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40d Talk:Waterskin
Civilians
Is it possible to get civilians to carry waterskins? I think I'm about to wipe out my entire clan due to all the water being frozen, while they were activated to chase down a kobold (who they didn't manage to catch anyway) they all went and picked up waterskins then they put them down when I deactivated them... now they are dying of thirst since the brook and lakes are all frozen... :( GarrieIrons 07:04, 10 January 2008 (EST)
- I do not think it is possible. Only military dwarves can carry a waterskin. You should have planned ahead and built yourself a well or made more booze... ;) --Eagle of Fire 07:35, 10 January 2008 (EST)
- Really what true Dwarf actually drinks water? Jikor 07:52, 10 January 2008 (EST)
- As unbeleivable as it sound, some outposts seem to have problem producing enough booze in the first few years to allow everyone to drink true to dwarven tradition. Where is the world going, I ask you? ;) --Eagle of Fire 10:25, 10 January 2008 (EST)
Does quality of the leather/leatherworker affect a waterskin in any way? —Preceding unsigned comment added by Shadow archmagi (talk•contribs)
- Leather has no quality but the quality of the leatherwork will make it more valuable.--Ikkonoishi 22:53, 27 February 2008 (EST)
Stockpile
What stockpile are waterskins stored in? -- Caradhras 12:02, 25 March 2008 (EDT)
- I believe they are under finished goods. Tulthix 13:11, 25 March 2008 (EDT)
Numbers
I've just discovered, that a leatherworker creates 3 waterskins at a time from one piece of leather. Think this info should be places somewhere, but where? --Dorten 07:47, 7 April 2008 (EDT)
Filling up location
For some reason my dwarves seem intent on walking past the entrance to a chasm to fill up their waterskin. It looks like they want to go to a nice place where the brook runs through a small forest to fill up... at least they all come down the stairs (which deposit them in the brook, in a water source zone) then walk through the trogolodytes... then get ambushed by the giant cave spider. And in true Baldric fasion, the procedure for contacting wild cave spiders seems to be, wrap yourself in poison silk and die an undignified death.
So: is there any way of stopping my dwarves from walking toward the forest to fill up their waterskins, other than telling them to stop using waterskins?
I have provided a grog supplied food stockpile in the barracks at the top of the area I want them to patrol, but I would prefer them to carry waterskins so they can fight off the trogolodytes while I build a wall across the brook. GarrieIrons 00:45, 15 June 2008 (EDT)
- I am not quite sure what your problem is, but there are three things you can do, depending on your special problem. You can either build a functioning well (I think it is the preferred way of refilling water skins), or assign a drinking zone and allow the dwarfs to _only_ use this zone via the options menu. If the problem is not where the dwarves are heading, but how they get there, you can try to play around with forbidding certain areas, preferably narrow access paths (somehwere in the designations menu), which makes the pathfinding algorithm to favour alternative routes. This can, however, lead to strange behaviour (slow calculation and/or pathways), if you do want to senda dwarf to the forbidden region. Qwertyu 06:59, 15 June 2008 (EDT)