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Talk:Magic

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Revision as of 18:13, 27 November 2024 by Quietust (talk | contribs)
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51.01 Beta 26 Enumerations

According to Putnam (source), the magic system has been changed in the following ways with the addition of Chosen mode:

1. New entity token, [MYTHICAL]

2. Two new Inorganic material definition tokens, [MYTHICAL_REMNANT] and [MYTHICAL_SUBSTANCE]

3. Two new [I_SOURCE]s, MYTHICAL and ITEM_POWER; this replaces the old magicalness system (the old item magicalness system is completely gone, which is too bad. i don't know if anyone knew that having the right magicalness on containers increased their capacity)

4. New interaction source tokens, IS_POWER_LEVEL:[1-3], for I_SOURCE:MYTHICAL and IS_DESCRIPTION:foo/IS_CDI:(the usual CDI tokens) for I_SOURCE:ITEM_POWER; IS_DESCRIPTION is added to the item's description, IS_CDI is as any [CAN_DO_INTERACTION]. Here's an example item power:

--DPhKraken (talk) 17:45, 27 November 2024 (UTC)

Based on what I've seen of the game's C++ header files (which are made available to certain members of the DFHack team), I suspect that items with these special powers will show up with ◄/► surrounding their names - basically, instead of indicating that they provide various bonuses (which were never implemented in any released version), they'll now permit using a specific Interaction (and keep track of its usage cooldown). --Quietust (talk) 18:13, 27 November 2024 (UTC)