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40d:Pregenerated worlds
Pregenerated worlds are worlds that have been created and uploaded for use by others, so they may skip world generation, and are independent of versionv0.27.169.33g. Seeds are numbers that tell the world generator which world to create. These are usually given for particularly good locations, or for quick generating time. Below is a list of worlds and seeds that users have made, along with any interesting locations. Feel free to share and add to the list.
World generation changes
Versions 0.27.169.33f and 0.27.169.33g changed the way world generation works slightly, so seeds from earlier versions will generate different worlds; these are archived at Seed archive. Random and custom names do not affect world generation.
Downloadable worlds
Downloadable worlds are worlds which have been generated and then compressed into a single archive file for sharing over the internet. Download the file then extract the folder inside the archive into your /data/save folder in order to use it.
The Absolute Planet of Dawns
Direct download available here: The Absolute Planet of Dawns
Download includes a list of magma and non-magma sites, each with (non-spoily) description and location map. I've made an attempt to provide a wide range of fortress locations, from mountain canyons to haunted glaciers to resource-rich forests.
(version v0.27.169.33g, seed 2664204674, provided by Fedor)
The Future Dimensions
Download: http://www.megaupload.com/?d=PPYJXSDH
Map features:
Small 3 by 8 (So good frame rate on older computers)
Magma (obviously)
Sand (top of map)
Flux
Trees (top)
Adamantine (bottom right)
Demon/Eerie glowing pits (bottom right)
Chasm (2 z-levels down in the top of map with iron man and more)
You can add the river by expanding two squares right (those of you with fast machines)
Lathondur Minbaz
Direct download available here: Lathondur Minbaz
The Legendary Ever-Realm
Download: http://hyperfileshare.com/d/f91fae26
Has pretty much every feature in a small 4x5 area.
Features:
- Magma on lower left
- Small cave river on lower left
- Edge of chasm on far upper left corner
- Pits & Adamantine on upper left
- Sand and trees on far right green tile
- Plenty of flux and iron for steel production
- Representatives of all four major rock types:
1. sedimentary - dolomite, claystone
2. igneous extrusive - andesite
3. igneous intrusive - granite, gabbro
4. metamorphic - marble, schist
Smata Sagus, The Realms Of Dawn
Download it here
Seed: 324316224 (6 rejects)
Made in Dwarf Fortress v0.27.169.33g, created with a Core 2 Duo processor in WinXP. Found using the wonderful Regional Prospector.
This is a loaded 3x6 location with basically every major resource. No chasm, cliffs are no taller than 2, surroundings are Temperate and Mirthful.
If you don't need a river, you can trim it to 3x5 by taking off the bottom edge and still get everything else.
- Adamantine: towards the bottom left.
- Magma: underground, located on layers 140-143.
- River: a small curve of it in the lower right corner.
- Trees: More than you'll ever use.
- Sand: Yep.
- Soil: Yep.
- Iron: Magnetite patches near the surface, along with an occasional hematite and limonite vein.
- Flux: More than you'll ever use.
- Fuel: Plenty.
- Bauxite: Several patches near the magma.
- Obsidian: Available on the left side.
- Neighboring Civs: All.
Ruspospazmon, The Eternal Windy Planes
Download it here
Seed: 2851906008 (11 rejects)
Made in Dwarf Fortress v0.27.169.33g, created with a Core 2 Duo processor in WinXP. Found using the wonderful Regional Prospector.
This is a 4x3 location with most major resources. No chasm, cliffs are very tall (6-9), surroundings are Scorching and Calm. There is a small spot of aquifer, just enough to be potentially useful while still out of the way.
If you need a river, you can expand the selection north to include some river fingers and possibly west to also include a stretch of normal river. This will likely include more aquifer though.
- Adamantine: towards the bottom left.
- Magma: underground, located on layers 140-143.
- River: only if you expand the area slightly.
- Aquifer: There's a tiny area of it towards the top left on a few levels.
- Trees: Yep.
- Sand: Yep.
- Soil: Yep.
- Iron: Yes, towards the top and middle.
- Flux: Yep.
- Fuel: Yep.
- Neighboring Civs: All.
Emeecamo Ametha, The Eternal Universe of Wind
Download it here
Seed: 2135737780 (6 rejects)
Made in Dwarf Fortress v0.27.169.33g, created with a Core 2 Duo processor in WinXP. Found using the wonderful Regional Prospector.
This is a nice 3x3 (or potentially 2x2) location with almost all major resources. No chasm or sand available, cliffs are no higher than 1 (!), surroundings are Scorching and Untamed Wilds. The brook has a semi-waterfall where it drops 1 Z-level, causing a somewhat odd scene.
If you don't need a river or as many trees, you could actually make it a 2x2 area instead with all other resources by cutting off the bottom and right edges.
- Adamantine: in the middle.
- Magma: Upper left corner, the top is fully open to the ground.
- River: Yes, with a waterfall.
- Trees: Limited, but enough to make do.
- Soil: Yep.
- Iron: Plenty.
- Flux: More chalk than you could ever need.
- Fuel: Plenty.
- Bauxite: Some, check bottom middle of map one level below the lone hill.
- Neighboring Civs: All.
Seeds
Seeded worlds are special "codes" which tell the game's pseudo-random number generator (a sophisticated mathematical function which produces numbers that seem random) where to begin generating a world. Because the random number generator is actually just a mathematical function and thus always produces the same result when given a certain input, you can "seed" the generator to produce an entire series of random numbers on another computer that are exactly the same as they were originally produced on the first computer.
To use a seeded world, select Create a New World during the main menu, then hit s to specify a seed. Type in the seed and hit Enter, then hit Enter one more time to begin generation. It will still take the normal amount of time to generate the world, and you will still have rejects before the world is produced.
The random seed used also determines the world's name if a random name is selected. This disrupts the sequence of psudeorandom numbers. As a consequence, a seed with a player-given name will result in a completely different world than the same seed with a random name. Seed publishers should specify whether a random or a given name was selected when generating the world.
Mineral content is determined at the time it is allocated, (essentially when you dig near it). Accordingly the map seed determines the layers and therefore the probability of certain rocks/ores, but the ore veins themselves will vary.
A further warning: there may be other things that affect world generation, such as your operating system. If you generate a world different from one described here, with exactly the same seed, please mention it with the relevant details (operating system including any service packs, processor type, and game version) on the talk page.
The following seeds were generated with version 0.23.169.33g or later. Seeds for earlier versions are located at the seed archive.
Quick generating seeds
Chicken Seed: #389311515
Only one reject. The location shown above has some magma right next to a brook... Lots of trees and plants, and plenty of sand. If you don't feel like you need the hills to the south, you can shrink the area a bit, there's nothing much else down that way.
Seeds and locations with many features (may run slower on older computers)
Seed # 264622237
This seed has 1 decent starting location, with the posibility of war with the local Kobolds, and one really good one with a cave and a cyclops and 12 giant spiders.
Volcano 1:
This location has Magma in the top middle, pits in the bottom middle (sometimes gets cut off, extend down one if it does it to you), chasm in the lower left, and iron + flux all over.
This map contains no flowing water in spite of the river shown. It does not exist, I checked. Your best bet would be to use the infinate water bug to create a lake, and keep control of it with a floodgate.
There is also no sand at all. Sorry folks, you gotta import glass.
Finally, there are no trees. For some bizarre reason, when I loaded the whole map, every last tile, it had trees everywhere, but if I cut anything off, the trees vanished. Your results may vary as this is odd IMO.
Volcano 2:
Now this location is nice. It's kinda cold, so bring a jacket.
You have unguarded magma in the upper left corner. Go for it as soon as you can make steel.
Lower-middle right you will have the caves. Many enemies there. Careful though, they are just a warm up! Directly below you have a pit and adamantine. Also, the majority of the iron is around the caves, so you will have to fight for it.
Just to the left of the caves, a level or 2 above the pits is an underground lake. It's not infinate, but it should last you, plus there are many lakes around, and when they freeze, they refill. You shouldn't be hurting for water for a while.
There is sand scattered around all over. If that wasn't enough with the magma, there is more sand on the shore of the underground lake. Can we say dwarven catapults throwing stones from glass houses? Heh heh heh.
Lots of farmable soil, but no indigenous plants to speak of. Build a shack and farm indoors early on till you can get other kinds of seeds.
Flux? Nope. Sorry. Import what you can, bring steel if you can. Wood? Ain't got that either. Get your magma smelter and glass furnace up fast so you can start producing trade goods. Without them you won't be able to import the wood you need for coal and flux for steel. Iron supplies as I said are mostly guarded by the Cyclops and crew as well. This could be a challenge for you, but there is plenty of copper and cassiterite to go around, import some tin, and combine it with some bismuth and you can have a cheap bronze as well.
All in all, I like the second one better of the 2. Both have nice features, but are missing key items.
This was generated in .33g, and it seems that seeds were broken again. Hopefully more people come out with their seeds soon :)
--Chthon 19:46, 23 December 2007 (EST)
Seed #223885 - Pretty much what I have been waiting for
In a 5x8 area you can get chasm, magma, adamantite, cave lake, brook, flux, sedimentary layer, sand and trees. Alternatively you could fit all the above except cave lake to only 5x2. The selection in the picture was chosen to have more chalk in the area.
--Elmokki 07:41, 25 December 2007 (EST)
The Realm of Forever Start Seed #3094533934
Ok, I cheated and used Sekret Projekt but hey! Look what I found!
River: Check
Magma: Well damn, someone just pointed out to me that the ~ was blue not red. I hadn't noticed. No magma here unfortunately :(
Iron: Lots of magnetite, check
Flux: Check and double check
Sand: Aww, none here
Adamantine and Pits: They're here too, check
Chasm: There's the end of one far to the east, so check.
Coal: Well, we have lignite, lots of lignite. Does that count? Check.
Trees: The whole SE is covered in them, check.
Can't get much better than this guys. Oh yeah, there was a Giant Cave Swallowman, about 10 Troglodites, 8 Naked Mole Dogs, and a giant mole just south of where I started. I'd get traps up stat if I were you.
Nothing else follows. --Chthon 11:30, 25 December 2007 (EST)
The Cyclopean Planet of Tempests Seed #697480228
Ok, I swear this one is good. I double checked it even.
River: Nothing at all above ground, seek the cave river (not shown, center of the map with a chasm at the north end under the magma) or the Cave lake at the far north
Magma: Just south of the cave lake, at the same Z-level even.
Adamantine: Lots of it. The upper parts are very shallow in the south, but you have at least 5 Z-levels before you uncover the pits. I estimate about 50 tiles of easily minable Adamantine ore before you release the demons.
Flux: Lots of Marble. I mean lots. If you are in marble in the south, you are near the adamantine.
Iron: No magnetite, but quite a few hematite veins higher up. Don't dig too deep or you will miss them.
Chasm: One at the end of the cave river, but that's it.
Sand: Still no sand. For all you glass lovers; Sorry, keep looking.
Coal: None, sorry but burnables are lacking on this map. Import what you need for iron. It's cheap anyways.
Trees: A few. Seriously, it's not a lot, but it'll keep you going.
Hunting: If you want to train up some crossbowmen and at the same time find food, this area is home to Hoary Marmots. Eat up!
Final notes: This has a more traditional cliff face look to it. It faces south with the high ground on the north. It's narrow, but I like it. All the major features but the pits are towards the middle Z-levels, so be careful you don't dig in from the bottom.
--Chthon 13:18, 25 December 2007 (EST)
Just another seed, I thought wold be nice (1291184248, v.33g)
About features:
- brook
- magma pipe
- adamantium (near lower left)
- chasm (two of them, actually)
- heavy forested tiles
- hematite (a lot of it)
- magnetite (at least one big cluster)
- bituminous coal (not that much as hematite, but still)
- flux (marble, lower right)
- sand (alongside brook, not much)
- warm climate
- most dangerous animals - wolves
- access to all civs
Starting in the F2 biome will give you almost ideal starting position near the cliff wall, surrounded by trees, with a couple of nearby pools for your fish lovers (turtles, yay!).
A tiny but interesting location. Seed 1
The aquifer does not cover the whole map; the haunted area doesn't either.
I, of course, use my Regional Prospector utility.
—0x517A5D 15:15, 30 December 2007 (EST)
Doubleplusgood Seed #3480279584
This is a rather cozy 5x4 area, it has all the basics, except for sand and surface river.
- A ridiculous amount of adamantite (at least 3 levels of demon-free ore for a total of 215 units, 3 more levels with stairs (looks cool) away from the pits with probably at least twice that amount - i counted nearly 150 in a single level, and it got denser further down... the stairs connected to the pits themselves which don't have that much adamantite, maybe a hundred more or so. That's a lot!
- Magma pocket thingy (underground, doesn't extend all the way to the bottom either. about 4 levels high)
- Underground river
- A big cave lake (exposed)
- Some magnetite (single level, only one of 'em big round glob cluster things)
- Plenty of vegetation
- Round chasm
- Many ores, like copper and gold
- Tons (and I mean TONS) of limestone. Literally half the map.
- Tons of obsidian if you care about that. Literally, the other half of the map.
- If you need charcoal just burn the damn trees.
It's possible that you can find more iron ore if you extend the map to the east, north and or/south.Sergius 00:13, 5 January 2008 (EST)
Jackpot Seed: #7777777
6 rejects, made on Vista with version 33g.
Very nice location with damn near everything in an average-size region.
- Sand: In the bottom-left swamp area, also some at the top-middle.
- Trees & Plants: Yes.
- Flux: Some limestone up at the top-middle. Extend north to get more.
- Iron Ore: Should be a big splotch of magnetite up in the limestone.
- River: Above and below ground.
- Adamantine: Yes.
- Chasm: Yes.
- Magma: Yes; only four layers, though.
- Rock: All four types.
- Neighboring Civs: All four.
Only thing it doesn't have is a cave lake.--Untelligent 15:17, 6 January 2008 (EST)
Near-Perfect Seed?
120 rejects, made on XP with 33g.
This location can be extended another row to the North to greatly increase the number of trees.
- Trees & Plants: Heavily forested, thick shrubs
- Flux: Unknown
- Ore: All but platinum
- Water: Brook, underground lake + river, lake is exposed
- Adamantine: Yes
- Chasm: Yes
- Magma: Yes, exposed
- Neighboring Civs: Unknown, believed to be all
- You forgot just one thing: THE SEED ITSELF--Dorten 23:13, 17 January 2008 (EST)