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40d Talk:Fluid logic
Revision as of 23:35, 14 October 2009 by 192.203.136.253 (talk)
Can anyone explain how the XOR of the Mechanical-Fluid Gates work? I don´t seem to understand it...--Kami 17:34, 12 October 2009 (UTC)
- Sure. It assumes the pump is powered by a windmill on a map with strong wind (40 power). If neither input is on, the power is only transfered to the southeast gear assembly (total of 10 power consumed). If only the yellow gear assembly is connected (considered to be a logic high), then every gear assembly but the green input is powered (30 power in gear assys, 10 power for the pump). If only the green assembly is connected, the yellow assy and the white one to the north are both disconnected (25 power in gear assys, 10 for the pump). But if both assys are connected, the entire thing requires 45 power to work, and nothing turns. Easily modifiable with a huge number of gears for water wheel power. I believe a windmill farm would be necessary on a map with 20 or 10 wind. -Arrkhal 20:27, 12 October 2009 (UTC)
- Now I understand. But I think this should be mentioned anywhere. ^^
By the way, I don´t think this is a good concept. You´ll have to empower every single part of your "computer" by itself. And you´ll have to calculate your power well and build tons of useless gears. Complex logic will lead you to a state you can´t handle it anymore... I´ll think of it. --Kami 13:31, 13 October 2009 (UTC)- Probably not the best system, yeah. I was mainly just trying to think of a system which destroys a minimum amount of water, to be able to compute on a map with only murky pools. You may want to look at the mechanical logic page, too. That's where I got the XOR design from. If there's a better way to make an XOR with gears and axles, I can't think of it. -Arrkhal 23:36, 13 October 2009 (UTC)
- Just hook the inputs up to the same gear- gear assemblies toggle. You'll need to "invert" the pressure plate, though, since hooking up two levers to a gear assembly leaves them both off and the power on. With one lever pulled, the power's off, and with both it's back on. 23:34, 14 October 2009 (UTC)
- Probably not the best system, yeah. I was mainly just trying to think of a system which destroys a minimum amount of water, to be able to compute on a map with only murky pools. You may want to look at the mechanical logic page, too. That's where I got the XOR design from. If there's a better way to make an XOR with gears and axles, I can't think of it. -Arrkhal 23:36, 13 October 2009 (UTC)
- Now I understand. But I think this should be mentioned anywhere. ^^