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v0.31 Talk:Material definition token
Revision as of 16:17, 13 August 2010 by Quietust (talk | contribs) (→Wrong page name?: new section)
- Found some links for people interested in tooth & bone numbers in DF... --TomiTapio 18:59, 14 July 2010 (UTC)
- Tooth enamel Young's modulus at http://www.ruthtrumpold.id.au/designtech/pmwiki.php?n=Main.YoungSModulus 83 GPa and 12,000,000 lbf/in.
- Tooth hardness science stuff http://www.scielo.br/scielo.php?script=sci_arttext&pid=S1516-14392003000300011
- "From the load versus depth of indentation curve Young's modulus was found to be typically 8.3×10^10 Pa and the yield stress to be 3.3×10^8 Pa." http://www.springerlink.com/content/w125706571032231/
- Some bone data: www.tcd.ie/bioengineering/documents/LectureBoneProps1.ppt
- Bone and glass and copper: http://www.engineeringtoolbox.com/young-modulus-d_417.html
- human vs cow bone! http://www.engin.umich.edu/class/bme456/bonefunction/bonefunction.htm
Strain_at_yield
Well, ~_ELASTICITY is now ~_STRAIN_AT_YIELD. Should this be updated? 174.113.156.80 19:13, 20 July 2010 (UTC)
Wrong page name?
If we're going to be consistent with what was used in previous versions, this page should consist of the hardcoded material tokens STONE, METAL, INORGANIC, AMBER, CORAL, GLASS_GREEN, GLASS_CLEAR, GLASS_CRYSTAL, WATER, COAL, POTASH, ASH, PEARLASH, LYE, MUD, VOMIT, SALT, FILTH_B, FILTH_Y, UNKNOWN_SUBSTANCE, and GRIME (and possibly also NONE and GET_MATERIAL_FROM_REAGENT), since those are technically what the game considers to be "material tokens" and are what you use in places like ITEMCORPSE. --Quietust 16:17, 13 August 2010 (UTC)