This article is about an older version of DF.
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Skills are used by dwarves to accomplish almost every task. Higher skills allows dwarves to accomplish tasks more quickly, but also more effectively (for example mining and crafting). Using a skill will grant experience in that skill, allowing the dwarf to reach higher skill levels.
Skills now become rusty and eventually very rusty after a certain period of time. The exact effects of this are yet to be discovered, but it is safe to assume the effect is negative is to warn you of the dwarf's impending skill loss. If a skill listed as very rusty is not practiced, it will, given time, degrade by one[Verify] skill level.
Skill levels are as follows:
- Dabbling
- Novice
- Adequate
- Competent
- Skilled
- Proficient
- Talented
- Adept
- Expert
- Professional
- Accomplished
- Great
- Master
- High Master
- Grand Master
- Legendary
Skill penalties
Dwarves that are Template:L will work slower and produce lower quality goods. For some tasks like wood cutting or furnace operating this is unimportant, but you may wish to halt construction of Template:L Template:Ls, or remove the designation on those diamond or native aluminum clusters if your Template:L or Template:L are famished and hollow-eyed from lack of sleep.
Skills
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Miner
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Other Jobs
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Miscellaneous
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Unused
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Skills first introduced in version 0.31.01
Combat:
Template:L, Template:L, Template:L, Template:L, Template:L, Template:L
Healthcare:
Template:L, Template:L, Template:L, Template:L, Template:L (stitching wounds), Template:L (this is for patients rather than doctors)
Other:
Template:L, Template:L, Template:L, Template:L, Template:L, Template:L,
Skills first observed in version 0.31.14
Combat:
Template:L