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v0.31:Item value
This article is about an older version of DF. |
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Value is determined by the base value of the object with multipliers for the material it is made out of, the Template:L of its creation, and any Template:Ls on it.
The final value of an item multiplies the base value of the form of the object (a stone, a statue) by the material multiplier (granite, gold), and by the quality modifier (fine, masterful) if any, and then adding any final value for decorations.
Base values of items
The base value of an item is determined by the item itself, not what it is made out of. For example, a wood block uses the base value for a block, not the multiplier for 'wooden', and a block of gold ore or any other material would use the same base value, for a "block". In both cases, the final value is then multiplied by the Template:L and/or the Template:L multiplier(s), if appropriate.
Items with neither material nor quality
Items with material but without quality
Value | Items |
---|---|
2 | Template:L (including raw)[Verify], Template:L, Template:L |
3 | Template:L (rough), Template:L, Template:L, Template:L (both economic and non-economic) |
5 | Template:L, Template:L, Template:L (cut), Template:L |
6 | Template:L |
Items with both material and quality
Material multipliers
The material multiplier of an item is found from what it is made out of. For example, a wood block uses the same multiplier as a log or chest - that for wood.
Template:Ls | |
---|---|
Multiplier | Stone |
x1 | Template:L, Template:L, Template:L, Template:L |
x2 | Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L |
x3 | Template:L, Template:L |
x5 | Template:L |
x8 | Template:L, Template:L, Template:L |
x10 | Template:L, Template:L |
x30 | Template:L |
x40 | Template:L, Template:L |
x250 | Template:L |
Template:Ls | |
---|---|
Multiplier | Metal |
x2 | Template:L, Template:L, Template:L, Template:L, Template:L, Template:L |
x3 | Template:L, Template:L |
x4 | Template:L |
x5 | Template:L, Template:L |
x6 | Template:L, Template:L |
x7 | Template:L |
x8 | Template:L |
x10 | Template:L, Template:L, Template:L |
x11 | Template:L |
x20 | Template:L |
x23 | Template:L |
x30 | Template:L, Template:L |
x40 | Template:L, Template:L |
x300 | Template:L |
Miscellaneous | |
---|---|
Multiplier | Material |
x1 | Template:L[Verify], Template:L, Template:L[1] |
x2 | Template:L, Template:L, Template:L |
x3 | Template:L |
x4 | Template:L |
x5 | Template:L, Template:L[Verify][1] |
x10 | Template:L |
[1]The value of objects made from these materials is also multiplied by the value of their source animal. |
Quality
Item value is further increased by applying the Template:L modifier.
Designation | Description | Value Modifier |
|
---|---|---|---|
Item Name | — | ×1 | |
-Item Name- | Well-crafted | ×2 | |
+Item Name+ | Finely-crafted | ×3 | |
*Item Name* | Superior quality | ×4 | |
≡Item Name≡ | Exceptional | ×5 | |
☼Item Name☼ | Masterful | ×12 |