v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
v0.31:Body token
Jump to navigation
Jump to search
Token | Arguments | Description |
---|---|---|
BP |
|
|
UPPERBODY | ||
LOWERBODY | ||
THOUGHT | ||
HEAD | ||
FLIER | ||
LIMB | ||
RIGHT | ||
LEFT | ||
GRASP | ||
SIGHT | ||
EMBEDDED | is on the surface of parent bodypart, like eye and mouth are on head. | |
SMALL | ||
SMELL | ||
HEAR | ||
BREATHE | ||
INTERNAL | ||
MOUTH | ||
APERTURE | ||
CIRCULATION | ||
GUTS | ||
UNDER_PRESSURE | Used to get the guts to pop out. | |
JOINT | ||
THROAT | ||
NERVOUS | ||
SKELETON | ||
DIGIT | ||
INDIVIDUAL_NAME |
|
Adding individual names tells the game what to call each individual part in a NUMBERed bodypart. This command replaces "first upper front tooth" for example. |
SOCKET | ||
NUMBER |
|
The number lets you stack identical body parts. These can be individually damaged by wounds, but you don't have to define them explicitly one by one. If you don't give them individual names (see teeth) they'll be preceded by ordinal numbers (first, second, etc). |
STANCE | ||
CON |
|
|
CONTYPE |
|
|
CATEGORY |
|
|
DEFAULT_RELSIZE |
|
This command establishes the relative size of body parts within a creature. The numbers have no absolute meaning or units. |