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v0.31:System requirements/Archived reports
Taken from the original system requirements wikipage, because these reports are simply not enough to give someone a proper expectation of what will happen on their rig
Experiential reports
Processor: P4 - 3.0 GHz
RAM: 1 GB
FPS: Slowish
Processor: Dualcore - 2.0 GHz
RAM: 2 GB
FPS: Fairly slow
Processor: Quadcore - 2.3 GHz
RAM: 3.25 GB
FPS: Fast
Processor: AMD 64 - 2.2 GHz
RAM: 1 GB
FPS: Slow on maps with lots going on. Okay, but not great speed (~35 FPS) with Partial Print set on and temperature and weather turned off. It is playable until population passes ~80.
Processor: Intel Pentium 3-S Tualatin - 1.4 GHz
RAM: 1.5 GB
FPS: Very slow but playable (~7FPS)
Processor: AMD ATHLON XP - 1.7 GHz
RAM: 1 GB
FPS: Fairly Fast (~40 FPS)
Processor: AMD Athlon X2 dual core - 2.2 GHz
RAM: 4 GB
FPS: Fast (~80FPS)
Processor: Intel Core 2 Quad Q6600, 2.4 GHz. Windows Vista.
RAM: 3 GB
155 fps, 3x3 embark, 43 citizens, 0+30 animals, no caverns opened.
117 fps, 3x3 embark, 61 citizens, 2+34 animals, no caverns opened.
107 fps, 4x4 embark, 39 citizens, 2+13 animals, caverns with serpentfolk.
260 fps, 2x2 embark, 42 citizens, 0+8 animals, no caverns opened, not much mining tunnels.
240 fps, 3x3 embark, 10 citizens, 0+1 animals, no caverns opened.
122 fps, 3x3 embark, 38 citizens, 0+28 animals, no caverns opened. 2 caravans.
140 fps, 3x2 embark, 38 citizens, 1+18 animals, no caverns opened.
76 fps, 3x2 embark, 73 citizens, 2+48 animals, two cavern layers.
55 fps, 3x2 embark, 98 citizens, 5+98 animals, 3 cavern layers. Restricted to burrows.
265 fps, 3x2 embark, 38 citizens, 4+20 animals, 1 cavern layer (undiscovered).
230 fps, 3x2 embark, 39 citizens, 4+28 animals, 1 cavern layer (only water). two caravans.
206 fps, 3x2 embark, 60 citizens, 12+27 animals, 1 cavern layer (only water). no caravans.