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v0.31 Talk:Meat industry
As far as I can tell, there haven't been dramatic changes for the meat industry, save these:
-slaughtering animals produces loads more 'results' thanks in part to the new tissue system; prepared kidneys, brains etc. And the as of now useless cartilage.
-killing animals through your military has become slightly easier, once you've managed to equip and train your dwarfs, by designating animals to kill for your squads with your cursor, an area designation or from a list.
-On the embark screen, you can select how many female and male creatures you want instead of being stuck with 50%.
Minor changes: Producing soap from tallow has to be done through the manager (u->m->q->'soap'). And: elven traders bring much more exotic pets now, though I haven't got them to breed yet. Elven caravans are bugged anyway (as in: they bring way too much stuff sometimes), so that will probably be fixed.
So far leatherworing, slaughtering animals, cage traps and breeding work the same. I suspect Pens and hunting do too.--Egregius 19:08, 28 April 2010 (UTC)
Started the article by copying and editing the old one. I haven't done hunting yet, so someone needs to check that. Also the article could use some editing methinks.--Egregius 01:43, 14 May 2010 (UTC)