- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
40d Talk:Bone
Underground bones
I'm pretty sure bone in refuse piles underground lasts a LOT longer, if not indefinitely. This makes it helpful to have one place above ground that accepts everything, and then another underground that only collects bones for carving. Can anyone verify this? I don't want to put this information in the article in case it just SEEMS like a lot longer to me because my games run at 10fps. --Gotthard 08:56, 29 November 2007 (EST)
- I use that underground refuse for bones,skulls and shells and never saw any bone to dissapear on any 'underground' tile in at least 8 years. A refuse pile is not needed (except to actually deliver the bones there in the first place). 'Inside' but 'above ground' refuse stockpiles don't help bones to last longer at all.--Another 09:47, 29 November 2007 (EST)
- I tried an experiment with keeping bones "inside", and forbade some turtle bones in my outside refuse pile, which I then built a roof over. Those bones persisted long after other bones, shells and vermin corpses had disappeared. However, I've just reloaded that game and the turtle bones are no longer there. They certainly lasted from mid-winter to mid-spring though.
- So in conclusion: Either or both of being "inside" or forbidden makes bones last longer; There is the possibility that such bones will disappear on reloading the game. --Raumkraut 04:03, 22 July 2008 (EDT)
Severed limbs
- AFAIK, all refuse left above ground disappear at season changes (at least bones/shells/chunks, not sure about the limbs and corpses)
I'm interested in following - how much bones will the corpse leave, if it lacks limbs. It seems to me, that a goblin corpse will generate 6 bone stack in any case. In this case: you kill a goblin - you get 6 bones, but if you tear his legs before killing him, you'll get two bones for legs, and six for body. Can anyone verify and clear this out?--Dorten 04:17, 11 January 2008 (EST)
- From experience in past forts, I seem to remember each limb loss reduced the "main" stack by one.--Maximus 18:09, 11 January 2008 (EST)
- In my current fort, I just had a bunch of goblins met a bunch of *large steel serrated disks*, so I had a LOT of limbs and a LOT of corpses. Some time passed. I have a LOT of "goblin bone"s and a LOT of "goblin bone[6]"s. not a single "goblin bone[2]" (or [3/4/5]). Will investigate further, cause they could be just stripped of ALL their bones >;)--Dorten 00:19, 4 February 2008 (EST)
- Made some tests: dropped kittens from very high. Result is always a corpse, four legs, head and tail. after rotting they leave 5 separate bones, two in a stack (body), and, strangely, no skull (no idea why, maybe bug). So, that's a way to farm bones!--Dorten 08:10, 4 April 2008 (EDT)
butcher goblins
Does butchering goblin or elven corpses work? I also failed to butcher the corpse of a cat killed by goblins though it was right next to the butcher and the horse next to it was butchered (the cat was a pet). --Koltom 18:17, 28 February 2008 (EST)
- Depending on the creature tags, some creatures cannot be butchered, and pet-like creatures usually can only be butchered live. If they die in battle they cannot be butchered (but you can still use the bones after they rot). --Alfador 12:02, 29 February 2008 (EST)
- Well, that exactly fits my experience - should we put a note in the article? Saves all the hauling of goblins and accidently died elves ;). They also rot faster outside..--Koltom 13:23, 29 February 2008 (EST)
Dwarven Bones
Is it possible to use dwarven bones for any kind of crafting? --AlexFili 06:30, 17 June 2008 (EDT)
- If you edit the raws. Otherwise, if you get a fell mood. Otherwise, nope. --Savok 11:13, 17 June 2008 (EDT)
- Yeah, I think I'll modify the code. I think it makes sense if you use dwarven bones to make weapons; I mean come on, they're already dead so that harm is already done. Besides, dwarves don't care about using goblin bones, so why not dwarf bones?! :) --AlexFili 05:08, 18 June 2008 (EDT)
- Anyone know what I need to modify in order to allow dwarf bones to be used in boneworking? --AlexFili 05:52, 18 June 2008 (EDT)
crossbows
The crossbow page seems certain that the material of a crossbow only affects damage output if it's being used as a hammer. Bolts are affected as by material. --Strangething 11:55, 17 June 2008 (EDT)
bonecarn
I don't see this ever coming up in normal unmodded gameplay, but can creatures with the [BONECARN] tag eat things(armor, bolts, crafts) made from bone?
- I don't think so. I'd imagine that anything made out of bone is a seperate kind of item, and so not edible. --AlexFili 04:49, 19 June 2008 (EDT)
Bone Value List
Having a listing of notable bone type values here would be pretty convenient, if it can be set up. Or does it exist somewhere else and it either isn't linked from the Bone page or I missed it somehow? - E-mouse 20:15, 8 October 2008 (EDT)