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v0.31:Body token

From Dwarf Fortress Wiki
Revision as of 16:23, 3 October 2010 by TomiTapio (talk | contribs) (SMALL tag explained by Toady)
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Template:AV

Token Arguments Description
BP
  • value
  • value
  • value
UPPERBODY
LOWERBODY
THOUGHT
HEAD
FLIER
LIMB
RIGHT
LEFT
GRASP
SIGHT
EMBEDDED is on the surface of parent bodypart, like eye and mouth are on head.
SMALL "SMALL means that the part isn't displayed as part of the overall displayed body part lists. They can't be splinted. They are more often targeted for torture (although those situations might not occur anymore). They are removed in skeletons if they aren't specifically skeletons/joints/digits/apertures. They are more easily lost in world gen duels. They are the only gougable/pinchable parts. SMALL is an old tag, so it has accumulated some weird functions which'll get split off over time. " --Toady
SMELL
HEAR
BREATHE
INTERNAL
MOUTH
APERTURE
CIRCULATION
GUTS
UNDER_PRESSURE Used to get the guts to pop out.
JOINT
THROAT
NERVOUS
SKELETON
DIGIT
INDIVIDUAL_NAME
  • name
  • plural
Adding individual names tells the game what to call each individual part in a NUMBERed bodypart. This command replaces "first upper front tooth" for example.
SOCKET
NUMBER
  • value
The number lets you stack identical body parts. These can be individually damaged by wounds, but you don't have to define them explicitly one by one. If you don't give them individual names (see teeth) they'll be preceded by ordinal numbers (first, second, etc).
STANCE
CON
  • value


CONTYPE
  • value
CATEGORY
  • value
DEFAULT_RELSIZE
  • Size
This command establishes the relative size of body parts within a creature. The numbers have no absolute meaning or units.