v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

v0.31 Talk:Material definition token

From Dwarf Fortress Wiki
Jump to navigation Jump to search
  • Found some links for people interested in tooth & bone numbers in DF... --TomiTapio 18:59, 14 July 2010 (UTC)
Tooth enamel Young's modulus at http://www.ruthtrumpold.id.au/designtech/pmwiki.php?n=Main.YoungSModulus 83 GPa and 12,000,000 lbf/in.
Tooth hardness science stuff http://www.scielo.br/scielo.php?script=sci_arttext&pid=S1516-14392003000300011
"From the load versus depth of indentation curve Young's modulus was found to be typically 8.3×10^10 Pa and the yield stress to be 3.3×10^8 Pa." http://www.springerlink.com/content/w125706571032231/
Some bone data: www.tcd.ie/bioengineering/documents/LectureBoneProps1.ppt
Bone and glass and copper: http://www.engineeringtoolbox.com/young-modulus-d_417.html
http://www.soe.uoguelph.ca/webfiles/kgordon/Academic%20Courses/Bone_for_Biomaterials.htm
human vs cow bone! http://www.engin.umich.edu/class/bme456/bonefunction/bonefunction.htm
silk silk bone http://www.complore.com/properties-materials-tensile-strength

Strain_at_yield

Well, ~_ELASTICITY is now ~_STRAIN_AT_YIELD. Should this be updated? 174.113.156.80 19:13, 20 July 2010 (UTC)

Wrong page name?

If we're going to be consistent with what was used in previous versions, this page should consist of the hardcoded material tokens STONE, METAL, INORGANIC, AMBER, CORAL, GLASS_GREEN, GLASS_CLEAR, GLASS_CRYSTAL, WATER, COAL, POTASH, ASH, PEARLASH, LYE, MUD, VOMIT, SALT, FILTH_B, FILTH_Y, UNKNOWN_SUBSTANCE, and GRIME (and possibly also NONE and GET_MATERIAL_FROM_REAGENT), since those are technically what the game considers to be "material tokens" and are what you use in places like ITEMCORPSE and in reactions. --Quietust 16:17, 13 August 2010 (UTC)

This has since been corrected (by me, no less). --Quietust 20:06, 5 September 2010 (UTC)

uneditable materials

I tried editing sand, and it seems it just plain old won't let me do it. Any changes cause a new type of soil to appear that's just called "rock" and has all of the default stone template info (it's not even a soil, it only APPEARS as soil layers, and even leaves stones behind) and leave the old sand settings untouched. The occurrence of "rock" is proportional to the number of types of sand I change, and there are even map squares with 4 layers of "rock" and no other soil layers- Elvenchakra 20:47, 13 September 2010 (UTC)

In what exact way were you trying to edit the material? --Quietust 21:03, 13 September 2010 (UTC)