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40d Talk:Wear

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Revision as of 17:08, 26 April 2008 by Richards (talk | contribs) (Worn Clothing)
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I thought prepared food wore as well, but a quit check of my stockpiles indicates otherwise.--Erom 23:48, 15 February 2008 (EST)

Can certain attackers (like trolls) attack and damage built structures in this version like in the 2D version? If so, that should be mentioned in the article. Bouchart 01:52, 16 February 2008 (EST)

It seems fish, raw fish and meat is really the only food subject to wear - not even milk or cheese are affected. If Seeds show wear then only after a very long time (3+years) --Koltom 13:00, 21 February 2008 (EST)

Vermin

I suspect that the chief cause of wear on food is because of vermin, and that nothing else causes wear on food. I think someone should verify this experimentally (I'll probably do it if no one else feels the urge).

Procedure
  1. Stockpile food until at least five years' worth of meat and crops have been gathered.
  2. Ensure that all basic dwarven needs are fulfilled. Include dry screw pumps so everyone can remain satisfied at work. Create a pump system which provides a permanent water source.
    • One problem is there is no means of protecting against strange moods and/or ensuring that moods can be fulfilled. Should stockpile objects from every category?
  3. Clear all jobs from the dwarves and allow everyone to idle. Slash and burn all crops, slaughter all lifeforms, and seal off the cave complex.
  4. Create at least fifty small animal traps.
  5. Save game and create a back up of that save.
  6. From the backup, create two folders: "experiment" and "control".
  7. Load the control fortress.
  8. Run the "control" fortress for a span of five years. Do not interact with the simulation.
  9. Save the "control" fortress.
  10. Load the experiment fortress. Assign the Trapping labour to everyone.
  11. Run the "experiment" fortress for a span of five years. Ensure the manager screen is always filled with "Catch a live animal" jobs. Do not otherwise interact with the simulation.
  12. Save the "experiment" fortress.
  13. Compare the stockpiles of the control fortress to the experiment fortress.
  14. Repeat procedure as many times as needed to improve certainty.
Hypothesis
  • The control fortress will have considerably less food than the experiment fortress. unsigned comment by JT
An alternative would be to mod out all vermin. I strongly suspect that food will rot even without vermin. Temperature is involved. VengefulDonut 13:46, 12 April 2008 (EDT)

Worn Clothing

Does the clothing problem still occur in late game? (Dwarves' clothing getting too rotten, so many go naked.)--Richards 13:08, 26 April 2008 (EDT)