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v0.31:Corpse

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Revision as of 05:28, 7 May 2010 by QuietBot (talk | contribs) (Fixing quality template tags (719/943))
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This article is about an older version of DF.

A corpse is the remains of a fallen creature. The corpses of vermin are called remains.

A corpse has several levels of decay, it will begin as "(creature or name) corpse", progress to "rotten (creature or name) corpse", then to "(creature or name) partially decayed corpse", and finally become "(creature or name) skeleton". Alternatively, if the creature had had parts ripped or cut off before death, the corpse will be described as "mutilated corpse" and "partial skeleton" in respective descriptions, and the parts (if still on the map) will decay in a similar fashion. Remains, however, simply progress from "(vermin) remains" to "rotten (vermin) remains" before simply vanishing.

Butchering a corpse produces quantities of Template:L, Template:L, Template:L, a Template:L, Template:L, and nails/hoofs, as well as cartilage, nervous tissue, and other types of useless byproducts. Body parts can be butchered, presumably for whatever tissues/organs were in the part. It is unknown whether or not it is possible to butcher the decayed corpse of an animal, and the returns of such an action, but "butchering" a skeleton produces only a skull, bones, and cartilage, and possibly other non-decaying tissues.

Corpses and remains will produce Template:L in subterranean areas, but not above ground.

Note that it's possible to view the corpse's description, like that of a living creature's, through the units menu, but it will always report that the creature's upper body is gone, regardless of it's true conditions.