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40d Talk:Unicorn
I think the opening paragraph for this, and other creatures, should describe what the unicorn looks like, their demeanor, and where they are found. The current paragraph refers to the old version of the game. Advice on how players should handle creatures hunt/ignore/barricade) is more useful to readers of the wiki. Does anyone agree? --Markavian
- It looks like a white U. There's a picture on the right. The places where it's found are there too. The main text goes into its demeanor (at least for adventure mode). Where does it reference the old version? Are you looking at the same page? Anydwarf 16:42, 6 May 2008 (EDT)
Cage Escapes?
The creature data says "Benign" but I'm not sure. In a fortress, I had spammed a few cage traps around an area in which Unicorns once freely ran, and they kept running into them, so I had a nice fine stockpile of the useless things. However, they seemed to slip their cages somehow, because suddenly I had a half dozen Unicorns prancing around in my fort. Didn't seem hostile though, and some marksdwarves took care of it. Anyone else know if they typically escape cages? (wooden ones at least?)--Dadamh 14:13, 2 June 2008 (EDT)
- It may just be another "squad" of unicorns... they tend to spawn when all the other animals are killed / captured. Not only nicorn, but all commons animals in fact. Timst 16:27, 17 July 2008 (EDT)
Elves and Unicorns
Elves ride unicorns when ambushing (version 0.28.181.39e, no mods). Not entirely sure if that should be noted here or elsewhere? -Namako 14:06, 25 July 2008 (EDT)
Butcherable
In an unmodified version of Dwarf Fortress v39e, I had a hunter hunt down, kill, and butcher a Unicorn, producing 9 Unicorn Chunks, 9 Unicorn Meat, 5 Unicorn Fat, 9 Unicorn Bones, Unicorn Skin, and a Unicorn Skull. Awaiting second source of corroboration before main article is altered. --Stryc9fuego 06:49, 1 August 2008 (EDT)
Yes I can confirm they are now butcherable. --Bouchart 23:01, 1 August 2008 (EDT)
This has also just come up in discussion on the 'gameplay questions' section of the forum, here: [1]. Can anyone confirm on the redundancy of the butcherable_nonstandard tag? --Zooeyglass 10:26, 20 August 2009 (UTC)
Unicorns rock!
Unicorns have a modvalue of 10, meaning their bones, fat, and leather are unusually valuable. Furthermore, they seem to appear in abundance. I'm gonna modify the article to give them a more positive spin. Gairabad 20:59, 31 December 2008 (EST)
Ultra regeneration?
One of my hunters was out trying to kill a unicorn, but got hungry in the process and decided to go have a snack after shooting his target once. The unicorn had a "moderately wounded" (brown) hoof immediately after getting shot. As I was viewing the unicorn while the hunter chased it, it only had a "lightly wounded" (gray) hoof. Finally, once the hunter got hungry and decided to leave, the unicorn's hoof wasn't wounded at all (white). This was all within a period of maybe a minute. I never left the unicorn's sight, and I'm absolutely positive it was the same unicorn throughout (I'm looking at the lone unicorn with the hunter still leaving the screen right now; additionally, the other two unicorns in my fortress don't have any wounds either, and they're way on the other side of the map.) Can this be confirmed by anyone else, maybe by having a hunter with a single bolt go out and try to hunt a unicorn? --King of the Internet 01:12, 9 June 2009 (UTC)
- Nevermind--it looks like every creature has ultra-regeneration now, not just unicorns. --King of the Internet 17:22, 11 June 2009 (UTC)
Benign only?
A user on the forum who is a non-wiki editor took exception to something in the Region article:
The only serious problem that shows up in Good regions is, again, the unicorn,
which shows up in Benign Good regions but not Neutral Good or Savage Good.
Quote..."It's patently false. Vanilla DF, unicorns show up in at least Savage Good, because in 3 forts in a row I've had them show up when the only region was, indeed, Joyous Wilds. So either it's a very consistent, persistent bug, or ..."
Comments? The critter has the [BENIGN] tag - is that a definite dealbreaker for other biomes?--Albedo 07:54, 15 September 2009 (UTC)
- I am not quite sure, but i always thought benign just marks the animal as harmless to dwarves (opposite to predatory which seems to mean preying on dwarves specifically). In any case, mountain goats who have benign too, seem to appear just fine in savage areas. If OTOH we just want to dismiss the forum, why not go with "he overlooked his benign biome on embark and saw them later in the savage part of the map? ;) --Birthright 10:41, 15 September 2009 (UTC)
- Many (all?) chasm creatures are benign too - an exception may be at work for chasms, but if not benign does not cancel out savage. --Birthright 13:13, 15 September 2009 (UTC)
- It's always been assumed (by many, myself included) that [BENIGN] and [EVIL] referred to biomes - maybe not so much? Do a (advanced) Search for "benign" - elephants, camels, mountain goats are all [BENIGN]]. Could this tag operate more like [PREDATOR], only in the other direction?
- The OP was adamant, and coherent (unlike some, ahem), and said 3 diff fortresses - you think all 3 had mixed biomes? Certainly possible. I was hoping someone else could verify a Uni showing up in a non-benign (zero good/calm biomes) map. But I'm tempted to go with it.--Albedo 23:41, 15 September 2009 (UTC)
- Slugman and snailman are both [BENIGN] and [SAVAGE] ;) Which could still mean it's an "allowed" tag..benign definitely has other meanings anyway, cos it seems to keep soldiers from attacking those animals --Birthright 16:48, 19 September 2009 (UTC)
- Many (all?) chasm creatures are benign too - an exception may be at work for chasms, but if not benign does not cancel out savage. --Birthright 13:13, 15 September 2009 (UTC)