_EDGE_MIN:
PEAK_NUMBER_MIN:
EVIL_SQ_COUNTS:
GOOD_SQ_COUNTS:
ALLOW_NECROMANCER_SUMMONS:
ALLOW_NECROMANCER_GHOULS:
ALLOW_NECROMANCER_LIEUTENANTS:
ALLOW_NECROMANCER_EXPERIMENTS:
ALLOW_DEMONIC_EXPERIMENTS:
ALLOW_DIVINATION:
GENERATE_DIVINE_MATERIALS:
EVIL_RAIN_NUMBER:
EVIL_CLOUD_NUMBER:
DISTURBANCE_INTERACTION_NUMBER:
REGIONAL_INTERACTION_NUMBER:
SECRET_NUMBER:
WEREBEAST_ATTACK_TRIGGER:
WEREBEAST_NUMBER:
VAMPIRE_NUMBER:
NIGHTMARE_NUMBER:
BOGEYMAN_NUMBER:
NIGHT_TROLL_NUMBER:
DEMON_NUMBER:
TITAN_ATTACK_TRIGGER:
TITAN_NUMBER:
Cannot generate random creatures -- missing creature variation
STANDARD_FLYING_GAITS
STANDARD_CRAWLING_GAITS
STANDARD_SWIMMING_GAITS
STANDARD_CLIMBING_GAITS
Test Seed
The Arena
Elevation negative on graphical map export (midmap)
Elevation negative on graphical map export (main)
Midmap creation failure on graphical map export:
save/current/region_snapshot-
Underground Animal Populations (Including Undead)
Outdoor Animal Populations (Including Undead)
animated
Unnumbered animated
outcast
visitor
Unnumbered
Unnumbered
Parent Civ:
Total:
Civilized World Population
  1. NAAM?
Worships
Worshipped

at death
-- Ages
of them)
(out-lived
(out-lived)
Child
No Children
Never Married
Divorced
Married
, *** Original Line
, *** New Line
from maternal grandfather
from maternal grandmother
from paternal grandfather
from paternal grandmother
from father
from mother
, Inherited
, Reign Began:
Worship List
  1. NAAM?
, Region Pop: Null Square Count
/site-
Mountain-Slope Overflow
save/current/feature-
just generated corrupt feature map square
feature-
Midmap effective coordinate check out of bounds:
Inappropriate Waterlevel Biome Choice (4)
Inappropriate Waterlevel Biome Choice (2)
in all seriousness if you see this in your errorlog you are allowed to spam me on every platform, i deserve it
this is the worst workaround for a bug that has ever existed and if you see this putnam will give you a cookie
no layer area available for historical figure
shrine
fortress entrance
trenches
meadow
pasture
dormitory
warehouse
barrow
market square
hillock
cottage plot
building out of bounds:
Metal Furniture
Stone Furniture
Wooden Furniture
Leather Goods
Metal Crafts
Leather Clothing
Woven Clothing
Imported Goods
Imported Clothing
Imported Food
watches still
is with
Woe unto any that disturb the resting place of
GLOBAL
MEETING
DIPSCRIPT
SETVAR
ACTION
TEXTVIEWER
HISTORY_DIPEV
DISCUSS
TOPICDISCUSSION
CONSTRUCTTOPICLIST
DIPEVENT
INVASION
FIRSTCONTACT
Connectivity Overflow
Connected Component Overflow
Connectivity Placement Overflow
Update Connectivity Placement Overflow
Back to title menu
Select a game type to begin!
- coming soon!
World debug
You have selected a very large area.
You have selected the largest possible area.
Choose a smaller area if you experience lag.
You have selected a large area.
You have selected a narrow area.
You have selected the smallest possible area.
You have selected an area with salt water.
It might be difficult to find resources.
You have selected an area with a heavy aquifer.
It might be very difficult to survive here.
You have selected an area with a light aquifer.
It might be very difficult to obtain stone here.
Your selected civilization is dead or dying.
Water might need to be pumped out or carried away.
You have selected an evil area.
Your dwarves might assume important positions.
You have selected a savage area.
You may find very unpleasant environs here.
You have selected an area near a necromancer's tower.
The wildlife might be very dangerous here.
Click "Embark" to place your fortress. Right click to zoom out.
You may be invaded very early by powerful foes.
Show elevation
Embark
Clear find results
Show cliffs/grade
Reclaim/unretire
Find embark location
Click the map to zoom in and choose your embark location.
Choose origin civilization
Must embark on map.
Click on the map to embark! Right click to abort.
Cannot embark entirely on water or mountains.
Cannot embark on another site.
Recommended size.
Y Dimension
X Dimension
unpicked skill
remain
Profile
I am ready!
Miners
prefs/embark_profiles.txt
Hunters
Woodcutters
Fishermen
Planters
Stonecutters
Plant gatherers
Haulers
Engravers
No alert
Orderlies
** Unretiring Outpost **
** Starting New Outpost **
PROFILE
** Starting Reclaim **
Unrecognized Embark Profile Token:
RECLAIM_SKILL
Neighbors:
1/2 day's travel
Nearest site:
Flux Stone Layer
Aquifer (Heavy)
Aquifer (Light)
Underground Pool
Underground River
Magma Pipe
Magma Pool
Other Features
Bottomless Pit
Untamed wilds
Little
Searching
No match.
Match found!
Partial match.
Unretire
Inhabited
Reclaim
Reclaim!
Unretire
Number of sites:
Population:
Could not give dwarf
Preparing map...
No dwarf in position
skill:
Prepare for the Expedition to
Cannot afford
Play now!
Prepare for the Journey to
Prepare for the journey carefully
Start immediately with the default skills, equipment, and animals.
Prepare using a saved embark profile:
Choose your own skills, equipment, and animals.
Fortress Name
Embark preparations were not completed.
Group Symbol
Group Name
Save Profile
Problems
Your Citizens
Embark!
skill picks left
Available Skills
Crucial
skill pick left
Points Left:
Your Items
Available Items
Available Animals
Your Animals
Overwrite
Warning! The following embark profile name is already in use:
To save these settings, choose a name for this embark profile:
Go back
point
Are you sure?
You have located
-site_map-
main tower (255,0,255)
site_color_key.txt
trenches (0,0,0)
watch tower (128,128,128)
work pits (50,30,20)
dungeon-tower interface (50,20,50)
COULD NOT NULLIFY CONSTRUCTION ROAD EDGE
living pits (20,50,40)
castle wall (70,70,70)
castle tower (110,110,110)
warehouse (50,50,50)
castle wall walkway (40,40,40)
dining hall (75,50,75)
dormitory (50,75,75)
food import market (50,40,15)
general import market (50,30,15)
meat market (255,0,0)
clothing import market (50,30,35)
cheese market (255,255,0)
edible produce market (0,255,0)
general import store (192,192,192), border (128,128,128)
edible processed plants market (255,200,200)
clothing import store (255,255,255), border (128,128,128)
food import store (128,192,128), border (128,128,128)
tanning shop (128,100,50)
cloth shop (200,200,200)
leather clothing shop (255,128,64)
cloth clothing shop (255,255,100)
gem cutter shop (0,255,0)
bone carver shop (128,255,255)
wood weapons shop (255,128,128)
metal weapons shop (255,0,255)
armorsmith shop (0,0,0)
blacksmith shop (64,64,64)
leather accessories shop (100,70,30)
metal crafter shop (128,128,128)
stone furniture shop (255,64,0)
wooden furniture shop (255,0,0)
fortress (129,129,129)
metal furniture shop (255,0,64)
underground industrial (250,50,20)
underground farming (50,20,50)
underground guilds (20,100,20)
underground living (20,50,30)
tavern (255,255,32)
underground merchants (100,100,20)
house (100,70,10)
well (0,0,255)
mead hall (255,128,255)
cottage plot (30,100,10)
library (255,192,255)
temple (170,120,230)
crops 1 (255,195,0), rows
shrine (0,255,255)
crops 3 (100,60,20), rows
crops 2 (195,255,0), rows
pasture (0,255,0)
meadow (100,255,0)
woodland (0,95,0)
orchard (0,100,0)/(0,200,0)
town yards (100,50,10)
waste (0,20,0)
ruin (50,20,20), border (50,50,50)
abandoned (75,50,20), border (50,50,50)
NULL artifact on site realization, skipping
unknown (100,100,100)
mountain halls
fortress
hillocks
forest retreat
labyrinth
hamlet
castle
monastery
monument
Site Center Flood Overflow
important location
NULL artifact removed on load
Non-feature related elevation hole
is angry
begins to talk in a hushed whisper when
is trying to remember something
starts to whisper when
's nervous
whispers when
usually speaks in a whisper
is thinking hard about something
keeps
talks very quietly when
is nervous
voice very quiet when
starts yelling whenever
speaks very quietly
begins to talk louder when
gets angry
is excited
talks very loudly when
surprised
shouts when
is exasperated
talks very loudly whenever
is annoyed
greets others very loudly
begins speaking in a monotone whenever
speaks very loudly
gets distracted from conversations easily when
all of the time
gets distracted during conversations when
is distracted from conversations easily when
gets easily distracted during conversations when
is easily distracted during conversations when
often tells pointless stories when
tends to be easily distracted during conversations
quite often tells pointless stories when
often tells stories without any real point
becomes very focused during conversations when
will frequently ramble on with stories that don't have any point or even conclusion
will often pause in conversation to look for the right word
tends to be very focused during conversations
will often touch others when greeting them
often touches others during conversations when
is speaking
often touches those to whom
is nervous,
has a way of arguing with those that are in agreement with
can't stand quiet pauses in conversations and always finds something to say
never allows pauses to occur in conversation
talks about others behind their backs
pauses before speaking
tends to interrupts others during conversations when
interrupts others during conversations when
is excited during conversations,
often interrupts others during conversations
has a habit of interrupting speakers
often can't help interrupting others
will without fail turn any conversation to
gives incredibly vague answers to questions
's nervous,
rarely speaks when
has trouble speaking when
rarely talks
rarely starts conversations
rarely speaks
repeatedly snaps
has the habit of answering questions with questions
snaps
often snaps
always snaps
repeatedly when
has a habit of snapping
's greeting somebody
often drums
drums
drums
gets excited, it's easy to tell because
has a habit of drumming
's sitting down
's bored,
scratches
has a habit of scratching
often scratches
quite often
tends to scratch
a lot
always scratches
points and shakes
often rubs
up and down when
shakes
starts to drone when
is angered
is bored
begins to talk in a monotone when
has a very monotonous way of speaking
speaks in a monotone when
tries to remember something
voice trails off whenever
is thinking about something
voice trails off when
's speaking
voice has a tendency to trail off when
's angry
begins to talk more slowly when
's exasperated
begins to talk much more slowly when
's annoyed,
generally speaks very slowly
starts to talk slowly
talks very quickly when
begins to talk rapidly when
's excited
speaks rapidly when
's been surprised
talks very rapidly after
speaks very deliberately when
usually talks very quickly
begins to speak very deliberately
becomes exasperated,
tends to speak very deliberately
's annoyed
breath when
mutters under
starts to mutter under
's trying to remember something
's thinking
gets excited
breath
starts to mutter under
's bored
Whenever there's a pause in a conversation,
starts to stutter when
constantly mutters under
stammers when
always stutters when
begins to stammer when
's surprised
stutters occasionally
becomes exasperated
often talks to inanimate objects when
talks to inanimate objects when
gets bored,
talks to inanimate objects when there is a lull in the conversation
has a tendency to talk to inanimate objects
starts talking to inanimate objects
when
talks to
often starts talking to
gets excited,
When there's a pause in a conversation,
starts talking to
gets bored
whenever
jump all over the place when
move frantically when
begin moving when
are animated when
stomps
speaks
usually starts tapping
when there's a lull in conversation
constantly when
lowers
has a habit of tapping
is speaking,
often lowers
often has
usually lowers
has a menacing stare when
lowered to the ground
tends to stare unwaveringly when
stares intently when
has a certain stare for when
's speaking to somebody
has a habit of staring at others
gets annoyed
winks during conversations
winks when
is quick to wink at others
commonly winks as a form of greeting
constantly rolls
rolls
exhales sharply when
has a habit of rolling
starts getting bored
exhales slowly and deliberately when
breath out when
blows
always takes a deep breath whenever
inhales sharply when
clicks
is surprised
repeatedly
clicks
has a habit of clicking
occasionally when
sticks out
sticks out when
's thinking hard,
licks
frequently
has a habit of licking
tends to stretch
tends to stretch
has a habit of stretching
body when
tends to stretch out when
body during pauses in conversation
stands up
body after
out frequently
likes to stretch
is sitting down
bounces
often points and shakes
gets exasperated,
always points at others when greeting them
has a habit of running
through
sometimes cracks
cracks
a good crack when
often gives
occasionally cracks
's thinking hard
has a very distinct laugh for when
laughs in a unique way when
has a very unique laugh
's surprised,
laughs in a unique way whenever
laughs in a distinct fashion when
cackles when
has a very distinct laugh
laughs very loudly whenever
has more a cackle than a laugh
laughs very loudly
laughs loudly when
has a nervous laugh
laughs silently
own jokes
laughs at
goes anywhere
walks as if in a terrible hurry whenever
skips over to others when
skips around when
skips wherever
meets them
walks with a confident stride
tenses up when
becomes very rigid when
's thinking,
stiffens up when
in a rigid posture
body becomes very still
has a slouching posture
slouches when
's trying to remember something,
chews
intently when
often starts chewing on
gnaws
idly chews
tends to chew on
tends to chew
gnaws on
has a habit of chewing on
has a habit of chewing on
has a tendency to chew on
bites
often bites
gives hugs out freely
often greets others with a hug
always smiles nervously
When greeting others,
become animated when
has a nervous smile
CUT_SOUND
  1. NAAM?
*** Error(s) finalizing the sound
SELECT_SOUND
DEFAULT_SOUND_AMBUSH
DEFAULT_SOUND_ADAMANTINE
DEFAULT_SOUND_BABY_BORN
DEFAULT_SOUND_ARTIFACT_CREATED
DEFAULT_SOUND_DEMON_ATTACK
DEFAULT_SOUND_CAVERN_BREAK
DEFAULT_SOUND_SIEGE
DEFAULT_SOUND_MEGABEAST
DEFAULT_SOUND_WEDDING
DEFAULT_SOUND_STRANGE_MOOD
DEFAULT_SOUND_HOWL_1
DEFAULT_SOUND_ALERT
DEFAULT_SOUND_HOWL_3
DEFAULT_SOUND_HOWL_2
DEFAULT_SOUND_HOWL_5
DEFAULT_SOUND_HOWL_4
DEFAULT_SOUND_GIANT_STEP_2
DEFAULT_SOUND_GIANT_STEP_1
Sound file unrecognized:
DEFAULT_SOUND_GIANT_STEP_3
SAVAGE_AREA
ANNOUNCEMENT
Unrecognized Sound Token:
Station
Cause trouble for
various
Drive any members of
Drive
Retrieve
Patrol
Defend
DOUBLE
MOON_WAXING_CRESCENT
MOON_FULL_MOON
MOON_WANING_GIBBOUS
MOON_WAXING_HALF_MOON
MOON_WAXING_GIBBOUS
BUILDING_PLACEMENT_TRACK_STOP_FRICTION_LOWEST
BUILDING_PLACEMENT_TRACK_STOP_FRICTION_LOW
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_7_OFF
BUILDING_PLACEMENT_TRACK_STOP_NO_DUMPING
BUILDING_PLACEMENT_TRACK_STOP_FRICTION_HIGHEST
BUILDING_PLACEMENT_ROLLERS_SPEED_1
BUILDING_PLACEMENT_TRACK_STOP_FRICTION_MIDDLE
BUILDING_PLACEMENT_TRACK_STOP_FRICTION_HIGH
BUILDING_PLACEMENT_ROLLERS_SPEED_4
BUILDING_PLACEMENT_ROLLERS_SPEED_5
BUILDING_PLACEMENT_ROLLERS_SPEED_2
BUILDING_PLACEMENT_ROLLERS_SPEED_3
ZONE_TYPE_ACTIVE
ZONE_PREVIOUS
BUTTON_ZONE_REMOVE
ZONE_TYPE_INACTIVE
ZONE_ERASE_INACTIVE
ZONE_ERASE_ACTIVE
ZONE_NEXT
ZONE_REPAINT
ZONE_REMOVE_EXISTING
ZONE_PICK_ANIMALS
ZONE_SUSPEND
ZONE_SUSPEND_INACTIVE
ZONE_GATHER_SHRUB_INACTIVE
ZONE_GATHER_SHRUB_ACTIVE
ZONE_GATHER_TREE_INACTIVE
ZONE_GATHER_TREE_ACTIVE
ZONE_PIT_INACTIVE
ZONE_PIT_ACTIVE
ZONE_GATHER_FALLEN_INACTIVE
ZONE_GATHER_FALLEN_ACTIVE
ZONE_LOCATION_ASSIGN
ZONE_LOCATION_DETAILS
ZONE_POND_INACTIVE
ZONE_POND_ACTIVE
ZONE_SHOOT_LEFT_ACTIVE
ZONE_SHOOT_RIGHT_ACTIVE
ZONE_ASSIGN_UNIT
ZONE_SQUAD_LIST
ZONE_SHOOT_LEFT_INACTIVE
ZONE_SHOOT_RIGHT_INACTIVE
ZONE_SHOOT_UP_ACTIVE
ZONE_SHOOT_DOWN_ACTIVE
ZONE_SQUAD_SLEEP_ACTIVE
ZONE_SQUAD_TRAIN_ACTIVE
ZONE_SHOOT_UP_INACTIVE
ZONE_SHOOT_DOWN_INACTIVE
ZONE_SQUAD_SLEEP_INACTIVE
ZONE_SQUAD_TRAIN_INACTIVE
ZONE_SQUAD_INDIV_EQ_ACTIVE
ZONE_SQUAD_SQUAD_EQ_ACTIVE
ZONE_TOMB_CITIZEN_BURIAL_ACTIVE
ZONE_TOMB_CITIZEN_BURIAL_INACTIVE
ZONE_SQUAD_INDIV_EQ_INACTIVE
ZONE_SQUAD_SQUAD_EQ_INACTIVE
ASSIGN_TRADE_CULLING_MANDATES_ON
ASSIGN_TRADE_CULLING_MANDATES_OFF
ZONE_TOMB_PET_BURIAL_ACTIVE
ZONE_TOMB_PET_BURIAL_INACTIVE
ASSIGN_TRADE_SORT_BY_VALUE_ON
ASSIGN_TRADE_SORT_BY_VALUE_OFF
ASSIGN_TRADE_SORT_BY_DISTANCE_ON
ASSIGN_TRADE_SORT_BY_DISTANCE_OFF
MOON_NEW_MOON
MOON_SNOW
MOON_WANING_HALF_MOON
MOON_WANING_CRESCENT
CALENDAR_MONTH
BORDER_TOP_LEFT
MOON_RAIN
ANNOUNCEMENT_ALERT
BORDER_BOTTOM_RIGHT
BORDER_TOP_INTERSECTION
BORDER_TOP_RIGHT
BORDER_BOTTOM_LEFT
BORDER_RIGHT_INTERSECTION
HOVER_RECTANGLE
BORDER_BOTTOM_INTERSECTION
BORDER_LEFT_INTERSECTION
BUILDING_PLACEMENT_INACTIVE_BUTTON
BUILDING_PLACEMENT_ACTIVE_BUTTON
HOVER_CLOSE
HOVER_TAB
BUILDING_PLACEMENT_BRIDGE_W
BUILDING_PLACEMENT_BRIDGE_E
BUILDING_PLACEMENT_BRIDGE_N
BUILDING_PLACEMENT_BRIDGE_S
BUILDING_PLACEMENT_WE
BUILDING_PLACEMENT_SCREW_PUMP_N
BUILDING_PLACEMENT_BRIDGE_RETRACT
BUILDING_PLACEMENT_NS
BUILDING_PLACEMENT_SCREW_PUMP_E
BUILDING_PLACEMENT_N
BUILDING_PLACEMENT_SCREW_PUMP_S
BUILDING_PLACEMENT_SCREW_PUMP_W
BUILDING_PLACEMENT_E
BUILDING_PLACEMENT_PRESSURE_PLATE_ACTIVE_TRIGGER
BUILDING_PLACEMENT_S
BUILDING_PLACEMENT_W
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_2_ON
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_3_ON
BUILDING_PLACEMENT_PRESSURE_PLATE_INACTIVE_TRIGGER
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_1_ON
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_6_ON
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_7_ON
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_4_ON
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_5_ON
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_3_OFF
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_4_OFF
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_1_OFF
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_2_OFF
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_7_OFF
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_1_ON
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_5_OFF
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_6_OFF
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_4_ON
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_5_ON
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_2_ON
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_3_ON
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_1_OFF
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_2_OFF
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_6_ON
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_7_ON
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_5_OFF
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_6_OFF
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_3_OFF
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_4_OFF
BUTTON_WORLD
WORK_ORDERS_CREATE_NEW
BUTTON_INFO_JUSTICE_ACTIVE
BUTTON_SQUADS
WORK_ORDERS_CHECKING
WORK_ORDERS_READY
WORK_ORDERS_ACTIVE
WORK_ORDERS_WAITING
WORK_ORDERS_PRIORITY_UP
WORK_ORDERS_PRIORITY_DOWN
WORK_ORDERS_VALIDATED
WORK_ORDERS_NOT_VALIDATED
WORK_ORDERS_REMOVE
WORK_ORDERS_ADD_ITEM_CONDITION
WORK_ORDERS_CONDITIONS
WORK_ORDERS_DETAILS
WORK_ORDERS_CHANGE_MAT
WORK_ORDERS_CHANGE_ADJ
WORK_ORDERS_ADD_ORDER_CONDITION
WORK_ORDERS_CHANGE_TYPE
WORK_ORDERS_ENTER_AMOUNT
WORK_ORDERS_INCREASE_AMOUNT
WORK_ORDERS_ADD_SUGGESTED_CONDITION
WORK_ORDERS_CHANGE_FREQUENCY
WORK_ORDERS_ADJECTIVE_SELECTED
WORK_ORDERS_ADJECTIVE_NOT_SELECTED
WORK_ORDERS_DECREASE_AMOUNT
WORK_ORDERS_CHANGE_ORDER_CONDITION_CHECK_TYPE
NOBLES_BEDROOM_MISSING
NOBLES_BEDROOM_PARTIAL
NOBLES_ASSIGN_SYMBOL
NOBLES_BEDROOM_NA
NOBLES_OFFICE_MISSING
NOBLES_OFFICE_PARTIAL
NOBLES_BEDROOM_GOOD
NOBLES_OFFICE_NA
NOBLES_DINING_MISSING
NOBLES_DINING_PARTIAL
NOBLES_OFFICE_GOOD
NOBLES_DINING_NA
NOBLES_TOMB_MISSING
NOBLES_TOMB_PARTIAL
NOBLES_DINING_GOOD
NOBLES_TOMB_NA
NOBLES_DEMANDS_NA
NOBLES_DEMANDS_TIME_GOOD
NOBLES_TOMB_GOOD
NOBLES_ADD
NOBLES_DEMANDS_TIME_WARN_3
NOBLES_MANDATES_NA
NOBLES_DEMANDS_TIME_WARN_1
NOBLES_DEMANDS_TIME_WARN_2
NOBLES_MANDATES_TIME_WARN_2
NOBLES_MANDATES_TIME_WARN_3
NOBLES_MANDATES_TIME_GOOD
NOBLES_MANDATES_TIME_WARN_1
NOBLES_FURN_PARTIAL
NOBLES_FURN_GOOD
NOBLES_FURN_NA
NOBLES_FURN_MISSING
NOBLES_ACCOUNTING_3_INACTIVE
NOBLES_ACCOUNTING_4_INACTIVE
NOBLES_ACCOUNTING_1_INACTIVE
NOBLES_ACCOUNTING_2_INACTIVE
STOCKPILE_CONNECTIONS_GIVE_LINK
STOCKPILE_CONNECTIONS_TAKE_LINK
STOCKPILE_CONNECTIONS_ADD_GIVE_LINK
STOCKPILE_CONNECTIONS_ADD_TAKE_LINK
STOCKPILE_CONNECTIONS_WORKSHOP_GIVE_LINK
STOCKPILE_CONNECTIONS_WORKSHOP_TAKE_LINK
STOCKPILE_CONNECTIONS_WORKSHOP_ADD_GIVE_LINK
STOCKPILE_CONNECTIONS_WORKSHOP_ADD_TAKE_LINK
BUTTON_STOCKPILE_NEW
BUTTON_STOCKPILE_REMOVE
BUTTON_STOCKPILE_INACTIVE
BUTTON_STOCKPILE_ACTIVE
STOCKPILE_TAKE_FROM_ANYWHERE
STOCKPILE_TAKE_FROM_LINKS_ONLY
STOCKPILE_SET_CONNECTIONS
STOCKPILE_CONNECTIONS_REMOVE
STOCKPILE_REPAINT
STOCKPILE_ERASE_INACTIVE
STOCKPILE_TYPE_INACTIVE
STOCKPILE_TYPE_ACTIVE
STOCKPILE_TOOL_SETTINGS
STOCKPILE_TOOLS_ENTER_AMOUNT
STOCKPILE_ERASE_ACTIVE
STOCKPILE_REMOVE_EXISTING
STOCKPILE_ON
STOCKPILE_PARTIAL
STOCKPILE_TOOLS_INCREASE_AMOUNT
STOCKPILE_TOOLS_DECREASE_AMOUNT
CUSTOM_STOCKPILE_ORGANIC_OFF
CUSTOM_STOCKPILE_INORGANIC_ON
STOCKPILE_OFF
CUSTOM_STOCKPILE_ORGANIC_ON
CUSTOM_STOCKPILE_EMPTY_CAGE_OFF
CUSTOM_STOCKPILE_EMPTY_ANIMAL_TRAP_ON
CUSTOM_STOCKPILE_INORGANIC_OFF
CUSTOM_STOCKPILE_EMPTY_CAGE_ON
CUSTOM_STOCKPILE_PREPARED_FOOD_OFF
CUSTOM_STOCKPILE_USABLE_ARMOR_ON
CUSTOM_STOCKPILE_EMPTY_ANIMAL_TRAP_OFF
CUSTOM_STOCKPILE_PREPARED_FOOD_ON
CUSTOM_STOCKPILE_USABLE_WEAPON_OFF
CUSTOM_STOCKPILE_UNUSABLE_ARMOR_ON
CUSTOM_STOCKPILE_USABLE_ARMOR_OFF
CUSTOM_STOCKPILE_USABLE_WEAPON_ON
CUSTOM_STOCKPILE_UNUSABLE_WEAPON_OFF
CUSTOM_STOCKPILE_CORPSES_ON
CUSTOM_STOCKPILE_UNUSABLE_ARMOR_OFF
CUSTOM_STOCKPILE_UNUSABLE_WEAPON_ON
BUTTON_INFO_TASKS
BUTTON_INFO_PLACES
CUSTOM_STOCKPILE_CORPSES_OFF
BUTTON_INFO_CREATURES
BUTTON_INFO_NOBLES
BUTTON_INFO_OBJECTS
BUTTON_INFO_LABOR
BUTTON_INFO_WORK_ORDERS
BUTTON_INFO_TASKS_ACTIVE
BUTTON_INFO_PLACES_ACTIVE
BUTTON_INFO_JUSTICE
BUTTON_INFO_CREATURES_ACTIVE
BUTTON_INFO_NOBLES_ACTIVE
BUTTON_INFO_OBJECTS_ACTIVE
BUTTON_INFO_LABOR_ACTIVE
BUTTON_INFO_WORK_ORDERS_ACTIVE
BURROW_DELETE
BURROW_ADD_UNIT
BURROW_SUSPEND_INACTIVE
BURROW_REPAINT
HAULING_VEHICLE_GOOD
HAULING_VEHICLE_MOVING
HAULING_ADD_STOP
HAULING_ADD_VEHICLE
HAULING_STOP_LINKS
HAULING_STOP_CONDITIONS
HAULING_VEHICLE_TROUBLED
HAULING_STOP_ITEMS
HAULING_DELETE_ROUTE
HAULING_DELETE_STOP
HAULING_RENAME_ROUTE
HAULING_RENAME_STOP
HAULING_STOP_LINKS_EXCHANGE_WITH_STOCKPILE
HAULING_STOP_LINKS_ADD_GIVE_TO_STOCKPILE
HAULING_STOP_LINKS_GIVE_TO_STOCKPILE
HAULING_STOP_LINKS_TAKE_FROM_STOCKPILE
HAULING_STOP_CONDITIONS_NEW
HAULING_STOP_CONDITIONS_INCREASE
HAULING_STOP_LINKS_ADD_TAKE_FROM_STOCKPILE
HAULING_STOP_LINKS_ADD_EXCHANGE_WITH_STOCKPILE
HAULING_STOP_CONDITIONS_S
HAULING_STOP_CONDITIONS_W
HAULING_STOP_CONDITIONS_DECREASE
HAULING_STOP_CONDITIONS_N
HAULING_STOP_CONDITIONS_GUIDE
HAULING_STOP_CONDITIONS_RIDE
HAULING_STOP_CONDITIONS_E
HAULING_STOP_CONDITIONS_PUSH_OFF
HAULING_STOP_CONDITIONS_DESIRED_ITEMS
HAULING_STOP_CONDITIONS_ANY_ITEMS
HAULING_STOP_CONDITIONS_AT_MOST
HAULING_STOP_CONDITIONS_AT_LEAST
UNIT_SELECTOR_UNASSIGNED
BURROW_WORKSHOPS_EVERYWHERE
HAULING_STOP_CONDITIONS_DELETE
UNIT_SELECTOR_ASSIGNED
SQUADS_POSITIONS
SQUADS_SELECTED
BURROW_WORKSHOPS_BURROW_ONLY
SQUADS_RECENTER
SQUADS_MOVE_ORDER
SQUADS_PATROL_ORDER
SQUADS_NOT_SELECTED
SQUADS_KILL_ORDER
SQUADS_CANCEL_ORDER
SQUADS_CHANGE_ALERT
SQUADS_DEFEND_BURROW_ORDER
SQUADS_TRAIN_ORDER
SQUADS_LEFT_ACTIVE
SQUADS_RIGHT_ACTIVE
SQUADS_INSPECT
SQUADS_DISBAND
SQUADS_EQUIPMENT_WEAPON_GOOD
SQUADS_EQUIPMENT_SHIELD_GOOD
SQUADS_LEFT_INACTIVE
SQUADS_RIGHT_INACTIVE
SQUADS_EQUIPMENT_HELMET_GOOD
SQUADS_EQUIPMENT_GLOVES_GOOD
SQUADS_EQUIPMENT_ARMOR_GOOD
SQUADS_EQUIPMENT_PANTS_GOOD
NOBLES_ACCOUNTING_2_ACTIVE
NOBLES_ACCOUNTING_3_ACTIVE
NOBLES_ACCOUNTING_5_INACTIVE
NOBLES_ACCOUNTING_1_ACTIVE
LABOR_KITCHEN_COOK_CANNOT
LABOR_KITCHEN_COOK_ALLOWED
NOBLES_ACCOUNTING_4_ACTIVE
NOBLES_ACCOUNTING_5_ACTIVE
LABOR_KITCHEN_BREW_ALLOWED
LABOR_KITCHEN_BREW_RESTRICTED
LABOR_KITCHEN_COOK_RESTRICTED
LABOR_KITCHEN_BREW_CANNOT
LABOR_STONE_USE_ALLOWED
LABOR_STONE_USE_RESTRICTED
LABOR_STONE_USE_MAGMA_SAFE
LABOR_STONE_USE_MAGMA_UNSAFE
LABOR_WORKER_ASSIGNED
LABOR_WORKER_UNASSIGNED
WORKER_ONLY_DO_ASSIGNED_JOBS
WORKER_DO_ANY_AVAILABLE_JOB
LABOR_EDIT_WORK_DETAIL
WORK_DETAIL_MINERS
LABOR_WORKER_ASSIGNED_EVERYBODY
LABOR_WORKER_ASSIGNED_NOBODY
WORK_DETAIL_PLANTERS
WORK_DETAIL_FISHERMEN
WORK_DETAIL_WOODCUTTERS
WORK_DETAIL_HUNTERS
WORK_DETAIL_PLANT_GATHERERS
WORK_DETAIL_HAULERS
WORK_DETAIL_STONECUTTERS
WORK_DETAIL_ENGRAVERS
WORK_DETAIL_CUSTOM_2
WORK_DETAIL_CUSTOM_3
WORK_DETAIL_ORDERLIES
WORK_DETAIL_CUSTOM_1
WORK_DETAIL_CUSTOM_6
WORK_DETAIL_CUSTOM_7
WORK_DETAIL_CUSTOM_4
WORK_DETAIL_CUSTOM_5
LOCATION_RESERVED_DECREASE_AMOUNT
LOCATION_RESERVED_ENTER_AMOUNT
WORK_DETAIL_CUSTOM_8
LOCATION_RESERVED_INCREASE_AMOUNT
LOCATION_OCCUPATION_PERFORMER
LOCATION_OCCUPATION_MERCENARY
LOCATION_ASSIGN_OCCUPATION
LOCATION_OCCUPATION_TAVERN_KEEPER
LOCATION_OCCUPATION_SCRIBE
LOCATION_OCCUPATION_DOCTOR
LOCATION_OCCUPATION_MONSTER_SLAYER
LOCATION_OCCUPATION_SCHOLAR
LOCATION_PERMISSION_ON_RESIDENTS
LOCATION_PERMISSION_ON_CITIZENS
LOCATION_POSITION_TEMPLE
LOCATION_PERMISSION_ON_VISITORS
LOCATION_PERMISSION_OFF_RESIDENTS
LOCATION_PERMISSION_OFF_CITIZENS
LOCATION_PERMISSION_ON_MEMBERS
LOCATION_PERMISSION_OFF_VISITORS
BURROW_RECENTER
BURROW_SUSPEND_ACTIVE
LOCATION_PERMISSION_OFF_MEMBERS
LOCATION_OCCUPATION_REMOVE_WORKER
BUTTON_DIG
BUTTON_LOWER_MENU
ARENA_FLUIDS_MUD_SELECTED
ARENA_ENTER_AMOUNT
BUTTON_BUILDING_REMOVE
BUTTON_ZONE_INACTIVE
BUTTON_BUILDING_INACTIVE
BUTTON_BUILDING_ACTIVE
BUTTON_BURROW_ACTIVE
BUTTON_HAULING_INACTIVE
BUTTON_ZONE_ACTIVE
BUTTON_BURROW_INACTIVE
BUTTON_DIG_DIG_INACTIVE
BUTTON_DIG_STAIRS_ACTIVE
BUTTON_HAULING_ACTIVE
BUTTON_DIG_DIG_ACTIVE
BUTTON_DIG_RAMP_INACTIVE
BUTTON_DIG_CHANNEL_ACTIVE
BUTTON_DIG_STAIRS_INACTIVE
BUTTON_DIG_RAMP_ACTIVE
BUTTON_DIG_REMOVE_STAIRS_RAMPS_INACTIVE
BUTTON_DIG_MODE_ALL_ACTIVE
BUTTON_DIG_CHANNEL_INACTIVE
BUTTON_DIG_REMOVE_STAIRS_RAMPS_ACTIVE
BUTTON_DIG_MODE_AUTO_INACTIVE
BUTTON_DIG_MODE_ONLY_ORE_GEM_ACTIVE
BUTTON_DIG_MODE_ALL_INACTIVE
BUTTON_DIG_MODE_AUTO_ACTIVE
BUTTON_DIG_MODE_ONLY_GEM_INACTIVE
BUTTON_PRIORITY_1_ACTIVE
BUTTON_DIG_MODE_ONLY_ORE_GEM_INACTIVE
BUTTON_DIG_MODE_ONLY_GEM_ACTIVE
BUTTON_PRIORITY_2_INACTIVE
BUTTON_PRIORITY_3_ACTIVE
BUTTON_PRIORITY_1_INACTIVE
BUTTON_PRIORITY_2_ACTIVE
BUTTON_PRIORITY_4_INACTIVE
BUTTON_PRIORITY_5_ACTIVE
BUTTON_PRIORITY_3_INACTIVE
BUTTON_PRIORITY_4_ACTIVE
BUTTON_PRIORITY_6_INACTIVE
BUTTON_PRIORITY_7_ACTIVE
BUTTON_PRIORITY_5_INACTIVE
BUTTON_PRIORITY_6_ACTIVE
BUTTON_DES_BLUEPRINT_INACTIVE
BUTTON_DES_TO_BLUEPRINT_ACTIVE
BUTTON_PRIORITY_7_INACTIVE
BUTTON_DES_BLUEPRINT_ACTIVE
BUTTON_DES_FROM_BLUEPRINT_INACTIVE
BUTTON_DES_CHOP_ACTIVE
BUTTON_DES_FROM_BLUEPRINT_ACTIVE
BUTTON_DES_TO_BLUEPRINT_INACTIVE
BUTTON_DES_GATHER_INACTIVE
BUTTON_DES_SMOOTH_ACTIVE
BUTTON_DES_CHOP_INACTIVE
BUTTON_DES_GATHER_ACTIVE
BUTTON_DES_SMOOTH_SMOOTH_INACTIVE
BUTTON_DES_SMOOTH_ENGRAVE_ACTIVE
BUTTON_DES_SMOOTH_INACTIVE
BUTTON_DES_SMOOTH_SMOOTH_ACTIVE
BUTTON_DES_SMOOTH_TRACK_INACTIVE
BUTTON_DES_SMOOTH_FORTIFY_ACTIVE
BUTTON_DES_SMOOTH_ENGRAVE_INACTIVE
BUTTON_DES_SMOOTH_TRACK_ACTIVE
SQUADS_EQUIPMENT_AMMO_GOOD
SQUADS_EQUIPMENT_BACKPACK_GOOD
SQUADS_EQUIPMENT_SHOES_GOOD
SQUADS_EQUIPMENT_QUIVER_GOOD
SQUADS_EQUIPMENT_SHIELD_WARNING
SQUADS_EQUIPMENT_ARMOR_WARNING
SQUADS_EQUIPMENT_FLASK_GOOD
SQUADS_EQUIPMENT_WEAPON_WARNING
SQUADS_EQUIPMENT_GLOVES_WARNING
SQUADS_EQUIPMENT_SHOES_WARNING
SQUADS_EQUIPMENT_PANTS_WARNING
SQUADS_EQUIPMENT_HELMET_WARNING
SQUADS_EQUIPMENT_BACKPACK_WARNING
SQUADS_EQUIPMENT_FLASK_WARNING
SQUADS_EQUIPMENT_QUIVER_WARNING
SQUADS_EQUIPMENT_AMMO_WARNING
SQUADS_EQUIPMENT_ARMOR_MISSING
SQUADS_EQUIPMENT_PANTS_MISSING
SQUADS_EQUIPMENT_WEAPON_MISSING
SQUADS_EQUIPMENT_SHIELD_MISSING
SQUADS_EQUIPMENT_SHOES_MISSING
SQUADS_EQUIPMENT_QUIVER_MISSING
SQUADS_EQUIPMENT_HELMET_MISSING
SQUADS_EQUIPMENT_GLOVES_MISSING
SQUADS_EQUIPMENT_FLASK_MISSING
BUTTON_FREE_PAINT_ACTIVE
SQUADS_EQUIPMENT_AMMO_MISSING
SQUADS_EQUIPMENT_BACKPACK_MISSING
BUTTON_PAINT_RECTANGLE_INACTIVE
BUTTON_CLICK_ACTIVE
BUTTON_FREE_PAINT_INACTIVE
BUTTON_PAINT_RECTANGLE_ACTIVE
BUTTON_FREE_PAINT_BORDER_INACTIVE
BUTTON_PAINT_RECTANGLE_BORDER_ACTIVE
BUTTON_CLICK_INACTIVE
BUTTON_FREE_PAINT_BORDER_ACTIVE
BUILDING_SHEET_FARM_INACTIVE_OPTION
BUILDING_SHEET_DISPLAY_FURNITURE_ITEM_ON
BUTTON_PAINT_RECTANGLE_BORDER_INACTIVE
BUILDING_SHEET_FARM_ACTIVE_OPTION
RECENTER_SURFACE
RECENTER_DEEPEST
BUILDING_SHEET_DISPLAY_FURNITURE_ITEM_OFF
RECENTER_HOTKEYS
RECENTER_REMOVE_OR_CLEAR
ARENA_INCREASE_TEAM
RECENTER_RECENTER
RECENTER_SET_LOCATION
ARENA_DECREASE_SKILL
ARENA_INCREASE_EQUIPMENT
ARENA_DECREASE_TEAM
ARENA_INCREASE_SKILL
ARENA_CONDITION_UNASSIGNED
ARENA_FLUIDS_WATER_UNSELECTED
ARENA_DECREASE_EQUIPMENT
ARENA_CONDITION_ASSIGNED
ARENA_FLUIDS_MAGMA_SELECTED
ARENA_FLUIDS_REMOVE_UNSELECTED
ARENA_FLUIDS_WATER_SELECTED
ARENA_FLUIDS_MAGMA_UNSELECTED
ARENA_FLUIDS_SNOW_SELECTED
ARENA_FLUIDS_MUD_UNSELECTED
ARENA_FLUIDS_REMOVE_SELECTED
ARENA_FLUIDS_SNOW_UNSELECTED
INVENTORY_ASSIGNED_SYMBOL
UNIT_SHEET_CUSTOMIZE
INVENTORY_ASSIGNED_CLOTHING
INVENTORY_ASSIGNED_TOOL
UNIT_SHEET_CAMERA_ACTIVE
PETS_LIVESTOCK_ASSIGN_TRAINER
UNIT_SHEET_EXPEL
UNIT_SHEET_CAMERA_INACTIVE
PETS_LIVESTOCK_HUNT_TRAINING_INACTIVE
PETS_LIVESTOCK_HUNT_TRAINING_ACTIVE
PETS_LIVESTOCK_WAR_TRAINING_INACTIVE
PETS_LIVESTOCK_WAR_TRAINING_ACTIVE
PETS_LIVESTOCK_AVAILABLE_AS_PET
PETS_LIVESTOCK_SLAUGHTER_INACTIVE
PETS_LIVESTOCK_ASSIGN_WORK_ANIMAL
PETS_LIVESTOCK_UNAVAILABLE_AS_PET
PETS_LIVESTOCK_GELD_ACTIVE
BUILDING_SHEET_ASSIGN_WORKER
PETS_LIVESTOCK_SLAUGHTER_ACTIVE
PETS_LIVESTOCK_GELD_INACTIVE
ASSIGN_TRADE_SELECTED
ASSIGN_TRADE_NOT_SELECTED
BUILDING_SHEET_CLEAR_WORKER
BUILDING_SHEET_REMOVE
ASSIGN_TRADE_PROHIBITED
BUTTON_FILTER_NAME
ASSIGN_TRADE_IN_DEPOT
ASSIGN_TRADE_BEING_BROUGHT
PETITIONS_LIGHT
GRID_CELL_INACTIVE
SIEGE_LIGHT
DIPLOMACY_LIGHT
LEGENDS_TAB_PAGE_LEFT
LEGENDS_TAB_PAGE_RIGHT
GRID_CELL_ACTIVE
GRID_CELL_BUTTON
EMBARK_EXPAND_Y_ACTIVE
EMBARK_EXPAND_Y_INACTIVE
EMBARK_SELECTED
EMBARK_NOT_SELECTED
HELP_BORDER
HELP_CORNER
EMBARK_CONTRACT_Y_ACTIVE
EMBARK_CONTRACT_Y_INACTIVE
HELP_REVEAL
LIQUID_NUMBERS_ON
HELP_CLOSE
HELP_HIDE
RAMP_ARROWS_OFF
ZOOM_IN_ON
LIQUID_NUMBERS_OFF
RAMP_ARROWS_ON
ZOOM_OUT_OFF
BUTTON_RECTANGLE
ZOOM_IN_OFF
ZOOM_OUT_ON
BUTTON_RECTANGLE_DARK
BUTTON_ADD
BUTTON_RECTANGLE_SELECTED
BUTTON_RECTANGLE_LIGHT
BUTTON_ADD_INVALID
BUTTON_SUBTRACT
BUTTON_ADD_HOVER
BUTTON_ADD_PRESSED
BUTTON_DES_CLAIM_ACTIVE
BUTTON_DES_CLAIM_INACTIVE
BUTTON_DES_SMOOTH_FORTIFY_INACTIVE
BUTTON_DES_ITEM_BUILDING
BUTTON_DES_DUMP_ACTIVE
BUTTON_DES_DUMP_INACTIVE
BUTTON_DES_FORBID_ACTIVE
BUTTON_DES_FORBID_INACTIVE
BUTTON_DES_MELT_ACTIVE
BUTTON_DES_MELT_INACTIVE
BUTTON_DES_UNDUMP_ACTIVE
BUTTON_DES_UNDUMP_INACTIVE
BUTTON_DES_HIDE_ACTIVE
BUTTON_DES_HIDE_INACTIVE
BUTTON_DES_UNMELT_ACTIVE
BUTTON_DES_UNMELT_INACTIVE
BUTTON_DES_TRAFFIC
BUTTON_DES_TRAFFIC_HIGH_ACTIVE
BUTTON_DES_UNHIDE_ACTIVE
BUTTON_DES_UNHIDE_INACTIVE
BUTTON_DES_TRAFFIC_NORMAL_INACTIVE
BUTTON_DES_TRAFFIC_LOW_ACTIVE
BUTTON_DES_TRAFFIC_HIGH_INACTIVE
BUTTON_DES_TRAFFIC_NORMAL_ACTIVE
BUTTON_DES_TRAFFIC_RESTRICTED_INACTIVE
BUTTON_DES_ERASE
BUTTON_DES_TRAFFIC_LOW_INACTIVE
BUTTON_DES_TRAFFIC_RESTRICTED_ACTIVE
BUTTON_SETTINGS
BUTTON_HELP
BUTTON_OPEN_RIGHT
BUTTON_CLOSE_LEFT
BUTTON_STRESS_2
BUTTON_STRESS_3
BUTTON_STRESS_0
BUTTON_STRESS_1
BUTTON_STRESS_6
BUTTON_PLAY_ACTIVE
BUTTON_STRESS_4
BUTTON_STRESS_5
BUTTON_PAUSE_INACTIVE
BUILDING_INFO_DOOR_FORBIDDEN_ACTIVE
BUTTON_PLAY_INACTIVE
BUTTON_PAUSE_ACTIVE
BUILDING_INFO_DOOR_PERMITTED
BUILDING_INFO_ACTIVE
BUILDING_INFO_DOOR_FORBIDDEN
BUILDING_INFO_DOOR_PERMITTED_ACTIVE
BUILDING_INFO_SIEGE_ENGINE_FIRE_AT_WILL
BUILDING_INFO_SIEGE_ENGINE_PREPARE_TO_FIRE_ACTIVE
BUILDING_INFO_INACTIVE
BUILDING_INFO_SIEGE_ENGINE_FIRE_AT_WILL_ACTIVE
BUILDING_INFO_SIEGE_ENGINE_NOT_IN_USE
BUILDING_INFO_ANIMAL_TRAP_MEAT_ACTIVE
BUILDING_INFO_SIEGE_ENGINE_PREPARE_TO_FIRE
BUILDING_INFO_SIEGE_ENGINE_NOT_IN_USE_ACTIVE
BUILDING_INFO_ANIMAL_TRAP_FISH
BUILDING_INFO_ANIMAL_TRAP_GEM_ACTIVE
BUILDING_INFO_ANIMAL_TRAP_MEAT
BUILDING_INFO_ANIMAL_TRAP_FISH_ACTIVE
BUILDING_INFO_ANIMAL_TRAP_NONE
INVENTORY_ASSIGNED_SQUAD
BUILDING_INFO_ANIMAL_TRAP_GEM
BUILDING_INFO_ANIMAL_TRAP_NONE_ACTIVE
BUTTON_PICTURE_BOX_SELECTED
BUTTON_PICTURE_BOX_HIGHLIGHTED
SCROLLBAR_OFFCENTER_SCROLLER_HOVER
BUTTON_PICTURE_BOX
BUTTON_PICTURE_BOX_DARK
BUTTON_FILTER
BUTTON_PICTURE_BOX_SEL_HIGHLIGHTED
BUTTON_PICTURE_BOX_LIGHT
BUTTON_CATEGORY_RECTANGLE_ON_SELECTED
BUTTON_CATEGORY_RECTANGLE_ON
BUTTON_CATEGORY_RECTANGLE_SELECTED
BUTTON_CATEGORY_RECTANGLE
CALENDAR_DAY_PAST
CALENDAR_DAY_CURRENT
BUTTON_CATEGORY_RECTANGLE_OFF_SELECTED
BUTTON_CATEGORY_RECTANGLE_OFF
BORDER_TOP
BORDER_BOTTOM
CALENDAR_DAY_FUTURE
BORDER_MIDDLE_INTERSECTION
HOVER_RECTANGLE_JOIN_W_SW
HOVER_RECTANGLE_JOIN_W_S
BORDER_LEFT
BORDER_RIGHT
HOVER_TAB_INACTIVE
HOVER_TAB_INSIDE_CORNER_TOP
HOVER_RECTANGLE_JOIN_E_S
HOVER_RECTANGLE_JOIN_E_SE
BOTTOM_BUTTON_BORDER_W
BOTTOM_BUTTON_BORDER_N
HOVER_TAB_INSIDE_CORNER_BOTTOM
BOTTOM_BUTTON_BORDER_NW
BOTTOM_BUTTON_BORDER_E
LEGENDS_TAB_CLOSE_INACTIVE
BOTTOM_BUTTON_BORDER_INTERIOR
BOTTOM_BUTTON_BORDER_NE
EMBARK_EXPAND_X_INACTIVE
EMBARK_CONTRACT_X_ACTIVE
LEGENDS_TAB_CLOSE_ACTIVE
EMBARK_EXPAND_X_ACTIVE
INTERIOR_BORDER_N_S_W_E
INTERIOR_BORDER_N_W_E
EMBARK_CONTRACT_X_INACTIVE
BUTTON_RECTANGLE_DIVIDER
INTERIOR_BORDER_N_S
INTERFACE_BACKGROUND
INTERIOR_BORDER_S_W_E
INTERIOR_BORDER_W_E
SORT_DESCENDING_ACTIVE
SORT_DESCENDING_INACTIVE
SORT_ASCENDING_ACTIVE
SORT_ASCENDING_INACTIVE
SCROLLBAR_UP_HOVER
SCROLLBAR_UP_PRESSED
SORT_TEXT_ACTIVE
SORT_TEXT_INACTIVE
SCROLLBAR_TOP_SCROLLER
SCROLLBAR_TOP_SCROLLER_HOVER
SCROLLBAR_DOWN_HOVER
SCROLLBAR_DOWN_PRESSED
SCROLLBAR_BLANK_SCROLLER
SCROLLBAR_BLANK_SCROLLER_HOVER
SCROLLBAR_BOTTOM_SCROLLER
SCROLLBAR_BOTTOM_SCROLLER_HOVER
BUTTON_SUBTRACT_INVALID
BUTTON_EXPANDER_CLOSED
BUTTON_SUBTRACT_HOVER
BUTTON_SUBTRACT_PRESSED
TAB_SELECTED
SHORT_TAB
BUTTON_EXPANDER_OPEN
SHORT_SUBTAB_SELECTED
SHORT_SUBSUBTAB
SHORT_TAB_SELECTED
SHORT_SUBTAB
HORIZONTAL_OPTION_ACTIVE
HORIZONTAL_OPTION_INACTIVE
SHORT_SUBSUBTAB_SELECTED
HORIZONTAL_OPTION_LEFT_ORNAMENT
HORIZONTAL_OPTION_RIGHT_ORNAMENT
BUILDING_JOBS_REPEAT
HORIZONTAL_OPTION_REMOVE
HORIZONTAL_OPTION_CONFIRM
BUILDING_JOBS_DO_NOW_ACTIVE
BUILDING_JOBS_SUSPENDED
BUILDING_JOBS_REPEAT_ACTIVE
BUILDING_JOBS_DO_NOW
BUILDING_JOBS_REMOVE
BUILDING_JOBS_REMOVE_WORKER
BUILDING_JOBS_SUSPENDED_ACTIVE
BUILDING_JOBS_PRIORITY_UP
BUILDING_SHORT_ITEM_TASK
BUILDING_ITEM_TASK
BUILDING_JOBS_ACTIVE
BUILDING_JOBS_QUOTA
BUILDING_ITEM_ANIMAL
BUILDING_ITEM_BAIT
BUILDING_ITEM_INCORPORATED
BUILDING_ITEM_TRADE
BUILDING_ITEM_OTHER
STOCKS_RECENTER
BUILDING_ITEM_LOADED
BUILDING_ITEM_DEAD
STOCKS_FORBID_ACTIVE
STOCKS_DUMP
STOCKS_VIEW_ITEM
STOCKS_FORBID
STOCKS_MELT_ACTIVE
STOCKS_HIDE
STOCKS_DUMP_ACTIVE
STOCKS_MELT
SHORT_FORBID_ACTIVE
SHORT_DUMP
STOCKS_HIDE_ACTIVE
SHORT_FORBID
SHORT_MELT_ACTIVE
SHORT_HIDE
SHORT_DUMP_ACTIVE
SHORT_MELT
SLIDER
SLIDER_HOVER
SHORT_HIDE_ACTIVE
SLIDER_BACKGROUND
SCROLLBAR_SMALL_SCROLLER_HOVER
SCROLLBAR_OFFCENTER_SCROLLER
SCROLLBAR
SCROLLBAR_SMALL_SCROLLER
TRAPCOMP_GRAPHICS_UPRIGHT_8T
TRAPCOMP_GRAPHICS_UPRIGHT_9T
TRAPCOMP_GRAPHICS_UPRIGHT_6T
TRAPCOMP_GRAPHICS_UPRIGHT_7T
TRAPCOMP_GRAPHICS_UPRIGHT_2B
TRAPCOMP_GRAPHICS_UPRIGHT_3B
TRAPCOMP_GRAPHICS_UPRIGHT_10T
TRAPCOMP_GRAPHICS_UPRIGHT_1B
TRAPCOMP_GRAPHICS_UPRIGHT_6B
TRAPCOMP_GRAPHICS_UPRIGHT_7B
TRAPCOMP_GRAPHICS_UPRIGHT_4B
TRAPCOMP_GRAPHICS_UPRIGHT_5B
TRAPCOMP_GRAPHICS_UPRIGHT_10B
AMMO_GRAPHICS
TRAPCOMP_GRAPHICS_UPRIGHT_8B
TRAPCOMP_GRAPHICS_UPRIGHT_9B
AMMO_GRAPHICS_STRAIGHT_WOOD
AMMO_GRAPHICS_DIAGONAL_DEFAULT
Unknown ammo graphics weapon token:
AMMO_GRAPHICS_STRAIGHT_DEFAULT
Unknown siegeammo graphics weapon token:
SIEGEAMMO_GRAPHICS_STRAIGHT_DEFAULT
AMMO_GRAPHICS_DIAGONAL_WOOD
SIEGEAMMO_GRAPHICS
SIEGEAMMO_GRAPHICS_DIAGONAL_WOOD
WEAPON_GRAPHICS
SIEGEAMMO_GRAPHICS_STRAIGHT_WOOD
SIEGEAMMO_GRAPHICS_DIAGONAL_DEFAULT
WEAPON_GRAPHICS_MATERIAL
WEAPON_GRAPHICS_WOOD
Unknown weapon graphics weapon token:
WEAPON_GRAPHICS_DEFAULT
WEAPON_GRAPHICS_UPRIGHT_1T
WEAPON_GRAPHICS_UPRIGHT_2T
WEAPON_GRAPHICS_WOOD_GROWN
WEAPON_GRAPHICS_WEAPON_TRAP
WEAPON_GRAPHICS_UPRIGHT_5T
WEAPON_GRAPHICS_UPRIGHT_6T
WEAPON_GRAPHICS_UPRIGHT_3T
WEAPON_GRAPHICS_UPRIGHT_4T
WEAPON_GRAPHICS_UPRIGHT_9T
WEAPON_GRAPHICS_UPRIGHT_10T
WEAPON_GRAPHICS_UPRIGHT_7T
WEAPON_GRAPHICS_UPRIGHT_8T
WEAPON_GRAPHICS_UPRIGHT_3B
WEAPON_GRAPHICS_UPRIGHT_4B
WEAPON_GRAPHICS_UPRIGHT_1B
WEAPON_GRAPHICS_UPRIGHT_2B
WEAPON_GRAPHICS_UPRIGHT_7B
WEAPON_GRAPHICS_UPRIGHT_8B
WEAPON_GRAPHICS_UPRIGHT_5B
WEAPON_GRAPHICS_UPRIGHT_6B
FOOD_CONTAINER_GRAPHICS
TOOL_GRAPHICS
WEAPON_GRAPHICS_UPRIGHT_9B
WEAPON_GRAPHICS_UPRIGHT_10B
LIST_ICON
TOOL_GRAPHICS_HIVE_BLD
Unknown tool graphics tool token:
ADD_TOOL_GRAPHICS
TOOL_GRAPHICS_CONTAINER_WOOD_LIQUID
TOOL_GRAPHICS_CONTAINER_STONE_LIQUID
TOOL_GRAPHICS_HIVE_BLD_IN_USE
TOOL_GRAPHICS_HIVE_BLD_PRODUCTS
SCROLLBAR_SKY
SCROLLBAR_GROUND
SCROLLBAR_CENTER_SCROLLER
SCROLLBAR_CENTER_SCROLLER_HOVER
SHAPE_GRAPHICS_LARGE_GEM
Unknown gem shape token:
SCROLLBAR_UNDERGROUND
BUTTON_FILTER_NO_MAG_RIGHT
Unknown workshop graphics workshop token:
CUSTOM_FURNACE_GRAPHICS
SHAPE_GRAPHICS_SMALL_GEM
CUSTOM_WORKSHOP_GRAPHICS
STATUE_ITEM_GRAPHICS: Unknown item subtype token:
STATUE_CREATURE_GRAPHICS
Unknown furnace graphics furnace token:
STATUE_ITEM_GRAPHICS
Unknown statue creature caste token:
STATUE_SHAPE_GRAPHICS
Unknown statue creature token:
STATUE_CREATURE_CASTE_GRAPHICS
CHEESE_GRAPHICS
cheese graphics
Unknown statue shape token:
Statue shape adj not recognized:
BOULDER_GRAPHICS
boulder graphics
Unknown cheese graphics material:
CHEESE_GRAPHICS_ALT
rough gem graphics
Unknown rough gem graphics material:
Unknown boulder graphics material:
ROUGH_GEM_GRAPHICS
Unknown bar graphics material:
WOOD_GRAPHICS
BARS_GRAPHICS
bar graphics
FOOD_GRAPHICS
Unknown food graphics food token:
wood graphics
Unknown wood graphics material:
GLOVES_GRAPHICS
Unknown gloves graphics gloves token:
ARMOR_GRAPHICS
Unknown armor graphics armor token:
PANTS_GRAPHICS
Unknown pants graphics pants token:
HELM_GRAPHICS
Unknown helm graphics helm token:
SHIELD_GRAPHICS
Unknown shield graphics shield token:
SHOES_GRAPHICS
Unknown shoes graphics shoes token:
TOY_GRAPHICS
Unknown toy graphics toy token:
SHOES_GRAPHICS_METAL
SHIELD_GRAPHICS_WOODEN
TRAPCOMP_GRAPHICS_WEAPON_TRAP
TRAPCOMP_GRAPHICS_UPRIGHT_1T
TRAPCOMP_GRAPHICS
Unknown trapcomp graphics trapcomp token:
TRAPCOMP_GRAPHICS_UPRIGHT_4T
TRAPCOMP_GRAPHICS_UPRIGHT_5T
TRAPCOMP_GRAPHICS_UPRIGHT_2T
TRAPCOMP_GRAPHICS_UPRIGHT_3T
FORTIFICATION_OPEN_NE
FORTIFICATION_OPEN_SW
FORTIFICATION_OPEN_WE
FORTIFICATION_OPEN_NW
FORTIFICATION_WOOD_OPEN_NSWE
FORTIFICATION_WOOD_OPEN_NSW
FORTIFICATION_OPEN_SE
FORTIFICATION_WOOD
FORTIFICATION_WOOD_OPEN_SWE
FORTIFICATION_WOOD_OPEN_NS
FORTIFICATION_WOOD_OPEN_NSE
FORTIFICATION_WOOD_OPEN_NWE
FORTIFICATION_WOOD_OPEN_NE
FORTIFICATION_WOOD_OPEN_SW
FORTIFICATION_WOOD_OPEN_WE
FORTIFICATION_WOOD_OPEN_NW
FORTIFICATION_ICE_OPEN_NSWE
FORTIFICATION_ICE_OPEN_NSW
FORTIFICATION_WOOD_OPEN_SE
FORTIFICATION_ICE
FORTIFICATION_ICE_OPEN_SWE
FORTIFICATION_ICE_OPEN_NS
FORTIFICATION_ICE_OPEN_NSE
FORTIFICATION_ICE_OPEN_NWE
FORTIFICATION_ICE_OPEN_NE
FORTIFICATION_ICE_OPEN_SW
FORTIFICATION_ICE_OPEN_WE
FORTIFICATION_ICE_OPEN_NW
FLOW_DUST
FLOW_WATER_MIST
FORTIFICATION_ICE_OPEN_SE
FLOW_MIASMA
FLOW_VAPOR
FLOW_DRAGONFIRE
FLOW_LAVA_MIST
FLOW_BOILING
FLOW_ITEM
UNIT_SELECTOR_PASTURE
FLOW_FIRE
FLOW_SMOKE
CREATURE_IS_TRAVELING
BUILDING_ICON_WORKSHOPS
UNIT_SELECTOR_PIT
UNIT_SELECTOR_POND
BUILDING_ICON_WALLS_FLOORS
BUILDING_ICON_MACHINES_FLUIDS
BUILDING_ICON_FURNITURE
BUILDING_ICON_DOORS_HATCHES
BUILDING_ICON_MILITARY
BUILDING_ICON_TRADE_DEPOT
BUILDING_ICON_CAGES_RESTRAINT
BUILDING_ICON_TRAPS
BUILDING_ICON_WORKSHOP_METALSMITH
BUILDING_ICON_WORKSHOPS_FURNACES
BUILDING_ICON_WORKSHOP_CARPENTER
BUILDING_ICON_WORKSHOP_MASON
BUILDING_ICON_WORKSHOPS_CLOTHING
BUILDING_ICON_WORKSHOPS_FARMING
BUILDING_ICON_WORKSHOP_CRAFTS
BUILDING_ICON_WORKSHOP_JEWELER
BUILDING_ICON_WORKSHOP_SIEGE
BUILDING_ICON_WORKSHOP_ASHERY
BUILDING_ICON_WORKSHOP_BOWYER
BUILDING_ICON_WORKSHOP_MECHANIC
TOOL_GRAPHICS_CONTAINER_WOOD_ITEM
TOOL_GRAPHICS_CONTAINER_STONE_ITEM
TOOL_GRAPHICS_CONTAINER_METAL_LIQUID
TOOL_GRAPHICS_CONTAINER_LIQUID
TOOL_GRAPHICS_STONE
TOOL_GRAPHICS_METAL
TOOL_GRAPHICS_CONTAINER_METAL_ITEM
TOOL_GRAPHICS_WOOD
TOOL_GRAPHICS_STONE_VARIANT
TOOL_GRAPHICS_METAL_VARIANT
TOOL_GRAPHICS_GLASS
TOOL_GRAPHICS_WOOD_VARIANT
TOOL_GRAPHICS_SPIKES
TOOL_GRAPHICS_RINGS
TOOL_GRAPHICS_GLASS_VARIANT
TOOL_GRAPHICS_DAMAGE
TOOL_GRAPHICS_BANDS
TOOL_GRAPHICS_BLOOD
TOOL_GRAPHICS_STUDS
TOOL_GRAPHICS_ENGRAVING
TOOL_GRAPHICS_MUD
TOOL_GRAPHICS_SHAPE
TOOL_GRAPHICS_VOMIT
TOOL_GRAPHICS_WATER
TILE_GRAPHICS
CUSTOM_SYMBOL
Shape token not recognized:
TILE_GRAPHICS_RECTANGLE
GRASS_STAIR_DOWN
STONE_STAIR_UPDOWN
GRASS_STAIR_UPDOWN
GRASS_STAIR_UP
DIRT_STAIR_UPDOWN
DIRT_STAIR_UP
STONE_STAIR_UP
STONE_STAIR_DOWN
SAND_STAIR_UP
SAND_STAIR_DOWN
DIRT_STAIR_DOWN
SAND_STAIR_UPDOWN
SAND_Y_STAIR_DOWN
SAND_W_STAIR_UPDOWN
SAND_Y_STAIR_UPDOWN
SAND_Y_STAIR_UP
SAND_R_STAIR_UPDOWN
SAND_R_STAIR_UP
SAND_W_STAIR_UP
SAND_W_STAIR_DOWN
SAND_B_STAIR_UP
SAND_B_STAIR_DOWN
SAND_R_STAIR_DOWN
SAND_B_STAIR_UPDOWN
PALETTE_STAIR_DOWN
SMOOTH_FLOOR
PALETTE_STAIR_UPDOWN
PALETTE_STAIR_UP
FORTIFICATION_OPEN_NSWE
FORTIFICATION_OPEN_NSW
WORKSHOP_FLOOR
FORTIFICATION
FORTIFICATION_OPEN_SWE
FORTIFICATION_OPEN_NS
FORTIFICATION_OPEN_NSE
FORTIFICATION_OPEN_NWE
BUILDING_ICON_TRAP_STONE
BUILDING_ICON_TRAP_WEAPON
BUILDING_ICON_ANIMAL_TRAP
BUILDING_ICON_PRESSURE_PLATE
BUILDING_ICON_ARCHERY_TARGET
BUILDING_ICON_WEAPON_RACK
BUILDING_ICON_TRAP_CAGE
BUILDING_ICON_WEAPON
BUILDING_ICON_CATAPULT
BUILDING_ICON_WAGON
BUILDING_ICON_ARMOR_STAND
BUILDING_ICON_BALLISTA
PLANNED_CONSTRUCTION_FLOOR
PLANNED_CONSTRUCTION_STAIR_UP
PLANNED_CONSTRUCTION_FORTIFICATION
PLANNED_CONSTRUCTION_WALL
PLANNED_CONSTRUCTION_RAMP
PLANNED_CONSTRUCTION_TRACK_N
PLANNED_CONSTRUCTION_STAIR_DOWN
PLANNED_CONSTRUCTION_STAIR_UPDOWN
PLANNED_CONSTRUCTION_TRACK_E
PLANNED_CONSTRUCTION_TRACK_NS
PLANNED_CONSTRUCTION_TRACK_S
PLANNED_CONSTRUCTION_TRACK_W
PLANNED_CONSTRUCTION_TRACK_SE
PLANNED_CONSTRUCTION_TRACK_SW
PLANNED_CONSTRUCTION_TRACK_NE
PLANNED_CONSTRUCTION_TRACK_NW
PLANNED_CONSTRUCTION_TRACK_NSW
PLANNED_CONSTRUCTION_TRACK_NWE
PLANNED_CONSTRUCTION_TRACK_WE
PLANNED_CONSTRUCTION_TRACK_NSE
PLANNED_CONSTRUCTION_TRACK_RN
PLANNED_CONSTRUCTION_TRACK_RS
PLANNED_CONSTRUCTION_TRACK_SWE
PLANNED_CONSTRUCTION_TRACK_NSWE
PLANNED_CONSTRUCTION_TRACK_RNS
PLANNED_CONSTRUCTION_TRACK_RNE
PLANNED_CONSTRUCTION_TRACK_RW
PLANNED_CONSTRUCTION_TRACK_RE
PLANNED_CONSTRUCTION_TRACK_RSW
PLANNED_CONSTRUCTION_TRACK_RWE
PLANNED_CONSTRUCTION_TRACK_RNW
PLANNED_CONSTRUCTION_TRACK_RSE
PLANNED_CONSTRUCTION_TRACK_RNWE
PLANNED_CONSTRUCTION_TRACK_RSWE
PLANNED_CONSTRUCTION_TRACK_RNSE
PLANNED_CONSTRUCTION_TRACK_RNSW
ZONE_INACTIVE_N_W
ZONE_INACTIVE_N_E
PLANNED_CONSTRUCTION_TRACK_RNSWE
ZONE_INACTIVE_N_S_W_E
ZONE_INACTIVE_N
ZONE_INACTIVE_E
ZONE_INACTIVE_S_E
ZONE_INACTIVE_S_W
ZONE_INACTIVE_N_S
ZONE_INACTIVE_W_E
ZONE_INACTIVE_W
ZONE_INACTIVE_S
ZONE_INACTIVE_N_S_W
ZONE_INACTIVE_N_S_E
ZONE_INACTIVE_N_W_E
ZONE_INACTIVE_S_W_E
BUILDING_ICON_FURNACE_GLASS
BUILDING_ICON_FURNACE_KILN
BUILDING_ICON_FURNACE_WOOD
BUILDING_ICON_FURNACE_SMELTER
BUILDING_ICON_WORKSHOP_CLOTHES
BUILDING_ICON_WORKSHOP_DYER
BUILDING_ICON_WORKSHOP_LEATHER
BUILDING_ICON_WORKSHOP_LOOM
BUILDING_ICON_WORKSHOP_BUTCHER
BUILDING_ICON_WORKSHOP_TANNER
BUILDING_ICON_FARM_PLOT
BUILDING_ICON_WORKSHOP_STILL
BUILDING_ICON_WORKSHOP_FARMER
BUILDING_ICON_WORKSHOP_QUERN
BUILDING_ICON_WORKSHOP_FISHERY
BUILDING_ICON_WORKSHOP_KITCHEN
BUILDING_ICON_HIVE
BUILDING_ICON_BED
BUILDING_ICON_WORKSHOP_KENNEL
BUILDING_ICON_NEST_BOX
BUILDING_ICON_BOX
BUILDING_ICON_CABINET
BUILDING_ICON_CHAIR
BUILDING_ICON_TABLE
BUILDING_ICON_STATUE
BUILDING_ICON_TRACTION_BENCH
BUILDING_ICON_COFFIN
BUILDING_ICON_SLAB
BUILDING_ICON_OFFERING_PLACE
BUILDING_ICON_INSTRUMENT
BUILDING_ICON_BOOKCASE
BUILDING_ICON_DISPLAY_FURNITURE
BUILDING_ICON_WALL
BUILDING_ICON_FLOOR
BUILDING_ICON_DOOR
BUILDING_ICON_HATCH
BUILDING_ICON_BRIDGE
BUILDING_ICON_ROAD_PAVED
BUILDING_ICON_RAMP
BUILDING_ICON_STAIRS
BUILDING_ICON_GRATE_WALL
BUILDING_ICON_GRATE_FLOOR
BUILDING_ICON_ROAD_DIRT
BUILDING_ICON_FORTIFICATION
BUILDING_ICON_WINDOW_GLASS
BUILDING_ICON_WINDOW_GEM
BUILDING_ICON_BARS_VERTICAL
BUILDING_ICON_BARS_FLOORS
BUILDING_ICON_TRACK_STOP
BUILDING_ICON_LEVER
BUILDING_ICON_SUPPORT
BUILDING_ICON_TRACK
BUILDING_ICON_SCREW_PUMP
BUILDING_ICON_WATER_WHEEL
BUILDING_ICON_WELL
BUILDING_ICON_FLOODGATE
BUILDING_ICON_AXLE_HORIZONTAL
BUILDING_ICON_AXLE_VERTICAL
BUILDING_ICON_WINDMILL
BUILDING_ICON_GEAR_ASSEMBLY
BUILDING_ICON_RESTRAINT
BUILDING_ICON_CAGE
BUILDING_ICON_WORKSHOP_MILLSTONE
BUILDING_ICON_ROLLERS
ZONE_DINING_HALL
ZONE_OFFICE
ZONE_GENERAL
ZONE_BEDROOM
ZONE_DORMITORY
ZONE_DUNGEON
ZONE_ARCHERY_RANGE
ZONE_BARRACKS
ZONE_FISHING
ZONE_GATHER
ZONE_TOMB
ZONE_WATER_SOURCE
ZONE_PIT
ZONE_SAND
ZONE_DUMP
ZONE_PEN
ZONE_HOSPITAL
ZONE_ANIMAL_TRAINING
ZONE_CLAY
ZONE_MEETING
ZONE_LIBRARY
ZONE_GUILDHALL
ZONE_MULTI
ZONE_TAVERN
ZONE_TEMPLE
ZONE_TEMPLE_COMPLEX
ZONE_GRAND_GUILDHALL
ZONE_SHRINE
GUTS_S_1
GUTS_S_2
GUTS_N_1
GUTS_N_2
GUTS_E_1
GUTS_E_2
GUTS_W_1
GUTS_W_2
GUTS_SW_1
GUTS_SW_2
GUTS_NW_1
GUTS_NW_2
GUTS_SE_1
GUTS_SE_2
GUTS_NE_1
GUTS_NE_2
STOCKPILE_N
STOCKPILE_S
STOCKPILE_FLOOR
STOCKPILE_N_UP
STOCKPILE_E_UP
STOCKPILE_E
STOCKPILE_W_UP
STOCKPILE_W
STOCKPILE_ANIMALS
STOCKPILE_ARMOR
STOCKPILE_BLANK
STOCKPILE_AMMO
STOCKPILE_COINS
STOCKPILE_CORPSES
STOCKPILE_BARS
STOCKPILE_CLOTH
STOCKPILE_FURNITURE
STOCKPILE_GEMS
STOCKPILE_FINISHED_GOODS
STOCKPILE_FOOD
ZONE_INACTIVE_SELECTED_N_W
ZONE_INACTIVE_SELECTED_N_E
ZONE_INACTIVE
ZONE_INACTIVE_SELECTED_N_S_W_E
ZONE_INACTIVE_SELECTED_N
ZONE_INACTIVE_SELECTED_E
ZONE_INACTIVE_SELECTED_S_E
ZONE_INACTIVE_SELECTED_S_W
ZONE_INACTIVE_SELECTED_N_S
ZONE_INACTIVE_SELECTED_W_E
ZONE_INACTIVE_SELECTED_W
ZONE_INACTIVE_SELECTED_S
ZONE_INACTIVE_SELECTED_N_S_W
ZONE_INACTIVE_SELECTED_N_S_E
ZONE_INACTIVE_SELECTED_N_W_E
ZONE_INACTIVE_SELECTED_S_W_E
ZONE_ACTIVE_N_W
ZONE_ACTIVE_N_E
ZONE_INACTIVE_SELECTED
ZONE_ACTIVE_N_S_W_E
ZONE_ACTIVE_N
ZONE_ACTIVE_E
ZONE_ACTIVE_S_E
ZONE_ACTIVE_S_W
ZONE_ACTIVE_N_S
ZONE_ACTIVE_W_E
ZONE_ACTIVE_W
ZONE_ACTIVE_S
ZONE_ACTIVE_N_S_W
ZONE_ACTIVE_N_S_E
ZONE_ACTIVE_N_W_E
ZONE_ACTIVE_S_W_E
ZONE_SELECTED_N_W
ZONE_SELECTED_N_E
ZONE_ACTIVE
ZONE_SELECTED_N_S_W_E
ZONE_SELECTED_N
ZONE_SELECTED_E
ZONE_SELECTED_S_E
ZONE_SELECTED_S_W
ZONE_SELECTED_N_S
ZONE_SELECTED_W_E
ZONE_SELECTED_W
ZONE_SELECTED_S
ZONE_SELECTED_N_S_W
ZONE_SELECTED_N_S_E
ZONE_SELECTED_N_W_E
ZONE_SELECTED_S_W_E
ZONE_GENERAL_N_W
ZONE_GENERAL_N_E
ZONE_SELECTED
ZONE_GENERAL_N_S_W_E
ZONE_GENERAL_N
ZONE_GENERAL_E
ZONE_GENERAL_S_E
ZONE_GENERAL_S_W
ZONE_GENERAL_N_S
ZONE_GENERAL_W_E
ZONE_GENERAL_W
ZONE_GENERAL_S
ZONE_GENERAL_N_S_W
ZONE_GENERAL_N_S_E
ZONE_GENERAL_N_W_E
ZONE_GENERAL_S_W_E
WORKSHOP_JEWELER
WORKSHOP_METALSMITH
WORKSHOP_MASON
WORKSHOP_CRAFTS
WORKSHOP_MECHANIC
WORKSHOP_SIEGE
WORKSHOP_MAGMAFORGE
WORKSHOP_BOWYER
WORKSHOP_LEATHER
WORKSHOP_TANNER
WORKSHOP_SIEGE_OVERLAY
WORKSHOP_BUTCHER
WORKSHOP_STILL
WORKSHOP_LOOM
WORKSHOP_CLOTHES
WORKSHOP_FISHERY
WORKSHOP_KITCHEN
WORKSHOP_ASHERY
WORKSHOP_KENNEL
WORKSHOP_KENNEL_OVERLAY
TRADE_DEPOT_OVERLAY
FURNACE_WOOD
WORKSHOP_DYER
TRADE_DEPOT
FURNACE_KILN
FURNACE_SMELTER_LAVA
FURNACE_SMELTER
FURNACE_GLASS
WORKSHOP_CUSTOM_OVERLAY
WORKSHOP_CARPENTER_OVERLAY
FURNACE_GLASS_LAVA
FURNACE_KILN_LAVA
WORKSHOP_CRAFTS_OVERLAY
WORKSHOP_JEWELER_OVERLAY
WORKSHOP_FARMER_OVERLAY
WORKSHOP_MASON_OVERLAY
WORKSHOP_BOWYER_OVERLAY
WORKSHOP_MECHANIC_OVERLAY
WORKSHOP_METALSMITH_OVERLAY
WORKSHOP_MAGMAFORGE_OVERLAY
WORKSHOP_TANNER_OVERLAY
WORKSHOP_CLOTHES_OVERLAY
WORKSHOP_BUTCHER_OVERLAY
WORKSHOP_LEATHER_OVERLAY
WORKSHOP_LOOM_OVERLAY
WORKSHOP_KITCHEN_OVERLAY
WORKSHOP_FISHERY_OVERLAY
WORKSHOP_STILL_OVERLAY
FURNACE_WOOD_OVERLAY
FURNACE_SMELTER_OVERLAY
WORKSHOP_ASHERY_OVERLAY
WORKSHOP_DYER_OVERLAY
FURNACE_SMELTER_LAVA_OVERLAY
FURNACE_GLASS_LAVA_OVERLAY
FURNACE_GLASS_OVERLAY
FURNACE_KILN_OVERLAY
FARMPLOT_PLANTED
BALLISTA_N
FURNACE_KILN_LAVA_OVERLAY
FARMPLOT
BALLISTA_E
CATAPULT_N
BALLISTA_S
BALLISTA_W
STOCKPILE_SHEETS
STOCKPILE_STONE
STOCKPILE_LEATHER
STOCKPILE_REFUSE
STOCKPILE_CUSTOM
STOCKPILE_ICON_BLANK
STOCKPILE_WEAPONS
STOCKPILE_WOOD
STOCKPILE_ICON_ARMOR
STOCKPILE_ICON_BARS
STOCKPILE_ICON_AMMO
STOCKPILE_ICON_ANIMALS
STOCKPILE_ICON_CORPSES
STOCKPILE_ICON_FINISHED_GOODS
STOCKPILE_ICON_CLOTH
STOCKPILE_ICON_COINS
STOCKPILE_ICON_GEMS
STOCKPILE_ICON_LEATHER
STOCKPILE_ICON_FOOD
STOCKPILE_ICON_FURNITURE
STOCKPILE_ICON_STONE
STOCKPILE_ICON_WEAPONS
STOCKPILE_ICON_REFUSE
STOCKPILE_ICON_SHEETS
STOCKPILE_ICON_ALL
STOCKPILE_ICON_SIGNLESS_BLANK
STOCKPILE_ICON_WOOD
STOCKPILE_ICON_CUSTOM
STOCKPILE_ICON_SIGNLESS_ARMOR
STOCKPILE_ICON_SIGNLESS_BARS
STOCKPILE_ICON_SIGNLESS_AMMO
STOCKPILE_ICON_SIGNLESS_ANIMALS
STOCKPILE_ICON_SIGNLESS_CORPSES
STOCKPILE_ICON_SIGNLESS_FINISHED_GOODS
STOCKPILE_ICON_SIGNLESS_CLOTH
STOCKPILE_ICON_SIGNLESS_COINS
STOCKPILE_ICON_SIGNLESS_GEMS
STOCKPILE_ICON_SIGNLESS_LEATHER
STOCKPILE_ICON_SIGNLESS_FOOD
STOCKPILE_ICON_SIGNLESS_FURNITURE
STOCKPILE_ICON_SIGNLESS_STONE
STOCKPILE_ICON_SIGNLESS_WEAPONS
STOCKPILE_ICON_SIGNLESS_REFUSE
STOCKPILE_ICON_SIGNLESS_SHEETS
STOCKPILE_ICON_SIGNLESS_ALL
UNIT_STATUS
STOCKPILE_ICON_SIGNLESS_WOOD
STOCKPILE_ICON_SIGNLESS_CUSTOM
WAGON_S
WAGON_W
WAGON_BLD
WAGON_N
WAGON_GOODS_N
WAGON_GOODS_S
WAGON_E
WAGON_GOODS_BLD
WORKSHOP_QUERN
WORKSHOP_MILLSTONE
WAGON_GOODS_E
WAGON_GOODS_W
WORKSHOP_CARPENTER
WORKSHOP_FARMER
WORKSHOP_MILLSTONE_TURNING
WORKSHOP_CUSTOM
UPRIGHT_WEAPON_RETRACTED_5
UPRIGHT_WEAPON_RETRACTED_6
UPRIGHT_WEAPON_RETRACTED_3
UPRIGHT_WEAPON_RETRACTED_4
UPRIGHT_WEAPON_RETRACTED_9
UPRIGHT_WEAPON_RETRACTED_10
UPRIGHT_WEAPON_RETRACTED_7
UPRIGHT_WEAPON_RETRACTED_8
AXLE_HORIZONTAL_NS_1
AXLE_HORIZONTAL_NS_2
DEBRIS_1
DEBRIS_2
GEAR_ASSEMBLY_1
GEAR_ASSEMBLY_2
AXLE_HORIZONTAL_WE_1
AXLE_HORIZONTAL_WE_2
AXLE_HORIZONTAL_NS_FITTINGS_1
AXLE_HORIZONTAL_NS_FITTINGS_2
AXLE_VERTICAL_1
AXLE_VERTICAL_2
GEAR_ASSEMBLY_SOUTH_AXLE_1
GEAR_ASSEMBLY_SOUTH_AXLE_2
AXLE_HORIZONTAL_WE_FITTINGS_1
AXLE_HORIZONTAL_WE_FITTINGS_2
WINDMILL_N_1
WINDMILL_N_2
AXLE_VERTICAL_FITTINGS_1
AXLE_VERTICAL_FITTINGS_2
WINDMILL_W_1
WINDMILL_W_2
WINDMILL_S_1
WINDMILL_S_2
WINDMILL_NW_1
WINDMILL_NW_2
WINDMILL_E_1
WINDMILL_E_2
WINDMILL_SW_1
WINDMILL_SW_2
WINDMILL_NE_1
WINDMILL_NE_2
WATER_WHEEL_NS_1
WATER_WHEEL_NS_2
WINDMILL_SE_1
WINDMILL_SE_2
SCREWPUMP_E_1
SCREWPUMP_E_2
WATER_WHEEL_WE_1
WATER_WHEEL_WE_2
SCREWPUMP_N_1
SCREWPUMP_N_2
SCREWPUMP_W_1
SCREWPUMP_W_2
SCREWPUMP_AXLE_1
SCREWPUMP_AXLE_2
SCREWPUMP_S_1
SCREWPUMP_S_2
SOIL_WALL_N_3
SOIL_WALL_N_4
SOIL_WALL_N_1
SOIL_WALL_N_2
SOIL_WALL_S_3
SOIL_WALL_S_4
SOIL_WALL_S_1
SOIL_WALL_S_2
CATAPULT_E
LEVER_SET
CATAPULT_S
CATAPULT_W
TRACK_STOP_STONE_WE
TRACK_STOP_STONE_SE
LEVER_PULLED
TRACK_STOP_STONE_NS
TRACK_STOP_STONE_NW
TRACK_STOP_STONE_NSW
TRACK_STOP_STONE_SW
TRACK_STOP_STONE_NE
TRACK_STOP_STONE_NWE
TRACK_STOP_STONE_NSWE
TRACK_STOP_STONE_NSE
TRACK_STOP_STONE_SWE
TRACK_STOP_STONE_E
TRACK_STOP_STONE_W
TRACK_STOP_STONE_S
TRACK_STOP_STONE_N
TRACK_STOP_WOOD_SE
TRACK_STOP_WOOD_SW
TRACK_STOP_WOOD_NS
TRACK_STOP_WOOD_WE
TRACK_STOP_WOOD_NSW
TRACK_STOP_WOOD_NSE
TRACK_STOP_WOOD_NE
TRACK_STOP_WOOD_NW
TRACK_STOP_WOOD_NSWE
TRACK_STOP_WOOD_S
TRACK_STOP_WOOD_SWE
TRACK_STOP_WOOD_NWE
TRACK_STOP_WOOD_W
TRAP_CAGE
TRACK_STOP_WOOD_N
TRACK_STOP_WOOD_E
TRAP_STONE
TRAP_STONE_TOP
TRAP_CAGE_TOP
TRAP_CAGE_UNLOADED
TRAP_WEAPON_UNLOADED
TRAP_WEAPON_GENERIC_PIKE
TRAP_STONE_UNLOADED
TRAP_WEAPON
TRAP_WEAPON_GENERIC_SWORD
TRAP_WEAPON_GENERIC_AXE
TRAP_WEAPON_GENERIC_SPEAR
TRAP_WEAPON_GENERIC_WHIP
TRAP_WEAPON_GENERIC_DAGGER
TRAP_WEAPON_GENERIC_CROSSBOW
TRAP_WEAPON_GENERIC_MACE
TRAP_WEAPON_GENERIC_HAMMER
TRAP_PLATE_READY
TRAP_PLATE_PRESSED
TRAP_WEAPON_GENERIC_BOW
TRAP_WEAPON_GENERIC_BLOWGUN
TRAP_PLATE_READY_WATER
TRAP_PLATE_PRESSED_WATER
TRAP_PLATE_READY_MINECART
TRAP_PLATE_PRESSED_MINECART
UPRIGHT_WEAPON_RETRACTED_1
UPRIGHT_WEAPON_RETRACTED_2
TRAP_PLATE_READY_MAGMA
TRAP_PLATE_PRESSED_MAGMA
WORN1_STONE_WALL_W_E_3
WORN1_STONE_WALL_W_E_4
WORN1_STONE_WALL_W_E_1
WORN1_STONE_WALL_W_E_2
WORN1_STONE_WALL_N_S_3
WORN1_STONE_WALL_N_S_4
WORN1_STONE_WALL_N_S_1
WORN1_STONE_WALL_N_S_2
WORN2_STONE_WALL_N_3
WORN2_STONE_WALL_N_4
WORN2_STONE_WALL_N_1
WORN2_STONE_WALL_N_2
WORN2_STONE_WALL_S_3
WORN2_STONE_WALL_S_4
WORN2_STONE_WALL_S_1
WORN2_STONE_WALL_S_2
WORN2_STONE_WALL_E_3
WORN2_STONE_WALL_E_4
WORN2_STONE_WALL_E_1
WORN2_STONE_WALL_E_2
WORN2_STONE_WALL_W_3
WORN2_STONE_WALL_W_4
WORN2_STONE_WALL_W_1
WORN2_STONE_WALL_W_2
WORN2_STONE_WALL_NE
WORN2_STONE_WALL_SW
WORN2_STONE_WALL_SE
WORN2_STONE_WALL_NW
WORN2_STONE_WALL_S_E
WORN2_STONE_WALL_N_E
WORN2_STONE_WALL_S_W
WORN2_STONE_WALL_N_W
WORN2_STONE_WALL_S_W_E
WORN2_STONE_WALL_N_S_W
WORN2_STONE_WALL_N_S_E
WORN2_STONE_WALL_N_W_E
WORN2_STONE_WALL_N_S_W_E_3
WORN2_STONE_WALL_N_S_W_E_4
WORN2_STONE_WALL_N_S_W_E_1
WORN2_STONE_WALL_N_S_W_E_2
WORN2_STONE_WALL_W_E_3
WORN2_STONE_WALL_W_E_4
WORN2_STONE_WALL_W_E_1
WORN2_STONE_WALL_W_E_2
WORN2_STONE_WALL_N_S_3
WORN2_STONE_WALL_N_S_4
WORN2_STONE_WALL_N_S_1
WORN2_STONE_WALL_N_S_2
WORN3_STONE_WALL_N_3
WORN3_STONE_WALL_N_4
WORN3_STONE_WALL_N_1
WORN3_STONE_WALL_N_2
WORN3_STONE_WALL_S_3
WORN3_STONE_WALL_S_4
WORN3_STONE_WALL_S_1
WORN3_STONE_WALL_S_2
WORN3_STONE_WALL_E_3
WORN3_STONE_WALL_E_4
WORN3_STONE_WALL_E_1
WORN3_STONE_WALL_E_2
WORN3_STONE_WALL_W_3
WORN3_STONE_WALL_W_4
WORN3_STONE_WALL_W_1
WORN3_STONE_WALL_W_2
SOIL_WALL_E_3
SOIL_WALL_E_4
SOIL_WALL_E_1
SOIL_WALL_E_2
SOIL_WALL_W_3
SOIL_WALL_W_4
SOIL_WALL_W_1
SOIL_WALL_W_2
SOIL_WALL_NE
SOIL_WALL_SW
SOIL_WALL_SE
SOIL_WALL_NW
SOIL_WALL_S_E
SOIL_WALL_N_E
SOIL_WALL_S_W
SOIL_WALL_N_W
SOIL_WALL_S_W_E
SOIL_WALL_N_S_W
SOIL_WALL_N_S_E
SOIL_WALL_N_W_E
SOIL_WALL_N_S_W_E_3
SOIL_WALL_N_S_W_E_4
SOIL_WALL_N_S_W_E_1
SOIL_WALL_N_S_W_E_2
SOIL_WALL_W_E_3
SOIL_WALL_W_E_4
SOIL_WALL_W_E_1
SOIL_WALL_W_E_2
SOIL_WALL_N_S_3
SOIL_WALL_N_S_4
SOIL_WALL_N_S_1
SOIL_WALL_N_S_2
WORN1_STONE_WALL_N_3
WORN1_STONE_WALL_N_4
WORN1_STONE_WALL_N_1
WORN1_STONE_WALL_N_2
WORN1_STONE_WALL_S_3
WORN1_STONE_WALL_S_4
WORN1_STONE_WALL_S_1
WORN1_STONE_WALL_S_2
WORN1_STONE_WALL_E_3
WORN1_STONE_WALL_E_4
WORN1_STONE_WALL_E_1
WORN1_STONE_WALL_E_2
WORN1_STONE_WALL_W_3
WORN1_STONE_WALL_W_4
WORN1_STONE_WALL_W_1
WORN1_STONE_WALL_W_2
WORN1_STONE_WALL_NE
WORN1_STONE_WALL_SW
WORN1_STONE_WALL_SE
WORN1_STONE_WALL_NW
WORN1_STONE_WALL_S_E
WORN1_STONE_WALL_N_E
WORN1_STONE_WALL_S_W
WORN1_STONE_WALL_N_W
WORN1_STONE_WALL_S_W_E
WORN1_STONE_WALL_N_S_W
WORN1_STONE_WALL_N_S_E
WORN1_STONE_WALL_N_W_E
WORN1_STONE_WALL_N_S_W_E_3
WORN1_STONE_WALL_N_S_W_E_4
WORN1_STONE_WALL_N_S_W_E_1
WORN1_STONE_WALL_N_S_W_E_2
MOSS_WALL_SE
MOSS_WALL_NW
MOSS_WALL_E
MOSS_WALL_W
MOSS_WALL_S_W
MOSS_WALL_N_W
MOSS_WALL_NE
MOSS_WALL_SW
MOSS_WALL_N_S_E
MOSS_WALL_N_W_E
MOSS_WALL_S_E
MOSS_WALL_N_E
MOSS_WALL_N_S_W_E
MOSS_WALL_W_E
MOSS_WALL_S_W_E
MOSS_WALL_N_S_W
ROOT_WALL_S
ROOT_WALL_E
MOSS_WALL_N_S
ROOT_WALL_N
ROOT_WALL_NW
ROOT_WALL_NE
ROOT_WALL_W
ROOT_WALL_SE
ROOT_WALL_N_W
ROOT_WALL_S_E
ROOT_WALL_SW
ROOT_WALL_S_W
ROOT_WALL_N_W_E
ROOT_WALL_S_W_E
ROOT_WALL_N_E
ROOT_WALL_N_S_E
ROOT_WALL_W_E
ROOT_WALL_N_S
ROOT_WALL_N_S_W
ROOT_WALL_N_S_W_E
SAND_WALL_E
SAND_WALL_W
SAND_WALL_N
SAND_WALL_S
SAND_WALL_NE
SAND_WALL_SW
SAND_WALL_SE
SAND_WALL_NW
SAND_WALL_S_E
SAND_WALL_N_E
SAND_WALL_S_W
SAND_WALL_N_W
SAND_WALL_S_W_E
SAND_WALL_N_S_W
SAND_WALL_N_S_E
SAND_WALL_N_W_E
SAND_WALL_N_S
SAND_Y_WALL_N
SAND_WALL_N_S_W_E
SAND_WALL_W_E
SAND_Y_WALL_W
SAND_Y_WALL_SE
SAND_Y_WALL_S
SAND_Y_WALL_E
SAND_Y_WALL_SW
SAND_Y_WALL_S_W
SAND_Y_WALL_NW
SAND_Y_WALL_NE
WORN3_STONE_WALL_NE
WORN3_STONE_WALL_SW
WORN3_STONE_WALL_SE
WORN3_STONE_WALL_NW
WORN3_STONE_WALL_S_E
WORN3_STONE_WALL_N_E
WORN3_STONE_WALL_S_W
WORN3_STONE_WALL_N_W
WORN3_STONE_WALL_S_W_E
WORN3_STONE_WALL_N_S_W
WORN3_STONE_WALL_N_S_E
WORN3_STONE_WALL_N_W_E
WORN3_STONE_WALL_N_S_W_E_3
WORN3_STONE_WALL_N_S_W_E_4
WORN3_STONE_WALL_N_S_W_E_1
WORN3_STONE_WALL_N_S_W_E_2
WORN3_STONE_WALL_W_E_3
WORN3_STONE_WALL_W_E_4
WORN3_STONE_WALL_W_E_1
WORN3_STONE_WALL_W_E_2
WORN3_STONE_WALL_N_S_3
WORN3_STONE_WALL_N_S_4
WORN3_STONE_WALL_N_S_1
WORN3_STONE_WALL_N_S_2
SMOOTHED_STONE_WALL_E
SMOOTHED_STONE_WALL_W
SMOOTHED_STONE_WALL_N
SMOOTHED_STONE_WALL_S
SMOOTHED_STONE_WALL_NE
SMOOTHED_STONE_WALL_SW
SMOOTHED_STONE_WALL_SE
SMOOTHED_STONE_WALL_NW
SMOOTHED_STONE_WALL_S_E
SMOOTHED_STONE_WALL_N_E
SMOOTHED_STONE_WALL_S_W
SMOOTHED_STONE_WALL_N_W
SMOOTHED_STONE_WALL_S_W_E
SMOOTHED_STONE_WALL_N_S_W
SMOOTHED_STONE_WALL_N_S_E
SMOOTHED_STONE_WALL_N_W_E
SMOOTHED_STONE_WALL_N_S
ENGRAVED_STONE_WALL_N
SMOOTHED_STONE_WALL_N_S_W_E
SMOOTHED_STONE_WALL_W_E
ENGRAVED_STONE_WALL_W
ENGRAVED_STONE_WALL_SE
ENGRAVED_STONE_WALL_S
ENGRAVED_STONE_WALL_E
ENGRAVED_STONE_WALL_SW
ENGRAVED_STONE_WALL_S_W
ENGRAVED_STONE_WALL_NW
ENGRAVED_STONE_WALL_NE
ENGRAVED_STONE_WALL_N_E
ENGRAVED_STONE_WALL_N_S_E
ENGRAVED_STONE_WALL_N_W
ENGRAVED_STONE_WALL_S_E
ENGRAVED_STONE_WALL_N_S_W
ENGRAVED_STONE_WALL_N_S_W_E
ENGRAVED_STONE_WALL_N_W_E
ENGRAVED_STONE_WALL_S_W_E
MOSS_WALL_N
MOSS_WALL_S
ENGRAVED_STONE_WALL_W_E
ENGRAVED_STONE_WALL_N_S
SAND_R_WALL_N_S
MAGMA_WALL_N
SAND_R_WALL_N_S_W_E
SAND_R_WALL_W_E
MAGMA_WALL_W
MAGMA_WALL_SE
MAGMA_WALL_S
MAGMA_WALL_E
MAGMA_WALL_SW
MAGMA_WALL_S_W
MAGMA_WALL_NW
MAGMA_WALL_NE
MAGMA_WALL_N_E
MAGMA_WALL_N_S_E
MAGMA_WALL_N_W
MAGMA_WALL_S_E
MAGMA_WALL_N_S_W
MAGMA_WALL_N_S_W_E
MAGMA_WALL_N_W_E
MAGMA_WALL_S_W_E
ICE_WALL_N
ICE_WALL_S
MAGMA_WALL_W_E
MAGMA_WALL_N_S
ICE_WALL_SE
ICE_WALL_NW
ICE_WALL_E
ICE_WALL_W
ICE_WALL_S_W
ICE_WALL_N_W
ICE_WALL_NE
ICE_WALL_SW
ICE_WALL_N_S_E
ICE_WALL_N_W_E
ICE_WALL_S_E
ICE_WALL_N_E
ICE_WALL_N_S_W_E
ICE_WALL_W_E
ICE_WALL_S_W_E
ICE_WALL_N_S_W
SMOOTHED_ICE_WALL_S
SMOOTHED_ICE_WALL_E
ICE_WALL_N_S
SMOOTHED_ICE_WALL_N
SMOOTHED_ICE_WALL_NW
SMOOTHED_ICE_WALL_NE
SMOOTHED_ICE_WALL_W
SMOOTHED_ICE_WALL_SE
SMOOTHED_ICE_WALL_N_W
SMOOTHED_ICE_WALL_S_E
SMOOTHED_ICE_WALL_SW
SMOOTHED_ICE_WALL_S_W
SMOOTHED_ICE_WALL_N_W_E
SMOOTHED_ICE_WALL_S_W_E
SMOOTHED_ICE_WALL_N_E
SMOOTHED_ICE_WALL_N_S_E
SMOOTHED_ICE_WALL_W_E
SMOOTHED_ICE_WALL_N_S
SMOOTHED_ICE_WALL_N_S_W
SMOOTHED_ICE_WALL_N_S_W_E
ORE_VEIN_WALL_E
ORE_VEIN_WALL_W
ORE_VEIN_WALL_N
ORE_VEIN_WALL_S
SAND_Y_WALL_N_E
SAND_Y_WALL_N_S_E
SAND_Y_WALL_N_W
SAND_Y_WALL_S_E
SAND_Y_WALL_N_S_W
SAND_Y_WALL_N_S_W_E
SAND_Y_WALL_N_W_E
SAND_Y_WALL_S_W_E
SAND_W_WALL_N
SAND_W_WALL_S
SAND_Y_WALL_W_E
SAND_Y_WALL_N_S
SAND_W_WALL_SE
SAND_W_WALL_NW
SAND_W_WALL_E
SAND_W_WALL_W
SAND_W_WALL_S_W
SAND_W_WALL_N_W
SAND_W_WALL_NE
SAND_W_WALL_SW
SAND_W_WALL_N_S_E
SAND_W_WALL_N_W_E
SAND_W_WALL_S_E
SAND_W_WALL_N_E
SAND_W_WALL_N_S_W_E
SAND_W_WALL_W_E
SAND_W_WALL_S_W_E
SAND_W_WALL_N_S_W
SAND_B_WALL_S
SAND_B_WALL_E
SAND_W_WALL_N_S
SAND_B_WALL_N
SAND_B_WALL_NW
SAND_B_WALL_NE
SAND_B_WALL_W
SAND_B_WALL_SE
SAND_B_WALL_N_W
SAND_B_WALL_S_E
SAND_B_WALL_SW
SAND_B_WALL_S_W
SAND_B_WALL_N_W_E
SAND_B_WALL_S_W_E
SAND_B_WALL_N_E
SAND_B_WALL_N_S_E
SAND_B_WALL_W_E
SAND_B_WALL_N_S
SAND_B_WALL_N_S_W
SAND_B_WALL_N_S_W_E
SAND_R_WALL_E
SAND_R_WALL_W
SAND_R_WALL_N
SAND_R_WALL_S
SAND_R_WALL_NE
SAND_R_WALL_SW
SAND_R_WALL_SE
SAND_R_WALL_NW
SAND_R_WALL_S_E
SAND_R_WALL_N_E
SAND_R_WALL_S_W
SAND_R_WALL_N_W
SAND_R_WALL_S_W_E
SAND_R_WALL_N_S_W
SAND_R_WALL_N_S_E
SAND_R_WALL_N_W_E
METAL_BARS_WALL_N_W_E
METAL_BARS_WALL_S_W_E
METAL_BARS_WALL_N_E
METAL_BARS_WALL_N_S_E
METAL_BARS_WALL_W_E
METAL_BARS_WALL_N_S
METAL_BARS_WALL_N_S_W
METAL_BARS_WALL_N_S_W_E
GEM_A_WALL_E
GEM_A_WALL_W
GEM_A_WALL_N
GEM_A_WALL_S
GEM_A_WALL_NE
GEM_A_WALL_SW
GEM_A_WALL_SE
GEM_A_WALL_NW
GEM_A_WALL_S_E
GEM_A_WALL_N_E
GEM_A_WALL_S_W
GEM_A_WALL_N_W
GEM_A_WALL_S_W_E
GEM_A_WALL_N_S_W
GEM_A_WALL_N_S_E
GEM_A_WALL_N_W_E
GEM_A_WALL_N_S
GEM_B_WALL_N
GEM_A_WALL_N_S_W_E
GEM_A_WALL_W_E
GEM_B_WALL_W
GEM_B_WALL_SE
GEM_B_WALL_S
GEM_B_WALL_E
GEM_B_WALL_SW
GEM_B_WALL_S_W
GEM_B_WALL_NW
GEM_B_WALL_NE
GEM_B_WALL_N_E
GEM_B_WALL_N_S_E
GEM_B_WALL_N_W
GEM_B_WALL_S_E
GEM_B_WALL_N_S_W
GEM_B_WALL_N_S_W_E
GEM_B_WALL_N_W_E
GEM_B_WALL_S_W_E
GEM_C_WALL_N
GEM_C_WALL_S
GEM_B_WALL_W_E
GEM_B_WALL_N_S
GEM_C_WALL_SE
GEM_C_WALL_NW
GEM_C_WALL_E
GEM_C_WALL_W
GEM_C_WALL_S_W
GEM_C_WALL_N_W
GEM_C_WALL_NE
GEM_C_WALL_SW
GEM_C_WALL_N_S_E
GEM_C_WALL_N_W_E
GEM_C_WALL_S_E
GEM_C_WALL_N_E
GEM_C_WALL_N_S_W_E
GEM_C_WALL_W_E
GEM_C_WALL_S_W_E
GEM_C_WALL_N_S_W
ORE_VEIN_WALL_NE
ORE_VEIN_WALL_SW
ORE_VEIN_WALL_SE
ORE_VEIN_WALL_NW
ORE_VEIN_WALL_S_E
ORE_VEIN_WALL_N_E
ORE_VEIN_WALL_S_W
ORE_VEIN_WALL_N_W
ORE_VEIN_WALL_S_W_E
ORE_VEIN_WALL_N_S_W
ORE_VEIN_WALL_N_S_E
ORE_VEIN_WALL_N_W_E
ORE_VEIN_WALL_N_S
ROCK_BLOCKS_WALL_N
ORE_VEIN_WALL_N_S_W_E
ORE_VEIN_WALL_W_E
ROCK_BLOCKS_WALL_W
ROCK_BLOCKS_WALL_SE
ROCK_BLOCKS_WALL_S
ROCK_BLOCKS_WALL_E
ROCK_BLOCKS_WALL_SW
ROCK_BLOCKS_WALL_S_W
ROCK_BLOCKS_WALL_NW
ROCK_BLOCKS_WALL_NE
ROCK_BLOCKS_WALL_N_E
ROCK_BLOCKS_WALL_N_S_E
ROCK_BLOCKS_WALL_N_W
ROCK_BLOCKS_WALL_S_E
ROCK_BLOCKS_WALL_N_S_W
ROCK_BLOCKS_WALL_N_S_W_E
ROCK_BLOCKS_WALL_N_W_E
ROCK_BLOCKS_WALL_S_W_E
WOODEN_WALL_N
WOODEN_WALL_S
ROCK_BLOCKS_WALL_W_E
ROCK_BLOCKS_WALL_N_S
WOODEN_WALL_SE
WOODEN_WALL_NW
WOODEN_WALL_E
WOODEN_WALL_W
WOODEN_WALL_S_W
WOODEN_WALL_N_W
WOODEN_WALL_NE
WOODEN_WALL_SW
WOODEN_WALL_N_S_E
WOODEN_WALL_N_W_E
WOODEN_WALL_S_E
WOODEN_WALL_N_E
WOODEN_WALL_N_S_W_E
WOODEN_WALL_W_E
WOODEN_WALL_S_W_E
WOODEN_WALL_N_S_W
METAL_BARS_WALL_S
METAL_BARS_WALL_E
WOODEN_WALL_N_S
METAL_BARS_WALL_N
METAL_BARS_WALL_NW
METAL_BARS_WALL_NE
METAL_BARS_WALL_W
METAL_BARS_WALL_SE
METAL_BARS_WALL_N_W
METAL_BARS_WALL_S_E
METAL_BARS_WALL_SW
METAL_BARS_WALL_S_W
MAGMA_2
MAGMA_3
HIDDEN_ROCK_5
MAGMA_1
UNDERWATER_5
UNDERWATER_4
UNDERWATER_7
UNDERWATER_6
UNDERWATER_1
UNDERMAGMA_7
UNDERWATER_3
UNDERWATER_2
UNDERMAGMA_4
UNDERMAGMA_3
UNDERMAGMA_6
UNDERMAGMA_5
UNDERWATER_7_LABEL
UNDERWATER_6_LABEL
UNDERMAGMA_2
UNDERMAGMA_1
UNDERWATER_3_LABEL
UNDERWATER_2_LABEL
UNDERWATER_5_LABEL
UNDERWATER_4_LABEL
UNDERMAGMA_6_LABEL
UNDERMAGMA_5_LABEL
UNDERWATER_1_LABEL
UNDERMAGMA_7_LABEL
UNDERMAGMA_2_LABEL
UNDERMAGMA_1_LABEL
UNDERMAGMA_4_LABEL
UNDERMAGMA_3_LABEL
UNDERWATER_EDGE_NE
UNDERWATER_EDGE_W
UNDERWATER_EDGE_N
UNDERWATER_EDGE_NW
UNDERWATER_EDGE_SW
UNDERWATER_EDGE_SE
UNDERWATER_EDGE_E
UNDERWATER_EDGE_S
UNDERMAGMA_EDGE_NE
UNDERMAGMA_EDGE_W
UNDERMAGMA_EDGE_N
UNDERMAGMA_EDGE_NW
UNDERMAGMA_EDGE_SW
UNDERMAGMA_EDGE_SE
UNDERMAGMA_EDGE_E
UNDERMAGMA_EDGE_S
TRACK_CARVED_W
TRACK_CARVED_E
TRACK_CARVED_N
TRACK_CARVED_S
TRACK_CARVED_NE
TRACK_CARVED_SW
TRACK_CARVED_NS
TRACK_CARVED_NW
TRACK_CARVED_NSW
TRACK_CARVED_NSE
TRACK_CARVED_SE
TRACK_CARVED_WE
TRACK_CARVED_NSWE
TRACK_CONSTRUCTED_STONE_N
TRACK_CARVED_NWE
TRACK_CARVED_SWE
GEM_D_WALL_S
GEM_D_WALL_E
GEM_C_WALL_N_S
GEM_D_WALL_N
GEM_D_WALL_NW
GEM_D_WALL_NE
GEM_D_WALL_W
GEM_D_WALL_SE
GEM_D_WALL_N_W
GEM_D_WALL_S_E
GEM_D_WALL_SW
GEM_D_WALL_S_W
GEM_D_WALL_N_W_E
GEM_D_WALL_S_W_E
GEM_D_WALL_N_E
GEM_D_WALL_N_S_E
GEM_D_WALL_W_E
GEM_D_WALL_N_S
GEM_D_WALL_N_S_W
GEM_D_WALL_N_S_W_E
STONE_WALL_N_3
STONE_WALL_N_4
STONE_WALL_N_1
STONE_WALL_N_2
STONE_WALL_S_3
STONE_WALL_S_4
STONE_WALL_S_1
STONE_WALL_S_2
STONE_WALL_E_3
STONE_WALL_E_4
STONE_WALL_E_1
STONE_WALL_E_2
STONE_WALL_W_3
STONE_WALL_W_4
STONE_WALL_W_1
STONE_WALL_W_2
STONE_WALL_NE
STONE_WALL_SW
STONE_WALL_SE
STONE_WALL_NW
STONE_WALL_S_E
STONE_WALL_N_E
STONE_WALL_S_W
STONE_WALL_N_W
STONE_WALL_S_W_E
STONE_WALL_N_S_W
STONE_WALL_N_S_E
STONE_WALL_N_W_E
STONE_WALL_N_S_W_E_3
STONE_WALL_N_S_W_E_4
STONE_WALL_N_S_W_E_1
STONE_WALL_N_S_W_E_2
STONE_WALL_W_E_3
STONE_WALL_W_E_4
STONE_WALL_W_E_1
STONE_WALL_W_E_2
STONE_WALL_N_S_3
STONE_WALL_N_S_4
STONE_WALL_N_S_1
STONE_WALL_N_S_2
HIDDEN_ROCK_3
HIDDEN_ROCK_4
HIDDEN_ROCK_1
HIDDEN_ROCK_2
ROLLERS_WOOD_NSE_1
ROLLERS_WOOD_SWE_1
ROLLERS_WOOD_NW_1
ROLLERS_WOOD_NSW_1
ROLLERS_WOOD_S_1
ROLLERS_WOOD_N_1
ROLLERS_WOOD_NWE_1
ROLLERS_WOOD_NSWE_1
ROLLERS_WOOD_NS_2
ROLLERS_WOOD_WE_2
ROLLERS_WOOD_E_1
ROLLERS_WOOD_W_1
ROLLERS_WOOD_NE_2
ROLLERS_WOOD_NW_2
ROLLERS_WOOD_SE_2
ROLLERS_WOOD_SW_2
ROLLERS_WOOD_SWE_2
ROLLERS_WOOD_NWE_2
ROLLERS_WOOD_NSW_2
ROLLERS_WOOD_NSE_2
ROLLERS_WOOD_N_2
ROLLERS_WOOD_E_2
ROLLERS_WOOD_NSWE_2
ROLLERS_WOOD_S_2
EERIE_PIT
FLOOR_ASHES
ROLLERS_WOOD_W_2
DRIFTWOOD
FLOOR_STONE_ENGRAVED_PALETTE
FLOOR_STONE_BLOCK
FLOOR_STONE_ENGRAVED_NON_PALETTE
TREE_TRUNK_THICK_E
TREE_TRUNK_THICK_W
TREE_TRUNK_THICK_N
TREE_TRUNK_THICK_S
TREE_TRUNK_THICK_SW
TREE_TRUNK_THICK_SE
TREE_TRUNK_THICK_NW
TREE_TRUNK_THICK_NE
TREE_TRUNK_NWE
TREE_TRUNK_NWE_s
TREE_TRUNK_NSE_w
TREE_TRUNK_NSW_e
TREE_TRUNK_NW_se
TREE_TRUNK_NW_s
TREE_TRUNK_SWE
TREE_TRUNK_SWE_n
TREE_TRUNK_NE_s
TREE_TRUNK_NE_w
TREE_TRUNK_NW_e
TREE_TRUNK_NE_sw
TREE_TRUNK_SW_e
TREE_TRUNK_SE_nw
TREE_TRUNK_SW_ne
TREE_TRUNK_SW_n
TREE_TRUNK_NS_we
TREE_TRUNK_NS_w
TREE_TRUNK_SE_n
TREE_TRUNK_SE_w
TREE_TRUNK_WE_ns
TREE_TRUNK_WE_n
TREE_TRUNK_NS_e
TREE_TRUNK_WE
TRACK_CONSTRUCTED_STONE_E
TRACK_CONSTRUCTED_STONE_NS
TRACK_CONSTRUCTED_STONE_S
TRACK_CONSTRUCTED_STONE_W
TRACK_CONSTRUCTED_STONE_SW
TRACK_CONSTRUCTED_STONE_SE
TRACK_CONSTRUCTED_STONE_NW
TRACK_CONSTRUCTED_STONE_NE
TRACK_CONSTRUCTED_STONE_NSE
TRACK_CONSTRUCTED_STONE_NWE
TRACK_CONSTRUCTED_STONE_WE
TRACK_CONSTRUCTED_STONE_NSW
TRACK_CONSTRUCTED_WOOD_N
TRACK_CONSTRUCTED_WOOD_S
TRACK_CONSTRUCTED_STONE_SWE
TRACK_CONSTRUCTED_STONE_NSWE
TRACK_CONSTRUCTED_WOOD_NS
TRACK_CONSTRUCTED_WOOD_NW
TRACK_CONSTRUCTED_WOOD_W
TRACK_CONSTRUCTED_WOOD_E
TRACK_CONSTRUCTED_WOOD_SE
TRACK_CONSTRUCTED_WOOD_WE
TRACK_CONSTRUCTED_WOOD_NE
TRACK_CONSTRUCTED_WOOD_SW
TRACK_CONSTRUCTED_WOOD_NWE
TRACK_CONSTRUCTED_WOOD_SWE
TRACK_CONSTRUCTED_WOOD_NSW
TRACK_CONSTRUCTED_WOOD_NSE
ROLLERS_STONE_WE_1
ROLLERS_STONE_SE_1
TRACK_CONSTRUCTED_WOOD_NSWE
ROLLERS_STONE_NS_1
ROLLERS_STONE_NW_1
ROLLERS_STONE_NSW_1
ROLLERS_STONE_SW_1
ROLLERS_STONE_NE_1
ROLLERS_STONE_NWE_1
ROLLERS_STONE_NSWE_1
ROLLERS_STONE_NSE_1
ROLLERS_STONE_SWE_1
ROLLERS_STONE_E_1
ROLLERS_STONE_W_1
ROLLERS_STONE_S_1
ROLLERS_STONE_N_1
ROLLERS_STONE_SE_2
ROLLERS_STONE_SW_2
ROLLERS_STONE_NS_2
ROLLERS_STONE_WE_2
ROLLERS_STONE_NSW_2
ROLLERS_STONE_NSE_2
ROLLERS_STONE_NE_2
ROLLERS_STONE_NW_2
ROLLERS_STONE_NSWE_2
ROLLERS_STONE_S_2
ROLLERS_STONE_SWE_2
ROLLERS_STONE_NWE_2
ROLLERS_STONE_W_2
ROLLERS_WOOD_NS_1
ROLLERS_STONE_N_2
ROLLERS_STONE_E_2
ROLLERS_WOOD_SW_1
ROLLERS_WOOD_NE_1
ROLLERS_WOOD_WE_1
ROLLERS_WOOD_SE_1
TREE_HEAVY_BRANCH_ns
TREE_HEAVY_BRANCH_nw
TREE_HEAVY_BRANCH_nwe
TREE_HEAVY_BRANCH_swe
TREE_HEAVY_BRANCH_se
TREE_HEAVY_BRANCH_we
TREE_HEAVY_BRANCH_sw
TREE_HEAVY_BRANCH_ne
TREE_HEAVY_BRANCH_w
TREE_HEAVY_BRANCH_e
TREE_HEAVY_BRANCH_n
TREE_HEAVY_BRANCH_s
TREE_HEAVY_BRANCH_NSW
TREE_HEAVY_BRANCH_NSW_e
TREE_HEAVY_BRANCH_NSE
TREE_HEAVY_BRANCH_NSE_w
TREE_HEAVY_BRANCH_SWE
TREE_HEAVY_BRANCH_SWE_n
TREE_HEAVY_BRANCH_NWE
TREE_HEAVY_BRANCH_NWE_s
TREE_HEAVY_BRANCH_NW_s
TREE_HEAVY_BRANCH_NW_e
TREE_HEAVY_BRANCH_NW
TREE_HEAVY_BRANCH_NW_se
TREE_HEAVY_BRANCH_NE_s
TREE_HEAVY_BRANCH_NE_w
TREE_HEAVY_BRANCH_NE
TREE_HEAVY_BRANCH_NE_sw
TREE_HEAVY_BRANCH_SW_n
TREE_HEAVY_BRANCH_SW_e
TREE_HEAVY_BRANCH_SW
TREE_HEAVY_BRANCH_SW_ne
TREE_HEAVY_BRANCH_SE_n
TREE_HEAVY_BRANCH_SE_w
TREE_HEAVY_BRANCH_SE
TREE_HEAVY_BRANCH_SE_nw
TREE_HEAVY_BRANCH_NS_w
TREE_H
HEAVY_BRANCH_NS_e
TREE_HEAVY_BRANCH_NS
TREE_HEAVY_BRANCH_NS_we
TREE_HEAVY_BRANCH_WE_n
TREE_HEAVY_BRANCH_WE_s
TREE_HEAVY_BRANCH_WE
TREE_HEAVY_BRANCH_WE_ns
TREE_HEAVY_BRANCH_N_sw
TREE_HEAVY_BRANCH_N_se
TREE_HEAVY_BRANCH_N
TREE_HEAVY_BRANCH_N_swe
TREE_HEAVY_BRANCH_N_w
TREE_HEAVY_BRANCH_N_e
TREE_HEAVY_BRANCH_N_we
TREE_HEAVY_BRANCH_N_s
TREE_HEAVY_BRANCH_S_nw
TREE_HEAVY_BRANCH_S_ne
TREE_HEAVY_BRANCH_S
TREE_HEAVY_BRANCH_S_nwe
TREE_HEAVY_BRANCH_S_w
TREE_HEAVY_BRANCH_S_e
TREE_HEAVY_BRANCH_S_we
TREE_HEAVY_BRANCH_S_n
TREE_HEAVY_BRANCH_W_ns
TREE_HEAVY_BRANCH_W_ne
TREE_HEAVY_BRANCH_W
TREE_HEAVY_BRANCH_W_nse
TREE_TRUNK_N_sw
TREE_TRUNK_N_se
TREE_TRUNK_WE_s
TREE_TRUNK_N_swe
TREE_TRUNK_N_w
TREE_TRUNK_N_e
TREE_TRUNK_N_we
TREE_TRUNK_N_s
TREE_TRUNK_S_ne
TREE_TRUNK_S_we
TREE_TRUNK_S_nwe
TREE_TRUNK_S_nw
TREE_TRUNK_S_e
TREE_TRUNK_W_nse
TREE_TRUNK_S_n
TREE_TRUNK_S_w
TREE_TRUNK_W_se
TREE_TRUNK_W_n
TREE_TRUNK_W_ns
TREE_TRUNK_W_ne
TREE_TRUNK_E_nsw
TREE_TRUNK_E_ns
TREE_TRUNK_W_s
TREE_TRUNK_W_e
TREE_TRUNK_E_n
TREE_TRUNK_E_s
TREE_TRUNK_E_nw
TREE_TRUNK_E_sw
TREE_TRUNK_THICK_INTERIOR
TREE_TRUNK_SLOPE_TO_N
TREE_TRUNK_E_w
TREE_TRUNK_NSWE
TREE_TRUNK_SLOPE_TO_E
TREE_TRUNK_SLOPE_NSWE
TREE_TRUNK_SLOPE_TO_S
TREE_TRUNK_SLOPE_TO_W
TREE_TRUNK_SLOPE_NWE
TREE_TRUNK_SLOPE_SWE
TREE_TRUNK_SLOPE_NSW
TREE_TRUNK_SLOPE_NSE
TREE_TRUNK_SLOPE_SW
TREE_TRUNK_SLOPE_NE
TREE_TRUNK_SLOPE_NS
TREE_TRUNK_SLOPE_NW
TREE_TRUNK_SLOPE_N
TREE_TRUNK_SLOPE_S
TREE_TRUNK_SLOPE_SE
TREE_TRUNK_SLOPE_WE
TREE_TRUNK_SLOPE_TOP
TREE_BRANCH
TREE_TRUNK_SLOPE_W
TREE_TRUNK_SLOPE_E
TREE_BRANCH_W
TREE_BRANCH_E
TREE_BRANCH_N
TREE_BRANCH_S
TREE_BRANCH_SWE
TREE_BRANCH_NSWE
TREE_BRANCH_WE
TREE_BRANCH_NWE
TREE_HEAVY_BRANCH_nsw
TREE_HEAVY_BRANCH_nse
TREE_HEAVY_BRANCH
TREE_HEAVY_BRANCH_nswe
TREE_OVERLEAVES_HEAVY_BRANCH_NSWE
TREE_TWIGS_FULL1
TREE_OVERLEAVES_HEAVY_BRANCH_NWE
TREE_OVERLEAVES_HEAVY_BRANCH_SWE
TREE_TWIGS_FULL4
TREE_TWIGS_FULL_N
TREE_TWIGS_FULL2
TREE_TWIGS_FULL3
TREE_TWIGS_FULL_E
TREE_TWIGS_FULL_NW
TREE_TWIGS_FULL_S
TREE_TWIGS_FULL_W
TREE_TWIGS_FULL_SE
TREE_TWIGS_NSWE
TREE_TWIGS_FULL_NE
TREE_TWIGS_FULL_SW
TREE_TWIGS_NSE
TREE_TWIGS_NSW
TREE_TWIGS_SWE
TREE_TWIGS_NWE
TREE_TWIGS_NE
TREE_TWIGS_SW
TREE_TWIGS_NS
TREE_TWIGS_NW
TREE_TWIGS_N
TREE_TWIGS_S
TREE_TWIGS_SE
TREE_TWIGS_WE
TREE_BASE_TRUNK_NW
TREE_BASE_TRUNK_N
TREE_TWIGS_W
TREE_TWIGS_E
TREE_BASE_TRUNK
TREE_BASE_TRUNK_E
TREE_BASE_TRUNK_NE
TREE_BASE_TRUNK_W
TREE_BASE_TRUNK_SE
TREE_BASE_SHADOW_NW
TREE_BASE_TRUNK_SW
TREE_BASE_TRUNK_S
TREE_BASE_SHADOW_W
TREE_BASE_SHADOW_E
TREE_BASE_SHADOW_N
TREE_BASE_SHADOW_NE
TREE_BASE_SHADOW_SE
TREE_CAP_WALL_THICK_N
TREE_BASE_SHADOW_SW
TREE_BASE_SHADOW_S
TREE_CAP_WALL_THICK_W
TREE_CAP_WALL_THICK_NW
TREE_CAP_WALL_THICK_S
TREE_CAP_WALL_THICK_E
TREE_CAP_WALL_THICK_SE
TREE_CAP_WALL_N_S_E
TREE_CAP_WALL_THICK_NE
TREE_CAP_WALL_THICK_SW
TREE_CAP_WALL_S_W_E
TREE_CAP_WALL_N_W
TREE_CAP_WALL_N_S_W
TREE_CAP_WALL_N_W_E
TREE_CAP_WALL_S_E
TREE_CAP_WALL_N_S
TREE_CAP_WALL_N_E
TREE_CAP_WALL_S_W
TREE_HEAVY_BRANCH_W_s
TREE_HEAVY_BRANCH_W_e
TREE_HEAVY_BRANCH_W_se
TREE_HEAVY_BRANCH_W_n
TREE_HEAVY_BRANCH_E_ns
TREE_HEAVY_BRANCH_E_nw
TREE_HEAVY_BRANCH_E
TREE_HEAVY_BRANCH_E_nsw
TREE_HEAVY_BRANCH_E_s
TREE_HEAVY_BRANCH_E_w
TREE_HEAVY_BRANCH_E_sw
TREE_HEAVY_BRANCH_E_n
TREE_LEAFLESS_TWIGS_FULL_S
TREE_LEAFLESS_TWIGS_FULL_W
TREE_HEAVY_BRANCH_NSWE
TREE_LEAFLESS_TWIGS_FULL_N
TREE_LEAFLESS_TWIGS_FULL_NE
TREE_LEAFLESS_TWIGS_FULL_SW
TREE_LEAFLESS_TWIGS_FULL_E
TREE_LEAFLESS_TWIGS_FULL_NW
TREE_LEAFLESS_TWIGS_SWE
TREE_LEAFLESS_TWIGS_NWE
TREE_LEAFLESS_TWIGS_FULL_SE
TREE_LEAFLESS_TWIGS_NSWE
TREE_LEAFLESS_TWIGS_NS
TREE_LEAFLESS_TWIGS_NW
TREE_LEAFLESS_TWIGS_NSE
TREE_LEAFLESS_TWIGS_NSW
TREE_LEAFLESS_TWIGS_SE
TREE_LEAFLESS_TWIGS_WE
TREE_LEAFLESS_TWIGS_NE
TREE_LEAFLESS_TWIGS_SW
TREE_LEAFLESS_TWIGS_W
TREE_LEAFLESS_TWIGS_E
TREE_LEAFLESS_TWIGS_N
TREE_LEAFLESS_TWIGS_S
TREE_OVERLEAVES_TRUNK_NSW
TREE_OVERLEAVES_TRUNK_NWE
TREE_LEAFLESS_TWIGS
TREE_OVERLEAVES_TRUNK_NSE
TREE_OVERLEAVES_TRUNK_NE
TREE_OVERLEAVES_TRUNK_SW
TREE_OVERLEAVES_TRUNK_SWE
TREE_OVERLEAVES_TRUNK_NW
TREE_OVERLEAVES_TRUNK_WE
TREE_OVERLEAVES_TRUNK_N
TREE_OVERLEAVES_TRUNK_SE
TREE_OVERLEAVES_TRUNK_NS
TREE_OVERLEAVES_TRUNK_E
TREE_OVERLEAVES_TRUNK_NSWE
TREE_OVERLEAVES_TRUNK_S
TREE_OVERLEAVES_TRUNK_W
TREE_OVERLEAVES_HEAVY_BRANCH_W
TREE_OVERLEAVES_HEAVY_BRANCH_E
TREE_OVERLEAVES_HEAVY_BRANCH_N
TREE_OVERLEAVES_HEAVY_BRANCH_S
TREE_OVERLEAVES_HEAVY_BRANCH_NW
TREE_OVERLEAVES_HEAVY_BRANCH_NE
TREE_OVERLEAVES_HEAVY_BRANCH_NS
TREE_OVERLEAVES_HEAVY_BRANCH_WE
TREE_OVERLEAVES_HEAVY_BRANCH_NSE
TREE_OVERLEAVES_HEAVY_BRANCH_NSW
TREE_OVERLEAVES_HEAVY_BRANCH_SW
TREE_OVERLEAVES_HEAVY_BRANCH_SE
TREE_OVERLEAVES_HEAVY_BRANCH_S_AUTUMN
TREE_OVERLEAVES_HEAVY_BRANCH_W_AUTUMN
TREE_OVERLEAVES_TRUNK_NSWE_AUTUMN
TREE_OVERLEAVES_HEAVY_BRANCH_N_AUTUMN
TREE_OVERLEAVES_HEAVY_BRANCH_WE_AUTUMN
TREE_OVERLEAVES_HEAVY_BRANCH_NW_AUTUMN
TREE_OVERLEAVES_HEAVY_BRANCH_E_AUTUMN
TREE_OVERLEAVES_HEAVY_BRANCH_NS_AUTUMN
TREE_OVERLEAVES_HEAVY_BRANCH_SE_AUTUMN
TREE_OVERLEAVES_HEAVY_BRANCH_NSE_AUTUMN
TREE_OVERLEAVES_HEAVY_BRANCH_NE_AUTUMN
TREE_OVERLEAVES_HEAVY_BRANCH_SW_AUTUMN
TREE_OVERLEAVES_HEAVY_BRANCH_SWE_AUTUMN
TREE_OVERLEAVES_HEAVY_BRANCH_NSWE_AUTUMN
TREE_OVERLEAVES_HEAVY_BRANCH_NSW_AUTUMN
TREE_OVERLEAVES_HEAVY_BRANCH_NWE_AUTUMN
TREE_TWIGS_FULL2_FRUIT
TREE_TWIGS_FULL3_FRUIT
TREE_TWIGS_FRUIT
TREE_TWIGS_FULL1_FRUIT
TREE_TWIGS_FULL_S_FRUIT
TREE_TWIGS_FULL_W_FRUIT
TREE_TWIGS_FULL4_FRUIT
TREE_TWIGS_FULL_N_FRUIT
TREE_TWIGS_FULL_NE_FRUIT
TREE_TWIGS_FULL_SW_FRUIT
TREE_TWIGS_FULL_E_FRUIT
TREE_TWIGS_FULL_NW_FRUIT
TREE_TWIGS_SWE_FRUIT
TREE_TWIGS_NWE_FRUIT
TREE_TWIGS_FULL_SE_FRUIT
TREE_TWIGS_NSWE_FRUIT
TREE_TWIGS_NS_FRUIT
TREE_TWIGS_NW_FRUIT
TREE_TWIGS_NSE_FRUIT
TREE_TWIGS_NSW_FRUIT
TREE_TWIGS_SE_FRUIT
TREE_TWIGS_WE_FRUIT
TREE_TWIGS_NE_FRUIT
TREE_TWIGS_SW_FRUIT
TREE_TWIGS_W_FRUIT
TREE_TWIGS_E_FRUIT
TREE_TWIGS_N_FRUIT
TREE_TWIGS_S_FRUIT
TREE_OVERLEAVES_TRUNK_NWE_FRUIT
TREE_OVERLEAVES_TRUNK_SWE_FRUIT
TREE_OVERLEAVES_TRUNK_NSE_FRUIT
TREE_OVERLEAVES_TRUNK_NSW_FRUIT
TREE_OVERLEAVES_TRUNK_SW_FRUIT
TREE_OVERLEAVES_TRUNK_SE_FRUIT
TREE_OVERLEAVES_TRUNK_NW_FRUIT
TREE_OVERLEAVES_TRUNK_NE_FRUIT
TREE_OVERLEAVES_TRUNK_N_FRUIT
TREE_OVERLEAVES_TRUNK_S_FRUIT
TREE_OVERLEAVES_TRUNK_NS_FRUIT
TREE_OVERLEAVES_TRUNK_WE_FRUIT
TREE_OVERLEAVES_TRUNK_NSWE_FRUIT
TREE_OVERLEAVES_HEAVY_BRANCH_N_FRUIT
TREE_OVERLEAVES_TRUNK_W_FRUIT
TREE_OVERLEAVES_TRUNK_E_FRUIT
TREE_OVERLEAVES_HEAVY_BRANCH_E_FRUIT
TREE_OVERLEAVES_HEAVY_BRANCH_NS_FRUIT
TREE_OVERLEAVES_HEAVY_BRANCH_S_FRUIT
TREE_OVERLEAVES_HEAVY_BRANCH_W_FRUIT
TREE_CAP_THICK_INTERIOR
TREE_CAP_FLOOR_1
TREE_CAP_WALL_W_E
TREE_CAP_WALL_N_S_W_E
TREE_CAP_FLOOR_4
TREE_CAP_RAMP_N_S_W_E
TREE_CAP_FLOOR_2
TREE_CAP_FLOOR_3
TREE_CAP_RAMP_N_W_E
TREE_CAP_RAMP_S_W_E
TREE_CAP_RAMP_N_S_E
TREE_CAP_RAMP_N_S_W
TREE_CAP_RAMP_S_W
TREE_CAP_RAMP_S_E
TREE_CAP_RAMP_N_W
TREE_CAP_RAMP_N_E
TREE_CAP_RAMP_N
TREE_CAP_RAMP_S
TREE_CAP_RAMP_N_S
TREE_CAP_RAMP_W_E
TREE_TWIGS_AUTUMN
TREE_TWIGS_FULL1_AUTUMN
TREE_CAP_RAMP_W
TREE_CAP_RAMP_E
TREE_TWIGS_FULL4_AUTUMN
TREE_TWIGS_FULL_N_AUTUMN
TREE_TWIGS_FULL2_AUTUMN
TREE_TWIGS_FULL3_AUTUMN
TREE_TWIGS_FULL_E_AUTUMN
TREE_TWIGS_FULL_NW_AUTUMN
TREE_TWIGS_FULL_S_AUTUMN
TREE_TWIGS_FULL_W_AUTUMN
TREE_TWIGS_FULL_SE_AUTUMN
TREE_TWIGS_NSWE_AUTUMN
TREE_TWIGS_FULL_NE_AUTUMN
TREE_TWIGS_FULL_SW_AUTUMN
TREE_TWIGS_NSE_AUTUMN
TREE_TWIGS_NSW_AUTUMN
TREE_TWIGS_SWE_AUTUMN
TREE_TWIGS_NWE_AUTUMN
TREE_TWIGS_NE_AUTUMN
TREE_TWIGS_SW_AUTUMN
TREE_TWIGS_NS_AUTUMN
TREE_TWIGS_NW_AUTUMN
TREE_TWIGS_N_AUTUMN
TREE_TWIGS_S_AUTUMN
TREE_TWIGS_SE_AUTUMN
TREE_TWIGS_WE_AUTUMN
TREE_OVERLEAVES_TRUNK_NSE_AUTUMN
TREE_OVERLEAVES_TRUNK_NSW_AUTUMN
TREE_TWIGS_W_AUTUMN
TREE_TWIGS_E_AUTUMN
TREE_OVERLEAVES_TRUNK_NW_AUTUMN
TREE_OVERLEAVES_TRUNK_NE_AUTUMN
TREE_OVERLEAVES_TRUNK_NWE_AUTUMN
TREE_OVERLEAVES_TRUNK_SWE_AUTUMN
TREE_OVERLEAVES_TRUNK_NS_AUTUMN
TREE_OVERLEAVES_TRUNK_WE_AUTUMN
TREE_OVERLEAVES_TRUNK_SW_AUTUMN
TREE_OVERLEAVES_TRUNK_SE_AUTUMN
TREE_OVERLEAVES_TRUNK_W_AUTUMN
TREE_OVERLEAVES_TRUNK_E_AUTUMN
TREE_OVERLEAVES_TRUNK_N_AUTUMN
TREE_OVERLEAVES_TRUNK_S_AUTUMN
TREE_OVERLEAVES_HEAVY_BRANCH_SWE_FLOWER
TREE_OVERLEAVES_HEAVY_BRANCH_NSWE_FLOWER
TREE_OVERLEAVES_HEAVY_BRANCH_NSW_FLOWER
TREE_OVERLEAVES_HEAVY_BRANCH_NWE_FLOWER
GRASS_3
GRASS_4
GRASS_1
GRASS_2
GRASS_5C
GRASS_5D
GRASS_5
GRASS_5B
GRASS_8
GRASS_9
GRASS_6
GRASS_7
STONE_FLOOR_3
STONE_FLOOR_4
STONE_FLOOR_1
STONE_FLOOR_2
STONE_FLOOR_5C
STONE_FLOOR_5D
STONE_FLOOR_5
STONE_FLOOR_5B
STONE_FLOOR_8
STONE_FLOOR_9
STONE_FLOOR_6
STONE_FLOOR_7
SMOOTH_ICE_FLOOR
GLASS_GREEN_FLOOR
WOOD_FLOOR
ROUGH_ICE_FLOOR
SAND_FLOOR_1
SAND_FLOOR_2
GLASS_CLEAR_FLOOR
GLASS_CRYSTAL_FLOOR
SAND_FLOOR_5
SAND_FLOOR_5B
SAND_FLOOR_3
SAND_FLOOR_4
SAND_FLOOR_6
SAND_FLOOR_7
SAND_FLOOR_5C
SAND_FLOOR_5D
SAND_YELLOW_FLOOR_1
SAND_YELLOW_FLOOR_2
SAND_FLOOR_8
SAND_FLOOR_9
SAND_YELLOW_FLOOR_5
SAND_YELLOW_FLOOR_5B
SAND_YELLOW_FLOOR_3
SAND_YELLOW_FLOOR_4
SAND_YELLOW_FLOOR_6
SAND_YELLOW_FLOOR_7
SAND_YELLOW_FLOOR_5C
SAND_YELLOW_FLOOR_5D
SAND_WHITE_FLOOR_1
SAND_WHITE_FLOOR_2
SAND_YELLOW_FLOOR_8
SAND_YELLOW_FLOOR_9
SAND_WHITE_FLOOR_5
SAND_WHITE_FLOOR_5B
SAND_WHITE_FLOOR_3
SAND_WHITE_FLOOR_4
TREE_OVERLEAVES_HEAVY_BRANCH_NE_FRUIT
TREE_OVERLEAVES_HEAVY_BRANCH_SW_FRUIT
TREE_OVERLEAVES_HEAVY_BRANCH_WE_FRUIT
TREE_OVERLEAVES_HEAVY_BRANCH_NW_FRUIT
TREE_OVERLEAVES_HEAVY_BRANCH_NSW_FRUIT
TREE_OVERLEAVES_HEAVY_BRANCH_NWE_FRUIT
TREE_OVERLEAVES_HEAVY_BRANCH_SE_FRUIT
TREE_OVERLEAVES_HEAVY_BRANCH_NSE_FRUIT
TREE_TWIGS_FLOWER
TREE_TWIGS_FULL1_FLOWER
TREE_OVERLEAVES_HEAVY_BRANCH_SWE_FRUIT
TREE_OVERLEAVES_HEAVY_BRANCH_NSWE_FRUIT
TREE_TWIGS_FULL4_FLOWER
TREE_TWIGS_FULL_N_FLOWER
TREE_TWIGS_FULL2_FLOWER
TREE_TWIGS_FULL3_FLOWER
TREE_TWIGS_FULL_E_FLOWER
TREE_TWIGS_FULL_NW_FLOWER
TREE_TWIGS_FULL_S_FLOWER
TREE_TWIGS_FULL_W_FLOWER
TREE_TWIGS_FULL_SE_FLOWER
TREE_TWIGS_NSWE_FLOWER
TREE_TWIGS_FULL_NE_FLOWER
TREE_TWIGS_FULL_SW_FLOWER
TREE_TWIGS_NSE_FLOWER
TREE_TWIGS_NSW_FLOWER
TREE_TWIGS_SWE_FLOWER
TREE_TWIGS_NWE_FLOWER
TREE_TWIGS_NE_FLOWER
TREE_TWIGS_SW_FLOWER
TREE_TWIGS_NS_FLOWER
TREE_TWIGS_NW_FLOWER
TREE_TWIGS_N_FLOWER
TREE_TWIGS_S_FLOWER
TREE_TWIGS_SE_FLOWER
TREE_TWIGS_WE_FLOWER
TREE_OVERLEAVES_TRUNK_NSE_FLOWER
TREE_OVERLEAVES_TRUNK_NSW_FLOWER
TREE_TWIGS_W_FLOWER
TREE_TWIGS_E_FLOWER
TREE_OVERLEAVES_TRUNK_NW_FLOWER
TREE_OVERLEAVES_TRUNK_NE_FLOWER
TREE_OVERLEAVES_TRUNK_NWE_FLOWER
TREE_OVERLEAVES_TRUNK_SWE_FLOWER
TREE_OVERLEAVES_TRUNK_NS_FLOWER
TREE_OVERLEAVES_TRUNK_WE_FLOWER
TREE_OVERLEAVES_TRUNK_SW_FLOWER
TREE_OVERLEAVES_TRUNK_SE_FLOWER
TREE_OVERLEAVES_TRUNK_W_FLOWER
TREE_OVERLEAVES_TRUNK_E_FLOWER
TREE_OVERLEAVES_TRUNK_N_FLOWER
TREE_OVERLEAVES_TRUNK_S_FLOWER
TREE_OVERLEAVES_HEAVY_BRANCH_S_FLOWER
TREE_OVERLEAVES_HEAVY_BRANCH_W_FLOWER
TREE_OVERLEAVES_TRUNK_NSWE_FLOWER
TREE_OVERLEAVES_HEAVY_BRANCH_N_FLOWER
TREE_OVERLEAVES_HEAVY_BRANCH_WE_FLOWER
TREE_OVERLEAVES_HEAVY_BRANCH_NW_FLOWER
TREE_OVERLEAVES_HEAVY_BRANCH_E_FLOWER
TREE_OVERLEAVES_HEAVY_BRANCH_NS_FLOWER
TREE_OVERLEAVES_HEAVY_BRANCH_SE_FLOWER
TREE_OVERLEAVES_HEAVY_BRANCH_NSE_FLOWER
TREE_OVERLEAVES_HEAVY_BRANCH_NE_FLOWER
TREE_OVERLEAVES_HEAVY_BRANCH_SW_FLOWER
RECTANGLE_CURSOR_W
RECTANGLE_CURSOR_INTERIOR
RECTANGLE_CURSOR_N_S
RECTANGLE_CURSOR_N_S_E
RECTANGLE_CURSOR_S_W_E
RECTANGLE_CURSOR_S_W
RECTANGLE_CURSOR_E
RECTANGLE_CURSOR_N_W_E
RECTANGLE_CURSOR_W_E
RECTANGLE_CURSOR_N_S_W_E
RECTANGLE_CURSOR_S
RECTANGLE_CURSOR_S_E
RECTANGLE_CURSOR_UNPASSABLE_N_E
RECTANGLE_CURSOR_UNPASSABLE_N_S_W
RECTANGLE_CURSOR_UNPASSABLE_N_W
RECTANGLE_CURSOR_UNPASSABLE_N
RECTANGLE_CURSOR_UNPASSABLE_W
RECTANGLE_CURSOR_UNPASSABLE_INTERIOR
RECTANGLE_CURSOR_UNPASSABLE_N_S
RECTANGLE_CURSOR_UNPASSABLE_N_S_E
RECTANGLE_CURSOR_UNPASSABLE_S_W_E
RECTANGLE_CURSOR_UNPASSABLE_S_W
RECTANGLE_CURSOR_UNPASSABLE_E
RECTANGLE_CURSOR_UNPASSABLE_N_W_E
RECTANGLE_CURSOR_UNPASSABLE_W_E
RECTANGLE_CURSOR_UNPASSABLE_N_S_W_E
RECTANGLE_CURSOR_UNPASSABLE_S
RECTANGLE_CURSOR_UNPASSABLE_S_E
RECTANGLE_CURSOR_WATER_N_E
RECTANGLE_CURSOR_WATER_N_S_W
RECTANGLE_CURSOR_WATER_N_W
RECTANGLE_CURSOR_WATER_N
RECTANGLE_CURSOR_WATER_W
RECTANGLE_CURSOR_WATER_INTERIOR
RECTANGLE_CURSOR_WATER_N_S
RECTANGLE_CURSOR_WATER_N_S_E
RECTANGLE_CURSOR_WATER_S_W_E
RECTANGLE_CURSOR_WATER_S_W
RECTANGLE_CURSOR_WATER_E
RECTANGLE_CURSOR_WATER_N_W_E
RECTANGLE_CURSOR_WATER_W_E
RECTANGLE_CURSOR_WATER_N_S_W_E
RECTANGLE_CURSOR_WATER_S
RECTANGLE_CURSOR_WATER_S_E
RECTANGLE_CURSOR_FAILURE_N_E
RECTANGLE_CURSOR_FAILURE_N_S_W
RECTANGLE_CURSOR_FAILURE_N_W
RECTANGLE_CURSOR_FAILURE_N
RECTANGLE_CURSOR_FAILURE_W
RECTANGLE_CURSOR_FAILURE_INTERIOR
RECTANGLE_CURSOR_FAILURE_N_S
RECTANGLE_CURSOR_FAILURE_N_S_E
RECTANGLE_CURSOR_FAILURE_S_W_E
RECTANGLE_CURSOR_FAILURE_S_W
RECTANGLE_CURSOR_FAILURE_E
RECTANGLE_CURSOR_FAILURE_N_W_E
RECTANGLE_CURSOR_FAILURE_W_E
RECTANGLE_CURSOR_FAILURE_N_S_W_E
RECTANGLE_CURSOR_FAILURE_S
RECTANGLE_CURSOR_FAILURE_S_E
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_E
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_S_W
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_W
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N
SAND_WHITE_FLOOR_6
SAND_WHITE_FLOOR_7
SAND_WHITE_FLOOR_5C
SAND_WHITE_FLOOR_5D
SAND_BLACK_FLOOR_1
SAND_BLACK_FLOOR_2
SAND_WHITE_FLOOR_8
SAND_WHITE_FLOOR_9
SAND_BLACK_FLOOR_5
SAND_BLACK_FLOOR_5B
SAND_BLACK_FLOOR_3
SAND_BLACK_FLOOR_4
SAND_BLACK_FLOOR_6
SAND_BLACK_FLOOR_7
SAND_BLACK_FLOOR_5C
SAND_BLACK_FLOOR_5D
SAND_RED_FLOOR_1
SAND_RED_FLOOR_2
SAND_BLACK_FLOOR_8
SAND_BLACK_FLOOR_9
SAND_RED_FLOOR_5
SAND_RED_FLOOR_5B
SAND_RED_FLOOR_3
SAND_RED_FLOOR_4
SAND_RED_FLOOR_6
SAND_RED_FLOOR_7
SAND_RED_FLOOR_5C
SAND_RED_FLOOR_5D
METAL_FLOOR
FURROWED_SOIL_1
SAND_RED_FLOOR_8
SAND_RED_FLOOR_9
FURROWED_SOIL_4
DIRT_FLOOR_1
FURROWED_SOIL_2
FURROWED_SOIL_3
DIRT_FLOOR_4
DIRT_FLOOR_5
DIRT_FLOOR_2
DIRT_FLOOR_3
DIRT_FLOOR_5D
DIRT_FLOOR_6
DIRT_FLOOR_5B
DIRT_FLOOR_5C
DIRT_FLOOR_9
FORGOTTEN_BEAST_ICON
DIRT_FLOOR_7
DIRT_FLOOR_8
NIGHT_CREATURE_ICON
ANGEL_ICON
TITAN_ICON
DEMON_ICON
LOOK_CURSOR
TALK_CURSOR
RAMP_UP_ARROW
RAMP_DOWN_ARROW
ERROR_CURSOR_CURSOR
OUT_OF_BOUNDS_CURSOR
LEGAL_JUMP_CURSOR
ILLEGAL_JUMP_CURSOR
RECTANGLE_CURSOR_N_E
RECTANGLE_CURSOR_N_S_W
RECTANGLE_CURSOR_N_W
RECTANGLE_CURSOR_N
OVERLAY_RAMP_WITH_WALL_W
OVERLAY_RAMP_WITH_WALL_E
OVERLAY_RAMP_WITH_WALL_N
OVERLAY_RAMP_WITH_WALL_S
OVERLAY_RAMP_WITH_WALL_SE
OVERLAY_RAMP_WITH_WALL_NE
OVERLAY_RAMP_WITH_WALL_NW
OVERLAY_RAMP_WITH_WALL_SW
OVERLAY_RAMP_WITH_WALL_SW_SE
OVERLAY_RAMP_WITH_WALL_NW_SW
OVERLAY_RAMP_WITH_WALL_NW_NE
OVERLAY_RAMP_WITH_WALL_NE_SE
OVERLAY_RAMP_WITH_WALL_W_SE
OVERLAY_RAMP_WITH_WALL_N_SW
OVERLAY_RAMP_OTHER
OVERLAY_RAMP_WITH_WALL_S_NE
OVERLAY_RAMP_WITH_WALL_S_NW
OVERLAY_RAMP_WITH_WALL_W_NE
OVERLAY_RAMP_WITH_WALL_E_NW
OVERLAY_RAMP_WITH_WALL_E_SW
OVERLAY_RAMP_WITH_WALL_S_W_NE
OVERLAY_RAMP_WITH_WALL_N_W_SE
OVERLAY_RAMP_WITH_WALL_N_SE
OVERLAY_RAMP_WITH_WALL_S_E_NW
OVERLAY_RAMP_WITH_WALL_E_NW_SW
OVERLAY_RAMP_WITH_WALL_S_NW_NE
OVERLAY_RAMP_WITH_WALL_N_E_SW
OVERLAY_RAMP_WITH_WALL_N_SW_SE
OVERLAY_RAMP_WITH_WALL_NE_SW
OVERLAY_RAMP_WITH_WALL_NW_NE_SW_SE
OVERLAY_RAMP_WITH_WALL_W_NE_SE
OVERLAY_RAMP_WITH_WALL_NW_SE
OVERLAY_RAMP_WITH_WALL_NW_SW_SE
OVERLAY_RAMP_WITH_WALL_NE_SW_SE
OVERLAY_RAMP_WITH_WALL_NW_NE_SW
OVERLAY_RAMP_WITH_WALL_NW_NE_SE
GRASS_RAMP_WITH_WALL_N_S_W
GRASS_RAMP_WITH_WALL_N_W_E
GRASS_RAMP_WITH_WALL_N_S_E_W
GRASS_RAMP_WITH_WALL_N_S_E
GRASS_RAMP_WITH_WALL_N_W
GRASS_RAMP_WITH_WALL_N_E
GRASS_RAMP_WITH_WALL_S_W_E
GRASS_RAMP_WITH_WALL_N_S
GRASS_RAMP_WITH_WALL_W_E
GRASS_RAMP_WITH_WALL_N
GRASS_RAMP_WITH_WALL_S_W
GRASS_RAMP_WITH_WALL_S_E
GRASS_RAMP_WITH_WALL_E
GRASS_RAMP_WITH_WALL_NW
GRASS_RAMP_WITH_WALL_S
GRASS_RAMP_WITH_WALL_W
GRASS_RAMP_WITH_WALL_NE
GRASS_RAMP_WITH_WALL_NW_NE
GRASS_RAMP_WITH_WALL_SW
GRASS_RAMP_WITH_WALL_SE
GRASS_RAMP_WITH_WALL_NW_SW
GRASS_RAMP_OTHER
GRASS_RAMP_WITH_WALL_NE_SE
GRASS_RAMP_WITH_WALL_SW_SE
GRASS_RAMP_WITH_WALL_N_SW
GRASS_RAMP_WITH_WALL_E_NW
GRASS_RAMP_WITH_WALL_S_NE
GRASS_RAMP_WITH_WALL_W_SE
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_W
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_INTERIOR
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_S
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_S_E
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_S_W_E
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_S_W
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_E
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_W_E
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_W_E
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_S_W_E
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_S
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_S_E
RECTANGLE_CURSOR_FAILURE_WATER_N_E
RECTANGLE_CURSOR_FAILURE_WATER_N_S_W
RECTANGLE_CURSOR_FAILURE_WATER_N_W
RECTANGLE_CURSOR_FAILURE_WATER_N
RECTANGLE_CURSOR_FAILURE_WATER_W
RECTANGLE_CURSOR_FAILURE_WATER_INTERIOR
RECTANGLE_CURSOR_FAILURE_WATER_N_S
RECTANGLE_CURSOR_FAILURE_WATER_N_S_E
RECTANGLE_CURSOR_FAILURE_WATER_S_W_E
RECTANGLE_CURSOR_FAILURE_WATER_S_W
RECTANGLE_CURSOR_FAILURE_WATER_E
RECTANGLE_CURSOR_FAILURE_WATER_N_W_E
RECTANGLE_CURSOR_FAILURE_WATER_W_E
RECTANGLE_CURSOR_FAILURE_WATER_N_S_W_E
RECTANGLE_CURSOR_FAILURE_WATER_S
RECTANGLE_CURSOR_FAILURE_WATER_S_E
RECTANGLE_CURSOR_BAD_N_E
RECTANGLE_CURSOR_BAD_N_S_W
RECTANGLE_CURSOR_BAD_N_W
RECTANGLE_CURSOR_BAD_N
RECTANGLE_CURSOR_BAD_W
RECTANGLE_CURSOR_BAD_INTERIOR
RECTANGLE_CURSOR_BAD_N_S
RECTANGLE_CURSOR_BAD_N_S_E
RECTANGLE_CURSOR_BAD_S_W_E
RECTANGLE_CURSOR_BAD_S_W
RECTANGLE_CURSOR_BAD_E
RECTANGLE_CURSOR_BAD_N_W_E
RECTANGLE_CURSOR_BAD_W_E
RECTANGLE_CURSOR_BAD_N_S_W_E
RECTANGLE_CURSOR_BAD_S
RECTANGLE_CURSOR_BAD_S_E
RECENTER_INDICATOR_3
TARGET_INDICATOR_1
RECENTER_INDICATOR_1
RECENTER_INDICATOR_2
PATROL_ROUTE_POINT
PATROL_ROUTE_LINE
TARGET_INDICATOR_2
TARGET_INDICATOR_3
OVERLAY_RAMP_WITH_WALL_N_S_E
OVERLAY_RAMP_WITH_WALL_N_S_W
VIEWPORT_GRID
OVERLAY_RAMP_WITH_WALL_N_S_E_W
OVERLAY_RAMP_WITH_WALL_N_S
OVERLAY_RAMP_WITH_WALL_N_W
OVERLAY_RAMP_WITH_WALL_N_W_E
OVERLAY_RAMP_WITH_WALL_S_W_E
OVERLAY_RAMP_WITH_WALL_S_E
OVERLAY_RAMP_WITH_WALL_W_E
OVERLAY_RAMP_WITH_WALL_N_E
OVERLAY_RAMP_WITH_WALL_S_W
STONE_RAMP_WITH_WALL_N_S_E_W
STONE_RAMP_WITH_WALL_N_S_E
SOIL_RAMP_WITH_WALL_NW_SW_SE
SOIL_RAMP_WITH_WALL_NE_SW_SE
STONE_RAMP_WITH_WALL_S_W_E
STONE_RAMP_WITH_WALL_N_S
STONE_RAMP_WITH_WALL_N_S_W
STONE_RAMP_WITH_WALL_N_W_E
STONE_RAMP_WITH_WALL_S_W
STONE_RAMP_WITH_WALL_S_E
STONE_RAMP_WITH_WALL_N_W
STONE_RAMP_WITH_WALL_N_E
STONE_RAMP_WITH_WALL_S
STONE_RAMP_WITH_WALL_W
STONE_RAMP_WITH_WALL_W_E
STONE_RAMP_WITH_WALL_N
STONE_RAMP_WITH_WALL_SW
STONE_RAMP_WITH_WALL_SE
STONE_RAMP_WITH_WALL_E
STONE_RAMP_WITH_WALL_NW
STONE_RAMP_WITH_WALL_NE_SE
STONE_RAMP_WITH_WALL_SW_SE
STONE_RAMP_WITH_WALL_NE
STONE_RAMP_WITH_WALL_NW_NE
STONE_RAMP_WITH_WALL_S_NE
STONE_RAMP_WITH_WALL_W_SE
STONE_RAMP_WITH_WALL_NW_SW
STONE_RAMP_OTHER
STONE_RAMP_WITH_WALL_E_SW
STONE_RAMP_WITH_WALL_S_NW
STONE_RAMP_WITH_WALL_N_SW
STONE_RAMP_WITH_WALL_E_NW
STONE_RAMP_WITH_WALL_S_E_NW
STONE_RAMP_WITH_WALL_S_W_NE
STONE_RAMP_WITH_WALL_W_NE
STONE_RAMP_WITH_WALL_N_SE
STONE_RAMP_WITH_WALL_N_SW_SE
STONE_RAMP_WITH_WALL_E_NW_SW
STONE_RAMP_WITH_WALL_N_W_SE
STONE_RAMP_WITH_WALL_N_E_SW
STONE_RAMP_WITH_WALL_NW_SE
STONE_RAMP_WITH_WALL_NE_SW
STONE_RAMP_WITH_WALL_S_NW_NE
STONE_RAMP_WITH_WALL_W_NE_SE
STONE_RAMP_WITH_WALL_NW_NE_SE
STONE_RAMP_WITH_WALL_NW_SW_SE
STONE_RAMP_WITH_WALL_NW_NE_SW_SE
STONE_RAMP_WITH_WALL_NW_NE_SW
MULTILEVEL_RAMP_WITH_WALL_N_S_E_W
MULTILEVEL_RAMP_WITH_WALL_N_S_E
STONE_RAMP_WITH_WALL_NE_SW_SE
MULTILEVEL_AIR
MULTILEVEL_RAMP_WITH_WALL_S_W_E
MULTILEVEL_RAMP_WITH_WALL_N_S
MULTILEVEL_RAMP_WITH_WALL_N_S_W
MULTILEVEL_RAMP_WITH_WALL_N_W_E
MULTILEVEL_RAMP_WITH_WALL_S_W
MULTILEVEL_RAMP_WITH_WALL_S_E
MULTILEVEL_RAMP_WITH_WALL_N_W
MULTILEVEL_RAMP_WITH_WALL_N_E
MULTILEVEL_RAMP_WITH_WALL_S
MULTILEVEL_RAMP_WITH_WALL_W
MULTILEVEL_RAMP_WITH_WALL_W_E
MULTILEVEL_RAMP_WITH_WALL_N
GRASS_RAMP_WITH_WALL_W_NE
GRASS_RAMP_WITH_WALL_N_SE
GRASS_RAMP_WITH_WALL_E_SW
GRASS_RAMP_WITH_WALL_S_NW
GRASS_RAMP_WITH_WALL_N_W_SE
GRASS_RAMP_WITH_WALL_N_E_SW
GRASS_RAMP_WITH_WALL_S_E_NW
GRASS_RAMP_WITH_WALL_S_W_NE
GRASS_RAMP_WITH_WALL_S_NW_NE
GRASS_RAMP_WITH_WALL_W_NE_SE
GRASS_RAMP_WITH_WALL_N_SW_SE
GRASS_RAMP_WITH_WALL_E_NW_SW
GRASS_RAMP_WITH_WALL_NW_NE_SW_SE
GRASS_RAMP_WITH_WALL_NW_NE_SW
GRASS_RAMP_WITH_WALL_NW_SE
GRASS_RAMP_WITH_WALL_NE_SW
GRASS_RAMP_WITH_WALL_NE_SW_SE
SOIL_RAMP_WITH_WALL_N_S_E_W
GRASS_RAMP_WITH_WALL_NW_NE_SE
GRASS_RAMP_WITH_WALL_NW_SW_SE
SOIL_RAMP_WITH_WALL_N_W_E
SOIL_RAMP_WITH_WALL_S_W_E
SOIL_RAMP_WITH_WALL_N_S_E
SOIL_RAMP_WITH_WALL_N_S_W
SOIL_RAMP_WITH_WALL_N_E
SOIL_RAMP_WITH_WALL_S_W
SOIL_RAMP_WITH_WALL_N_S
SOIL_RAMP_WITH_WALL_N_W
SOIL_RAMP_WITH_WALL_N
SOIL_RAMP_WITH_WALL_S
SOIL_RAMP_WITH_WALL_S_E
SOIL_RAMP_WITH_WALL_W_E
SOIL_RAMP_WITH_WALL_NW
SOIL_RAMP_WITH_WALL_SW
SOIL_RAMP_WITH_WALL_W
SOIL_RAMP_WITH_WALL_E
SOIL_RAMP_WITH_WALL_NW_NE
SOIL_RAMP_WITH_WALL_NE_SE
SOIL_RAMP_WITH_WALL_SE
SOIL_RAMP_WITH_WALL_NE
SOIL_RAMP_OTHER
SOIL_RAMP_WITH_WALL_S_NE
SOIL_RAMP_WITH_WALL_SW_SE
SOIL_RAMP_WITH_WALL_NW_SW
SOIL_RAMP_WITH_WALL_E_NW
SOIL_RAMP_WITH_WALL_E_SW
SOIL_RAMP_WITH_WALL_W_SE
SOIL_RAMP_WITH_WALL_N_SW
SOIL_RAMP_WITH_WALL_N_SE
SOIL_RAMP_WITH_WALL_S_E_NW
SOIL_RAMP_WITH_WALL_S_NW
SOIL_RAMP_WITH_WALL_W_NE
SOIL_RAMP_WITH_WALL_N_E_SW
SOIL_RAMP_WITH_WALL_N_SW_SE
SOIL_RAMP_WITH_WALL_S_W_NE
SOIL_RAMP_WITH_WALL_N_W_SE
SOIL_RAMP_WITH_WALL_W_NE_SE
SOIL_RAMP_WITH_WALL_NW_SE
SOIL_RAMP_WITH_WALL_E_NW_SW
SOIL_RAMP_WITH_WALL_S_NW_NE
SOIL_RAMP_WITH_WALL_NW_NE_SW
SOIL_RAMP_WITH_WALL_NW_NE_SE
SOIL_RAMP_WITH_WALL_NE_SW
SOIL_RAMP_WITH_WALL_NW_NE_SW_SE
FULL_NSE
FULL_NWE
FULL_SE
FULL_NSW
PARTIAL_1B
PARTIAL_1C
FULL_SWE
PARTIAL_1A
PARTIAL_2B
PARTIAL_2C
PARTIAL_1D
PARTIAL_2A
PARTIAL_3B
PARTIAL_3C
PARTIAL_2D
PARTIAL_3A
PARTIAL_4B
PARTIAL_4C
PARTIAL_3D
PARTIAL_4A
RIVER_TO_NE
RIVER_TO_SW
PARTIAL_4D
RIVER_TO_NW
RIVER_TO_S
RIVER_TO_W
RIVER_TO_SE
RIVER_TO_N
RIVER_BED_N
RIVER_BED_S
RIVER_TO_E
RIVER_BED
RIVER_BED_N_W
RIVER_BED_N_E
RIVER_BED_W
RIVER_BED_E
RIVER_BED_SOURCE
RIVER_BED_NW
RIVER_BED_S_E
RIVER_BED_S_W
RIVER_BED_SE
RIVER_BED_NE_SW
RIVER_BED_NE
RIVER_BED_SW
BROOK_TO_NE
BROOK_TO_SW
RIVER_BED_NW_SE
BROOK_TO_NW
BROOK_TO_S
BROOK_TO_W
BROOK_TO_SE
BROOK_TO_N
BROOK_BED_N
BROOK_BED_S
BROOK_TO_E
BROOK_BED
BROOK_BED_N_W
BROOK_BED_N_E
BROOK_BED_W
BROOK_BED_E
BROOK_BED_SOURCE
BROOK_BED_NW
BROOK_BED_S_E
BROOK_BED_S_W
MULTILEVEL_RAMP_WITH_WALL_SW
MULTILEVEL_RAMP_WITH_WALL_SE
MULTILEVEL_RAMP_WITH_WALL_E
MULTILEVEL_RAMP_WITH_WALL_NW
MULTILEVEL_RAMP_WITH_WALL_NE_SE
MULTILEVEL_RAMP_WITH_WALL_SW_SE
MULTILEVEL_RAMP_WITH_WALL_NE
MULTILEVEL_RAMP_WITH_WALL_NW_NE
MULTILEVEL_RAMP_WITH_WALL_S_NE
MULTILEVEL_RAMP_WITH_WALL_W_SE
MULTILEVEL_RAMP_WITH_WALL_NW_SW
MULTILEVEL_RAMP_OTHER
MULTILEVEL_RAMP_WITH_WALL_E_SW
MULTILEVEL_RAMP_WITH_WALL_S_NW
MULTILEVEL_RAMP_WITH_WALL_N_SW
MULTILEVEL_RAMP_WITH_WALL_E_NW
MULTILEVEL_RAMP_WITH_WALL_S_E_NW
MULTILEVEL_RAMP_WITH_WALL_S_W_NE
MULTILEVEL_RAMP_WITH_WALL_W_NE
MULTILEVEL_RAMP_WITH_WALL_N_SE
MULTILEVEL_RAMP_WITH_WALL_N_SW_SE
MULTILEVEL_RAMP_WITH_WALL_E_NW_SW
MULTILEVEL_RAMP_WITH_WALL_N_W_SE
MULTILEVEL_RAMP_WITH_WALL_N_E_SW
MULTILEVEL_RAMP_WITH_WALL_NW_SE
MULTILEVEL_RAMP_WITH_WALL_NE_SW
MULTILEVEL_RAMP_WITH_WALL_S_NW_NE
MULTILEVEL_RAMP_WITH_WALL_W_NE_SE
MULTILEVEL_RAMP_WITH_WALL_NW_NE_SE
MULTILEVEL_RAMP_WITH_WALL_NW_SW_SE
MULTILEVEL_RAMP_WITH_WALL_NW_NE_SW_SE
MULTILEVEL_RAMP_WITH_WALL_NW_NE_SW
SPATTER_BLOOD_RED
SPATTER_BLOOD_CYAN
MULTILEVEL_RAMP_WITH_WALL_NE_SW_SE
SPATTER_SNOW
SPATTER_BLOOD_ICHOR
SPATTER_DUST
SPATTER_BLOOD_MAGENTA
SPATTER_BLOOD_GOO
SPATTER_FRUIT_LARGE
SPATTER_LEAVES
SPATTER_FRUIT
SPATTER_FRUIT_SMALL
SPATTER_VOMIT
SPATTER_SLIME
SPATTER_MAGMA
SPATTER_MUD
FULL_NSWE_B
FULL_NSWE_C
SPATTER_WATER
FULL_NSWE_A
FULL_ISOLATED
FULL_NS
FULL_NSWE_D
FULL_NSWE_E
FULL_S
FULL_W
FULL_WE
FULL_N
FULL_NE
FULL_SW
FULL_E
FULL_NW
ITEM_FLOODGATE_DAMAGE
ITEM_FLOODGATE_BLOOD
ITEM_FLOODGATE_ENGRAVING
ITEM_FLOODGATE_BANDS
ITEM_FLOODGATE_MUD
ITEM_GRATE_WOOD
ITEM_FLOODGATE_VOMIT
ITEM_FLOODGATE_WATER
ITEM_GRATE_WOOD_FLOOR_OPEN
ITEM_GRATE_WOOD_FLOOR_CLOSED
ITEM_GRATE_WOOD_WALL_OPEN
ITEM_GRATE_WOOD_WALL_CLOSED
ITEM_GRATE_STONE_WALL_CLOSED
ITEM_GRATE_STONE_FLOOR_OPEN
ITEM_GRATE_STONE
ITEM_GRATE_STONE_WALL_OPEN
ITEM_GRATE_METAL_WALL_OPEN
ITEM_GRATE_METAL_WALL_CLOSED
ITEM_GRATE_STONE_FLOOR_CLOSED
ITEM_GRATE_METAL
ITEM_GRATE_GLASS
ITEM_GRATE_GLASS_WALL_OPEN
ITEM_GRATE_METAL_FLOOR_OPEN
ITEM_GRATE_METAL_FLOOR_CLOSED
ITEM_GRATE_GLASS_FLOOR_CLOSED
ITEM_DOOR_STONE
ITEM_GRATE_GLASS_WALL_CLOSED
ITEM_GRATE_GLASS_FLOOR_OPEN
ITEM_DOOR_WOOD_OPEN
ITEM_DOOR_METAL
ITEM_DOOR_STONE_OPEN
ITEM_DOOR_WOOD
ITEM_DOOR_GLASS_OPEN
ITEM_DOOR_WOOD_CLOSED
ITEM_DOOR_METAL_OPEN
ITEM_DOOR_GLASS
ITEM_DOOR_GLASS_CLOSED
ITEM_DOOR_VARIANT
ITEM_DOOR_STONE_CLOSED
ITEM_DOOR_METAL_CLOSED
ITEM_DOOR_STUDS
ITEM_DOOR_ENGRAVING
ITEM_DOOR_SPIKES
ITEM_DOOR_RINGS
ITEM_DOOR_BLOOD
ITEM_DOOR_VOMIT
ITEM_DOOR_BANDS
ITEM_DOOR_DAMAGE
ITEM_DOOR_FORBIDDEN
ITEM_CHAIN_METAL
ITEM_DOOR_WATER
ITEM_DOOR_MUD
ITEM_FLASK_LEATHER
ITEM_FLASK_GLASS
ITEM_CHAIN_ROPE
ITEM_FLASK_METAL
ITEM_GOBLET_WOOD
ITEM_INSTRUMENT_KEYBOARD_BUILDING
ITEM_GOBLET_METAL
ITEM_GOBLET_STONE
ITEM_INSTRUMENT_PERCUSSION_BUILDING
ITEM_INSTRUMENT_KEYBOARD_HANDHELD
ITEM_INSTRUMENT_STRINGED_BUILDING
ITEM_INSTRUMENT_WIND_BUILDING
BROOK_BED_SE
ITEM_BRANCH
BROOK_BED_NE
BROOK_BED_SW
ITEM_ROUGH_GEM_VALUE_2
ITEM_ROUGH_GEM_VALUE_3
ITEM_WOOD
ITEM_ROUGH_GEM
ITEM_ROUGH_GEM_VALUE_15
ITEM_ROUGH_GEM_VALUE_20
ITEM_ROUGH_GEM_VALUE_5
ITEM_ROUGH_GEM_VALUE_10
ITEM_ROUGH_GEM_VALUE_40
ITEM_ROUGH_GEM_VALUE_60
ITEM_ROUGH_GEM_VALUE_25
ITEM_ROUGH_GEM_VALUE_30
ITEM_BARS
ITEM_BARS_SOAP
ITEM_BOULDER
ITEM_ROCK
ITEM_BLOCKS
ITEM_HATCH_COVER_STONE
ITEM_GEMS
ITEM_LARGE_GEM
ITEM_HATCH_COVER_WOOD_OPEN
ITEM_HATCH_COVER_METAL
ITEM_HATCH_COVER_STONE_OPEN
ITEM_HATCH_COVER_WOOD
ITEM_HATCH_COVER_GLASS_OPEN
ITEM_HATCH_COVER_WOOD_CLOSED
ITEM_HATCH_COVER_METAL_OPEN
ITEM_HATCH_COVER_GLASS
ITEM_HATCH_COVER_GLASS_CLOSED
ITEM_HATCH_COVER_VARIANT
ITEM_HATCH_COVER_STONE_CLOSED
ITEM_HATCH_COVER_METAL_CLOSED
ITEM_HATCH_COVER_STUDS
ITEM_HATCH_COVER_ENGRAVING
ITEM_HATCH_COVER_SPIKES
ITEM_HATCH_COVER_RINGS
ITEM_HATCH_COVER_BLOOD
ITEM_HATCH_COVER_VOMIT
ITEM_HATCH_COVER_BANDS
ITEM_HATCH_COVER_DAMAGE
ITEM_HATCH_COVER_FORBIDDEN
ITEM_GRATE
ITEM_HATCH_COVER_WATER
ITEM_HATCH_COVER_MUD
ITEM_FLOODGATE_WOOD
ITEM_FLOODGATE_WOOD_OPEN
ITEM_FLOODGATE_STONE
ITEM_FLOODGATE_STONE_OPEN
ITEM_FLOODGATE_GLASS
ITEM_FLOODGATE_GLASS_OPEN
ITEM_FLOODGATE_METAL
ITEM_FLOODGATE_METAL_OPEN
ITEM_FLOODGATE_METAL_CLOSED
ITEM_FLOODGATE_GLASS_CLOSED
ITEM_FLOODGATE_WOOD_CLOSED
ITEM_FLOODGATE_STONE_CLOSED
ITEM_FLOODGATE_RINGS
ITEM_FLOODGATE_STUDS
ITEM_FLOODGATE_VARIANT
ITEM_FLOODGATE_SPIKES
ITEM_TABLE_BANDS
ITEM_TABLE_DAMAGE
ITEM_TABLE_STUDS
ITEM_TABLE_ENGRAVING
ITEM_TABLE_WATER
ITEM_TABLE_MUD
ITEM_TABLE_BLOOD
ITEM_TABLE_VOMIT
ITEM_SPLINT
ITEM_ORTHOPEDIC_CAST
ITEM_BACKPACK
ITEM_QUIVER
ITEM_BIN_WOOD_EMPTY
ITEM_BIN_METAL_EMPTY
ITEM_CRUTCH
ITEM_BIN
ITEM_BAG
ITEM_BAG_EMPTY
ITEM_BIN_WOOD_IN_USE
ITEM_BIN_METAL_IN_USE
LEAVES_FOR_BAG
SEEDS_FOR_BAG
ITEM_BAG_IN_USE
POWDER_FOR_BAG
ITEM_BOX_STONE
ITEM_BOX_METAL
ITEM_BOX
ITEM_BOX_WOOD
ITEM_BOX_SPIKES
ITEM_BOX_RINGS
ITEM_BOX_GLASS
ITEM_BOX_VARIANT
ITEM_BOX_BANDS
ITEM_BOX_DAMAGE
ITEM_BOX_STUDS
ITEM_BOX_ENGRAVING
ITEM_BOX_WATER
ITEM_BOX_MUD
ITEM_BOX_BLOOD
ITEM_BOX_VOMIT
ITEM_WEAPON_RACK_METAL_EMPTY
ITEM_WEAPON_RACK_WOOD_FULL
ITEM_WEAPON_RACK_WOOD_EMPTY
ITEM_WEAPON_RACK_STONE_EMPTY
ITEM_ARMOR_STAND_WOOD_EMPTY
ITEM_ARMOR_STAND_STONE_EMPTY
ITEM_WEAPON_RACK_STONE_FULL
ITEM_WEAPON_RACK_METAL_FULL
ITEM_ARMOR_STAND_STONE_FULL
ITEM_ARMOR_STAND_METAL_FULL
ITEM_ARMOR_STAND_METAL_EMPTY
ITEM_ARMOR_STAND_WOOD_FULL
ITEM_CABINET_STONE
ITEM_CABINET_METAL
ITEM_CABINET
ITEM_CABINET_WOOD
ITEM_CABINET_SPIKES
ITEM_CABINET_RINGS
ITEM_CABINET_GLASS
ITEM_CABINET_VARIANT
ITEM_CABINET_BANDS
ITEM_CABINET_DAMAGE
ITEM_CABINET_STUDS
ITEM_CABINET_ENGRAVING
ITEM_INSTRUMENT_PERCUSSION_HANDHELD
ITEM_GENERATED_TOOL
ITEM_INSTRUMENT_STRINGED_HANDHELD
ITEM_INSTRUMENT_WIND_HANDHELD
ITEM_CAGE_WOOD
ITEM_CAGE_METAL
ITEM_WINDOW_GLASS
ITEM_WINDOW_GEM
ITEM_CAGE_METAL_OCCUPIED
ITEM_CAGE_GLASS_OCCUPIED
ITEM_CAGE_GLASS
ITEM_CAGE_WOOD_OCCUPIED
ITEM_BARREL_WOOD_EMPTY
ITEM_BARREL_METAL_EMPTY
ITEM_BARREL_WOOD
ITEM_BARREL_METAL
ITEM_BARREL_METAL_LIQUID
LIQUID_FOR_BARREL_METAL
ITEM_BARREL_WOOD_LIQUID
LIQUID_FOR_BARREL_WOOD
ITEM_BUCKET
ITEM_BUCKET_WOOD
ITEM_BARREL_WOOD_ITEM
ITEM_BARREL_METAL_ITEM
LIQUID_FOR_BUCKET_METAL
ITEM_ANIMAL_TRAP_WOOD
LIQUID_FOR_BUCKET_WOOD
ITEM_BUCKET_METAL
ITEM_ANIMAL_TRAP_METAL_OCCUPIED
ITEM_CHAIR
ITEM_ANIMAL_TRAP_METAL
ITEM_ANIMAL_TRAP_WOOD_OCCUPIED
ITEM_CHAIR_METAL
ITEM_CHAIR_GLASS
ITEM_CHAIR_WOOD
ITEM_CHAIR_STONE
ITEM_CHAIR_RINGS
ITEM_CHAIR_STUDS
ITEM_CHAIR_LEG_VARIANT
ITEM_CHAIR_SPIKES
ITEM_CHAIR_DAMAGE
ITEM_CHAIR_BLOOD
ITEM_CHAIR_ENGRAVING
ITEM_CHAIR_BANDS
ITEM_CHAIR_MUD
ITEM_COFFIN
ITEM_CHAIR_VOMIT
ITEM_CHAIR_WATER
ITEM_COFFIN_METAL
ITEM_COFFIN_GLASS
ITEM_COFFIN_WOOD
ITEM_COFFIN_STONE
ITEM_COFFIN_METAL_UNUSED
ITEM_COFFIN_GLASS_UNUSED
ITEM_COFFIN_WOOD_UNUSED
ITEM_COFFIN_STONE_UNUSED
ITEM_TABLE_STONE
ITEM_TABLE_METAL
ITEM_TABLE
ITEM_TABLE_WOOD
ITEM_TABLE_SPIKES
ITEM_TABLE_RINGS
ITEM_TABLE_GLASS
ITEM_TABLE_LEG_VARIANT
ITEM_TRACTION_BENCH_GLASS_ROPE
ITEM_REMAINS
ITEM_TRACTION_BENCH_METAL_ROPE
ITEM_TRACTION_BENCH_GLASS_CHAIN
ITEM_ROTTEN_PLANT
ITEM_PLANT
ITEM_SEEDS
ITEM_PLANT_GROWTH
ITEM_EGG_SIZE1
ITEM_EGG_SIZE2
ITEM_VERMIN
ITEM_FISH
ITEM_MEAT
ITEM_PREPARED_MEAL
ITEM_EGG_SIZE3
ITEM_EGG_SIZE4
ITEM_CORPSE
ITEM_STATUE
ITEM_CHEESE
ITEM_CORPSE_CHUNK
ITEM_SLAB_BLANK
ITEM_SLAB_ENGRAVED
ITEM_DEFAULT_STATUE_TOP
ITEM_DEFAULT_STATUE_BOTTOM
ITEM_STATUE_ITEM
ITEM_STATUE_WOOD
ITEM_QUERN
ITEM_MILLSTONE
ITEM_STATUE_GLASS
ITEM_STATUE_SPIKES
ITEM_STATUE_STONE
ITEM_STATUE_METAL
ITEM_STATUE_ENGRAVING
ITEM_STATUE_BANDS
ITEM_STATUE_RINGS
ITEM_STATUE_STUDS
ITEM_STATUE_VOMIT
ITEM_STATUE_WATER
ITEM_STATUE_DAMAGE
ITEM_STATUE_BLOOD
BODYPART_EYE
BODYPART_CARTILAGE
ITEM_STATUE_MUD
BODYPART_FAT
BODYPART_INTESTINES
BODYPART_LIVER
BODYPART_LUNG
BODYPART_HEART
BODYPART_SPLEEN
BODYPART_KIDNEY
BODYPART_TRIPE
BODYPART_SWEETBREAD
BODYPART_BRAIN
BODYPART_SKULL_1
BODYPART_HAIR
BODYPART_NERVOUS_TISSUE
BODYPART_MEAT
BODYPART_HORN
BODYPART_SKULL_2
BODYPART_SKIN
BODYPART_TEETH
BODYPART_LARGE_1
BODYPART_HOOF
BODYPART_BONE
ITEM_CABINET_WATER
ITEM_CABINET_MUD
ITEM_CABINET_BLOOD
ITEM_CABINET_VOMIT
ITEM_THREAD
ITEM_CLOTH
ITEM_WEB_HARMLESS
ITEM_WEB_THICK
ITEM_TOTEM
ITEM_BOOK_WOOD
ITEM_SHEET
ITEM_TANNED_SKIN
ITEM_POWDER
ITEM_MECHANISMS
ITEM_BOOK_METAL
ITEM_LIQUID
ITEM_CATAPULT_PARTS
ITEM_BALLISTA_PARTS
ITEM_PIPE_SECTION
ITEM_TRAP_COMPONENT
ITEM_BALLISTA_ARROW
ITEM_COINS_SINGLE
ITEM_ANVIL
ITEM_BALLISTA_ARROWHEAD
ITEM_COINS_PILE_3
ITEM_COINS_PILE_4
ITEM_COINS_PILE_1
ITEM_COINS_PILE_2
ITEM_SCEPTER_METAL
ITEM_CROWN_METAL
ITEM_FIGURINE_METAL
ITEM_AMULET_METAL
ITEM_EARRING_METAL
ITEM_FIGURINE_WOOD
ITEM_RING_METAL
ITEM_BRACELET_METAL
ITEM_CROWN_WOOD
ITEM_RING_WOOD
ITEM_AMULET_WOOD
ITEM_SCEPTER_WOOD
ITEM_BED
ITEM_BED_WOOD
ITEM_BRACELET_WOOD
ITEM_EARRING_WOOD
ITEM_BED_GLASS
ITEM_BED_SHEET_VARIANT
ITEM_BED_STONE
ITEM_BED_METAL
ITEM_BED_RINGS
ITEM_BED_STUDS
ITEM_BED_PILLOW_VARIANT
ITEM_BED_SPIKES
ITEM_BED_DAMAGE
ITEM_BED_BLOOD
ITEM_BED_ENGRAVING
ITEM_BED_BANDS
ITEM_BED_MUD
ITEM_TRACTION_BENCH_STONE_CHAIN
ITEM_BED_VOMIT
ITEM_BED_WATER
ITEM_TRACTION_BENCH_WOODEN_ROPE
ITEM_TRACTION_BENCH_METAL_CHAIN
ITEM_TRACTION_BENCH_STONE_ROPE
ITEM_TRACTION_BENCH_WOODEN_CHAIN
BLD_VERTICAL_BARS_W
BLD_VERTICAL_BARS_E
BLD_PAVED_ROAD
BLD_DIRT_ROAD
BLD_VERTICAL_BARS_S
BLD_BRIDGE_WOOD_1x1_RAISE_E
BLD_VERTICAL_BARS_N_UP
BLD_VERTICAL_BARS_N_BACK
BLD_BRIDGE_WOOD_1x1_RAISE_S
BLD_BRIDGE_WOOD_NS_CENTER
BLD_BRIDGE_WOOD_1x1_RAISE_W
BLD_BRIDGE_WOOD_1x1_RAISE_N
BLD_BRIDGE_WOOD_NS_E
BLD_BRIDGE_WOOD_WE_CENTER
BLD_BRIDGE_WOOD_NS_1
BLD_BRIDGE_WOOD_NS_W
BLD_BRIDGE_WOOD_WE_S
BLD_BRIDGE_WOOD_RAISE_N_CENTER
BLD_BRIDGE_WOOD_WE_1
BLD_BRIDGE_WOOD_WE_N
BLD_BRIDGE_WOOD_RAISE_N_E
BLD_BRIDGE_WOOD_RAISE_S_CENTER
BLD_BRIDGE_WOOD_RAISE_N_1
BLD_BRIDGE_WOOD_RAISE_N_W
BLD_BRIDGE_WOOD_RAISE_S_E
BLD_BRIDGE_WOOD_RAISE_W_CENTER
BLD_BRIDGE_WOOD_RAISE_S_1
BLD_BRIDGE_WOOD_RAISE_S_W
BLD_BRIDGE_WOOD_RAISE_W_S
BLD_BRIDGE_WOOD_RAISE_E_CENTER
BLD_BRIDGE_WOOD_RAISE_W_1
BLD_BRIDGE_WOOD_RAISE_W_N
BLD_BRIDGE_WOOD_RAISE_E_S
BLD_BRIDGE_WOOD_RAISE_N_END_CENTER
BLD_BRIDGE_WOOD_RAISE_E_1
BLD_BRIDGE_WOOD_RAISE_E_N
BLD_BRIDGE_WOOD_RAISE_N_END_E
BLD_BRIDGE_WOOD_RAISE_S_END_CENTER
BLD_BRIDGE_WOOD_RAISE_N_END_1
BLD_BRIDGE_WOOD_RAISE_N_END_W
BLD_BRIDGE_WOOD_RAISE_S_END_E
BLD_BRIDGE_WOOD_RAISE_W_END_CENTER
BLD_BRIDGE_WOOD_RAISE_S_END_1
BLD_BRIDGE_WOOD_RAISE_S_END_W
BLD_BRIDGE_WOOD_RAISE_W_END_S
BLD_BRIDGE_WOOD_RAISE_E_END_CENTER
BLD_BRIDGE_WOOD_RAISE_W_END_1
BLD_BRIDGE_WOOD_RAISE_W_END_N
BLD_BRIDGE_WOOD_RAISE_E_END_S
BLD_BRIDGE_WOOD_RAISED_W_CENTER
BLD_BRIDGE_WOOD_RAISE_E_END_1
BLD_BRIDGE_WOOD_RAISE_E_END_N
BLD_BRIDGE_WOOD_RAISED_N_CENTER
BLD_BRIDGE_WOOD_RAISED_W_N
BLD_BRIDGE_WOOD_RAISED_E_CENTER
BLD_BRIDGE_WOOD_RAISED_S_CENTER
BLD_BRIDGE_WOOD_RAISED_E_S
BLD_BRIDGE_WOOD_RAISED_S_W
BLD_BRIDGE_WOOD_RAISED_W_S
BLD_BRIDGE_WOOD_RAISED_E_N
BLD_BRIDGE_WOOD_RAISED_N_E
BLD_BRIDGE_WOOD_RAISED_W_1
BLD_BRIDGE_WOOD_RAISED_S_E
BLD_BRIDGE_WOOD_RAISED_N_W
BODYPART_SMALL_1
BODYPART_SMALL_2
BODYPART_LARGE_2
BODYPART_LARGE_3
BODYPART_SCALE
BODYPART_CHITIN_1
BODYPART_SMALL_3
BODYPART_SHELL
BODYPART_ANTLER
BODYPART_GIZZARD
BODYPART_CHITIN_2
BODYPART_WOOL
BLD_CHAIN_METAL
BLD_CHAIN_METAL_N
BODYPART_GIZZARD_STONE
NATURAL_NEST
BLD_CHAIN_METAL_E
BLD_CHAIN_METAL_NW
BLD_CHAIN_METAL_S
BLD_CHAIN_METAL_W
BLD_CHAIN_METAL_SE
BLD_CHAIN_METAL_N_UNDER_ANIMAL
BLD_CHAIN_METAL_NE
BLD_CHAIN_METAL_SW
BLD_CHAIN_METAL_E_UNDER_ANIMAL
BLD_CHAIN_METAL_NW_UNDER_ANIMAL
BLD_CHAIN_METAL_S_UNDER_ANIMAL
BLD_CHAIN_METAL_W_UNDER_ANIMAL
BLD_CHAIN_METAL_SE_UNDER_ANIMAL
BLD_CHAIN_ROPE
BLD_CHAIN_METAL_NE_UNDER_ANIMAL
BLD_CHAIN_METAL_SW_UNDER_ANIMAL
BLD_CHAIN_ROPE_W
BLD_CHAIN_ROPE_E
BLD_CHAIN_ROPE_N
BLD_CHAIN_ROPE_S
BLD_CHAIN_ROPE_SW
BLD_CHAIN_ROPE_SE
BLD_CHAIN_ROPE_NW
BLD_CHAIN_ROPE_NE
BLD_CHAIN_ROPE_W_UNDER_ANIMAL
BLD_CHAIN_ROPE_E_UNDER_ANIMAL
BLD_CHAIN_ROPE_N_UNDER_ANIMAL
BLD_CHAIN_ROPE_S_UNDER_ANIMAL
BLD_CHAIN_ROPE_SW_UNDER_ANIMAL
BLD_CHAIN_ROPE_SE_UNDER_ANIMAL
BLD_CHAIN_ROPE_NW_UNDER_ANIMAL
BLD_CHAIN_ROPE_NE_UNDER_ANIMAL
BLD_SUPPORT_METAL
BLD_ARCHERY_TARGET_STONE
BLD_SUPPORT_WOOD
BLD_SUPPORT_STONE
BLD_WELL
BLD_WELL_WITH_ROPE
BLD_ARCHERY_TARGET_METAL
BLD_ARCHERY_TARGET_WOOD
BLD_WELL_CHAIN
BLD_WELL_BUCKET_EMPTY_CHAIN
BLD_WELL_WITH_CHAIN
BLD_WELL_ROPE
BLD_WELL_BUCKET_FULL_ROPE
BLD_FLOOR_BARS
BLD_WELL_BUCKET_EMPTY_ROPE
BLD_WELL_BUCKET_FULL_CHAIN
BLD_BRIDGE_STONE_RAISED_S_CENTER
BLD_BRIDGE_STONE_RAISED_N_CENTER
BLD_BRIDGE_STONE_RAISED_W_CENTER
BLD_BRIDGE_STONE_RAISED_E_CENTER
BLD_BRIDGE_STONE_RAISED_E_N
BLD_BRIDGE_STONE_RAISED_E_S
BLD_BRIDGE_STONE_RAISED_W_N
BLD_BRIDGE_STONE_RAISED_W_S
BLD_BRIDGE_STONE_RAISED_N_W
BLD_BRIDGE_STONE_RAISED_N_E
BLD_BRIDGE_STONE_RAISED_S_W
BLD_BRIDGE_STONE_RAISED_S_E
BLD_BRIDGE_STONE_RAISED_S_1
BLD_BRIDGE_STONE_RAISED_N_1
BLD_BRIDGE_STONE_RAISED_W_1
BLD_BRIDGE_STONE_RAISED_E_1
BLD_BRIDGE_STONE_RETRACT_CENTER
BLD_BRIDGE_STONE_RETRACT_WE
BLD_BRIDGE_STONE_CONSTRUCTION
BLD_BRIDGE_STONE_RETRACT_1x1
BLD_BRIDGE_STONE_RETRACT_NS
BLD_BRIDGE_STONE_RETRACT_N
BLD_BRIDGE_STONE_RETRACT_W
BLD_BRIDGE_STONE_RETRACT_E
BLD_BRIDGE_STONE_RETRACT_SWE
BLD_BRIDGE_STONE_RETRACT_NSW
BLD_BRIDGE_STONE_RETRACT_S
BLD_BRIDGE_STONE_RETRACT_NWE
BLD_BRIDGE_STONE_RETRACT_NW
BLD_BRIDGE_STONE_RETRACT_SW
BLD_BRIDGE_STONE_RETRACT_NSE
BLD_BRIDGE_STONE_RETRACT_NE
BLD_BRIDGE_METAL_1x1_RAISE_W
BLD_BRIDGE_METAL_1x1_RAISE_N
BLD_BRIDGE_STONE_RETRACT_SE
BLD_BRIDGE_METAL_1x1_RAISE_E
BLD_BRIDGE_METAL_NS_1
BLD_BRIDGE_METAL_NS_W
BLD_BRIDGE_METAL_1x1_RAISE_S
BLD_BRIDGE_METAL_NS_CENTER
BLD_BRIDGE_METAL_WE_1
BLD_BRIDGE_METAL_WE_N
BLD_BRIDGE_METAL_NS_E
BLD_BRIDGE_METAL_WE_CENTER
BLD_BRIDGE_METAL_RAISE_N_1
BLD_BRIDGE_METAL_RAISE_N_W
BLD_BRIDGE_METAL_WE_S
BLD_BRIDGE_METAL_RAISE_N_CENTER
BLD_BRIDGE_METAL_RAISE_S_1
BLD_BRIDGE_METAL_RAISE_S_W
BLD_BRIDGE_METAL_RAISE_N_E
BLD_BRIDGE_METAL_RAISE_S_CENTER
BLD_BRIDGE_METAL_RAISE_W_1
BLD_BRIDGE_METAL_RAISE_W_N
BLD_BRIDGE_METAL_RAISE_S_E
BLD_BRIDGE_METAL_RAISE_W_CENTER
BLD_BRIDGE_METAL_RAISE_E_1
BLD_BRIDGE_METAL_RAISE_E_N
BLD_BRIDGE_METAL_RAISE_W_S
BLD_BRIDGE_METAL_RAISE_E_CENTER
BLD_BRIDGE_METAL_RAISE_N_END_1
BLD_BRIDGE_METAL_RAISE_N_END_W
BLD_BRIDGE_METAL_RAISE_E_S
BLD_BRIDGE_METAL_RAISE_N_END_CENTER
BLD_BRIDGE_WOOD_RAISED_N_1
BLD_BRIDGE_WOOD_CONSTRUCTION
BLD_BRIDGE_WOOD_RAISED_E_1
BLD_BRIDGE_WOOD_RAISED_S_1
BLD_BRIDGE_WOOD_RETRACT_WE
BLD_BRIDGE_WOOD_RETRACT_W
BLD_BRIDGE_WOOD_RETRACT_1x1
BLD_BRIDGE_WOOD_RETRACT_CENTER
BLD_BRIDGE_WOOD_RETRACT_N
BLD_BRIDGE_WOOD_RETRACT_S
BLD_BRIDGE_WOOD_RETRACT_E
BLD_BRIDGE_WOOD_RETRACT_NS
BLD_BRIDGE_WOOD_RETRACT_NSW
BLD_BRIDGE_WOOD_RETRACT_NSE
BLD_BRIDGE_WOOD_RETRACT_NWE
BLD_BRIDGE_WOOD_RETRACT_SWE
BLD_BRIDGE_WOOD_RETRACT_SW
BLD_BRIDGE_WOOD_RETRACT_SE
BLD_BRIDGE_WOOD_RETRACT_NE
BLD_BRIDGE_WOOD_RETRACT_NW
BLD_BRIDGE_STONE_1x1_RAISE_N
BLD_BRIDGE_STONE_1x1_RAISE_S
BLD_BRIDGE_STONE_1x1_RAISE_E
BLD_BRIDGE_STONE_1x1_RAISE_W
BLD_BRIDGE_STONE_NS_W
BLD_BRIDGE_STONE_NS_E
BLD_BRIDGE_STONE_NS_CENTER
BLD_BRIDGE_STONE_NS_1
BLD_BRIDGE_STONE_WE_N
BLD_BRIDGE_STONE_WE_S
BLD_BRIDGE_STONE_WE_CENTER
BLD_BRIDGE_STONE_WE_1
BLD_BRIDGE_STONE_RAISE_N_W
BLD_BRIDGE_STONE_RAISE_N_E
BLD_BRIDGE_STONE_RAISE_N_CENTER
BLD_BRIDGE_STONE_RAISE_N_1
BLD_BRIDGE_STONE_RAISE_S_W
BLD_BRIDGE_STONE_RAISE_S_E
BLD_BRIDGE_STONE_RAISE_S_CENTER
BLD_BRIDGE_STONE_RAISE_S_1
BLD_BRIDGE_STONE_RAISE_W_N
BLD_BRIDGE_STONE_RAISE_W_S
BLD_BRIDGE_STONE_RAISE_W_CENTER
BLD_BRIDGE_STONE_RAISE_W_1
BLD_BRIDGE_STONE_RAISE_E_N
BLD_BRIDGE_STONE_RAISE_E_S
BLD_BRIDGE_STONE_RAISE_E_CENTER
BLD_BRIDGE_STONE_RAISE_E_1
BLD_BRIDGE_STONE_RAISE_N_END_W
BLD_BRIDGE_STONE_RAISE_N_END_E
BLD_BRIDGE_STONE_RAISE_N_END_CENTER
BLD_BRIDGE_STONE_RAISE_N_END_1
BLD_BRIDGE_STONE_RAISE_S_END_W
BLD_BRIDGE_STONE_RAISE_S_END_E
BLD_BRIDGE_STONE_RAISE_S_END_CENTER
BLD_BRIDGE_STONE_RAISE_S_END_1
BLD_BRIDGE_STONE_RAISE_W_END_N
BLD_BRIDGE_STONE_RAISE_W_END_S
BLD_BRIDGE_STONE_RAISE_W_END_CENTER
BLD_BRIDGE_STONE_RAISE_W_END_1
BLD_BRIDGE_STONE_RAISE_E_END_N
BLD_BRIDGE_STONE_RAISE_E_END_S
BLD_BRIDGE_STONE_RAISE_E_END_CENTER
BLD_BRIDGE_STONE_RAISE_E_END_1
BLD_BRIDGE_GLASS_RAISE_W_CENTER
BLD_BRIDGE_GLASS_RAISE_W_1
BLD_BRIDGE_GLASS_RAISE_S_W
BLD_BRIDGE_GLASS_RAISE_S_E
BLD_BRIDGE_GLASS_RAISE_E_CENTER
BLD_BRIDGE_GLASS_RAISE_E_1
BLD_BRIDGE_GLASS_RAISE_W_N
BLD_BRIDGE_GLASS_RAISE_W_S
BLD_BRIDGE_GLASS_RAISE_N_END_CENTER
BLD_BRIDGE_GLASS_RAISE_N_END_1
BLD_BRIDGE_GLASS_RAISE_E_N
BLD_BRIDGE_GLASS_RAISE_E_S
BLD_BRIDGE_GLASS_RAISE_S_END_CENTER
BLD_BRIDGE_GLASS_RAISE_S_END_1
BLD_BRIDGE_GLASS_RAISE_N_END_W
BLD_BRIDGE_GLASS_RAISE_N_END_E
BLD_BRIDGE_GLASS_RAISE_W_END_CENTER
BLD_BRIDGE_GLASS_RAISE_W_END_1
BLD_BRIDGE_GLASS_RAISE_S_END_W
BLD_BRIDGE_GLASS_RAISE_S_END_E
BLD_BRIDGE_GLASS_RAISE_E_END_CENTER
BLD_BRIDGE_GLASS_RAISE_E_END_1
BLD_BRIDGE_GLASS_RAISE_W_END_N
BLD_BRIDGE_GLASS_RAISE_W_END_S
BLD_BRIDGE_GLASS_RAISED_W_CENTER
BLD_BRIDGE_GLASS_RAISED_E_CENTER
BLD_BRIDGE_GLASS_RAISE_E_END_N
BLD_BRIDGE_GLASS_RAISE_E_END_S
BLD_BRIDGE_GLASS_RAISED_W_N
BLD_BRIDGE_GLASS_RAISED_W_S
BLD_BRIDGE_GLASS_RAISED_S_CENTER
BLD_BRIDGE_GLASS_RAISED_N_CENTER
BLD_BRIDGE_GLASS_RAISED_S_W
BLD_BRIDGE_GLASS_RAISED_S_E
BLD_BRIDGE_GLASS_RAISED_E_N
BLD_BRIDGE_GLASS_RAISED_E_S
BLD_BRIDGE_GLASS_RAISED_W_1
BLD_BRIDGE_GLASS_RAISED_E_1
BLD_BRIDGE_GLASS_RAISED_N_W
BLD_BRIDGE_GLASS_RAISED_N_E
BLD_BRIDGE_GLASS_CONSTRUCTION
BLD_BRIDGE_GLASS_RETRACT_1x1
BLD_BRIDGE_GLASS_RAISED_S_1
BLD_BRIDGE_GLASS_RAISED_N_1
BLD_BRIDGE_GLASS_RETRACT_W
BLD_BRIDGE_GLASS_RETRACT_E
BLD_BRIDGE_GLASS_RETRACT_CENTER
BLD_BRIDGE_GLASS_RETRACT_WE
BLD_BRIDGE_GLASS_RETRACT_S
BLD_BRIDGE_GLASS_RETRACT_NWE
BLD_BRIDGE_GLASS_RETRACT_NS
BLD_BRIDGE_GLASS_RETRACT_N
BLD_BRIDGE_GLASS_RETRACT_NSE
BLD_BRIDGE_GLASS_RETRACT_NE
BLD_BRIDGE_GLASS_RETRACT_SWE
BLD_BRIDGE_GLASS_RETRACT_NSW
BLD_BRIDGE_GLASS_RETRACT_SE
VERMIN_SWARM_LARGE
BLD_BRIDGE_GLASS_RETRACT_NW
BLD_BRIDGE_GLASS_RETRACT_SW
VERMIN_LIGHT_SWARM_LARGE
VERMIN_LIGHT_SWARM_MEDIUM
VERMIN_SWARM_MEDIUM
VERMIN_SWARM_SMALL
BLD_BRIDGE_METAL_RAISE_S_END_1
BLD_BRIDGE_METAL_RAISE_S_END_W
BLD_BRIDGE_METAL_RAISE_N_END_E
BLD_BRIDGE_METAL_RAISE_S_END_CENTER
BLD_BRIDGE_METAL_RAISE_W_END_1
BLD_BRIDGE_METAL_RAISE_W_END_N
BLD_BRIDGE_METAL_RAISE_S_END_E
BLD_BRIDGE_METAL_RAISE_W_END_CENTER
BLD_BRIDGE_METAL_RAISE_E_END_1
BLD_BRIDGE_METAL_RAISE_E_END_N
BLD_BRIDGE_METAL_RAISE_W_END_S
BLD_BRIDGE_METAL_RAISE_E_END_CENTER
BLD_BRIDGE_METAL_RAISED_E_CENTER
BLD_BRIDGE_METAL_RAISED_S_CENTER
BLD_BRIDGE_METAL_RAISE_E_END_S
BLD_BRIDGE_METAL_RAISED_W_CENTER
BLD_BRIDGE_METAL_RAISED_W_S
BLD_BRIDGE_METAL_RAISED_E_N
BLD_BRIDGE_METAL_RAISED_N_CENTER
BLD_BRIDGE_METAL_RAISED_W_N
BLD_BRIDGE_METAL_RAISED_S_E
BLD_BRIDGE_METAL_RAISED_N_W
BLD_BRIDGE_METAL_RAISED_E_S
BLD_BRIDGE_METAL_RAISED_S_W
BLD_BRIDGE_METAL_RAISED_E_1
BLD_BRIDGE_METAL_RAISED_S_1
BLD_BRIDGE_METAL_RAISED_N_E
BLD_BRIDGE_METAL_RAISED_W_1
BLD_BRIDGE_METAL_RETRACT_1x1
BLD_BRIDGE_METAL_RETRACT_CENTER
BLD_BRIDGE_METAL_RAISED_N_1
BLD_BRIDGE_METAL_CONSTRUCTION
BLD_BRIDGE_METAL_RETRACT_E
BLD_BRIDGE_METAL_RETRACT_NS
BLD_BRIDGE_METAL_RETRACT_WE
BLD_BRIDGE_METAL_RETRACT_W
BLD_BRIDGE_METAL_RETRACT_NWE
BLD_BRIDGE_METAL_RETRACT_SWE
BLD_BRIDGE_METAL_RETRACT_N
BLD_BRIDGE_METAL_RETRACT_S
BLD_BRIDGE_METAL_RETRACT_NE
BLD_BRIDGE_METAL_RETRACT_NW
BLD_BRIDGE_METAL_RETRACT_NSW
BLD_BRIDGE_METAL_RETRACT_NSE
BLD_BRIDGE_GLASS_1x1_RAISE_E
BLD_BRIDGE_GLASS_1x1_RAISE_W
BLD_BRIDGE_METAL_RETRACT_SW
BLD_BRIDGE_METAL_RETRACT_SE
BLD_BRIDGE_GLASS_NS_CENTER
BLD_BRIDGE_GLASS_NS_1
BLD_BRIDGE_GLASS_1x1_RAISE_N
BLD_BRIDGE_GLASS_1x1_RAISE_S
BLD_BRIDGE_GLASS_WE_CENTER
BLD_BRIDGE_GLASS_WE_1
BLD_BRIDGE_GLASS_NS_W
BLD_BRIDGE_GLASS_NS_E
BLD_BRIDGE_GLASS_RAISE_N_CENTER
BLD_BRIDGE_GLASS_RAISE_N_1
BLD_BRIDGE_GLASS_WE_N
BLD_BRIDGE_GLASS_WE_S
BLD_BRIDGE_GLASS_RAISE_S_CENTER
BLD_BRIDGE_GLASS_RAISE_S_1
BLD_BRIDGE_GLASS_RAISE_N_W
BLD_BRIDGE_GLASS_RAISE_N_E
DESIGNATION_DIG_CHANNEL
DESIGNATION_DIG_REMOVE_CONSTRUCTION
DESIGNATION_DIG_STAIR_DOWN
DESIGNATION_DIG_RAMP
DESIGNATION_GATHER
DESIGNATION_SMOOTH
DESIGNATION_DIG_STANDARD
DESIGNATION_CHOP
DESIGNATION_TRACK_N
DESIGNATION_TRACK_S
DESIGNATION_ENGRAVE
DESIGNATION_FORTIFY
DESIGNATION_TRACK_NS
DESIGNATION_TRACK_NW
DESIGNATION_TRACK_W
DESIGNATION_TRACK_E
DESIGNATION_TRACK_SE
DESIGNATION_TRACK_WE
DESIGNATION_TRACK_NE
DESIGNATION_TRACK_SW
DESIGNATION_TRACK_NWE
DESIGNATION_TRACK_SWE
DESIGNATION_TRACK_NSW
DESIGNATION_TRACK_NSE
DESIGNATION_ITEM_MELT
DESIGNATION_ITEM_DUMP
DESIGNATION_TRACK_NSWE
DESIGNATION_PRIORITY
DESIGNATION_ITEM_FORBIDDEN_MELT
DESIGNATION_ITEM_FORBIDDEN_DUMP
DESIGNATION_ITEM_FORBIDDEN
DESIGNATION_ITEM_HIDDEN
DESIGNATION_TRAFFIC_RESTRICTED
DAMP_STONE_WARNING
DESIGNATION_TRAFFIC_HIGH
DESIGNATION_TRAFFIC_LOW
MISSING_ITEM
MISSING_BUILDING
WARM_STONE_WARNING
MISSING_CREATURE
EMBARK_OVERLAY_FIND_RESULT
EMBARK_OVERLAY_FIND_RESULT_PARTIAL
EMBARK_OVERLAY_RESTRICTED
EMBARK_OVERLAY_GOOD
WORLD_EL_MOUNTAINS
WORLD_CLIFF
WORLD_EL_OCEAN
WORLD_EL_MID
GRASSLAND_TEMP_EVIL
GRASSLAND_TEMP_GOODSAV
GRASSLAND_TEMP
GRASSLAND_TEMP_EVILSAV
GRASSLAND_TROP_EVILSAV
GRASSLAND_TROP_EVIL
GRASSLAND_TEMP_GOOD
GRASSLAND_TROP
HILLS_EVILSAV
HILLS_EVIL
GRASSLAND_TROP_GOODSAV
GRASSLAND_TROP_GOOD
SHRUBLAND
SHRUBLAND_EVILSAV
HILLS_GOODSAV
HILLS_GOOD
WALL_SHADOW_STRAIGHT_N
WALL_SHADOW_STRAIGHT_S
VERMIN_LIGHT_SWARM_SMALL
VERMIN_LIGHT
WALL_SHADOW_NEAR_N_OPEN_NW
WALL_SHADOW_NEAR_N_OPEN_NE
WALL_SHADOW_STRAIGHT_W
WALL_SHADOW_STRAIGHT_E
WALL_SHADOW_NEAR_W_OPEN_NW
WALL_SHADOW_NEAR_W_OPEN_SW
WALL_SHADOW_NEAR_S_OPEN_SW
WALL_SHADOW_NEAR_S_OPEN_SE
WALL_SHADOW_AT_CORNER_NW
WALL_SHADOW_AT_CORNER_SW
WALL_SHADOW_NEAR_E_OPEN_NE
WALL_SHADOW_NEAR_E_OPEN_SE
WALL_SHADOW_END_OF_WALL_N
WALL_SHADOW_END_OF_WALL_S
WALL_SHADOW_AT_CORNER_NE
WALL_SHADOW_AT_CORNER_SE
RAMP_SHADOW_ON_FLOOR_NW_OF_CORNER_SE
RAMP_SHADOW_ON_FLOOR_N_OF_CORNER_SE
WALL_SHADOW_END_OF_WALL_W
WALL_SHADOW_END_OF_WALL_E
RAMP_SHADOW_ON_FLOOR_NE_OF_CORNER_SW
RAMP_SHADOW_ON_RAMP_S
RAMP_SHADOW_ON_FLOOR_N_OF_S
RAMP_SHADOW_ON_FLOOR_N_OF_CORNER_SW
RAMP_SHADOW_ON_RAMP_INSIDE_CORNER_SW
RAMP_SHADOW_ON_FLOOR_E_OF_CORNER_SW
RAMP_SHADOW_ON_FLOOR_W_OF_CORNER_SE
RAMP_SHADOW_ON_RAMP_INSIDE_CORNER_SE
RAMP_SHADOW_ON_RAMP_W
RAMP_SHADOW_ON_FLOOR_E_OF_W
RAMP_SHADOW_ON_FLOOR_W_OF_E
RAMP_SHADOW_ON_RAMP_E
RAMP_SHADOW_ON_RAMP_INSIDE_CORNER_NW
RAMP_SHADOW_ON_FLOOR_E_OF_CORNER_NW
RAMP_SHADOW_ON_FLOOR_W_OF_CORNER_NE
RAMP_SHADOW_ON_RAMP_INSIDE_CORNER_NE
RAMP_SHADOW_ON_FLOOR_S_OF_CORNER_NE
RAMP_SHADOW_ON_FLOOR_S_OF_N
RAMP_SHADOW_ON_RAMP_N
RAMP_SHADOW_ON_FLOOR_SW_OF_CORNER_NE
RAMP_SHADOW_ON_RAMP_CORNER_NW_W_TRI_LIGHT
RAMP_SHADOW_ON_RAMP_CORNER_NW_W_TRI_HEAVY
RAMP_SHADOW_ON_FLOOR_S_OF_CORNER_NW
RAMP_SHADOW_ON_FLOOR_SE_OF_CORNER_NW
RAMP_SHADOW_ON_RAMP_CORNER_NE_E_TRI_LIGHT
RAMP_SHADOW_ON_RAMP_CORNER_NE_E_TRI_HEAVY
RAMP_SHADOW_ON_RAMP_CORNER_NW_N_TRI_LIGHT
RAMP_SHADOW_ON_RAMP_CORNER_NW_N_TRI_HEAVY
RAMP_SHADOW_ON_RAMP_CORNER_SW_W_TRI_LIGHT
RAMP_SHADOW_ON_RAMP_CORNER_SW_W_TRI_HEAVY
RAMP_SHADOW_ON_RAMP_CORNER_NE_N_TRI_LIGHT
RAMP_SHADOW_ON_RAMP_CORNER_NE_N_TRI_HEAVY
RAMP_SHADOW_ON_RAMP_CORNER_SE_E_TRI_LIGHT
RAMP_SHADOW_ON_RAMP_CORNER_SE_E_TRI_HEAVY
RAMP_SHADOW_ON_RAMP_CORNER_SW_S_TRI_LIGHT
RAMP_SHADOW_ON_RAMP_CORNER_SW_S_TRI_HEAVY
DESIGNATION_DIG_STAIR_UPDOWN
DESIGNATION_DIG_STAIR_UP
RAMP_SHADOW_ON_RAMP_CORNER_SE_S_TRI_LIGHT
RAMP_SHADOW_ON_RAMP_CORNER_SE_S_TRI_HEAVY
OCEAN_GOOD
OCEAN_DEEP
OCEAN_EVIL
OCEAN_GOODSAV
OCEAN_DEEP_GOODSAV
OCEAN_DEEP_GOOD
OCEAN_DEEP_EVILSAV
OCEAN_DEEP_EVIL
FROZEN_OCEAN_EVIL
FROZEN_OCEAN_GOODSAV
FROZEN_OCEAN
FROZEN_OCEAN_EVILSAV
FOREST_BROADLEAF_TROP_DRY_EVILSAV
FOREST_BROADLEAF_TROP_DRY_EVIL
FROZEN_OCEAN_GOOD
FOREST_BROADLEAF_TROP_DRY
FOREST_BROADLEAF_TROP_MOIST
FOREST_BROADLEAF_TROP_MOIST_EVILSAV
FOREST_BROADLEAF_TROP_DRY_GOODSAV
FOREST_BROADLEAF_TROP_DRY_GOOD
FOREST_BROADLEAF_TROP_MOIST_GOOD
FOREST_BROADLEAF_TEMP
FOREST_BROADLEAF_TROP_MOIST_EVIL
FOREST_BROADLEAF_TROP_MOIST_GOODSAV
FOREST_BROADLEAF_TEMP_GOODSAV
FOREST_BROADLEAF_TEMP_GOOD
FOREST_BROADLEAF_TEMP_EVILSAV
FOREST_BROADLEAF_TEMP_EVIL
FOREST_CONIFER_TEMP_EVIL
FOREST_CONIFER_TEMP_GOODSAV
FOREST_CONIFER_TEMP
FOREST_CONIFER_TEMP_EVILSAV
FOREST_CONIFER_TROP_EVILSAV
FOREST_CONIFER_TROP_EVIL
FOREST_CONIFER_TEMP_GOOD
FOREST_CONIFER_TROP
FOREST_TAIGA_EVILSAV
FOREST_TAIGA_EVIL
FOREST_CONIFER_TROP_GOODSAV
FOREST_CONIFER_TROP_GOOD
MOUNTAIN_PEAK
VOLCANO
FOREST_TAIGA_GOODSAV
FOREST_TAIGA_GOOD
MOUNTAIN_LOW
MOUNTAIN_PEAK_EVILSAV
MOUNTAIN_HIGH
MOUNTAIN_MID
MOUNTAIN_MID_EVILSAV
MOUNTAIN_LOW_EVILSAV
VOLCANO_EVILSAV
MOUNTAIN_HIGH_EVILSAV
MOUNTAIN_HIGH_EVIL
MOUNTAIN_MID_EVIL
MOUNTAIN_PEAK_EVIL
VOLCANO_EVIL
VOLCANO_GOODSAV
MOUNTAIN_HIGH_GOODSAV
MOUNTAIN_LOW_EVIL
MOUNTAIN_PEAK_GOODSAV
MOUNTAIN_PEAK_GOOD
VOLCANO_GOOD
MOUNTAIN_MID_GOODSAV
MOUNTAIN_LOW_GOODSAV
SHRUBLAND_GOOD
SAVANNA_TEMP
SHRUBLAND_EVIL
SHRUBLAND_GOODSAV
SAVANNA_TEMP_GOODSAV
SAVANNA_TEMP_GOOD
SAVANNA_TEMP_EVILSAV
SAVANNA_TEMP_EVIL
SAVANNA_TROP_EVIL
SAVANNA_TROP_GOODSAV
SAVANNA_TROP
SAVANNA_TROP_EVILSAV
TUNDRA_EVIL
TUNDRA_GOODSAV
SAVANNA_TROP_GOOD
TUNDRA_EVILSAV
MARSH_EVILSAV
MARSH_EVIL
TUNDRA_GOOD
SWAMP_EVILSAV
SWAMP_EVIL
MARSH_GOODSAV
MARSH_GOOD
BADLANDS
BADLANDS_EVILSAV
SWAMP_GOODSAV
SWAMP_GOOD
BADLANDS_GOOD
ROCKY_HILLS
BADLANDS_EVIL
BADLANDS_GOODSAV
ROCKY_HILLS_GOODSAV
ROCKY_HILLS_GOOD
ROCKY_HILLS_EVILSAV
ROCKY_HILLS_EVIL
ROCKY_PLAINS_EVIL
ROCKY_PLAINS_GOODSAV
ROCKY_PLAINS
ROCKY_PLAINS_EVILSAV
SAND_DESERT_YELLOW
SAND_DESERT_WHITE
ROCKY_PLAINS_GOOD
SAND_DESERT
SAND_DESERT_EVILSAV
SAND_DESERT_EVIL
SAND_DESERT_BLACK
SAND_DESERT_RED
BEACH_EVILSAV
SAND_DESERT_GOODSAV
SAND_DESERT_GOOD
BEACH_GOOD
GLACIER_EVILSAV
BEACH_EVIL
BEACH_GOODSAV
GLACIER_GOOD
LAKE_EVILSAV
GLACIER_EVIL
GLACIER_GOODSAV
LAKE_GOOD
OCEAN_EVILSAV
LAKE_EVIL
LAKE_GOODSAV
BROOK_E
BROOK_MOUTH_NARROW_S
BROOK_N
BROOK_W
BROOK_MOUTH_NARROW_E
RIVER_NS
BROOK_MOUTH_NARROW_N
BROOK_MOUTH_NARROW_W
RIVER_SW
RIVER_NE
RIVER_WE
RIVER_SE
RIVER_SWE
RIVER_NWE
RIVER_NW
RIVER_NSE
RIVER_0
RIVER_S
RIVER_NSW
RIVER_NSWE
RIVER_E
RIVER_MOUTH_NARROW_S
RIVER_N
RIVER_W
RIVER_MOUTH_NARROW_E
RIVER_MAJOR_NS
RIVER_MOUTH_NARROW_N
RIVER_MOUTH_NARROW_W
RIVER_MAJOR_SW
RIVER_MAJOR_NE
RIVER_MAJOR_WE
RIVER_MAJOR_SE
RIVER_MAJOR_SWE
RIVER_MAJOR_NWE
RIVER_MAJOR_NW
RIVER_MAJOR_NSE
RIVER_MAJOR_0
RIVER_MAJOR_S
RIVER_MAJOR_NSW
RIVER_MAJOR_NSWE
RIVER_MAJOR_E
RIVER_MAJOR_MOUTH_NARROW_S
RIVER_MAJOR_N
RIVER_MAJOR_W
RIVER_MAJOR_MOUTH_NARROW_E
SITE_CAVE
RIVER_MAJOR_MOUTH_NARROW_N
RIVER_MAJOR_MOUTH_NARROW_W
SITE_LAIR_BURROW
MAP_CURSOR
SITE_LABYRINTH
SITE_SHRINE_TITAN
MAP_NEUTRAL
MAP_HOSTILE
MAP_YOUR_FORT
MAP_YOUR_CIV
MAP_MISSION_MARKER
MAP_OCCUPIED_HOLDING
MAP_ATTACK
MAP_MISSION_PATH
MAP_OCCUPIED_TRIBUTARY
MAP_TRIBUTARY
MAP_HOLDING
MAP_VASSAL
MOUNTAIN_LOW_GOOD
TUNNEL_NS
MOUNTAIN_HIGH_GOOD
MOUNTAIN_MID_GOOD
TUNNEL_SW
TUNNEL_NE
TUNNEL_WE
TUNNEL_SE
TUNNEL_SWE
TUNNEL_NWE
TUNNEL_NW
TUNNEL_NSE
TUNNEL_0
TUNNEL_S
TUNNEL_NSW
TUNNEL_NSWE
TUNNEL_E
ROAD_PAVED_NS
TUNNEL_N
TUNNEL_W
ROAD_PAVED_SW
ROAD_PAVED_NE
ROAD_PAVED_WE
ROAD_PAVED_SE
ROAD_PAVED_SWE
ROAD_PAVED_NWE
ROAD_PAVED_NW
ROAD_PAVED_NSE
ROAD_PAVED_0
ROAD_PAVED_S
ROAD_PAVED_NSW
ROAD_PAVED_NSWE
ROAD_PAVED_E
ROAD_DIRT_NS
ROAD_PAVED_N
ROAD_PAVED_W
ROAD_DIRT_SW
ROAD_DIRT_NE
ROAD_DIRT_WE
ROAD_DIRT_SE
ROAD_DIRT_SWE
ROAD_DIRT_NWE
ROAD_DIRT_NW
ROAD_DIRT_NSE
ROAD_DIRT_0
ROAD_DIRT_S
ROAD_DIRT_NSW
ROAD_DIRT_NSWE
ROAD_DIRT_E
BROOK_NS
ROAD_DIRT_N
ROAD_DIRT_W
BROOK_SW
BROOK_NE
BROOK_WE
BROOK_SE
BROOK_SWE
BROOK_NWE
BROOK_NW
BROOK_NSE
BROOK_0
BROOK_S
BROOK_NSW
BROOK_NSWE
WORLD_EDGE_SHAPE_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_GRASS_TEMP_STRAIGHT_N
WORLD_EDGE_SHAPE_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_SHAPE_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_GRASS_TEMP_STRAIGHT_E
WORLD_EDGE_GRASS_TEMP_THICK_CORNER_NW
WORLD_EDGE_GRASS_TEMP_STRAIGHT_S
WORLD_EDGE_GRASS_TEMP_STRAIGHT_W
WORLD_EDGE_GRASS_TEMP_THICK_CORNER_SE
WORLD_EDGE_GRASS_TEMP_THIN_CORNER_NW
WORLD_EDGE_GRASS_TEMP_THICK_CORNER_NE
WORLD_EDGE_GRASS_TEMP_THICK_CORNER_SW
WORLD_EDGE_GRASS_TEMP_THIN_CORNER_SE
WORLD_EDGE_GRASS_TEMP_TINY_CORNER_NW
WORLD_EDGE_GRASS_TEMP_THIN_CORNER_NE
WORLD_EDGE_GRASS_TEMP_THIN_CORNER_SW
WORLD_EDGE_GRASS_TEMP_TINY_CORNER_SE
WORLD_EDGE_GRASS_TEMP_INLET_NSW
WORLD_EDGE_GRASS_TEMP_TINY_CORNER_NE
WORLD_EDGE_GRASS_TEMP_TINY_CORNER_SW
WORLD_EDGE_GRASS_TEMP_INLET_SWE
WORLD_EDGE_GRASS_TEMP_SURROUND
WORLD_EDGE_GRASS_TEMP_INLET_NSE
WORLD_EDGE_GRASS_TEMP_INLET_NWE
WORLD_EDGE_GRASS_TEMP_THINNING_S_W
WORLD_EDGE_GRASS_TEMP_THINNING_S_E
WORLD_EDGE_GRASS_TEMP_THINNING_N_W
WORLD_EDGE_GRASS_TEMP_THINNING_N_E
WORLD_EDGE_GRASS_TEMP_THINNING_E_N
WORLD_EDGE_GRASS_TEMP_THINNING_E_S
WORLD_EDGE_GRASS_TEMP_THINNING_W_N
WORLD_EDGE_GRASS_TEMP_THINNING_W_S
WORLD_EDGE_GRASS_TEMP_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_GRASS_TEMP_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_GRASS_TEMP_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_GRASS_TEMP_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_GRASS_TEMP_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_GRASS_TEMP_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_GRASS_TEMP_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_GRASS_TEMP_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_GRASS_TEMP_EVIL_STRAIGHT_W
WORLD_EDGE_GRASS_TEMP_EVIL_STRAIGHT_E
WORLD_EDGE_GRASS_TEMP_EVIL_STRAIGHT_N
WORLD_EDGE_GRASS_TEMP_EVIL_STRAIGHT_S
WORLD_EDGE_GRASS_TEMP_EVIL_THICK_CORNER_SW
WORLD_EDGE_GRASS_TEMP_EVIL_THICK_CORNER_SE
WORLD_EDGE_GRASS_TEMP_EVIL_THICK_CORNER_NW
WORLD_EDGE_GRASS_TEMP_EVIL_THICK_CORNER_NE
WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_SW
WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_SE
WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_NW
WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_NE
WORLD_EDGE_GRASS_TEMP_EVIL_TINY_CORNER_SW
WORLD_EDGE_GRASS_TEMP_EVIL_TINY_CORNER_SE
WORLD_EDGE_GRASS_TEMP_EVIL_TINY_CORNER_NW
WORLD_EDGE_GRASS_TEMP_EVIL_TINY_CORNER_NE
WORLD_EDGE_GRASS_TEMP_EVIL_INLET_NWE
WORLD_EDGE_GRASS_TEMP_EVIL_INLET_SWE
WORLD_EDGE_GRASS_TEMP_EVIL_INLET_NSW
WORLD_EDGE_GRASS_TEMP_EVIL_INLET_NSE
WORLD_EDGE_GRASS_TEMP_EVIL_THINNING_N_E
WORLD_EDGE_GRASS_TEMP_EVIL_THINNING_S_W
WORLD_EDGE_GRASS_TEMP_EVIL_SURROUND
WORLD_EDGE_GRASS_TEMP_EVIL_THINNING_N_W
SITE_CAMP
SITE_FORTRESS
MAP_MARKET_DEPENDENCE
MAP_ALLY
SITE_VILLAGE
SITE_CITY_1
SITE_HILLOCKS
SITE_MOUNTAINHOME
SITE_CITY_4
SITE_FOREST_RETREAT_2
SITE_CITY_2
SITE_CITY_3
SITE_CASTLE
SITE_MONASTERY
SITE_FOREST_RETREAT_1
SITE_NECROTOWER
SITE_TOMB
SITE_DARK_FORTRESS_2
SITE_FORT
SITE_VAULT
SITE_RUIN_DWARF
SITE_RUIN_VILLAGE
SITE_DARK_FORTRESS_1
SITE_RUIN
SITE_RUIN_FOREST_RETREAT_1
SITE_RUIN_CASTLE
SITE_RUIN_CITY
SITE_RUIN_FOREST_RETREAT_2
WORLD_EDGE_SHAPE_STRAIGHT_N
WORLD_EDGE_SHAPE_STRAIGHT_S
SITE_RUIN_GOBLIN
ELEVATION_INDICATOR
WORLD_EDGE_SHAPE_THICK_CORNER_NW
WORLD_EDGE_SHAPE_THICK_CORNER_NE
WORLD_EDGE_SHAPE_STRAIGHT_W
WORLD_EDGE_SHAPE_STRAIGHT_E
WORLD_EDGE_SHAPE_THIN_CORNER_NW
WORLD_EDGE_SHAPE_THIN_CORNER_NE
WORLD_EDGE_SHAPE_THICK_CORNER_SW
WORLD_EDGE_SHAPE_THICK_CORNER_SE
WORLD_EDGE_SHAPE_TINY_CORNER_NW
WORLD_EDGE_SHAPE_TINY_CORNER_NE
WORLD_EDGE_SHAPE_THIN_CORNER_SW
WORLD_EDGE_SHAPE_THIN_CORNER_SE
WORLD_EDGE_SHAPE_INLET_NSW
WORLD_EDGE_SHAPE_INLET_NSE
WORLD_EDGE_SHAPE_TINY_CORNER_SW
WORLD_EDGE_SHAPE_TINY_CORNER_SE
WORLD_EDGE_SHAPE_SURROUND
WORLD_EDGE_SHAPE_THINNING_N_W
WORLD_EDGE_SHAPE_INLET_NWE
WORLD_EDGE_SHAPE_INLET_SWE
WORLD_EDGE_SHAPE_THINNING_S_E
WORLD_EDGE_SHAPE_THINNING_W_N
WORLD_EDGE_SHAPE_THINNING_N_E
WORLD_EDGE_SHAPE_THINNING_S_W
WORLD_EDGE_SHAPE_THINNING_E_S
WORLD_EDGE_SHAPE_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_SHAPE_THINNING_W_S
WORLD_EDGE_SHAPE_THINNING_E_N
WORLD_EDGE_SHAPE_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_SHAPE_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_SHAPE_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_SHAPE_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_GRASS_TROP_INLET_NSW
WORLD_EDGE_GRASS_TROP_INLET_NSE
WORLD_EDGE_GRASS_TROP_TINY_CORNER_SW
WORLD_EDGE_GRASS_TROP_TINY_CORNER_SE
WORLD_EDGE_GRASS_TROP_SURROUND
WORLD_EDGE_GRASS_TROP_THINNING_N_W
WORLD_EDGE_GRASS_TROP_INLET_NWE
WORLD_EDGE_GRASS_TROP_INLET_SWE
WORLD_EDGE_GRASS_TROP_THINNING_S_E
WORLD_EDGE_GRASS_TROP_THINNING_W_N
WORLD_EDGE_GRASS_TROP_THINNING_N_E
WORLD_EDGE_GRASS_TROP_THINNING_S_W
WORLD_EDGE_GRASS_TROP_THINNING_E_S
WORLD_EDGE_GRASS_TROP_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_GRASS_TROP_THINNING_W_S
WORLD_EDGE_GRASS_TROP_THINNING_E_N
WORLD_EDGE_GRASS_TROP_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_GRASS_TROP_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_GRASS_TROP_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_GRASS_TROP_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_GRASS_TROP_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_GRASS_TROP_EVIL_STRAIGHT_N
WORLD_EDGE_GRASS_TROP_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_GRASS_TROP_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_GRASS_TROP_EVIL_STRAIGHT_E
WORLD_EDGE_GRASS_TROP_EVIL_THICK_CORNER_NW
WORLD_EDGE_GRASS_TROP_EVIL_STRAIGHT_S
WORLD_EDGE_GRASS_TROP_EVIL_STRAIGHT_W
WORLD_EDGE_GRASS_TROP_EVIL_THICK_CORNER_SE
WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_NW
WORLD_EDGE_GRASS_TROP_EVIL_THICK_CORNER_NE
WORLD_EDGE_GRASS_TROP_EVIL_THICK_CORNER_SW
WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_SE
WORLD_EDGE_GRASS_TROP_EVIL_TINY_CORNER_NW
WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_NE
WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_SW
WORLD_EDGE_GRASS_TROP_EVIL_TINY_CORNER_SE
WORLD_EDGE_GRASS_TROP_EVIL_INLET_NSW
WORLD_EDGE_GRASS_TROP_EVIL_TINY_CORNER_NE
WORLD_EDGE_GRASS_TROP_EVIL_TINY_CORNER_SW
WORLD_EDGE_GRASS_TROP_EVIL_INLET_SWE
WORLD_EDGE_GRASS_TROP_EVIL_SURROUND
WORLD_EDGE_GRASS_TROP_EVIL_INLET_NSE
WORLD_EDGE_GRASS_TROP_EVIL_INLET_NWE
WORLD_EDGE_GRASS_TROP_EVIL_THINNING_S_W
WORLD_EDGE_GRASS_TROP_EVIL_THINNING_S_E
WORLD_EDGE_GRASS_TROP_EVIL_THINNING_N_W
WORLD_EDGE_GRASS_TROP_EVIL_THINNING_N_E
WORLD_EDGE_GRASS_TROP_EVIL_THINNING_E_N
WORLD_EDGE_GRASS_TROP_EVIL_THINNING_E_S
WORLD_EDGE_GRASS_TROP_EVIL_THINNING_W_N
WORLD_EDGE_GRASS_TROP_EVIL_THINNING_W_S
WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_GRASS_TROP_GOOD_STRAIGHT_W
WORLD_EDGE_GRASS_TROP_GOOD_STRAIGHT_E
WORLD_EDGE_GRASS_TROP_GOOD_STRAIGHT_N
WORLD_EDGE_GRASS_TROP_GOOD_STRAIGHT_S
WORLD_EDGE_GRASS_TEMP_EVIL_THINNING_W_S
WORLD_EDGE_GRASS_TEMP_EVIL_THINNING_E_N
WORLD_EDGE_GRASS_TEMP_EVIL_THINNING_S_E
WORLD_EDGE_GRASS_TEMP_EVIL_THINNING_W_N
WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_GRASS_TEMP_EVIL_THINNING_E_S
WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_GRASS_TEMP_GOOD_STRAIGHT_S
WORLD_EDGE_GRASS_TEMP_GOOD_STRAIGHT_W
WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_GRASS_TEMP_GOOD_STRAIGHT_N
WORLD_EDGE_GRASS_TEMP_GOOD_THICK_CORNER_NE
WORLD_EDGE_GRASS_TEMP_GOOD_THICK_CORNER_SW
WORLD_EDGE_GRASS_TEMP_GOOD_STRAIGHT_E
WORLD_EDGE_GRASS_TEMP_GOOD_THICK_CORNER_NW
WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_NE
WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_SW
WORLD_EDGE_GRASS_TEMP_GOOD_THICK_CORNER_SE
WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_NW
WORLD_EDGE_GRASS_TEMP_GOOD_TINY_CORNER_NE
WORLD_EDGE_GRASS_TEMP_GOOD_TINY_CORNER_SW
WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_SE
WORLD_EDGE_GRASS_TEMP_GOOD_TINY_CORNER_NW
WORLD_EDGE_GRASS_TEMP_GOOD_INLET_NSE
WORLD_EDGE_GRASS_TEMP_GOOD_INLET_NWE
WORLD_EDGE_GRASS_TEMP_GOOD_TINY_CORNER_SE
WORLD_EDGE_GRASS_TEMP_GOOD_INLET_NSW
WORLD_EDGE_GRASS_TEMP_GOOD_THINNING_N_W
WORLD_EDGE_GRASS_TEMP_GOOD_THINNING_N_E
WORLD_EDGE_GRASS_TEMP_GOOD_INLET_SWE
WORLD_EDGE_GRASS_TEMP_GOOD_SURROUND
WORLD_EDGE_GRASS_TEMP_GOOD_THINNING_W_N
WORLD_EDGE_GRASS_TEMP_GOOD_THINNING_W_S
WORLD_EDGE_GRASS_TEMP_GOOD_THINNING_S_W
WORLD_EDGE_GRASS_TEMP_GOOD_THINNING_S_E
WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_GRASS_TEMP_GOOD_THINNING_E_N
WORLD_EDGE_GRASS_TEMP_GOOD_THINNING_E_S
WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_GRASS_TROP_STRAIGHT_N
WORLD_EDGE_GRASS_TROP_STRAIGHT_S
WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_GRASS_TROP_THICK_CORNER_NW
WORLD_EDGE_GRASS_TROP_THICK_CORNER_NE
WORLD_EDGE_GRASS_TROP_STRAIGHT_W
WORLD_EDGE_GRASS_TROP_STRAIGHT_E
WORLD_EDGE_GRASS_TROP_THIN_CORNER_NW
WORLD_EDGE_GRASS_TROP_THIN_CORNER_NE
WORLD_EDGE_GRASS_TROP_THICK_CORNER_SW
WORLD_EDGE_GRASS_TROP_THICK_CORNER_SE
WORLD_EDGE_GRASS_TROP_TINY_CORNER_NW
WORLD_EDGE_GRASS_TROP_TINY_CORNER_NE
WORLD_EDGE_GRASS_TROP_THIN_CORNER_SW
WORLD_EDGE_GRASS_TROP_THIN_CORNER_SE
WORLD_EDGE_WETLAND_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_WETLAND_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_WETLAND_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_WETLAND_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_WETLAND_EVIL_STRAIGHT_N
WORLD_EDGE_WETLAND_EVIL_STRAIGHT_S
WORLD_EDGE_WETLAND_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_WETLAND_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_WETLAND_EVIL_THICK_CORNER_NW
WORLD_EDGE_WETLAND_EVIL_THICK_CORNER_NE
WORLD_EDGE_WETLAND_EVIL_STRAIGHT_W
WORLD_EDGE_WETLAND_EVIL_STRAIGHT_E
WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_NW
WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_NE
WORLD_EDGE_WETLAND_EVIL_THICK_CORNER_SW
WORLD_EDGE_WETLAND_EVIL_THICK_CORNER_SE
WORLD_EDGE_WETLAND_EVIL_TINY_CORNER_NW
WORLD_EDGE_WETLAND_EVIL_TINY_CORNER_NE
WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_SW
WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_SE
WORLD_EDGE_WETLAND_EVIL_INLET_NSW
WORLD_EDGE_WETLAND_EVIL_INLET_NSE
WORLD_EDGE_WETLAND_EVIL_TINY_CORNER_SW
WORLD_EDGE_WETLAND_EVIL_TINY_CORNER_SE
WORLD_EDGE_WETLAND_EVIL_SURROUND
WORLD_EDGE_WETLAND_EVIL_THINNING_N_W
WORLD_EDGE_WETLAND_EVIL_INLET_NWE
WORLD_EDGE_WETLAND_EVIL_INLET_SWE
WORLD_EDGE_WETLAND_EVIL_THINNING_S_E
WORLD_EDGE_WETLAND_EVIL_THINNING_W_N
WORLD_EDGE_WETLAND_EVIL_THINNING_N_E
WORLD_EDGE_WETLAND_EVIL_THINNING_S_W
WORLD_EDGE_WETLAND_EVIL_THINNING_E_S
WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_WETLAND_EVIL_THINNING_W_S
WORLD_EDGE_WETLAND_EVIL_THINNING_E_N
WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_WETLAND_GOOD_STRAIGHT_N
WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_WETLAND_GOOD_STRAIGHT_E
WORLD_EDGE_WETLAND_GOOD_THICK_CORNER_NW
WORLD_EDGE_WETLAND_GOOD_STRAIGHT_S
WORLD_EDGE_WETLAND_GOOD_STRAIGHT_W
WORLD_EDGE_WETLAND_GOOD_THICK_CORNER_SE
WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_NW
WORLD_EDGE_WETLAND_GOOD_THICK_CORNER_NE
WORLD_EDGE_WETLAND_GOOD_THICK_CORNER_SW
WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_SE
WORLD_EDGE_WETLAND_GOOD_TINY_CORNER_NW
WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_NE
WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_SW
WORLD_EDGE_WETLAND_GOOD_TINY_CORNER_SE
WORLD_EDGE_WETLAND_GOOD_INLET_NSW
WORLD_EDGE_WETLAND_GOOD_TINY_CORNER_NE
WORLD_EDGE_WETLAND_GOOD_TINY_CORNER_SW
WORLD_EDGE_WETLAND_GOOD_INLET_SWE
WORLD_EDGE_WETLAND_GOOD_SURROUND
WORLD_EDGE_WETLAND_GOOD_INLET_NSE
WORLD_EDGE_WETLAND_GOOD_INLET_NWE
WORLD_EDGE_GRASS_TROP_GOOD_THICK_CORNER_SW
WORLD_EDGE_GRASS_TROP_GOOD_THICK_CORNER_SE
WORLD_EDGE_GRASS_TROP_GOOD_THICK_CORNER_NW
WORLD_EDGE_GRASS_TROP_GOOD_THICK_CORNER_NE
WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_SW
WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_SE
WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_NW
WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_NE
WORLD_EDGE_GRASS_TROP_GOOD_TINY_CORNER_SW
WORLD_EDGE_GRASS_TROP_GOOD_TINY_CORNER_SE
WORLD_EDGE_GRASS_TROP_GOOD_TINY_CORNER_NW
WORLD_EDGE_GRASS_TROP_GOOD_TINY_CORNER_NE
WORLD_EDGE_GRASS_TROP_GOOD_INLET_NWE
WORLD_EDGE_GRASS_TROP_GOOD_INLET_SWE
WORLD_EDGE_GRASS_TROP_GOOD_INLET_NSW
WORLD_EDGE_GRASS_TROP_GOOD_INLET_NSE
WORLD_EDGE_GRASS_TROP_GOOD_THINNING_N_E
WORLD_EDGE_GRASS_TROP_GOOD_THINNING_S_W
WORLD_EDGE_GRASS_TROP_GOOD_SURROUND
WORLD_EDGE_GRASS_TROP_GOOD_THINNING_N_W
WORLD_EDGE_GRASS_TROP_GOOD_THINNING_W_S
WORLD_EDGE_GRASS_TROP_GOOD_THINNING_E_N
WORLD_EDGE_GRASS_TROP_GOOD_THINNING_S_E
WORLD_EDGE_GRASS_TROP_GOOD_THINNING_W_N
WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_GRASS_TROP_GOOD_THINNING_E_S
WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_WETLAND_STRAIGHT_S
WORLD_EDGE_WETLAND_STRAIGHT_W
WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_WETLAND_STRAIGHT_N
WORLD_EDGE_WETLAND_THICK_CORNER_NE
WORLD_EDGE_WETLAND_THICK_CORNER_SW
WORLD_EDGE_WETLAND_STRAIGHT_E
WORLD_EDGE_WETLAND_THICK_CORNER_NW
WORLD_EDGE_WETLAND_THIN_CORNER_NE
WORLD_EDGE_WETLAND_THIN_CORNER_SW
WORLD_EDGE_WETLAND_THICK_CORNER_SE
WORLD_EDGE_WETLAND_THIN_CORNER_NW
WORLD_EDGE_WETLAND_TINY_CORNER_NE
WORLD_EDGE_WETLAND_TINY_CORNER_SW
WORLD_EDGE_WETLAND_THIN_CORNER_SE
WORLD_EDGE_WETLAND_TINY_CORNER_NW
WORLD_EDGE_WETLAND_INLET_NSE
WORLD_EDGE_WETLAND_INLET_NWE
WORLD_EDGE_WETLAND_TINY_CORNER_SE
WORLD_EDGE_WETLAND_INLET_NSW
WORLD_EDGE_WETLAND_THINNING_N_W
WORLD_EDGE_WETLAND_THINNING_N_E
WORLD_EDGE_WETLAND_INLET_SWE
WORLD_EDGE_WETLAND_SURROUND
WORLD_EDGE_WETLAND_THINNING_W_N
WORLD_EDGE_WETLAND_THINNING_W_S
WORLD_EDGE_WETLAND_THINNING_S_W
WORLD_EDGE_WETLAND_THINNING_S_E
WORLD_EDGE_WETLAND_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_WETLAND_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_WETLAND_THINNING_E_N
WORLD_EDGE_WETLAND_THINNING_E_S
WORLD_EDGE_BEACH_EVIL_TINY_CORNER_NE
WORLD_EDGE_BEACH_EVIL_TINY_CORNER_SW
WORLD_EDGE_BEACH_EVIL_THIN_CORNER_SE
WORLD_EDGE_BEACH_EVIL_TINY_CORNER_NW
WORLD_EDGE_BEACH_EVIL_INLET_NSE
WORLD_EDGE_BEACH_EVIL_INLET_NWE
WORLD_EDGE_BEACH_EVIL_TINY_CORNER_SE
WORLD_EDGE_BEACH_EVIL_INLET_NSW
WORLD_EDGE_BEACH_EVIL_THINNING_N_W
WORLD_EDGE_BEACH_EVIL_THINNING_N_E
WORLD_EDGE_BEACH_EVIL_INLET_SWE
WORLD_EDGE_BEACH_EVIL_SURROUND
WORLD_EDGE_BEACH_EVIL_THINNING_W_N
WORLD_EDGE_BEACH_EVIL_THINNING_W_S
WORLD_EDGE_BEACH_EVIL_THINNING_S_W
WORLD_EDGE_BEACH_EVIL_THINNING_S_E
WORLD_EDGE_BEACH_EVIL_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_BEACH_EVIL_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_BEACH_EVIL_THINNING_E_N
WORLD_EDGE_BEACH_EVIL_THINNING_E_S
WORLD_EDGE_BEACH_EVIL_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_BEACH_EVIL_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_BEACH_EVIL_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_BEACH_EVIL_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_BEACH_GOOD_STRAIGHT_N
WORLD_EDGE_BEACH_GOOD_STRAIGHT_S
WORLD_EDGE_BEACH_EVIL_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_BEACH_EVIL_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_BEACH_GOOD_THICK_CORNER_NW
WORLD_EDGE_BEACH_GOOD_THICK_CORNER_NE
WORLD_EDGE_BEACH_GOOD_STRAIGHT_W
WORLD_EDGE_BEACH_GOOD_STRAIGHT_E
WORLD_EDGE_BEACH_GOOD_THIN_CORNER_NW
WORLD_EDGE_BEACH_GOOD_THIN_CORNER_NE
WORLD_EDGE_BEACH_GOOD_THICK_CORNER_SW
WORLD_EDGE_BEACH_GOOD_THICK_CORNER_SE
WORLD_EDGE_BEACH_GOOD_TINY_CORNER_NW
WORLD_EDGE_BEACH_GOOD_TINY_CORNER_NE
WORLD_EDGE_BEACH_GOOD_THIN_CORNER_SW
WORLD_EDGE_BEACH_GOOD_THIN_CORNER_SE
WORLD_EDGE_BEACH_GOOD_INLET_NSW
WORLD_EDGE_BEACH_GOOD_INLET_NSE
WORLD_EDGE_BEACH_GOOD_TINY_CORNER_SW
WORLD_EDGE_BEACH_GOOD_TINY_CORNER_SE
WORLD_EDGE_BEACH_GOOD_SURROUND
WORLD_EDGE_BEACH_GOOD_THINNING_N_W
WORLD_EDGE_BEACH_GOOD_INLET_NWE
WORLD_EDGE_BEACH_GOOD_INLET_SWE
WORLD_EDGE_BEACH_GOOD_THINNING_S_E
WORLD_EDGE_BEACH_GOOD_THINNING_W_N
WORLD_EDGE_BEACH_GOOD_THINNING_N_E
WORLD_EDGE_BEACH_GOOD_THINNING_S_W
WORLD_EDGE_BEACH_GOOD_THINNING_E_S
WORLD_EDGE_BEACH_GOOD_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_BEACH_GOOD_THINNING_W_S
WORLD_EDGE_BEACH_GOOD_THINNING_E_N
WORLD_EDGE_BEACH_GOOD_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_BEACH_GOOD_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_BEACH_GOOD_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_BEACH_GOOD_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_BEACH_GOOD_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_SAND_DESERT_STRAIGHT_N
WORLD_EDGE_BEACH_GOOD_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_BEACH_GOOD_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_WETLAND_GOOD_THINNING_S_W
WORLD_EDGE_WETLAND_GOOD_THINNING_S_E
WORLD_EDGE_WETLAND_GOOD_THINNING_N_W
WORLD_EDGE_WETLAND_GOOD_THINNING_N_E
WORLD_EDGE_WETLAND_GOOD_THINNING_E_N
WORLD_EDGE_WETLAND_GOOD_THINNING_E_S
WORLD_EDGE_WETLAND_GOOD_THINNING_W_N
WORLD_EDGE_WETLAND_GOOD_THINNING_W_S
WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_BEACH_STRAIGHT_W
WORLD_EDGE_BEACH_STRAIGHT_E
WORLD_EDGE_BEACH_STRAIGHT_N
WORLD_EDGE_BEACH_STRAIGHT_S
WORLD_EDGE_BEACH_THICK_CORNER_SW
WORLD_EDGE_BEACH_THICK_CORNER_SE
WORLD_EDGE_BEACH_THICK_CORNER_NW
WORLD_EDGE_BEACH_THICK_CORNER_NE
WORLD_EDGE_BEACH_THIN_CORNER_SW
WORLD_EDGE_BEACH_THIN_CORNER_SE
WORLD_EDGE_BEACH_THIN_CORNER_NW
WORLD_EDGE_BEACH_THIN_CORNER_NE
WORLD_EDGE_BEACH_TINY_CORNER_SW
WORLD_EDGE_BEACH_TINY_CORNER_SE
WORLD_EDGE_BEACH_TINY_CORNER_NW
WORLD_EDGE_BEACH_TINY_CORNER_NE
WORLD_EDGE_BEACH_INLET_NWE
WORLD_EDGE_BEACH_INLET_SWE
WORLD_EDGE_BEACH_INLET_NSW
WORLD_EDGE_BEACH_INLET_NSE
WORLD_EDGE_BEACH_THINNING_N_E
WORLD_EDGE_BEACH_THINNING_S_W
WORLD_EDGE_BEACH_SURROUND
WORLD_EDGE_BEACH_THINNING_N_W
WORLD_EDGE_BEACH_THINNING_W_S
WORLD_EDGE_BEACH_THINNING_E_N
WORLD_EDGE_BEACH_THINNING_S_E
WORLD_EDGE_BEACH_THINNING_W_N
WORLD_EDGE_BEACH_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_BEACH_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_BEACH_THINNING_E_S
WORLD_EDGE_BEACH_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_BEACH_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_BEACH_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_BEACH_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_BEACH_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_BEACH_EVIL_STRAIGHT_S
WORLD_EDGE_BEACH_EVIL_STRAIGHT_W
WORLD_EDGE_BEACH_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_BEACH_EVIL_STRAIGHT_N
WORLD_EDGE_BEACH_EVIL_THICK_CORNER_NE
WORLD_EDGE_BEACH_EVIL_THICK_CORNER_SW
WORLD_EDGE_BEACH_EVIL_STRAIGHT_E
WORLD_EDGE_BEACH_EVIL_THICK_CORNER_NW
WORLD_EDGE_BEACH_EVIL_THIN_CORNER_NE
WORLD_EDGE_BEACH_EVIL_THIN_CORNER_SW
WORLD_EDGE_BEACH_EVIL_THICK_CORNER_SE
WORLD_EDGE_BEACH_EVIL_THIN_CORNER_NW
WORLD_EDGE_SAND_DESERT_YELLOW_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_SAND_DESERT_YELLOW_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_SAND_DESERT_YELLOW_THINNING_E_S
WORLD_EDGE_SAND_DESERT_YELLOW_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_SAND_DESERT_YELLOW_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_SAND_DESERT_YELLOW_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_SAND_DESERT_YELLOW_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_SAND_DESERT_YELLOW_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_SAND_DESERT_WHITE_STRAIGHT_S
WORLD_EDGE_SAND_DESERT_WHITE_STRAIGHT_W
WORLD_EDGE_SAND_DESERT_YELLOW_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_SAND_DESERT_WHITE_STRAIGHT_N
WORLD_EDGE_SAND_DESERT_WHITE_THICK_CORNER_NE
WORLD_EDGE_SAND_DESERT_WHITE_THICK_CORNER_SW
WORLD_EDGE_SAND_DESERT_WHITE_STRAIGHT_E
WORLD_EDGE_SAND_DESERT_WHITE_THICK_CORNER_NW
WORLD_EDGE_SAND_DESERT_WHITE_THIN_CORNER_NE
WORLD_EDGE_SAND_DESERT_WHITE_THIN_CORNER_SW
WORLD_EDGE_SAND_DESERT_WHITE_THICK_CORNER_SE
WORLD_EDGE_SAND_DESERT_WHITE_THIN_CORNER_NW
WORLD_EDGE_SAND_DESERT_WHITE_TINY_CORNER_NE
WORLD_EDGE_SAND_DESERT_WHITE_TINY_CORNER_SW
WORLD_EDGE_SAND_DESERT_WHITE_THIN_CORNER_SE
WORLD_EDGE_SAND_DESERT_WHITE_TINY_CORNER_NW
WORLD_EDGE_SAND_DESERT_WHITE_INLET_NSE
WORLD_EDGE_SAND_DESERT_WHITE_INLET_NWE
WORLD_EDGE_SAND_DESERT_WHITE_TINY_CORNER_SE
WORLD_EDGE_SAND_DESERT_WHITE_INLET_NSW
WORLD_EDGE_SAND_DESERT_WHITE_THINNING_N_W
WORLD_EDGE_SAND_DESERT_WHITE_THINNING_N_E
WORLD_EDGE_SAND_DESERT_WHITE_INLET_SWE
WORLD_EDGE_SAND_DESERT_WHITE_SURROUND
WORLD_EDGE_SAND_DESERT_WHITE_THINNING_W_N
WORLD_EDGE_SAND_DESERT_WHITE_THINNING_W_S
WORLD_EDGE_SAND_DESERT_WHITE_THINNING_S_W
WORLD_EDGE_SAND_DESERT_WHITE_THINNING_S_E
WORLD_EDGE_SAND_DESERT_WHITE_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_SAND_DESERT_WHITE_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_SAND_DESERT_WHITE_THINNING_E_N
WORLD_EDGE_SAND_DESERT_WHITE_THINNING_E_S
WORLD_EDGE_SAND_DESERT_WHITE_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_SAND_DESERT_WHITE_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_SAND_DESERT_WHITE_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_SAND_DESERT_WHITE_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_SAND_DESERT_BLACK_STRAIGHT_N
WORLD_EDGE_SAND_DESERT_BLACK_STRAIGHT_S
WORLD_EDGE_SAND_DESERT_WHITE_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_SAND_DESERT_WHITE_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_SAND_DESERT_BLACK_THICK_CORNER_NW
WORLD_EDGE_SAND_DESERT_BLACK_THICK_CORNER_NE
WORLD_EDGE_SAND_DESERT_BLACK_STRAIGHT_W
WORLD_EDGE_SAND_DESERT_BLACK_STRAIGHT_E
WORLD_EDGE_SAND_DESERT_BLACK_THIN_CORNER_NW
WORLD_EDGE_SAND_DESERT_BLACK_THIN_CORNER_NE
WORLD_EDGE_SAND_DESERT_BLACK_THICK_CORNER_SW
WORLD_EDGE_SAND_DESERT_BLACK_THICK_CORNER_SE
WORLD_EDGE_SAND_DESERT_BLACK_TINY_CORNER_NW
WORLD_EDGE_SAND_DESERT_BLACK_TINY_CORNER_NE
WORLD_EDGE_SAND_DESERT_BLACK_THIN_CORNER_SW
WORLD_EDGE_SAND_DESERT_BLACK_THIN_CORNER_SE
WORLD_EDGE_SAND_DESERT_BLACK_INLET_NSW
WORLD_EDGE_SAND_DESERT_BLACK_INLET_NSE
WORLD_EDGE_SAND_DESERT_BLACK_TINY_CORNER_SW
WORLD_EDGE_SAND_DESERT_BLACK_TINY_CORNER_SE
WORLD_EDGE_SAND_DESERT_STRAIGHT_E
WORLD_EDGE_SAND_DESERT_THICK_CORNER_NW
WORLD_EDGE_SAND_DESERT_STRAIGHT_S
WORLD_EDGE_SAND_DESERT_STRAIGHT_W
WORLD_EDGE_SAND_DESERT_THICK_CORNER_SE
WORLD_EDGE_SAND_DESERT_THIN_CORNER_NW
WORLD_EDGE_SAND_DESERT_THICK_CORNER_NE
WORLD_EDGE_SAND_DESERT_THICK_CORNER_SW
WORLD_EDGE_SAND_DESERT_THIN_CORNER_SE
WORLD_EDGE_SAND_DESERT_TINY_CORNER_NW
WORLD_EDGE_SAND_DESERT_THIN_CORNER_NE
WORLD_EDGE_SAND_DESERT_THIN_CORNER_SW
WORLD_EDGE_SAND_DESERT_TINY_CORNER_SE
WORLD_EDGE_SAND_DESERT_INLET_NSW
WORLD_EDGE_SAND_DESERT_TINY_CORNER_NE
WORLD_EDGE_SAND_DESERT_TINY_CORNER_SW
WORLD_EDGE_SAND_DESERT_INLET_SWE
WORLD_EDGE_SAND_DESERT_SURROUND
WORLD_EDGE_SAND_DESERT_INLET_NSE
WORLD_EDGE_SAND_DESERT_INLET_NWE
WORLD_EDGE_SAND_DESERT_THINNING_S_W
WORLD_EDGE_SAND_DESERT_THINNING_S_E
WORLD_EDGE_SAND_DESERT_THINNING_N_W
WORLD_EDGE_SAND_DESERT_THINNING_N_E
WORLD_EDGE_SAND_DESERT_THINNING_E_N
WORLD_EDGE_SAND_DESERT_THINNING_E_S
WORLD_EDGE_SAND_DESERT_THINNING_W_N
WORLD_EDGE_SAND_DESERT_THINNING_W_S
WORLD_EDGE_SAND_DESERT_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_SAND_DESERT_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_SAND_DESERT_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_SAND_DESERT_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_SAND_DESERT_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_SAND_DESERT_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_SAND_DESERT_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_SAND_DESERT_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_SAND_DESERT_YELLOW_STRAIGHT_W
WORLD_EDGE_SAND_DESERT_YELLOW_STRAIGHT_E
WORLD_EDGE_SAND_DESERT_YELLOW_STRAIGHT_N
WORLD_EDGE_SAND_DESERT_YELLOW_STRAIGHT_S
WORLD_EDGE_SAND_DESERT_YELLOW_THICK_CORNER_SW
WORLD_EDGE_SAND_DESERT_YELLOW_THICK_CORNER_SE
WORLD_EDGE_SAND_DESERT_YELLOW_THICK_CORNER_NW
WORLD_EDGE_SAND_DESERT_YELLOW_THICK_CORNER_NE
WORLD_EDGE_SAND_DESERT_YELLOW_THIN_CORNER_SW
WORLD_EDGE_SAND_DESERT_YELLOW_THIN_CORNER_SE
WORLD_EDGE_SAND_DESERT_YELLOW_THIN_CORNER_NW
WORLD_EDGE_SAND_DESERT_YELLOW_THIN_CORNER_NE
WORLD_EDGE_SAND_DESERT_YELLOW_TINY_CORNER_SW
WORLD_EDGE_SAND_DESERT_YELLOW_TINY_CORNER_SE
WORLD_EDGE_SAND_DESERT_YELLOW_TINY_CORNER_NW
WORLD_EDGE_SAND_DESERT_YELLOW_TINY_CORNER_NE
WORLD_EDGE_SAND_DESERT_YELLOW_INLET_NWE
WORLD_EDGE_SAND_DESERT_YELLOW_INLET_SWE
WORLD_EDGE_SAND_DESERT_YELLOW_INLET_NSW
WORLD_EDGE_SAND_DESERT_YELLOW_INLET_NSE
WORLD_EDGE_SAND_DESERT_YELLOW_THINNING_N_E
WORLD_EDGE_SAND_DESERT_YELLOW_THINNING_S_W
WORLD_EDGE_SAND_DESERT_YELLOW_SURROUND
WORLD_EDGE_SAND_DESERT_YELLOW_THINNING_N_W
WORLD_EDGE_SAND_DESERT_YELLOW_THINNING_W_S
WORLD_EDGE_SAND_DESERT_YELLOW_THINNING_E_N
WORLD_EDGE_SAND_DESERT_YELLOW_THINNING_S_E
WORLD_EDGE_SAND_DESERT_YELLOW_THINNING_W_N
WORLD_EDGE_SAND_DESERT_EVIL_THIN_CORNER_SW
WORLD_EDGE_SAND_DESERT_EVIL_THIN_CORNER_SE
WORLD_EDGE_SAND_DESERT_EVIL_THIN_CORNER_NW
WORLD_EDGE_SAND_DESERT_EVIL_THIN_CORNER_NE
WORLD_EDGE_SAND_DESERT_EVIL_TINY_CORNER_SW
WORLD_EDGE_SAND_DESERT_EVIL_TINY_CORNER_SE
WORLD_EDGE_SAND_DESERT_EVIL_TINY_CORNER_NW
WORLD_EDGE_SAND_DESERT_EVIL_TINY_CORNER_NE
WORLD_EDGE_SAND_DESERT_EVIL_INLET_NWE
WORLD_EDGE_SAND_DESERT_EVIL_INLET_SWE
WORLD_EDGE_SAND_DESERT_EVIL_INLET_NSW
WORLD_EDGE_SAND_DESERT_EVIL_INLET_NSE
WORLD_EDGE_SAND_DESERT_EVIL_THINNING_N_E
WORLD_EDGE_SAND_DESERT_EVIL_THINNING_S_W
WORLD_EDGE_SAND_DESERT_EVIL_SURROUND
WORLD_EDGE_SAND_DESERT_EVIL_THINNING_N_W
WORLD_EDGE_SAND_DESERT_EVIL_THINNING_W_S
WORLD_EDGE_SAND_DESERT_EVIL_THINNING_E_N
WORLD_EDGE_SAND_DESERT_EVIL_THINNING_S_E
WORLD_EDGE_SAND_DESERT_EVIL_THINNING_W_N
WORLD_EDGE_SAND_DESERT_EVIL_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_SAND_DESERT_EVIL_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_SAND_DESERT_EVIL_THINNING_E_S
WORLD_EDGE_SAND_DESERT_EVIL_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_SAND_DESERT_EVIL_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_SAND_DESERT_EVIL_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_SAND_DESERT_EVIL_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_SAND_DESERT_EVIL_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_SAND_DESERT_GOOD_STRAIGHT_S
WORLD_EDGE_SAND_DESERT_GOOD_STRAIGHT_W
WORLD_EDGE_SAND_DESERT_EVIL_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_SAND_DESERT_GOOD_STRAIGHT_N
WORLD_EDGE_SAND_DESERT_GOOD_THICK_CORNER_NE
WORLD_EDGE_SAND_DESERT_GOOD_THICK_CORNER_SW
WORLD_EDGE_SAND_DESERT_GOOD_STRAIGHT_E
WORLD_EDGE_SAND_DESERT_GOOD_THICK_CORNER_NW
WORLD_EDGE_SAND_DESERT_GOOD_THIN_CORNER_NE
WORLD_EDGE_SAND_DESERT_GOOD_THIN_CORNER_SW
WORLD_EDGE_SAND_DESERT_GOOD_THICK_CORNER_SE
WORLD_EDGE_SAND_DESERT_GOOD_THIN_CORNER_NW
WORLD_EDGE_SAND_DESERT_GOOD_TINY_CORNER_NE
WORLD_EDGE_SAND_DESERT_GOOD_TINY_CORNER_SW
WORLD_EDGE_SAND_DESERT_GOOD_THIN_CORNER_SE
WORLD_EDGE_SAND_DESERT_GOOD_TINY_CORNER_NW
WORLD_EDGE_SAND_DESERT_GOOD_INLET_NSE
WORLD_EDGE_SAND_DESERT_GOOD_INLET_NWE
WORLD_EDGE_SAND_DESERT_GOOD_TINY_CORNER_SE
WORLD_EDGE_SAND_DESERT_GOOD_INLET_NSW
WORLD_EDGE_SAND_DESERT_GOOD_THINNING_N_W
WORLD_EDGE_SAND_DESERT_GOOD_THINNING_N_E
WORLD_EDGE_SAND_DESERT_GOOD_INLET_SWE
WORLD_EDGE_SAND_DESERT_GOOD_SURROUND
WORLD_EDGE_SAND_DESERT_GOOD_THINNING_W_N
WORLD_EDGE_SAND_DESERT_GOOD_THINNING_W_S
WORLD_EDGE_SAND_DESERT_GOOD_THINNING_S_W
WORLD_EDGE_SAND_DESERT_GOOD_THINNING_S_E
WORLD_EDGE_SAND_DESERT_GOOD_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_SAND_DESERT_GOOD_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_SAND_DESERT_GOOD_THINNING_E_N
WORLD_EDGE_SAND_DESERT_GOOD_THINNING_E_S
WORLD_EDGE_SAND_DESERT_GOOD_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_SAND_DESERT_GOOD_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_SAND_DESERT_GOOD_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_SAND_DESERT_GOOD_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_SAND_DESERT_BLACK_SURROUND
WORLD_EDGE_SAND_DESERT_BLACK_THINNING_N_W
WORLD_EDGE_SAND_DESERT_BLACK_INLET_NWE
WORLD_EDGE_SAND_DESERT_BLACK_INLET_SWE
WORLD_EDGE_SAND_DESERT_BLACK_THINNING_S_E
WORLD_EDGE_SAND_DESERT_BLACK_THINNING_W_N
WORLD_EDGE_SAND_DESERT_BLACK_THINNING_N_E
WORLD_EDGE_SAND_DESERT_BLACK_THINNING_S_W
WORLD_EDGE_SAND_DESERT_BLACK_THINNING_E_S
WORLD_EDGE_SAND_DESERT_BLACK_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_SAND_DESERT_BLACK_THINNING_W_S
WORLD_EDGE_SAND_DESERT_BLACK_THINNING_E_N
WORLD_EDGE_SAND_DESERT_BLACK_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_SAND_DESERT_BLACK_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_SAND_DESERT_BLACK_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_SAND_DESERT_BLACK_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_SAND_DESERT_BLACK_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_SAND_DESERT_RED_STRAIGHT_N
WORLD_EDGE_SAND_DESERT_BLACK_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_SAND_DESERT_BLACK_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_SAND_DESERT_RED_STRAIGHT_E
WORLD_EDGE_SAND_DESERT_RED_THICK_CORNER_NW
WORLD_EDGE_SAND_DESERT_RED_STRAIGHT_S
WORLD_EDGE_SAND_DESERT_RED_STRAIGHT_W
WORLD_EDGE_SAND_DESERT_RED_THICK_CORNER_SE
WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_NW
WORLD_EDGE_SAND_DESERT_RED_THICK_CORNER_NE
WORLD_EDGE_SAND_DESERT_RED_THICK_CORNER_SW
WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_SE
WORLD_EDGE_SAND_DESERT_RED_TINY_CORNER_NW
WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_NE
WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_SW
WORLD_EDGE_SAND_DESERT_RED_TINY_CORNER_SE
WORLD_EDGE_SAND_DESERT_RED_INLET_NSW
WORLD_EDGE_SAND_DESERT_RED_TINY_CORNER_NE
WORLD_EDGE_SAND_DESERT_RED_TINY_CORNER_SW
WORLD_EDGE_SAND_DESERT_RED_INLET_SWE
WORLD_EDGE_SAND_DESERT_RED_SURROUND
WORLD_EDGE_SAND_DESERT_RED_INLET_NSE
WORLD_EDGE_SAND_DESERT_RED_INLET_NWE
WORLD_EDGE_SAND_DESERT_RED_THINNING_S_W
WORLD_EDGE_SAND_DESERT_RED_THINNING_S_E
WORLD_EDGE_SAND_DESERT_RED_THINNING_N_W
WORLD_EDGE_SAND_DESERT_RED_THINNING_N_E
WORLD_EDGE_SAND_DESERT_RED_THINNING_E_N
WORLD_EDGE_SAND_DESERT_RED_THINNING_E_S
WORLD_EDGE_SAND_DESERT_RED_THINNING_W_N
WORLD_EDGE_SAND_DESERT_RED_THINNING_W_S
WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_SAND_DESERT_EVIL_STRAIGHT_W
WORLD_EDGE_SAND_DESERT_EVIL_STRAIGHT_E
WORLD_EDGE_SAND_DESERT_EVIL_STRAIGHT_N
WORLD_EDGE_SAND_DESERT_EVIL_STRAIGHT_S
WORLD_EDGE_SAND_DESERT_EVIL_THICK_CORNER_SW
WORLD_EDGE_SAND_DESERT_EVIL_THICK_CORNER_SE
WORLD_EDGE_SAND_DESERT_EVIL_THICK_CORNER_NW
WORLD_EDGE_SAND_DESERT_EVIL_THICK_CORNER_NE
WORLD_EDGE_DESERT_EVIL_THINNING_E_N
WORLD_EDGE_DESERT_EVIL_THINNING_E_S
WORLD_EDGE_DESERT_EVIL_THINNING_W_N
WORLD_EDGE_DESERT_EVIL_THINNING_W_S
WORLD_EDGE_DESERT_EVIL_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_DESERT_EVIL_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_DESERT_EVIL_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_DESERT_EVIL_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_DESERT_EVIL_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_DESERT_EVIL_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_DESERT_EVIL_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_DESERT_EVIL_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_DESERT_GOOD_STRAIGHT_W
WORLD_EDGE_DESERT_GOOD_STRAIGHT_E
WORLD_EDGE_DESERT_GOOD_STRAIGHT_N
WORLD_EDGE_DESERT_GOOD_STRAIGHT_S
WORLD_EDGE_DESERT_GOOD_THICK_CORNER_SW
WORLD_EDGE_DESERT_GOOD_THICK_CORNER_SE
WORLD_EDGE_DESERT_GOOD_THICK_CORNER_NW
WORLD_EDGE_DESERT_GOOD_THICK_CORNER_NE
WORLD_EDGE_DESERT_GOOD_THIN_CORNER_SW
WORLD_EDGE_DESERT_GOOD_THIN_CORNER_SE
WORLD_EDGE_DESERT_GOOD_THIN_CORNER_NW
WORLD_EDGE_DESERT_GOOD_THIN_CORNER_NE
WORLD_EDGE_DESERT_GOOD_TINY_CORNER_SW
WORLD_EDGE_DESERT_GOOD_TINY_CORNER_SE
WORLD_EDGE_DESERT_GOOD_TINY_CORNER_NW
WORLD_EDGE_DESERT_GOOD_TINY_CORNER_NE
WORLD_EDGE_DESERT_GOOD_INLET_NWE
WORLD_EDGE_DESERT_GOOD_INLET_SWE
WORLD_EDGE_DESERT_GOOD_INLET_NSW
WORLD_EDGE_DESERT_GOOD_INLET_NSE
WORLD_EDGE_DESERT_GOOD_THINNING_N_E
WORLD_EDGE_DESERT_GOOD_THINNING_S_W
WORLD_EDGE_DESERT_GOOD_SURROUND
WORLD_EDGE_DESERT_GOOD_THINNING_N_W
WORLD_EDGE_DESERT_GOOD_THINNING_W_S
WORLD_EDGE_DESERT_GOOD_THINNING_E_N
WORLD_EDGE_DESERT_GOOD_THINNING_S_E
WORLD_EDGE_DESERT_GOOD_THINNING_W_N
WORLD_EDGE_DESERT_GOOD_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_DESERT_GOOD_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_DESERT_GOOD_THINNING_E_S
WORLD_EDGE_DESERT_GOOD_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_DESERT_GOOD_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_DESERT_GOOD_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_DESERT_GOOD_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_DESERT_GOOD_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_TUNDRA_STRAIGHT_S
WORLD_EDGE_TUNDRA_STRAIGHT_W
WORLD_EDGE_DESERT_GOOD_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_TUNDRA_STRAIGHT_N
WORLD_EDGE_TUNDRA_THICK_CORNER_NE
WORLD_EDGE_TUNDRA_THICK_CORNER_SW
WORLD_EDGE_TUNDRA_STRAIGHT_E
WORLD_EDGE_TUNDRA_THICK_CORNER_NW
WORLD_EDGE_TUNDRA_THIN_CORNER_NE
WORLD_EDGE_TUNDRA_THIN_CORNER_SW
WORLD_EDGE_TUNDRA_THICK_CORNER_SE
WORLD_EDGE_TUNDRA_THIN_CORNER_NW
WORLD_EDGE_TUNDRA_TINY_CORNER_NE
WORLD_EDGE_TUNDRA_TINY_CORNER_SW
WORLD_EDGE_TUNDRA_THIN_CORNER_SE
WORLD_EDGE_TUNDRA_TINY_CORNER_NW
WORLD_EDGE_DESERT_STRAIGHT_N
WORLD_EDGE_DESERT_STRAIGHT_S
WORLD_EDGE_SAND_DESERT_GOOD_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_SAND_DESERT_GOOD_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_DESERT_THICK_CORNER_NW
WORLD_EDGE_DESERT_THICK_CORNER_NE
WORLD_EDGE_DESERT_STRAIGHT_W
WORLD_EDGE_DESERT_STRAIGHT_E
WORLD_EDGE_DESERT_THIN_CORNER_NW
WORLD_EDGE_DESERT_THIN_CORNER_NE
WORLD_EDGE_DESERT_THICK_CORNER_SW
WORLD_EDGE_DESERT_THICK_CORNER_SE
WORLD_EDGE_DESERT_TINY_CORNER_NW
WORLD_EDGE_DESERT_TINY_CORNER_NE
WORLD_EDGE_DESERT_THIN_CORNER_SW
WORLD_EDGE_DESERT_THIN_CORNER_SE
WORLD_EDGE_DESERT_INLET_NSW
WORLD_EDGE_DESERT_INLET_NSE
WORLD_EDGE_DESERT_TINY_CORNER_SW
WORLD_EDGE_DESERT_TINY_CORNER_SE
WORLD_EDGE_DESERT_SURROUND
WORLD_EDGE_DESERT_THINNING_N_W
WORLD_EDGE_DESERT_INLET_NWE
WORLD_EDGE_DESERT_INLET_SWE
WORLD_EDGE_DESERT_THINNING_S_E
WORLD_EDGE_DESERT_THINNING_W_N
WORLD_EDGE_DESERT_THINNING_N_E
WORLD_EDGE_DESERT_THINNING_S_W
WORLD_EDGE_DESERT_THINNING_E_S
WORLD_EDGE_DESERT_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_DESERT_THINNING_W_S
WORLD_EDGE_DESERT_THINNING_E_N
WORLD_EDGE_DESERT_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_DESERT_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_DESERT_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_DESERT_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_DESERT_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_DESERT_EVIL_STRAIGHT_N
WORLD_EDGE_DESERT_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_DESERT_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_DESERT_EVIL_STRAIGHT_E
WORLD_EDGE_DESERT_EVIL_THICK_CORNER_NW
WORLD_EDGE_DESERT_EVIL_STRAIGHT_S
WORLD_EDGE_DESERT_EVIL_STRAIGHT_W
WORLD_EDGE_DESERT_EVIL_THICK_CORNER_SE
WORLD_EDGE_DESERT_EVIL_THIN_CORNER_NW
WORLD_EDGE_DESERT_EVIL_THICK_CORNER_NE
WORLD_EDGE_DESERT_EVIL_THICK_CORNER_SW
WORLD_EDGE_DESERT_EVIL_THIN_CORNER_SE
WORLD_EDGE_DESERT_EVIL_TINY_CORNER_NW
WORLD_EDGE_DESERT_EVIL_THIN_CORNER_NE
WORLD_EDGE_DESERT_EVIL_THIN_CORNER_SW
WORLD_EDGE_DESERT_EVIL_TINY_CORNER_SE
WORLD_EDGE_DESERT_EVIL_INLET_NSW
WORLD_EDGE_DESERT_EVIL_TINY_CORNER_NE
WORLD_EDGE_DESERT_EVIL_TINY_CORNER_SW
WORLD_EDGE_DESERT_EVIL_INLET_SWE
WORLD_EDGE_DESERT_EVIL_SURROUND
WORLD_EDGE_DESERT_EVIL_INLET_NSE
WORLD_EDGE_DESERT_EVIL_INLET_NWE
WORLD_EDGE_DESERT_EVIL_THINNING_S_W
WORLD_EDGE_DESERT_EVIL_THINNING_S_E
WORLD_EDGE_DESERT_EVIL_THINNING_N_W
WORLD_EDGE_DESERT_EVIL_THINNING_N_E
WORLD_EDGE_TUNDRA_GOOD_THICK_CORNER_SE
WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_NW
WORLD_EDGE_TUNDRA_GOOD_THICK_CORNER_NE
WORLD_EDGE_TUNDRA_GOOD_THICK_CORNER_SW
WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_SE
WORLD_EDGE_TUNDRA_GOOD_TINY_CORNER_NW
WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_NE
WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_SW
WORLD_EDGE_TUNDRA_GOOD_TINY_CORNER_SE
WORLD_EDGE_TUNDRA_GOOD_INLET_NSW
WORLD_EDGE_TUNDRA_GOOD_TINY_CORNER_NE
WORLD_EDGE_TUNDRA_GOOD_TINY_CORNER_SW
WORLD_EDGE_TUNDRA_GOOD_INLET_SWE
WORLD_EDGE_TUNDRA_GOOD_SURROUND
WORLD_EDGE_TUNDRA_GOOD_INLET_NSE
WORLD_EDGE_TUNDRA_GOOD_INLET_NWE
WORLD_EDGE_TUNDRA_GOOD_THINNING_S_W
WORLD_EDGE_TUNDRA_GOOD_THINNING_S_E
WORLD_EDGE_TUNDRA_GOOD_THINNING_N_W
WORLD_EDGE_TUNDRA_GOOD_THINNING_N_E
WORLD_EDGE_TUNDRA_GOOD_THINNING_E_N
WORLD_EDGE_TUNDRA_GOOD_THINNING_E_S
WORLD_EDGE_TUNDRA_GOOD_THINNING_W_N
WORLD_EDGE_TUNDRA_GOOD_THINNING_W_S
WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_GLACIER_STRAIGHT_W
WORLD_EDGE_GLACIER_STRAIGHT_E
WORLD_EDGE_GLACIER_STRAIGHT_N
WORLD_EDGE_GLACIER_STRAIGHT_S
WORLD_EDGE_GLACIER_THICK_CORNER_SW
WORLD_EDGE_GLACIER_THICK_CORNER_SE
WORLD_EDGE_GLACIER_THICK_CORNER_NW
WORLD_EDGE_GLACIER_THICK_CORNER_NE
WORLD_EDGE_GLACIER_THIN_CORNER_SW
WORLD_EDGE_GLACIER_THIN_CORNER_SE
WORLD_EDGE_GLACIER_THIN_CORNER_NW
WORLD_EDGE_GLACIER_THIN_CORNER_NE
WORLD_EDGE_GLACIER_TINY_CORNER_SW
WORLD_EDGE_GLACIER_TINY_CORNER_SE
WORLD_EDGE_GLACIER_TINY_CORNER_NW
WORLD_EDGE_GLACIER_TINY_CORNER_NE
WORLD_EDGE_GLACIER_INLET_NWE
WORLD_EDGE_GLACIER_INLET_SWE
WORLD_EDGE_GLACIER_INLET_NSW
WORLD_EDGE_GLACIER_INLET_NSE
WORLD_EDGE_GLACIER_THINNING_N_E
WORLD_EDGE_GLACIER_THINNING_S_W
WORLD_EDGE_GLACIER_SURROUND
WORLD_EDGE_GLACIER_THINNING_N_W
WORLD_EDGE_GLACIER_THINNING_W_S
WORLD_EDGE_GLACIER_THINNING_E_N
WORLD_EDGE_GLACIER_THINNING_S_E
WORLD_EDGE_GLACIER_THINNING_W_N
WORLD_EDGE_GLACIER_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_GLACIER_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_GLACIER_THINNING_E_S
WORLD_EDGE_GLACIER_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_TUNDRA_INLET_NSE
WORLD_EDGE_TUNDRA_INLET_NWE
WORLD_EDGE_TUNDRA_TINY_CORNER_SE
WORLD_EDGE_TUNDRA_INLET_NSW
WORLD_EDGE_TUNDRA_THINNING_N_W
WORLD_EDGE_TUNDRA_THINNING_N_E
WORLD_EDGE_TUNDRA_INLET_SWE
WORLD_EDGE_TUNDRA_SURROUND
WORLD_EDGE_TUNDRA_THINNING_W_N
WORLD_EDGE_TUNDRA_THINNING_W_S
WORLD_EDGE_TUNDRA_THINNING_S_W
WORLD_EDGE_TUNDRA_THINNING_S_E
WORLD_EDGE_TUNDRA_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_TUNDRA_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_TUNDRA_THINNING_E_N
WORLD_EDGE_TUNDRA_THINNING_E_S
WORLD_EDGE_TUNDRA_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_TUNDRA_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_TUNDRA_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_TUNDRA_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_TUNDRA_EVIL_STRAIGHT_N
WORLD_EDGE_TUNDRA_EVIL_STRAIGHT_S
WORLD_EDGE_TUNDRA_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_TUNDRA_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_TUNDRA_EVIL_THICK_CORNER_NW
WORLD_EDGE_TUNDRA_EVIL_THICK_CORNER_NE
WORLD_EDGE_TUNDRA_EVIL_STRAIGHT_W
WORLD_EDGE_TUNDRA_EVIL_STRAIGHT_E
WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_NW
WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_NE
WORLD_EDGE_TUNDRA_EVIL_THICK_CORNER_SW
WORLD_EDGE_TUNDRA_EVIL_THICK_CORNER_SE
WORLD_EDGE_TUNDRA_EVIL_TINY_CORNER_NW
WORLD_EDGE_TUNDRA_EVIL_TINY_CORNER_NE
WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_SW
WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_SE
WORLD_EDGE_TUNDRA_EVIL_INLET_NSW
WORLD_EDGE_TUNDRA_EVIL_INLET_NSE
WORLD_EDGE_TUNDRA_EVIL_TINY_CORNER_SW
WORLD_EDGE_TUNDRA_EVIL_TINY_CORNER_SE
WORLD_EDGE_TUNDRA_EVIL_SURROUND
WORLD_EDGE_TUNDRA_EVIL_THINNING_N_W
WORLD_EDGE_TUNDRA_EVIL_INLET_NWE
WORLD_EDGE_TUNDRA_EVIL_INLET_SWE
WORLD_EDGE_TUNDRA_EVIL_THINNING_S_E
WORLD_EDGE_TUNDRA_EVIL_THINNING_W_N
WORLD_EDGE_TUNDRA_EVIL_THINNING_N_E
WORLD_EDGE_TUNDRA_EVIL_THINNING_S_W
WORLD_EDGE_TUNDRA_EVIL_THINNING_E_S
WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_TUNDRA_EVIL_THINNING_W_S
WORLD_EDGE_TUNDRA_EVIL_THINNING_E_N
WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_TUNDRA_GOOD_STRAIGHT_N
WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_TUNDRA_GOOD_STRAIGHT_E
WORLD_EDGE_TUNDRA_GOOD_THICK_CORNER_NW
WORLD_EDGE_TUNDRA_GOOD_STRAIGHT_S
WORLD_EDGE_TUNDRA_GOOD_STRAIGHT_W
WORLD_EDGE_GLACIER_GOOD_THINNING_S_E
WORLD_EDGE_GLACIER_GOOD_THINNING_W_N
WORLD_EDGE_GLACIER_GOOD_THINNING_N_E
WORLD_EDGE_GLACIER_GOOD_THINNING_S_W
WORLD_EDGE_GLACIER_GOOD_THINNING_E_S
WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_GLACIER_GOOD_THINNING_W_S
WORLD_EDGE_GLACIER_GOOD_THINNING_E_N
WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_GLACIER_EVILSAV_STRAIGHT_N
WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_GLACIER_EVILSAV_STRAIGHT_E
WORLD_EDGE_GLACIER_EVILSAV_THICK_CORNER_NW
WORLD_EDGE_GLACIER_EVILSAV_STRAIGHT_S
WORLD_EDGE_GLACIER_EVILSAV_STRAIGHT_W
WORLD_EDGE_GLACIER_EVILSAV_THICK_CORNER_SE
WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_NW
WORLD_EDGE_GLACIER_EVILSAV_THICK_CORNER_NE
WORLD_EDGE_GLACIER_EVILSAV_THICK_CORNER_SW
WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_SE
WORLD_EDGE_GLACIER_EVILSAV_TINY_CORNER_NW
WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_NE
WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_SW
WORLD_EDGE_GLACIER_EVILSAV_TINY_CORNER_SE
WORLD_EDGE_GLACIER_EVILSAV_INLET_NSW
WORLD_EDGE_GLACIER_EVILSAV_TINY_CORNER_NE
WORLD_EDGE_GLACIER_EVILSAV_TINY_CORNER_SW
WORLD_EDGE_GLACIER_EVILSAV_INLET_SWE
WORLD_EDGE_GLACIER_EVILSAV_SURROUND
WORLD_EDGE_GLACIER_EVILSAV_INLET_NSE
WORLD_EDGE_GLACIER_EVILSAV_INLET_NWE
WORLD_EDGE_GLACIER_EVILSAV_THINNING_S_W
WORLD_EDGE_GLACIER_EVILSAV_THINNING_S_E
WORLD_EDGE_GLACIER_EVILSAV_THINNING_N_W
WORLD_EDGE_GLACIER_EVILSAV_THINNING_N_E
WORLD_EDGE_GLACIER_EVILSAV_THINNING_E_N
WORLD_EDGE_GLACIER_EVILSAV_THINNING_E_S
WORLD_EDGE_GLACIER_EVILSAV_THINNING_W_N
WORLD_EDGE_GLACIER_EVILSAV_THINNING_W_S
WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_GLACIER_GOODSAV_STRAIGHT_W
WORLD_EDGE_GLACIER_GOODSAV_STRAIGHT_E
WORLD_EDGE_GLACIER_GOODSAV_STRAIGHT_N
WORLD_EDGE_GLACIER_GOODSAV_STRAIGHT_S
WORLD_EDGE_GLACIER_GOODSAV_THICK_CORNER_SW
WORLD_EDGE_GLACIER_GOODSAV_THICK_CORNER_SE
WORLD_EDGE_GLACIER_GOODSAV_THICK_CORNER_NW
WORLD_EDGE_GLACIER_GOODSAV_THICK_CORNER_NE
WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_SW
WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_SE
WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_NW
WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_NE
WORLD_EDGE_GLACIER_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_GLACIER_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_GLACIER_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_GLACIER_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_GLACIER_EVIL_STRAIGHT_S
WORLD_EDGE_GLACIER_EVIL_STRAIGHT_W
WORLD_EDGE_GLACIER_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_GLACIER_EVIL_STRAIGHT_N
WORLD_EDGE_GLACIER_EVIL_THICK_CORNER_NE
WORLD_EDGE_GLACIER_EVIL_THICK_CORNER_SW
WORLD_EDGE_GLACIER_EVIL_STRAIGHT_E
WORLD_EDGE_GLACIER_EVIL_THICK_CORNER_NW
WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_NE
WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_SW
WORLD_EDGE_GLACIER_EVIL_THICK_CORNER_SE
WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_NW
WORLD_EDGE_GLACIER_EVIL_TINY_CORNER_NE
WORLD_EDGE_GLACIER_EVIL_TINY_CORNER_SW
WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_SE
WORLD_EDGE_GLACIER_EVIL_TINY_CORNER_NW
WORLD_EDGE_GLACIER_EVIL_INLET_NSE
WORLD_EDGE_GLACIER_EVIL_INLET_NWE
WORLD_EDGE_GLACIER_EVIL_TINY_CORNER_SE
WORLD_EDGE_GLACIER_EVIL_INLET_NSW
WORLD_EDGE_GLACIER_EVIL_THINNING_N_W
WORLD_EDGE_GLACIER_EVIL_THINNING_N_E
WORLD_EDGE_GLACIER_EVIL_INLET_SWE
WORLD_EDGE_GLACIER_EVIL_SURROUND
WORLD_EDGE_GLACIER_EVIL_THINNING_W_N
WORLD_EDGE_GLACIER_EVIL_THINNING_W_S
WORLD_EDGE_GLACIER_EVIL_THINNING_S_W
WORLD_EDGE_GLACIER_EVIL_THINNING_S_E
WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_GLACIER_EVIL_THINNING_E_N
WORLD_EDGE_GLACIER_EVIL_THINNING_E_S
WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_GLACIER_GOOD_STRAIGHT_N
WORLD_EDGE_GLACIER_GOOD_STRAIGHT_S
WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_GLACIER_GOOD_THICK_CORNER_NW
WORLD_EDGE_GLACIER_GOOD_THICK_CORNER_NE
WORLD_EDGE_GLACIER_GOOD_STRAIGHT_W
WORLD_EDGE_GLACIER_GOOD_STRAIGHT_E
WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_NW
WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_NE
WORLD_EDGE_GLACIER_GOOD_THICK_CORNER_SW
WORLD_EDGE_GLACIER_GOOD_THICK_CORNER_SE
WORLD_EDGE_GLACIER_GOOD_TINY_CORNER_NW
WORLD_EDGE_GLACIER_GOOD_TINY_CORNER_NE
WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_SW
WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_SE
WORLD_EDGE_GLACIER_GOOD_INLET_NSW
WORLD_EDGE_GLACIER_GOOD_INLET_NSE
WORLD_EDGE_GLACIER_GOOD_TINY_CORNER_SW
WORLD_EDGE_GLACIER_GOOD_TINY_CORNER_SE
WORLD_EDGE_GLACIER_GOOD_SURROUND
WORLD_EDGE_GLACIER_GOOD_THINNING_N_W
WORLD_EDGE_GLACIER_GOOD_INLET_NWE
WORLD_EDGE_GLACIER_GOOD_INLET_SWE
WORLD_EDGE_WATER_EVIL_THICK_CORNER_NW
WORLD_EDGE_WATER_EVIL_THICK_CORNER_NE
WORLD_EDGE_WATER_EVIL_STRAIGHT_W
WORLD_EDGE_WATER_EVIL_STRAIGHT_E
WORLD_EDGE_WATER_EVIL_THIN_CORNER_NW
WORLD_EDGE_WATER_EVIL_THIN_CORNER_NE
WORLD_EDGE_WATER_EVIL_THICK_CORNER_SW
WORLD_EDGE_WATER_EVIL_THICK_CORNER_SE
WORLD_EDGE_WATER_EVIL_TINY_CORNER_NW
WORLD_EDGE_WATER_EVIL_TINY_CORNER_NE
WORLD_EDGE_WATER_EVIL_THIN_CORNER_SW
WORLD_EDGE_WATER_EVIL_THIN_CORNER_SE
WORLD_EDGE_WATER_EVIL_INLET_NSW
WORLD_EDGE_WATER_EVIL_INLET_NSE
WORLD_EDGE_WATER_EVIL_TINY_CORNER_SW
WORLD_EDGE_WATER_EVIL_TINY_CORNER_SE
WORLD_EDGE_WATER_EVIL_SURROUND
WORLD_EDGE_WATER_EVIL_THINNING_N_W
WORLD_EDGE_WATER_EVIL_INLET_NWE
WORLD_EDGE_WATER_EVIL_INLET_SWE
WORLD_EDGE_WATER_EVIL_THINNING_S_E
WORLD_EDGE_WATER_EVIL_THINNING_W_N
WORLD_EDGE_WATER_EVIL_THINNING_N_E
WORLD_EDGE_WATER_EVIL_THINNING_S_W
WORLD_EDGE_WATER_EVIL_THINNING_E_S
WORLD_EDGE_WATER_EVIL_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_WATER_EVIL_THINNING_W_S
WORLD_EDGE_WATER_EVIL_THINNING_E_N
WORLD_EDGE_WATER_EVIL_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_WATER_EVIL_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_WATER_EVIL_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_WATER_EVIL_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_WATER_EVIL_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_WATER_GOOD_STRAIGHT_N
WORLD_EDGE_WATER_EVIL_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_WATER_EVIL_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_WATER_GOOD_STRAIGHT_E
WORLD_EDGE_WATER_GOOD_THICK_CORNER_NW
WORLD_EDGE_WATER_GOOD_STRAIGHT_S
WORLD_EDGE_WATER_GOOD_STRAIGHT_W
WORLD_EDGE_WATER_GOOD_THICK_CORNER_SE
WORLD_EDGE_WATER_GOOD_THIN_CORNER_NW
WORLD_EDGE_WATER_GOOD_THICK_CORNER_NE
WORLD_EDGE_WATER_GOOD_THICK_CORNER_SW
WORLD_EDGE_WATER_GOOD_THIN_CORNER_SE
WORLD_EDGE_WATER_GOOD_TINY_CORNER_NW
WORLD_EDGE_WATER_GOOD_THIN_CORNER_NE
WORLD_EDGE_WATER_GOOD_THIN_CORNER_SW
WORLD_EDGE_WATER_GOOD_TINY_CORNER_SE
WORLD_EDGE_WATER_GOOD_INLET_NSW
WORLD_EDGE_WATER_GOOD_TINY_CORNER_NE
WORLD_EDGE_WATER_GOOD_TINY_CORNER_SW
WORLD_EDGE_WATER_GOOD_INLET_SWE
WORLD_EDGE_WATER_GOOD_SURROUND
WORLD_EDGE_WATER_GOOD_INLET_NSE
WORLD_EDGE_WATER_GOOD_INLET_NWE
WORLD_EDGE_WATER_GOOD_THINNING_S_W
WORLD_EDGE_WATER_GOOD_THINNING_S_E
WORLD_EDGE_WATER_GOOD_THINNING_N_W
WORLD_EDGE_WATER_GOOD_THINNING_N_E
WORLD_EDGE_WATER_GOOD_THINNING_E_N
WORLD_EDGE_WATER_GOOD_THINNING_E_S
WORLD_EDGE_WATER_GOOD_THINNING_W_N
WORLD_EDGE_WATER_GOOD_THINNING_W_S
WORLD_EDGE_GLACIER_GOODSAV_TINY_CORNER_SW
WORLD_EDGE_GLACIER_GOODSAV_TINY_CORNER_SE
WORLD_EDGE_GLACIER_GOODSAV_TINY_CORNER_NW
WORLD_EDGE_GLACIER_GOODSAV_TINY_CORNER_NE
WORLD_EDGE_GLACIER_GOODSAV_INLET_NWE
WORLD_EDGE_GLACIER_GOODSAV_INLET_SWE
WORLD_EDGE_GLACIER_GOODSAV_INLET_NSW
WORLD_EDGE_GLACIER_GOODSAV_INLET_NSE
WORLD_EDGE_GLACIER_GOODSAV_THINNING_N_E
WORLD_EDGE_GLACIER_GOODSAV_THINNING_S_W
WORLD_EDGE_GLACIER_GOODSAV_SURROUND
WORLD_EDGE_GLACIER_GOODSAV_THINNING_N_W
WORLD_EDGE_GLACIER_GOODSAV_THINNING_W_S
WORLD_EDGE_GLACIER_GOODSAV_THINNING_E_N
WORLD_EDGE_GLACIER_GOODSAV_THINNING_S_E
WORLD_EDGE_GLACIER_GOODSAV_THINNING_W_N
WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_GLACIER_GOODSAV_THINNING_E_S
WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_WATER_STRAIGHT_S
WORLD_EDGE_WATER_STRAIGHT_W
WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_WATER_STRAIGHT_N
WORLD_EDGE_WATER_THICK_CORNER_NE
WORLD_EDGE_WATER_THICK_CORNER_SW
WORLD_EDGE_WATER_STRAIGHT_E
WORLD_EDGE_WATER_THICK_CORNER_NW
WORLD_EDGE_WATER_THIN_CORNER_NE
WORLD_EDGE_WATER_THIN_CORNER_SW
WORLD_EDGE_WATER_THICK_CORNER_SE
WORLD_EDGE_WATER_THIN_CORNER_NW
WORLD_EDGE_WATER_TINY_CORNER_NE
WORLD_EDGE_WATER_TINY_CORNER_SW
WORLD_EDGE_WATER_THIN_CORNER_SE
WORLD_EDGE_WATER_TINY_CORNER_NW
WORLD_EDGE_WATER_INLET_NSE
WORLD_EDGE_WATER_INLET_NWE
WORLD_EDGE_WATER_TINY_CORNER_SE
WORLD_EDGE_WATER_INLET_NSW
WORLD_EDGE_WATER_THINNING_N_W
WORLD_EDGE_WATER_THINNING_N_E
WORLD_EDGE_WATER_INLET_SWE
WORLD_EDGE_WATER_SURROUND
WORLD_EDGE_WATER_THINNING_W_N
WORLD_EDGE_WATER_THINNING_W_S
WORLD_EDGE_WATER_THINNING_S_W
WORLD_EDGE_WATER_THINNING_S_E
WORLD_EDGE_WATER_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_WATER_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_WATER_THINNING_E_N
WORLD_EDGE_WATER_THINNING_E_S
WORLD_EDGE_WATER_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_WATER_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_WATER_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_WATER_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_WATER_EVIL_STRAIGHT_N
WORLD_EDGE_WATER_EVIL_STRAIGHT_S
WORLD_EDGE_WATER_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_WATER_THIN_CORNER_TRANSITION_SE_E
CUSTOM_EDGING
CUSTOM_RAMP
GROWTH_4
GROWTH_PICKED
CUSTOM_EDGE_S
CUSTOM_EDGE_W
SOIL_BACKGROUND
CUSTOM_EDGE_N
CUSTOM_EDGE_NE
CUSTOM_EDGE_SW
CUSTOM_EDGE_E
CUSTOM_EDGE_NW
PICKED
CUSTOM_EDGE_SE
SHRUB_PICKED
CROP_R
CROP_SPROUT
CROP_L
CROP_M
TISSUE_NOT_SHAPED
TISSUE_MIN_LENGTH
SHRUB_DEAD
Tree tile token not recognized:
TISSUE_MAY_HAVE_COLOR
TISSUE_SWAP
TISSUE_MAX_LENGTH
TISSUE_MAY_HAVE_SHAPING
CONDITION_TISSUE_LAYER
CONDITION_RANDOM_PART_INDEX
IF_MIN_CURLY
LARGE_IMAGE
CONDITION_CASTE
CONDITION_ITEM_WORN
CONDITION_SYN_CLASS
CONDITION_GHOST
ANY_HELD
Unrecognized item type in CONDITION_ITEM_WORN:
SHUT_OFF_IF_ITEM_PRESENT
Unrecognized pants type in CONDITION_ITEM_WORN:
Unrecognized weapon type in CONDITION_ITEM_WORN:
Unrecognized tool type in CONDITION_ITEM_WORN:
Unrecognized armor type in CONDITION_ITEM_WORN:
Unrecognized helm type in CONDITION_ITEM_WORN:
Unrecognized shield type in CONDITION_ITEM_WORN:
Unrecognized shoes type in CONDITION_ITEM_WORN:
Unrecognized gloves type in CONDITION_ITEM_WORN:
CONDITION_HAUL_COUNT_MIN
CONDITION_HAUL_COUNT_MAX
No items found in CONDITION_ITEM_WORN:
Body part not found in caste(s):
CONDITION_PROFESSION_CATEGORY
CONDITION_DYE
CONDITION_CHILD
CONDITION_NOT_CHILD
CONDITION_MATERIAL_TYPE:
CONDITION_MATERIAL_FLAG
CONDITION_NOT_DYED
CONDITION_MATERIAL_TYPE
END_LAYER_GROUP
LAYER_SET
Unrecognized condition material flag:
LAYER_GROUP
WORLD_EDGE_WATER_GOOD_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_WATER_GOOD_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_WATER_GOOD_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_WATER_GOOD_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_WATER_GOOD_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_WATER_GOOD_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_WATER_GOOD_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_WATER_GOOD_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_BEACH_LINE_STRAIGHT_W
WORLD_EDGE_BEACH_LINE_STRAIGHT_E
WORLD_EDGE_BEACH_LINE_STRAIGHT_N
WORLD_EDGE_BEACH_LINE_STRAIGHT_S
WORLD_EDGE_BEACH_LINE_THICK_CORNER_SW
WORLD_EDGE_BEACH_LINE_THICK_CORNER_SE
WORLD_EDGE_BEACH_LINE_THICK_CORNER_NW
WORLD_EDGE_BEACH_LINE_THICK_CORNER_NE
WORLD_EDGE_BEACH_LINE_THIN_CORNER_SW
WORLD_EDGE_BEACH_LINE_THIN_CORNER_SE
WORLD_EDGE_BEACH_LINE_THIN_CORNER_NW
WORLD_EDGE_BEACH_LINE_THIN_CORNER_NE
WORLD_EDGE_BEACH_LINE_TINY_CORNER_SW
WORLD_EDGE_BEACH_LINE_TINY_CORNER_SE
WORLD_EDGE_BEACH_LINE_TINY_CORNER_NW
WORLD_EDGE_BEACH_LINE_TINY_CORNER_NE
WORLD_EDGE_BEACH_LINE_INLET_NWE
WORLD_EDGE_BEACH_LINE_INLET_SWE
WORLD_EDGE_BEACH_LINE_INLET_NSW
WORLD_EDGE_BEACH_LINE_INLET_NSE
WORLD_EDGE_BEACH_LINE_THINNING_N_E
WORLD_EDGE_BEACH_LINE_THINNING_S_W
WORLD_EDGE_BEACH_LINE_SURROUND
WORLD_EDGE_BEACH_LINE_THINNING_N_W
WORLD_EDGE_BEACH_LINE_THINNING_W_S
WORLD_EDGE_BEACH_LINE_THINNING_E_N
WORLD_EDGE_BEACH_LINE_THINNING_S_E
WORLD_EDGE_BEACH_LINE_THINNING_W_N
WORLD_EDGE_BEACH_LINE_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_BEACH_LINE_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_BEACH_LINE_THINNING_E_S
WORLD_EDGE_BEACH_LINE_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_BEACH_LINE_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_BEACH_LINE_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_BEACH_LINE_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_BEACH_LINE_THIN_CORNER_TRANSITION_SW_S
ASCII_RECTANGLE
ASCII_GRAPHICS
WORLD_EDGE_BEACH_LINE_THIN_CORNER_TRANSITION_SE_E
Unrecognized tile:
CREATURE_GRAPHICS
Failed to find CREATURE_GRAPHICS creature
PLANT_GRAPHICS
Failed to find PLANT_GRAPHICS plant
Failed to find CREATURE_CASTE_GRAPHICS creature
STANDARD_LEAVES
CREATURE_CASTE_GRAPHICS
Failed to find CREATURE_CASTE_GRAPHICS creature caste
STANDARD_FRUIT_3
STANDARD_FLOWERS_1
STANDARD_FRUIT_1
STANDARD_FRUIT_2
GROWTH_2
GROWTH_3
STANDARD_FLOWERS_2
GROWTH_1
PALETTE_COLOR
TILE_DIM
SKELETON_WITH_SKULL
PALETTE_DEFAULT
Unrecognized Graphics Token:
PAGE_DIM_PIXELS
PAGE_DIM
Asked to clone nonexistent texture!
grayscale_texture ran into mysteriously uncanonicalized texture
Tileset not found
SECRET_DEATH
SPEECH_GENERAL
BOOK_INSTRUCTION
BOOK_ART
SPEECH_GREET
SPEECH_GREET_REPLY
SPEECH_SLAYER
SPEECH_THREAT
SPEECH_GREET_WORSHIP
SPEECH_GREET_BABY
SPEECH_GREET_REPLY_DIFF_LANGUAGE
SPEECH_GREET_REPLY_UNUSUAL_FIRST
SPEECH_GOODBYE_WORSHIP_3
SPEECH_TEMPLE_ALREADY_MEMBER
SPEECH_GOODBYE_WORSHIP_1
SPEECH_GOODBYE_WORSHIP_2
SPEECH_TASK_RECOMMENDATION
SPEECH_UNKNOWN_HF_SEEKER
SPEECH_TEMPLE_BECOME_MEMBER
SPEECH_POSITIVE
SPEECH_SAME_SITE_AB_SPECIFIC_HF_SEEKER
SPEECH_SAME_SITE_SPECIFIC_HF_SEEKER
SPEECH_AB_SPECIFIC_HF_SEEKER
SPEECH_SITE_SPECIFIC_HF_SEEKER
SPEECH_JUSTIFICATION_PROXIMITY
SPEECH_JUSTIFICATION_EXPERIENCE
SPEECH_ARCH_INFO_JUSTIFICATION
SPEECH_JUSTIFICATION_REPRESENTATION
SPEECH_NO_FAMILY
SPEECH_FAMILY_RELATIONSHIP_SPEC
SPEECH_JUSTIFICATION_REMINDER
SPEECH_JUSTIFICATION_ANTITHETICAL
SPEECH_FAMILY_RELATIONSHIP_SPEC_DEAD
SPEECH_FAMILY_RELATIONSHIP_NO_SPEC_DEAD
SPEECH_FAMILY_RELATIONSHIP_NO_SPEC
SPEECH_FAMILY_RELATIONSHIP_ADDITIONAL
SPEECH_WANDERING_PROFESSION
SPEECH_HUNTING_PROFESSION
SPEECH_FAMILY_RELATIONSHIP_ADDITIONAL_DEAD
SPEECH_CHILD_AGE_PROCLAMATION
SPEECH_GUARD_PROFESSION
SPEECH_GUARD_WARNING
SPEECH_THIEF_PROFESSION
SPEECH_SNATCHER_PROFESSION
SPEECH_PAST_PROFESSION_YEAR
SPEECH_CURRENT_PROFESSION_NO_YEAR
SPEECH_SOLDIER_PROFESSION
SPEECH_PAST_PROFESSION_NO_YEAR
SPEECH_ANIMAL_SLAYER
SPEECH_WANDERING_PROFESSION_YEAR
SPEECH_CURRENT_PROFESSION_YEAR
SPEECH_HIST_FIG_SLAYER
SPEECH_THIEF_PROFESSION_YEAR
SPEECH_PAST_WANDERING_PROFESSION
SPEECH_HUNTING_PROFESSION_YEAR
SPEECH_SNATCHER_PROFESSION_YEAR
SPEECH_PAST_THIEF_PROFESSION
SPEECH_GREET_REPLY_AFTER_HERO
SPEECH_PAST_HUNTING_PROFESSION
SPEECH_PAST_SNATCHER_PROFESSION
SPEECH_PAST_MERCENARY_PROFESSION
SPEECH_MERCENARY_PROFESSION
SPEECH_MERCENARY_PROFESSION_YEAR
Getting married
Cannot reach site
Unscheduled
cancels
Area became inappropriate
Inappropriate dig square
combat
Interrupted by
Need empty bag
Need empty trap
Need empty bucket
No available colony
Need valid, active clay collection zone
Need valid, active sand collection zone
Need empty cage
Too injured
Incapable of carrying
Clay vanished
Sand vanished
Infant inaccessible
Patient inaccessible
Animal inaccessible
Resting injury
Building inaccessible
Drop-off inaccessible
Item inaccessible
No partner
Nothing to catch
Nothing to cage
Nothing in cage
Area inaccessible
Hunting vermin for food
Getting water
Getting food
Job item lost or destroyed
No target building
No mechanism for target
Target too injured
Target inaccessible
Lost pick
Attacking building
No trigger
No mechanism for trigger
Equipment mismatch
Removed from guard
Farewell! Leaving
Invalid officer
Using well
Getting something to drink
In Custody
Need splint
No available traction bench
Not responsible for trade
Lost axe
Bad script! #1
Need crutch
Need cloth
Need thread
No weapon for execution
Need bag containing powder suitable for cast application
Bad script! #3
Bad script! #2
suspended the construction of
No longer requested
Not appointed
No appropriate ammunition
OVERWROTE JOB:
) has been completed.
suspended a linkage from
bowyer
carpenter
woodworker
stonecutter
engraver
stoneworker
woodcutter
animal caretaker
ranger
stone carver
metalsmith
animal dissector
trapper
animal trainer
blacksmith
armorer
weaponsmith
furnace operator
gem setter
gem cutter
jeweler
metalcrafter
Already leading creature
No infant
Patient not resting
No patient
Water source contaminated
No water source
Water source vanished
No food available
Well dry
Bucket full of extraneous material
No bucket at well
Creature occupying site
Wrong ammunition
No weapon
in linked stockpile
Need office
Item blocking site
No item
No ammunition
Ammunition inaccessible
Inappropriate building
No creature
Animal not restrained
Building site submerged
No party
No designated area
No floor space
No building
Water is frozen
Relieved
Nothing in building
Wrong justice state
Horrified
Experiencing emotional shock
Mortally afraid
Terrified
Anguished
In agony
Too sad
Grieving
Frightened
Distressed
Dismayed
Despairing
In existential crisis
Shaken
Mortified
Miserable
Catatonic
Oblivious
Too depressed
Too insane
Could not find path
Throwing tantrum
Went insane
Taken by mood
Going to bed
Handling dangerous creature
Seeking artifact
Path blocked
Job item misplaced
Forbidden area
Dangerous terrain
Seeking Infant
Master Lasher
lasher
Master Blowgunner
blowgunner
beast hunter
Master Thief
recruit
astronomer
historian
mathematician
philosopher
peddler
geographer
chemist
naturalist
babies
pilgrim
prophet
slave
peasant
Peasant
Slave
agitated
stray
prisoner
Corpse
Agitated
Stray
Prisoner
*Trained*
+Trained+
-Trained-
Ranger
Woodworker
the force
the deity
Fishery Worker
Stonecrafter
Metalcrafter
Armorer
Administrator
Engineer
Soap Maker
Philosopher
Trader
Naturalist
Historian
Peddler
Recruit
Snatcher
Beast Hunter
Pilgrim
Prophet
potter
bookbinder
papermaker
woodcrafter
leatherworker
stonecrafter
wax worker
glazer
glassmaker
clothier
weaver
bone carver
fish dissector
fisherman
fishery worker
strand extractor
milker
cheesemaker
farmer
fish cleaner
spinner
shearer
gelder
tanner
miller
thresher
herbalist
planter
beekeeper
presser
lye maker
potash maker
soap maker
brewer
siege engineer
mechanic
engineer
wood burner
suturer
trader
pump operator
siege operator
Hammer Lord
hammerman
merchant
Elite Crossbowman
crossbowman
Spearmaster
spearman
Axe Lord
axeman
Elite Wrestler
wrestler
Mace Lord
maceman
Swordmaster
swordsman
Elite Bowman
bowman
Pikemaster
pikeman
retches
retch
The vomit splatters into the shallow puddle of water.
The rest of the vomit splatters into the shallow puddle of water.
collapses and falls
collapse and fall
out from exhaustion.
no longer stunned.
in to pain.
gives
to the ground from over-exertion.
have given a resident
training!
forgotten
reverted to a wild state!
has left the martial trance.
is no longer enraged.
has grown to become a
the name
surroundings again.
is aware of
has climbed out of depression.
has calmed down.
Horrors! Demons in the deep!
is unable to break
are unable to break
has given birth to
"You will not stand between me and
was spotted sneaking around!
An ambush! Drive them out!
The wilds are turning on us! Curse these lands!
Thief! Protect the hoard from skulking filth!
Cavern dwellers! Send them back to the darkness!
Intruders! Drive them away!
"I'll live to fight another day!"
! Drive it away!
An ambush! Curse them!
An ambush! Curse all friends of nature!
An ambush! Skulking vermin!
There is a
has sprung from ambush!
An injured
Snatcher! Protect the children!
the breath.
the fire.
the dragonfire.
hidden away here.
hurls
breathes
breathe
out thick strands of webbing
shoots
shoot
a ball of fire
Receive job pay: NULL JOB
Double Caged Unit
unit contained in unit
freezing
being incinerated
blistering
You are
southwestern
northwestern
There is nothing to catch in the
There is nothing to catch in
southern
northern
southeastern
northeastern
eerie cavern
magma sea
cavern
central
has gone berserk!
has gone stark raving mad!
is stricken by melancholy!
swamps
has imposed a ban on certain exports.
has a new demand.
has forgotten a demand.
has stopped responding to the world...
caught in a lava mist!
caught in a cloud of
has altered the prices of goods.
has mandated the construction of certain goods.
caught in a pool of magma!
caught in a pool of lava!
caught in a burst of steam!
caught in dragonfire!
transformed into a
You have
You have learned the power "
regain
over.
falls
completely free of the web.
partially free of the web.
consciousness.
regains
feeling sluggish!
partially paralyzed!
fully overcome the paralysis.
completely paralyzed!
into the ocean wave
vomits
partially overcome the paralysis.
numb!
into the flames
into the dragonfire
into the lava mist
into the
The vomit burns away in the lava.
The rest of the vomit burns away in the lava.
into the sea foam
and bits of it get stuck in the web
The vomit disappears into the water.
The rest of the vomit disappears into the water.
The vomit burns away in the magma.
The rest of the vomit burns away in the magma.
The vomit falls away into the underworld.
The rest of the vomit falls away into the underworld.
The vomit falls away into the chasm.
The rest of the vomit falls away into the chasm.
the absolute inability to focus
the ability to focus
very good focus
a great ability to focus
an unbreakable will
poor focus
quite poor focus
really poor focus
absolutely no willpower
willpower
a lot of willpower
an iron will
a boundless creative imagination
little willpower
a large deficit of willpower
next to no willpower
next to no creative talent
good creativity
very good creativity
great creativity
uncanny intuition
meager creativity
poor creativity
lousy creativity
horrible intuition
good intuition
very good intuition
great intuition
absolutely boundless patience
bad intuition
very bad intuition
lousy intuition
no patience at all
a sum of patience
a great deal of patience
a deep well of patience
an astonishing memory
a shortage of patience
little patience
very little patience
little memory to speak of
a good memory
a great memory
an amazing memory
an astonishing ability with languages and words
an iffy memory
a poor memory
a really bad memory
difficulty with words and language
a way with words
a natural inclination toward language
a great affinity for language
a stunning feel for spatial relationships
a little difficulty with words
little linguistic ability
very little linguistic ability
no sense for spatial relationships
a good spatial sense
a great feel for the surrounding space
an amazing spatial sense
an astonishing knack for music
a questionable spatial sense
poor spatial senses
an atrocious spatial sense
burning alive
on fire
freezing to death
being frozen solid
unbelievably strong
You are melting!
burning to death
unquestionably weak
unfathomably weak
very strong
mighty
extremely agile
amazingly agile
very weak
totally clumsy
abysmally clumsy
very agile
incredibly tough
basically unbreakable
clumsy
quite clumsy
remarkably flimsy
shockingly fragile
quite durable
indefatigable
absolutely inexhaustible
flimsy
very flimsy
extremely quick to tire
truly quick to tire
slow to tire
very slow to tire
incredibly quick to heal
possessed of amazing recuperative powers
quick to tire
very quick to tire
really slow to heal
shockingly slow to heal
quick to heal
quite quick to heal
almost never sick
virtually never sick
slow to heal
very slow to heal
really susceptible to disease
stunningly susceptible to disease
rarely sick
very rarely sick
awesome intellectual powers
susceptible to disease
quite susceptible to disease
a stunning lack of analytical ability
a good intellect
a sharp intellect
great analytical abilities
unbreakable focus
poor analytical abilities
very bad analytical abilities
a lousy intellect
Wrapped around
Multigrasp
Hauled
Hidden
Right shoulder
Sewn into
Stuck in
Strapped to
releases
pulls out and
On head
Left shoulder
Unit has misaligned body modifiers. Adjusting.
caste(s)
Creature caste outside of creature caste bounds:
Acceptable Fish Liquid Flood Overflow
Acceptable Liquid Flood Overflow
Your miners have defaced a
Unit has misaligned bp modifiers. Adjusting.
's mandates have ended.
's mandate has ended.
skids along the ground
takes the full force of the impact
a glob of
a cloud of
path fail:
upon a
has bestowed the name
raises a high fever in
sucks the wind out of
You have disturbed the sleep of the dead!
has grown attached to a
paralyzes
causes a spell of dizziness in
inflicts excruciating pain upon
convulse and retch
has risen and is haunting the fortress!
is throwing a tantrum, possessed by
batters
toppled by
is to blame!
has been misplaced. No doubt
is following
A sadistic ghost.
A murderous ghost.
can be heard howling throughout the fortress!
is throwing objects around the fortress!
A howling spirit. The ceaseless noise is making sleep difficult.
A moaning spirit returned from the dead. It will generally trouble one unfortunate at a time.
An angry ghost.
A violent ghost.
absolutely no feel for music at all
a feel for music
a natural ability with music
a great musical sense
an astounding feel for the position of
an iffy sense for music
little natural inclination toward music
next to no natural musical ability
a good kinesthetic sense
a very good sense of the position of
a great kinesthetic sense
own body
a meager kinesthetic sense
a poor kinesthetic sense
a very clumsy kinesthetic sense
an unbelievably atrocious sense of the position of
an ability to read emotions fairly well
a very good sense of empathy
a great sense of empathy
an absolutely remarkable sense of others' emotions
poor empathy
a very bad sense of empathy
next to no empathy
the utter inability to judge others' emotions
a good feel for social relationships
a very good feel for social relationships
a great feel for social relationships
a shockingly profound feel for social relationships
a meager ability with social relationships
a poor ability to manage or understand social relationships
a lack of understanding of social relationships
an absolute inability to understand social relationships
Attend Meeting
Attend Parley
Conduct Meeting
Return Treasure
(improper barracks)
(no barracks)
(activity cancelled)
New Arrival
(no archery target)
(does not exist)
(cannot individually drill)
(no activity)
(no reachable valid target)
(invalid location)
(unreachable location)
(improper building)
(no reachable point on route)
(no patrol route)
(not in squad)
(no burrow)
(no library)
(no temple)
(invalid order)
(not following order)
(cannot follow order)
(location no longer in zone)
(cannot leave site)
(no item)
In Mouth
Null Precise Civ Equipment Link:
A diplomat could not complete a meeting and has left unhappy.
been found boiled.
been found dead, badly burned.
been found dead, drowned.
been found dead, dehydrated.
been found dead, frozen.
been found solidified.
been found condensed.
been found melted.
was seen being passed to a thief!
been found dead, completely drained of blood!
been found scuttled.
been found dead, badly crushed.
<pro_sub>
is missing from its proper place!
has been moved from its proper place!
was seen being stolen!
<pro_pos>
<pro_obj>
You reorganize your possessions.
possessions.
reorganizes
A restless haunt, generally troubling past acquaintances and relatives.
A troublesome poltergeist.
An energetic poltergeist.
A secretive poltergeist.
have
in play interaction
This spirit has not been properly memorialized or buried.
A forlorn haunt, seeking out known locations or drifting around the place of death.
been scared to death
died of old age.
fallen into a deep chasm.
died in a cage.
drowned.
died of thirst.
starved to death.
died in the dark.
melted.
boiled.
burned up in dragon fire.
burned up in magma.
been encased in cooling lava.
died in the heat.
solidified.
condensed.
burned to death.
frozen to death.
been encased in ice.
been encased in cooling magma.
been crushed under the collapsing ceiling.
been crushed by a drawbridge.
burned up in a magma mist.
been scalded to death.
succumbed to infection.
bled to death.
been shot and killed.
been killed by falling rocks.
been scuttled.
been slaughtered.
been struck down.
suffocated.
been crucified.
been beheaded.
been executed.
been hacked to pieces.
been burned alive.
been executed by drowning.
been executed by being left out in the air.
been buried alive.
been murdered by
been drained of blood by
been drained of blood
been fed to beasts.
vanished.
been killed by a flying object.
been killed by a vehicle.
been killed by a trap.
been put to rest.
been impaled on spikes.
died after colliding with an obstacle.
collapsed.
been found, starved to death.
been found dead, contorted in fear!
been found dead.
leapt from a great height.
save/current/unit-
Outdated unit file ignored:
Expected unit file missing or corrupted:
color_pattern
material_template
entity
translation
text_set
failed vermin colony deletion
Generating world using parameter set
tissue_template
body_detail_plan
creature_variation
interaction
Null unit chunk on export
A cloud of
has drifted nearby!
It is raining
Seed:
History Seed:
Name Seed:
Creature Seed:
It is now summer.
Summer has arrived on the calendar.
The dry season has come.
Autumn has come.
It is snowing
The wet season has arrived!
Spring has arrived!
Spring has arrived on the calendar.
masterfully!
This artwork appears on
This work of art is a
This artwork appears on a
Autumn has arrived on the calendar.
Winter is upon you.
Winter has arrived on the calendar.
improved
This engraving appears on a floor
This engraving appears on a wall
somewhere
This artwork is a
and was crafted in
This artwork appears
on the front of
on the back of
On the coin's back
Engraved
on the floor
on the wall
It is a
The item
On the item
On the front of the coin
[LPAGE:ART_IMAGE:
well-designed
finely-designed
superiorly designed
rendition of
Duplicate Object:
inorganic
creaturebody
creaturebodygloss
a day's travel
nearly a day's travel
a half day's travel
, being the rightful heir, has inherited the position of
has been appointed to the position of
has been elected to the position of
very near
The weather has cleared.
A snow storm has come.
It has started raining.
Load Game: Invalid Job ID Number,
a short walk
in the depths
aboveground
inaccessible from here
Load Game: Invalid Building ID Number,
Load Game: Invalid Machine ID Number
Load Game: Invalid Flow Guide ID Number
Load Game: Invalid Artifact ID Number,
Load Game: Invalid Unit ID Number,
Load Game: Invalid Item ID Number,
Load Game: Invalid Entity ID Number
Load Game: Invalid Nemesis ID Number,
Load Game: Invalid Art Image Chunk ID Number
Load Game: Invalid Hist Figure ID Number
Load Game: Invalid Hist Event ID Number
Load Game: Invalid Hist Event Collection ID Number
Unloaded
Load Game: Invalid Proj ID Number
Load Game: Invalid Schedule ID Number
Load Game: Invalid Unit Chunk ID Number
Load Game: Invalid Written Content ID Number
Load Game: Invalid Identity ID Number
Load Game: Invalid Incident ID Number
Load Game: Invalid Crime ID Number
Load Game: Invalid Squad ID Number
Load Game: Invalid Formation ID Number
Load Game: Invalid Activity ID Number
Load Game: Invalid Interaction Instance ID Number
Load Game: Invalid Cultural Identity ID Number
Load Game: Invalid Agreement ID Number
Load Game: Invalid Poetic Form ID Number
Load Game: Invalid Musical Form ID Number
Load Game: Invalid Vehicle ID Number
Load Game: Invalid Army ID Number
Load Game: Invalid Army Controller ID Number
Load Game: Invalid Army Tracking Info ID Number
Load Game: Invalid Belief System ID Number
Load Game: Invalid Image Set ID Number
Load Game: Invalid Divination Set ID Number
has engraved a masterpiece!
Load Game: Invalid Dance Form ID Number
Load Game: Invalid Scale ID Number
Load Game: Invalid Rhythm ID Number
Load Game: Invalid Occupation ID Number
The image
is the symbol of
was commissioned by
objects/
n exceptionally designed
masterfully designed
The artwork relates to
during
objects/descriptor_shape_*.txt
objects/descriptor_color_*.txt
objects/descriptor_pattern_*.txt
objects/material_template_*.txt
objects/language_*.txt
objects/text_*.txt
objects/music_*.txt
objects/sound_*.txt
objects/building_*.txt
objects/b_detail_plan_*.txt
objects/body_*.txt
objects/c_variation_*.txt
objects/inorganic_*.txt
objects/plant_*.txt
objects/tissue_template_*.txt
objects/item_*.txt
Missing Text Set Definition:
Missing Material Template:
Missing Inorganic Gloss:
Missing Plant Gloss:
objects/creature_*.txt
objects/entity_*.txt
objects/reaction_*.txt
objects/interaction_*.txt
Missing Creature Body Definition:
Missing Creature Body Gloss Definition
Missing Creature Variation:
Missing Creature Definition:
Missing Tissue Template:
Missing Item Definition:
Missing Building Definition:
Missing Body Detail Plan:
Missing Color Definition
Missing Shape Definition
Missing Color Pattern Definition
Missing Reaction Definition
Missing Entity Definition
Missing Word Definition
Missing Symbol Definition
Missing Translation Definition
: NULL job on building load
: NULL master on building load
: NULL subord on building load
Site Map: Extra Item Occupancy
Missing Interaction Definition:
Missing Music Definition:
Missing Sound Definition:
has claimed the position of
succession traveler placed out of bounds
, looks to your thriving economy for its future prosperity and has been incorporated into your holdings.
, looks to your thriving economy for its future prosperity.
Something has collapsed on the surface!
A section of the cavern has collapsed!
After a polite discussion with local rivals,
After a polite discussion with a local rival,
<artifacts>
<artifact>
<item>
</name_string>
</site>
</sites>
<world_constructions>
</world_constructions>
<page_written_content_id>
</writing_written_content_id>
<writing_written_content_id>
</item>
<name_string>
</page_number>
<page_number>
</page_written_content_id>
</abs_tile_z>
<abs_tile_z>
</structure_local_id>
<structure_local_id>
</abs_tile_x>
<abs_tile_x>
</abs_tile_y>
<abs_tile_y>
<historical_figures>
<historical_figure>
</race>
<race>
</holder_hfid>
<holder_hfid>
</artifact>
</artifacts>
</birth_year>
<birth_year>
</birth_seconds72>
<birth_seconds72>
</caste>
<caste>
</appeared>
<appeared>
<deity/>
<force/>
<animated/>
<ghost/>
</death_year>
<death_year>
</death_seconds72>
<death_seconds72>
<war_buddy/>
<jealous_obsession/>
<jealous_relationship_grudge/>
<scholar_buddy/>
</associated_type>
<associated_type>
<vague_relationship>
<childhood_friend/>
<religious_persecution_grudge/>
<grudge/>
<persecution_grudge/>
<supernatural_grudge/>
<artistic_buddy/>
<athlete_buddy/>
<atheletic_rival/>
<business_rival/>
NULL artifact on site adoption, skipping
You have discovered a river.
You have discovered an expansive cavern deep underground.
save/current/site-
You have discovered a deep pit.
You have discovered a magma pool.
You have discovered a volcano.
! Praise the miners!
You have discovered a great magma sea.
You have discovered an eerie cavern. The air above the dark stone floor is alive with vortices of purple light and dark, boiling clouds. Seemingly bottomless glowing pits mark the surface.
You have discovered a cave entrance.
You have discovered a downward passage.
Evaluate Wagon Edge Access Overflow
The falling debris has defaced a
corrupt feature population
You have discovered an unusual volcanic wall studded with gems.
You have found a curious underground structure.
You have struck
column update out of bounds:
Dungeon Flood Fill Overflow 2
The impertinent vegetation has defaced a
A careless farmer has defaced a
A foolish builder defaced a
corrupt feature layer population
Dungeon Floodfill Overflow
Dungeon Floodfill Overflow 3
Dungeon Floodfill Overflow 4
  1. NAAM?
<?xml version="1.0" encoding='CP437'?>
<df_world>
have married. Congratulations!
ivory/tooth
unknown material
<underground_regions>
<underground_region>
underworld
</depth>
<regions>
<region>
</region>
</regions>
<site>
</rectangle>
<rectangle>
<structures>
<depth>
</underground_region>
</underground_regions>
<sites>
castle courtyard
</owner_hfid>
<owner_hfid>
</site_properties>
</structures>
<site_properties>
castle wall
castle tower
concise
sardonic
self indulgent
tender
compassionate
vicious
</style>
</written_content>
</written_contents>
<poetic_forms>
</poetic_forms>
<musical_forms>
<musical_form>
</musical_form>
<poetic_form>
</description>
<description>
</poetic_form>
</dance_forms>
</df_world>
green glass gems
clear glass gems
</musical_forms>
<dance_forms>
<dance_form>
</dance_form>
is stumbling around obliviously!
is brawling under the influence!
camp order missing parent -- unit will camp forever
crystal glass gems
has entered a martial trance!
is throwing a tantrum!
has slipped into depression...
You feed on
flounder
flounders
in the water
has guzzled some
: site walker could not find walkable area
: site walker could not return to home zone
lose hold of the
loses hold of the
mount
mounts
in the lava
in the magma
push
pushes
dismount
dismounts
You fail to dismount in time.
You stand up.
You cannot mount
due to the presence of an existing rider.
You fail to mount
in time.
</breed_id>
<breed_id>
</historical_figure>
</historical_figures>
</vague_relationship>
<adventurer/>
</ent_pop_id>
<ent_pop_id>
<entities>
<honor>
</gives_precedence>
<gives_precedence>
<entity_populations>
<entity_population>
</entity_population>
</entity_populations>
<requires_any_melee_skill/>
<requires_any_ranged_skill/>
</required_skill_ip_total>
<required_skill_ip_total>
<granted_to_everybody/>
</required_skill>
<required_skill>
<requires_any_melee_or_ranged_skill/>
</required_years>
<required_years>
</exempt_epid>
<exempt_epid>
</required_battles>
<required_battles>
</required_kills>
<required_kills>
<historical_events>
</historical_events>
<historical_event_collections>
</historical_event_collections>
</exempt_former_epid>
<exempt_former_epid>
</honor>
</entities>
<written_contents>
<written_content>
</title>
<title>
<historical_eras>
<historical_era>
</historical_era>
</historical_eras>
<form>
</form>
<style>
meandering
</author_hfid>
<author_hfid>
</author_roll>
<author_roll>
florid
forceful
humorous
puerile
cheerful
mechanical
serious
disjointed
NULL artifact on wg ruin building, skipping
adventuring traveler placed out of bounds
stands up.
You lie on the ground.
lies on the ground.
marriage traveler placed out of bounds
unknown header flags set
unknown compression method
incorrect length check
incorrect data check
invalid code lengths set
too many length or distance symbols
invalid code -- missing end-of-block
invalid bit length repeat
invalid stored block lengths
invalid block type
invalid distance too far back
invalid distances set
invalid literal/lengths set
invalid distance code
invalid literal/length code
header crc mismatch
invalid window size
incorrect header check
need dictionary
file error
stream end
incompatible version
data error
stream error
buffer error
insufficient memory
----------------
C:\Users\tarna\Desktop\dwarves\x64\Release\Dwarf Fortress.pdb
.text$di
.text$mn
.text$mn$00
.text$x
.text$yd
.idata$5
.00cfg
.CRT$XCA
.CRT$XCAA
.CRT$XCL
.CRT$XCU
.CRT$XCZ
.CRT$XDA
.CRT$XDU
.CRT$XDZ
.CRT$XIA
.CRT$XIAA
.CRT$XIAC
.CRT$XIC
.CRT$XIZ
.CRT$XLA
.CRT$XLC
.CRT$XLD
.CRT$XLZ
.CRT$XPA
.CRT$XPZ
.CRT$XTA
.CRT$XTZ
.rdata
.rdata$T
.rdata$r
.rdata$voltmd
.rdata$zzzdbg
.rtc$IAA
.rtc$IZZ
.rtc$TAA
.rtc$TZZ
.tls$ZZZ
.xdata
.xdata$x
.idata$2
.idata$3
.idata$4
.idata$6
.data$r
.data$rs
.pdata
.rsrc$01
.rsrc$02
R6HzT6HzV6HzX6HzZ6Hz\rH=
HV^6Hv`6Hzb6Hzd6Hzf6Hzh6H
j6HHl6H|n6HHp6Hzr6Hzt6HzvrH9
H*x6H^z6H^|6H^~6H^
:42J842
>42J<42Q
*B,(*`,(*0(
&J(z&%
,J.z,R*
^4Z6z4
^>Z@z>
(R*D,D.
:D<r"=
u *,,2.
2~>>2D>
:"n$1
N(XpN`
Z(`pZb^z
b(hpbbfz
& .$N&J
&*.,Z2J
b&1"$^"u
%!%A%a%
&!&A&a&!
PDRNT@V@X
*$,(0<2B(r4$6(:<2B(r4$6(:<2B(r4$6(:<2B(
4$6(:<2B(
4$6(:<2B(f
HfLh@j93
B(D6B2
$17"N T
> >">$>&>(>*>,>.>0>2>4>6>8>:><>>>@>B>D>F>H>J>L>N>P>R>T>V>X>Z>\>^>`>b>d>f>h>j>l>n>p>r>t>v>x>z>|>~>
4"~ 4$~ 4&~ 4(~ 4*~ 4,~ 4.z 40~ 42~ .4J 46h
*@"B(@"2&@"2$@"
<@4B:@428@426@4
N@FBL@F2J@F2H@F
`@XB^@X2\@X2Z@X
r@jBp@j2n@j2l@j
@|2~@|
B"B$B&B(B*B,B.B0B2J4
JBLBNBPBRBTBVBXBZB\B^B`BbBdBfBhBjBlBnBpBrBtBvBxBzT|:
.("*.,".(0
( (".8
(<">.@"B(D(F.H
.4"6(L
.4"6(L
.T"V(X
.4"6(L
.4"6(L
.4"6(L
.4"6(L
.4"6(L
4.6"L(N
.4"6(L
.4"6(L
.4"6(L
.4"6(L
.4"6(L
.4"6(L
.4"6(L
.4"6(L
$L&>(>*
&h$L(h$!
*h$L,h$%
ZrDT\pDa
^hDT`fD
VrDTXpD}
NrDTPpDa
RhDTTfD
FrDTHpD-
JhDTLfDU
drbTfpb
lrjTnpj
prjTrpjy
trjTvpj
J(HjL(H
H$XxHFT(HZV(H
`(HPbhd<bvH|l(Hnf(HPhhj<h
p(HPr`t<r~Hpv(HPx`z>x
HP|r~j
$h"L$h"
$h"L$h"
$h"L$h"
$h"L$h"]
$h"L$h"
&h"L&h"
0|2V0@2V0%
<V:@<V:y
NdPdRdT^V
\VZ@\VZ
\VZ@\VZ
\VZ@\VZ
\VZ@\VZ
`V^@`V^E
`V^@`V^
`V^@`V^
`V^@`V^
8|6ZbV6@bV6
hVf@hVf
pVn@pVn
p`nxp`n
pfnxp^nbpVn@pVnxp`nu
pVn@pVne
j Nj
j Nj
j Nj
j Nj
j Nj
j Nj
j Nj ]
.j,N.j,
6j4N6j4a
>j<N>j<a
>j<N>j<a
(|@pB`@=
PlRvP`T
VjTNVjT
A?B M:
ADB M:
AIB M:
AXB M:
ASB M:
ANB M:
B4F@B4H@B4J@B4L@B4N@B4P@B4R@B4T@B4V@B4X@B4Z@B4\@B4^@B4`@B4b@B4d@B4f@B4h@B4j@B4l@B4n@B4p@B4r@B4t@B4v@B4x@B4z@B4|@B4~@B4
D,B:F,B
8V6-!:
-t}!-d|!-4{!-
-t['-dZ'-4Y'-
#dZ<#4Y<#
#dZ<#4Y<#
#dZ<#4Y<#
-ta<-d`<-4_<-
%tU<%dT<%4S<%
-tst-drt-4qt-
-t;'-d:'-49'-

" B$B&N(4 (*$F"""

*N($*x,
(.*0F.
(:*<F:
$9,N5,
9,HE,F9,
$Y,NU,
$Y,NU,
$m,Lq,|m,3
m,ty,Nm,
m,t},Nm,
m,t!-Nm,
m,t%-Nm,
m,t)-Nm,
m,t--Nm,
m,t1-Nm,
m,t5-Nm,
m,t9-Nm,
m,t=-Nm,
m,tA-Nm,
m,tE-Nm,
m,tI-Nm,
m,tM-Nm,
m,tQ-Nm,
m,tU-Nm,
m,tY-Nm,
m,Z]-Fm,
$i-Ne-
$i-Ne-
$e.va.
$i.*m.
;y.Fu.0
$%/N!/
$%/N!/
$A/N=/
$A/N=/
$A/N=/
$A/N=/
$A/ZE/
$M/VI/
$M/VI/
$i/Ne/
$i/Ne/
$i/Ne/
$i/Ne/
$i/Zm/
$u/Vq/
$u/Vq/
80|220
@HPR@
.P,\6!

" p!` 0

""($&((""*(,"
FMOD_System_Create
?playSound@System@FMOD@@QEAA?AW4FMOD_RESULT@@PEAVSound@2@PEAVChannelGroup@2@_NPEAPEAVChannel@2@@Z
?createStream@System@FMOD@@QEAA?AW4FMOD_RESULT@@PEBDIPEAUFMOD_CREATESOUNDEXINFO@@PEAPEAVSound@2@@Z
?createSound@System@FMOD@@QEAA?AW4FMOD_RESULT@@PEBDIPEAUFMOD_CREATESOUNDEXINFO@@PEAPEAVSound@2@@Z
?setStreamBufferSize@System@FMOD@@QEAA?AW4FMOD_RESULT@@II@Z
?update@System@FMOD@@QEAA?AW4FMOD_RESULT@@XZ
?close@System@FMOD@@QEAA?AW4FMOD_RESULT@@XZ
?init@System@FMOD@@QEAA?AW4FMOD_RESULT@@HIPEAX@Z
?release@System@FMOD@@QEAA?AW4FMOD_RESULT@@XZ
?release@Sound@FMOD@@QEAA?AW4FMOD_RESULT@@XZ
?setPan@ChannelControl@FMOD@@QEAA?AW4FMOD_RESULT@@M@Z
?isPlaying@ChannelControl@FMOD@@QEAA?AW4FMOD_RESULT@@PEA_N@Z
?getVolume@ChannelControl@FMOD@@QEAA?AW4FMOD_RESULT@@PEAM@Z
?setVolume@ChannelControl@FMOD@@QEAA?AW4FMOD_RESULT@@M@Z
?setPaused@ChannelControl@FMOD@@QEAA?AW4FMOD_RESULT@@_N@Z
?stop@ChannelControl@FMOD@@QEAA?AW4FMOD_RESULT@@XZ
?setPosition@Channel@FMOD@@QEAA?AW4FMOD_RESULT@@II@Z
?setPriority@Channel@FMOD@@QEAA?AW4FMOD_RESULT@@H@Z
fmod.dll
SDL_GetDisplayMode
SDL_GetNumDisplayModes
SDL_UnlockSurface
SDL_UpperBlit
SDL_LockSurface
SDL_FreeSurface
SDL_DestroyTexture
SDL_SetWindowSize
SDL_RenderCopy
SDL_RenderClear
SDL_GetSurfaceBlendMode
SDL_RenderWindowToLogical
SDL_GetDisplayBounds
SDL_Init
SDL_NumJoysticks
SDL_GetError
SDL_SetHint
SDL_Quit
SDL_Delay
SDL_ShowCursor
SDL_GetDesktopDisplayMode
SDL_CreateTexture
SDL_GetMouseState
SDL_InitSubSystem
SDL_ThreadID
SDL_SetSurfaceColorMod
SDL_SetSurfaceBlendMode
SDL_PollEvent
SDL_MapRGB
SDL_GetTicks
SDL_CreateRGBSurface
SDL_RenderSetLogicalSize
SDL_CreateRenderer
SDL_RenderPresent
SDL_CreateThread
SDL_CreateWindow
SDL_FillRect
SDL_SetWindowFullscreen
SDL_SetRenderDrawColor
SDL_CreateTextureFromSurface
SDL_GetWindowSize
SDL_SetTextureAlphaMod
SDL_SetSurfaceAlphaMod
SDL_GetSurfaceAlphaMod
SDL_SaveBMP_RW
SDL_CreateRGBSurfaceFrom
SDL_RWFromFile
SDL_ConvertSurfaceFormat
SDL_GetRGBA
SDL_ConvertSurface
SDL_SetColorKey
SDL2.dll
IMG_Load
SDL2_image.dll
timeEndPeriod
timeBeginPeriod
WINMM.dll
CreateDirectoryA
GetTickCount
LoadLibraryA
GetProcAddress
FreeLibrary
FindFirstFileA
FindNextFileA
FindClose
SetFileTime
LocalFileTimeToFileTime
CreateFileA
CloseHandle
DosDateTimeToFileTime
GetFileTime
KERNEL32.dll
MessageBoxA
USER32.dll
?uncaught_exceptions@std@@YAHXZ
?_Xbad_alloc@std@@YAXXZ
?_Xout_of_range@std@@YAXPEBD@Z
?_Xlength_error@std@@YAXPEBD@Z
?sputn@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QEAA_JPEBD_J@Z
?widen@?$basic_ios@DU?$char_traits@D@std@@@std@@QEBADD@Z
?put@?$basic_ostream@DU?$char_traits@D@std@@@std@@QEAAAEAV12@D@Z
?sputc@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QEAAHD@Z
?_Osfx@?$basic_ostream@DU?$char_traits@D@std@@@std@@QEAAXXZ
?flush@?$basic_ostream@DU?$char_traits@D@std@@@std@@QEAAAEAV12@XZ
?setstate@?$basic_ios@DU?$char_traits@D@std@@@std@@QEAAXH_N@Z
??6?$basic_ostream@DU?$char_traits@D@std@@@std@@QEAAAEAV01@P6AAEAV01@AEAV01@@Z@Z
??6?$basic_ostream@DU?$char_traits@D@std@@@std@@QEAAAEAV01@H@Z
??1_Lockit@std@@QEAA@XZ
??0_Lockit@std@@QEAA@H@Z
?_Getgloballocale@locale@std@@CAPEAV_Locimp@12@XZ
?id@?$codecvt@DDU_Mbstatet@@@std@@2V0locale@2@A
?_Getcat@?$codecvt@DDU_Mbstatet@@@std@@SA_KPEAPEBVfacet@locale@2@PEBV42@@Z
?unshift@?$codecvt@DDU_Mbstatet@@@std@@QEBAHAEAU_Mbstatet@@PEAD1AEAPEAD@Z
?_Init@?$basic_streambuf@DU?$char_traits@D@std@@@std@@IEAAXXZ
?in@?$codecvt@DDU_Mbstatet@@@std@@QEBAHAEAU_Mbstatet@@PEBD1AEAPEBDPEAD3AEAPEAD@Z
?out@?$codecvt@DDU_Mbstatet@@@std@@QEBAHAEAU_Mbstatet@@PEBD1AEAPEBDPEAD3AEAPEAD@Z
?setg@?$basic_streambuf@DU?$char_traits@D@std@@@std@@IEAAXPEAD00@Z
?_Pninc@?$basic_streambuf@DU?$char_traits@D@std@@@std@@IEAAPEADXZ
??1?$basic_streambuf@DU?$char_traits@D@std@@@std@@UEAA@XZ
?showmanyc@?$basic_streambuf@DU?$char_traits@D@std@@@std@@MEAA_JXZ
?xsgetn@?$basic_streambuf@DU?$char_traits@D@std@@@std@@MEAA_JPEAD_J@Z
?xsputn@?$basic_streambuf@DU?$char_traits@D@std@@@std@@MEAA_JPEBD_J@Z
??1?$basic_ios@DU?$char_traits@D@std@@@std@@UEAA@XZ
?write@?$basic_ostream@DU?$char_traits@D@std@@@std@@QEAAAEAV12@PEBD_J@Z
?read@?$basic_istream@DU?$char_traits@D@std@@@std@@QEAAAEAV12@PEAD_J@Z
??1?$basic_iostream@DU?$char_traits@D@std@@@std@@UEAA@XZ
?always_noconv@codecvt_base@std@@QEBA_NXZ
??Bid@locale@std@@QEAA_KXZ
_Cnd_signal
?_Throw_C_error@std@@YAXH@Z
?_Fiopen@std@@YAPEAU_iobuf@@PEBDHH@Z
_Mtx_lock
_Mtx_unlock
??0?$basic_streambuf@DU?$char_traits@D@std@@@std@@IEAA@XZ
?getloc@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QEBA?AVlocale@2@XZ
?setp@?$basic_streambuf@DU?$char_traits@D@std@@@std@@IEAAXPEAD00@Z
??0?$basic_ios@DU?$char_traits@D@std@@@std@@IEAA@XZ
??0?$basic_ostream@DU?$char_traits@D@std@@@std@@QEAA@PEAV?$basic_streambuf@DU?$char_traits@D@std@@@1@_N@Z
?_Lock@?$basic_streambuf@DU?$char_traits@D@std@@@std@@UEAAXXZ
?_Unlock@?$basic_streambuf@DU?$char_traits@D@std@@@std@@UEAAXXZ
?uflow@?$basic_streambuf@DU?$char_traits@D@std@@@std@@MEAAHXZ
?setbuf@?$basic_streambuf@DU?$char_traits@D@std@@@std@@MEAAPEAV12@PEAD_J@Z
?sync@?$basic_streambuf@DU?$char_traits@D@std@@@std@@MEAAHXZ
?imbue@?$basic_streambuf@DU?$char_traits@D@std@@@std@@MEAAXAEBVlocale@2@@Z
??1?$basic_ostream@DU?$char_traits@D@std@@@std@@UEAA@XZ
?__ExceptionPtrAssign@@YAXPEAXPEBX@Z
?GetCurrentThreadId@platform@details@Concurrency@@YAJXZ
?_ReportUnobservedException@details@Concurrency@@YAXXZ
?_Schedule_chore@details@Concurrency@@YAHPEAU_Threadpool_chore@12@@Z
?_LogWorkItemCompleted@_TaskEventLogger@details@Concurrency@@QEAAXXZ
?_LogWorkItemStarted@_TaskEventLogger@details@Concurrency@@QEAAXXZ
?_LogTaskExecutionCompleted@_TaskEventLogger@details@Concurrency@@QEAAXXZ
?_LogTaskCompleted@_TaskEventLogger@details@Concurrency@@QEAAXXZ
?_LogCancelTask@_TaskEventLogger@details@Concurrency@@QEAAXXZ
?_LogScheduleTask@_TaskEventLogger@details@Concurrency@@QEAAX_N@Z
?_Release_chore@details@Concurrency@@YAXPEAU_Threadpool_chore@12@@Z
?ReportUnhandledError@_ExceptionHolder@details@Concurrency@@AEAAXXZ
?_Capture@_ContextCallback@details@Concurrency@@AEAAXXZ
?_IsCurrentOriginSTA@_ContextCallback@details@Concurrency@@CA_NXZ
?_Reset@_ContextCallback@details@Concurrency@@AEAAXXZ
?_CallInContext@_ContextCallback@details@Concurrency@@QEBAXV?$function@$$A6AXXZ@std@@_N@Z
??0task_continuation_context@Concurrency@@AEAA@XZ
_Cnd_unregister_at_thread_exit
?__ExceptionPtrCreate@@YAXPEAX@Z
_Cnd_init_in_situ
?__ExceptionPtrCopy@@YAXPEAXPEBX@Z
?_Xbad_function_call@std@@YAXXZ
?_Syserror_map@std@@YAPEBDH@Z
?__ExceptionPtrToBool@@YA_NPEBX@Z
_Mtx_destroy_in_situ
?__ExceptionPtrDestroy@@YAXPEAX@Z
?__ExceptionPtrCurrentException@@YAXPEAX@Z
?__ExceptionPtrRethrow@@YAXPEBX@Z
_Mtx_init_in_situ
_Cnd_register_at_thread_exit
_Cnd_wait
_Cnd_broadcast
_Cnd_destroy_in_situ
?sbumpc@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QEAAHXZ
?sgetc@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QEAAHXZ
?snextc@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QEAAHXZ
?_Ipfx@?$basic_istream@DU?$char_traits@D@std@@@std@@QEAA_N_N@Z
??0?$basic_istream@DU?$char_traits@D@std@@@std@@QEAA@PEAV?$basic_streambuf@DU?$char_traits@D@std@@@1@_N@Z
??1?$basic_istream@DU?$char_traits@D@std@@@std@@UEAA@XZ
??Bios_base@std@@QEBA_NXZ
__std_release_shared_mutex_for_instance
__std_acquire_shared_mutex_for_instance
?pubsync@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QEAAHXZ
?clear@?$basic_ios@DU?$char_traits@D@std@@@std@@QEAAXH_N@Z
?pbackfail@?$basic_streambuf@DU?$char_traits@D@std@@@std@@MEAAHH@Z
?underflow@?$basic_streambuf@DU?$char_traits@D@std@@@std@@MEAAHXZ
?seekoff@?$basic_streambuf@DU?$char_traits@D@std@@@std@@MEAA?AV?$fpos@U_Mbstatet@@@2@_JHH@Z
?seekpos@?$basic_streambuf@DU?$char_traits@D@std@@@std@@MEAA?AV?$fpos@U_Mbstatet@@@2@V32@H@Z
_Mtx_trylock
__std_atomic_wait_direct
?cout@std@@3V?$basic_ostream@DU?$char_traits@D@std@@@1@A
__std_atomic_notify_one_direct
?_Xinvalid_argument@std@@YAXPEBD@Z
?id@?$ctype@D@std@@2V0locale@2@A
??5?$basic_istream@DU?$char_traits@D@std@@@std@@QEAAAEAV01@AEAH@Z
?getline@?$basic_istream@DU?$char_traits@D@std@@@std@@QEAAAEAV12@PEAD_J@Z
?getloc@ios_base@std@@QEBA?AVlocale@2@XZ
?_Getcat@?$ctype@D@std@@SA_KPEAPEBVfacet@locale@2@PEBV42@@Z
??6?$basic_ostream@DU?$char_traits@D@std@@@std@@QEAAAEAV01@F@Z
??0?$basic_iostream@DU?$char_traits@D@std@@@std@@QEAA@PEAV?$basic_streambuf@DU?$char_traits@D@std@@@1@@Z
??6?$basic_ostream@DU?$char_traits@D@std@@@std@@QEAAAEAV01@PEAV?$basic_streambuf@DU?$char_traits@D@std@@@1@@Z
?setw@std@@YA?AU?$_Smanip@_J@1@_J@Z
__std_close_threadpool_work
__std_parallel_algorithms_hw_threads
__std_wait_for_threadpool_work_callbacks
__std_bulk_submit_threadpool_work
__std_create_threadpool_work
_Query_perf_frequency
_Query_perf_counter
?cerr@std@@3V?$basic_ostream@DU?$char_traits@D@std@@@1@A
MSVCP140.dll
MSVCP140_ATOMIC_WAIT.dll
__CxxFrameHandler4
__std_exception_destroy
__std_exception_copy
__std_terminate
_purecall
__current_exception
__current_exception_context
__C_specific_handler
_CxxThrowException
memset
VCRUNTIME140_1.dll
VCRUNTIME140.dll
_invalid_parameter_noinfo_noreturn
fflush
fclose
_unlock_file
_lock_file
fwrite
fgetpos
setvbuf
ungetc
fsetpos
_fseeki64
_get_stream_buffer_pointers
remove
terminate
strtoul
strtoull
_endthreadex
__acrt_iob_func
_beginthreadex
__stdio_common_vfprintf
__stdio_common_vsprintf
_errno
strtol
rename
malloc
isspace
_time64
ferror
_ftelli64
_callnewh
_configure_narrow_argv
_initialize_narrow_environment
_initialize_onexit_table
_register_onexit_function
_crt_atexit
_cexit
_seh_filter_exe
_set_app_type
__setusermatherr
_get_narrow_winmain_command_line
_initterm
_initterm_e
_set_fmode
_c_exit
_register_thread_local_exe_atexit_callback
_configthreadlocale
_set_new_mode
__p__commode
_aligned_malloc
_aligned_free
_unlink
api-ms-win-crt-heap-l1-1-0.dll
api-ms-win-crt-runtime-l1-1-0.dll
api-ms-win-crt-stdio-l1-1-0.dll
api-ms-win-crt-filesystem-l1-1-0.dll
api-ms-win-crt-utility-l1-1-0.dll
api-ms-win-crt-convert-l1-1-0.dll
api-ms-win-crt-string-l1-1-0.dll
api-ms-win-crt-time-l1-1-0.dll
api-ms-win-crt-locale-l1-1-0.dll
api-ms-win-crt-math-l1-1-0.dll
InitOnceComplete
InitOnceBeginInitialize
ReleaseSRWLockExclusive
AcquireSRWLockExclusive
LocalFree
GetModuleHandleW
RtlCaptureContext
RtlLookupFunctionEntry
RtlVirtualUnwind
UnhandledExceptionFilter
SetUnhandledExceptionFilter
GetCurrentProcess
TerminateProcess
IsProcessorFeaturePresent
EnterCriticalSection
LeaveCriticalSection
InitializeCriticalSectionAndSpinCount
DeleteCriticalSection
SetEvent
ResetEvent
WaitForSingleObjectEx
CreateEventW
IsDebuggerPresent
GetStartupInfoW
QueryPerformanceCounter
GetCurrentProcessId
GetCurrentThreadId
GetSystemTimeAsFileTime
InitializeSListHead
GetCommandLineW
HeapAlloc
HeapFree
GetProcessHeap
CommandLineToArgvW
SHELL32.dll
SDL_free
SDL_memcpy
SDL_wcslen
SDL_strlen
SDL_iconv_string
SDL_SetMainReady
SDL_ShowSimpleMessageBox
memchr
memcmp
memcpy
memmove
[KEY:*]
[BIND:*:*]
[VERSION:*]
[SYM:*:*]
[BUTTON:*:*]
qh$""ohrkhh#ch!!gde#qugHwvquI#pHhg!lttdt
n#itl/o7w
{lysv7esfvF#""hu<qp!jlhh""fHNb!cp/"rqo!qgj
m!;utgp
nBUENrn
vinfl"k|vkduo

" l%vke uouft!c/Jiweso dfhooks General Adventurer Dwarf mode Embark Building Workshop Pilezone Stockorder Militia Text entry .?AVbad_alloc@std@@ .?AVexception@std@@ .?AVbad_array_new_length@std@@ .?AVbad_cast@std@@ .?AVruntime_error@std@@ .?AV<lambda_1>@?CC@??_CancelAndRunContinuations@?$_Task_impl@E@details@Concurrency@@UEAA_N_N00AEBV?$shared_ptr@U_ExceptionHolder@details@Concurrency@@@std@@@Z@ .?AV?$_Fake_no_copy_callable_adapter@V<lambda_1>@?BB@??logic@viewscreen_initial_prepst@@UEAAXXZ@@std@@ .?AV<lambda_1>@?1??_MakeVoidToUnitFunc@details@Concurrency@@YA?AV?$function@$$A6AEXZ@std@@AEBV?$function@$$A6AXXZ@5@@Z@ .?AVtask_canceled@Concurrency@@ .?AVlogic_error@std@@ .?AVfuture_error@std@@ .?AV<lambda_1>@?1???$?0V?$_Fake_no_copy_callable_adapter@V<lambda_1>@?BB@??logic@viewscreen_initial_prepst@@UEAAXXZ@@std@@@?$_Task_async_state@X@std@@QEAA@$$QEAV?$_Fake_no_copy_callable_adapter@V<lambda_1>@?BB@??logic@viewscreen_initial_prepst@@UEAAXXZ@@2@@Z@ .?AV<lambda_1>@?7???R0?4??_ScheduleContinuationTask@_Task_impl_base@details@Concurrency@@QEAAXPEAU_ContinuationTaskHandleBase@34@@Z@QEBA@XZ@ .?AV_Interruption_exception@details@Concurrency@@ .?AVinvalid_operation@Concurrency@@ .?AV<lambda_1>@?4??_ScheduleContinuationTask@_Task_impl_base@details@Concurrency@@QEAAXPEAU_ContinuationTaskHandleBase@34@@Z@ .?AVbad_variant_access@std@@ .?AV?$_Fake_no_copy_callable_adapter@V<lambda_1>@?1??set_custom_sound@musicsoundst@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@0@Z@@std@@ .?AV<lambda_1>@?1???$?0V?$_Fake_no_copy_callable_adapter@V<lambda_1>@?1??set_custom_song@musicsoundst@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@000_N@Z@@std@@@?$_Task_async_state@Uloading_music_filest@@@std@@QEAA@$$QEAV?$_Fake_no_copy_callable_adapter@V<lambda_1>@?1??set_custom_song@musicsoundst@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@000_N@Z@@2@@Z@ .?AV<lambda_1>@?1???$?0V?$_Fake_no_copy_callable_adapter@V<lambda_1>@?1??set_custom_sound@musicsoundst@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@0@Z@@std@@@?$_Task_async_state@Uloading_music_filest@@@std@@QEAA@$$QEAV?$_Fake_no_copy_callable_adapter@V<lambda_1>@?1??set_custom_sound@musicsoundst@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@0@Z@@2@@Z@ .?AV?$_Fake_no_copy_callable_adapter@V<lambda_1>@?1??set_custom_song@musicsoundst@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@000_N@Z@@std@@ .?AV<lambda_1>@?1???$?0V?$_Fake_no_copy_callable_adapter@V<lambda_1>@?4??start_xml_dump@viewscreen_legendsst@@IEAAXXZ@@std@@@?$_Task_async_state@X@std@@QEAA@$$QEAV?$_Fake_no_copy_callable_adapter@V<lambda_1>@?4??start_xml_dump@viewscreen_legendsst@@IEAAXXZ@@2@@Z@ .?AV?$_Fake_no_copy_callable_adapter@V<lambda_1>@?4??start_xml_dump@viewscreen_legendsst@@IEAAXXZ@@std@@ .?AU_Parallelism_resources_exhausted@std@@ .?AV<lambda_2>@?1???0textbox@widgets@@QEAA@HI@Z@ .?AV<lambda_1>@?1???0textbox@widgets@@QEAA@HI@Z@ .?AVtype_info@@ .?AVabstract_building_libraryst@@ .?AVabstract_building_inn_tavernst@@ .?AVabstract_building_keepst@@ .?AVabstract_building_underworld_spirest@@ .?AVabstract_building_towerst@@ .?AVabstract_building_dungeonst@@ .?AVabstract_building_tombst@@ .?AVabstract_buildingst@@ .?AVabstract_building_counting_housest@@ .?AVabstract_building_mead_hallst@@ .?AVabstract_building_templest@@ .?AVabstract_building_marketst@@ .?AVabstract_building_guildhallst@@ .?AVabstract_building_hospitalst@@ .?AVabstract_building_dark_towerst@@ .?AVactivity_event_reunionst@@ .?AVgeneral_ref_knowledge_scholar_flagst@@ .?AVactivity_event_encounterst@@ .?AVactivity_event_make_believest@@ .?AVactivity_event_discuss_topicst@@ .?AVactivity_event_fill_service_orderst@@ .?AVactivity_event_play_with_toyst@@ .?AVgeneral_refst@@ .?AVactivity_event_teach_topicst@@ .?AVactivity_event_ranged_practicest@@ .?AVgeneral_ref_value_levelst@@ .?AVactivity_event_researchst@@ .?AVactivity_event_copy_written_contentst@@ .?AVactivity_event_writest@@ .?AVactivity_event_prayerst@@ .?AVgeneral_ref_activity_eventst@@ .?AVactivity_event_ponder_topicst@@ .?AVhistory_event_knowledge_discoveredst@@ .?AVactivity_event_readst@@ .?AVhistory_eventst@@ .?AVactivity_event_skill_demonstrationst@@ .?AVactivity_event_guardst@@ .?AVactivity_event_harassmentst@@ .?AUperformance_play_orderst@@ .?AVactivity_event_conflictst@@ .?AVactivity_event_combat_trainingst@@ .?AVactivity_event_performancest@@ .?AVactivity_event_socializest@@ .?AVactivity_event_sparringst@@ .?AVhistory_event_artifact_createdst@@ .?AVactivity_event_conversationst@@ .?AVhistory_event_hf_learns_secretst@@ .?AVactivity_event_playst@@ .?AVactivity_eventst@@ .?AVactivity_event_training_sessionst@@ .?AVactivity_event_worshipst@@ .?AVactivity_event_store_objectst@@ .?AVactivity_event_individual_skill_drillst@@ .?AVhistory_event_collection_theftst@@ .?AVitemst@@ .?AVhistory_event_collection_abductionst@@ .?AVhistory_event_body_abusedst@@ .?AVcreation_zone_pwg_alteration_srp_ruinedst@@ .?AVhistory_event_war_destroyed_sitest@@ .?AVhistory_event_hf_does_interactionst@@ .?AVhistory_event_war_plundered_sitest@@ .?AVitem_bagst@@ .?AVhistory_event_collection_duelst@@ .?AVhistory_event_war_attacked_sitest@@ .?AVitem_constructedst@@ .?AVhistory_event_tactical_situationst@@ .?AVhistory_event_hist_figure_woundedst@@ .?AVhistory_event_item_stolenst@@ .?AVhistory_event_spotted_leaving_sitest@@ .?AVhistory_event_hist_figure_simple_battle_eventst@@ .?AVhistory_event_collectionst@@ .?AVhistory_event_topicagreement_rejectedst@@ .?AVhistory_event_collection_battlest@@ .?AVhistory_event_war_site_taken_overst@@ .?AVcreation_zone_pwg_alteration_location_deathst@@ .?AVcreation_zone_pwg_alterationst@@ .?AVhistory_event_squad_vs_squadst@@ .?AVhistory_event_entity_rampaged_in_sitest@@ .?AVhistory_event_assume_identityst@@ .?AVhistory_event_artifact_givenst@@ .?AVhistory_event_sabotagest@@ .?AVhistory_event_sneak_into_sitest@@ .?AVhistory_event_created_sitest@@ .?AVhistory_event_war_site_tribute_forcedst@@ .?AVhistory_event_reclaim_sitest@@ .?AVitem_craftedst@@ .?AVitem_actualst@@ .?AVhistory_event_site_surrenderedst@@ .?AVhistory_event_hf_act_on_artifactst@@ .?AVhistory_event_add_hf_entity_linkst@@ .?AVhistory_event_hist_figure_simple_actionst@@ .?AVhistory_event_collection_raidst@@ .?AVhistory_event_collection_site_conqueredst@@ .?AVcreation_zone_pwg_alteration_srb_ruinedst@@ .?AVhistory_event_artifact_storedst@@ .?AVhistory_event_entity_searched_sitest@@ .?AVcreation_zone_pwg_alteration_campst@@ .?AVhistory_event_hf_freedst@@ .?AV?$basic_filebuf@DU?$char_traits@D@std@@@std@@ .?AV?$basic_fstream@DU?$char_traits@D@std@@@std@@ .?AVart_image_element_treest@@ .?AVart_image_element_itemst@@ .?AVios_base@std@@ .?AV?$basic_iostream@DU?$char_traits@D@std@@@std@@ .?AVart_image_property_intransitive_verbst@@ .?AVart_image_property_transitive_verbst@@ .?AV?$_Iosb@H@std@@ .?AV?$basic_streambuf@DU?$char_traits@D@std@@@std@@ .?AVart_image_element_plantst@@ .?AV?$basic_istream@DU?$char_traits@D@std@@@std@@ .?AV?$basic_ios@DU?$char_traits@D@std@@@std@@ .?AVart_image_element_creaturest@@ .?AVart_image_elementst@@ .?AV?$basic_ostream@DU?$char_traits@D@std@@@std@@ .?AVart_image_element_shapest@@ .?AVart_image_propertyst@@ .?AVhistory_event_entity_expels_hfst@@ .?AVcontainer@widgets@@ .?AVviewscreenst@@ .?AVviewscreen_worldst@@ .?AVsquad_order_rescue_hfst@@ .?AVabstract_interfacest@@ .?AVhistory_event_hist_figure_diedst@@ .?AVwidget@widgets@@ .?AVsquad_order_retrieve_artifactst@@ .?AVsquad_order_raid_sitest@@ .?AVsquad_orderst@@ .?AVgeneral_ref_entity_art_imagest@@ .?AV?$_Ref_count@Uworld_gen_param_charst@@@std@@ .?AUworld_gen_param_charst@@ .?AV?$basic_stringbuf@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@ .?AV?$_Ref_count@Uworld_gen_param_flagst@@@std@@ .?AV?$_Ref_count@Uworld_gen_param_flagarrayst@@@std@@ .?AV?$basic_ofstream@DU?$char_traits@D@std@@@std@@ .?AV?$basic_ostringstream@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@ .?AUworld_gen_param_valuest@@ .?AUworld_gen_param_flagarrayst@@ .?AV?$_Ref_count_obj2@Vcontainer@widgets@@@std@@ .?AUworld_gen_param_flagst@@ .?AUworld_gen_param_memberst@@ .?AV?$_Ref_count@Uworld_gen_param_memberst@@@std@@ .?AV_Ref_count_base@std@@ .?AVtabs@widgets@@ .?AUworld_gen_param_basest@@ .?AV?$_Func_impl_no_alloc@V<lambda_1>@?4??_ScheduleContinuationTask@_Task_impl_base@details@Concurrency@@QEAAXPEAU_ContinuationTaskHandleBase@45@@Z@X$$V@std@@ .?AV_Future_error_category2@std@@ .?AV?$_Ref_count_obj2@U_ExceptionHolder@details@Concurrency@@@std@@ .?AV?$basic_ifstream@DU?$char_traits@D@std@@@std@@ .?AV?$_Associated_state@H@std@@ .?AVerror_category@std@@ .?AVviewscreen_titlest@@ .?AV_DefaultPPLTaskScheduler@details@Concurrency@@ .?AVviewscreen_initial_prepst@@ .?AU?$_Task_impl@E@details@Concurrency@@ .?AV?$_Func_impl_no_alloc@V<lambda_1>@?7???R1?4??_ScheduleContinuationTask@_Task_impl_base@details@Concurrency@@QEAAXPEAU_ContinuationTaskHandleBase@45@@Z@QEBA@XZ@X$$V@std@@ .?AV?$_Func_base@X$$V@std@@ .?AV?$_Task_async_state@X@std@@ .?AU?$_InitialTaskHandle@XV<lambda_1>@?1???$?0V?$_Fake_no_copy_callable_adapter@V<lambda_1>@?BB@??logic@viewscreen_initial_prepst@@UEAAXXZ@@std@@@?$_Task_async_state@X@std@@QEAA@$$QEAV?$_Fake_no_copy_callable_adapter@V<lambda_1>@?BB@??logic@viewscreen_initial_prepst@@UEAAXXZ@@3@@Z@U_TypeSelectorNoAsync@details@Concurrency@@@?$task@E@Concurrency@@ .?AV_RefCounter@details@Concurrency@@ .?AV?$_Ref_count_obj2@U?$_Task_impl@E@details@Concurrency@@@std@@ .?AU?$_PPLTaskHandle@EU?$_InitialTaskHandle@XV<lambda_1>@?1???$?0V?$_Fake_no_copy_callable_adapter@V<lambda_1>@?BB@??logic@viewscreen_initial_prepst@@UEAAXXZ@@std@@@?$_Task_async_state@X@std@@QEAA@$$QEAV?$_Fake_no_copy_callable_adapter@V<lambda_1>@?BB@??logic@viewscreen_initial_prepst@@UEAAXXZ@@3@@Z@U_TypeSelectorNoAsync@details@Concurrency@@@?$task@E@Concurrency@@U_TaskProcHandle@details@3@@details@Concurrency@@ .?AV?$_Func_impl_no_alloc@V<lambda_1>@?1??_MakeVoidToUnitFunc@details@Concurrency@@YA?AV?$function@$$A6AEXZ@std@@AEBV?$function@$$A6AXXZ@6@@Z@E$$V@std@@ .?AV?$_Func_base@E$$V@std@@ .?AU_TaskProcHandle@details@Concurrency@@ .?AUscheduler_interface@Concurrency@@ .?AV?$_Func_impl_no_alloc@V?$_Fake_no_copy_callable_adapter@V<lambda_1>@?BB@??logic@viewscreen_initial_prepst@@UEAAXXZ@@std@@X$$V@std@@ .?AV?$_Packaged_state@$$A6AXXZ@std@@ .?AV?$_CancellationTokenCallback@V<lambda_1>@?1??_RegisterCancellation@_Task_impl_base@details@Concurrency@@QEAAXV?$weak_ptr@U_Task_impl_base@details@Concurrency@@@std@@@Z@@details@Concurrency@@ .?AV_CancellationTokenRegistration@details@Concurrency@@ .?AV?$_Func_impl_no_alloc@V<lambda_1>@?1???$?0V?$_Fake_no_copy_callable_adapter@V<lambda_1>@?BB@??logic@viewscreen_initial_prepst@@UEAAXXZ@@std@@@?$_Task_async_state@X@std@@QEAA@$$QEAV?$_Fake_no_copy_callable_adapter@V<lambda_1>@?BB@??logic@viewscreen_initial_prepst@@UEAAXXZ@@3@@Z@X$$V@std@@ .?AV?$_Func_impl_no_alloc@V<lambda_1>@?CC@??_CancelAndRunContinuations@?$_Task_impl@E@details@Concurrency@@UEAA_N_N00AEBV?$shared_ptr@U_ExceptionHolder@details@Concurrency@@@std@@@Z@X$$V@std@@ .?AU_Task_impl_base@details@Concurrency@@ .?AVhistory_event_war_field_battlest@@ .?AVitem_clothst@@ .?AVitem_doorst@@ .?AVbuilding_tablest@@ .?AVitem_tablest@@ .?AVbuilding_chairst@@ .?AVitem_pantsst@@ .?AVitem_bedst@@ .?AVbuilding_cabinetst@@ .?AVitem_shoesst@@ .?AVhistory_event_hf_destroyed_sitest@@ .?AVbuilding_doorst@@ .?AVbuilding_display_furniturest@@ .?AVitem_gemst@@ .?AVitem_armorst@@ .?AVitem_skin_tannedst@@ .?AVitem_weaponst@@ .?AVhistory_event_war_site_new_leaderst@@ .?AVitem_toolst@@ .?AVitem_boxst@@ .?AVitem_cabinetst@@ .?AVbuilding_civzonest@@ .?AVitem_glovesst@@ .?AVbuildingst@@ .?AVhistory_event_hf_attacked_sitest@@ .?AVbuilding_boxst@@ .?AVitem_hatch_coverst@@ .?AVbuilding_actualst@@ .?AVitem_chairst@@ .?AVhistory_event_change_creature_typest@@ .?AVbuilding_bedst@@ .?AVhistory_event_hfs_formed_intrigue_relationshipst@@ .?AVitem_helmst@@ .?AVhistory_event_collection_beast_attackst@@ .?AVbuilding_hatchst@@ .?AVitem_binst@@ .?AVhistory_event_artifact_claim_formedst@@ .?AVhistory_event_agreement_formedst@@ .?AVsquad_order_movest@@ .?AVbuild_req_choice_specst@@ .?AVbuild_req_choicest@@ .?AVbuilding_stockpilest@@ .?AVsquad_order_patrol_routest@@ .?AVsquad_order_kill_listst@@ .?AVsquad_order_trainst@@ .?AVsquad_order_defend_burrowsst@@ .?AVhistory_event_hf_convictedst@@ .?AVsquad_order_kill_hfst@@ .?AVhistory_event_agreement_concludedst@@ .?AVsquad_order_cause_trouble_for_entityst@@ .?AVsquad_order_drive_armies_from_sitest@@ .?AVsquad_order_drive_entity_off_sitest@@ .?AVitem_corpsest@@ .?AVitem_body_componentst@@ .?AVbuilding_weaponst@@ .?AV?$basic_syncbuf@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@ .?AV?$basic_osyncstream@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@ .?AV?$_Basic_syncbuf_impl@DU?$char_traits@D@std@@@std@@ .?AVhistory_event_masterpiece_lostst@@ .?AVblock_square_event_item_spatterst@@ .?AVblock_square_event_frozen_liquidst@@ .?AUcave_columnst@@ .?AVblock_square_event_grassst@@ .?AVblock_square_eventst@@ .?AVblock_square_event_world_constructionst@@ .?AVblock_square_event_spoorst@@ .?AVblock_square_event_designation_priorityst@@ .?AUcave_column_rectanglest@@ .?AVblock_square_event_mineralst@@ .?AVblock_square_event_material_spatterst@@ .?AVbuilding_wagonst@@ .?AVitem_plantst@@ .?AVbuilding_cagest@@ .?AVbuilding_chainst@@ .?AVbuilding_grate_wallst@@ .?AVitem_liquipowderst@@ .?AVbuilding_nest_boxst@@ .?AVbuilding_axle_horizontalst@@ .?AVbuilding_windowst@@ .?AVbuilding_gear_assemblyst@@ .?AVbuilding_weaponrackst@@ .?AVitem_remainsst@@ .?AVprojst@@ .?AVbuilding_rollersst@@ .?AVbuilding_archerytargetst@@ .?AVitem_liquid_miscst@@ .?AVbuilding_slabst@@ .?AVbuilding_road_dirtst@@ .?AVbuilding_axle_verticalst@@ .?AVbuilding_shopst@@ .?AVbuilding_offering_placest@@ .?AVbuilding_trapst@@ .?AVbuilding_screw_pumpst@@ .?AVbuilding_water_wheelst@@ .?AVbuilding_furnacest@@ .?AVbuilding_wellst@@ .?AVbuilding_hivest@@ .?AVbuilding_farmplotst@@ .?AVbuilding_armorstandst@@ .?AVbuilding_window_glassst@@ .?AVbuilding_traction_benchst@@ .?AVbuilding_floodgatest@@ .?AVbuilding_nestst@@ .?AVbuilding_bookcasest@@ .?AVbuilding_coffinst@@ .?AVbuilding_bars_verticalst@@ .?AVbuilding_roadst@@ .?AVbuilding_tradedepotst@@ .?AVbuilding_grate_floorst@@ .?AVbuilding_siegeenginest@@ .?AVbuilding_road_pavedst@@ .?AVbuilding_workshopst@@ .?AVitem_verminst@@ .?AVbuilding_bridgest@@ .?AVhistory_event_masterpiece_created_arch_constructst@@ .?AVbuilding_constructionst@@ .?AVhistory_event_masterpiece_createdst@@ .?AVbuilding_supportst@@ .?AVitem_liquidst@@ .?AVbuilding_window_gemst@@ .?AVproj_itemst@@ .?AVbuilding_animaltrapst@@ .?AVbuilding_bars_floorst@@ .?AVitem_critterst@@ .?AVbuilding_windmillst@@ .?AVbuilding_instrumentst@@ .?AVbuilding_statuest@@ .?AVbuilding_def_furnacest@@ .?AVbuilding_def_workshopst@@ .?AVbuilding_defst@@ .?AVgeneral_ref_coinbatchst@@ .?AVhistory_event_entity_overthrownst@@ .?AVhistory_event_artifact_foundst@@ .?AVhistory_event_entity_incorporatedst@@ .?AVhistory_event_create_entity_positionst@@ .?AVhistory_event_modified_buildingst@@ .?AVhistory_event_collection_entity_overthrownst@@ .?AVhistory_event_failed_intrigue_corruptionst@@ .?AVhistory_event_hfs_formed_reputation_relationshipst@@ .?AVhistory_event_created_buildingst@@ .?AVhistory_event_artifact_possessedst@@ .?AVhistory_event_hist_figure_revivedst@@ .?AVhistory_event_hf_enslavedst@@ .?AVhistory_event_building_profile_acquiredst@@ .?AVhistory_event_entity_createdst@@ .?AVhistory_event_hf_interrogatedst@@ .?AVhistory_event_hf_ransomedst@@ .?AVhistory_event_failed_frame_attemptst@@ .?AVhistory_event_add_hf_entity_honorst@@ .?AVhistory_event_entity_actionst@@ .?AVproj_unitst@@ .?AVitem_meatst@@ .?AVitem_corpsepiecest@@ .?AV?$_Func_base@XPEAVtextbox@widgets@@@std@@ .?AVinterface_buttonst@@ .?AVinterface_button_buildingst@@ .?AVviewscreen_loadgamest@@ .?AVactive_script_var_longst@@ .?AVactive_script_var_unitst@@ .?AVactive_script_varst@@ .?AVviewscreen_adopt_regionst@@ .?AVviewscreen_savegamest@@ .?AVitem_woodst@@ .?AVitem_eggst@@ .?AVitem_powder_miscst@@ .?AVitem_coinst@@ .?AVitem_quernst@@ .?AVitem_powderst@@ .?AVinterface_button_building_category_selectorst@@ .?AVviewscreen_dwarfmodest@@ .?AVinterface_button_building_new_jobst@@ .?AVinterface_button_building_custom_category_selectorst@@ .?AVbuild_req_choice_genst@@ .?AVinterface_button_building_material_selectorst@@ .?AVrenderer_2d@@ .?AVenabler_inputst@@ .?AVrenderer@@ .?AVrenderer_2d_base@@ .?AVenablerst@@ .?AV?$basic_istringstream@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@ .?AVhistory_event_war_peace_acceptedst@@ .?AVhistory_event_collection_journeyst@@ .?AVitem_barrelst@@ .?AVhistory_event_change_hf_body_statest@@ .?AVhistory_event_replaced_buildingst@@ .?AVhistory_event_poetic_form_createdst@@ .?AVhistory_event_hist_figure_new_petst@@ .?AVhistory_event_entity_fled_sitest@@ .?AVhistory_event_add_entity_site_profile_flagst@@ .?AVitem_instrumentst@@ .?AVhistory_event_hf_preachst@@ .?AVitem_statuest@@ .?AVhistory_event_site_disputest@@ .?AVhistory_event_entity_alliance_formedst@@ .?AVitem_anvilst@@ .?AVhistory_event_musical_form_createdst@@ .?AVitem_cheesest@@ .?AVhistory_event_dance_form_createdst@@ .?AVitem_ammost@@ .?AVitem_threadst@@ .?AVitem_fishst@@ .?AVhistory_event_collection_persecutionst@@ .?AVhistory_event_artifact_copiedst@@ .?AVitem_shieldst@@ .?AVhistory_event_entity_lawst@@ .?AVhistory_event_entity_dissolvedst@@ .?AVhistory_event_collection_purgest@@ .?AVhistory_event_entity_persecutedst@@ .?AVhistory_event_regionpop_incorporated_into_entityst@@ .?AVhistory_event_tradest@@ .?AVitem_flaskst@@ .?AVitem_backpackst@@ .?AVitem_traction_benchst@@ .?AVitem_smallgemst@@ .?AVitem_quiverst@@ .?AVhistory_event_created_world_constructionst@@ .?AVhistory_event_hist_figure_travelst@@ .?AVhistory_event_entity_equipment_purchasest@@ .?AVhistory_event_war_peace_rejectedst@@ .?AVhistory_event_collection_warst@@ .?AVitem_gobletst@@ .?AVgeneral_ref_building_well_tagst@@ .?AVitem_drinkst@@ .?AVitem_boulderst@@ .?AVgeneral_ref_buildingst@@ .?AVgeneral_ref_mapsquarest@@ .?AVfeature_outdoor_riverst@@ .?AVfeature_init_deep_surface_portalst@@ .?AVfeature_alterationst@@ .?AVfeature_init_subterranean_from_layerst@@ .?AVfeature_init_outdoor_riverst@@ .?AVfeature_magma_poolst@@ .?AVfeaturest@@ .?AVfeature_pitst@@ .?AVfeature_deep_special_tubest@@ .?AVfeature_init_pitst@@ .?AVfeature_cavest@@ .?AVfeature_underworld_from_layerst@@ .?AVfeature_init_underworld_from_layerst@@ .?AVfeature_alteration_new_pop_maxst@@ .?AVfeature_volcanost@@ .?AVfeature_init_deep_special_tubest@@ .?AVfeature_deep_surface_portalst@@ .?AVfeature_subterranean_from_layerst@@ .?AVfeature_initst@@ .?AVfeature_magma_core_from_layerst@@ .?AVfeature_alteration_new_lava_fill_zst@@ .?AVfeature_init_magma_poolst@@ .?AVfeature_init_volcanost@@ .?AVfeature_init_cavest@@ .?AVfeature_init_magma_core_from_layerst@@ .?AVhistory_event_entity_breach_feature_layerst@@ .?AVflow_guide_item_cloudst@@ .?AVhistory_event_hf_act_on_buildingst@@ .?AVflow_guidest@@ .?AVflow_guide_trailing_flowst@@ .?AVjob_handlerst@@ .?AVmachine_handlerst@@ .?AVviewscreen_export_regionst@@ .?AVhistory_event_first_contactst@@ .?AVhistory_event_topicagreement_concludedst@@ .?AVhistory_event_agreements_voidedst@@ .?AVhistory_event_topicagreement_madest@@ .?AVviewscreen_update_regionst@@ .?AVbuilding_handlerst@@ .?AVhistory_event_diplomat_lostst@@ .?AVitem_seedsst@@ .?AVhistory_event_masterpiece_created_itemst@@ .?AVviewscreen_game_cleanerst@@ .?AVhistory_event_hist_figure_abductedst@@ .?AVhistory_event_change_hf_moodst@@ .?AVcreature_handlerst@@ .?AUbuildreqst@@ .?AVhistory_event_first_contact_failedst@@ .?AVhistory_event_artifact_destroyedst@@ .?AU?$_InitialTaskHandle@XV<lambda_1>@?1???$?0V?$_Fake_no_copy_callable_adapter@V<lambda_1>@?1??set_custom_sound@musicsoundst@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@0@Z@@std@@@?$_Task_async_state@Uloading_music_filest@@@std@@QEAA@$$QEAV?$_Fake_no_copy_callable_adapter@V<lambda_1>@?1??set_custom_sound@musicsoundst@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@0@Z@@3@@Z@U_TypeSelectorNoAsync@details@Concurrency@@@?$task@E@Concurrency@@ .?AV?$_Func_impl_no_alloc@V<lambda_1>@?1???$?0V?$_Fake_no_copy_callable_adapter@V<lambda_1>@?1??set_custom_song@musicsoundst@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@000_N@Z@@std@@@?$_Task_async_state@Uloading_music_filest@@@std@@QEAA@$$QEAV?$_Fake_no_copy_callable_adapter@V<lambda_1>@?1??set_custom_song@musicsoundst@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@000_N@Z@@3@@Z@X$$V@std@@ .?AU?$_PPLTaskHandle@EU?$_InitialTaskHandle@XV<lambda_1>@?1???$?0V?$_Fake_no_copy_callable_adapter@V<lambda_1>@?1??set_custom_sound@musicsoundst@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@0@Z@@std@@@?$_Task_async_state@Uloading_music_filest@@@std@@QEAA@$$QEAV?$_Fake_no_copy_callable_adapter@V<lambda_1>@?1??set_custom_sound@musicsoundst@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@0@Z@@3@@Z@U_TypeSelectorNoAsync@details@Concurrency@@@?$task@E@Concurrency@@U_TaskProcHandle@details@3@@details@Concurrency@@ .?AV?$_Task_async_state@Uloading_music_filest@@@std@@ .?AV?$_Func_impl_no_alloc@V?$_Fake_no_copy_callable_adapter@V<lambda_1>@?1??set_custom_song@musicsoundst@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@000_N@Z@@std@@Uloading_music_filest@@$$V@std@@ .?AU?$_PPLTaskHandle@EU?$_InitialTaskHandle@XV<lambda_1>@?1???$?0V?$_Fake_no_copy_callable_adapter@V<lambda_1>@?1??set_custom_song@musicsoundst@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@000_N@Z@@std@@@?$_Task_async_state@Uloading_music_filest@@@std@@QEAA@$$QEAV?$_Fake_no_copy_callable_adapter@V<lambda_1>@?1??set_custom_song@musicsoundst@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@000_N@Z@@3@@Z@U_TypeSelectorNoAsync@details@Concurrency@@@?$task@E@Concurrency@@U_TaskProcHandle@details@3@@details@Concurrency@@ .?AV?$_Associated_state@Uloading_music_filest@@@std@@ .?AV?$_Func_impl_no_alloc@V?$_Fake_no_copy_callable_adapter@V<lambda_1>@?1??set_custom_sound@musicsoundst@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@0@Z@@std@@Uloading_music_filest@@$$V@std@@ .?AV?$_Func_base@Uloading_music_filest@@$$V@std@@ .?AU?$_InitialTaskHandle@XV<lambda_1>@?1???$?0V?$_Fake_no_copy_callable_adapter@V<lambda_1>@?1??set_custom_song@musicsoundst@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@000_N@Z@@std@@@?$_Task_async_state@Uloading_music_filest@@@std@@QEAA@$$QEAV?$_Fake_no_copy_callable_adapter@V<lambda_1>@?1??set_custom_song@musicsoundst@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@000_N@Z@@3@@Z@U_TypeSelectorNoAsync@details@Concurrency@@@?$task@E@Concurrency@@ .?AV?$_Func_impl_no_alloc@V<lambda_1>@?1???$?0V?$_Fake_no_copy_callable_adapter@V<lambda_1>@?1??set_custom_sound@musicsoundst@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@0@Z@@std@@@?$_Task_async_state@Uloading_music_filest@@@std@@QEAA@$$QEAV?$_Fake_no_copy_callable_adapter@V<lambda_1>@?1??set_custom_sound@musicsoundst@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@0@Z@@3@@Z@X$$V@std@@ .?AV?$_Packaged_state@$$A6A?AUloading_music_filest@@XZ@std@@ .?AVgeneral_ref_interactionst@@ .?AVhistory_event_collection_occasionst@@ .?AVhistfig_entity_link_former_slavest@@ .?AVhistfig_site_link_hangoutst@@ .?AVhistfig_entity_link_former_occupationst@@ .?AVhistfig_entity_link_enemyst@@ .?AVhistfig_entity_link_squadst@@ .?AVhistory_event_remove_hf_hf_linkst@@ .?AVhistfig_entity_link_position_claimst@@ .?AVgeneral_ref_entityst@@ .?AVgeneral_ref_abstract_buildingst@@ .?AVhistory_event_collection_competitionst@@ .?AVhistory_event_creature_devouredst@@ .?AVhistory_event_collection_insurrectionst@@ .?AVhistory_event_masterpiece_created_item_improvementst@@ .?AVgeneral_ref_sitest@@ .?AVhistory_event_hf_gains_secret_goalst@@ .?AVhistory_event_ceremonyst@@ .?AVhistfig_entity_link_former_mercenaryst@@ .?AVhistory_event_change_hf_jobst@@ .?AVhistfig_hf_link_childst@@ .?AVhistory_event_remove_hf_entity_linkst@@ .?AVhistfig_hf_link_companionst@@ .?AVhistfig_hf_link_motherst@@ .?AVhistfig_entity_link_slavest@@ .?AVgeneral_ref_poetic_formst@@ .?AVhistfig_site_linkst@@ .?AVhistfig_hf_link_imprisonerst@@ .?AVhistory_event_collection_performancest@@ .?AVhistory_event_remove_hf_site_linkst@@ .?AVhistfig_entity_link_mercenaryst@@ .?AVhistfig_hf_link_fatherst@@ .?AVhistfig_hf_link_deityst@@ .?AVhistfig_entity_link_positionst@@ .?AVhistfig_entity_link_former_memberst@@ .?AVhistory_event_masterpiece_created_foodst@@ .?AVhistfig_site_link_seat_of_powerst@@ .?AVhistory_event_add_hf_hf_linkst@@ .?AVhistfig_hf_linkst@@ .?AVhistfig_hf_link_deceased_spousest@@ .?AVhistfig_entity_link_memberst@@ .?AVhistory_event_hist_figure_reunionst@@ .?AVhistfig_entity_link_former_squadst@@ .?AVhistfig_site_link_home_site_saved_civzonest@@ .?AVgeneral_ref_subregionst@@ .?AVhistfig_entity_link_criminalst@@ .?AVhistfig_site_link_lairst@@ .?AVgeneral_ref_historical_figurest@@ .?AVhistfig_site_link_home_site_realization_buildingst@@ .?AVhistory_event_artifact_droppedst@@ .?AVhistory_event_collection_processionst@@ .?AVhistory_event_merchantst@@ .?AVhistory_event_add_hf_site_linkst@@ .?AVhistory_event_masterpiece_created_engravingst@@ .?AVhistfig_site_link_occupationst@@ .?AVgeneral_ref_written_contentst@@ .?AVhistfig_hf_link_spousest@@ .?AVgeneral_ref_feature_layerst@@ .?AVhistfig_entity_link_prisonerst@@ .?AVgeneral_ref_musical_formst@@ .?AVhistory_event_entity_razed_buildingst@@ .?AVhistfig_hf_link_prisonerst@@ .?AVhistfig_hf_link_pet_ownerst@@ .?AVhistory_event_insurrection_startedst@@ .?AVhistfig_site_link_prison_site_building_profilest@@ .?AVhistfig_entity_linkst@@ .?AVhistory_event_competitionst@@ .?AVhistfig_hf_link_apprenticest@@ .?AVhistfig_hf_link_loverst@@ .?AVhistory_event_change_hf_statest@@ .?AVhistory_event_hf_recruited_unit_type_for_entityst@@ .?AVhistory_event_hf_confrontedst@@ .?AVhistory_event_site_diedst@@ .?AVgeneral_ref_languagest@@ .?AVhistfig_site_link_home_site_realization_sulst@@ .?AVhistfig_hf_link_masterst@@ .?AVhistory_event_artifact_lostst@@ .?AVhistory_event_hist_figure_reach_summitst@@ .?AVhistory_event_processionst@@ .?AVhistory_event_masterpiece_created_dye_itemst@@ .?AVgeneral_ref_artifactst@@ .?AVhistory_event_site_retiredst@@ .?AVgeneral_ref_dance_formst@@ .?AVhistfig_entity_link_occupationst@@ .?AVhistory_event_artifact_recoveredst@@ .?AVhistfig_hf_link_former_masterst@@ .?AVhistory_event_gamblest@@ .?AVhistfig_entity_link_former_positionst@@ .?AVhistory_event_written_content_composedst@@ .?AVhistfig_site_link_home_site_abstract_buildingst@@ .?AVhistory_event_performancest@@ .?AVhistory_event_collection_ceremonyst@@ .?AVhistfig_hf_link_former_spousest@@ .?AVhistfig_hf_link_former_apprenticest@@ .?AVhistory_event_hf_relationship_deniedst@@ .?AVhistory_event_insurrection_endedst@@ .?AVhistory_event_artifact_hiddenst@@ .?AVhistfig_site_link_prison_abstract_buildingst@@ .?AVhistory_event_hf_razed_buildingst@@ .?AVhistory_event_artifact_transformedst@@ .?AVhistfig_entity_link_former_prisonerst@@ .?AVgeneral_ref_historical_eventst@@ .?AVinteraction_target_materialst@@ .?AVinteraction_target_creaturest@@ .?AVinteraction_effect_material_emissionst@@ .?AVinteraction_source_regionst@@ .?AVinteraction_effect_summon_unitst@@ .?AVinteraction_effect_change_item_qualityst@@ .?AVinteraction_source_underground_specialst@@ .?AVinteraction_source_attackst@@ .?AVinteraction_effect_cleanst@@ .?AVinteraction_effect_propel_unitst@@ .?AVinteraction_effect_change_weatherst@@ .?AVinteraction_source_disturbancest@@ .?AVinteraction_target_locationst@@ .?AVinteraction_effect_add_syndromest@@ .?AVinteraction_effect_hidest@@ .?AVinteraction_effect_resurrectst@@ .?AVinteraction_targetst@@ .?AVinteraction_source_experimentst@@ .?AVinteraction_source_ingestionst@@ .?AVinteraction_target_corpsest@@ .?AVinteraction_sourcest@@ .?AVinteraction_source_deityst@@ .?AVinteraction_source_creature_actionst@@ .?AVinteraction_effect_raise_ghostst@@ .?AVinteraction_effectst@@ .?AVinteraction_effect_create_itemst@@ .?AVinteraction_effect_animatest@@ .?AVinteraction_source_secretst@@ .?AVinteraction_effect_contactst@@ .?AVitemimprovement_threadst@@ .?AVitem_catapultpartsst@@ .?AVitem_fish_rawst@@ .?AVgeneral_ref_item_typest@@ .?AVitem_barst@@ .?AVitem_crutchst@@ .?AVitem_floodgatest@@ .?AVitemimprovement_writingst@@ .?AVitem_amuletst@@ .?AVitemimprovement_sewn_imagest@@ .?AVitem_bookst@@ .?AVitem_branchst@@ .?AVitem_trappartsst@@ .?AVitem_weaponrackst@@ .?AVitem_ballistapartsst@@ .?AVitem_scepterst@@ .?AVitem_cagest@@ .?AVitem_splintst@@ .?AVitem_trapcompst@@ .?AVitemimprovement_pagesst@@ .?AVitemimprovement_illustrationst@@ .?AVitem_animaltrapst@@ .?AVitem_figurinest@@ .?AVitem_ringst@@ .?AVitemimprovementst@@ .?AVitem_rockst@@ .?AVitem_foodst@@ .?AVitem_siegeammost@@ .?AVitem_chainst@@ .?AVitem_ballistaarrowheadst@@ .?AVitem_armorstandst@@ .?AVitem_globst@@ .?AVitem_earringst@@ .?AVitem_petst@@ .?AVitem_crownst@@ .?AVitem_coffinst@@ .?AVitem_gratest@@ .?AVitem_pipe_sectionst@@ .?AVitem_blocksst@@ .?AVitemimprovement_itemspecificst@@ .?AVitem_bucketst@@ .?AVitem_roughst@@ .?AVitemimprovement_bandsst@@ .?AVitem_sheetst@@ .?AVitem_windowst@@ .?AVitemimprovement_clothst@@ .?AVitemimprovement_art_imagest@@ .?AVitemimprovement_rings_hangingst@@ .?AVitem_millstonest@@ .?AVitem_braceletst@@ .?AVitemimprovement_instrument_piecest@@ .?AVitem_slabst@@ .?AVitemimprovement_image_setst@@ .?AVitem_toyst@@ .?AVitem_orthopedic_castst@@ .?AVitem_plant_growthst@@ .?AVitemimprovement_spikesst@@ .?AVitem_totemst@@ .?AVitemimprovement_coveredst@@ .?AVitemdef_armorst@@ .?AVitemdef_foodst@@ .?AVitemdef_trapcompst@@ .?AVitemdef_ammost@@ .?AVitemdef_toyst@@ .?AVitemdef_shieldst@@ .?AVitemdef_shoesst@@ .?AVitemdef_pantsst@@ .?AVitemdefst@@ .?AVitemdef_toolst@@ .?AVitemdef_instrumentst@@ .?AVitemdef_helmst@@ .?AVitemdef_weaponst@@ .?AVitemdef_glovesst@@ .?AVitemdef_siegeammost@@ .?AVMacroScreenLoad@@ .?AVMacroScreenSave@@ .?AV?$_Func_impl_no_alloc@V?$_Fake_no_copy_callable_adapter@V<lambda_1>@?4??start_xml_dump@viewscreen_legendsst@@IEAAXXZ@@std@@X$$V@std@@ .?AVviewscreen_legendsst@@ .?AU?$_InitialTaskHandle@XV<lambda_1>@?1???$?0V?$_Fake_no_copy_callable_adapter@V<lambda_1>@?4??start_xml_dump@viewscreen_legendsst@@IEAAXXZ@@std@@@?$_Task_async_state@X@std@@QEAA@$$QEAV?$_Fake_no_copy_callable_adapter@V<lambda_1>@?4??start_xml_dump@viewscreen_legendsst@@IEAAXXZ@@3@@Z@U_TypeSelectorNoAsync@details@Concurrency@@@?$task@E@Concurrency@@ .?AV?$_Func_impl_no_alloc@V<lambda_1>@?1???$?0V?$_Fake_no_copy_callable_adapter@V<lambda_1>@?4??start_xml_dump@viewscreen_legendsst@@IEAAXXZ@@std@@@?$_Task_async_state@X@std@@QEAA@$$QEAV?$_Fake_no_copy_callable_adapter@V<lambda_1>@?4??start_xml_dump@viewscreen_legendsst@@IEAAXXZ@@3@@Z@X$$V@std@@ .?AU?$_PPLTaskHandle@EU?$_InitialTaskHandle@XV<lambda_1>@?1???$?0V?$_Fake_no_copy_callable_adapter@V<lambda_1>@?4??start_xml_dump@viewscreen_legendsst@@IEAAXXZ@@std@@@?$_Task_async_state@X@std@@QEAA@$$QEAV?$_Fake_no_copy_callable_adapter@V<lambda_1>@?4??start_xml_dump@viewscreen_legendsst@@IEAAXXZ@@3@@Z@U_TypeSelectorNoAsync@details@Concurrency@@@?$task@E@Concurrency@@U_TaskProcHandle@details@3@@details@Concurrency@@ .?AVmachinest@@ .?AVmachine_standardst@@ .?AVcreature_interaction_effect_paralysisst@@ .?AVcreature_interaction_effect_bp_appearance_modifierst@@ .?AVcreature_interaction_effect_skill_roll_adjustst@@ .?AVcreature_interaction_effect_add_simple_flagst@@ .?AVcreature_interaction_effect_feverst@@ .?AVcreature_interaction_effect_reduce_feverst@@ .?AVcreature_interaction_effect_ment_att_changest@@ .?AVcreature_interaction_effect_body_transformationst@@ .?AVcreature_interaction_effect_reduce_swellingst@@ .?AVcreature_interaction_effectst@@ .?AVcreature_interaction_effect_display_namest@@ .?AVc" " reature_interaction_effect_remove_simple_flagst@@ .?AVcreature_interaction_effect_cough_bloodst@@ .?AVcreature_interaction_effect_reduce_paralysisst@@ .?AVcreature_interaction_effect_change_personalityst@@ .?AVcreature_interaction_effect_bleedingst@@ .?AVcreature_interaction_effect_reduce_dizzinessst@@ .?AVcreature_interaction_effect_special_attack_interactionst@@ .?AVcreature_interaction_effect_flash_symbolst@@ .?AVcreature_interaction_effect_oozingst@@ .?AVcreature_interaction_effect_reduce_nauseast@@ .?AVcreature_interaction_effect_drowsinessst@@ .?AVcreature_interaction_effect_stop_bleedingst@@ .?AVcreature_interaction_effect_painst@@ .?AVcreature_interaction_effect_phys_att_changest@@ .?AVcreature_interaction_effect_erratic_behaviorst@@ .?AVcreature_interaction_effect_swellingst@@ .?AVcreature_interaction_effect_feel_emotionst@@ .?AVcreature_interaction_effect_vomit_bloodst@@ .?AVcreature_interaction_effect_cure_infectionst@@ .?AVcreature_interaction_effect_heal_tissuesst@@ .?AVcreature_interaction_effect_necrosisst@@ .?AVcreature_interaction_effect_display_symbolst@@ .?AVcreature_interaction_effect_body_mat_interactionst@@ .?AVcreature_interaction_effect_can_do_interactionst@@ .?AVcreature_interaction_effect_numbnessst@@ .?AVcreature_interaction_effect_blistersst@@ .?AVcreature_interaction_effect_sense_creature_classst@@ .?AVcreature_interaction_effect_body_appearance_modifierst@@ .?AVcreature_interaction_effect_close_open_woundsst@@ .?AVcreature_interaction_effect_impair_functionst@@ .?AVcreature_interaction_effect_regrow_partsst@@ .?AVcreature_interaction_effect_heal_nervesst@@ .?AVcreature_interaction_effect_nauseast@@ .?AVcreature_interaction_effect_unconsciousnessst@@ .?AVcreature_interaction_effect_material_force_adjustst@@ .?AVcreature_interaction_effect_speed_changest@@ .?AVcreature_interaction_effect_dizzinessst@@ .?AVcreature_interaction_effect_reduce_painst@@ .?AVcreature_interaction_effect_bruisingst@@ .?AVmental_picture_property_toolst@@ .?AVmental_picture_property_timest@@ .?AVmental_picture_property_color_patternst@@ .?AVmental_picture_elementst@@ .?AVmental_picture_property_adjectivest@@ .?AVmental_picture_propertyst@@ .?AVmental_picture_property_positionst@@ .?AVmental_picture_element_sitest@@ .?AVmental_picture_property_datest@@ .?AVmental_picture_element_regionst@@ .?AVmental_picture_property_actionst@@ .?AVmental_picture_property_shapest@@ .?AVmental_picture_element_hfst@@ .?AVmental_picture_property_emotionst@@ .?AVviewscreen_new_regionst@@ .?AVviewscreen_new_arenast@@ .?AUworld_gen_param_seedst@@ .?AVproj_magicst@@ .?AVreaction_productst@@ .?AVreaction_product_itemst@@ .?AVreaction_reagentst@@ .?AVreaction_reagent_itemst@@ .?AVreaction_product_item_improvementst@@ .?AVgeneral_ref_contains_itemst@@ .?AVgeneral_ref_nemesisst@@ .?AVgeneral_ref_building_triggertargetst@@ .?AVgeneral_ref_unit_milkeest@@ .?AVgeneral_ref_contains_unitst@@ .?AVgeneral_ref_unit_traineest@@ .?AVgeneral_ref_unit_riderst@@ .?AVgeneral_ref_contained_in_itemst@@ .?AVgeneral_ref_projectilest@@ .?AVgeneral_ref_unit_tradebringerst@@ .?AVgeneral_ref_building_display_furniturest@@ .?AVgeneral_ref_unit_sheareest@@ .?AVgeneral_ref_entity_itemownerst@@ .?AVgeneral_ref_locationst@@ .?AVgeneral_ref_building_civzone_assignedst@@ .?AVgeneral_ref_is_nemesisst@@ .?AVgeneral_ref_unit_infantst@@ .?AVgeneral_ref_building_triggerst@@ .?AVgeneral_ref_unit_slaughtereest@@ .?AVgeneral_ref_building_use_target_1st@@ .?AVgeneral_ref_entity_stolenst@@ .?AVgeneral_ref_unit_interrogateest@@ .?AVgeneral_ref_building_holderst@@ .?AVgeneral_ref_unit_suckeest@@ .?AVgeneral_ref_entity_popst@@ .?AVgeneral_ref_unit_reporteest@@ .?AVgeneral_ref_unit_climberst@@ .?AVgeneral_ref_unit_foodreceiverst@@ .?AVgeneral_ref_building_destinationst@@ .?AVgeneral_ref_unitst@@ .?AVgeneral_ref_is_artifactst@@ .?AVgeneral_ref_unit_geldeest@@ .?AVgeneral_ref_unit_kidnapeest@@ .?AVgeneral_ref_unit_itemownerst@@ .?AVgeneral_ref_building_cagedst@@ .?AVgeneral_ref_building_nest_boxst@@ .?AVgeneral_ref_unit_beateest@@ .?AVgeneral_ref_creaturest@@ .?AVgeneral_ref_building_chainst@@ .?AVgeneral_ref_entity_offeredst@@ .?AVgeneral_ref_unit_workerst@@ .?AVgeneral_ref_unit_patientst@@ .?AVgeneral_ref_building_use_target_2st@@ .?AVgeneral_ref_itemst@@ .?AVgeneral_ref_unit_cageest@@ .?AVgeneral_ref_spherest@@ .?AVgeneral_ref_unit_holderst@@ .?AVregion_block_event_sphere_fieldst@@ .?AVregion_block_eventst@@ .?AVrenderer_offscreen@@ .?AVscript_stepst@@ .?AVscript_step_invasionst@@ .?AVscript_step_constructtopiclistst@@ .?AVscript_step_textviewerst@@ .?AVscript_step_discussst@@ .?AVscript_step_diphistoryst@@ .?AVscript_step_setvarst@@ .?AVscript_var_unitst@@ .?AVscript_step_simpleactionst@@ .?AVscript_step_dipeventst@@ .?AVscript_step_eventst@@ .?AVscript_var_longst@@ .?AVscript_step_conditionalst@@ .?AVscript_varst@@ .?AVscript_step_topicdiscussionst@@ .?AVviewscreen_choose_game_typest@@ .?AVviewscreen_setupdwarfgamest@@ .?AVviewscreen_choose_start_sitest@@ .?AVresource_allotment_specifier_powderst@@ .?AVresource_allotment_specifier_extractst@@ .?AVresource_allotment_specifier_metalst@@ .?AVresource_allotment_specifier_clothing_helmst@@ .?AVresource_allotment_specifier_tallowst@@ .?AVresource_allotment_specifier_threadst@@ .?AVresource_allotment_specifier_quiverst@@ .?AVsite_realization_building_info_castle_wallst@@ .?AVsite_realization_building_info_castle_courtyardst@@ .?AVresource_allotment_specifier_armor_bodyst@@ .?AVresource_allotment_specifier_armor_pantsst@@ .?AVresource_allotment_specifier_flaskst@@ .?AVresource_allotment_specifier_skinst@@ .?AVresource_allotment_specifier_clothing_pantsst@@ .?AVresource_allotment_specifier_cheesest@@ .?AVresource_allotment_specifier_toothst@@ .?AVsite_realization_building_info_trenchesst@@ .?AVresource_allotment_specifier_ammost@@ .?AVresource_allotment_specifier_clothing_glovesst@@ .?AVresource_allotment_specifier_clothst@@ .?AVsite_realization_building_info_market_squarest@@ .?AVsite_realization_building_info_shop_housest@@ .?AVresource_allotment_specifier_craftsst@@ .?AVresource_allotment_specifier_pearlst@@ .?AVresource_allotment_specifier_anvilst@@ .?AVresource_allotment_specifier_weapon_meleest@@ .?AVresource_allotment_specifier_meatst@@ .?AVresource_allotment_specifier_cabinetst@@ .?AVsite_realization_building_info_hillock_housest@@ .?AVresource_allotment_specifier_gemsst@@ .?AVresource_allotment_specifier_armor_bootsst@@ .?AVresource_allotment_specifier_weapon_rangedst@@ .?AVresource_allotment_specifier_bonest@@ .?AVresource_allotment_specifier_bagst@@ .?AVresource_allotment_specifierst@@ .?AVresource_allotment_specifier_hornst@@ .?AVresource_allotment_specifier_woodst@@ .?AVresource_allotment_specifier_clothing_bootsst@@ .?AVsite_realization_building_info_shrinest@@ .?AVresource_allotment_specifier_chairst@@ .?AVresource_allotment_specifier_soapst@@ .?AVresource_allotment_specifier_stonest@@ .?AVresource_allotment_specifier_cropst@@ .?AVresource_allotment_specifier_boxst@@ .?AVresource_allotment_specifier_shellst@@ .?AVsite_realization_building_infost@@ .?AVsite_realization_building_info_castle_towerst@@ .?AVresource_allotment_specifier_bedst@@ .?AVresource_allotment_specifier_clothing_bodyst@@ .?AVresource_allotment_specifier_leatherst@@ .?AVresource_allotment_specifier_armor_glovesst@@ .?AVresource_allotment_specifier_tablest@@ .?AVresource_allotment_specifier_armor_helmst@@ .?AVsite_realization_building_info_tree_housest@@ .?AVresource_allotment_specifier_backpackst@@ .?AVunitst@@ .?AVtextbox@widgets@@ .?AV?$_Func_impl_no_alloc@V<lambda_2>@?1???0textbox@widgets@@QEAA@HI@Z@XPEAV23@@std@@ .?AV?$_Func_impl_no_alloc@V<lambda_1>@?1???0textbox@widgets@@QEAA@HI@Z@X$$V@std@@ .?AVbutton@widgets@@ .?AVworld_construction_bridgest@@ .?AVworld_construction_square_bridgest@@ .?AVworld_construction_square_wallst@@ .?AVworld_construction_square_roadst@@ .?AVworld_constructionst@@ .?AVworld_construction_wallst@@ .?AVworld_construction_square_tunnelst@@ .?AVworld_construction_tunnelst@@ .?AVworld_construction_roadst@@ .?AVworld_construction_squarest@@ ++++++++ ++++++++++ +++++++++ +++++++++ +++++++++++ ++++++++++ +++++++++ ++++++++ +++++++++

  1. NAAM?
  2. NAAM?

t>>tt>>tt ttttttttLL

  1. NAAM?

LLLLLLLLLLL LLLLLLLLLLL "