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40d:Grass

From Dwarf Fortress Wiki
Revision as of 01:38, 8 March 2010 by Briess (talk | contribs) (moved Grass to 40d:Grass: 40d namespace migration)
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Grass is a naturally occuring map tile found commonly across the surface of the world in temperate biomes. It is usually green, and found on top of soil types such as clay loam; even if you excavate the tile (using a channel). Grass apparently grows quickly and indicates that a tree might grow there, as opposed to tiles like loam which don't support trees. Creatures walking on grass have a chance (determined by the [GRASSTRAMPLE] token) of eroding the grass away, leaving nothing but the underlying soil or sand. It will grow on any type of soil as long as the tile is considered "outside". Grass can catch fire.